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  • Version control for game development - issues and solutions?

    - by Cyclops
    There are a lot of Version Control systems available, including open-source ones such as Subversion, Git, and Mercurial, plus commercial ones such as Perforce. How well do they support the process of game-development? What are the issues using VCS, with regard to non-text files (binary files), large projects, etc? What are solutions to these problems, if any? For organization of Answers, let's try on a per-package basis. Update each package/Answer with your results. Also, please list some brief details in your answer, about whether your VCS is free or commercial, distributed versus centralized, etc. Update: Found a nice article comparing two of the VCS below - apparently, Git is MacGyver and Mercurial is Bond. Well, I'm glad that's settled... And the author has a nice quote at the end: It’s OK to proselytize to those who have not switched to a distributed VCS yet, but trying to convert a Git user to Mercurial (or vice-versa) is a waste of everyone’s time and energy. Especially since Git and Mercurial's real enemy is Subversion. Dang, it's a code-eat-code world out there in FOSS-land...

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  • How to copy a part of a link in google chrome?

    - by Mikhail Morfikov
    Is there a way to copy a part of text of a link which is located on a website in google chrome browser? For instance: If we see a link on a website, and we hover mouse on it, we can click on it, but we can also highlight it if we press left mouse button and drag mouse pointer starting from either the beginning or the end of the link. But what if we have a link -- http://sourceforge.net/ , and we want to copy only the word "forge"? Remember that this is not the same as copying from the address bar in google chrome browser.

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  • Access functions from user control without events?

    - by BornToCode
    I have an application made with usercontrols and a function on main form that removes the previous user controls and shows the desired usercontrol centered and tweaked: public void DisplayControl(UserControl uControl) I find it much easier to make this function static or access this function by reference from the user control, like this: MainForm mainform_functions = (MainForm)Parent; mainform_functions.DisplayControl(uc_a); You probably think it's a sin to access a function in mainform, from the usercontrol, however, raising an event seems much more complex in such case - I'll give a simple example - let's say I raise an event from usercontrol_A to show usercontrol_B on mainform, so I write this: uc_a.show_uc_b+= (s,e) => { usercontrol_B uc_b = new usercontrol_B(); DisplayControl(uc_b); }; Now what if I want usercontrol_B to also have an event to show usercontrol_C? now it would look like this: uc_a.show_uc_b+= (s,e) => { usercontrol_B uc_b = new usercontrol_B(); DisplayControl(uc_b); uc_b.show_uc_c += (s2,e2) => {usercontrol_C uc_c = new usercontrol_C(); DisplayControl(uc_c);} }; THIS LOOKS AWFUL! The code is much simpler and readable when you actually access the function from the usercontrol itself, therefore I came to the conclusion that in such case it's not so terrible if I break the rules and not use events for such general function, I also think that a readable usercontrol that you need to make small adjustments for another app is preferable than a 100% 'generic' one which makes my code look like a pile of mud. What is your opinion? Am I mistaken?

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  • Maintaining Two Separate Software Versions From the Same Codebase in Version Control

    - by Joseph
    Let's say that I am writing two different versions of the same software/program/app/script and storing them under version control. The first version is a free "Basic" version, while the second is a paid "Premium" version that takes the codebase of the free version and expands upon it with a few extra value-added features. Any new patches, fixes, or features need to find their way into both versions. I am currently considering using master and develop branches for the main codebase (free version) along side master-premium and develop-premium branches for the paid version. When a change is made to the free version and merged to the master branch (after thorough testing on develop of course), it gets copied over to the develop-premium branch via the cherry-pick command for more testing and then merged into master-premium. Is this the best workflow to handle this situation? Are there any potential problems, caveats, or pitfalls to be aware of? Is there a better branching strategy than what I have already come up with? Your feedback is highly appreciated! P.S. This is for a PHP script stored in Git, but the answers should apply to any language or VCS.

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  • Do you keep intermediate files under version control?

    - by Subb
    Here's an example with a Flash project, but I'm sure a lot of projects are like this. Suppose I create an image with Photoshop. I then export this image as a jpeg for integration in Flash. I compile the fla as an asset library, which is then used in my Flash Builder project to produce the final swf. So it goes like : psd => jpg -> fla => swc -> Flash Builder project => swf. => : produce -> : is used in The psd, fla, and Flash Builder Project are source files : they are not the result of some process. The jpg and swc are what I would call "intermediate" files. They are the product of one (or more) source file(s). The swf is the final result. So, would you keep those intermediate files under version control? How do you deal with them?

