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  • Code Structure / Level Design: Plants vs Zombies game level dissection

    - by lalan
    Hi Friends, I am interested in learning the class structure of Plants vs Zombies, particularly level design; for those who haven't played it - this video contains nice play-through: http://www.youtube.com/watch?v=89DfdOIJ4xw. How would I go ahead and design the code, mostly structure & classes, which allows for maximum flexibility & clean development? I am familiar with data driven design concepts, and would use events to handle most of dynamic behavior. Dissection at macro level: (Once every Level) Load tilemap, props, etc -- basically build the map (Once every Level) Camera Movement - might consider it as short cut-scene (Once every Level) Show Enemies you'll face during present level (Once every Level) Unit Selection Window/Panel - selection of defensive plants (Once every Level) Camera Movement - might consider it as short cut-scene (Once every Level) HUD Creation - based on unit selection (Level Loop) Enemy creation - based on types of zombies allowed (Level Loop) Sun/Resource generation (Level Loop) Show messages like 'huge wave of zombies coming', 'final wave' (Level Loop) Other unique events - Spawn gifts, money, tombstones, etc (Once every Level) Unlock new plant Potential game scripts: a) Level definitions: Level_1_1.xml, Level_1_2.xml, etc. Level_1_1.xml :: Sample script <map> <tilemap>tilemapFrontLawn</tilemap> <SpawnPoints> tiles where particular type of zombies (land vs water) may spawn</spawnPoints> <props> position, entity array -- lawnmower, </props> </map> <zombies> <... list of zombies who gonna attack by ids...> </zombies> <plants> <... list by plants which are available for defense by ids...> </plants> <progression> <ZombieWave name='first wave' spawnScript='zombieLightWave.lua' unlock='null'> <startMessages time=1.5>Ready</startMessages> <endMessages time=1.5>Huge wave of zombies incoming</endMessages> </ZombieWave> </progression> b) Entities definitions: .xmls containing zombies, plants, sun, lawnmower, coins, etc description. Potential classes: //LevelManager - Based on the level under play, it will load level script. Few of the // functions it may have: class LevelManager { public: bool load(string levelFileName); bool enter(); bool update(float deltatime); bool exit(); private: LevelData* mLevelData; } // LevelData - Contains the details of level loaded by LevelManager. class LevelData { private: string file; // array of camera,dialog,attackwaves, etc in active level LevelCutSceneCamera** mArrayCutSceneCamera; LevelCutSceneDialog** mArrayCutSceneDialog; LevelAttackWave** mArrayAttackWave; .... // which camera,dialog,attackwave is active in level uint mCursorCutSceneCamera; uint mCursorCutSceneDialog; uint mCursorAttackWave; public: // based on cursor, get the next camera,dialog,attackwave,etc in active level // return false/true based on failure/success bool nextCutSceneCamera(LevelCutSceneCamera**); bool nextCutSceneDialog(LevelCutSceneDialog**); } // LevelUnderPlay- LevelManager class LevelUnderPlay { private: LevelCutSceneCamera* mCutSceneCamera; LevelCutSceneDialog* mCutSceneDialog; LevelAttackWave* mAttackWave; Entities** mSelectedPlants; Entities** mAllowedZombies; bool isCutSceneCameraActive; public: bool enter(); bool update(float deltatime); bool exit(); } I am totally confused.. :( Does it make sense of using class composition (have flat class hierarchy) for managing levels. Is it a good idea to just add/remove/update sprites (or any drawable stuff) to current scene from LevelManager or LevelUnderPlay? If I want to make non-linear level design, how should I go ahead? Perhaps I would need a LevelProgression class, which would decide what to do based on decision tree. Any suggestions would be appreciated very much. Thank for your time, lalan

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  • Why not have a High Level Language based OS? Are Low Level Languages more efficient?

