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  • How can I convert a byte array into a double and back?

    - by user350005
    For converting a byte array to a double I found this: //convert 8 byte array to double int start=0;//??? int i = 0; int len = 8; int cnt = 0; byte[] tmp = new byte[len]; for (i = start; i < (start + len); i++) { tmp[cnt] = arr[i]; //System.out.println(java.lang.Byte.toString(arr[i]) + " " + i); cnt++; } long accum = 0; i = 0; for ( int shiftBy = 0; shiftBy < 64; shiftBy += 8 ) { accum |= ( (long)( tmp[i] & 0xff ) ) << shiftBy; i++; } return Double.longBitsToDouble(accum); But I could not find anything which would convert a double into a byte array.

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  • Apache Jmeter + Random Double

    - by Filipe Batista
    Is it possible to generate random double numbers in JMeter? I tried to use the Random in the config element where i have defined the Minimum value: 47.9999 (RND1) Maximum value: 30.9999 (RND2) Then in the selected Prepared Selected Statement i placed this values: Parameter values:${RND1},${RND1},${RND2} Parameter types:DOUBLE,DOUBLE,DOUBLE But it seems not work, because i receive an error: Response message: java.sql.SQLException: Cannot convert class java.lang.String to SQL type requested due to java.lang.NumberFormatException - For input string: "${RND1}"

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  • How many double numbers are there between 0.0 and 1.0?

    - by polygenelubricants
    This is something that's been on my mind for years, but I never took the time to ask before. Many (pseudo) random number generators generate a random number between 0.0 and 1.0. Mathematically there are infinite numbers in this range, but double is a floating point number, and therefore has a finite precision. So the questions are: Just how many double numbers are there between 0.0 and 1.0? Are there just as many numbers between 1 and 2? Between 100 and 101? Between 10^100 and 10^100+1? Note: if it makes a difference, I'm interested in Java's definition of double in particular.

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  • Fortran pointer as an argument to interface procedure

    - by icarusthecow
    Im trying to use interfaces to call different subroutines with different types, however, it doesnt seem to work when i use the pointer attribute. for example, take this sample code MODULE ptr_types TYPE, abstract :: parent INTEGER :: q END TYPE TYPE, extends(parent) :: child INTEGER :: m END TYPE INTERFACE ptr_interface MODULE PROCEDURE do_something END INTERFACE CONTAINS SUBROUTINE do_something(atype) CLASS(parent), POINTER :: atype ! code determines that this allocation is correct from input ALLOCATE(child::atype) WRITE (*,*) atype%q END SUBROUTINE END MODULE PROGRAM testpass USE ptr_types CLASS(child), POINTER :: ctype CALL ptr_interface(ctype) END PROGRAM This gives error Error: There is no specific subroutine for the generic 'ptr_interface' at (1) however if i remove the pointer attribute in the subroutine it compiles fine. Now, normally this wouldnt be a problem, but for my use case i need to be able to treat that argument as a pointer, mainly so i can allocate it if necessary. Any suggestions? Mind you I'm new to fortran so I may have missed something edit: forgot to put the allocation in the parents subroutine, the initial input is unallocated EDIT 2 this is my second attempt, with caller side casting MODULE ptr_types TYPE, abstract :: parent INTEGER :: q END TYPE TYPE, extends(parent) :: child INTEGER :: m END TYPE TYPE, extends(parent) :: second INTEGER :: meow END TYPE CONTAINS SUBROUTINE do_something(this, type_num) CLASS(parent), POINTER :: this INTEGER type_num IF (type_num == 0) THEN ALLOCATE (child::this) ELSE IF (type_num == 1) THEN ALLOCATE (second::this) ENDIF END SUBROUTINE END MODULE PROGRAM testpass USE ptr_types CLASS(child), POINTER :: ctype SELECT TYPE(ctype) CLASS is (parent) CALL do_something(ctype, 0) END SELECT WRITE (*,*) ctype%q END PROGRAM however this still fails. in the select statement it complains that parent must extend child. Im sure this is due to restrictions when dealing with the pointer attribute, for type safety, however, im looking for a way to convert a pointer into its parent type for generic allocation. Rather than have to write separate allocation functions for every type and hope they dont collide in an interface or something. hopefully this example will illustrate a little more clearly what im trying to achieve, if you know a better way let me know