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  • Reformatting and version control

    - by l0b0
    Code formatting matters. Even indentation matters. And consistency is more important than minor improvements. But projects usually don't have a clear, complete, verifiable and enforced style guide from day 1, and major improvements may arrive any day. Maybe you find that SELECT id, name, address FROM persons JOIN addresses ON persons.id = addresses.person_id; could be better written as / is better written than SELECT persons.id, persons.name, addresses.address FROM persons JOIN addresses ON persons.id = addresses.person_id; while working on adding more columns to the query. Maybe this is the most complex of all four queries in your code, or a trivial query among thousands. No matter how difficult the transition, you decide it's worth it. But how do you track code changes across major formatting changes? You could just give up and say "this is the point where we start again", or you could reformat all queries in the entire repository history. If you're using a distributed version control system like Git you can revert to the first commit ever, and reformat your way from there to the current state. But it's a lot of work, and everyone else would have to pause work (or be prepared for the mother of all merges) while it's going on. Is there a better way to change history which gives the best of all results: Same style in all commits Minimal merge work ? To clarify, this is not about best practices when starting the project, but rather what should be done when a large refactoring has been deemed a Good Thing™ but you still want a traceable history? Never rewriting history is great if it's the only way to ensure that your versions always work the same, but what about the developer benefits of a clean rewrite? Especially if you have ways (tests, syntax definitions or an identical binary after compilation) to ensure that the rewritten version works exactly the same way as the original?

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  • Is it possible to copy a set of files, but automatically skip if file already exists?

    - by awe
    I know that the copy command has an option to automatically replace a file if it already exists, but I want to know if it is a way to copy the files only if they not already exist (/Y). I do not know the actual file names in the batch code, as I copy from the source using wildcards in the copy command: copy *.zip c:\destination The reason I want this instead of automatic overwrite is that the files are large, and to skip existing would save a lot of execution time.

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  • Is it possible to copy a set of files, but automatically skip if file already exists?

    - by awe
    I know that the copy command has an option to automatically replace a file if it already exists, but I want to know if it is a way to copy the files only if they not already exist (/Y). I do not know the actual file names in the batch code, as I copy from the source using wildcards in the copy command: copy *.zip c:\destination The reason I want this instead of automatic overwrite is that the files are large, and to skip existing would save a lot of execution time.

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  • WPF DataGrid extended "copy and paste"

    - by MadSeb
    Hi, How can I make the WPF DataGrid have some sort of improved "copy and paste" where I can select a single cell , copy using Ctrl-C , select a bunch of cells of columns and paste using Ctrl-V ??? So for example...in the image bellow ...I want to be able to copy the "Tech" word to all the highlighted cells just by a Ctrl-C on tech, a select of the cells, and a Ctrl-V ... Regards, Seb

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  • Copy a file to a new directory path in DOS

    - by nodmonkey
    How can I copy a file using DOS commands into a directory structure that may not yet exist? I need to be able to force the creation of the directory path to the target file location if that location doesn't already exist. For example, there is already a file.txt in this location: C:\file.txt And I want to copy it to C:\example\new\path\to\copy\of\file\file.txt but at this time C:\example\ and all the subdirectories may or may not yet exist. Basically, I am looking for a "copy and create the target path if necessary" command. What would you recommend is the best way to achieve this?

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  • files end up in wrong directory after svn copy

    - by Andy
    I want to copy the trunk of one project to another, so I use the following command: svn copy -m "test" (url of project from)/Trunk/ (url of project to)/Trunk/ The files ended up in (url of project to)/Trunk/Trunk/ instead of (url of project to)/Trunk/ where I want them to go. Have I done something wrong? What should I do if I do if I want the files in (url of project to)/Trunk/? Doing the the following does not seem to make sense: svn copy -m "test" (url of project from)/Trunk/ (url of project to)/

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  • Svn log - svn: '.' is not a working copy

    - by fampinheiro
    I'm getting "svn: '.' is not a working copy" when i use the svn log command. I know that i need a working copy for the log command to work but can this be done directly on a repository? My goal is to display the information (change history) of a repository. I think updating the working copy whenever i need the log information is not a good solution. Is there an alternative solution to this or updating a working copy every time i need to log is the only way to go? Thanks in advance.

