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  • OpenGL-ES: Change (multiply) color when using color arrays?

    - by arberg
    Following the ideas in OpenGL ES iPhone - drawing anti aliased lines, I am trying to draw stroked anti-aliased lines and I am successful so far. After line is draw by the finger, I wish to fade the path, that is I need to change the opacity (color) of the entire path. I have computed a large array of vertex positions, vertex colors, texture coordinates, and indices and then I give these to opengl but I would like reduce the opacity of all the drawn triangles without having to change each of the color coordinates. Normally I would use glColor4f(r,g,b,a) before calling drawElements, but it has no effect due to the color array. I am working on Android, but I believe it shouldn't make the big difference, as long as it is OpenGL-ES 1.1 (or 1.0). I have the following code : gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_ONE, GL10.GL_ONE_MINUS_SRC_ALPHA); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glShadeModel(GL10.GL_SMOOTH); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glEnable(GL10.GL_TEXTURE_2D); // Should set rgb to greyish, and alpha to half-transparent, the greyish is // just there to make the question more general its the alpha i'm interested in gl.glColor4f(.75f, .75f, .75f, 0.5f); gl.glVertexPointer(mVertexSize, GL10.GL_FLOAT, 0, mVertexBuffer); gl.glColorPointer(4, GL10.GL_FLOAT, 0, mColorBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTexCoordBuffer); gl.glDrawElements(GL10.GL_TRIANGLES, indexCount, GL10.GL_UNSIGNED_SHORT, mIndexBuffer.position(startIndex)); If I disable the color array gl.glEnableClientState(GL10.GL_COLOR_ARRAY);, then the glColor4f works, if I enable the color array it does nothing. Is there any way in OpenGl-ES to change the coloring without changing all the color coordinates? I think that in OpenGl one might use a fragment shader, but it seems OpenGL does not have a fragment shader (not that I know how to use one).

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  • How select the rest of the word in incremental search in Eclipse?

    - by arberg
    When in incremental search mode in Eclipse, is there a way to select the rest of the word? For example, suppose I want to find the word “handleReservationGranted”. I type Ctrl-f to enter incremental search mode, and start typing the letters “han”. Now suppose I have found the beginning of “handleReservationGranted”. In my search box I have “han”, but I would now like to be able to select the rest of the word, so that the search box contains “handleReservationGranted” instead of “han”. In Xemacs, I can type Ctrl-s, type “han”, and then type Ctrl-w. Now my search term is “handleReservationGranted”, and not “han”. So now if I press Ctrl-s, I find the next occurrence of “handleReservationGranted”. I frequently prefer the incremental search over the search dialog, as the search dialog takes too much space on my screen, and most annoying it frequently hides the found matches. I am using Eclipse Galileo (3.5.2). Ctrl-Shift-L gives me the list of possible shortcuts in the given context, but none seems to fit what I'm looking for.

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