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  • Front-end structure of large scale Django project

    - by Saike
    Few days ago, I started to work in new company. Before me, all front-end and backend code was written by one man (oh my...). As you know, Django app contains two main directories for front-end: /static - for static(public) files and /templates - for django templates Now, we have large application with more than 10 different modules like: home, admin, spanel, mobile etc. This is current structure of files and directories: FIRST - /static directory. As u can see, it is mixed directories with some named like modules, some contains global libs. one more: SECOND - /templates directory. Some directories named like module with mixed templates, some depends on new version =), some used only in module, but placed globally. and more: I think, that this is ugly, non-maintable, put-in-stress structure! After some time spend, i suggest to use this scheme, that based on module-structure. At first, we have version directories, used for save full project backup, includes: /DEPRECATED directory - for old, unused files and /CURRENT (Active) directory, that contains production version of project. I think it's right, because we can access to older or newer version files fast and easy. Also, we are saved from broken or wrong dependencies between different versions. Second, in every version we have standalone modules and global module. Every module contains own /static and /templates directories. This structure used to avoid broken or wrong dependencies between different modules, because every module has own js app, css tables and local images. Global module contains all libraries, main stylesheets and images like logos or favicon. I think, this structure is much better to maintain, update, refactoring etc. My question is: How do you think, is this scheme better than current? Can this scheme live, or it is not possible to implement this in Django app?

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  • c++ casting base class to derived class mess

    - by alan2here
    If I were to create a base class called base and derived classes called derived_1, derived_2 etc... I use a collection of instances of the base class, then when I retrieved an element and tried to use it I would find that C++ thinks it's type is that of the base class, probably because I retrieved it from a std::vector of base. Which is a problem when I want to use features that only exist for the specific derived class who's type I knew this object was when I put it into the vector. So I cast the element into the type it is supposed to be and found this wouldn't work. (derived_3)obj_to_be_fixed; And remembered that it's a pointer thing. After some tweaking this now worked. *((derived_3*)&obj_to_be_fixed); Is this right or is there for example an abc_cast() function that does it with less mess?

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  • Class Design and Structure Online Web Store

    - by Phorce
    I hope I have asked this in the right forum. Basically, we're designing an Online Store and I am designing the class structure for ordering a product and want some clarification on what I have so far: So a customer comes, selects their product, chooses the quantity and selects 'Purchase' (I am using the Facade Pattern - So subsystems execute when this action is performed). My class structure: < Order > < Product > <Customer > There is no inheritance, more Association < Order has < Product , < Customer has < Order . Does this structure look ok? I've noticed that I don't handle the "Quantity" separately, I was just going to add this into the "Product" class, but, do you think it should be a class of it's own? Hope someone can help.

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  • class hierarchy design for small java project

    - by user523956
    I have written a java code which does following:- Main goal is to fetch emails from (inbox, spam) folders and store them in database. It fetches emails from gmail,gmx,web.de,yahoo and Hotmail. Following attributes are stored in mysql database. Slno, messagedigest, messageid, foldername, dateandtime, receiver, sender, subject, cc, size and emlfile. For gmail,gmy and web.de, I have used javamail API, because email form it can be fetched with IMAP. For yahoo and hotmail, I have used html parser and httpclient to fetch emails form spam folder and for inbox folder, I have used pop3 javamail API. I want to have proper class hierarchy which makes my code efficient and easily reusable. As of now I have designed class hierarchy as below: I am sure it can still be improved. So I would like to have different opinions on it. I have following classes and methods as of now. MainController:- Here I pass emailid, password and foldername from which emails have to be fetched. Abstract Class :-EmailProtocol Abstract Methods of it (All methods except executeParser contains method definition):- connectImap() // used by gmx,gmail and web.de email ids connectPop3() // used by hotmail and yahoo to fetch emails of inbox folder createMessageDigest // used by every email provider(gmx, gmail,web.de,yahoo,hotmail) establishDBConnection // used by every email emailAlreadyExists // used by every email which checks whether email already exists in db or not, if not then store it. storeemailproperties // used by every email to store emails properties to mysql database executeParser // nothing written in it. Overwridden and used by just hotmail and yahoo to fetch emails form spam folder. Imap extends EmailProtocol (nothing in it. But I have to have it to access methods of EmailProtocol. This is used to fetch emails from gmail,gmx and web.de) I know this is really a bad way but don't know how to do it other way. Hotmsil extends EmailProtocol Methods:- executeParser() :- This is used by just hotmail email id. fetchjunkemails() :- This is also very specific for only hotmail email id. Yahoo extends EmailProtocol Methods:- executeParser() storeEmailtotemptable() MoveEmailtoInbox() getFoldername() nullorEquals() All above methods are specific for yahoo email id. public DateTimeFormat(class) format() //this formats datetime of gmax,gmail and web.de emails. formatYahoodate //this formats datetime of yahoo email. formatHotmaildate // this formats datetime of hotmail email. public StringFormat ConvertStreamToString() // Accessed by every class except DateTimeFormat class. formatFromTo() // Accessed by every class except DateTimeFormat class. public Class CheckDatabaseExistance public static void checkForDatabaseTablesAvailability() (This method checks at the beginnning whether database and required tables exist in mysql or not. if not it creates them) Please see code of my MainController class so that You can have an idea about how I use different classes. public class MainController { public static void main(String[] args) throws Exception { ArrayList<String> web_de_folders = new ArrayList<String>(); web_de_folders.add("INBOX"); web_de_folders.add("Unbekannt"); web_de_folders.add("Spam"); web_de_folders.add("OUTBOX"); web_de_folders.add("SENT"); web_de_folders.add("DRAFTS"); web_de_folders.add("TRASH"); web_de_folders.add("Trash"); ArrayList<String> gmx_folders = new ArrayList<String>(); gmx_folders.add("INBOX"); gmx_folders.add("Archiv"); gmx_folders.add("Entwürfe"); gmx_folders.add("Gelöscht"); gmx_folders.add("Gesendet"); gmx_folders.add("Spamverdacht"); gmx_folders.add("Trash"); ArrayList<String> gmail_folders = new ArrayList<String>(); gmail_folders.add("Inbox"); gmail_folders.add("[Google Mail]/Spam"); gmail_folders.add("[Google Mail]/Trash"); gmail_folders.add("[Google Mail]/Sent Mail"); ArrayList<String> pop3_folders = new ArrayList<String>(); pop3_folders.add("INBOX"); CheckDatabaseExistance.checkForDatabaseTablesAvailability(); EmailProtocol imap = new Imap(); System.out.println("CHECKING FOR NEW EMAILS IN WEB.DE...(IMAP)"); System.out.println("*********************************************************************************"); imap.connectImap("[email protected]", "pwd", web_de_folders); System.out.println("\nCHECKING FOR NEW EMAILS IN GMX.DE...(IMAP)"); System.out.println("*********************************************************************************"); imap.connectImap("[email protected]", "pwd", gmx_folders); System.out.println("\nCHECKING FOR NEW EMAILS IN GMAIL...(IMAP)"); System.out.println("*********************************************************************************"); imap.connectImap("[email protected]", "pwd", gmail_folders); EmailProtocol yahoo = new Yahoo(); Yahoo y=new Yahoo(); System.out.println("\nEXECUTING YAHOO PARSER"); System.out.println("*********************************************************************************"); y.executeParser("http://de.mc1321.mail.yahoo.com/mc/welcome?ymv=0","[email protected]","pwd"); System.out.println("\nCHECKING FOR NEW EMAILS IN INBOX OF YAHOO (POP3)"); System.out.println("*********************************************************************************"); yahoo.connectPop3("[email protected]","pwd",pop3_folders); System.out.println("\nCHECKING FOR NEW EMAILS IN INBOX OF HOTMAIL (POP3)"); System.out.println("*********************************************************************************"); yahoo.connectPop3("[email protected]","pwd",pop3_folders); EmailProtocol hotmail = new Hotmail(); Hotmail h=new Hotmail(); System.out.println("\nEXECUTING HOTMAIL PARSER"); System.out.println("*********************************************************************************"); h.executeParser("https://login.live.com/ppsecure/post.srf","[email protected]","pwd"); } } I have kept DatetimeFormat and StringFormat class public so that I can access its public methods by just (DatetimeFormat.formatYahoodate for e.g. from different methods). This is the first time I have developed something in java. It serves its purpose but of course code is still not so efficient I think. I need your suggestions on this project.

