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  • WPF Event Handler in Another Class

    - by Nathan Tornquist
    I have built a series of event handlers for some custom WPF controls. The event handles format the text displayed when the user enters or leaves a textbox based on the type of data contained (Phone number, zip code, monetary value, etc.) Right now I have all of the events locally in the C# code directly attached to the xaml. Because I have developed a could controls, this means that the logic is repeated a lot, and if I want to change the program-wide functionality I would have to make changes everywhere the event code is located. I am sure there is a way to put all of my event handlers in a single class. Can anyone help point me in the correct direction? I saw this article: Event Handler located in different class than MainWindow But I'm not sure if it directly relates to what I'm doing. I would rather make small changes to the existing logic that I have, as it works, then rewrite everything into commands. I would essentially like to something like this if possible: LostFocus="ExpandedTextBoxEvents.TextBox_LostFocus" It is easy enough to do something like this: private void TextBoxCurrencyGotFocus(object sender, RoutedEventArgs e) { ExpandedTextBoxEvents.TextBoxCurrencyGotFocus(sender, e); } private void TextBoxCurrencyLostFocus(object sender, RoutedEventArgs e) { ExpandedTextBoxEvents.TextBoxCurrencyLostFocus(sender, e); } But that is less elegant.

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  • How to avoid raising an event to a closed form?

    - by Steve Dignan
    I'm having trouble handling the scenario whereby an event is being raised to a closed form and was hoping to get some help. Scenario (see below code for reference): Form1 opens Form2 Form1 subscribes to an event on Form2 (let's call the event FormAction) Form1 is closed and Form2 remains open Form2 raises the FormAction event In Form1.form2_FormAction, why does this return a reference to Form1 but button1.Parent returns null? Shouldn't they both return the same reference? If we were to omit step 3, both this and button1.Parent return the same reference. Here's the code I'm using... Form1: public partial class Form1 : Form { public Form1 () { InitializeComponent(); } private void button1_Click ( object sender , EventArgs e ) { // Create instance of Form2 and subscribe to the FormAction event var form2 = new Form2(); form2.FormAction += form2_FormAction; form2.Show(); } private void form2_FormAction ( object o ) { // Always returns reference to Form1 var form = this; // If Form1 is open, button1.Parent is equal to form/this // If Form1 is closed, button1.Parent is null var parent = button1.Parent; } } Form2: public partial class Form2 : Form { public Form2 () { InitializeComponent(); } public delegate void FormActionHandler ( object o ); public event FormActionHandler FormAction = delegate { }; private void button1_Click ( object sender , EventArgs e ) { FormAction( "Button clicked." ); } } Ideally, I would like to avoid raising events to closed/disposed forms (which I'm not sure is possible) or find a clean way of handling this in the caller (in this case, Form1). Any help is appreciated.

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  • Generic Event Generator and Handler from User Supplied Types?

    - by JaredBroad
    I'm trying to allow the user to supply custom data and manage the data with custom types. The user's algorithm will get time synchronized events pushed into the event handlers they define. I'm not sure if this is possible but here's the "proof of concept" code I'd like to build. It doesn't detect T in the for loop: "The type or namespace name 'T' could not be found" class Program { static void Main(string[] args) { Algorithm algo = new Algorithm(); Dictionary<Type, string[]> userDataSources = new Dictionary<Type, string[]>(); // "User" adding custom type and data source for algorithm to consume userDataSources.Add(typeof(Weather), new string[] { "temperature data1", "temperature data2" }); for (int i = 0; i < 2; i++) { foreach (Type T in userDataSources.Keys) { string line = userDataSources[typeof(T)][i]; //Iterate over CSV data.. var userObj = new T(line); algo.OnData < typeof(T) > (userObj); } } } //User's algorithm pattern. interface IAlgorithm<TData> where TData : class { void OnData<TData>(TData data); } //User's algorithm. class Algorithm : IAlgorithm<Weather> { //Handle Custom User Data public void OnData<Weather>(Weather data) { Console.WriteLine(data.date.ToString()); Console.ReadKey(); } } //Example "user" custom type. public class Weather { public DateTime date = new DateTime(); public double temperature = 0; public Weather(string line) { Console.WriteLine("Initializing weather object with: " + line); date = DateTime.Now; temperature = -1; } } }

