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  • How Do I insert Data in a table From the Model MVC?

    - by user54197
    I have data coming into my Model, how do I setup to insert the data in a table? public string Name { get; set; } public string Address { get; set; } public string City { get; set; } public string State { get; set; } public string Zip { get; set; } public Info() { using (SqlConnection connect = new SqlConnection(connections)) { string query = "Insert Into Personnel_Data (Name, StreetAddress, City, State, Zip, HomePhone, WorkPhone)" + "Values('" + Name + "','" + Address + "','" + City + "','" + State + "','" + Zip + "','" + ContactHPhone + "','" + ContactWPhone + "')"; SqlCommand command = new SqlCommand(query, connect); connect.Open(); command.ExecuteNonQuery(); } } The Name, Address, City, and so on is null when the query is being run. How do I set this up?

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  • When saving to a model, created and modified aren't automatically populated by CakePHP. Using SQL Se

    - by bakerjr
    Hi when saving to a model, my created and modified fields aren't automatically populated by CakePHP. It was automatically populated when I was using MySQL but now it isn't. I'm not using NOW() back when I was still using MySQL. Why is it? Also when a field's value is not set 'NULL' (with quotes) is inserted causing errors because SQL Server says I can't insert a string to a field of type smallint/date etc. How do I fix this? Thanks in advance!

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  • Building a wiki like data model in rails question.

    - by lillq
    I have a data model in which I would like to have an item that has a description that can be edited. I would like to also keep track of all edits to the item. I am running into issues with my current strategy, which is: class Item < ActiveRecord::Base has_one :current_edit, :class_name => "Edit", :foreign_key => "current_edit_id" has_many :edits end class Edit < ActiveRecord::Base belongs_to :item end Can the Item have multiple associations to the same class like this? I was thinking that I should switch to keeping track of the edit version in the Edit object and then just sorting the has_many relationship base on this version.

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  • Ruby on Rails: Simple way to select all records of a nested model?

    - by Josh Pinter
    Just curious, I spent an embarrassing amount of time trying to get an array of all the records in a nested model. I just want to make sure there is not a better way. Here is the setup: I have three models that are nested under each other (Facilities Tags Inspections), producing code like this for routes.rb: map.resources :facilities do |facilities| facilities.resources :tags, :has_many => :inspections end I wanted to get all of the inspections for a facility and here is what my code ended up being: def facility_inspections @facility = Facility.find(params[:facility_id]) @inspections = [] @facility.tags.each do |tag| tag.inspections.each do |inspection| @inspections << inspection end end end It works but is this the best way to do this - I think it's cumbersome. Thanks in advance. Josh

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  • Ruby on Rails: How best to escape a string in a model?

    - by williamjones
    I want my application to sanitize html on input rather than on display, so that the fields saved into the database are sanitized. I've been doing this with strip_tags, and it was working great. However, this has the downside that it means the user can't input anything that's bracketed with < and . How can I tell Rails in the model to securely escape tags before saving them to the database? I'd like to not have to call h on the sanitized fields again before using them in the views.

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  • Does retrieving an object from Doctrine2 cause __construct() of the model class to run?

    - by jiewmeng
    When I retrieve an object say by $em->find('Application\Models\User', 1); or other methods like DQL, findBy*() cause the __construct() of the model class to run? I am having a problem where I set variables there like reference to EntityManager and I find that its not set. I tried putting a die() in __construct() and it doesn't halt the application. Can I say that if I want to set other properties/fields like EntityManager $em I have to do it some other way? Perhaps something like protected function getEm() { if (!isset($this->em)) { $this->em = \Zend_Registry::get('em'); } return $this->em; }

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  • Is there any reason why someone would want to create an Core Data model programmatically?

    - by mystify
    I wonder in which cases it would be good to make an NSManagedObjectModel completely programmatically, with NSEntityDescription instances and all this stuff. I'm that kind of person who prefers to code programmatically, rejecting Interface Builder. But when it comes to Core Data, I have a hard time figuring out why I should kill my time NOT using the nice Xcode Data Modeler tool. And since data models are stuck to a given state (except when you want to do some ugly migration operations where thinks probably go wrong and users get mad, really mad), I see no big sense in a data model that's made programmatically for the purpose of changing it all the time. Did I miss something?

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  • How do I construct a 3D model of a room from 2 stereo cameras? What is the determining factor to an

    - by yasumi
    Currently, I have extracted depth points to construct a 3D model from 2 stereo cameras. The methods I have used are openCV graphCut method and a software from http://sourceforge.net/projects/reconststereo/. However, the generated 3D models are not very accurate, which leads me to question: 1) What is the problem with pixel-based method? 2) Should I change my pixel-based method to feature-based or object-recognition-based method? Is there a best method? 3) Are there any other ways to do such reconstruction? Additionally, the depth extracted comes only from 2 images. What if I am turning the camera 360 degrees to obtain a video? Looking forward to suggestion on how to combine this depth information. Thank you very much :)

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  • Model View Presenter plus ASP.NET Web Service; where does the asmx live?

    - by Dirk
    I've been slowly transitioning from a traditional web forms architecture to the MVP pattern (Passive View). So far, it's been fairly easy to implement b/c the views I've dealt with have all employed a classic PostBack model. However, I've come across my first view that will refresh portions of itself via web services. I can't grok where the web service should live (Presenter I think) or how to expose that asmx end point to my View while still maintaining the clean separation of concerns/testability that MVP affords me. I've searched far and wide for some examples on how this might be implemented and have come up with nothing. Please help!

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  • How do I create a collection_select in the View of a model that belongs_to another?

    - by Angela
    In the _form for creating a new Contact, I want to be able to create a drop-down which allows the User to select the Campaign the Contact will belong to. In the controller, I created a collection called @campaigns. And I tried to use the following but not getting it to work: <p> <%= f.label :campaign_id %><br /> <%= f.collection_select(:contact, :campaign_id, @campaigns, :id, :name) %> </p> Basically, I want to display the available :name of the campaigns, and then submit the campaign_id associated with the selected campaign to the Contact model when it gets saved.

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  • Is there an difference between transient properties defined in the data model, or in the custom subc

    - by mystify
    I was reading that setting the value of a transient property always results in marking the managed object as "dirty". However, what I don't get is this: If I make a subclass of NSManagedObject and use some extra properties which I don't need to be persistet, how does Core Data know about them and how can it mark the object as dirty when I access these? Again, they're not defined in the data model, so Core Data has no really good hint that they are there. Or does Core Data use some kind of introspection to analyze my custom class and figure out what properties I have in there?

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  • How do I obtain an HtmlHelper<TModel> instance for a model in ASP.NET MVC?

    - by DanM
    Let's say I have an Index view. The model I pass in is actually a collection of models, so the Html property is of type HtmlHelper<List<MyModel>>. If I want to call extension methods (e.g., Display() or DisplayFor() on the individual items in the list, however, I think I need to obtain an HtmlHelper<MyModel>. But how? I tried using the HtmlHelper<TModel> constructor, which looks like this: HtmlHelper<TModel>(ViewContext, IViewDataContainer) But I'm not having any luck with that. I don't know how to obtain the IViewDataContainer for the item, and the documentation on these things is very sparse. A lot of magic apparently happens when I do... return View(List<MyModel>); ...in my controller. How do I recreate that magic on individual items in a list/collection?

