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  • Access the camera with iPhone SDK

    - by Jason Francis
    It seems obvious that some people have been able to figure out how to access the iPhone camera through the SDK (Spore Origins, for example), but I haven't been able to find any helpful information. I don't want anyone to violate their NDA, but does anyone know of any existing (official) resources that show how this can be done? Thanks.

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  • Detect whether the loading image is taken from camera directly, when using smartphones

    - by Eitan
    I am using html, tag: <input type = "file" /> On android and on many cellulars I have the ability to get the file directly by taking a picture and save it. How can I know (by javascript code) how did I get the picture (direcly by the camera, or by some files that on my cellular)? I did some workarround, and found exif (http://www.nihilogic.dk/labs/exif/exif.js), but I didn't succeed using it, either I don't know whether exif is the right solution. Thanks :)

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  • Android Camera exit rotate

    - by John
    I am first time to write a camera app. At program, I am using setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE) and android:screenOrientation="landscape" in Manifest to set the landscape screen. My problem is when use System.exit() or Intent. The screen will change to portrait automatically. But in my program, it haven't set any screen orientation again. How can I prevent this problem? Thanks!!

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  • Pygame camera follow in a 2d tile game

    - by Pipyaddict
    import pygame, sys from pygame.locals import * pygame.init() size = width, height = 480,320 screen = pygame.display.set_mode(size) r = 0 bif = pygame.image.load("map5.png") pygame.display.set_caption("Pygame 2D RPG !") x,y=0,0 movex, movey=0,0 character="boy.png" player=pygame.image.load(character).convert_alpha() while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type==KEYDOWN: if event.key==K_a: movex=-1 elif event.key==K_d: movex=+1 elif event.key==K_w: movey=-1 elif event.key==K_s: movey=+1 if event.type==KEYUP: if event.key==K_a: movex=0 elif event.key==K_d: movex=0 elif event.key==K_w: movey=0 elif event.key==K_s: movey=0 x+=movex y+=movey screen.fill((r,0,0)) screen.blit(bif,(0,0)) screen.blit(player,(x,y)) pygame.display.flip() Everything works fine except I was wondering how on earth I was going to be able to move the camera where the player goes sorry that I can't show you the map file as you can't add images to it. But Thanks for your time The map is here: https://dl.dropboxusercontent.com/u/110087275/2d%20pygame/map5.png And finally the code is here: https://dl.dropboxusercontent.com/u/110087275/2d%20pygame/2d_pygame.py Thanks again for your time and effort!!!!!

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  • How do I use ffmpeg with live streaming from an IP camera

    - by Murali Hariharan
    My question is very basic because I am a newbie to all these technologies. I have an IP camera connected to my internal network. - "http://192.168.1.20/videostream.cgi?user=admin&pwd=" gives a live streaming view in Firefox or Internet Explorer. Now I want to record the live stream into a video. The parameters to be supplied are begin_time, end_time, format of video etc. How do I accomplish this? I appreciate any guidance. Thanks Murali

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  • setting picture captured by built-in camera into an ImageView

    - by MAkS
    in my app i m calling built in camera for capturing picture but i want to set that picture into an image view following is the code . so what code should i add to it to set the picture into imageview. public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Intent intent = new Intent("android.media.action.IMAGE_CAPTURE"); startActivityForResult(intent, 0); } @Override public void onActivityResult(int requestCode, int resultCode, Intent data) { if (resultCode == Activity.RESULT_OK && requestCode == 0) { String result = data.toURI(); // ... } } Thanks in advance

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  • Camera field of view: 3D projections & trigonometry

