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Search found 9 results on 1 pages for 'nodisplay'.

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  • How to remove permanently those error prompts while using openbox gnome?

    - by YumYumYum
    How to remove permanently those error prompts while using openbox gnome? Such as: update ubuntu latest release, this kind of errors etc, how to permanently disable them so that it does not show in front of my presentation. Follow up: a) How do i kill that screen shot error box? $ cat /etc/default/whoopsie [General] report_crashes=false $ apport-cli *** Send problem report to the developers? After the problem report has been sent, please fill out the form in the automatically opened web browser. What would you like to do? Your options are: S: Send report (69.7 KB) V: View report K: Keep report file for sending later or copying to somewhere else I: Cancel and ignore future crashes of this program version C: Cancel Please choose (S/V/K/I/C): I b) How do i kill that update notification dialog box? $/etc/xdg/autostart# vim update-notifier.desktop #NoDisplay=true NoDisplay=false :wq $ cat update-notifier.desktop | grep NoDisplay NoDisplay=false No more disturbing popup's now.

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  • How do I bind functions to all input elements using jQuery?

    - by bakkelun
    Hi, let's say I have this set of HTML-markup and CSS #CSS .inputhelp_text { background: #000; color: #fff; } .nodisplay { display: none; } <input class="inputhelp" id="firstname" /><span class="inputhelp_text nodisplay" id="help_firstname">Write in your firstname</span> <input class="inputhelp" id="lastname" /><span class="inputhelp_text nodisplay" id="help_lastname">Write in your lastname</span> Using jQuery, I need to bind a function to all input fields (I guess using jQuery's EACH function) so that when I click the input field, it should switch the class of each span to only "inputhelp_text". I've gotten this to work in two separate functions for each field, but since I have alot of fields, I know there's a better way to solve it. Any suggestions?

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  • replicating master tables mapping in transaction tables

    - by NoDisplay
    I have three master tables for location information Country {ID, Name} State {ID, Name, CountryID} City {ID, Name, StateID} Now I have one transcation table called Person which hold the person name and his location information. My Question is shall I have only CityID in the Person table like this: Person {ID, Name, CityID}' And have view of join query which give me detail like "Person{ID,Name,City,State,Country}" or Shall I replicate the mapping Person {ID, Name, CityID, StateID, CountryID} Please suggest which do you feel is to be selected and why? if there is any other option available, please suggest. Thanks in advance.

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  • to connect matlab with java

    - by user304005
    Through the below given code I was able to connect to matlab. But I was not able to execute the script file containing matlab code...Please help me to modify the code so as to execute the matlab code.... Here luck2 is a .m file.... import java.io.InputStreamReader; import java.io.*; public class matlab { private static File myMATLABScript; public static String runScript(File luck2) { String output = "" ; String error = ""; try { String commandToRun ="C:\\Program Files\\MATLAB\\R2009a\\bin\\matlab -nodisplay <" + "Z:\\sem\\java\\luck2"; //String commandToRun = "matlab -nosplash -r myMATLABScript -nodisplay -nodesktop < " + opentxt; System.out.println(commandToRun); Process p = Runtime.getRuntime().exec(commandToRun); String s; BufferedReader stdInput = new BufferedReader(new InputStreamReader(p.getInputStream())); BufferedReader stdError = new BufferedReader(new InputStreamReader(p.getErrorStream())); System.out.println("\nHere is the standard output of the command:\n"); while ((s = stdInput.readLine()) != null) { System.out.println("haiiiiiiiiiiii"); output = s + "\n"; System.out.println(s); } while ((s = stdError.readLine()) != null) { error = s + "\n"; System.out.println(s); } } catch (Exception e) { System.out.println("exception happened here what I know:"); e.printStackTrace(); System.exit(-1); } return output + error; } public static void main(String[] args) throws IOException { matlab m = new matlab(); matlab.runScript(myMATLABScript); //matlab.runScript(); } }

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  • How to set PcManFm as the default file manager?