    - by rtindru
    Without being presumptuous, I would like you to consider the possibility of this. Most OS today are based on pretty low level languages (mainly C/C++) Even the new ones such as Android uses JNI & underlying implementation is in C In fact, (this is a personal observation) many programs written in C run a lot faster than their high level counterparts (eg: Transmission (a bittorrent client on Ubuntu) is a whole lot faster than Vuze(Java) or Deluge(Python)). Even python compilers are written in C, although PyPy is an exception. So is there a particular reason for this? Why is it that all our so called "High Level Languages" with the great "OOP" concepts can't be used in making a solid OS? So I have 2 questions basically. Why are applications written in low level languages more efficient than their HLL counterparts? Do low level languages perform better for the simple reason that they are low level and are translated to machine code easier? Why do we not have a full fledged OS based entirely on a High Level Language?

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  • What do you consider to be a high-level language and for what reason?

    - by Anto
    Traditionally, C was called a high-level language, but these days it is often referred to as a low-level language (it is high-level compared to Assembly, but it is very low-level compared to, for instance, Python, these days). Generally, everyone calls languages of the sort of Python and Java high-level languages nowadays. How would you judge whether a programming language really is a high-level language (or a low-level one)? Must you give direct instructions to the CPU while programming in a language to call it low-level (e.g. Assembly), or is C, which provides some abstraction from the hardware, a low-level language too? Has the meaning of "high-level" and "low-level" changed over the years?

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  • As a programmer, should I know low and high-level programming languages?

    - by job
    I been contacted to do some work remote controlling LEDs displays over TCP/IP, but my experience and preparation is mostly about high-level programming language. I said that to the person who contact me about the work and he told me that: "if you call yourself a programmer you should know all these things" Should a programmer really know the details of low-level programming? Or can I treat it as a black box concept, as theoretical knowledge but not necessarily doing it or implementing low level language solutions, having in mind that low-level programming is not my expertise?

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  • High level vs. low level programming. Do I really have to choose?

    - by EpsilonVector
    Every once in a while I'm asked in interviews which I like the best- low level or high level. It seems to me that the implicit message is that they are both a specialty and they want to know which direction I'm heading. The trouble is, I seem to like both. Low level is extremely challenging and often requires a great deal of esoteric knowledge. High level is where all the sexy things happen: applications that people use directly, results that can be easily demonstrated (showed off) in a way that is accessible to everybody, and you get to work with really advanced tools and interact with new technologies. I would really love to do both, even if it means alternating between them (I doubt there are jobs that will let me do both simultaneously), but I'm guessing that the industry rewards specialists more than generalists. Will it really be problematic career wise if I never choose one over the other? Is it practical to alternate between the two in the sense that if I were to leave a job doing one of them, I should experience no "friction" trying to get a job doing the other (assuming I'm reasonably in the loop)? Are there career opportunities where you get to do both? Do I really have to choose one over the other?

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  • [PHP] Version Changes: How considerable are the compatibility issues in project?

    - by AdityaGameProgrammer
    For example if we consider ActionScript2.0(based on Objects but programming does not implement much OOP ) vs 3.0(highly OOP) its like a whole new scripting language in the sense of approach, programming style,features you get the idea. In PHP we can see current versions going from 3-5. brief version changes Question :Developers who work on PHP is it easy to migrate from version to version? Question :Are there any extensive compatibility issues, forward or backward? Question :Does your project stick to a particular version till the end ? Question :Does the programming style ,approach change from version to version? Question :If you had to get started on PHP to contribute to a project built earlier versions, would learning the latest version be counterproductive towards this aim? Some related topics i had come across on SE How should I be keeping track of php script version/changes? What is happening to PHP 6? It would be Really helpful in understanding if you could answer this topic directly to the questions put forth.

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  • Version Changes: How considerable are the compatibility issues in project?

    - by Aditya P
    For example if we consider ActionScript2.0(based on Objects but programming does not implement much OOP ) vs 3.0(highly OOP) its like a whole new scripting language in the sense of approach, programming style,features you get the idea. In PHP we can see current versions going from 3-5. brief version changes Question :Developers who work on PHP is it easy to migrate from version to version? Question :Are there any extensive compatibility issues, forward or backward? Question :Does your project stick to a particular version till the end ? Question :Does the programming style ,approach change from version to version? Question :If you had to get started on PHP to contribute to a project built earlier versions, would learning the latest version be counterproductive towards this aim? Some related topics i had come across on SE How should I be keeping track of php script version/changes? What is happening to PHP 6? It would be Really helpful in understanding if you could answer this topic directly to the questions put forth.