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  • How can I use edit_in_place on three different models from a View for a model those three belong_to?

    - by Angela
    I have a model called Campaign. In the controller, I do the following to list, in order, the three Models that belong_to a Campaign: <% @campaign_events = campaign_events %> <% @campaign_events.each do |campaign_event| %> <% model_name = campaign_event.class.name.tableize.singularize %> <p> <%= link_to campaign_event.title, send("#{model_name}_path", campaign_event) %> <span class='model_name'>(<%= model_name.capitalize %>)</span> <%= campaign_event.days %> Days </p> <% end %> campaign_event is a campaign_helper defined as: module CampaignsHelper def campaign_events return (@campaign.calls + @campaign.emails + @campaign.letters).sort{|a,b| a.days <=> b.days} end end I want to be able to click on the numerical value for Days when looking at the view/campaign/show and edit the value for :days (in this case, displayed as campaign_event.days

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  • How do I put logic in a View a scope or method in a Model?

    - by Angela
    I have the following in the view: <% unless contact_email.statuses.empty?%> (<%= contact_email.statuses.find(:last).status%>) <% end %> contact_email is an instance of a specific model. Could I do something like this? class ContactEmail < ActiveRecord::Base attr_accessible :contact_id, :email_id, :status, :subject, :body, :date_created, :date_sent def status unless contact_email.statuses.empty? contact_email.statuses.find(:last).status end end end is there a better way to do this? is there a way to use the || operator for a default if empty? Basically, I would like to be able to do the following in the View: <%= contact_email.status = IF there is a value, then display it, if not, show nothing.

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  • How can I use edit_in_place in the show of a different model in Rails?

    - by Angela
    I have a model Campaign and the campaign/show goes through a loop of the Emails. Campaign has_many Emails. <h2>Emails to Send Today</h2> <% for email in @campaign.emails %> <p><strong>Email: </strong><%= link_to email.title, email_path(email) %> sent after <%= distance_of_time_in_words(email.days.days) %></p> <% end %> I would like to be able to edit in place the subject and/or the email.days value from the Campaign/show page. How do I do that? (Added complexity, these are clickable links).

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  • Rails show view of one model with form for adding one child - nested attributes vs seperate controll

    - by SWR
    I have a basic two tiered model structure: Articles - Comments with one Article having many comments. What is the best way to add a "Add a comment" form to the bottom of the Articles show page? nested_attributes is overkill as I don't want to be able to edit all of the comments on the page, just to add one more. Is the best way even with Rails 2.3 still to make a separate controller and embed a form_for pointing to the other controller into the Articles show view? If so, how do I get validation errors to return to the article display page? I don't want to make a separate comment page/view... thanks

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  • How should nested components interact with model in a GUI application?

    - by fig-gnuton
    Broad design/architecture question. If you have nested components in a GUI, what's the most common way for those components to interact with data? For example, let's say a component receives a click on one of its buttons to save data. Should the save request be delegated up that component's ancestors, with the uppermost ancestor ultimately passing the request to a controller? Or are models/datastores in a GUI application typically singletons, so that a component at any level of a hierarchy can directly get/set data? Or is a controller injected as a dependency down the hierarchy of components, so that any given component is only one intermediary away from the datastore/model?

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  • Maintaining shared service in ASP.NET MVC Application