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  • UML - Class Diagrams Order -> Products

    - by Phorce
    I have a class diagram that is like this: < Order > (1) CAN HAVE (M) < products > But therefore "Order" has the following: Order_Id Customer_Id Order_date_day Order_date_month Order_date_yeah But I do not know how it would handle the Products? Because, I couldn't have "ProductID" because that would mean that each item in this class would have to have a separate instance for each product (E.g. someone ordered 100 products, but only placed 1 order). Could I have an Product object in class Order? If so, how do you represent that in UML? Thank you

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  • UML Class Diagram: Abstract or Interface?

    - by J Smith
    I am modeling a class diagram and have spotted an opportunity to simplify it slightly. What I want to know is, would this it be better to implement an abstract class or an interface? The scenario is this, I have the classes: Artist Genre Album Song All of which share the methods getName, setName, and getCount (playcount that is). Would it be best to create an abstract 'Music' class with the aforementioned abstract methods, or should I create an interface, since the classes that implement the interface have to include all of the interface's methods (I think, correct me if I'm wrong). I hope I've given enough detail, please ask questions if I haven't. Thanks!

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  • Abstract Base Class or Class?

    - by Mohit Deshpande
    For my semester project, my team and I are supposed to make a .jar file (library, not runnable) that contains a game development framework and demonstrate the concepts of OOP. Its supposed to be a FRAMEWORK and another team is supposed to use our framework and vice-versa. So I want to know how we should start. We thought of several approaches: 1. Start with a plain class public class Enemy { public Enemy(int x, int y, int health, int attack, ...) { ... } ... } public class UserDefinedClass extends Enemy { ... } 2. Start with an abstract class that user-defined enemies have to inherit abstract members public abstract class Enemy { public Enemy(int x, int y, int health, int attack, ...) { ... } public abstract void draw(); public abstract void destroy(); ... } public class UserDefinedClass extends Enemy { ... public void draw() { ... } public void destroy() { ... } } 3. Create a super ABC (Abstract Base Class) that ALL inherit from public abstract class VectorEntity { ... } public abstract class Enemy extends VectorEntity { ... } public class Player extends VectorEntity { ... } public class UserDefinedClass extends Enemy { ... } Which should I use? Or is there a better way?

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  • Class Design for special business rules

    - by Samuel Front
    I'm developing an application that allows people to place custom manufacturing orders. However, while most require similar paperwork, some of them have custom paperwork that only they require. My current class design has a Manufacturer class, of which of one of the member variables is an array of RequiredSubmission objects. However, there are two issues that I am somewhat concerned about. First, some manufacturers are willing to accept either a standard form or their own custom form. I'm thinking of storing this in the RequiredSubmission object, with an array of alternate forms that are a valid substitute. I'm not sure that this is ideal, however. The major issue, however, is that some manufacturers have deadline cycles. For example, forms A, B and C have to be delivered by January 1, while payment must be rendered by January 10. If you miss those, you'll have to wait until the next cycle. I'm not exactly sure how I can get this to work with my existing classes—how can I say "this set of dates all belong to the same cycle, with date A for form A, date B for form B, etc." I would greatly appreciate any insights on how to best design these classes.

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  • Nested class - calling the nested class from the parent class

    - by insanepaul
    I have a class whereby a method calls a nested class. I want to access the parent class properties from within the nested class. public class ParentClass { private x; private y; private z; something.something = new ChildClass public class ChildClass { need to get x, y and z; } } How do I access x,y and z from within the child class. Something to do with referencing the parent class but how? }

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  • Class design, One class in two sources

    - by Pavla
    Is it possible define methods from the same class in different "CPP" files? I have header file "myClass.h" with: class myClass { public: // methods for counting ... // methods for other ... }; I would like to define "methods for counting" in one CPP and "methods for other" in other CPP. For clarity. Both groups of methods sometime use the same attributes. Is it possible? Thanks :).