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  • Remote mouse pointer not visible in VNC

    - by aef
    I used VNC desktops as a kind of collaboration server, as shared planning and pair programming environment for a long time. Now my latest iteration uses a KVM guest running Fedora 17 "Beefy Miracle", the Cinnamon desktop environment and an X11VNC server. The X11VNC server is automatically started with the desktop environment using the following command: x11vnc -localhost -many -shared -display :0 -bg My problem is that depending on the VNC client, the mouse pointer of the remote system which is shown through VNC is not synchronized to my client. I really need this, so I can see what my partner is doing on the desktop. When using Vinagre 3.2.1 on Ubuntu Oneiric Ocelot (11.10) or Vinagre 2.3.0.3 on Debian Squeeze (6.0) and I don't have my local mouse pointer inside the VNC view, I cannot see the mouse pointer of my remote system, nor its movement. When using TightVNC on Windows 7, I can recognize a mouse pointer trace for very short amounts of time after moving the mouse, but it is not clearly visible. Using UltraVNC on Windows 7 the mouse pointer is clearly visible all the time. With Gnome 2 I never had any problems with remote pointer synchronization, using exactly the same clients. I suspect this could have something to do with Cinnamon's dependency on 3D acceleration. On the other hand, it doesn't change anything to start Cinnamon's fallback environment Cinnamon 2D. Update: Same effect when I use Gnome 3.

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  • How to format a function pointer?

    - by Longpoke
    Is there any way to print a pointer to a function in ANSI C? Of course this means you have to cast the function pointer to void pointer, but it appears that's not possible?? #include <stdio.h> int main() { int (*funcptr)() = main; printf("%p\n", (void* )funcptr); printf("%p\n", (void* )main); return 0; } $ gcc -ansi -pedantic -Wall test.c -o test test.c: In function 'main': test.c:6: warning: ISO C forbids conversion of function pointer to object pointer type test.c:7: warning: ISO C forbids conversion of function pointer to object pointer type $ ./test 0x400518 0x400518 It's "working", but non-standard...

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  • For what purpose does java have a float primitive type?

    - by Roman
    I heard plenty times different claims about float type in java. The most popular issues typicaly regard to converting float value to double and vice versa. I read (rather long time ago and not sure that it's actual now with new JVM) that float gives much worse performance then double. And it's also not recommended to use float in scientific applications which should have certain accuracy. I also remember that when I worked with AWT and Swing I had some problems with using float or double (like using Point2D.Float or Point2D.Double). So, I see only 2 advantages of float over double: it needs only 4 bytes while double needs 8 bytes JMM garantees that assignment operation is atomic with float variables while it's not atomic with double's. Are there any other cases where float is better then double? Do you use float's in your applications? It seems to me that the only valuable reason java has float is backward compatibility.

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  • Preoblem with Precision floating point operation in C

    - by Microkernel
    Hi Guys, For one of my course project I started implementing "Naive Bayesian classifier" in C. My project is to implement a document classifier application (especially Spam) using huge training data. Now I have problem implementing the algorithm because of the limitations in the C's datatype. ( Algorithm I am using is given here, http://en.wikipedia.org/wiki/Bayesian_spam_filtering ) PROBLEM STATEMENT: The algorithm involves taking each word in a document and calculating probability of it being spam word. If p1, p2 p3 .... pn are probabilities of word-1, 2, 3 ... n. The probability of doc being spam or not is calculated using Here, probability value can be very easily around 0.01. So even if I use datatype "double" my calculation will go for a toss. To confirm this I wrote a sample code given below. #define PROBABILITY_OF_UNLIKELY_SPAM_WORD (0.01) #define PROBABILITY_OF_MOSTLY_SPAM_WORD (0.99) int main() { int index; long double numerator = 1.0; long double denom1 = 1.0, denom2 = 1.0; long double doc_spam_prob; /* Simulating FEW unlikely spam words */ for(index = 0; index < 162; index++) { numerator = numerator*(long double)PROBABILITY_OF_UNLIKELY_SPAM_WORD; denom2 = denom2*(long double)PROBABILITY_OF_UNLIKELY_SPAM_WORD; denom1 = denom1*(long double)(1 - PROBABILITY_OF_UNLIKELY_SPAM_WORD); } /* Simulating lot of mostly definite spam words */ for (index = 0; index < 1000; index++) { numerator = numerator*(long double)PROBABILITY_OF_MOSTLY_SPAM_WORD; denom2 = denom2*(long double)PROBABILITY_OF_MOSTLY_SPAM_WORD; denom1 = denom1*(long double)(1- PROBABILITY_OF_MOSTLY_SPAM_WORD); } doc_spam_prob= (numerator/(denom1+denom2)); return 0; } I tried Float, double and even long double datatypes but still same problem. Hence, say in a 100K words document I am analyzing, if just 162 words are having 1% spam probability and remaining 99838 are conspicuously spam words, then still my app will say it as Not Spam doc because of Precision error (as numerator easily goes to ZERO)!!!. This is the first time I am hitting such issue. So how exactly should this problem be tackled?