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  • Help with copy and deepcopy in Python

    - by Az
    Hi there, I think I tried to ask for far too much in my previous question so apologies for that. Let me lay out my situation in as simple a manner as I can this time. Basically, I've got a bunch of dictionaries that reference my objects, which are in turn mapped using SQLAlchemy. All fine with me. However, I want to make iterative changes to the contents of those dictionaries. The problem is that doing so will change the objects they reference---and using copy.copy() does no good since it only copies the references contained within the dictionary. Thus even if copied something, when I try to, say print the contents of the dictionary, I'll only get the latest updated values for the object. This is why I wanted to use copy.deepcopy() but that does not work with SQLAlchemy. Now I'm in a dilemma since I need to copy certain attributes of my object before making said iterative changes. In summary, I need to use SQLAlchemy and at the same time make sure I can have a copy of my object attributes when making changes so I don't change the referenced object itself. Any advice, help, suggestions, etc.?

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  • Copy string - Python

    - by Francisco Aleixo
    Ok guys I imagine this is easy but I can't seem to find how to copy a string. Simply COPY to the system like CTRL+C on a text. Basically I want to copy a string so I can for example, lets say, paste(ctrl+v). Sorry for such a trivial question, haha.

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  • User Control's Page Init Event Not Firing After Another User Control Using

    - by Murat
    I have an user control. I add dynamicly control to this control on its Page Init. This user control's parent Page's every postback, its page init works fine. After I added an different user control to Page. In Second User control, user select photos and uploads them with asyncfileupload control(AJAX). And I save all of them with a button at the end of Page. In EveryPostBack Parent Page Load event works. If I dont select any photo from Second User Control, First User Control's Page Init event works fine when I click Save Button. But if I select a photo, first User Control dont work. What is the problem?

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  • destructor and copy-constructor calling..(why does it get called at these times)

    - by sil3nt
    Hello there, I have the following code #include <iostream> using namespace std; class Object { public: Object(int id){ cout << "Construct(" << id << ")" << endl; m_id = id; } Object(const Object& obj){ cout << "Copy-construct(" << obj.m_id << ")" << endl; m_id = obj.m_id; } Object& operator=(const Object& obj){ cout << m_id << " = " << obj.m_id << endl; m_id = obj.m_id; return *this; } ~Object(){ cout << "Destruct(" << m_id << ")" << endl; } private: int m_id; }; Object func(Object var) { return var; } int main(){ Object v1(1); cout << "( a )" << endl; Object v2(2); v2 = v1; cout << "( b )" << endl; Object v4 = v1; Object *pv5; pv5 = &v1; pv5 = new Object(5); cout << "( c )" << endl; func(v1); cout << "( d )" << endl; delete pv5; } which outputs Construct(1) ( a ) Construct(2) 2 = 1 ( b ) Copy-construct(1) Construct(5) ( c ) Copy-construct(1) Copy-construct(1) Destruct(1) Destruct(1) ( d ) Destruct(5) Destruct(1) Destruct(1) Destruct(1) I have some issues with this, firstly why does Object v4 = v1; call the copy constructor and produce Copy-construct(1) after the printing of ( b ). Also after the printing of ( c ) the copy-constructor is again called twice?, Im not certain of how this function works to produce that Object func(Object var) { return var; } and just after that Destruct(1) gets called twice before ( d ) is printed. sorry for the long question, I'm confused with the above.