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  • Level Design V.S. Modeler

    - by Ecurbed
    From what I understand being a level designer and a character/environment/object/etc Modeler are two different jobs, yet sometimes it feels like a Modeler can also do the job of the level designer. I know this also depends on the scale of the game. For small games maybe they are one and the same, but for bigger games they become two different jobs. I understand a background in some modeling could not hurt when it comes to level design, but the question I have is: Do jobs prefer people who can model for level designing? This way they can kill two birds with one stone and have someone to create the assets and design the level. What is your opinion of the training? Does level design contain skill sets that make them completely different from what a modeler can do, or is this an easy transition for a modeler to become a level designer? Can you be a bad level designer but a good modeler and vice versa?

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  • Which programming languages aren't considered high-level?

    - by hilo
    In informatics theory I hear and read about high-level and low-level languages all time. Yet I don't understand why this is still relevant as there aren't any (relevant) low-level languages except assembler in use today. So you get: Low-level Assembler Definitely not low-level C BASIC FORTRAN COBOL ... High-level C++ Ruby Python PHP ... And if assembler is low-level, how could you put for example C into the same list. I mean: C is extremely high-level compared to assembler. Same even for COBOL, Fortran, etc. So why does everybody keep mentioning high and low-level languages if assembler is really the only low-level language.

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  • Warning message during boot after installation of kernel 3.3: Kernel needs AppArmor 2.4 compatibility patch

