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  • Loading Texture2D is extremly slow on XBOX360

    - by AvrDragon
    I have ~100 sprites for each level im my XNA game. On windows it takes ~2 seconds to load them all. Unfortunately on XBOX360 it takes ~30-60 seconds. Am i doing something wrong? Essentially the loading code ist just like this: Texture2D sprite1 = levelContent.Load<Texture2D>("images/level_1/my_sprite_1"); ... Texture2D sprite100 = levelContent.Load<Texture2D>("images/level_1/my_sprite_100"); (i use an own content manager for each level to release all level-specific textures at once) Of course i can reduse the ammount of sprites using a spritesheet, but it's extremly painfull for me now. Do i have a better option? And just curious - why is there such huge difference in image loading time?

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  • Autocomplete for generic types in Eclipse

    - by AvrDragon
    "Refer to objects by their interfaces" is a good practise, as mentioned in Effective Java. So for example i prefer List<String> al = new ArrayList<String>(); over ArrayList<String> al = new ArrayList<String>(); in my code. One annoying thing is that if i type ArrayList<String> al = new and then hit Ctrl+Space in Eclipse i get ArrayList<String>() as propostal. But if i type List al = new and then hit Ctrl+Space i will get only propostal to define anonymous inner class, but not propostals such as new ArrayList<String>(), what is 99% the case, or for example new Vector<String>(). Is there any way to get the subclasses as propostals for generic types?

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