    - by JarekJ83
    I think Nautilus is so slow, and I'd like to move to PCmanFM, but didn't find any good tips how to do this in Ubuntu 12.10. I have PCmanFM installed already, and I even changed: $ sudo gedit /usr/share/applications/nautilus-folder-handler.desktop [Desktop Entry] Name=Files Comment=Access and organize files Exec=pcmanfm %U Icon=system-file-manager Terminal=false NoDisplay=true Type=Application StartupNotify=true OnlyShowIn=GNOME;Unity; Categories=GNOME;GTK;Utility;Core; MimeType=inode/directory;application/x-gnome-saved-search; X-GNOME-Bugzilla-Bugzilla=GNOME X-GNOME-Bugzilla-Product=nautilus X-GNOME-Bugzilla-Component=general X-GNOME-Bugzilla-Version=3.2.1 X-Ubuntu-Gettext-Domain=nautilus Still slow Nautilus is default one.

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  • Launching matlab remotely on windows via ssh? Impossible?

    - by Bob E.
    Howdy, I am trying to run matlab remotely on windows via OpenSSH installed with Cygwin, but launching matlab in windows without the GUI seems to be impossible. If i am logged in locally, I can launch matlab -nodesktop -nodisplay -r script, and matlab will launch up a stripped down GUI and do the command. However, this is impossible to do remotely via ssh, as, matlab needs to display the GUI. Does anyone have any suggestions or work arounds? Thanks, Bob

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  • Unable to install Eclipse manually

    - by veerendar
    I have just started Linux. I have a SBC(Atom processor) on which I have installed Ubuntu 12.04 and now I am trying to install Fortran IDE. For which I have learnt that I need to install OpenJDK first, then Eclipse Juno and at last the Phortran plugin for Eclipse. I have no Internet access so I had follow the below steps for manual installation. First download the eclipse tar.gz package (downloaded: eclipse-parallel-juno-linux-gtk.tar). Then right-click the eclipse tar.gz and choose the extract here option to extract the tar.gz package.You can also use the command line to extract the tar.gz package. # tar xzf eclipse-cpp-juno-linux-gtk.tar.gz Move to /opt/ folder. # mv eclipse /opt/ Use sudo if the above command gives permission denied message. # sudo mv eclipse /opt/ Create a desktop file and place it into /usr/share/applications # sudo gedit /usr/share/applications/eclipse.desktop and copy the following to the eclipse.desktop file [Desktop Entry] Name=Eclipse Type=Application Exec=/opt/eclipse/eclipse Terminal=false Icon=/opt/eclipse/icon.xpm Comment=Integrated Development Environment NoDisplay=false Categories=Development;IDE Name[en]=eclipse.desktop Create a symlink in /usr/local/bin using # cd /usr/local/bin # sudo ln -s /opt/eclipse/eclipse Now its the time to launch eclipse. # /opt/eclipse/eclipse -clean & Now at step 5, when I type the command sudo ln -s /opt/eclipse/eclipse , I get an this error message: ln: Failed to create symbolic link './eclipse': File exists. Please help me in resolving this.

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  • How do I automatically start Clamz with AMZ files for Amazon MP3 downloads?

    - by Takkat
    Chromium can open downloaded files with the default application (e.g. PDF in Evince). In my setup a downloaded .AMZ (for Amazon MP3) always opened with Gedit. However I would like to have all downloaded .amz files to autromatically open with Clamz, a command line tool for downloading that works like a charm. As in Nautilus my .amz files were associated to open with Gedit too I thought it was a good idea to add a clamz.desktop file in ~/.local/share/applications (according to this answer) [Desktop Entry] Encoding=UTF-8 Name=Clamz Comment=Open AMZ files for Amazon MP3 download Exec=/usr/bin/clamz %u Terminal=True Type=Application Icon= Categories=Application; StartupNotify=true MimeType=audio/x-amzxml; NoDisplay=true This lets me choose Clamz as default application in Nautilus. But when opening an .amz file in Nautilus it still does not open with Clamz as expected but is treated as an executable text file instead (note that the executable bit is not set!). Is there any other way to make Chromium or Nautilus always open an .amz file with Clamz? Did I miss to change setting in another place?

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  • Fragment shaders on a texture