    - by Matus Frisik
    I have Ubuntu Server 11.10 and after installation of kernel 3.3 (I just followed instructions from site www.upbuntu.com - How To Install Linux 3.3 Kernel In Ubuntu 11.10/12.04) It shows me following message during boot: fsck from util-linux 2.19.1 fsck from util-linux 2.19.1 /dev/sda5: clean, 204099/1152816 files, 988854/4608639 blocks /dev/sda6: clean, 2345/1281120 files, 142711/5120710 blocks modem-manager[830]: ModemManager (version 0.5) starting... * Starting mDNS/DNS-SD daemon [154G[ OK ] * Starting CUPS printing spooler/server [154G[ OK ] * Starting Mount network filesystems [154G[ OK ] * Stopping Mount network filesystems [154G[ OK ] * Starting System V initialisation compatibility [154G[ OK ] * Stopping Failsafe Boot Delay [154G[ OK ] Cache read/write disabled: /sys/kernel/security/apparmor/features interface file missing. (Kernel needs AppArmor 2.4 compatibility patch.) Warning from /etc/apparmor.d/bin.ping (/etc/apparmor.d/bin.ping line 28): profile /bin/ping network rules not enforced Cache read/write disabled: /sys/kernel/security/apparmor/features interface file missing. (Kernel needs AppArmor 2.4 compatibility patch.) Warning from /etc/apparmor.d/lightdm-guest-session (/etc/apparmor.d/lightdm-guest-session line 71): profile /usr/lib/lightdm/lightdm-guest-session-wrapper network rules not enforced Cache read/write disabled: /sys/kernel/security/apparmor/features interface file missing. (Kernel needs AppArmor 2.4 compatibility patch.) Warning from /etc/apparmor.d/sbin.dhclient (/etc/apparmor.d/sbin.dhclient line 73): profile /sbin/dhclient network rules not enforced Cache read/write disabled: /sys/kernel/security/apparmor/features interface file missing. (Kernel needs AppArmor 2.4 compatibility patch.) Warning from /etc/apparmor.d/sbin.klogd (/etc/apparmor.d/sbin.klogd line 35): profile /sbin/klogd network rules not enforced Cache read/write disabled: /sys/kernel/security/apparmor/features interface file missing. (Kernel needs AppArmor 2.4 compatibility patch.) Warning from /etc/apparmor.d/sbin.syslog-ng (/etc/apparmor.d/sbin.syslog-ng line 52): profile /sbin/syslog-ng network rules not enforced Cache read/write disabled: /sys/kernel/security/apparmor/features interface file missing. (Kernel needs AppArmor 2.4 compatibility patch.) Warning from /etc/apparmor.d/sbin.syslogd (/etc/apparmor.d/sbin.syslogd line 40): profile /sbin/syslogd network rules not enforced Cache read/write disabled: /sys/kernel/security/apparmor/features interface file missing. (Kernel needs AppArmor 2.4 compatibility patch.) Warning from /etc/apparmor.d/usr.bin.chromium-browser (/etc/apparmor.d/usr.bin.chromium-browser line 165): profile /usr/lib/chromium-browser/chromium-browser network rules not enforced Warning from /etc/apparmor.d/usr.bin.chromium-browser (/etc/apparmor.d/usr.bin.chromium-browser line 165): profile browser_java network rules not enforced Warning from /etc/apparmor.d/usr.bin.chromium-browser (/etc/apparmor.d/usr.bin.chromium-browser line 165): profile browser_openjdk network rules not enforced Cache read/write disabled: /sys/kernel/security/apparmor/features interface file missing. (Kernel needs AppArmor 2.4 compatibility patch.) Warning from /etc/apparmor.d/usr.bin.evince (/etc/apparmor.d/usr.bin.evince line 142): profile /usr/bin/evince network rules not enforced Warning from /etc/apparmor.d/usr.bin.evince (/etc/apparmor.d/usr.bin.evince line 142): profile /usr/bin/evince-previewer network rules not enforced Warning from /etc/apparmor.d/usr.bin.evince (/etc/apparmor.d/usr.bin.evince line 142): profile /usr/bin/evince-thumbnailer network rules not enforced Cache read/write disabled: /sys/kernel/security/apparmor/features interface file missing. (Kernel needs AppArmor 2.4 compatibility patch.) Skipping profile in /etc/apparmor.d/disable: usr.bin.firefox Cache read/write disabled: /sys/kernel/security/apparmor/features interface file missing. (Kernel needs AppArmor 2.4 compatibility patch.) Warning from /etc/apparmor.d/usr.lib.dovecot.deliver (/etc/apparmor.d/usr.lib.dovecot.deliver line 24): profile /usr/lib/dovecot/deliver network rules not enforced Cache read/write disabled: /sys/kernel/security/apparmor/features interface file missing. (Kernel needs AppArmor 2.4 compatibility patch.) Warning from /etc/apparmor.d/usr.lib.dovecot.dovecot-auth (/etc/apparmor.d/usr.lib.dovecot.dovecot-auth line 24): profile /usr/lib/dovecot/dovecot-auth network rules not enforced Cache read/write disabled: /sys/kernel/security/apparmor/features interface file missing. (Kernel needs AppArmor 2.4 compatibility patch.) Warning from /etc/apparmor.d/usr.lib.dovecot.imap (/etc/apparmor.d/usr.lib.dovecot.imap line 23): profile /usr/lib/dovecot/imap network rules not enforced Cache read/write disabled: /sys/kernel/security/apparmor/features interface file missing. (Kernel needs AppArmor 2.4 compatibility patch.) Warning from /etc/apparmor.d/usr.lib.dovecot.imap-login (/etc/apparmor.d/usr.lib.dovecot.imap-login line 22): profile /usr/lib/dovecot/imap-login network rules not enforced Cache read/write disabled: /sys/kernel/security/apparmor/features interface file missing. (Kernel needs