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  • DIV is picking max-width value as width value for DIV.

    - by Lokesh
    I am facing a problem after applying max-width hack for IE7. In mozilla, width of the div is flexible and adjustable as per the image width in the div. But in IE7 it is taking the max-width as width of DIV. Below is my HTML code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <link rel="stylesheet" type="text/css" media="all" href="style/food.css" /> <!--[if IE 7]> <link rel="stylesheet" type="text/css" media="screen" href="style/ie7.css" /> <![endif]--> </head> <body> <div class="main_content_inner_ko"> <div class="product_item"> <img src="images/product_icons/BigNTasty.png" alt="Big N&rsquo; Tasty"/><div class="small_title">Big N&rsquo; Tasty</div> <table class="product_information" cellpadding="0" border="0" cellspacing="0"> <tbody> <tr> <td class="red_bold"></td> <td></td> <td class="small_italic">(Daily Value)</td> </tr> <tr> <td class="red_bold">Calories</td> <td>460</td> <td class="small_italic"></td> </tr> <tr> <td class="red_bold">Total Fat</td> <td>24g</td> <td class="small_italic">(37%)</td> </tr> <tr> <td class="red_bold">Carbs</td> <td>37g</td> <td class="small_italic">(12%)</td> </tr> <tr> <td class="red_bold">Protein</td> <td>24g</td> <td class="small_italic"></td> </tr> <tr> <td class="red_bold">Sodium</td> <td>720mg</td> <td class="small_italic">(30%)</td> </tr> <tr> <td colspan="3" class="notes">Note: Values shown are for the default size and/or flavor.</td> </tr> <tr><td colspan="3"><a href="#" class="acts_as_button en_learn_more_and_customize"></a></td></tr> <tr><td colspan="3"><a href="#" class="acts_as_button en_add_to_my_meal_builder"></a></td></tr> </tbody> </table> </div> <div class="product_item"> <img src="images/product_images/x115/chicken/PremCrispyChickenRanchBLT.png" height="115" width="115" alt="Premium Cripsy Chicken Ranch BLT"/><div class="small_title">Premium Cripsy Chicken Ranch BLT</div> <table class="product_information" cellpadding="0" border="0" cellspacing="0"> <tbody> <tr> <td class="red_bold"></td> <td></td> <td class="small_italic">(Daily Value)</td> </tr> <tr> <td class="red_bold">Calories</td> <td>460</td> <td class="small_italic"></td> </tr> <tr> <td class="red_bold">Total Fat</td> <td>24g</td> <td class="small_italic">(37%)</td> </tr> <tr> <td class="red_bold">Carbs</td> <td>37g</td> <td class="small_italic">(12%)</td> </tr> <tr> <td class="red_bold">Protein</td> <td>24g</td> <td class="small_italic"></td> </tr> <tr> <td class="red_bold">Sodium</td> <td>720mg</td> <td class="small_italic">(30%)</td> </tr> <tr> <td colspan="3" class="notes">Note: Values shown are for the default size and/or flavor.</td> </tr> <tr><td colspan="3"><a href="#" class="acts_as_button en_learn_more_and_customize"></a></td></tr> <tr><td colspan="3"><a href="#" class="acts_as_button en_add_to_my_meal_builder"></a></td></tr> </tbody> </table> </div> <div class="product_item"> <img src="images/product_images/x115/sandwiches/FiletOFish.png" height="115" width="99" alt="Filet O Fish"/> <div class="small_title">Filet O Fish</div> <table class="product_information" cellpadding="0" border="0" cellspacing="0"> <tbody> <tr> <td class="red_bold"></td> <td></td> <td class="small_italic">(Daily Value)</td> </tr> <tr> <td class="red_bold">Calories</td> <td>460</td> <td class="small_italic"></td> </tr> <tr> <td class="red_bold">Total Fat</td> <td>24g</td> <td class="small_italic">(37%)</td> </tr> <tr> <td class="red_bold">Carbs</td> <td>37g</td> <td class="small_italic">(12%)</td> </tr> <tr> <td class="red_bold">Protein</td> <td>24g</td> <td class="small_italic"></td> </tr> <tr> <td class="red_bold">Sodium</td> <td>720mg</td> <td class="small_italic">(30%)</td> </tr> <tr> <td colspan="3" class="notes">Note: Values shown are for the default size and/or flavor.</td> </tr> <tr><td colspan="3"><a href="#" class="acts_as_button en_learn_more_and_customize"></a></td></tr> <tr><td colspan="3"><a href="#" class="acts_as_button en_add_to_my_meal_builder"></a></td></tr> </tbody> </table> </div> <div class="product_item"> <img src="images/product_icons/BigNTasty.png" height="115" width="99" alt="Big N&rsquo; Tasty"/> <div class="small_title">Big N&rsquo; Tasty</div> <table class="product_information" cellpadding="0" border="0" cellspacing="0"> <tbody> <tr> <td class="red_bold"></td> <td></td> <td class="small_italic">(Daily Value)</td> </tr> <tr> <td class="red_bold">Calories</td> <td>460</td> <td class="small_italic"></td> </tr> <tr> <td class="red_bold">Total Fat</td> <td>24g</td> <td class="small_italic">(37%)</td> </tr> <tr> <td class="red_bold">Carbs</td> <td>37g</td> <td class="small_italic">(12%)</td> </tr> <tr> <td class="red_bold">Protein</td> <td>24g</td> <td class="small_italic"></td> </tr> <tr> <td class="red_bold">Sodium</td> <td>720mg</td> <td class="small_italic">(30%)</td> </tr> <tr> <td colspan="3" class="notes">Note: Values shown are for the default size and/or flavor.</td> </tr> <tr><td colspan="3"><a href="#" class="acts_as_button en_learn_more_and_customize"></a></td></tr> <tr><td colspan="3"><a href="#" class="acts_as_button en_add_to_my_meal_builder"></a></td></tr> </tbody> </table> </div> <div class="product_item"> <img src="images/product_images/x115/chicken/PremCrispyChickenRanchBLT.png" height="115" width="115" alt="Premium Cripsy Chicken Ranch BLT"/> <div class="small_title">Premium Cripsy Chicken Ranch BLT</div> <table class="product_information" cellpadding="0" border="0" cellspacing="0"> <tbody> <tr> <td class="red_bold"></td> <td></td> <td class="small_italic">(Daily Value)</td> </tr> <tr> <td class="red_bold">Calories</td> <td>460</td> <td class="small_italic"></td> </tr> <tr> <td class="red_bold">Total Fat</td> <td>24g</td> <td class="small_italic">(37%)</td> </tr> <tr> <td class="red_bold">Carbs</td> <td>37g</td> <td class="small_italic">(12%)</td> </tr> <tr> <td class="red_bold">Protein</td> <td>24g</td> <td class="small_italic"></td> </tr> <tr> <td class="red_bold">Sodium</td> <td>720mg</td> <td class="small_italic">(30%)</td> </tr> <tr> <td colspan="3" class="notes">Note: Values shown are for the default size and/or flavor.