    - by kazimanzurrashid
    Depending on the application sometimes we have to maintain some shared service throughout our application. Let’s say you are developing a multi-blog supported blog engine where both the controller and view must know the currently visiting blog, it’s setting , user information and url generation service. In this post, I will show you how you can handle this kind of case in most convenient way. First, let see the most basic way, we can create our PostController in the following way: public class PostController : Controller { public PostController(dependencies...) { } public ActionResult Index(string blogName, int? page) { BlogInfo blog = blogSerivce.FindByName(blogName); if (blog == null) { return new NotFoundResult(); } IEnumerable<PostInfo> posts = postService.FindPublished(blog.Id, PagingCalculator.StartIndex(page, blog.PostPerPage), blog.PostPerPage); int count = postService.GetPublishedCount(blog.Id); UserInfo user = null; if (HttpContext.User.Identity.IsAuthenticated) { user = userService.FindByName(HttpContext.User.Identity.Name); } return View(new IndexViewModel(urlResolver, user, blog, posts, count, page)); } public ActionResult Archive(string blogName, int? page, ArchiveDate archiveDate) { BlogInfo blog = blogSerivce.FindByName(blogName); if (blog == null) { return new NotFoundResult(); } IEnumerable<PostInfo> posts = postService.FindArchived(blog.Id, archiveDate, PagingCalculator.StartIndex(page, blog.PostPerPage), blog.PostPerPage); int count = postService.GetArchivedCount(blog.Id, archiveDate); UserInfo user = null; if (HttpContext.User.Identity.IsAuthenticated) { user = userService.FindByName(HttpContext.User.Identity.Name); } return View(new ArchiveViewModel(urlResolver, user, blog, posts, count, page, achiveDate)); } public ActionResult Tag(string blogName, string tagSlug, int? page) { BlogInfo blog = blogSerivce.FindByName(blogName); if (blog == null) { return new NotFoundResult(); } TagInfo tag = tagService.FindBySlug(blog.Id, tagSlug); if (tag == null) { return new NotFoundResult(); } IEnumerable<PostInfo> posts = postService.FindPublishedByTag(blog.Id, tag.Id, PagingCalculator.StartIndex(page, blog.PostPerPage), blog.PostPerPage); int count = postService.GetPublishedCountByTag(tag.Id); UserInfo user = null; if (HttpContext.User.Identity.IsAuthenticated) { user = userService.FindByName(HttpContext.User.Identity.Name); } return View(new TagViewModel(urlResolver, user, blog, posts, count, page, tag)); } } As you can see the above code heavily depends upon the current blog and the blog retrieval code is duplicated in all of the action methods, once the blog is retrieved the same blog is passed in the view model. Other than the blog the view also needs the current user and url resolver to render it properly. One way to remove the duplicate blog retrieval code is to create a custom model binder which converts the blog from a blog name and use the blog a parameter in the action methods instead of the string blog name, but it only helps the first half in the above scenario, the action methods still have to pass the blog, user and url resolver etc in the view model. Now lets try to improve the the above code, first lets create a new class which would contain the shared services, lets name it as BlogContext: public class BlogContext { public BlogInfo Blog { get; set; } public UserInfo User { get; set; } public IUrlResolver UrlResolver { get; set; } } Next, we will create an interface, IContextAwareService: public interface IContextAwareService { BlogContext Context { get; set; } } The idea is, whoever needs these shared services needs to implement this interface, in our case both the controller and the view model, now we will create an action filter which will be responsible for populating the context: public class PopulateBlogContextAttribute : FilterAttribute, IActionFilter { private static string blogNameRouteParameter = "blogName"; private readonly IBlogService blogService; private readonly IUserService userService; private readonly BlogContext context; public PopulateBlogContextAttribute(IBlogService blogService, IUserService userService, IUrlResolver urlResolver) { Invariant.IsNotNull(blogService, "blogService"); Invariant.IsNotNull(userService, "userService"); Invariant.IsNotNull(urlResolver, "urlResolver"); this.blogService = blogService; this.userService = userService; context = new BlogContext { UrlResolver = urlResolver }; } public static string BlogNameRouteParameter { [DebuggerStepThrough] get { return blogNameRouteParameter; } [DebuggerStepThrough] set { blogNameRouteParameter = value; } } public void OnActionExecuting(ActionExecutingContext filterContext) { string blogName = (string) filterContext.Controller.ValueProvider.GetValue(BlogNameRouteParameter).ConvertTo(typeof(string), Culture.Current); if (!string.IsNullOrWhiteSpace(blogName)) { context.Blog = blogService.FindByName(blogName); } if (context.Blog == null) { filterContext.Result = new NotFoundResult(); return; } if (filterContext.HttpContext.User.Identity.IsAuthenticated) { context.User = userService.FindByName(filterContext.HttpContext.User.Identity.Name); } IContextAwareService controller = filterContext.Controller as IContextAwareService; if (controller != null) { controller.Context = context; } } public void OnActionExecuted(ActionExecutedContext filterContext) { Invariant.IsNotNull(filterContext, "filterContext"); if ((filterContext.Exception == null) || filterContext.ExceptionHandled) { IContextAwareService model = filterContext.Controller.ViewData.Model as IContextAwareService; if (model != null) { model.Context = context; } } } } As you can see we are populating the context in the OnActionExecuting, which executes just before the controllers action methods executes, so by the time our action methods executes the context is already populated, next we are are assigning the same context in the view model in OnActionExecuted method which executes just after we set the  model and return the view in our action methods. Now, lets change the view models so that it implements this interface: public class IndexViewModel : IContextAwareService { // More Codes } public class ArchiveViewModel : IContextAwareService { // More Codes } public class TagViewModel : IContextAwareService { // More Codes } and the controller: public class PostController : Controller, IContextAwareService { public PostController(dependencies...) { } public BlogContext Context { get; set; } public ActionResult Index(int? page) { IEnumerable<PostInfo> posts = postService.FindPublished(Context.Blog.Id, PagingCalculator.StartIndex(page, Context.Blog.PostPerPage), Context.Blog.PostPerPage); int count = postService.GetPublishedCount(Context.Blog.Id); return View(new IndexViewModel(posts, count, page)); } public ActionResult Archive(int? page, ArchiveDate archiveDate) { IEnumerable<PostInfo> posts = postService.FindArchived(Context.Blog.Id, archiveDate, PagingCalculator.StartIndex(page, Context.Blog.PostPerPage), Context.Blog.PostPerPage); int count = postService.GetArchivedCount(Context.Blog.Id, archiveDate); return View(new ArchiveViewModel(posts, count, page, achiveDate)); } public ActionResult Tag(string blogName, string tagSlug, int? page) { TagInfo tag = tagService.FindBySlug(Context.Blog.Id, tagSlug); if (tag == null) { return new NotFoundResult(); } IEnumerable<PostInfo> posts = postService.FindPublishedByTag(Context.Blog.Id, tag.Id, PagingCalculator.StartIndex(page, Context.Blog.PostPerPage), Context.Blog.PostPerPage); int count = postService.GetPublishedCountByTag(tag.Id); return View(new TagViewModel(posts, count, page, tag)); } } Now, the last thing where we have to glue everything, I will be using the AspNetMvcExtensibility to register the action filter (as there is no better way to inject the dependencies in action filters). public class RegisterFilters : RegisterFiltersBase { private static readonly Type controllerType = typeof(Controller); private static readonly Type contextAwareType = typeof(IContextAwareService); protected override void Register(IFilterRegistry registry) { TypeCatalog controllers = new TypeCatalogBuilder() .Add(GetType().Assembly) .Include(type => controllerType.IsAssignableFrom(type) && contextAwareType.IsAssignableFrom(type)); registry.Register<PopulateBlogContextAttribute>(controllers); } } Thoughts and Comments?

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  • Getting MySQL work with Entity Framework 4.0

    - by DigiMortal
    Does MySQL work with Entity Framework 4.0? The answer is: yes, it works! I just put up one experimental project to play with MySQL and Entity Framework 4.0 and in this posting I will show you how to get MySQL data to EF. Also I will give some suggestions how to deploy your applications to hosting and cloud environments. MySQL stuff As you may guess you need MySQL running somewhere. I have MySQL installed to my development machine so I can also develop stuff when I’m offline. The other thing you need is MySQL Connector for .NET Framework. Currently there is available development version of MySQL Connector/NET 6.3.5 that supports Visual Studio 2010. Before you start download MySQL and Connector/NET: MySQL Community Server Connector/NET 6.3.5 If you are not big fan of phpMyAdmin then you can try out free desktop client for MySQL – HeidiSQL. I am using it and I am really happy with this program. NB! If you just put up MySQL then create also database with couple of table there. To use all features of Entity Framework 4.0 I suggest you to use InnoDB or other engine that has support for foreign keys. Connecting MySQL to Entity Framework 4.0 Now create simple console project using Visual Studio 2010 and go through the following steps. 1. Add new ADO.NET Entity Data Model to your project. For model insert the name that is informative and that you are able later recognize. Now you can choose how you want to create your model. Select “Generate from database” and click OK. 2. Set up database connection Change data connection and select MySQL Database as data source. You may also need to set provider – there is only one choice. Select it if data provider combo shows empty value. Click OK and insert connection information you are asked about. Don’t forget to click test connection button to see if your connection data is okay. If everything works then click OK. 3. Insert context name Now you should see the following dialog. Insert your data model name for application configuration file and click OK. Click next button. 4. Select tables for model Now you can select tables and views your classes are based on. I have small database with events data. Uncheck the checkbox “Include foreign key columns in the model” – it is damn annoying to get them away from model later. Also insert informative and easy to remember name for your model. Click finish button. 5. Define your classes Now it’s time to define your classes. Here you can see what Entity Framework generated for you. Relations were detected automatically – that’s why we needed foreign keys. The names of classes and their members are not nice yet. After some modifications my class model looks like on the following diagram. Note that I removed attendees navigation property from person class. Now my classes look nice and they follow conventions I am using when naming classes and their members. NB! Don’t forget to see properties of classes (properties windows) and modify their set names if set names contain numbers (I changed set name for Entity from Entity1 to Entities). 6. Let’s test! Now let’s write simple testing program to see if MySQL data runs through Entity Framework 4.0 as expected. My program looks for events where I attended. using(var context = new MySqlEntities()) {     var myEvents = from e in context.Events                     from a in e.Attendees                     where a.Person.FirstName == "Gunnar" &&                             a.Person.LastName == "Peipman"                     select e;       Console.WriteLine("My events: ");       foreach(var e in myEvents)     {         Console.WriteLine(e.Title);     } }   Console.ReadKey(); And when I run it I get the result shown on screenshot on right. I checked out from database and these results are correct. At first run connector seems to work slow but this is only the effect of first run. As connector is loaded to memory by Entity Framework it works fast from this point on. Now let’s see what we have to do to get our program work in hosting and cloud environments where MySQL connector is not installed. Deploying application to hosting and cloud environments If your hosting or cloud environment has no MySQL connector installed you have to provide MySQL connector assemblies with your project. Add the following assemblies to your project’s bin folder and include them to your project (otherwise they are not packaged by WebDeploy and Azure tools): MySQL.Data MySQL.Data.Entity MySQL.Web You can also add references to these assemblies and mark references as local so these assemblies are copied to binary folder of your application. If you have references to these assemblies then you don’t have to include them to your project from bin folder. Also add the following block to your application configuration file. <?xml version="1.0" encoding="utf-8"?> <configuration> ...   <system.data>     <DbProviderFactories>         <add              name=”MySQL Data Provider”              invariant=”MySql.Data.MySqlClient”              description=”.Net Framework Data Provider for MySQL”              type=”MySql.Data.MySqlClient.MySqlClientFactory, MySql.Data,                   Version=6.2.0.0, Culture=neutral,                   PublicKeyToken=c5687fc88969c44d”          />     </DbProviderFactories>   </system.data> ... </configuration> Conclusion It was not hard to get MySQL connector installed and MySQL connected to Entity Framework 4.0. To use full power of Entity Framework we used InnoDB engine because it supports foreign keys. It was also easy to query our model. To get our project online we needed some easy modifications to our project and configuration files.