AppArmor 2.4 compatibility patch.) Warning from /etc/apparmor.d/usr.lib.dovecot.managesieve-login (/etc/apparmor.d/usr.lib.dovecot.managesieve-login line 22): profile /usr/lib/dovecot/managesieve-login network rules not enforced Cache read/write disabled: /sys/kernel/security/apparmor/features interface file missing. (Kernel needs AppArmor 2.4 compatibility patch.) Warning from /etc/apparmor.d/usr.lib.dovecot.pop3 (/etc/apparmor.d/usr.lib.dovecot.pop3 line 22): profile /usr/lib/dovecot/pop3 network rules not enforced Cache read/write disabled: /sys/kernel/security/apparmor/features interface file missing. (Kernel needs AppArmor 2.4 compatibility patch.) Warning from /etc/apparmor.d/usr.lib.dovecot.pop3-login (/etc/apparmor.d/usr.lib.dovecot.pop3-login line 21): profile /usr/lib/dovecot/pop3-login network rules not enforced Cache read/write disabled: /sys/kernel/security/apparmor/features interface file missing. (Kernel needs AppArmor 2.4 compatibility patch.) Warning from /etc/apparmor.d/usr.lib.telepathy (/etc/apparmor.d/usr.lib.telepathy line 86): profile /usr/lib/telepathy/mission-control-5 network rules not enforced Warning from /etc/apparmor.d/usr.lib.telepathy (/etc/apparmor.d/usr.lib.telepathy line 86): profile /usr/lib/telepathy/telepathy-* network rules not enforced Cache read/write disabled: /sys/kernel/security/apparmor/features interface file missing. (Kernel needs AppArmor 2.4 compatibility patch.) Warning from /etc/apparmor.d/usr.sbin.avahi-daemon (/etc/apparmor.d/usr.sbin.avahi-daemon line 30): profile /usr/sbin/avahi-daemon network rules not enforced Cache read/write disabled: /sys/kernel/security/apparmor/features interface file missing. (Kernel needs AppArmor 2.4 compatibility patch.) Warning from /etc/apparmor.d/usr.sbin.cupsd (/etc/apparmor.d/usr.sbin.cupsd line 170): profile /usr/lib/cups/backend/cups-pdf network rules not enforced Warning from /etc/apparmor.d/usr.sbin.cupsd (/etc/apparmor.d/usr.sbin.cupsd line 170): profile /usr/sbin/cupsd network rules not enforced Cache read/write disabled: /sys/kernel/security/apparmor/features interface file missing. (Kernel needs AppArmor 2.4 compatibility patch.) Warning from /etc/apparmor.d/usr.sbin.dnsmasq (/etc/apparmor.d/usr.sbin.dnsmasq line 51): profile /usr/sbin/dnsmasq network rules not enforced Cache read/write disabled: /sys/kernel/security/apparmor/features interface file missing. (Kernel needs AppArmor 2.4 compatibility patch.) Warning from /etc/apparmor.d/usr.sbin.dovecot (/etc/apparmor.d/usr.sbin.dovecot line 37): profile /usr/sbin/dovecot network rules not enforced Cache read/write disabled: /sys/kernel/security/apparmor/features interface file missing. (Kernel needs AppArmor 2.4 compatibility patch.) Warning from /etc/apparmor.d/usr.sbin.identd (/etc/apparmor.d/usr.sbin.identd line 31): profile /usr/sbin/identd network rules not enforced Cache read/write disabled: /sys/kernel/security/apparmor/features interface file missing. (Kernel needs AppArmor 2.4 compatibility patch.) Warning from /etc/apparmor.d/usr.sbin.mdnsd (/etc/apparmor.d/usr.sbin.mdnsd line 35): profile /usr/sbin/mdnsd network rules not enforced Cache read/write disabled: /sys/kernel/security/apparmor/features interface file missing. (Kernel needs AppArmor 2.4 compatibility patch.) Warning from /etc/apparmor.d/usr.sbin.mysqld (/etc/apparmor.d/usr.sbin.mysqld line 44): profile /usr/sbin/mysqld network rules not enforced Cache read/write disabled: /sys/kernel/security/apparmor/features interface file missing. (Kernel needs AppArmor 2.4 compatibility patch.) Warning from /etc/apparmor.d/usr.sbin.nmbd (/etc/apparmor.d/usr.sbin.nmbd line 21): profile /usr/sbin/nmbd network rules not enforced Cache read/write disabled: /sys/kernel/security/apparmor/features interface file missing. (Kernel needs AppArmor 2.4 compatibility patch.) Warning from /etc/apparmor.d/usr.sbin.nscd (/etc/apparmor.d/usr.sbin.nscd line 46): profile /usr/sbin/nscd network rules not enforced Cache read/write disabled: /sys/kernel/security/apparmor/features interface file missing. (Kernel needs AppArmor 2.4 compatibility patch.) Warning from /etc/apparmor.d/usr.sbin.smbd (/etc/apparmor.d/usr.sbin.smbd line 40): profile /usr/sbin/smbd network rules not enforced Cache read/write disabled: /sys/kernel/security/apparmor/features interface file missing. (Kernel needs AppArmor 2.4 compatibility patch.) Warning from /etc/apparmor.d/usr.sbin.tcpdump (/etc/apparmor.d/usr.sbin.tcpdump line 64): profile /usr/sbin/tcpdump network rules not enforced Cache read/write disabled: /sys/kernel/security/apparmor/features interface file missing. (Kernel needs AppArmor 2.4 compatibility patch.) Warning from /etc/apparmor.d/usr.sbin.traceroute (/etc/apparmor.d/usr.sbin.traceroute line 26): profile /usr/sbin/traceroute network rules not enforced * Starting AppArmor profiles [160G [154G[ OK ] speech-dispatcher disabled; edit /etc/default/speech-dispatcher Checking for running unattended-upgrades: What does this warnings mean and how can I fix it? Informations about my system: response@response:~$ uname -a Linux response 3.3.0-030300-generic #201203182135 SMP Mon Mar 19 01:43:18 UTC 2012 i686 i686 i386 GNU/Linux

