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  • Create Static Library iOS Error

    - by bit-whacker
    This is FIrst time i try to create Cocoa Touch Static Library and follow these steps. Create New Project with Cocoa Touch Static Library named it By default i got single class with Demo.h and Demo.m. 2.Create a public function in .h and implement it in .m. 3.Select iOS Device and press cmd + B. 4.Copy Demo.a from products and the .h file drop it in my iOS App where i want to use it. 5.Then Import Demo.h and try to call the function that i wrote. Issue When try to Run the project showing this error. ld: warning: ignoring file /Users/Zenga/Documents/iOS/Static Library/myAppwithLib/Demo.a, file was built for archive which is not the architecture being linked (i386): /Users/Zenga/Documents/iOS/Static Library/myAppwithLib/Demo.a Undefined symbols for architecture i386: "_OBJC_CLASS_$_Demo", referenced from: objc-class-ref in ViewController.o ld: symbol(s) not found for architecture i386 clang: error: linker command failed with exit code 1 (use -v to see invocation) Please help if anyone have any idea about it.

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  • Is an app that does nothing but link to a web site functional enough to meet Apple's iOS guidelines?

    - by Pointy
    I don't hang out on Programmers enough to know whether this question is "ok", so my apologies if not. I tried to make the title obvious so at least it can be closed quickly :-) The question is simple. My employer wants "home screen presence" (or at least the possibility thereof) on iOS devices (also Android but I'm mostly interested in Apple at the moment). Our actual application will be a pure web-delivered mobile-friendly application, so what we want on the homescreen is basically something that just acts as a link to bring up Safari (or Chrome now I guess; not important). I'm presuming that that's more-or-less possible; if not then that would be interesting too. I know that the Apple guidelines are such that low-functionality apps are generally rejected out of hand. There are a lot of existing apps that seem (to me) less functional than a link to something useful, but I'm not Apple of course. Because this seems like a not-too-weird situation, I'm hoping that somebody knows it's either definitely OK (maybe because there are many such apps) or definitely not OK. Note that I know about things like PhoneGap and I don't want that, at least not at the moment.

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  • What difference with Android when iOS is not open?

    - by hqt
    My question may seem silly, but, I've read in many Android books that the better part of Android is Android is open, and iOS is closed. But, from a programmer viewpoint, who cares about this point? Programmers just care about the platform: is it easy to program in, easy to have help in the network, etc. They don't care about whether the platform is open or closed. One book had additional information, but I don't understand it much. Since iOS is not open, I’d be able to share my work with others only if Apple allowed it. So, if you write an app, and need to share, you must have Apple's permission, but not Android's? Please help me understand this point. I'm preparing for a presentation on Android. And I don't know if I should put this point into my presentation.

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  • Is it normal to these Xcode prompts/errors when you deploy to IOS Simulator from Unity?

    - by Greg
    Just trying out the IOS build process.... Is it normal to see: Q1 - "upgrade to latest project format - project currently in Xcode 3.1 format, this will upgrade to 3.2" - just click OK and let Xcode do it's stuff? Q2 - same as Q1 but this time for the message "Remove obsolete build settings - will remove the build setting PREBINDING" Q3 - also when deploying to "Lastest IOS Simulator" you get the Simulator target produced, but also a non-simulator target which has lots of errors. So I assume you just ignore this target and not use it in Xcode correct? (i.e. just use the simulator target that is produced) Q4 - get a lot of warning after the simulator target is built? program works ok however.... Images For Q1 and Q2: For Q4: Settings used in Unity: Errors I see in XCode:

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  • How to determine most stable Cisco IOS release?

    - by Chris J
    This post is about a Catalyst 4948E switch. I was looking on the download page and realized that there are no "GD" versions available. Are the "ED" versions stable? Even if you change "ED" to "GD" in the URL the IOS images are still the same. http://www.cisco.com/cisco/software/release.html?mdfid=283027810&flowid=3592&softwareid=280805680&release=15.1.1-SG2&relind=AVAILABLE&rellifecycle=ED&reltype=latest Is 15.1 as reliable as 15.0? My devices are currently on the 12.2 train. Is there anything special to upgrade to one of the 15.x trains? Are the configurations compatible.

