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  • .NET Demon support for VS 11 dark theme

    - by Alex.Davies
    I'm pleased to announce that .NET Demon will be shipping simultaneously with Visual Studio 11, whenever it ends up being released. That means we're going to make sure that a version of .NET Demon is released very near to the Visual Studio 11 final release which supports the new version of VS fully. The interesting part of this support is going to be the new dark theme of VS, which I'm looking forward to using. I'm told dark colours reduce eye strain for developers. It's important that extensions like .NET Demon switch to a dark theme when the rest of the IDE changes, or the dark theme will look silly. Unfortunately, none of my favourite extensions look right in the dark theme yet, so even though I use Visual Studio 11 beta for my day-to-day development already, I can't use the dark theme. Luckily .NET Demon uses WPF throughout, and the team at Microsoft are helping us to use the WPF Style system to make it easy for me to implement the support without having to add colour attributes to all the controls manually. We should have dark theme support in .NET Demon in the next month or so.

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  • .NET Demon 1.0 Released

    - by theo.spears
    Today we're officially releasing version 1.0 of .NET Demon, the Visual Studio Extension Alex Davies and I have been working on for the last 6 months. There have been beta versions available for a while, but we have now released the first "official" version and made it available to purchase. If you haven't yet tried the tool, it's all about reducing the time between when you write a line of code and when you are able to try it out so you don't have to wait: Continuous compilation We use spare CPU cycles on your machine to compile your code in the background when you make changes, so assemblies are up to date whenever you want to run them. Some clever logic means we only recompile code which may have been affected by your changes. Continuous save .NET Demon can perform background saving, so you don't lose any work in case of crashes or power failures, and are less likely to forget to commit changed files. Continuous testing (Experimental) The testing tool in .NET Demon watches which code you change in your solution, and automatically reruns tests which are impacted, so you learn about any breaking changes as quickly as possible. It also gives you inline test coverage information inside Visual Studio. Continuous testing is still experimental - it will work fine in many cases, but we know it's not yet perfect. Releasing version 1.0 doesn't mean we're pausing development or pushing out improvements. We will still be regularly providing new versions with improved functionality and fixes for any bugs people come across. Visit the .NET Demon product page to download

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  • Friday Fun: Demon Destroyer

    - by Asian Angel
    In this week’s game you are on a mission to destroy all the demons you encounter, but your only weapon is an army of enhanced tadpoles. Wait a moment…tadpoles?!! Can you succeed using this most unlikely of weapons or will the demons have the last laugh? Can Dust Actually Damage My Computer? What To Do If You Get a Virus on Your Computer Why Enabling “Do Not Track” Doesn’t Stop You From Being Tracked

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  • varnish demon error: libvarnish.so.1 not found

    - by Max
    In order to try out varnish for an upcoming project I installed it on an ubuntu server using this tutorial: http://varnish-cache.org/wiki/InstallationOnUbuntuDapper The build process worked without any errors, but I cant start the varnish demon. I always get the error message varnishd: error while loading shared libraries: libvarnish.so.1: cannot open shared object file: No such file or directory But /usr/local/lib/libvarnish.so.1 clearly exists. How can I tell varnish to look in that directory and load the library?

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  • Help me exorcise my demon possessed logon script

    - by Detritus Maximus
    I have a user logon script that copies a file over to a subfolder of the current user's profile path: Script (only showing the line that isn't working): copy /Y c:\records\javasettings_Windows_x86.xml "%USERPROFILE%\Application Data\OpenOffice.org\3\user\config">>c:\records\OOo3%USERNAME%.txt 2>&1 To diagnose why it wasn't working, I did a somelogfile.log parameter on the group policy script and found that what the above command is translating to is this: C:\WINDOWS>copy /Y c:\records\javasettings_Windows_x86.xml "C:\Documents and Settings\test2\Application Data\OpenOffice.org\3\user\config" 1>>c:\records\OOo3test2.txt 2>&1 So the question is, how do I get rid of (exorcise) the " 1" in that line? Update 1: So the reason the script wasn't working was that the creator didn't have any permissions on the directory. I fixed the permissions, and now the file works but! I still have the " 1" showing on all the logs and would like to know why.