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  • Hardware compatibility on H97 chipset/hardware support

    - by user3238850
    I am aware that there is documentation about compatibility but it is way out dated. I am also aware that there is a hardware compatibility page on Ubuntu website, but that one is focused on the whole box rather than a single piece of hardware. I have some experience with Linux OS, and some experience playing Ubuntu Server in a virtual machine, but never worked on a machine that lives in the real internet. I am building a home server with an Intel H97 chipset motherboard. I have looked at several models and none of them has Linux in the supported OS category. I have the experience of installing Ubuntu Desktop 14.04 on my 4-years-old lap top, and except for some system errors on start up, there is not too much I can complain about, so I guess I should be fine. However, this time I am going to install Ubuntu Server 14.04 on a relatively new piece of hardware(I went to http://linux-drivers.org/ but found nothing really helpful). For example the ASUS motherboard has M.2 socket and Intel LAN I218V chip, the Gigabyte motherboard has two LAN chips(Intel LAN WGI217V and ATHEROS AR8161-BL3A-R). So I really want to make sure everything will work. Usually I would just trust Ubuntu and buy all hardware I need, but basing on my past experience with the Ubuntu Desktop version on my lap top, I am not so convinced. There is an easily noticeable difference: when the system is idle, the fan runs much more frequently and longer under Ubuntu. This leads to my suspicion that generally hardware will have worse support for Ubuntu, which is no surprising at all but enough for me to put this post here. And as far as I know, some Intel CPU features come with software that usually will not run under Linux. Any help, idea or thoughts would be greatly appreciated!

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  • Gnome- vs Unity-panel (applet) compatibility?

    - by user5676
    I just love the indicator-applet and other parts of the Ayatana-project and think Ubuntu has done an awesome job there. And as the question about applet compatibility seem to be answered as a 'no' I'd like to take the question to the next level - the 'why' and 'why not'. How come these Ayatana-applets today work in gnome-panel but gnome applets won't work in the Unity panel? And - as it's connected - why not make them compatible? Isn't it all about usability?

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  • Compatibility of Enum Vs. string constants

    - by Yosi
    I was recently told that using Enum: public enum TaskEndState { Error, Completed, Running } may have compatibility/serialization issues, and thus sometimes it's better to use const string: public const string TASK_END_STATE = "END_STATE"; public const string TASK_END_STATE_ERROR = "TASK_END_STATE_ERROR"; public const string TASK_END_STATE_COMPLETE = "TASK_END_STATE_COMPLETE"; public const string TASK_END_STATE_RUNNING = "TASK_END_STATE_RUNNING"; Can you find practical use case where it may happen, is there any guidelines where Enum's should be avoided? Edit: My production environment has multiple WFC services (different versions of the same product). A later version may/or may not include some new properties as Task end state (this is just an example). If we try to deserialize a new Enum value in an older version of a specific service, it may not work.