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  • Multimedia PDF (Audio, Video and Links) That works on Desktop and iOS

    - by Keefer
    We've got a client that wants to have a PDF that has embedded audio, video and links. Using Acrobat Pro 9.x I've been able to embed all three no problem. They all work/playback if I use Acrobat Pro/Acrobat Reader. But don't show up in OS X's Preview at all. They also don't show up in iOS. Links work everywhere, but no multimedia. So I tried creating a similar document via Apple's iBooks Author, then exported as a PDF. Links work, but multimedia doesn't seem to work anywhere. Is there any way to make a PDF that works universally with embedded links and multimedia?

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  • What causes the iOS OpenGLES driver to allocate extra memory?

    - by Martin Linklater
    I'm trying to optimize the memory usage of our iOS game and I'm puzzled about when/why the iOS GLES driver allocates extra memory at runtime... When I run our game through Instruments with the OpenGL ES Driver instrument the gartUsedBytes value can fluctuate quite wildly. We preload all our textures and build the buffer objects up front, so it's not the game engine requesting extra memory from GL. Currently we are manually requesting around 50MB of GL memory, yet the gartUsedBytes value sits at around 90MB most of the time, peaking at 125MB from time to time. It seems to be linked to what you are rendering that frame - our PVS only submits VBO's for visible meshes. Can anyone shed some light on what the driver is doing in the background ? Like I said earlier, all our game engine allocations are done on level load, so in theory there shouldn't be any fluctuation on GL memory usage while the level is running. Thanks.

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  • Most effective marketing strategy to promote a casual iOS game?

    - by user1114968
    So I posted this on another forum yesterday but that forum got suspended for malware so gotta wait for the webmaster to fix the site. Here's the basics: We've released a press release through PRMac that included a video review. Submitted and followed up on all the big iOS review sites. None of them replied back with interest. A lot of them just told me that their editors are volunteers who will review games that are "interesting to their readers" and that they would put my app "into consideration" The only site that reviewed our app and promoted virally was iPhoneAppReview.com which we paid. We promoted on the top iOS forums We are now doing in-app advertising through inMobi and are integrating the SDK code into our app to start doing Tapjoy We posted up our gameplay videos on YouTube Any marketing strategies that anyone can suggest or recommend that we haven't used yet? If anyone wants to try out our game and give feedback on the game or the site or anything, that would be great! Our target countries are Japan, China, and the US.

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  • Why Apple’s New SDK Limitation is So Offensive