</td> </tr> <tr><td colspan="3"><a href="#" class="acts_as_button en_learn_more_and_customize"></a></td></tr> <tr><td colspan="3"><a href="#" class="acts_as_button en_add_to_my_meal_builder"></a></td></tr> </tbody> </table> </div> <div class="product_item"> <img src="images/product_images/x115/sandwiches/FiletOFish.png" height="115" width="99" alt="Filet O Fish"/> <div class="small_title">Filet O Fish</div> <table class="product_information" cellpadding="0" border="0" cellspacing="0"> <tbody> <tr> <td class="red_bold"></td> <td></td> <td class="small_italic">(Daily Value)</td> </tr> <tr> <td class="red_bold">Calories</td> <td>460</td> <td class="small_italic"></td> </tr> <tr> <td class="red_bold">Total Fat</td> <td>24g</td> <td class="small_italic">(37%)</td> </tr> <tr> <td class="red_bold">Carbs</td> <td>37g</td> <td class="small_italic">(12%)</td> </tr> <tr> <td class="red_bold">Protein</td> <td>24g</td> <td class="small_italic"></td> </tr> <tr> <td class="red_bold">Sodium</td> <td>720mg</td> <td class="small_italic">(30%)</td> </tr> <tr> <td colspan="3" class="notes">Note: Values shown are for the default size and/or flavor.</td> </tr> <tr><td colspan="3"><a href="#" class="acts_as_button en_learn_more_and_customize"></a></td></tr> <tr><td colspan="3"><a href="#" class="acts_as_button en_add_to_my_meal_builder"></a></td></tr> </tbody> </table> </div> <div class="product_item"> <img src="images/product_icons/BigNTasty.png" height="115" width="99" alt="Big N&rsquo; Tasty"/> <div class="small_title">Big N&rsquo; Tasty</div> <table class="product_information" cellpadding="0" border="0" cellspacing="0"> <tbody> <tr> <td class="red_bold"></td> <td></td> <td class="small_italic">(Daily Value)</td> </tr> <tr> <td class="red_bold">Calories</td> <td>460</td> <td class="small_italic"></td> </tr> <tr> <td class="red_bold">Total Fat</td> <td>24g</td> <td class="small_italic">(37%)</td> </tr> <tr> <td class="red_bold">Carbs</td> <td>37g</td> <td class="small_italic">(12%)</td> </tr> <tr> <td class="red_bold">Protein</td> <td>24g</td> <td class="small_italic"></td> </tr> <tr> <td class="red_bold">Sodium</td> <td>720mg</td> <td class="small_italic">(30%)</td> </tr> <tr> <td colspan="3" class="notes">Note: Values shown are for the default size and/or flavor.</td> </tr> <tr><td colspan="3"><a href="#" class="acts_as_button en_learn_more_and_customize"></a></td></tr> <tr><td colspan="3"><a href="#" class="acts_as_button en_add_to_my_meal_builder"></a></td></tr> </tbody> </table> </div> <div class="product_item"> <img src="images/product_icons/BigNTasty.png" height="115" width="99" alt="Big N&rsquo; Tasty"/> <div class="small_title">Big N&rsquo; Tasty</div> <table class="product_information" cellpadding="0" border="0" cellspacing="0"> <tbody> <tr> <td class="red_bold"></td> <td></td> <td class="small_italic">(Daily Value)</td> </tr> <tr> <td class="red_bold">Calories</td> <td>460</td> <td class="small_italic"></td> </tr> <tr> <td class="red_bold">Total Fat</td> <td>24g</td> <td class="small_italic">(37%)</td> </tr> <tr> <td class="red_bold">Carbs</td> <td>37g</td> <td class="small_italic">(12%)</td> </tr> <tr> <td class="red_bold">Protein</td> <td>24g</td> <td class="small_italic"></td> </tr> <tr> <td class="red_bold">Sodium</td> <td>720mg</td> <td class="small_italic">(30%)</td> </tr> <tr> <td colspan="3" class="notes">Note: Values shown are for the default size and/or flavor.</td> </tr> <tr><td colspan="3"><a href="#" class="acts_as_button en_learn_more_and_customize"></a></td></tr> <tr><td colspan="3"><a href="#" class="acts_as_button en_add_to_my_meal_builder"></a></td></tr> </tbody> </table> </div> <div class="product_item"> <img src="images/product_images/x115/sandwiches/FiletOFish.png" height="115" width="99" alt="Filet O Fish"/> <div class="small_title">Filet O Fish</div> <table class="product_information" cellpadding="0" border="0" cellspacing="0"> <tbody> <tr> <td class="red_bold"></td> <td></td> <td class="small_italic">(Daily Value)</td> </tr> <tr> <td class="red_bold">Calories</td> <td>460</td> <td class="small_italic"></td> </tr> <tr> <td class="red_bold">Total Fat</td> <td>24g</td> <td class="small_italic">(37%)</td> </tr> <tr> <td class="red_bold">Carbs</td> <td>37g</td> <td class="small_italic">(12%)</td> </tr> <tr> <td class="red_bold">Protein</td> <td>24g</td> <td class="small_italic"></td> </tr> <tr> <td class="red_bold">Sodium</td> <td>720mg</td> <td class="small_italic">(30%)</td> </tr> <tr> <td colspan="3" class="notes">Note: Values shown are for the default size and/or flavor.</td> </tr> <tr><td colspan="3"><a href="#" class="acts_as_button en_learn_more_and_customize"></a></td></tr> <tr><td colspan="3"><a href="#" class="acts_as_button en_add_to_my_meal_builder"></a></td></tr> </tbody> </table> </div> <div class="product_item"> <img src="images/product_icons/BigNTasty.png" height="115" width="99" alt="Big N&rsquo; Tasty"/> <div class="small_title">Big N&rsquo; Tasty</div> <table class="product_information" cellpadding="0" border="0" cellspacing="0"> <tbody> <tr> <td class="red_bold"></td> <td></td> <td class="small_italic">(Daily Value)</td> </tr> <tr> <td class="red_bold">Calories</td> <td>460</td> <td class="small_italic"></td> </tr> <tr> <td class="red_bold">Total Fat</td> <td>24g</td> <td class="small_italic">(37%)</td> </tr> <tr> <td class="red_bold">Carbs</td> <td>37g</td> <td class="small_italic">(12%)</td> </tr> <tr> <td class="red_bold">Protein</td> <td>24g</td> <td class="small_italic"></td> </tr> <tr> <td class="red_bold">Sodium</td> <td>720mg</td> <td class="small_italic">(30%)</td> </tr> <tr> <td colspan="3" class="notes">Note: Values shown are for the default size and/or flavor.