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  • Entity Association Mapping with Code First Part 1 : Mapping Complex Types

    - by mortezam
    Last week the CTP5 build of the new Entity Framework Code First has been released by data team at Microsoft. Entity Framework Code-First provides a pretty powerful code-centric way to work with the databases. When it comes to associations, it brings ultimate flexibility. I’m a big fan of the EF Code First approach and am planning to explain association mapping with code first in a series of blog posts and this one is dedicated to Complex Types. If you are new to Code First approach, you can find a great walkthrough here. In order to build a solid foundation for our discussion, we will start by learning about some of the core concepts around the relationship mapping.   What is Mapping?Mapping is the act of determining how objects and their relationships are persisted in permanent data storage, in our case, relational databases. What is Relationship mapping?A mapping that describes how to persist a relationship (association, aggregation, or composition) between two or more objects. Types of RelationshipsThere are two categories of object relationships that we need to be concerned with when mapping associations. The first category is based on multiplicity and it includes three types: One-to-one relationships: This is a relationship where the maximums of each of its multiplicities is one. One-to-many relationships: Also known as a many-to-one relationship, this occurs when the maximum of one multiplicity is one and the other is greater than one. Many-to-many relationships: This is a relationship where the maximum of both multiplicities is greater than one. The second category is based on directionality and it contains two types: Uni-directional relationships: when an object knows about the object(s) it is related to but the other object(s) do not know of the original object. To put this in EF terminology, when a navigation property exists only on one of the association ends and not on the both. Bi-directional relationships: When the objects on both end of the relationship know of each other (i.e. a navigation property defined on both ends). How Object Relationships Are Implemented in POCO domain models?When the multiplicity is one (e.g. 0..1 or 1) the relationship is implemented by defining a navigation property that reference the other object (e.g. an Address property on User class). When the multiplicity is many (e.g. 0..*, 1..*) the relationship is implemented via an ICollection of the type of other object. How Relational Database Relationships Are Implemented? Relationships in relational databases are maintained through the use of Foreign Keys. A foreign key is a data attribute(s) that appears in one table and must be the primary key or other candidate key in another table. With a one-to-one relationship the foreign key needs to be implemented by one of the tables. To implement a one-to-many relationship we implement a foreign key from the “one table” to the “many table”. We could also choose to implement a one-to-many relationship via an associative table (aka Join table), effectively making it a many-to-many relationship. Introducing the ModelNow, let's review the model that we are going to use in order to implement Complex Type with Code First. It's a simple object model which consist of two classes: User and Address. Each user could have one billing address. The Address information of a User is modeled as a separate class as you can see in the UML model below: In object-modeling terms, this association is a kind of aggregation—a part-of relationship. Aggregation is a strong form of association; it has some additional semantics with regard to the lifecycle of objects. In this case, we have an even stronger form, composition, where the lifecycle of the part is fully dependent upon the lifecycle of the whole. Fine-grained domain models The motivation behind this design was to achieve Fine-grained domain models. In crude terms, fine-grained means “more classes than tables”. For example, a user may have both a billing address and a home address. In the database, you may have a single User table with the columns BillingStreet, BillingCity, and BillingPostalCode along with HomeStreet, HomeCity, and HomePostalCode. There are good reasons to use this somewhat denormalized relational model (performance, for one). In our object model, we can use the same approach, representing the two addresses as six string-valued properties of the User class. But it’s much better to model this using an Address class, where User has the BillingAddress and HomeAddress properties. This object model achieves improved cohesion and greater code reuse and is more understandable. Complex Types: Splitting a Table Across Multiple Types Back to our model, there is no difference between this composition and other weaker styles of association when it comes to the actual C# implementation. But in the context of ORM, there is a big difference: A composed class is often a candidate Complex Type. But C# has no concept of composition—a class or property can’t be marked as a composition. The only difference is the object identifier: a complex type has no individual identity (i.e. no AddressId defined on Address class) which make sense because when it comes to the database everything is going to be saved into one single table. How to implement a Complex Types with Code First Code First has a concept of Complex Type Discovery that works based on a set of Conventions. The convention is that if Code First discovers a class where a primary key cannot be inferred, and no primary key is registered through Data Annotations or the fluent API, then the type will be automatically registered as a complex type. Complex type detection also requires that the type does not have properties that reference entity types (i.e. all the properties must be scalar types) and is not referenced from a collection property on another type. Here is the implementation: public class User{    public int UserId { get; set; }    public string FirstName { get; set; }    public string LastName { get; set; }    public string Username { get; set; }    public Address Address { get; set; }} public class Address {     public string Street { get; set; }     public string City { get; set; }            public string PostalCode { get; set; }        }public class EntityMappingContext : DbContext {     public DbSet<User> Users { get; set; }        } With code first, this is all of the code we need to write to create a complex type, we do not need to configure any additional database schema mapping information through Data Annotations or the fluent API. Database SchemaThe mapping result for this object model is as follows: Limitations of this mappingThere are two important limitations to classes mapped as Complex Types: Shared references is not possible: The Address Complex Type doesn’t have its own database identity (primary key) and so can’t be referred to by any object other than the containing instance of User (e.g. a Shipping class that also needs to reference the same User Address). No elegant way to represent a null reference There is no elegant way to represent a null reference to an Address. When reading from database, EF Code First always initialize Address object even if values in all mapped columns of the complex type are null. This means that if you store a complex type object with all null property values, EF Code First returns a initialized complex type when the owning entity object is retrieved from the database. SummaryIn this post we learned about fine-grained domain models which complex type is just one example of it. Fine-grained is fully supported by EF Code First and is known as the most important requirement for a rich domain model. Complex type is usually the simplest way to represent one-to-one relationships and because the lifecycle is almost always dependent in such a case, it’s either an aggregation or a composition in UML. In the next posts we will revisit the same domain model and will learn about other ways to map a one-to-one association that does not have the limitations of the complex types. References ADO.NET team blog Mapping Objects to Relational Databases Java Persistence with Hibernate