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  • Windows in StreamInsight: Hopping vs. Snapshot

    - by Roman Schindlauer
    Three weeks ago, we explained the basic concept of windows in StreamInsight: defining sets of events that serve as arguments for set-based operations, like aggregations. Today, we want to discuss the so-called Hopping Windows and compare them with Snapshot Windows. We will compare these two, because they can serve similar purposes with different behaviors; we will discuss the remaining window type, Count Windows, another time. Hopping (and its syntactic-sugar-sister Tumbling) windows are probably the most straightforward windowing concept in StreamInsight. A hopping window is defined by its length, and the offset from one window to the next. They are aligned with some absolute point on the timeline (which can also be given as a parameter to the window) and create sets of events. The diagram below shows an example of a hopping window with length of 1h and hop size (the offset) of 15 minutes, hence creating overlapping windows:   Two aspects in this diagram are important: Since this window is overlapping, an event can fall into more than one windows. If an (interval) event spans a window boundary, its lifetime will be clipped to the window, before it is passed to the set-based operation. That’s the default and currently only available window input policy. (This should only concern you if you are using a time-sensitive user-defined aggregate or operator.) The set-based operation will be applied to each of these sets, yielding a result. This result is: A single scalar value in case of built-in or user-defined aggregates. A subset of the input payloads, in case of the TopK operator. Arbitrary events, when using a user-defined operator. The timestamps of the result are almost always the ones of the windows. Only the user-defined  operator can create new events with timestamps. (However, even these event lifetimes are subject to the window’s output policy, which is currently always to clip to the window end.) Let’s assume we were calculating the sum over some payload field: var result = from window in source.HoppingWindow( TimeSpan.FromHours(1), TimeSpan.FromMinutes(15), HoppingWindowOutputPolicy.ClipToWindowEnd) select new { avg = window.Avg(e => e.Value) }; Now each window is reflected by one result event:   As you can see, the window definition defines the output frequency. No matter how many or few events we got from the input, this hopping window will produce one result every 15 minutes – except for those windows that do not contain any events at all, because StreamInsight window operations are empty-preserving (more about that another time). The “forced” output for every window can become a performance issue if you have a real-time query with many events in a wide group & apply – let me explain: imagine you have a lot of events that you group by and then aggregate within each group – classical streaming pattern. The hopping window produces a result in each group at exactly the same point in time for all groups, since the window boundaries are aligned with the timeline, not with the event timestamps. This means that the query output will become very bursty, delivering the results of all the groups at the same point in time. This becomes especially obvious if the events are long-lasting, spanning multiple windows each, so that the produced result events do not change their value very often. In such a case, a snapshot window can remedy. Snapshot windows are more difficult to explain than hopping windows: they represent those periods in time, when no event changes occur. In other words, if you mark all event start and and times on your timeline, then you are looking at all snapshot window boundaries:   If your events are never overlapping, the snapshot window will not make much sense. It is commonly used together with timestamp modification, which make it a very powerful tool. Or as Allan Mitchell expressed in in a recent tweet: “I used to look at SnapshotWindow() with disdain. Now she is my mistress, the one I turn to in times of trouble and need”. Let’s look at a simple example: I want to compute the average of some value in my events over the last minute. I don’t want this output be produced at fixed intervals, but at soon as it changes (that’s the true event-driven spirit!). The snapshot window will include all currently active event at each point in time, hence we need to extend our original events’ lifetimes into the future: Applying the Snapshot window on these events, it will appear to be “looking back into the past”: If you look at the result produced in this diagram, you can easily prove that, at each point in time, the current event value represents the average of all original input event within the last minute. Here is the LINQ representation of that query, applying the lifetime extension before the snapshot window: var result = from window in source .AlterEventDuration(e => TimeSpan.FromMinutes(1)) .SnapshotWindow(SnapshotWindowOutputPolicy.Clip) select new { avg = window.Avg(e => e.Value) }; With more complex modifications of the event lifetimes you can achieve many more query patterns. For instance “running totals” by keeping the event start times, but snapping their end times to some fixed time, like the end of the day. Each snapshot then “sees” all events that have happened in the respective time period so far. Regards, The StreamInsight Team