    - by TStewartDev
    I am not an Apple fanboy, nor have I ever been. However, I have owned a Mac, an iPod, and an iPhone in my lifetime, and for more than a decade, I have defended Apple against the untruths that the haters so enjoy spewing. I encouraged my wife to buy a MacBook when she needed a new laptop two years ago, and I often recommend them to my friends and relatives. I have proudly and happily used my first generation iPhone for nearly three years. Now, for the first time in well over ten years, I find myself ready to swear off Apple and encourage everyone I know to do the same. I was disappointed when Apple wouldn't allow native apps, but I still bought the iPhone. I've stomached their ambiguous app approval process even though it's apparent that Steve may just reject your app because he doesn't like you or feels threatened by you (I'm still lamenting the rejection of the Google Voice app). But, as a developer, I can no longer tolerate Apple's terms and the kind of totalitarian control they indicate Apple wants. In case you are not already familiar, Apple has dictated in their OS 4.0 SDK license agreement (the now infamous Section 3.3.1) that all apps developed for the iPhone must be coded in C, C++, or Objective C, and moreover, that using any cross-compiling platforms is a violation of the agreement. For those of you who aren't developers, let me try to illustrate why this angers those of us who are. Imagine you're a professional writer. You've had articles published in some journals and magazines, and you've got a couple popular books out there, too. You've got an idea for a new book, and so you take it to your publisher. Your publisher agrees that it's a good idea. "But," says the publisher, "we want to hold our books to a tighter standard so that our readers get the experience we want them to have. Therefore, from now on, all our writers may only use words from this list of the 10,000 most common English words. Furthermore, if you cite any other works or quote anyone, they must comply with that same list, or you'll have to rewrite the entire work as well in case our readers want to look up your citation." What do you do? If your work is a children's book, this probably isn't a big deal to you. If it's an autobiography, textbook, or even a novel, though, you're going to have a lot of trouble describing your content with only common words. It's going to take you longer to complete your book, too, since you'll be looking up less common words frequently to see if you can use them. You could always go to another publisher, but this one has the best ability to distribute your book. The next largest distributor can only do a quarter as much. You could abandon the project altogether, but then everyone loses. Isn't this a silly scenario? Who would put such a limitation on writers? Yet this is very much what Apple is doing. They are using their dominant position in the market to coerce developers to write their apps exclusively for the iPhone OS by making it too expensive to write for multiple platforms. It is at least a threefold attack, striking at Adobe who is set to release a compiler that lets Flash source be compiled to iPhone binaries; striking at Google whose Android platform stands the best chance at the moment of providing serious competition to the iPhone; and reinforcing their own strong position by keeping popular apps exclusively to iPhone. And while developers are already very upset about this, the sad fact is that most of us will cave and give in to Apple because consumers don't know any better. They will continue to buy Apple's toy forcing developers to play Apple's maniacal game in order to make any money, at least until Steve Jobs decides he doesn't like them or he intends to release a competing application (bye-bye OpenFeint). Apple has been kept in check on the desktop front by a very dominant Microsoft, but I'm afraid that their success with iPods, iTunes, and iPhones has created a monster that we may have to bear until it is slain by an anti-trust suit or dies with the retirement of Steve Jobs.

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  • 2D animations for Android, IOS, web

    - by David Phillips
    Working on Windows 7 platform, I'm interested in creating an app that could run on Android devices (phone or tablet), IOS devices (iPhone, iPad), and the web. First target would be Android. Do you remember those old Arthur Murray footstep diagrams to teach dancing? I want to do the same thing, but animate the steps, so the user can play them all, as well as step forward or backward thru them at their own pace. Perhaps one could generate an animated GIF and then play it on the platform. So there would seem to be two parts to this: 1) A good way to generate the animation images. I can, for example, see using SketchUp - something I know - for this. But is there something better it would be worth investing in? And, 2) How to play the result, including options for playback speed control, and even forward/backward stepping? Ideally a single, or easily adaptable player to the three different OS platforms.

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  • IOS not saving evaluate rule in access-list

    - by DeeJay1
    Hi. I have a basic firewall set up on an pretty od IOS in form of IPv6 access list exterior-in6 evaluate exterior-reflect sequence 1 permit ipv6 any host [my external address] sequence 10 permit tcp any host [my internal address] eq 22 sequence 11 permit icmp any any sequence 800 permit udp any any range 6881 6889 sequence 900 permit tcp any any range 6881 6889 sequence 901 deny ipv6 any any sequence 1000 IPv6 access list exterior-out6 permit ipv6 [my internal subnet] any reflect exterior-reflect sequence 10 Unfortunately the evaluate exterior-reflect sequence 1 line seems to get lost after each reboot, leaving my internal network without access. Any ideas?

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  • meeting availability using iPhone/iOS calendars

    - by Jaymie
    Our management team all use iPhones with the built-in iOS calendar app. We're looking into getting Microsoft Exchange for everyone here, but that'll take us some weeks to plan and roll-out across the enterprise. In the meantime, I need to provide something so group meeting availability can be determined from those calendars. Google Calendar would be ideal ("find a time") if I could find a way to link to/export the iCloud calendars, but Apple don't seem to want to do that. I could ask the management team to recreate their events for the next few weeks in individual Google Calendars, but they won't want to do that and it's wasteful rekeying of data. Any suggestions you can provide will be gratefully received.