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  • Problem with Precision floating point operation in C

    - by Microkernel
    Hi Guys, For one of my course project I started implementing "Naive Bayesian classifier" in C. My project is to implement a document classifier application (especially Spam) using huge training data. Now I have problem implementing the algorithm because of the limitations in the C's datatype. ( Algorithm I am using is given here, http://en.wikipedia.org/wiki/Bayesian_spam_filtering ) PROBLEM STATEMENT: The algorithm involves taking each word in a document and calculating probability of it being spam word. If p1, p2 p3 .... pn are probabilities of word-1, 2, 3 ... n. The probability of doc being spam or not is calculated using Here, probability value can be very easily around 0.01. So even if I use datatype "double" my calculation will go for a toss. To confirm this I wrote a sample code given below. #define PROBABILITY_OF_UNLIKELY_SPAM_WORD (0.01) #define PROBABILITY_OF_MOSTLY_SPAM_WORD (0.99) int main() { int index; long double numerator = 1.0; long double denom1 = 1.0, denom2 = 1.0; long double doc_spam_prob; /* Simulating FEW unlikely spam words */ for(index = 0; index < 162; index++) { numerator = numerator*(long double)PROBABILITY_OF_UNLIKELY_SPAM_WORD; denom2 = denom2*(long double)PROBABILITY_OF_UNLIKELY_SPAM_WORD; denom1 = denom1*(long double)(1 - PROBABILITY_OF_UNLIKELY_SPAM_WORD); } /* Simulating lot of mostly definite spam words */ for (index = 0; index < 1000; index++) { numerator = numerator*(long double)PROBABILITY_OF_MOSTLY_SPAM_WORD; denom2 = denom2*(long double)PROBABILITY_OF_MOSTLY_SPAM_WORD; denom1 = denom1*(long double)(1- PROBABILITY_OF_MOSTLY_SPAM_WORD); } doc_spam_prob= (numerator/(denom1+denom2)); return 0; } I tried Float, double and even long double datatypes but still same problem. Hence, say in a 100K words document I am analyzing, if just 162 words are having 1% spam probability and remaining 99838 are conspicuously spam words, then still my app will say it as Not Spam doc because of Precision error (as numerator easily goes to ZERO)!!!. This is the first time I am hitting such issue. So how exactly should this problem be tackled?

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  • Array loading with doubles in C

    - by user2892120
    I am trying to load a 3x8 array of doubles but my code keeps outputting 0.00 for all of the values. The code should be outputting the array (same as the input) under the Read#1 Read#2 Read#3 lines, with the average under average. Here is my code: #include <stdio.h> double getAvg(double num1, double num2, double num3); int main() { int numJ,month,day,year,i,j; double arr[3][8]; scanf("%d %d %d %d",&numJ,&month,&day,&year); for (i = 0; i < 8; i++) { scanf("%f %f %f",&arr[i][0], &arr[i][1], &arr[i][2]); } printf("\nJob %d Date: %d/%d/%d",numJ,month,day,year); printf("\n\nLocation Read#1 Read#2 Read#3 Average"); for (j = 0; j < 8; j++) { printf("\n %d %.2f %.2f %.2f %.2f",j+1,arr[j][0],arr[j] [1],arr[j][2],getAvg(arr[j][0],arr[j][1],arr[j][2])); } return 0; } double getAvg(double num1, double num2, double num3) { double avg = (num1 + num2 + num3) / 3; return avg; } Input example: 157932 09 01 2013 0.00 0.00 0.00 0.36 0.27 0.23 0.18 0.16 0.26 0.27 0.00 0.34 0.24 0.00 0.31 0.16 0.33 0.36 0.29 0.36 0.00 0.21 0.36 0.00

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  • Which of these design patterns is superior?