</td> </tr> <tr><td colspan="3"><a href="#" class="acts_as_button en_learn_more_and_customize"></a></td></tr> <tr><td colspan="3"><a href="#" class="acts_as_button en_add_to_my_meal_builder"></a></td></tr> </tbody> </table> </div> <div class="product_item"> <img src="images/product_icons/BigNTasty.png" height="115" width="99" alt="Big N&rsquo; Tasty"/> <div class="small_title">Big N&rsquo; Tasty</div> <table class="product_information" cellpadding="0" border="0" cellspacing="0"> <tbody> <tr> <td class="red_bold"></td> <td></td> <td class="small_italic">(Daily Value)</td> </tr> <tr> <td class="red_bold">Calories</td> <td>460</td> <td class="small_italic"></td> </tr> <tr> <td class="red_bold">Total Fat</td> <td>24g</td> <td class="small_italic">(37%)</td> </tr> <tr> <td class="red_bold">Carbs</td> <td>37g</td> <td class="small_italic">(12%)</td> </tr> <tr> <td class="red_bold">Protein</td> <td>24g</td> <td class="small_italic"></td> </tr> <tr> <td class="red_bold">Sodium</td> <td>720mg</td> <td class="small_italic">(30%)</td> </tr> <tr> <td colspan="3" class="notes">Note: Values shown are for the default size and/or flavor.</td> </tr> <tr><td colspan="3"><a href="#" class="acts_as_button en_learn_more_and_customize"></a></td></tr> <tr><td colspan="3"><a href="#" class="acts_as_button en_add_to_my_meal_builder"></a></td></tr> </tbody> </table> </div> <div class="product_item"> <img src="images/product_icons/BigNTasty.png" height="115" width="99" alt="Big N&rsquo; Tasty"/> <div class="small_title">Big N&rsquo; Tasty</div> <table class="product_information" cellpadding="0" border="0" cellspacing="0"> <tbody> <tr> <td class="red_bold"></td> <td></td> <td class="small_italic">(Daily Value)</td> </tr> <tr> <td class="red_bold">Calories</td> <td>460</td> <td class="small_italic"></td> </tr> <tr> <td class="red_bold">Total Fat</td> <td>24g</td> <td class="small_italic">(37%)</td> </tr> <tr> <td class="red_bold">Carbs</td> <td>37g</td> <td class="small_italic">(12%)</td> </tr> <tr> <td class="red_bold">Protein</td> <td>24g</td> <td class="small_italic"></td> </tr> <tr> <td class="red_bold">Sodium</td> <td>720mg</td> <td class="small_italic">(30%)</td> </tr> <tr> <td colspan="3" class="notes">Note: Values shown are for the default size and/or flavor.</td> </tr> <tr><td colspan="3"><a href="#" class="acts_as_button en_learn_more_and_customize"></a></td></tr> <tr><td colspan="3"><a href="#" class="acts_as_button en_add_to_my_meal_builder"></a></td></tr> </tbody> </table> </div> <div class="product_item"> <img src="images/product_images/x115/chicken/PremCrispyChickenRanchBLT.png" height="115" width="115" alt="Premium Cripsy Chicken Ranch BLT"/> <div class="small_title">Premium Cripsy Chicken Ranch BLT</div> <table class="product_information" cellpadding="0" border="0" cellspacing="0"> <tbody> <tr> <td class="red_bold"></td> <td></td> <td class="small_italic">(Daily Value)</td> </tr> <tr> <td class="red_bold">Calories</td> <td>460</td> <td class="small_italic"></td> </tr> <tr> <td class="red_bold">Total Fat</td> <td>24g</td> <td class="small_italic">(37%)</td> </tr> <tr> <td class="red_bold">Carbs</td> <td>37g</td> <td class="small_italic">(12%)</td> </tr> <tr> <td class="red_bold">Protein</td> <td>24g</td> <td class="small_italic"></td> </tr> <tr> <td class="red_bold">Sodium</td> <td>720mg</td> <td class="small_italic">(30%)</td> </tr> <tr> <td colspan="3" class="notes">Note: Values shown are for the default size and/or flavor.</td> </tr> <tr><td colspan="3"><a href="#" class="acts_as_button en_learn_more_and_customize"></a></td></tr> <tr><td colspan="3"><a href="#" class="acts_as_button en_add_to_my_meal_builder"></a></td></tr> </tbody> </table> </div> <div class="product_item"> <img src="images/product_images/x115/sandwiches/FiletOFish.png" height="115" width="99" alt="Filet O Fish"/> <div class="small_title">Filet O Fish</div> <table class="product_information" cellpadding="0" border="0" cellspacing="0"> <tbody> <tr> <td class="red_bold"></td> <td></td> <td class="small_italic">(Daily Value)</td> </tr> <tr> <td class="red_bold">Calories</td> <td>460</td> <td class="small_italic"></td> </tr> <tr> <td class="red_bold">Total Fat</td> <td>24g</td> <td class="small_italic">(37%)</td> </tr> <tr> <td class="red_bold">Carbs</td> <td>37g</td> <td class="small_italic">(12%)</td> </tr> <tr> <td class="red_bold">Protein</td> <td>24g</td> <td class="small_italic"></td> </tr> <tr> <td class="red_bold">Sodium</td> <td>720mg</td> <td class="small_italic">(30%)</td> </tr> <tr> <td colspan="3" class="notes">Note: Values shown are for the default size and/or flavor.</td> </tr> <tr><td colspan="3"><a href="#" class="acts_as_button en_learn_more_and_customize"></a></td></tr> <tr><td colspan="3"><a href="#" class="acts_as_button en_add_to_my_meal_builder"></a></td></tr> </tbody> </table> </div> <div class="product_item"> <img src="images/product_icons/BigNTasty.png" height="115" width="99" alt="Big N&rsquo; Tasty"/> <div class="small_title">Big N&rsquo; Tasty</div> <table class="product_information" cellpadding="0" border="0" cellspacing="0"> <tbody> <tr> <td class="red_bold"></td> <td></td> <td class="small_italic">(Daily Value)</td> </tr> <tr> <td class="red_bold">Calories</td> <td>460</td> <td class="small_italic"></td> </tr> <tr> <td class="red_bold">Total Fat</td> <td>24g</td> <td class="small_italic">(37%)</td> </tr> <tr> <td class="red_bold">Carbs</td> <td>37g</td> <td class="small_italic">(12%)</td> </tr> <tr> <td class="red_bold">Protein</td> <td>24g</td> <td class="small_italic"></td> </tr> <tr> <td class="red_bold">Sodium</td> <td>720mg</td> <td class="small_italic">(30%)</td> </tr> <tr> <td colspan="3" class="notes">Note: Values shown are for the default size and/or flavor.</td> </tr> <tr><td colspan="3"><a href="#" class="acts_as_button en_learn_more_and_customize"></a></td></tr> <tr><td colspan="3"><a href="#" class="acts_as_button en_add_to_my_meal_builder"></a></td></tr> </tbody> </table> </div> <div class="clear"></div> </div> </body> Below is the css code: div.small_title { font-size: 10px; color: #929292; text-align: center; max-width: 115px; line-height: 13px; padding-top: 5px; margin: 0 auto; } .product_item { position: relative; float:left; min-width: 35px; max-width: 189px; width: auto !important; text-align:center; border: 1px solid #CCC; } Please help me! Cheers!! Lokesh Yadav