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  • Actionscript 3.0 - Enemies do not move right in my platformer game

    - by Christian Basar
    I am making a side-scrolling platformer game in Flash (Actionscript 3.0). I have made lots of progress lately, but I have come across a new problem. I will give some background first. My game level's terrain (or 'floor') is referenced by a MovieClip variable called 'floor.' My desire is to have the Player and enemy characters walk along the terrain. I have gotten the Player character to move on the terrain just fine; he walks up/down hills and falls whenever there is no ground beneath him. Here is the code I created to allow the Player to follow the terrain correctly. Much more code is used to control the Player, but only this code deals with the Player character's following of the terrain and gravity. // If the Player's not on the ground (not touching the 'floor' MovieClip)... if (!onGround) { // Disable ducking downKeyPressed = false; // Increase the Player's 'y' position by his 'y' velocity player.y += playerYVel; } // Increase the 'playerYVel' variable so that the Player will fall // progressively faster down the screen. This code technically // runs "all the time" but in reality it only affects the player // when he's off the ground. playerYVel += gravity; // Give the Player a terminal velocity of 15 px/frame if (playerYVel > 15) { playerYVel = 15; } // If the Player has not hit the 'floor,' increase his falling //speed if (! floor.hitTestPoint(player.x, player.y, true)) { player.y += playerYVel; // The Player is not on the ground when he's not touching it onGround = false; } Since getting this code to work for the Player, I have created a 'SkullDemon' class, which is one of the planned enemies for my game. I want the 'SkullDemon' objects to move along the terrain like the Player does. With lots of great help, I have already coded the EventListeners, etc. necessary for the 'SkullDemons' to move. Unfortunately, I am having trouble getting them to move along the terrain. In fact, they do not touch the terrain at all; they move along the top of the boundary of the 'floor' MovieClip! I had a simple text diagram showing what I mean, but unfortunately Stackoverflow does not format it correctly. I hope my problem is clear from my description. Strangely enough, my code for the Player's movement and the 'SkullDemon's' movement is almost exactly the same, yet the 'SkullDemons' do not move like the Player does. Here is my code for the SkullDemon movement: // Move all of the Skull Demons using this method protected function moveSkullDemons():void { // Go through the whole 'skullDemonContainer' for (var skullDi:int = 0; skullDi < skullDemonContainer.numChildren; skullDi++) { // Set the SkullDemon 'instance' variable to equal the current SkullDemon skullDIns = SkullDemon(skullDemonContainer.getChildAt(skullDi)); // For now, just move the Skull Demons left at 5 units per second skullDIns.x -= 5; // If the Skull Demon has not hit the 'floor,' increase his falling //speed if (! floor.hitTestPoint(skullDIns.x, skullDIns.y, true)) { // Increase the Skull Demon's 'y' position by his 'y' velocity skullDIns.y += skullDIns.sdYVel; // The Skull Demon is not on the ground when he's not touching it skullDIns.sdOnGround = false; } // Increase the 'sdYVel' variable so that the Skull Demon will fall // progressively faster down the screen. This code technically // runs "all the time" but in reality it only affects the Skull Demon // when he's off the ground. if (! skullDIns.sdOnGround) { skullDIns.sdYVel += skullDIns.sdGravity; // Give the Skull Demon a terminal velocity of 15 px/frame if (skullDIns.sdYVel > 15) { skullDIns.sdYVel = 15; } } // What happens when the Skull Demon lands on the ground after a fall? // The Skull Demon is only on the ground ('onGround == true') when // the ground is touching the Skull Demon MovieClip's origin point, // which is at the Skull Demon's bottom centre for (var i:int = 0; i < 10; i++) { // The Skull Demon is only on the ground ('onGround == true') when // the ground is touching the Skull Demon MovieClip's origin point, // which is at the Skull Demon's bottom centre if (floor.hitTestPoint(skullDIns.x, skullDIns.y, true)) { skullDIns.y = skullDIns.y; // Set the Skull Demon's y-axis speed to 0 skullDIns.sdYVel = 0; // The Skull Demon is on the ground again skullDIns.sdOnGround = true; } } } } // End of 'moveSkullDemons()' function It is almost like the 'SkullDemons' are interacting with the 'floor' MovieClip using the hitTestObject() function, and not the hitTestPoint() function which is what I want, and which works for the Player character. I am confused about this problem and would appreciate any help you could give me. Thanks!