    - by Thomas O
    Okay, here goes. I have a camera at (Xc, Yc, Zc.) The Xc and Yc coordinates are latitude/longitude, and the Zc coordinate is an altitude in metres. I have a point at (Xp, Yp, Zp) and a field of view on the camera (Th1, Th2) - where Th1 is horizontal FOV and Th2 is vertical FOV. Given this information, I'd like to: test if the point is visible (i.e. in the camera's FOV) project the point as the camera would see it I've figured out already that the camera's horizontal view at any given distance is tan(Th1) * distance, but I don't know how to test if the point is visible. Accuracy is not critical. I would prefer a simple solution over a complicated solution, if it works well enough. The computations will be performed by a small microcontroller, which isn't very fast at things like trig functions. P.S. this is not homework, I'm doing this for some game development. It will be integrated with the real world, hence the latitude/longitude/altitude. It involves flying real RC planes through virtual hoops (or chasing virtual targets), so I have to project the positions of these hoops on a display.

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  • Roll Your Own DIY Solar-Powered Security Camera Setup

    - by Jason Fitzpatrick
    If you’re looking to set up a security camera without running power or video lines, this solar-powered version combines a cheap Wi-Fi cam with a home-rolled solar setup to provide surveillance without wires. Courtesy of Reddit user CheapGuitar, the setup combines a dirt cheap off-brand Wi-Fi security camera, a Tupperware container spray painted black, some old camping solar panels, and a battery into a security camera that checks in as long as it’s in range of a Wi-Fi router or repeater. Hit up the link below to check out the build guide. Solar Powered Camera [via Hack A Day] HTG Explains: What Is Windows RT & What Does It Mean To Me? HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux Hack Your Kindle for Easy Font Customization

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  • Roll Your Own Wi-Fi Spy Camera

    - by Jason Fitzpatrick
    This fun DIY project allows you to roll your own Wi-Fi based spy camera and then, when it’s time for a new project, pull apart the modular design and build something new. This build combines an Arduino board, an Adafruit Data Logging Shield, an a serial-based camera (among a handful of small parts and open-source code) into a spy camera that remotely delivers the photos via Wi-Fi. The nice thing about this project is that when you can easily deconstruct the build to reuse the parts in a new project (the number of things you can do with an Arduino is near limitless). Hit up the link below for an excellent and well documented tutorial over at LadyAda.net. “Internet of Things” Camera [via DIYPhotography] Make Your Own Windows 8 Start Button with Zero Memory Usage Reader Request: How To Repair Blurry Photos HTG Explains: What Can You Find in an Email Header?

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  • How to record streaming camera video and auto-erase old data before drive fills up?

    - by nLinked
    I'm interested in making my own home CCTV system using Ubuntu. I want to get network cameras similar to this: http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=260745150596 I want a way to dump or record the live stream to a large hard drive, but have Ubuntu automatically delete the oldest parts of the video while the drive fills, so it can continue recording new data continuously. How can this auto-delete while recording be accomplished? I've searched and searched.

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  • Render a 3D scene in multiple windows - extended panoramic view

    - by teodron
    Is there any resource location on how to view a 3D scene from an application or a game on multiple windows or monitors? Each window should continue drawing from where the neighbouring one left off (in the end, the result should be a mosaic of the scene). My idea is to use a camera for each window and have a reference position and orientation for a meta-camera object that is used to correctly offset the other camera. Since there are quite some elements to consider (window specs, viewport properties, position-orientation of each render camera), what is the correct way to update the individual cameras considering the position and orientation of the central, meta-camera? I currently cannot make the cameras present the scene contiguously (and I am reluctant in working out the transformations without checking whether this is the actual way of doing things).

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  • Shooting Print Quality Pictures with a Camera Phone [Video]

    - by Jason Fitzpatrick
    Camera phones get a lot of grief for being underpowered but in this video tutorial the crew at SLR Lounge shows how basic technique and a good eye overcome all. Last year over at the photo blog FStoppers they put together a video showing off how you could use the iPhone as a fashion camera–essentially arguing that the camera wasn’t as important as the photographer. A lot of people said “Well yeah, but you had professional models and thousands of dollars in lighting equipment!” in reaction to the video. In turn the crew at SLR Lounge decided to make their own video showing that using only an iPhone camera and two reflectors (as well as an attractive but informal model). It of course helps to have some side kicks to help hold up your reflectors but the point still stands about modern camera phones being perfectly capable of good photos. The SLR Lounge iPhone Photo Shoot – A Follow Up Tribute to The FStoppers [YouTube] What is a Histogram, and How Can I Use it to Improve My Photos?How To Easily Access Your Home Network From Anywhere With DDNSHow To Recover After Your Email Password Is Compromised

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  • camera captured image default rotating with 90 degree angle.