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  • In Ruby are there any related applications of the syntax: class << self ... end

    - by pez_dispenser
    class << self attr_accessor :n, :totalX, :totalY end The syntax above is used for defining class instance variables. But when I think about what syntax implies, it doesn't make any sense to me, so I'm wondering if this type of syntax is used for any other types of definitions. My point of confusion here is this: class << self The append operator normally means "add what's on the right to the object on the left". But in the context of this block, how does that add up to "put the contents of this block into the definition of the class instance rather than the instance"? For the same reason I'm confused as to why in one context class << self can define class instance variables while in another it seems to create class variables such as here: class Point # Instance methods go here class << self # Class methods go here end end

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  • Project structure: where to put business logic

    - by Mister Smith
    First of all, I'm not asking where does business logic belong. This has been asked before and most answers I've read agree in that it belongs in the model: Where to put business logic in MVC design? How much business logic should be allowed to exist in the controller layer? How accurate is "Business logic should be in a service, not in a model"? Why put the business logic in the model? What happens when I have multiple types of storage? However people disagree in the way this logic should be distributed across classes. There seem to exist three major currents of thought: Fat model with business logic inside entity classes. Anemic model and business logic in "Service" classes. It depends. I find all of them problematic. The first option is what most Fowlerites stick to. The problem with a fat model is that sometimes a business logic funtion is not only related to a class, and instead uses a bunch of other classes. If, for example, we are developing a web store, there should be a function that calcs an order's total. We could think of putting this function inside the Order class, but what actually happens is that the logic needs to use different classes, not only data contained in the Order class, but also in the User class, the Session class, and maybe the Tax class, Country class, or Giftcard, Payment, etc. Some of these classes could be composed inside the Order class, but some others not. Sorry if the example is not very good, but I hope you understand what I mean. Putting such a function inside the Order class would break the single responsibility principle, adding unnecesary dependences. The business logic would be scattered across entity classes, making it hard to find. The second option is the one I usually follow, but after many projects I'm still in doubt about how to name the class or classes holding the business logic. In my company we usually develop apps with offline capabilities. The user is able to perform entire transactions offline, so all validation and business rules should be implemented in the client, and then there's usually a background thread that syncs with the server. So we usually have the following classes/packages in every project: Data model (DTOs) Data Access Layer (Persistence) Web Services layer (Usually one class per WS, and one method per WS method). Now for the business logic, what is the standard approach? A single class holding all the logic? Multiple classes? (if so, what criteria is used to distribute the logic across them?). And how should we name them? FooManager? FooService? (I know the last one is common, but in our case it is bad naming because the WS layer usually has classes named FooWebService). The third option is probably the right one, but it is also devoid of any useful info. To sum up: I don't like the first approach, but I accept that I might have been unable to fully understand the Zen of it. So if you advocate for fat models as the only and universal solution you are welcome to post links explaining how to do it the right way. I'd like to know what is the standard design and naming conventions for the second approach in OO languages. Class names and package structure, in particular. It would also be helpful too if you could include links to Open Source projects showing how it is done. Thanks in advance.