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  • Can a local multiplayer iOS game display differently for each device?

    - by Rahil627
    I've seen games which display different data for two devices, but not more than two. If possible, can it be accomplished using GameKit? EDIT: More specifically, I was thinking local multiplayer via bluetooth or wi-fi on an iOS device. Most games I've seen display the same screen synchronized across all of the devices. I understand games that network across the internet do this, often using a server, but I haven't seen any examples of a 3+ device local multiplayer iOS game. I just want to make sure it wasn't some kind of limitation.

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  • How far can you get in iOS without learning PhotoShop or another graphic design program? [on hold]

    - by Aerovistae
    I'm in the process of learning iOS, and I'm coming from a web dev background where CSS controls 70-90% of the UI, and Python/C++ desktop dev where there are highly customizable UI toolkits for most things. I'm trying to figure out how people make good-looking apps without graphic design skills. You always hear about some 8 year old or 14 year old who made a successful app. So I assume that even if the required code was relatively basic, the app must have looked good if it was a success. But I find it really unlikely that these kids have advanced PhotoShop skills as well as having learned iOS programming at such a young age. Frankly, the same goes for most independent app developers....as they say, unicorns don't exist. So what's the deal? Can you make a good-looking, market quality app without those skills? What are the limitations?

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  • Things to do to port game made for iOS in Unity to Android?

    - by 2600th
    I have just made my first game for iOS and submitted it to app store. I was thinking of porting my game to Android also. I would like to know things one need to do/remember to port game made for iOS in Unity to Android. How to handle different screen resolutions and pixel densities, optimizations required, etc. Any other suggestions and important things you think I should know? EDIT: Also, should I handle builds according to device resolutions or by pixel density?

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  • How to swap the "fn" use of Function keys on al Apple Keyboard in Linux

    - by jfmessier
    I have an apple slim keyboard (USB) and if I want to use one of the Function Key as-is, I also have to press "fn " key first. Otherwise, it will try to perform the other function of the key, such as increasing or decreasing the display intensity, change the volume/mute, etc.... As well, the fn key is actually in the position of the "insert" key for regular keyboards. How can I fix all of that ? I really like this keyboard, as it make my typing much easier, and much more silent too. But some of those mappings that are different sometime bug me. Thanks :-)

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  • Apple Magic Mouse scrolling in Ubuntu 9.10

    - by krig
    Just received new Apple Magic Mouse and tried to install it on my computer with Ubuntu 9.10. Mouse was found as Bluetooth mouse, I entered PIN as 0000 (could not find it in user manual, so just googgled it). Now I have 2 buttons working well - left and right, but scrolling does not work. I understand that there is no driver for Magic Mouse for linux, but maybe some enthusiasts already found way to enable scrolling. Without scrolling with only 2 buttons this mouse is just like my first mouse I bought in 1997, Mitsumi as I can remember =)

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  • Handling Junk Email with Apple Mail.app and Gmail

    - by Axeva
    I've just setup my Apple Mail client to work with Google Apps through IMAP. One lingering question is how to best handle SPAM (Junk Mail), however. In their Help section, Google recommends that we disable junk filtering on the client. http://mail.google.com/support/bin/answer.py?answer=78892 This leads me to wonder what we should do when a junk message makes it past Google's filter? Do I just delete the message? If I do, the Google spam filter will never improve and "learn" that the message was junk. Do I have to log in to the web interface at Google to mark the message as spam? That seems a bit arduous for every spam email I get. What's the best way to handle this? Thanks!