    - by kamiomar
    Dear, currently i am using android Api 4. my camera initializing code is follow: public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) { // Now that the size is known, set up the camera parameters and begin // the preview. Parameters parameters = camera.getParameters(); parameters.set("jpeg-quality", 100); parameters.set("orientation", "portrait"); parameters.set("picture-size", "320X430"); parameters.set("rotation", 0); parameters.setPictureFormat(PixelFormat.JPEG); camera.setParameters(parameters); camera.startPreview(); } i set the orientation portrait, camera preview working appropriately. but when i captured the image ,its rotating the image with 90 degree.In the landscape orientation its working perfectly. so how i can capture normal image using portrait orientation. thanks.

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  • Move Camera Freely Around Object While Looking at It

    - by Alex_Hyzer_Kenoyer
    I've got a 3D model loaded (a planet) and I have a camera that I want to allow the user to move freely around it. I have no problem getting the camera to orbit the planet around either the x or y axis. My problem is when I try to move the camera on a different axis I have no idea how to go about doing it. I am using OpenGL on Android with the libGDX library. I want the camera to orbit the planet in the direction that the user swipes their finger on the screen.

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  • Getting camera preview data without using a preview callback

    - by velocipedestrian
    I have an app that does some processing to camera preview frames before displaying them to the user. I'm currently using preview callbacks to access the image data, but the problem I have is that the onPreviewFrame() function stops getting called if you start recording video using a MediaRecorder, and I want the processing to continue when video is being recorded. I've tried doing the following: public static Bitmap convertViewToBitmap(View view) { Bitmap bitmap = Bitmap.createBitmap(view.getWidth(),view.getHeight(), Bitmap.Config.ARGB_8888); view.draw(new Canvas(bitmap)); return bitmap; } to convert the preview surface to a bitmap, but when I pass the preview SurfaceView to the function it returns an all-black bitmap (it works when I test it on normal views though). Is there any other way I can access the image data if preview callbacks are not available?

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  • Why Camera.setParameters(Camera.Parameters) has no effect on Sony-Ericsson X10 and Droid?

    - by mobilekid
    Has anyone come across a strange behaviour with the Camera API when used on Sony-Ericsson X10 or Droid? For example the following code doesn't work on those devices. As a result I'm getting a lot of negative feedback on the Market translating into many cancelled orders... mParameters.set("rotation", orientation); mParameters.set("jpeg-quality", img_quality); mParameters.set("picture-size", "1024x768"); mCamera.setParameters(mParameters); Could you suggest an alternative way of achieving the same? Thanks.

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  • Why Camera.setParameters(Camera.Parameters) does not work on Sony-Ericsson X10 and Droid?

    - by mobilekid
    Has anyone come across a strange behaviour with the Camera API when used on Sony-Ericsson X10 or Droid? For example the following code doesn't work on those devices. As a result I'm getting a lot of negative feedback on the Market translating into many cancelled orders... mParameters.set("rotation", orientation); mParameters.set("jpeg-quality", img_quality); mParameters.set("picture-size", "1024x768"); mCamera.setParameters(mParameters); Could you suggest an alternative way of achieving the same? Thanks.

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  • Android streamming video from camera

    - by user1415651
    Sorry about my English i hope that can be understandable... I'm working on one App for Android and my purpose is to stream video over the phone camera to other Android phone (application). I don´t know so much about streamming video, and what i want to know is what i need to do.. I need to create a streamming server that receive the video from one android phone? How i do this? And what is the best way to do this? how i can set up/configure a streamming server? someone can help me with some explanation or tutorials? Thanks in advance!