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  • UML class diagram - can aggregated object be part of two aggregated classes?

    - by user970696
    Some sources say that aggregation means that the class owns the object and shares reference. Lets assume an example where a company class holds a list of cars but departments of that company has list of cars used by them. class Department { list<Car> listOfCars; } class Company { list<Car> listOfCars; //initialization of the list } So in UML class diagram, I would do it like this. But I assume this is not allowed because it would imply that both company and department own the objects.. [COMPANY]<>------[CAR] [DEPARTMENT]<>---| //imagine this goes up to the car class

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  • Base class -> Derived class and vice-versa conversions in C++

    - by Ivan Nikolaev
    Hi! I have the following example code: #include <iostream> #include <string> using namespace std; class Event { public: string type; string source; }; class KeyEvent : public Event { public: string key; string modifier; }; class MouseEvent : public Event { public: string button; int x; int y; }; void handleEvent(KeyEvent e) { if(e.key == "ENTER") cout << "Hello world! The Enter key was pressed ;)" << endl; } Event generateEvent() { KeyEvent e; e.type = "KEYBOARD_EVENT"; e.source = "Keyboard0"; e.key = "SPACEBAR"; e.modifier = "none"; return e; } int main() { KeyEvent e = generateEvent(); return 0; } I can't compile it, G++ throws an error of kind: main.cpp: In function 'int main()': main.cpp:47:29: error: conversion from 'Event' to non-scalar type 'KeyEvent' requested I know that the error is obvious for C++ guru's, but I can't understand why I can't do the conversion from base class object to derived one. Can someone suggest me the solution of the problem that I have? Thx in advice

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  • 'abstract class' versus 'normal class' for a reusable library

    - by Greg
    I'm developing a reusable library and have been creating abstract classes, so the client can then extend from these. QUESTION: Is there any reason in fact I should use an abstract class here as opposed to just a normal class? Note - Have already decided I do not want to use interfaces as I want to include actual default methods in my library so the client using it doesn't have to write the code.

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  • How are larger games organized?

    - by Matthew G.
    I'm using Java, but the language I'm using here is probably irrelevant. I'd like to create an economy based on an ancient civilization. I'm not sure how to design it. If I were working on a smaller game, like a copy of "Space Invaders", I'd have no problem structuring it like this. Game -Main Control Class --Graphics Class --Player Class --Enemy class I'd pass the graphics class to both the player and enemy class so they could call graphics functions. I don't understand how I'd do this for larger projects. Do I create a country class that contains a bunch of towns? Do the towns contain a lot building class, most contain classes of people? Do I make a path finding class that the player can access to get around? How exactly do I structure this and pass all these references around? Thanks.

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  • Data structure for bubble shooter game

    - by SundayMonday
    I'm starting to make a bubble shooter game for a mobile OS. Assume this is just the basic "three or more same-color bubbles that touch pop" and all bubbles that are separated from their group fall/pop. What data structures are common for storing the bubbles? I've considered using an undirected, connected graph where each node is a bubble. This seems like it could help answer the question "which bubbles (if any) should fall now?" after some arbitrary bubbles are popped and corresponding nodes are removed from the graph. I think the answer is all bubbles that were just disconnected from the graph should fall. However the graph approach might be overkill so I'm not sure. Another consideration for the data structure is collision detection. Perhaps being able to grab a list of neighboring bubbles in constant time for a particular "bubble slot" is useful. So the collision detection would be something like "moving bubble is closest to slot ij, neighbors of slot ij are bubbles a,b,c, moving bubble is sufficiently close to bubble b hence moving bubble should come to rest in slot ij". A game like this could be probably be made with a relatively crude grid structure as the primary data structure. However it seems like answering "which bubbles (if any) should fall now?" would be trickier with this data structure.

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  • How can I turn the structure of an XML file into a folder structure using ANT

    - by 1ndivisible
    I would like to be able to pass an XML file to an ANT build script and have it create a folder structure mimicking the nodal structure of the XML, using the build files parent directory as the root. For Example using: <root> <folder1> <folder1-1/> </folder1> <folder2/> <folder3> <folder3-1/> </folder3> </root> ant would create: folder1 -folder1-1 folder2 folder3 -folder3-1 I know how to create a directory, but i'm not sure how to have ANT parse the XML.

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  • The best way to structure/design game code

    - by Edward
    My question is quite broad and related to the 2D game code design/architecture/structure. Usually the main game consists of the main loop where you update & render your world states. However, it's recommended for many purposes to separate rendering from the game-logic and so on. I am kinda confused about the whole situation. Many game engines/libs/sdks don't follow separation schema. They propagate a way where you define some scenes/stages and they contain some objects and the scene/stage controls the user input and so on. For example, in cocos2d(-x) and libgdx (stage2d) the games are usually done the way that the update logic happens at the same time/place as rendering. Also, the propagated way is to have a structure where an object knows how to draw itself - which is not a separation of updating & rendering. The same with Flash based games, they are usually done the way when an object (class) contains a swf or a texture and some data and holds some update logic itself, or updated from main Scene. And again this object already knows how to draw itself via "addChild". Also, some people recommend to use MVC pattern, which will require to completely obey the structure of those engines/libs/sdks. Maybe I am overthinking everything, but I am totally confused. I would be grateful if somebody could point me to a correct direction with the game code structures. What is your way of doing things in libgdx/cocos2d/flash?