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  • An experiment: unlimited free trial

    - by Alex.Davies
    The .NET Demon team have just implemented an experiment that is quite a break from Red Gate's normal business model. Instead of the tool expiring after the trial period, it now continues to work, but with a new message that appears after the tool has saved you a certain amount of time. The rationale is that a user that stops using .NET Demon because the trial expired isn't doing anyone any good. We'd much rather people continue using it forever, as long as everyone that finds it useful and can afford it still pays for it. Hopefully the message appearing is annoying enough to achieve that, but not for people to uninstall it. It's true that many companies have tried it before with mixed results, but we have a secret weapon. The perfect nag message? The neat thing for .NET Demon is that we can easily measure exactly how much time .NET Demon has saved you, in terms of unnecessary project builds that Visual Studio would have done. When you press F5, the message shows you the time saved, and then makes you wait a shorter time before starting your application. Confronted with the truth about how amazing .NET Demon is, who can do anything but buy it? The real secret though, is that while you wait, .NET Demon gives you entertainment, in the form of a picture of a cute kitten. I've only had time to embed one kitten so far, but the eventual aim is for a random different kitten to appear each time. The psychological health benefits of a dose of kittens in the daily life of the developer are obvious. My only concern is that people will complain after paying for .NET Demon that the kittens are gone.

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  • An experiment: unlimited free trial

    - by Alex.Davies
    The .NET Demon team have just implemented an experiment that is quite a break from Red Gate's normal business model. Instead of the tool expiring after the trial period, it now continues to work, but with a new message that appears after the tool has saved you a certain amount of time. The rationale is that a user that stops using .NET Demon because the trial expired isn't doing anyone any good. We'd much rather people continue using it forever, as long as everyone that finds it useful and can afford it still pays for it. Hopefully the message appearing is annoying enough to achieve that, but not for people to uninstall it. It's true that many companies have tried it before with mixed results, but we have a secret weapon. The perfect nag message? The neat thing for .NET Demon is that we can easily measure exactly how much time .NET Demon has saved you, in terms of unnecessary project builds that Visual Studio would have done. When you press F5, the message shows you the time saved, and then makes you wait a shorter time before starting your application. Confronted with the truth about how amazing .NET Demon is, who can do anything but buy it? The real secret though, is that while you wait, .NET Demon gives you entertainment, in the form of a picture of a cute kitten. I've only had time to embed one kitten so far, but the eventual aim is for a random different kitten to appear each time. The psychological health benefits of a dose of kittens in the daily life of the developer are obvious. My only concern is that people will complain after paying for .NET Demon that the kittens are gone.

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  • An experiment: unlimited free trial

    - by Alex Davies
    The .NET Demon team have just implemented an experiment that is quite a break from Red Gate’s normal business model. Instead of the tool expiring after the trial period, it now continues to work, but with a new message that appears after the tool has saved you a certain amount of time. The rationale is that a user that stops using .NET Demon because the trial expired isn’t doing anyone any good. We’d much rather people continue using it forever, as long as everyone that finds it useful and can afford it still pays for it. Hopefully the message appearing is annoying enough to achieve that, but not for people to uninstall it. It’s true that many companies have tried it before with mixed results, but we have a secret weapon. The perfect nag message? The neat thing for .NET Demon is that we can easily measure exactly how much time .NET Demon has saved you, in terms of unnecessary project builds that Visual Studio would have done. When you press F5, the message shows you the time saved, and then makes you wait a shorter time before starting your application. Confronted with the truth about how amazing .NET Demon is, who can do anything but buy it? The real secret though, is that while you wait, .NET Demon gives you entertainment, in the form of a picture of a cute kitten. I’ve only had time to embed one kitten so far, but the eventual aim is for a random different kitten to appear each time. The psychological health benefits of a dose of kittens in the daily life of the developer are obvious. My only concern is that people will complain after paying for .NET Demon that the kittens are gone.

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  • Lightttpd:server.username for each host

    - by qichunren
    I want to config lighttpd for 2 users on my vps,and would like lighttpd start each user's own fastcgi demon,not root's own fastcgi demon. Rails + fastcgi + Lighttpd. Maybe I found server.username in lighttpd.conf can't work for each host config. For example: I have 2 users in my linux server:usera and userb $HTTP["host"] == "www.useraweb.com" { server.username = "usera" # some other config } $HTTP["host"] == "www.useraweb.com" { server.username = "userb" # some other config } ps -ef | grep ruby. I found all facgi demon is started by userb,It seems that the second server.username = 'userb' config cover the first config. Now How can I start two users's own fastcgi demon serve for lighttpd.

