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  • Can I have conditional construction of classes when using IoC.Resolve ?

    - by Corpsekicker
    I have a service class which has overloaded constructors. One constructor has 5 parameters and the other has 4. Before I call, var service = IoC.Resolve<IService>(); I want to do a test and based on the result of this test, resolve service using a specific constructor. In other words, bool testPassed = CheckCertainConditions(); if (testPassed) { //Resolve service using 5 paramater constructor } else { //Resolve service using 4 parameter constructor //If I use 5 parameter constructor under these conditions I will have epic fail. } Is there a way I can specify which one I want to use?

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  • Where can I find a good software implementation plan template?

    - by Corpsekicker
    This is not "programming" related as much as it is "software engineering" related. I am required to produce an implementation for additional functionality to a complete system. All I am armed with is knowledge of the existing architecture and a functional spec with visual requirements, user stories and use cases. Is there a standardised way to go about this? I suck at documentation.

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  • Is there a way to keep track of the ordering of items in a dictionary?

    - by Corpsekicker
    I have a Dictionary<Guid, ElementViewModel>. (ElementViewModel is our own complex type.) I add items to the dictionary with a stock standard items.Add(Guid.NewGuid, new ElementViewModel() { /*setters go here*/ });, At a later stage I remove some or all of these items. A simplistic view of my ElementViewModel is this: class ElementViewModel { Guid Id { get; set; } string Name { get; set; } int SequenceNo { get; set; } } It may be significant to mention that the SequenceNos are compacted within the collection after adding, in case other operations like moving and copying took place. {1, 5, 6} - {1, 2, 3} A simplistic view of my remove operation is: public void RemoveElementViewModel(IEnumerable<ElementViewModel> elementsToDelete) { foreach (var elementViewModel in elementsToDelete) items.Remove(elementViewModel.Id); CompactSequenceNumbers(); } I will illustrate the problem with an example: I add 3 items to the dictionary: var newGuid = Guid.NewGuid(); items.Add(newGuid, new MineLayoutElementViewModel { Id = newGuid, SequenceNo = 1, Name = "Element 1" }); newGuid = Guid.NewGuid(); items.Add(newGuid, new MineLayoutElementViewModel { Id = newGuid, SequenceNo = 2, Name = "Element 2" }); newGuid = Guid.NewGuid(); items.Add(newGuid, new MineLayoutElementViewModel { Id = newGuid, SequenceNo = 3, Name = "Element 3" }); I remove 2 items RemoveElementViewModel(new List<ElementViewModel> { item2, item3 }); //imagine I had them cached somewhere. Now I want to add 2 other items: newGuid = Guid.NewGuid(); items.Add(newGuid, new MineLayoutElementViewModel { Id = newGuid, SequenceNo = 2, Name = "Element 2, Part 2" }); newGuid = Guid.NewGuid(); items.Add(newGuid, new MineLayoutElementViewModel { Id = newGuid, SequenceNo = 3, Name = "Element 3, Part 2" }); On evaluation of the dictionary at this point, I expected the order of items to be "Element 1", "Element 2, Part 2", "Element 3, Part 2" but it is actually in the following order: "Element 1", "Element 3, Part 2", "Element 2, Part 2" I rely on the order of these items to be a certain way. Why is it not as expected and what can I do about it?

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