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  • Reuse security code between WCF and MVC.NET

    - by mrjoltcola
    First the background: I jumped into MVC.NET from the Java MVC world, so my implementation below is possibly cheating, I don't know. I avoided fooling with a custom membership provider and I just implemented the base code needed to authenticate and load roles in my LogOn action. Typically I just need to check roles programatically, and have no use for all of the other membership features, so I didn't originally think I needed a full Membership provider. I have a successful WCF project with a custom authentication and authorization layer that I did at least write per the proper API. I implemented it with custom IPrincipal, UserNamePasswordValidator and IAuthorizationPolicy classes to load from an Oracle database. In my WCF services, I use declarative security: [PrincipalPermission(SecurityAction.Demand, Role="ADMIN")]. The question (on the ASP.NET/MCV.NET side): All my reading indicates I should implement a custom Membership/Roles provider, and use [Authorize(Roles="ADMIN")] on my controller actions. At this point, I don't have a true Membership provider, but I'm using the same User class that implements the IPrincipal interface that works with the WCF security. I plan to share common code between the WCF and ASP.NET modules. So my LogOn action is not using the FormsService (and I assume this is bad). I had commented it out, and just used my "UserService" to access the Oracle db. Note my "TODO" comment below. public ActionResult LogOn(LogOnModel model, string returnUrl) { log.Info("Login attempt by " + model.UserName); if (ModelState.IsValid) { User user = userService.findByUserName(model.UserName); // Commented original MemberShipService code, this is probably bad // if (MembershipService.ValidateUser(model.UserName, model.Password)) if (user != null && user.Authenticate(model.Password) == true) { log.Info("Login success by " + model.UserName); FormsService.SignIn(model.UserName, model.RememberMe); // TODO: Override with Custom identity / roles? user.AddRoles(userService.listRolesByUser(user)); // pull in roles from db if (!String.IsNullOrEmpty(returnUrl)) return Redirect(returnUrl); else return RedirectToAction("Index", "Home"); } else { log.Info("Login failure by " + model.UserName); ModelState.AddModelError("", "The user name or password provided is incorrect."); } } // If we got this far, something failed, redisplay form return View(model); } So can I make the above work? Can I stick the IPrincipal (User) into the CurrentContext or HttpContext? Can I integrate the custom IPrincipal I've already created without writing a full Membership/Roles Provider? I currently stick the User object into the session and access it from all MVC.NET controllers with "CurrentUser" property which grabs it from the session on demand. But this doesn't work with the [Authorize] attribute; I assume that is because it knows nothing about my custom Principal in the session, and is instead using whatever FormsService.SignIn() produces. I also found that session timeouts screw up the login redirect, the user doesn't get forwarded, instead we get a null exception accessing User from the session, and I assume it is related to my "skipping steps" to get a quick implementation. Thanks.

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  • Using Razor together with ASP.NET Web API

    - by Fredrik N
    On the blog post “If Then, If Then, If Then, MVC” I found the following code example: [HttpGet]public ActionResult List() { var list = new[] { "John", "Pete", "Ben" }; if (Request.AcceptTypes.Contains("application/json")) { return Json(list, JsonRequestBehavior.AllowGet); } if (Request.IsAjaxRequest()) [ return PartialView("_List", list); } return View(list); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The code is a ASP.NET MVC Controller where it reuse the same “business” code but returns JSON if the request require JSON, a partial view when the request is an AJAX request or a normal ASP.NET MVC View. The above code may have several reasons to be changed, and also do several things, the code is not closed for modifications. To extend the code with a new way of presenting the model, the code need to be modified. So I started to think about how the above code could be rewritten so it will follow the Single Responsibility and open-close principle. I came up with the following result and with the use of ASP.NET Web API: public String[] Get() { return new[] { "John", "Pete", "Ben" }; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   It just returns the model, nothing more. The code will do one thing and it will do it well. But it will not solve the problem when it comes to return Views. If we use the ASP.NET Web Api we can get the result as JSON or XML, but not as a partial view or as a ASP.NET MVC view. Wouldn’t it be nice if we could do the following against the Get() method?   Accept: application/json JSON will be returned – Already part of the Web API   Accept: text/html Returns the model as HTML by using a View   The best thing, it’s possible!   By using the RazorEngine I created a custom MediaTypeFormatter (RazorFormatter, code at the end of this blog post) and associate it with the media type “text/html”. I decided to use convention before configuration to decide which Razor view should be used to render the model. To register the formatter I added the following code to Global.asax: GlobalConfiguration.Configuration.Formatters.Add(new RazorFormatter()); Here is an example of a ApiController that just simply returns a model: using System.Web.Http; namespace WebApiRazor.Controllers { public class CustomersController : ApiController { // GET api/values public Customer Get() { return new Customer { Name = "John Doe", Country = "Sweden" }; } } public class Customer { public string Name { get; set; } public string Country { get; set; } } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   Because I decided to use convention before configuration I only need to add a view with the same name as the model, Customer.cshtml, here is the example of the View:   <!DOCTYPE html> <html> <head> <script src="http://ajax.aspnetcdn.com/ajax/jquery/jquery-1.5.1.min.js" type="text/javascript"></script> </head> <body> <div id="body"> <section> <div> <hgroup> <h1>Welcome '@Model.Name' to ASP.NET Web API Razor Formatter!</h1> </hgroup> </div> <p> Using the same URL "api/values" but using AJAX: <button>Press to show content!</button> </p> <p> </p> </section> </div> </body> <script type="text/javascript"> $("button").click(function () { $.ajax({ url: '/api/values', type: "GET", contentType: "application/json; charset=utf-8", success: function(data, status, xhr) { alert(data.Name); }, error: function(xhr, status, error) { alert(error); }}); }); </script> </html> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   Now when I open up a browser and enter the following URL: http://localhost/api/customers the above View will be displayed and it will render the model the ApiController returns. If I use Ajax against the same ApiController with the content type set to “json”, the ApiController will now return the model as JSON. Here is a part of a really early prototype of the Razor formatter (The code is far from perfect, just use it for testing). I will rewrite the code and also make it possible to specify an attribute to the returned model, so it can decide which view to be used when the media type is “text/html”, but by default the formatter will use convention: using System; using System.Net.Http.Formatting; namespace WebApiRazor.Models { using System.IO; using System.Net; using System.Net.Http.Headers; using System.Reflection; using System.Threading.Tasks; using RazorEngine; public class RazorFormatter : MediaTypeFormatter { public RazorFormatter() { SupportedMediaTypes.Add(new MediaTypeHeaderValue("text/html")); SupportedMediaTypes.Add(new MediaTypeHeaderValue("application/xhtml+xml")); } //... public override Task WriteToStreamAsync( Type type, object value, Stream stream, HttpContentHeaders contentHeaders, TransportContext transportContext) { var task = Task.Factory.StartNew(() => { var viewPath = // Get path to the view by the name of the type var template = File.ReadAllText(viewPath); Razor.Compile(template, type, type.Name); var razor = Razor.Run(type.Name, value); var buf = System.Text.Encoding.Default.GetBytes(razor); stream.Write(buf, 0, buf.Length); stream.Flush(); }); return task; } } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   Summary By using formatters and the ASP.NET Web API we can easily just extend our code without doing any changes to our ApiControllers when we want to return a new format. This blog post just showed how we can extend the Web API to use Razor to format a returned model into HTML.   If you want to know when I will post more blog posts, please feel free to follow me on twitter:   @fredrikn

