I was making this program and the server wont send to the client
- by crstin
void CApplication::SendData( const char pBuffer[] )
{
if( pBuffer == NULL )
{
Log()->Write( ELogMessageType_ERROR, "Cannot send NULL message.");
return;
}
// calculate the size of that data
unsigned long messageSize = strlen( pBuffer );
// fix our byte ordering
messageSize = htonl( messageSize );
if( isServer == true )
{
for( unsigned int i = ESocket_CLIENT0; i < ESocket_MAX; ++i )
{
// send the message size
if( m_Socket[ i ] > 0 )
{
if( send( m_Socket[ i ], (char*)&messageSize, sizeof( messageSize ), 0 ) == SOCKET_ERROR )
{
Log()->Write( ELogMessageType_ERROR, "[Application] Send error: %i to socket %i", WSAGetLastError(), m_Socket[ i ] );
continue;
}
// fix our message size back to host ordering
messageSize = ntohl(messageSize);
// send the actual message
if( send( m_Socket[ i ], pBuffer, messageSize, 0 ) == SOCKET_ERROR )
{
Log()->Write( ELogMessageType_ERROR, "[Application] Send error: %i to socket %i", WSAGetLastError(), m_Socket[ i ] );
continue;
}
Log()->Write( ELogMessageType_MESSAGE, "[Application] SEND: %s", pBuffer );
}
}
}