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  • Apple XRaid questions

    - by luckytaxi
    I inherited an environment with a couple of apple xraid san. 1 - I have a 14 drive setup that's split into 5 LUNs on EACH side. The SAN goes into a fibre switch along w/ the servers that are attached to it. LUN masking is enabled on the SAN and as far as I know, there aren't any zoning on the fibre switch. Question, I have a server that's assigned two LUNs, one from each side of the controller. For some reason, it only sees one LUN (from the upper controller) and it doesn't see the one from the lower controller. The controller seems to be working fine as I have other servers attached to LUNs on the lower controller. 2 - I see a little "disclaimer" saying that any changes to the xraid will result in a reboot. So, if I add/remove hosts, this thing is going to reboot?!?!?!

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  • How can I access an Apple Xserve with no I/O ports

    - by DigitalJedi805
    I have an Apple Xserve at my place of employment, that I stumbled across one day going through some old equipment. The Xserve has one card installed on it, being the NIC, and is labelled with the static IP adresses that it has assigned, but other than that it is totally 'headless'. I would like to put it to use ( by either rolling it over to a Linux, or Windows Server 08 environment... 0_o ) but have yet to figure out how to get into the system to manage it. I'm a frequent at StackOverflow, but this is my first SuperUser post, so please let me know if this should be on one of the affiliate sites.

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  • Apple Software Update Server for Windows

    - by Matthew Iselin
    We have just added a few iMacs to our system and we've found that they all want to download about 1.6 GB of updates... not so great when we only have limited monthly bandwidth! All of our Windows machines just use WSUS, which works great in our environment. It'd be nice if we could do the same for the iMacs without purchasing an additional Mac for a server role. So is it possible to run Apple's Software Update Server on a Windows server? Or do we need to look at purchasing a Mac in order to distribute updates across our clients? Alternatively, could we set up one of the iMacs to run the update server for the other iMacs whilst it is being used as a standard machine (ie, not installing OSX server, and keeping it available for staff to use)?

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  • How to type accented characters in Ubuntu 10.04 with an Apple Aluminum Keyboard

    - by jfmessier
    I installed the latest Ubuntu 10.04 and I used to have the Command, Option or Right-Ctrl keys as compose keys to write accented characters. But I find that under Ubuntu 10.04, the Compose Key is not working, even if I specify the proper Apple Keyboard. Since I cannot work with other keyboard layouts than the plain USA one along with compose keys (I never learned, and I hate, the French layout), this about my only way to input accented characters. I still have to try it with a regular keyboard to see whether there is a difference. Thanks :-)

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  • Apple Mail Rules application

    - by Steve
    I've got a Mac running Apple Mail and a bberry, both checking the same mail accounts. One account is pop and two accounts are IMAP. The Mac is asleep during the day. While out and about, I'll check my mail on the bberry, read the new messages, and leave them in my inbox. When I come home, I wake up the Mac, and Mail syncs with the server. The filtering rules are not applied to messages that are previously read via bberry. Can I apply rules to 'read' messages? I've tried to select emails in the inbox and then apply rules to them, but that doesn't move the message.

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  • Messages going missing from Apple mailboxes

    - by Ho Li Cow
    A colleague has noticed random messages being deleted from her Apple Mailboxes. e.g. Message sent to client - client replies - original message nowhere to be found. Not in sent items/sent messages/junk/trash. No rules set up. Have tried rebuilding mailboxes but message doesn't show up. Quite worrying really as it was only noticed by chance so don't know how long/how widespread it is. Mail is controlled by Exchange 2003 server. Anyone come across this before or know what's happening? Many thanks MBP 2.53GHz OS X 10.5.8 Mail 3.6

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  • Apple Mail inbox multiplying at an alarming rate

    - by mechko
    All of a sudden, this morning, Apple Mail started downloading emails to my gmail account despite the fact that I knew there were no new emails. I looked at the inbox and discovered that there were four copies of each of the recent email. I cancelled the sync, and Mail promptly started to sync twice as many emails. After a few attempts I had approximately 32 times my inbox preparing to sync, so I closed Mail and left this way. Does anyone know what happened, why, and, most importantly, how to fix it?

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