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  • LWJGL SlickUtil Texture Binding

    - by Matthew Dockerty
    I am making a 3D game using LWJGL and I have a texture class with static variables so that I only need to load textures once, even if I need to use them more than once. I am using Slick Util for this. When I bind a texture it works fine, but then when I try to render something else after I have rendered the model with the texture, the texture is still being bound. How do I unbind the texture and set the rendermode to the one that was in use before any textures were bound? Some of my code is below. The problem I am having is the player texture is being used in the box drawn around the player after it the model has been rendered. Model.java public class Model { public List<Vector3f> vertices = new ArrayList<Vector3f>(); public List<Vector3f> normals = new ArrayList<Vector3f>(); public ArrayList<Vector2f> textureCoords = new ArrayList<Vector2f>(); public List<Face> faces = new ArrayList<Face>(); public static Model TREE; public static Model PLAYER; public static void loadModels() { try { TREE = OBJLoader.loadModel(new File("assets/model/tree_pine_0.obj")); PLAYER = OBJLoader.loadModel(new File("assets/model/player.obj")); } catch (Exception e) { e.printStackTrace(); } } public void render(Vector3f position, Vector3f scale, Vector3f rotation, Texture texture, float shinyness) { glPushMatrix(); { texture.bind(); glColor3f(1, 1, 1); glTranslatef(position.x, position.y, position.z); glScalef(scale.x, scale.y, scale.z); glRotatef(rotation.x, 1, 0, 0); glRotatef(rotation.y, 0, 1, 0); glRotatef(rotation.z, 0, 0, 1); glMaterialf(GL_FRONT, GL_SHININESS, shinyness); glBegin(GL_TRIANGLES); { for (Face face : faces) { Vector2f t1 = textureCoords.get((int) face.textureCoords.x - 1); glTexCoord2f(t1.x, t1.y); Vector3f n1 = normals.get((int) face.normal.x - 1); glNormal3f(n1.x, n1.y, n1.z); Vector3f v1 = vertices.get((int) face.vertex.x - 1); glVertex3f(v1.x, v1.y, v1.z); Vector2f t2 = textureCoords.get((int) face.textureCoords.y - 1); glTexCoord2f(t2.x, t2.y); Vector3f n2 = normals.get((int) face.normal.y - 1); glNormal3f(n2.x, n2.y, n2.z); Vector3f v2 = vertices.get((int) face.vertex.y - 1); glVertex3f(v2.x, v2.y, v2.z); Vector2f t3 = textureCoords.get((int) face.textureCoords.z - 1); glTexCoord2f(t3.x, t3.y); Vector3f n3 = normals.get((int) face.normal.z - 1); glNormal3f(n3.x, n3.y, n3.z); Vector3f v3 = vertices.get((int) face.vertex.z - 1); glVertex3f(v3.x, v3.y, v3.z); } texture.release(); } glEnd(); } glPopMatrix(); } } Textures.java public class Textures { public static Texture FLOOR; public static Texture PLAYER; public static Texture SKYBOX_TOP; public static Texture SKYBOX_BOTTOM; public static Texture SKYBOX_FRONT; public static Texture SKYBOX_BACK; public static Texture SKYBOX_LEFT; public static Texture SKYBOX_RIGHT; public static void loadTextures() { try { FLOOR = TextureLoader.getTexture("PNG", new FileInputStream(new File("assets/model/floor.png"))); FLOOR.setTextureFilter(GL11.GL_NEAREST); PLAYER = TextureLoader.getTexture("PNG", new FileInputStream(new File("assets/model/tree_pine_0.png"))); PLAYER.setTextureFilter(GL11.GL_NEAREST); SKYBOX_TOP = TextureLoader.getTexture("PNG", new FileInputStream(new File("assets/textures/skybox_top.png"))); SKYBOX_TOP.setTextureFilter(GL11.GL_NEAREST); SKYBOX_BOTTOM = TextureLoader.getTexture("PNG", new FileInputStream(new File("assets/textures/skybox_bottom.png"))); SKYBOX_BOTTOM.setTextureFilter(GL11.GL_NEAREST); SKYBOX_FRONT = TextureLoader.getTexture("PNG", new FileInputStream(new File("assets/textures/skybox_front.png"))); SKYBOX_FRONT.setTextureFilter(GL11.GL_NEAREST); SKYBOX_BACK = TextureLoader.getTexture("PNG", new FileInputStream(new File("assets/textures/skybox_back.png"))); SKYBOX_BACK.setTextureFilter(GL11.GL_NEAREST); SKYBOX_LEFT = TextureLoader.getTexture("PNG", new FileInputStream(new File("assets/textures/skybox_left.png"))); SKYBOX_LEFT.setTextureFilter(GL11.GL_NEAREST); SKYBOX_RIGHT = TextureLoader.getTexture("PNG", new FileInputStream(new File("assets/textures/skybox_right.png"))); SKYBOX_RIGHT.setTextureFilter(GL11.GL_NEAREST); } catch (Exception e) { e.printStackTrace(); } } } Player.java public class Player { private Vector3f position; private float yaw; private float moveSpeed; public Player(float x, float y, float z, float yaw, float moveSpeed) { this.position = new Vector3f(x, y, z); this.yaw = yaw; this.moveSpeed = moveSpeed; } public void update() { if (Keyboard.isKeyDown(Keyboard.KEY_W)) walkForward(moveSpeed); if (Keyboard.isKeyDown(Keyboard.KEY_S)) walkBackwards(moveSpeed); if (Keyboard.isKeyDown(Keyboard.KEY_A)) strafeLeft(moveSpeed); if (Keyboard.isKeyDown(Keyboard.KEY_D)) strafeRight(moveSpeed); if (Mouse.isButtonDown(0)) yaw += Mouse.getDX(); LowPolyRPG.getInstance().getCamera().setPosition(-position.x, -position.y, -position.z); LowPolyRPG.getInstance().getCamera().setYaw(yaw); } public void walkForward(float distance) { position.setX(position.getX() + distance * (float) Math.sin(Math.toRadians(yaw))); position.setZ(position.getZ() - distance * (float) Math.cos(Math.toRadians(yaw))); } public void walkBackwards(float distance) { position.setX(position.getX() - distance * (float) Math.sin(Math.toRadians(yaw))); position.setZ(position.getZ() + distance * (float) Math.cos(Math.toRadians(yaw))); } public void strafeLeft(float distance) { position.setX(position.getX() + distance * (float) Math.sin(Math.toRadians(yaw - 90))); position.setZ(position.getZ() - distance * (float) Math.cos(Math.toRadians(yaw - 90))); } public void strafeRight(float distance) { position.setX(position.getX() + distance * (float) Math.sin(Math.toRadians(yaw + 90))); position.setZ(position.getZ() - distance * (float) Math.cos(Math.toRadians(yaw + 90))); } public void render() { Model.PLAYER.render(new Vector3f(position.x, position.y + 12, position.z), new Vector3f(3, 3, 3), new Vector3f(0, -yaw + 90, 0), Textures.PLAYER, 128); GL11.glPushMatrix(); GL11.glTranslatef(position.getX(), position.getY(), position.getZ()); GL11.glRotatef(-yaw, 0, 1, 0); GL11.glScalef(5.8f, 21, 2.2f); GL11.glDisable(GL11.GL_LIGHTING); GL11.glLineWidth(3); GL11.glBegin(GL11.GL_LINE_STRIP); GL11.glColor3f(1, 1, 1); glVertex3f(1f, 0f, -1f); glVertex3f(-1f, 0f, -1f); glVertex3f(-1f, 1f, -1f); glVertex3f(1f, 1f, -1f); glVertex3f(-1f, 0f, 1f); glVertex3f(1f, 0f, 1f); glVertex3f(1f, 1f, 1f); glVertex3f(-1f, 1f, 1f); glVertex3f(1f, 1f, -1f); glVertex3f(-1f, 1f, -1f); glVertex3f(-1f, 1f, 1f); glVertex3f(1f, 1f, 1f); glVertex3f(1f, 0f, 1f); glVertex3f(-1f, 0f, 1f); glVertex3f(-1f, 0f, -1f); glVertex3f(1f, 0f, -1f); glVertex3f(1f, 0f, 1f); glVertex3f(1f, 0f, -1f); glVertex3f(1f, 1f, -1f); glVertex3f(1f, 1f, 1f); glVertex3f(-1f, 0f, -1f); glVertex3f(-1f, 0f, 1f); glVertex3f(-1f, 1f, 1f); glVertex3f(-1f, 1f, -1f); GL11.glEnd(); GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopMatrix(); } public Vector3f getPosition() { return new Vector3f(-position.x, -position.y, -position.z); } public float getX() { return position.getX(); } public float getY() { return position.getY(); } public float getZ() { return position.getZ(); } public void setPosition(Vector3f position) { this.position = position; } public void setPosition(float x, float y, float z) { this.position.setX(x); this.position.setY(y); this.position.setZ(z); } } Thanks for the help.