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  • Can't seem to install imagick

    - by PolishHurricane
    I'm trying to install the PHP PEAR PECL extension "imagick" (image magick), but failing horribly. It seems that I keed installing packages to progress, but this one has me stumped. It seems to fail all the way at the bottom. Please Note: I'm using ArchLinux, apt-get doesn't save me. [root@Crux tmp]# pecl install imagick downloading imagick-3.0.1.tgz ... Starting to download imagick-3.0.1.tgz (93,920 bytes) .....................done: 93,920 bytes 13 source files, building running: phpize Configuring for: PHP Api Version: 20100412 Zend Module Api No: 20100525 Zend Extension Api No: 220100525 Please provide the prefix of Imagemagick installation [autodetect] : building in /tmp/pear/temp/pear-build-rootLbSUWT/imagick-3.0.1 running: /tmp/pear/temp/imagick/configure --with-imagick checking for grep that handles long lines and -e... /usr/bin/grep checking for egrep... /usr/bin/grep -E checking for a sed that does not truncate output... /bin/sed checking for cc... cc checking whether the C compiler works... yes checking for C compiler default output file name... a.out checking for suffix of executables... checking whether we are cross compiling... no checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether cc accepts -g... yes checking for cc option to accept ISO C89... none needed checking how to run the C preprocessor... cc -E checking for icc... no checking for suncc... no checking whether cc understands -c and -o together... yes checking for system library directory... lib checking if compiler supports -R... no checking if compiler supports -Wl,-rpath,... yes checking build system type... i686-pc-linux-gnu checking host system type... i686-pc-linux-gnu checking target system type... i686-pc-linux-gnu checking for PHP prefix... /usr checking for PHP includes... -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib checking for PHP extension directory... /usr/lib/php/modules checking for PHP installed headers prefix... /usr/include/php checking if debug is enabled... no checking if zts is enabled... no checking for re2c... re2c checking for re2c version... 0.13.5 (ok) checking for gawk... gawk checking whether to enable the imagick extension... yes, shared checking whether to enable the imagick GraphicsMagick backend... no checking ImageMagick MagickWand API configuration program... found in /usr/bin/MagickWand-config checking if ImageMagick version is at least 6.2.4... found version 6.7.8 Q16 checking for MagickWand.h header file... found in /usr/include/ImageMagick/wand/MagickWand.h checking PHP version is at least 5.1.3... yes. found 5.4.6 checking for ld used by cc... /usr/bin/ld checking if the linker (/usr/bin/ld) is GNU ld... yes checking for /usr/bin/ld option to reload object files... -r checking for BSD-compatible nm... /usr/bin/nm -B checking whether ln -s works... yes checking how to recognize dependent libraries... pass_all checking for ANSI C header files... yes checking for sys/types.h... yes checking for sys/stat.h... yes checking for stdlib.h... yes checking for string.h... yes checking for memory.h... yes checking for strings.h... yes checking for inttypes.h... yes checking for stdint.h... yes checking for unistd.h... yes checking dlfcn.h usability... yes checking dlfcn.h presence... yes checking for dlfcn.h... yes checking the maximum length of command line arguments... 1572864 checking command to parse /usr/bin/nm -B output from cc object... ok checking for objdir... .libs checking for ar... ar checking for ranlib... ranlib checking for strip... strip checking if cc supports -fno-rtti -fno-exceptions... no checking for cc option to produce PIC... -fPIC checking if cc PIC flag -fPIC works... yes checking if cc static flag -static works... yes checking if cc supports -c -o file.o... yes checking whether the cc linker (/usr/bin/ld) supports shared libraries... yes checking whether -lc should be explicitly linked in... no checking dynamic linker characteristics... GNU/Linux ld.so checking how to hardcode library paths into programs... immediate checking whether stripping libraries is possible... yes checking if libtool supports shared libraries... yes checking whether to build shared libraries... yes checking whether to build static libraries... no creating libtool appending configuration tag "CXX" to libtool configure: creating ./config.status config.status: creating config.h running: make /bin/sh /tmp/pear/temp/pear-build-rootLbSUWT/imagick-3.0.1/libtool --mode=compile cc -I. -I/tmp/pear/temp/imagick -DPHP_ATOM_INC -I/tmp/pear/temp/pear-build-rootLbSUWT/imagick-3.0.1/include -I/tmp/pear/temp/pear-build-rootLbSUWT/imagick-3.0.1/main -I/tmp/pear/temp/imagick -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -I/usr/include/ImageMagick -DHAVE_CONFIG_H -g -O2 -c /tmp/pear/temp/imagick/imagick_class.c -o imagick_class.lo mkdir .libs cc -I. -I/tmp/pear/temp/imagick -DPHP_ATOM_INC -I/tmp/pear/temp/pear-build-rootLbSUWT/imagick-3.0.1/include -I/tmp/pear/temp/pear-build-rootLbSUWT/imagick-3.0.1/main -I/tmp/pear/temp/imagick -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -I/usr/include/ImageMagick -DHAVE_CONFIG_H -g -O2 -c /tmp/pear/temp/imagick/imagick_class.c -fPIC -DPIC -o .libs/imagick_class.o /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getimagematteâ: /tmp/pear/temp/imagick/imagick_class.c:268:2: warning: âMagickGetImageMatteâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:82) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getsizeoffsetâ: /tmp/pear/temp/imagick/imagick_class.c:406:2: warning: passing argument 2 of âMagickGetSizeOffsetâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:73:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-property.h:87:3: note: expected âssize_t *â but argument is of type âlong int *â /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_paintfloodfillimageâ: /tmp/pear/temp/imagick/imagick_class.c:1016:3: warning: âMagickPaintFloodfillImageâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:99) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c:1019:3: warning: âMagickPaintFloodfillImageâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:99) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getimagepropertiesâ: /tmp/pear/temp/imagick/imagick_class.c:1083:2: warning: passing argument 3 of âMagickGetImagePropertiesâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:73:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-property.h:35:5: note: expected âsize_t *â but argument is of type âlong unsigned int *â /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getimageprofilesâ: /tmp/pear/temp/imagick/imagick_class.c:1131:2: warning: passing argument 3 of âMagickGetImageProfilesâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:73:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-property.h:33:5: note: expected âsize_t *â but argument is of type âlong unsigned int *â /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_recolorimageâ: /tmp/pear/temp/imagick/imagick_class.c:1402:2: warning: âMagickRecolorImageâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:109) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_setfontâ: /tmp/pear/temp/imagick/imagick_class.c:1442:3: error: âstruct _php_core_globalsâ has no member named âsafe_modeâ /tmp/pear/temp/imagick/imagick_class.c:1442:3: error: âCHECKUID_CHECK_FILE_AND_DIRâ undeclared (first use in this function) /tmp/pear/temp/imagick/imagick_class.c:1442:3: note: each undeclared identifier is reported only once for each function it appears in /tmp/pear/temp/imagick/imagick_class.c:1442:3: error: âCHECKUID_NO_ERRORSâ undeclared (first use in this function) /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_queryformatsâ: /tmp/pear/temp/imagick/imagick_class.c:2580:2: warning: passing argument 2 of âMagickQueryFormatsâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:73:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-property.h:41:5: note: expected âsize_t *â but argument is of type âlong unsigned int *â /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_queryfontsâ: /tmp/pear/temp/imagick/imagick_class.c:2607:2: warning: passing argument 2 of âMagickQueryFontsâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:73:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-property.h:40:5: note: expected âsize_t *â but argument is of type âlong unsigned int *â /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_colorfloodfillimageâ: /tmp/pear/temp/imagick/imagick_class.c:3396:2: warning: âMagickColorFloodfillImageâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:75) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_mapimageâ: /tmp/pear/temp/imagick/imagick_class.c:3730:2: warning: âMagickMapImageâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:86) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_mattefloodfillimageâ: /tmp/pear/temp/imagick/imagick_class.c:3763:2: warning: âMagickMatteFloodfillImageâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:88) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_medianfilterimageâ: /tmp/pear/temp/imagick/imagick_class.c:3790:2: warning: âMagickMedianFilterImageâ is deprecated (declared at /usr/include/ImageMagick/wand/magick-image.h:217) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_paintopaqueimageâ: /tmp/pear/temp/imagick/imagick_class.c:3853:2: warning: âMagickPaintOpaqueImageChannelâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:104) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_painttransparentimageâ: /tmp/pear/temp/imagick/imagick_class.c:3916:2: warning: âMagickPaintTransparentImageâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:107) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_reducenoiseimageâ: /tmp/pear/temp/imagick/imagick_class.c:4059:2: warning: âMagickReduceNoiseImageâ is deprecated (declared at /usr/include/ImageMagick/wand/magick-image.h:266) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getimageattributeâ: /tmp/pear/temp/imagick/imagick_class.c:5068:2: warning: âMagickGetImageAttributeâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:59) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getimagechannelextremaâ: /tmp/pear/temp/imagick/imagick_class.c:5253:2: warning: âMagickGetImageChannelExtremaâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:78) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c:5253:2: warning: passing argument 3 of âMagickGetImageChannelExtremaâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:68:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/deprecate.h:78:3: note: expected âsize_t *â but argument is of type âlong unsigned int *â /tmp/pear/temp/imagick/imagick_class.c:5253:2: warning: passing argument 4 of âMagickGetImageChannelExtremaâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:68:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/deprecate.h:78:3: note: expected âsize_t *â but argument is of type âlong unsigned int *â /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getimageextremaâ: /tmp/pear/temp/imagick/imagick_class.c:5506:2: warning: âMagickGetImageExtremaâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:80) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c:5506:2: warning: passing argument 2 of âMagickGetImageExtremaâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:68:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/deprecate.h:80:3: note: expected âsize_t *â but argument is of type âlong unsigned int *â /tmp/pear/temp/imagick/imagick_class.c:5506:2: warning: passing argument 3 of âMagickGetImageExtremaâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:68:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/deprecate.h:80:3: note: expected âsize_t *â but argument is of type âlong unsigned int *â /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getimagehistogramâ: /tmp/pear/temp/imagick/imagick_class.c:5629:2: warning: passing argument 2 of âMagickGetImageHistogramâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:74:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-image.h:415:5: note: expected âsize_t *â but argument is of type âlong unsigned int *â /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getimagepageâ: /tmp/pear/temp/imagick/imagick_class.c:5740:2: warning: passing argument 2 of âMagickGetImagePageâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:74:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-image.h:192:3: note: expected âsize_t *â but argument is of type âlong unsigned int *â /tmp/pear/temp/imagick/imagick_class.c:5740:2: warning: passing argument 3 of âMagickGetImagePageâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:74:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-image.h:192:3: note: expected âsize_t *â but argument is of type âlong unsigned int *â /tmp/pear/temp/imagick/imagick_class.c:5740:2: warning: passing argument 4 of âMagickGetImagePageâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:74:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-image.h:192:3: note: expected âssize_t *â but argument is of type âlong int *â /tmp/pear/temp/imagick/imagick_class.c:5740:2: warning: passing argument 5 of âMagickGetImagePageâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:74:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-image.h:192:3: note: expected âssize_t *â but argument is of type âlong int *â /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getimageindexâ: /tmp/pear/temp/imagick/imagick_class.c:6344:2: warning: âMagickGetImageIndexâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:65) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_setimageindexâ: /tmp/pear/temp/imagick/imagick_class.c:6369:2: warning: âMagickSetImageIndexâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:113) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getimagesizeâ: /tmp/pear/temp/imagick/imagick_class.c:6447:2: warning: âMagickGetImageSizeâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:140) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_setimageattributeâ: /tmp/pear/temp/imagick/imagick_class.c:6796:2: warning: âMagickSetImageAttributeâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:111) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_flattenimagesâ: /tmp/pear/temp/imagick/imagick_class.c:7043:2: warning: âMagickFlattenImagesâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:132) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_averageimagesâ: /tmp/pear/temp/imagick/imagick_class.c:8079:2: warning: âMagickAverageImagesâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:131) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_mosaicimagesâ: /tmp/pear/temp/imagick/imagick_class.c:8516:2: warning: âMagickMosaicImagesâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:135) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getpageâ: /tmp/pear/temp/imagick/imagick_class.c:9126:2: warning: passing argument 2 of âMagickGetPageâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:73:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-property.h:84:3: note: expected âsize_t *â but argument is of type âlong int *â /tmp/pear/temp/imagick/imagick_class.c:9126:2: warning: passing argument 3 of âMagickGetPageâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:73:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-property.h:84:3: note: expected âsize_t *â but argument is of type âlong int *â /tmp/pear/temp/imagick/imagick_class.c:9126:2: warning: passing argument 4 of âMagickGetPageâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:73:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-property.h:84:3: note: expected âssize_t *â but argument is of type âlong int *â /tmp/pear/temp/imagick/imagick_class.c:9126:2: warning: passing argument 5 of âMagickGetPageâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:73:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-property.h:84:3: note: expected âssize_t *â but argument is of type âlong int *â /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getquantumdepthâ: /tmp/pear/temp/imagick/imagick_class.c:9154:2: warning: passing argument 1 of âMagickGetQuantumDepthâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:73:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-property.h:52:4: note: expected âsize_t *â but argument is of type âlong int *â /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getquantumrangeâ: /tmp/pear/temp/imagick/imagick_class.c:9176:2: warning: passing argument 1 of âMagickGetQuantumRangeâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:73:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-property.h:53:4: note: expected âsize_t *â but argument is of type âlong int *â /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getsamplingfactorsâ: /tmp/pear/temp/imagick/imagick_class.c:9247:2: warning: passing argument 2 of âMagickGetSamplingFactorsâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:73:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-property.h:59:4: note: expected âsize_t *â but argument is of type âlong int *â /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getsizeâ: /tmp/pear/temp/imagick/imagick_class.c:9273:2: warning: passing argument 2 of âMagickGetSizeâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:73:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-property.h:86:3: note: expected âsize_t *â but argument is of type âlong unsigned int *â /tmp/pear/temp/imagick/imagick_class.c:9273:2: warning: passing argument 3 of âMagickGetSizeâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:73:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-property.h:86:3: note: expected âsize_t *â but argument is of type âlong unsigned int *â /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getversionâ: /tmp/pear/temp/imagick/imagick_class.c:9299:2: warning: passing argument 1 of âMagickGetVersionâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:73:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-property.h:55:4: note: expected âsize_t *â but argument is of type âlong int *â /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_setimageprogressmonitorâ: /tmp/pear/temp/imagick/imagick_class.c:9534:2: error: âstruct _php_core_globalsâ has no member named âsafe_modeâ /tmp/pear/temp/imagick/imagick_class.c:9534:2: error: âCHECKUID_CHECK_FILE_AND_DIRâ undeclared (first use in this function) /tmp/pear/temp/imagick/imagick_class.c:9534:2: error: âCHECKUID_NO_ERRORSâ undeclared (first use in this function) make: *** [imagick_class.lo] Error 1 ERROR: `make' failed