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  • vps running out of memory, 200MB free

    - by demon
    At the beginning of this year I took a VPS for my website because I was running against the resource limits from a shared hosting. Here are the things I know: 2GB memory, with 1GB swap Debian X64 server ED installed Software running on the webserver: mysql apache postfix pop3 imap amavisd clamd cron fail2ban munin-node pure-ftpd spamd nginx Now for the setup: Nginx listens on port 80 and handles the static files, the php side is done by apache2 running mod_php in combi with apc(no var caching!). Iam using a pretty 'busy' drupal and phpbb stack on the server, for drupal iam using boost and authcache to handle of the server load with a pressflow stack. phpbb is just phpbb3 with some mods installed, but has at max 30 users online at a time.. The problem is that its staring to use the swap after a few days after a reboot and thus the site becomes slower. I'v added pictures of monit and munin, so maybe somebody can help me out... Monit: Munin:

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  • Using Aggregate functions in DataView filters

    - by Shrewd Demon
    hi, i have a DataTable that has a column ("Profit"). What i want is to get the Sum of all the values in this table. I tried to do this in the following manner... DataTable dsTemp = new DataTable(); dsTemp.Columns.Add("Profit"); DataRow dr = null; dr = dsTemp.NewRow(); dr["Profit"] = 100; dsTemp.Rows.Add(dr); dr = dsTemp.NewRow(); dr["Profit"] = 200; dsTemp.Rows.Add(dr); DataView dvTotal = dsTemp.DefaultView; dvTotal.RowFilter = " SUM ( Profit ) "; DataTable dt = dvTotal.ToTable(); But i get an error while applying the filter... how can i get the Sum of the Profit column in a variable thank you...

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  • Start Learning Android

    - by Shrewd Demon
    hi, i am a beginner with Android. I want to learn more about this new revolution. Kindly help me with links that will help me learn creating applications for Android. Please share if you have some simple source-code sites with you. Also show me a forum having high activity with Android users... thank you !

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  • Exception handling within an Exception in C#

    - by Shrewd Demon
    hi, i know this could be a little weird but a doubt is a doubt afterall... what would happen in the following situation... private void SendMail() { try { //i try to send a mail and it throws an exception } catch(Exception ex) { //so i will handle that exception over here //and since an exception occurred while sending a mail //i will log an event with the eventlog //All i want to know is what if an exception occurs here //while writing the error log, how should i handle it?? } } Thank you.

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  • Help with Exception Handling in ASP.NET C# Application

    - by Shrewd Demon
    hi, yesterday i posted a question regarding the Exception Handling technique, but i did'nt quite get a precise answer, partly because my question must not have been precise. So i will ask it more precisely. There is a method in my BLL for authenticating user. If a user is authenticated it returns me the instance of the User class which i store in the session object for further references. the method looks something like this... public static UsersEnt LoadUserInfo(string email) { SqlDataReader reader = null; UsersEnt user = null; using (ConnectionManager cm = new ConnectionManager()) { SqlParameter[] parameters = new SqlParameter[1]; parameters[0] = new SqlParameter("@Email", email); try { reader = SQLHelper.ExecuteReader(cm.Connection, "sp_LoadUserInfo", parameters); } catch (SqlException ex) { //this gives me a error object } if (reader.Read()) user = new UsersDF(reader); } return user; } now my problem is suppose if the SP does not exist, then it will throw me an error or any other SQLException for that matter. Since this method is being called from my aspx.cs page i want to return some meaning full message as to what could have gone wrong so that the user understands that there was some problem and that he/she should retry logging-in again. but i can't because the method returns an instance of the User class, so how can i return a message instead ?? i hope i made it clear ! thank you.

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  • stuck with enable session state

    - by Shrewd Demon
    hi i have an application wherein i am accessing the Session object in the CommonCode.cs file that resides in the App_Code folder. But when the session object is accessed the application throws me an error: Session state can only be used when enableSessionState is set to true, either in a configuration file or in the Page directive. Please also make sure that System.Web.SessionStateModule or a custom session state module is included in the \\ section in the application configuration. Now i have already enabled the session state property in the web.config file, here is my code from the web.config file: <pages enableSessionState="true" autoEventWireup="true"> <controls> <add tagPrefix="asp" namespace="System.Web.UI" assembly="System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> <add tagPrefix="asp" namespace="System.Web.UI.WebControls" assembly="System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> </controls> </pages> I dont understand why am i still getting that error !! please help ! thanks a lot.