    - by durron597
    I find I tend to design class structures where several subclasses have nearly identical functionality, but one piece of it is different. So I write nearly all the code in the abstract class, and then create several subclasses to do the one different thing. Does this pattern have a name? Is this the best way for this sort of scenario? Option 1: public interface TaxCalc { String calcTaxes(); } public abstract class AbstractTaxCalc implements TaxCalc { // most constructors and fields are here public double calcTaxes(UserFinancials data) { // code double diffNumber = getNumber(data); // more code } abstract protected double getNumber(UserFinancials data); protected double initialTaxes(double grossIncome) { // code return initialNumber; } } public class SimpleTaxCalc extends AbstractCalc { protected double getNumber(UserFinancials data) { double temp = intialCalc(data.getGrossIncome()); // do other stuff return temp; } } public class FancyTaxCalc extends AbstractTaxCalc { protected double getNumber(UserFinancials data) { int temp = initialCalc(data.getGrossIncome()); // Do fancier math return temp; } } Option 2: This version is more like the Strategy pattern, and should be able to do essentially the same sorts of tasks. public class TaxCalcImpl implements TaxCalc { private final TaxMath worker; public DummyImpl(TaxMath worker) { this.worker = worker; } public double calcTaxes(UserFinancials data) { // code double analyzedDouble = initialNumber; int diffNumber = worker.getNumber(data, initialNumber); // more code } protected int initialTaxes(double grossIncome) { // code return initialNumber; } } public interface TaxMath { double getNumber(UserFinancials data, double initial); } Then I could do: TaxCalc dum = new TaxCalcImpl(new TaxMath() { @Override public double getNumber(UserFinancials data, double initial) { double temp = data.getGrossIncome(); // do math return temp; }); And I could make specific implementations of TaxMath for things I use a lot, or I could make a stateless singleton for certain kinds of workers I use a lot. So the question I'm asking is: Which of these patterns is superior, when, and why? Or, alternately, is there an even better third option?

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  • runtime error: invalid memory address or nil pointer dereference