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  • alot questings since i wanted to make a new SSB game or mario game(that use 3d models) [closed]

    - by user20465
    i have just started to study programming and i know already ppl will say why make a so big project like as a SSB game for a noob game development? cuz i always wanted a SSB engine like as Mugen is a fighter game engine but is not like as SSB´s gameplay + is not using 3d models too so i will call it SSBmugen(until i find a better title for it i got afew ideas for titles) also i wanted to make this game so it can use SSBbrawl files(models+animations mainly) the moveset+Stage coding files i wanted to redo cuz so anything can be possible like make a teleporter or a pipe teleporter(like as Super mario bros game) on a stag e or make some stuff there is impossible in SSBbrawl for moveset coding but is not in SSBmugen like make so a char. summon a Clone and the clone will do a attack and then is gone or some attacks/moves also i will make a moveset/stage Coding editor so it will be really easy to make moveset/stages coding for yours 3d models/animations moveset+stage Coding i mean: hitboxes/hurtboxes/moving Stuff/moving bones like cape or hair bones that is moving by wind effects or falling or other stuff like that/other stuff that needed to be coded i have planed to make a editor(for moveset/char. coding) or add the editor in brawlbox for my game so other ppl can easy make moveset/stages Coding to they´s models/animations so it will be easy so even kids can make a custom movesets/stages why using SSBbrawl files?: cuz ppl have made alot of models or textures/custom movesets/custom stages like goku/other anime/not brawl stuff for super smash bros brawl hacking(a.k.a modding) so ppl dont have to redo anything if they wanted to have the custom models or textures/custom movesets/custom stages from SSBbrawl to SSBmugen +there is the program named brawlbox that can open brawl files like model/animations and can edit models or animations and import models from 3ds max to be the right model format for SSBbrawl and i also wanted it so easy to add(a.k.a installer) Recolours or alt. models(like as oneslot doctor mario model over mario´s boneset) or textures/Movesets/new char. slots/new stages so easy so you only needing to download themplace them in right foldername them the right nameStart the gameRecolours or alt. models or textures/Movesets/new char. slots/new stages works an loading right so you wont needing to edit any files for add something so kids/not so smart ppl can easy use the mods other ppl is making/uploading for this game here is the file format i wanted to know if they can be readed/opened if making a game that use these files: .mld0(brawl model file) .chr0(model animation for moving/scale/rota the bones) .srt0(animations for texture like moving eyes or blinking) .vis0(Animations for get polygons to hide/show with visibilitybones on the model there is also some polygons there ) .brres(a file format where stuff like model files or textures or animations is inside) .pac(a file format where the .brres is inside to keep model+textures+model for the shadow in 1 file) .wav (for SoundFX effects or voices to char. or stages) i am sure that one is possible the .wav files is inside a other file format for brawl but that file can´t you add more .wav files inside only replace so i wanted the .wav files outside so its easy to add/replace/remove SoundFX effects or voices to char. or stages .brstm(brawl music file so the music is looped perfect so it loop in middel of the music and not start over again then the music is done) afew more file formats (mainly for the Graphics effects like fire/aura/hit effects if not needing to redo them)so only coding in the editor i will make is needed to be done for port a SSBB hack(a.k.a mod)(moveset/stage coding) to this game wanted the game to be able to load these files and load them right like if loading wait1.chr0(idle animation) it will also load at same time wait1.srt0/wait1.vis0 and all kinda of animations is inside the same .brres file i am needing since it to be able to load the file format i wanted cuz: -the animations can´t be converted to any other animation file format and i dont think ppl want to redo these animations(inc. me for Goku to SSBbrawl) -models can be converted but then they lose all the shader/materials stuff like a shine effect or lighting on the model -.brstm can be converted to .wav but then there will be no loop so i prefer it can load this file format too for the music to stage/menu -brawlbox is really easy to use for make animation for the char. and import models from 3ds max so even around "not too stupid" 10 year kids can make SSBB mods(not try to be rude but to say how easy it is) also i wanted the folder setup for characters/stages/moveset/other stuff to be like this: https://www.dropbox.com/s/2oolm5z5ri234tz/SSBmugen%20Folder%20setup.txt just uploaded a txt file since it is a wall of text and this post is already a wall of test so it easy to place stuff (if not i do a program for to that so it auto place the stuff on right place) not 100% sure what to use of game engine to make this possible but i got a dll file from that brawlbox program that can open/read/edit these file formats if that helps i also got open source of brawlbox i have kinda learned programming(since its kinda the same thing but still not 100% same) from Super smash bros modding/hacking like coding a moveset for the new animations/models + have readed alittle about it but i am soon starting for real to study it for ppl who is alittle confuse for what i am asking for here is the list: -what game engine should i use to make a SSB clone? but at same time to make all this stuff i just said possible so ppl can make they own mods and share them and use the already made mods from SSBbrawl? and easy to use aswell so noob programmors can use it? -where to learning programming on internet to be even more ready to make a game like this? and dont wanted to start in the small like making small boring 2d games that no one care about anyway ps. i am also planing a other project like as SSBmugen but it will be Super mario bros open (again tittle unsure but open means open source) i will make a Mario game engine that also use 3d models and can have 2d or 3d gameplay with any mario powerups/gameplay(from any mario platform games) there is ever made multiplayer like as in New super mario bros wii maybe multiplay over lan or online but for now over 1 PC also alittle planed for that to my SSBmugen a Level/world map editor for it too(easy to use so even kids can use it and make levels for it) so it just place the objects/enemies and options for them enemies since they are not 100% same AI in all mario game like to choose a goomba have AI from SM64 the Editor will be able to change the gameplay on a level while have a other gameplay on a other level like this: 1 level have Super mario bros 3 gameplay (then it will be a 3d model remake) a other level have super mario galaxy gameplay but in a Super mario 3d land level yet a other level have super mario 64 gameplay but with powerups from a other mario game like powerups from mario 3d land or can ride on Yoshi so you can easy remake your fav. level from a old mario game in this mario engine/editor or just make a custom one with yours fav. mario gameplay/powerups so it will be like turn off/on: walljump/triple jump/other kinda or jumps/2x punch and 1 kick+Air kick/SMG spin attack/Fludd/other stuff like that so you can make the gameplay from the first mario game to the newest or make custom gameplay on a level also the star(from 64/sunshine/galaxy) will be replaced with the flag from new super mario bros/mario 3d land since the game is not so much about getting stars its more about making/download the levels you wanted and share them to other ppl and play these level so after have killed like the boss from SM64 bomb omb field(if one have made that) you will get the flag instead of star since i wanted it to be simple to make levels in the editor to make the bosses/new enemies/new powerups/custom char. idk what to do to make that simple yet also thinking the mario game will use brawl files since it almost already got all needed animations/models for this since i dont wanted to redo animations/models and if needing more animations i can just make them easy in brawlbox since thats the program i am most used to make animations but that will be after my SSBmugen project if not this game will be easyer then SSBmugen to make since i am planing then 1 of them is done i use the that game as base to make the other (since both is kinda platfrom games and possible using same file format for both) also wanted to ask what is best to start with out of these 2 games? also will maybe make a DLC site(or ingame) for both of these games if they get done so it wont end up like as Mugen where you needing to look all over the internet to find the stuff you wanted but for my game all the mods for my game is on same place not sure about online mode for SSBmugen or super mario bros open but i can always add that then i get better at programming both games also need to have options on controls/if using joystick also that i have planed these game for a long time and got even more ideas for them but first i wanted to get them to work so i can add the other stuff later(like DLC or online mode or some other stuff later) right now i know 0,0001% to programming(in my option) maybe i know more then that since i have been study it alittle but i learning while making stuff like this that was also my plan for make these game learn while making them and get better to programming so again i say it i kinda dont want to hear dont do these projects cuz i already know it will be hard so dont wanted so much to heard stuff like: you can´t do it since you just started learning programming or this project will fail since somewhere i needing to get started with programming and this is where i want to start to make my dream games(possible other´s dream games too) and i dont think this project will fail if i work hard on it (as i possible will) and ppl will maybe help i think this was all my questing/ideas for now (sorry for it sounds more like ideas then questings) but i needing to say my ideas so you ppl can see what i needing to use for make this possible