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  • Code Structure / Level Design: Plants vs Zombies game level dissection

    - by lalan
    Hi Friends, I am interested in learning the class structure of Plants vs Zombies, particularly level design; for those who haven't played it - this video contains nice play-through: http://www.youtube.com/watch?v=89DfdOIJ4xw. How would I go ahead and design the code, mostly structure & classes, which allows for maximum flexibility & clean development? I am familiar with data driven design concepts, and would use events to handle most of dynamic behavior. Dissection at macro level: (Once every Level) Load tilemap, props, etc -- basically build the map (Once every Level) Camera Movement - might consider it as short cut-scene (Once every Level) Show Enemies you'll face during present level (Once every Level) Unit Selection Window/Panel - selection of defensive plants (Once every Level) Camera Movement - might consider it as short cut-scene (Once every Level) HUD Creation - based on unit selection (Level Loop) Enemy creation - based on types of zombies allowed (Level Loop) Sun/Resource generation (Level Loop) Show messages like 'huge wave of zombies coming', 'final wave' (Level Loop) Other unique events - Spawn gifts, money, tombstones, etc (Once every Level) Unlock new plant Potential game scripts: a) Level definitions: Level_1_1.xml, Level_1_2.xml, etc. Level_1_1.xml :: Sample script <map> <tilemap>tilemapFrontLawn</tilemap> <SpawnPoints> tiles where particular type of zombies (land vs water) may spawn</spawnPoints> <props> position, entity array -- lawnmower, </props> </map> <zombies> <... list of zombies who gonna attack by ids...> </zombies> <plants> <... list by plants which are available for defense by ids...> </plants> <progression> <ZombieWave name='first wave' spawnScript='zombieLightWave.lua' unlock='null'> <startMessages time=1.5>Ready</startMessages> <endMessages time=1.5>Huge wave of zombies incoming</endMessages> </ZombieWave> </progression> b) Entities definitions: .xmls containing zombies, plants, sun, lawnmower, coins, etc description. Potential classes: //LevelManager - Based on the level under play, it will load level script. Few of the // functions it may have: class LevelManager { public: bool load(string levelFileName); bool enter(); bool update(float deltatime); bool exit(); private: LevelData* mLevelData; } // LevelData - Contains the details of level loaded by LevelManager. class LevelData { private: string file; // array of camera,dialog,attackwaves, etc in active level LevelCutSceneCamera** mArrayCutSceneCamera; LevelCutSceneDialog** mArrayCutSceneDialog; LevelAttackWave** mArrayAttackWave; .... // which camera,dialog,attackwave is active in level uint mCursorCutSceneCamera; uint mCursorCutSceneDialog; uint mCursorAttackWave; public: // based on cursor, get the next camera,dialog,attackwave,etc in active level // return false/true based on failure/success bool nextCutSceneCamera(LevelCutSceneCamera**); bool nextCutSceneDialog(LevelCutSceneDialog**); } // LevelUnderPlay- LevelManager class LevelUnderPlay { private: LevelCutSceneCamera* mCutSceneCamera; LevelCutSceneDialog* mCutSceneDialog; LevelAttackWave* mAttackWave; Entities** mSelectedPlants; Entities** mAllowedZombies; bool isCutSceneCameraActive; public: bool enter(); bool update(float deltatime); bool exit(); } I am totally confused.. :( Does it make sense of using class composition (have flat class hierarchy) for managing levels. Is it a good idea to just add/remove/update sprites (or any drawable stuff) to current scene from LevelManager or LevelUnderPlay? If I want to make non-linear level design, how should I go ahead? Perhaps I would need a LevelProgression class, which would decide what to do based on decision tree. Any suggestions would be appreciated very much. Thank for your time, lalan

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  • Direct3d - Code structure

    - by marcg11
    I'm learning directx in a master's degree and they taught us to have a GraphicsLayer class which is the one connecting with the direct3d library. That way this class is completly independent from the other classes (my game classes), meaning changing the renderer to OpenGL wouldn't require much effort but only changing the graphicLayer. This classe has it's LoadAssets, Paint methods, but I have a question, they told us to load all the assets inside this class. This means all these methods will be in the loadAssets method: D3DXCreateTextureFromFileEx(g_pD3DDevice,"tiles.png",0,0,1,0,D3DFMT_UNKNOWN,D3DPOOL_DEFAULT,D3DX_FILTER_NONE,D3DX_FILTER_NONE,NULL,NULL,NULL,&texTiles); // And more resources to load //... texTiles as you see is a LPDIRECT3DTEXTURE9 instance which is declared in the graphicLayer.h. So my question is, how do you manage all the resources? Do I have to declare in the .h all my game textures even if I'm not using them? How would you load only those resources there are in a scene and draw them in a code-strucured way?

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  • Structure vs. programming

    - by ChristopherW
    Is it bad that I often find myself spending more time on program structure than actually writing code inside methods? Is this common? I feel I spend more time laying the foundation than actually building the house (metaphorically). While I understand that without a good foundation the house will cave in, but does it legitimately need to take half of the project to finalize code structure? I understand design patterns, and I know where to go if I need help on choosing one, but often I find myself doubting my own choices.

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  • Collision Detection Code Structure with Sloped Tiles

    - by ProgrammerGuy123
    Im making a 2D tile based game with slopes, and I need help on the collision detection. This question is not about determining the vertical position of the player given the horizontal position when on a slope, but rather the structure of the code. Here is my pseudocode for the collision detection: void Player::handleTileCollisions() { int left = //find tile that's left of player int right = //find tile that's right of player int top = //find tile that's above player int bottom = //find tile that's below player for(int x = left; x <= right; x++) { for(int y = top; y <= bottom; y++) { switch(getTileType(x, y)) { case 1: //solid tile { //resolve collisions break; } case 2: //sloped tile { //resolve collisions break; } default: //air tile or whatever else break; } } } } When the player is on a sloped tile, he is actually inside the tile itself horizontally, that way the player doesn't look like he is floating. This creates a problem because when there is a sloped tile next to a solid square tile, the player can't move passed it because this algorithm resolves any collisions with the solid tile. Here is a gif showing this problem: So what is a good way to structure my code so that when the player is inside a sloped tile, solid tiles get ignored?

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