    - by Klink
    I want to learn OpenGL 3.0 with golang. But when i try to compile some code, i get many errors. package main import ( "os" //"errors" "fmt" //gl "github.com/chsc/gogl/gl33" //"github.com/jteeuwen/glfw" "github.com/go-gl/gl" "github.com/go-gl/glfw" "runtime" "time" ) var ( width int = 640 height int = 480 ) var ( points = []float32{0.0, 0.8, -0.8, -0.8, 0.8, -0.8} ) func initScene() { gl.Init() gl.ClearColor(0.0, 0.5, 1.0, 1.0) gl.Enable(gl.CULL_FACE) gl.Viewport(0, 0, 800, 600) } func glfwInitWindowContext() { if err := glfw.Init(); err != nil { fmt.Fprintf(os.Stderr, "glfw_Init: %s\n", err) glfw.Terminate() } glfw.OpenWindowHint(glfw.FsaaSamples, 1) glfw.OpenWindowHint(glfw.WindowNoResize, 1) if err := glfw.OpenWindow(width, height, 0, 0, 0, 0, 32, 0, glfw.Windowed); err != nil { fmt.Fprintf(os.Stderr, "glfw_Window: %s\n", err) glfw.CloseWindow() } glfw.SetSwapInterval(1) glfw.SetWindowTitle("Title") } func drawScene() { for glfw.WindowParam(glfw.Opened) == 1 { gl.Clear(gl.COLOR_BUFFER_BIT) vertexShaderSrc := `#version 120 attribute vec2 coord2d; void main(void) { gl_Position = vec4(coord2d, 0.0, 1.0); }` vertexShader := gl.CreateShader(gl.VERTEX_SHADER) vertexShader.Source(vertexShaderSrc) vertexShader.Compile() fragmentShaderSrc := `#version 120 void main(void) { gl_FragColor[0] = 0.0; gl_FragColor[1] = 0.0; gl_FragColor[2] = 1.0; }` fragmentShader := gl.CreateShader(gl.FRAGMENT_SHADER) fragmentShader.Source(fragmentShaderSrc) fragmentShader.Compile() program := gl.CreateProgram() program.AttachShader(vertexShader) program.AttachShader(fragmentShader) program.Link() attribute_coord2d := program.GetAttribLocation("coord2d") program.Use() //attribute_coord2d.AttribPointer(size, typ, normalized, stride, pointer) attribute_coord2d.EnableArray() attribute_coord2d.AttribPointer(0, 3, false, 0, &(points[0])) //gl.DrawArrays(gl.TRIANGLES, 0, len(points)) gl.DrawArrays(gl.TRIANGLES, 0, 3) glfw.SwapBuffers() inputHandler() time.Sleep(100 * time.Millisecond) } } func inputHandler() { glfw.Enable(glfw.StickyKeys) if glfw.Key(glfw.KeyEsc) == glfw.KeyPress { //gl.DeleteBuffers(2, &uiVBO[0]) glfw.Terminate() } if glfw.Key(glfw.KeyF2) == glfw.KeyPress { glfw.SetWindowTitle("Title2") fmt.Println("Changed to 'Title2'") fmt.Println(len(points)) } if glfw.Key(glfw.KeyF1) == glfw.KeyPress { glfw.SetWindowTitle("Title1") fmt.Println("Changed to 'Title1'") } } func main() { runtime.LockOSThread() glfwInitWindowContext() initScene() drawScene() } And after that: panic: runtime error: invalid memory address or nil pointer dereference [signal 0xb code=0x1 addr=0x0 pc=0x41bc6f74] goroutine 1 [syscall]: github.com/go-gl/gl._Cfunc_glDrawArrays(0x4, 0x7f8500000003) /tmp/go-build463568685/github.com/go-gl/gl/_obj/_cgo_defun.c:610 +0x2f github.com/go-gl/gl.DrawArrays(0x4, 0x3, 0x0, 0x45bd70) /tmp/go-build463568685/github.com/go-gl/gl/_obj/gl.cgo1.go:1922 +0x33 main.drawScene() /home/klink/Dev/Go/gogl/gopher/exper.go:85 +0x1e6 main.main() /home/klink/Dev/Go/gogl/gopher/exper.go:116 +0x27 goroutine 2 [syscall]: created by runtime.main /build/buildd/golang-1/src/pkg/runtime/proc.c:221 exit status 2

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  • mouse pointer doesn't move

    - by Alessandro Cosentino
    From one week ago, I am experiencing this issue with a USB mouse on Kubuntu 12.04: the mouse pointer doesn't move unless I hit a click on the left button. After the click, it moves regularly, but as soon as I stop it, it needs another click to reactivate. The weird thing is that the same mouse behaves normally on my desktop computer, which has the same linux distribution with the same updates. Update: I realized that on my laptop this happens only when the machine runs on battery.

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  • how do I set up a double domain?

    - by kdavis8
    I would like to set up a server similar to Google's. Their domain acts like a double domain, like you can use these URLS, "play.Google.com" or "apps.Google.com", to go to different sites.. For example, my domain would now be "my_domain.com" but i would like another one to be "domain2.my_domain.com". My question is,what is this officially called and how do i set it up? I'm not sure if you need two servers or just 1;

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  • Launcher Disappears, Mouse Pointer Stops Moving

    - by Zachary Rogers
    Quite frequently, when using Ubuntu 12.04 I will have a problem where the launcher disappears and at the same time the mouse cursor will appear to stop moving. However I can actually click on things on other parts of the screen and the pointer will change shape appropriate for what it's actually pointing at. I can left click on things and a menu will appear as normal. I do not have the launcher set to automatically disappear.

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  • Must double-tap Windows key to open Dash

    - by Bart van Heukelom
    I'm experiencing some strange behaviour of the Unity Dash and the Windows/Super keyboard key. As far as I know, normal behaviour is: Tap: Open Dash Hold: Show keyboard shortcut overlay However, the behaviour I'm experiencing is: Tap: Show keyboard shortcut overlay (after a short delay) Double Tap: Open Dash Hold: Show keyboard shortcut overlay What could cause this, and how do I fix it? I'm on a fresh 12.10 (Quantal) installation.