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  • Dropdown dependent values to be fetch from multiple models using ajax in Yii

    - by newuser
    I searched all the documentation over Yii but not got the answer of it.So I came here finally. I have the following schema Table Schools +------------------+--------------+------+-----+---------------------+----------------+ | Field | Type | Null | Key | Default | Extra | +------------------+--------------+------+-----+---------------------+----------------+ | id | int(10) | NO | PRI | NULL | auto_increment | | school_name | varchar(100) | NO | | | | +------------------+--------------+------+-----+---------------------+----------------+ Table Students +------------------+--------------+------+-----+---------------------+----------------+ | Field | Type | Null | Key | Default | Extra | +------------------+--------------+------+-----+---------------------+----------------+ | id | int(10) | NO | PRI | NULL | auto_increment | | school_id | int(10) | NO | FK | | | | student_name | varchar(100) | NO | | | | | roll_no | varchar(80) | NO | | | | | class | varchar(20) | NO | | | | | | subjects | varchar(100) | NO | | | | +------------------+--------------+------+-----+---------------------+----------------+ I have made models and CRUD for the both models.In models my relation is like this In Students.php the relation is like public function relations() { // NOTE: you may need to adjust the relation name and the related // class name for the relations automatically generated below. return array( 'School' => array(self::BELONGS_TO,'Schools','school_id'), ); } In Schools.php the relation is like public function relations() { // NOTE: you may need to adjust the relation name and the related // class name for the relations automatically generated below. return array( 'student' => array(self::HAS_MANY, 'Students', 'school_id'), ); } Now I made the two models rendered in a single page so that I can enter all the respective fields in a single form. In the _form.php file of Students I have made some change in student_name like this <div class="row"> <?php echo $form->labelEx($model,'student_name'); ?> <?php echo $form->dropdownList($model,'student_name', CHtml::listData(Students::model()->findAll(), 'id', 'student_name'), array('empty'=>array('Select'=>'--Select One---'))); ?> <?php echo $form->error($model,'student_name'); ?> Now for this piece of code I got all the student name from the Student model. So my problem is when I am getting the student name from the dropdown list and going to select a student it will also fetch all the respective values of the student to be rendered in the _form.php without click on save button.So that user don't have to put it again manually. I think ajax and json encode will work here but don't know how to make them work here. [Update] Here is StudentsController code public function actionDisCoor() { $model = School::model()->findByPk($_POST['Students']['student_id']); $data=CHtml::listData($data,'id','name'); foreach($data as $value=>$name) { echo CHtml::tag('option',array('value'=>$value),CHtml::encode($name),true); } } Here is _form.php code for Students <div class="row"> <?php echo $form->labelEx($model,'student_name'); ?> <?php $List = CHtml::listData(Students::model()->findAll(), 'id', 'student_name'); ?> <?php echo $form->dropdownList($model,'student_name',$List, array('onChange'=>CHtml::ajax(array( 'url' => CController::createUrl('DisCoor'), 'type' => 'POST', 'update'=>'#school_id', )),'style'=>'width:180px;' ) )?> <?php echo $form->error($model,'student_name'); ?> </div> After all that when I saw in firebug I got the error.Here is the screen shot

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