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  • How to setup OpenGL camera for a racing game

    - by vian
    I need the view to show the road polygon (a rectangle 3.f * 100.f) with a vanishing point for a road being at 3/4 height of the viewport and the nearest road edge as a viewport's bottom side. See Crazy Taxi game for an example of what I wish to do. I'm using iPhone SDK 3.1.2 default OpenGL ES project template. I setup the projection matrix as follows: glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustumf(-2.25f, 2.25f, -1.5f, 1.5f, 0.1f, 1000.0f); Then I use glRotatef to adjust for landscape mode and setup camera. glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glRotatef(-90, 0.0f, 0.0f, 1.0f); const float cameraAngle = 45.0f * M_PI / 180.0f; gluLookAt(0.0f, 2.0f, 0.0f, 0.0f, 0.0f, 100.0f, 0.0f, cos(cameraAngle), sin(cameraAngle)); My road polygon triangle strip is like this: static const GLfloat roadVertices[] = { -1.5f, 0.0f, 0.0f, 1.5f, 0.0f, 0.0f, -1.5f, 0.0f, 100.0f, 1.5f, 0.0f, 100.0f, }; And I can't seem to find the right parameters for gluLookAt. My vanishing point is always at the center of the screen.

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  • Manually changing keyboard orientation for a view that's on top of a camera view

    - by XKR
    I'm basically trying to reproduce the core functionality of the "At Once" app. I have a camera view and another view with a text view on it. I add both views to the window. All is well so far. [window addSubview:imagePicker.view]; [window addSubview:textViewController.view]; I understand that the UIImagePickerController does not support autorotation, so I handle it manually by watching UIDeviceOrientationDidChangeNotifications and applying the necessary transforms to the textViewController.view. Now, the problem here is the keyboard. If I do nothing, it just stays in portrait mode. I can get it to rotate by adding the following code to the notification handler. [[UIApplication sharedApplication] setStatusBarOrientation:interfaceOrientation]; [textView resignFirstResponder]; [textView becomeFirstResponder]; However, the following simple test produces weird behavior. Start the app in portrait mode. Rotate the device 90 degrees clockwise. Rotate the device 90 degrees counterclockwise (back to the initial position). Rotate the device 90 degrees clockwise. After step 4, instead of the landscape-mode keyboard, the portrait-style keyboard is shown, skewed to fit in the landscape keyboard frame. Perhaps my approach is wrong from the start. I was wondering if anyone has been able to reliably make the keyboard change its orientation in response to setStatusBarOrientation.

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  • Obtaining a world point from a screen point with an orthographic projection

    - by vargonian
    I assumed this was a straightforward problem but it has been plaguing me for days. I am creating a 2D game with an orthographic camera. I am using a 3D camera rather than just hacking it because I want to support rotating, panning, and zooming. Unfortunately the math overwhelms me when I'm trying to figure out how to determine if a clicked point intersects a bounds (let's say rectangular) in the game. I was under the impression that I could simply transform the screen point (the clicked point) by the inverse of the camera's View * Projection matrix to obtain the world coordinates of the clicked point. Unfortunately this is not the case at all; I get some point that seems to be in some completely different coordinate system. So then as a sanity check I tried taking an arbitrary world point and transforming it by the camera's View*Projection matrices. Surely this should get me the corresponding screen point, but even that didn't work, and it is quickly shattering any illusion I had that I understood 3D coordinate systems and the math involved. So, if I could form this into a question: How would I use my camera's state information (view and projection matrices, for instance) to transform a world point to a screen point, and vice versa? I hope the problem will be simpler since I'm using an orthographic camera and can make several assumptions from that. I very much appreciate any help. If it makes a difference, I'm using XNA Game Studio.

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