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  • Lazy loading the addthis script? (or lazy loading external js content dependent on already fired eve

    - by Keith Bentrup
    I want to have the addthis widget available for my users, but I want to lazy load it so that my page loads as quickly as possible. However, after trying it via a script tag and then via my lazy loading method, it appears to only work via the script tag. In the obfuscated code, I see something that looks like it's dependent on the DOMContentLoaded event (at least for firefox). Since the DOMContentLoaded event has already fired, the widget doesn't render properly. What to do? I could just use a script tag (slower)... or could I fire (in a cross browser way) the DOMContentLoaded (or equivalent) event? I have a feeling this may not be possible b/c I believe that (like jQuery) there are multiple tests of the content ready event, and so multiple simulated events would have to occur. Nonetheless, this is an interesting problem b/c I have seen a couple widgets now assume that you are including their stuff via static script tags. It would be nice if they wrote code that was more useful to developers concerned about speed, but until then, is there a work around?? And/or are any of my assumptions wrong? Edit: Because the 1st answer to the question seemed to miss the point of my problem, I wanted to clarify the situation. This is about a specific problem. I'm not looking for yet another lazy load script or check if some dependencies are loaded script. Specifically this problem deals with external widgets that you do not have control over and may or may not be obfuscated delaying the load of the external widgets until they are needed or at least, til substantially after everything else has been loaded including other deferred elements b/c of the how the widget was written, precludes existing, typical lazy loading paradigms While it's esoteric, I have seen it happen with a couple widgets - where the widget developers assume that you're just willing to throw in another script tag at the bottom of the page. I'm looking to save those 500-1000 ms** though as numerous studies by yahoo, google, and amazon show it to be important to your user's experience. **My testing with hammerhead and personal experience indicates that this will be my savings in this case.