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  • Need help with copy constructor for very basic implementation of singly linked lists

    - by Jesus
    Last week, we created a program that manages sets of strings, using classes and vectors. I was able to complete this 100%. This week, we have to replace the vector we used to store strings in our class with simple singly linked lists. The function basically allows users to declare sets of strings that are empty, and sets with only one element. In the main file, there is a vector whose elements are a struct that contain setName and strSet (class). HERE IS MY PROBLEM: It deals with the copy constructor of the class. When I remove/comment out the copy constructor, I can declare as many empty or single sets as I want, and output their values without a problem. But I know I will obviously need the copy constructor for when I implement the rest of the program. When I leave the copy constructor in, I can declare one set, either single or empty, and output its value. But if I declare a 2nd set, and i try to output either of the first two sets, i get a Segmentation Fault. Moreover, if i try to declare more then 2 sets, I get a Segmentation Fault. Any help would be appreciated!! Here is my code for a very basic implementation of everything: Here is the setcalc.cpp: (main file) #include <iostream> #include <cctype> #include <cstring> #include <string> #include "help.h" #include "strset2.h" using namespace std; // Declares of structure to hold all the sets defined struct setsOfStr { string nameOfSet; strSet stringSet; }; // Checks if the set name inputted is unique bool isSetNameUnique( vector<setsOfStr> strSetArr, string setName) { for(unsigned int i = 0; i < strSetArr.size(); i++) { if( strSetArr[i].nameOfSet == setName ) { return false; } } return true; } int main(int argc, char *argv[]) { char commandChoice; // Declares a vector with our declared structure as the type vector<setsOfStr> strSetVec; string setName; string singleEle; // Sets a loop that will constantly ask for a command until 'q' is typed while (1) { // declaring a set to be empty if(commandChoice == 'd') { cin >> setName; // Check that the set name inputted is unique if (isSetNameUnique(strSetVec, setName) == true) { strSet emptyStrSet; setsOfStr set1; set1.nameOfSet = setName; set1.stringSet = emptyStrSet; strSetVec.push_back(set1); } else { cerr << "ERROR: Re-declaration of set '" << setName << "'\n"; } } // declaring a set to be a singleton else if(commandChoice == 's') { cin >> setName; cin >> singleEle; // Check that the set name inputted is unique if (isSetNameUnique(strSetVec, setName) == true) { strSet singleStrSet(singleEle); setsOfStr set2; set2.nameOfSet = setName; set2.stringSet = singleStrSet; strSetVec.push_back(set2); } else { cerr << "ERROR: Re-declaration of set '" << setName << "'\n"; } } // using the output function else if(commandChoice == 'o') { cin >> setName; if(isSetNameUnique(strSetVec, setName) == false) { // loop through until the set name is matched and call output on its strSet for(unsigned int k = 0; k < strSetVec.size(); k++) { if( strSetVec[k].nameOfSet == setName ) { (strSetVec[k].stringSet).output(); } } } else { cerr << "ERROR: No such set '" << setName << "'\n"; } } // quitting else if(commandChoice == 'q') { break; } else { cerr << "ERROR: Ignoring bad command: '" << commandChoice << "'\n"; } } return 0; } Here is the strSet2.h: #ifndef _STRSET_ #define _STRSET_ #include <iostream> #include <vector> #include <string> struct node { std::string s1; node * next; }; class strSet { private: node * first; public: strSet (); // Create empty set strSet (std::string s); // Create singleton set strSet (const strSet &copy); // Copy constructor // will implement destructor later void output() const; strSet& operator = (const strSet& rtSide); // Assignment }; // End of strSet class #endif // _STRSET_ And here is the strSet2.cpp (implementation of class) #include <iostream> #include <vector> #include <string> #include "strset2.h" using namespace std; strSet::strSet() { first = NULL; } strSet::strSet(string s) { node *temp; temp = new node; temp->s1 = s; temp->next = NULL; first = temp; } strSet::strSet(const strSet& copy) { cout << "copy-cst\n"; node *n = copy.first; node *prev = NULL; while (n) { node *newNode = new node; newNode->s1 = n->s1; newNode->next = NULL; if (prev) { prev->next = newNode; } else { first = newNode; } prev = newNode; n = n->next; } } void strSet::output() const { if(first == NULL) { cout << "Empty set\n"; } else { node *temp; temp = first; while(1) { cout << temp->s1 << endl; if(temp->next == NULL) break; temp = temp->next; } } } strSet& strSet::operator = (const strSet& rtSide) { first = rtSide.first; return *this; }

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  • SVN - When you tag a working copy is it still a cheap copy?