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  • RPG level-experience formula [closed]

    - by Comy
    I want to make an RPG game and I would like an advice on how should I create my level-experience formula. I saw this formula http://rsdo.net/rsdonline/guides/Experience%20formula.html#PHP and I created a formula myself and I want to ask you which would be better. RuneScape rates My rates Level 2 - 83 xp Level 2 - 35 Level 3 - 174 xp Level 3 - 84 Level 4 - 276 xp Level 4 - 150 Level 5 - 388 xp Level 5 - 238 Level 10 - 1,154 xp Level 10 - 1,087 Level 100 - 14,391,160 xp Level 100 - 311,017 As you can see at level 100 RuneScape's xp is very big and my level 100 is equal with RuneScape's Level 61. Is it better if the xp grows very fast at one point or depends on how I make my game?

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  • Browser Compatibility Testing - 3 [on hold]

    - by user3702046
    I'm a Sr Test Engineer working for a Start up in Bangalore, India. For my current project which is related to Browser Compatibility Testing of a website and/or mobile application, I'm exploring much about IE frequently occurring issues, HTML, CSS, JS support boundary for all IE versions .. To be very specific, I'm more concentrating on IE browser at the moment. Once i get clear understanding of the IE rendering.. Then will pick up Firefox & Chrome. So requesting your valuable inputs/suggestions/advice/opinion/sharing of knowledge of it/books. I will be eagerly waiting for your reply. Thanks, Tej

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  • Strategy for backwards compatibility of persistent storage

    - by Baqueta
    In my experience, trying to ensure that new versions of an application retain compatibility with data storage from previous versions can often be a painful process. What I currently do is to save a version number for each 'unit' of data (be it a file, database row/table, or whatever) and ensure that the version number gets updated each time the data changes in some way. I also create methods to convert from v1 to v2, v2 to v3, and so on. That way, if I'm at v7 and I encounter a v3 file, I can do v3-v4-v5-v6-v7. So far this approach seems to be working out well, but I haven't had to make use of it extensively yet so there may be unforseen problems. I'm also concerned that if the objects I'm loading change significantly, I'll either have to keep around old versions of the classes or face updating all my conversion methods to handle the new class definition. Is my approach sound? Are there other/better approaches I could be using? Are there any design patterns applicable to this problem?

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  • Help with converting an XML into a 2D level (Actionscript 3.0)

    - by inzombiak
    I'm making a little platformer and wanted to use Ogmo to create my level. I've gotten everything to work except the level that my code generates is not the same as what I see in Ogmo. I've checked the array and it fits with the level in Ogmo, but when I loop through it with my code I get the wrong thing. I've included my code for creating the level as well as an image of what I get and what I'm supposed to get. EDIT: I tried to add it, but I couldn't get it to display properly Also, if any of you know of better level editors please let me know. xmlLoader.addEventListener(Event.COMPLETE, LoadXML); xmlLoader.load(new URLRequest("Level1.oel")); function LoadXML(e:Event):void { levelXML = new XML(e.target.data); xmlFilter = levelXML.* for each (var levelTest:XML in levelXML.*) { crack = levelTest; } levelArray = crack.split(''); trace(levelArray); count = 0; for(i = 0; i <= 23; i++) { for(j = 0; j <= 35; j++) { if(levelArray[i*36+j] == 1) { block = new Platform; s.addChild(block); block.x = j*20; block.y = i*20; count++; trace(i); trace(block.x); trace(j); trace(block.y); } } } trace(count);

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  • Advices and strategies for browser compatibility on web applications into a corporate environment

    - by TiagoBrenck
    With the new CSS 3 and HTML 5 tecnology, the web applications gained a lot of new tools for a better UI(user interface) interaction, beautifull templates and even responsive layout to fit into tablets and smartphones. Within a corporate environment, those new tecnologies are required so the company can "follow" the IT evolution and their concurrent, but they also want that those new web applications supports old browsers. How to deal with this situation? By one side we are asked to follow the news and IT evolutions, create responsive layouts and use a lot of cool jQuery's plugins. And by the other side, we are asked to support old browsers that doesn't support those new responsive features, plugins or components. I would like advices and strategies to create "modern" web applications that are also supported on old browsers. How does your company deal with this situation? Is it possible to have the same web application running good and beauty on old browsers, and responsive, interactive on actual browsers?