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  • Opera double ses téléchargements en Europe depuis l'arrivée du "Ballot Screen" sur Windows : réelle

    Opera double ses téléchargements En Europe depuis l'arrivée du "Ballot Screen" sur Windows : réelle envolée ou effet passager ? Opera Software, l'éditeur du navigateur Norvégien, était à l'origine de la procédure européenne pour imposer le ballot-screen à Microsoft. Et c'est son produit, Opera qui semble bien tirer les bénéfices de cet écran de choix du navigateur par défaut à installer lors du premier démarrage de Windows. En Europe, depuis l'arrivée du ballot-screen, Opera aurait connu une pr...

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  • Avoid double compression of resources

    - by user1095108
    I am using .pngs for my textures and am using a virtual file system in a .zip file for my game project. This means my textures are compressed and decompressed twice. What are the solutions to this double compression problem? One solution I've heard about is to use .tgas for textures, but it seems ages ago, since I've heard that. Another solution is to implement decompression on the GPU and, since that is fast, forget about the overhead.

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  • Single quotes vs double quotes

    - by Eric Hydrick
    I just started a job where I'm writing Python after coming from a Java background, and I'm noticing that other developers tend to quote strings using single quotes ('') instead of double quotes (""). For example: line1 = 'This is how strings typically look.' line2 = "Not like this." Is there a particular reason for this other than personal preference? Is this the proper way to be quoting strings?

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  • Double Buffering in Panda3D (C++)

    - by jsvcycling
    How would I go about using Double Buffering (to create a loading screen) in Panda3D using C++? I've searched Google and found some forums that talk about the concept of swapping buffers, but I haven't seen any that show any type of source code (specifically Panda3D/C++). I'd like to try and stay away from using pure OpenGL code and work it through Panda3D, but if I have no other choice, then I'll have to go with OpenGL coding.

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  • xfce4 - 'Run Program' dialogue box does not appear when double clicking script

    - by Ron Paulfan
    Ubuntu 12.04 Xfce4 On my previous Ubuntu distro, when I double clicked scripts I got a little dialogue window that asked me if I wanted to run the script as a program or run it in terminal. Similar to this window: Since upgrading, I have never seen that window. I have ensured that the option to 'Allow executing as a program is enabled' and the script works if I run it through terminal. I simply just don't get the prompt. Any ideas?

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  • Normal Redundancy (Double Mirroring) Option Available

    - by TammyBednar
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Calibri","sans-serif";} The Oracle Database Appliance 2.4 Patch was released last week and provides you an option of ASM normal redundancy (double mirroring) during the initial deployment of the Database Appliance. The default deployment of the Oracle Database Appliance is high redundancy for the +DATA and +RECO disk groups. While there is 12TB of raw shared storage available, the Database Backup Location and Disk Group Redundancy govern how much usable storage is presented after the initial deployment is completed. The Database Backup Location options are Local or External. When the Local Backup Option is selected, this means that 60% of the available shared storage will be allocated for the Fast Recovery Area that contains database backups and archive logs. The External Backup Option will allocate 20% of the available shared storage to the Fast Recovery Area. So, let’s look at an example of High Redundancy and External Backups. Disk Group Redundancy – High --> Triple Mirroring to provide ~4TB of available storage Database Backup Location – External --> 20% of available shared storage allocated to +RECO +DATA = 3.2TB of usable storage, +RECO = 0.8TB of usable storage What about Normal Redundancy with External Backups? Disk Group Redundancy – Normal --> Double Mirroring to provide ~6TB of available storage Database Backup Location – External --> 20% of available shared storage allocated to +RECO +DATA = 4.8TB of usable storage, +RECO = 1.2TB of usable storage As a best practice, we would recommend using Normal Redundancy for your test and/or development Oracle Database Appliances and High Redundancy for production.

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  • LOB Pointer Indexing Proposal

    - by jchang
    My observations are that IO to lob pages (and row overflow pages as well?) is restricted to synchronous IO, which can result in serious problems when these reside on disk drive storage. Even if the storage system is comprised of hundreds of HDDs, the realizable IO performance to lob pages is that of a single disk, with some improvement in parallel execution plans. The reason for this appears to be that each thread must work its way through a page to find the lob pointer information, and then generates...(read more)

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