    - by mcdon
    Using Subversion, in my working copy I make a minor modification (update a version number). I would then like to tag my working copy. Would this tag still be a cheap copy with the modification, or would SVN duplicate the files? I would hate to see my repository grow enormously in size because I'm trying to save a version number change. The reason I ask about creating a tag that contains a modification rather than committing then tagging involves my build server. The build server creates a CCNetLabel which I use to update the version numbers of my projects (AssemblyInfo.cs). When the build is successful it creates a tag. When I use ForceBuild the tag is based on the working copy which would contain the modified version number. I want the tag to contain the appropriate version number. note: It's debatable if I'm creating a branch or a tag, however SVN does not make a distinction between the two.

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  • extraneous calls to copy-constructor and destructor

    - by eSKay
    [This question is a follow up to this question] class A { public: A() {cout<<"A Construction" <<endl;} A(A const& a){cout<<"A Copy Construction"<<endl;} ~A() {cout<<"A Destruction" <<endl;} }; int main() { { vector<A> t; t.push_back(A()); t.push_back(A()); // once more } } The output is: A Construction // 1 A Copy Construction // 1 A Destruction // 1 A Construction // 2 A Copy Construction // 2 A Copy Construction // WHY THIS? A Destruction // 2 A Destruction // deleting element from t A Destruction // deleting element from t A Destruction // WHY THIS?

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  • Copy files in folder up one directory in python

    - by Aaron Hoffman
    I have a folder with a few files that I would like to copy one directory up (this folder also has some files that I don't want to copy). I know there is the os.chdir("..") command to move me to the directory. However, I'm not sure how to copy those files I need into this directory. Any help would be greatly appreciated.

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  • transforming 1d (1column) into 5d(5column) matrix through copy paste or other

    - by Curious
    Ex. I want to take the column with 12345..... and order 5 columns across as seen. next 5 numbers in column will be next row. However my code creates a 4 row gap in between each successive row. I dont know what additional logic (possibly if then statement) I can embed into do loop to may make it cleaner. I am new to this, so showing as much sample code to learn the syntax would be most beneficial. thanks in advance. Below is the Result of my code. VBA code is below result. 1 1 2 3 4 5 2 3 4 5 6 6 7 8 9 10 7 8 9 10 11 11 12 13 14 15 12 13 14 15 16 16 17 17 Sub Working_Code() ' Working_Code Macro Do ActiveCell.Select Selection.Copy ActiveCell.Offset(0, 5).Select ActiveSheet.Paste ActiveCell.Offset(1, -5).Select Selection.Copy ActiveCell.Offset(-1, 6).Select ActiveSheet.Paste ActiveCell.Offset(2, -6).Select Selection.Copy ActiveCell.Offset(-2, 7).Select ActiveSheet.Paste ActiveCell.Offset(3, -7).Select Selection.Copy ActiveCell.Offset(-3, 8).Select ActiveSheet.Paste ActiveCell.Offset(4, -8).Select Selection.Copy ActiveCell.Offset(-4, 9).Select ActiveSheet.Paste ActiveCell.Offset(5, -9).Select Loop Until IsEmpty(ActiveCell.Offset(0, -1)) End Sub

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  • How can I copy one map into another using std::copy?

    - by Frank
    I would like to copy the content of one std::map into another. Can I use std::copy for that? Obviously, the following code won't work: int main() { typedef std::map<int,double> Map; Map m1; m1[3] = 0.3; m1[5] = 0.5; Map m2; m2[1] = 0.1; std::copy(m1.begin(), m1.end(), m2.begin()); return 0; } Is there any way to make it work with std::copy? Thanks!

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  • c++ STL vector is not acccepting the copy constructor

    - by prabhakaran
    I wrote a code ( c++,visual studio 2010) which is having a vector, even I though copy const is declared, but is still showing that copy const is not declared Here the code #include<iostream> #include<vector> using namespace std; class A { public: A(){cout << "Default A is acting" << endl ;} A(A &a){cout << "Copy Constructor of A is acting" << endl ;} }; int main() { A a; A b=a; vector<A> nothing; nothing.push_back(a); int n; cin >> n; } The error I got is Error 1 error C2558: class 'A' : no copy constructor available or copy constructor is declared 'explicit' c:\program files\microsoft visual studio 10.0\vc\include\xmemory 48 1 delete Anybody please help me

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