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  • Strategies for browser compatibility on web applications in a corporate environment

    - by TiagoBrenck
    With the new CSS 3 and HTML 5 technology, web applications have gained a lot of new tools for a better UI (user interface) interaction, beautiful templates and even responsive layout to fit into tablets and smartphones. Within a corporate environment, those new technologies are required so the company can "follow" the IT evolution and their concurrent, but they also want that those new web applications supports old browsers. How should I deal with this situation? By one side we are asked to follow the the evolution of technology, create responsive layouts and use a lot of cool jQuery plugins. On the other hand, we are asked to support old browsers that do not support those new responsive features, plugins or components. I would like advice and strategies on how to create "modern" web applications that are also supported on old browsers. How does your company deal with this situation? Is it possible to have the same web application run well and beautifully on old browsers, and be responsive and interactive on newer browsers?

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  • Motherboard P5Q SE2 - GeForce GT210 - Intel Core 2 Duo E4400 - ubuntu compatibility

    - by Massimo
    I'm completely new to Ubuntu (and Linux in general), my target (as first PC) is to assemble it in order to have a Media Center. As you read in the subject I have the following components : Motherboard Asus P5Q SE2 GeForce GT210 1GB Intel Core 2 Duo E4400 The remaining parts have to be purchased. I'd like to know if they are compatible with Ubuntu 12 that is the last version. Thanks for any help Massimo

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  • ACER Aspire V5-171 compatibility

    - by JamerTheProgrammer
    Im thinking about buying a V5-171 with an i3 in it. Im worried about secure boot though. I heard some people cant turn it off and it wont work... Im not shy to open it up and replace the hard drive with Ubuntu preinstalled. Im also worried about the wifi working. I have heard its been dropping out for people quite a bit along with also the trackpad not working. I dont mind replacing the wifi stick (if its even possible?) inside. Is the GPU (HD4000 i think) supported in ubuntu with full video accel? Thanks!

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  • How can I make my FireFox Browser AddOn Backwards Compatible?

    - by bwheeler96
    I'm making a firefox browser add-on, and I just got all of the code working fine, but it will only install in FireFox 16, and I want it to be compatible at least from 10+, has anyone dealt with this issue? I have my package.json pointing to my install.rdf, and my install.rdf clearly states target applications. Is there any additional setup I need? here is my package.json { "name": "firefox-ext", "license": "MPL 2.0", "author": "", "version": "0.1", "fullName": "firefox-ext", "id": "jid1-AMCw25iQJof53w", "description": "a basic add-on" } and here is my install.rdf. <?xml version="1.0"?> <RDF xmlns="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:em="http://www.mozilla.org/2004/em-rdf#"> <Description about="urn:mozilla:install-manifest"> <em:id>jid1-AMCw25iQJof53w</em:id> <em:name>Generic App</em:name> <em:version>1.0</em:version> <em:type>2</em:type> <em:creator>Brian Wheeler</em:creator> <em:description>Good Stuff</em:description> <em:targetApplication> <Description> <em:id>{ec8030f7-c20a-464f-9b0e-13a3a9e97384}</em:id> <em:minVersion>1.0</em:minVersion> <em:maxVersion>19.0</em:maxVersion> </Description> </em:targetApplication> </Description> </RDF> I'm using the CFX CLI Tools to make this, so everything has been built and tested with cfx init, cfx run, and cfx xpi I just can't figure out compatibility with anything other than 16. Also, major bonus points if someone could explain the advantages of a rapid release cycle, because it really seems to have shot 3rd party Mozilla developers in the foot in terms of software compatibility. Thanks, -Brian

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