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  • Sharepoint Site Administration

    - by Shrewd Demon
    Hey, I've got a SharePoint website running on my machine (which it shows me inside the Application Pool in the Inet Manager). Now this website has a different user credentials specified under the Identity section (properties). Also when I view the w3wp.exe in the task manager it shows that the site is running as a different user. The problem is that if I change the username and password of the existing user with mine, the site stops working. How do I run it under my account credentials. Please help. Thanks

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  • Security issues with rights to Network Service account

    - by Shrewd Demon
    hi, i have a page where the user can upload files on the server. Due to some problem related to account rights it was not working. Then i gave full rights to the Network Service account. I just wanted to know if there are any security breaching related issues with this solution, because i will be publishing the same to the client. If there are problems with this then kindly help with proper solution. any help will be appreciated... thank you.

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  • Unable to upload files through File Upload control

    - by Shrewd Demon
    hi, i am trying to upload files through the ASP.NET File Upload control. Every thing is working fine, except for the fact that when i try to upload the file on the server i am getting an error: (probably some authorization exception). do i need to give some rights to the upload up there on the server. If so then for which account and do i need to restart the server after giving rights?? Please help... thank you

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  • Object reference error even when object is not null

    - by Shrewd Demon
    hi, i have an application wherein i have incorporate a "Remember Me" feature for the login screen. I do this by creating a cookie when the user logs in for the first time, so next time when the user visits the site i get the cookie and load the user information. i have written the code for loading user information in a common class in the App_Code folder...and all my pages inherit from this class. code for loading the user info is as follows: public static void LoadUserDetails(string emailId) { UsersEnt currentUser = UsersBL.LoadUserInfo(emailId); if (currentUser != null) HttpContext.Current.Session["CurrentUser"] = currentUser; } Now the problem is i get an "Object reference" error when i try to store the currentUser object in the session variable (even though the currentUser object is not null). However the password property in the currentUser object is null. Am i getting the error because of this...or is there some other reason?? thank you

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  • Implement Exception Handling in ASP.NET C# Project

    - by Shrewd Demon
    hi, I have an application that has many tiers. as in, i have... Presentation Layer (PL) - contains all the html My Codes Layer (CL) - has all my code Entity Layer (EL) - has all the container entities Business Logic Layer (BLL) - has the necessary business logic Data Logic Layer (DLL) - any logic against data Data Access Layer (DAL) - one that accesses data from the database Now i want to provide error handling in my DLL since it is responsible for executing statement like ExecureScalar and all.... And i am confused as to how to go about it...i mean do i catch the error in the DLL and throw it back to the BLL and from there throw it back to my code or what.... can any one please help me how do i implement a clean and easy error handling techinque help you be really appreciated. Thank you.

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  • Getting error in MVC Proj while writing Lambda Expression

    - by Shrewd Demon
    hi, i am creating a sample movie (MVC) application. I was getting fine with Viewing and Creating a new record, but when i wrote the code to get the details of a particular record i met with the following error: Unable to cast objec`t of type 'System.Data.Objects.ObjectQuery`1[MovieApp.Models.Movie]' to type 'MovieApp.Model`s.Movie'. here is the code i wrote for getting the details public ActionResult Details(int id) { var moviedetail = (Movie)_entities.MovieSet.Where(mvid => mvid.Id == id); return View(moviedetail); } can any body tell me whats going wrong and where ?? thank you.

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  • Difference in casting in the following 2 methods

    - by Shrewd Demon
    hi, can somebody please tell me what is the difference between the following two statements, because both of them give me the same results. Also i want to know which is better. Label lblSome = e.Item.FindControl("lblMyLable") as Label; && Label lblSome = (Label)e.Item.FindControl("lblMyLable"); thank you so much.

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  • Check user authentication at page load

    - by Shrewd Demon
    ok i have another question ! (god! i have so many questions) i have an application and a user must log-in before he/she can access pages. now once the user logs in i keep the user details in a session variable (say Session["CurrentUser"]). now if a user tries to jump to a page directly i will check if the Session["CurrentUser"] has a value or not...if not then the user will be directed to the login page... my problem is that i have done this or rather say written this "Checking Code" on almost all the pages. what i want is this code to stay on a particular location and i will just access that method all the time on all the pages...now where should i write this method ?? thank you.

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