    - by Snowangelic
    Hello stack overflow. I am trying to add some post-processing capabilities to a program. The rendering is done using openGL. I just want to allow the program to load some home made fragment shader and use them on the video stream. I wrote a little piece of shader using "OpenGL Shader Builder" that just turns a texture in grayscale. The shaders works well in the shader builder but I can't make it work in the main program. The screens stays all black. Here is the setup : @implementation PluginGLView - (id) initWithCoder: (NSCoder *) coder { const GLubyte * strExt; if ((self = [super initWithCoder:coder]) == nil) return nil; glLock = [[NSLock alloc] init]; if (nil == glLock) { [self release]; return nil; } // Init pixel format attribs NSOpenGLPixelFormatAttribute attrs[] = { NSOpenGLPFAAccelerated, NSOpenGLPFANoRecovery, NSOpenGLPFADoubleBuffer, 0 }; // Get pixel format from OpenGL NSOpenGLPixelFormat* pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs]; if (!pixFmt) { NSLog(@"No Accelerated OpenGL pixel format found\n"); NSOpenGLPixelFormatAttribute attrs2[] = { NSOpenGLPFANoRecovery, 0 }; // Get pixel format from OpenGL pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs2]; if (!pixFmt) { NSLog(@"No OpenGL pixel format found!\n"); [self release]; return nil; } } [self setPixelFormat:[pixFmt autorelease]]; /* long swapInterval = 1 ; [[self openGLContext] setValues:&swapInterval forParameter:NSOpenGLCPSwapInterval]; */ [glLock lock]; [[self openGLContext] makeCurrentContext]; // Init object members strExt = glGetString (GL_EXTENSIONS); texture_range = gluCheckExtension ((const unsigned char *)"GL_APPLE_texture_range", strExt) ? GL_TRUE : GL_FALSE; texture_hint = GL_STORAGE_SHARED_APPLE ; client_storage = gluCheckExtension ((const unsigned char *)"GL_APPLE_client_storage", strExt) ? GL_TRUE : GL_FALSE; rect_texture = gluCheckExtension((const unsigned char *)"GL_EXT_texture_rectangle", strExt) ? GL_TRUE : GL_FALSE; // Setup some basic OpenGL stuff glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glColor4f(1.0f, 1.0f, 1.0f, 1.0f); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); // Loads the shaders shader=LoadShader(GL_FRAGMENT_SHADER,"/Users/alexandremathieu/fragment.fs"); program=glCreateProgram(); glAttachShader(program, shader); glLinkProgram(program); glUseProgram(program); [NSOpenGLContext clearCurrentContext]; [glLock unlock]; image_width = 1024; image_height = 512; image_depth = 16; image_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; image_base = (GLubyte *) calloc(((IMAGE_COUNT * image_width * image_height) / 3) * 4, image_depth >> 3); if (image_base == nil) { [self release]; return nil; } // Create and load textures for the first time [self loadTextures:GL_TRUE]; // Init fps timer //gettimeofday(&cycle_time, NULL); drawBG = YES; // Call for a redisplay noDisplay = YES; PSXDisplay.Disabled = 1; [self setNeedsDisplay:true]; return self; } And here is the "render screen" function wich basically...renders the screen. - (void)renderScreen { int bufferIndex = whichImage; glBindTexture(GL_TEXTURE_RECTANGLE_EXT, bufferIndex+1); glUseProgram(program); int loc=glGetUniformLocation(program, "texture"); glUniform1i(loc,bufferIndex+1); glTexSubImage2D(GL_TEXTURE_RECTANGLE_EXT, 0, 0, 0, image_width, image_height, GL_BGRA, image_type, image[bufferIndex]); glBegin(GL_QUADS); glTexCoord2f(0.0f, 0.0f); glVertex2f(-1.0f, 1.0f); glTexCoord2f(0.0f, image_height); glVertex2f(-1.0f, -1.0f); glTexCoord2f(image_width, image_height); glVertex2f(1.0f, -1.0f); glTexCoord2f(image_width, 0.0f); glVertex2f(1.0f, 1.0f); glEnd(); [[self openGLContext] flushBuffer]; [NSOpenGLContext clearCurrentContext]; //[glLock unlock]; } and finally here's the shader. uniform sampler2DRect texture; void main() { vec4 color, texel; color = gl_Color; texel = texture2DRect(texture, gl_TexCoord[0].xy); color *= texel; // Begin Shader float gray=0.0; gray+=(color.r + color.g + color.b)/3.0; color=vec4(gray,gray,gray,color.a); // End Shader gl_FragColor = color; } The loading and using of shaders works since I am able to turn the screen all red with this shader void main(){ gl_FragColor=vec4(1.0,0.0,0.0,1.0); } If the shader contains a syntax error I get an error message from the LoadShader function etc. If I remove the use of the shader, everything works normally. I think the problem comes from the "passing the texture as a uniform parameter" thing. But these are my very firsts step with openGL and I cant be sure of anything. Don't hesitate to ask for more info. Thank you Stack O.

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