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  • Simple form validation. Object-oriented.

    - by kalininew
    Problem statement: It is necessary for me to write a code, whether which before form sending will check all necessary fields are filled. If not all fields are filled, it is necessary to allocate with their red colour and not to send the form. Now the code exists in such kind: function formsubmit(formName, reqFieldArr){ var curForm = new formObj(formName, reqFieldArr); if(curForm.valid) curForm.send(); else curForm.paint(); } function formObj(formName, reqFieldArr){ var filledCount = 0; var fieldArr = new Array(); for(i=reqFieldArr.length-1; i>=0; i--){ fieldArr[i] = new fieldObj(formName, reqFieldArr[i]); if(fieldArr[i].filled == true) filledCount++; } if(filledCount == fieldArr.length) this.valid = true; else this.valid = false; this.paint = function(){ for(i=fieldArr.length-1; i>=0; i--){ if(fieldArr[i].filled == false) fieldArr[i].paintInRed(); else fieldArr[i].unPaintInRed(); } } this.send = function(){ document.forms[formName].submit(); } } function fieldObj(formName, fName){ var curField = document.forms[formName].elements[fName]; if(curField.value != '') this.filled = true; else this.filled = false; this.paintInRed = function(){ curField.addClassName('red'); } this.unPaintInRed = function(){ curField.removeClassName('red'); } } Function is caused in such a way: <input type="button" onClick="formsubmit('orderform', ['name', 'post', 'payer', 'recipient', 'good'])" value="send" /> Now the code works. But I would like to add "dynamism" in it. That it is necessary for me: to keep an initial code essentially, to add listening form fields (only necessary for filling). For example, when the field is allocated by red colour and the user starts it to fill, it should become white. As a matter of fact I need to add listening of events: onChange, blur for the blank fields of the form. As it to make within the limits of an initial code. If all my code - full nonsense, let me know about it. As to me it to change using object-oriented the approach.

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  • Can a conforming C implementation #define NULL to be something wacky

    - by janks
    I'm asking because of the discussion that's been provoked in this thread: http://stackoverflow.com/questions/2597142/when-was-the-null-macro-not-0/2597232 Trying to have a serious back-and-forth discussion using comments under other people's replies is not easy or fun. So I'd like to hear what our C experts think without being restricted to 500 characters at a time. The C standard has precious few words to say about NULL and null pointer constants. There's only two relevant sections that I can find. First: 3.2.2.3 Pointers An integral constant expression with the value 0, or such an expression cast to type void * , is called a null pointer constant. If a null pointer constant is assigned to or compared for equality to a pointer, the constant is converted to a pointer of that type. Such a pointer, called a null pointer, is guaranteed to compare unequal to a pointer to any object or function. and second: 4.1.5 Common definitions <stddef.h> The macros are NULL which expands to an implementation-defined null pointer constant; The question is, can NULL expand to an implementation-defined null pointer constant that is different from the ones enumerated in 3.2.2.3? In particular, could it be defined as: #define NULL __builtin_magic_null_pointer Or even: #define NULL ((void*)-1) My reading of 3.2.2.3 is that it specifies that an integral constant expression of 0, and an integral constant expression of 0 cast to type void* must be among the forms of null pointer constant that the implementation recognizes, but that it isn't meant to be an exhaustive list. I believe that the implementation is free to recognize other source constructs as null pointer constants, so long as no other rules are broken. So for example, it is provable that #define NULL (-1) is not a legal definition, because in if (NULL) do_stuff(); do_stuff() must not be called, whereas with if (-1) do_stuff(); do_stuff() must be called; since they are equivalent, this cannot be a legal definition of NULL. But the standard says that integer-to-pointer conversions (and vice-versa) are implementation-defined, therefore it could define the conversion of -1 to a pointer as a conversion that produces a null pointer. In which case if ((void*)-1) would evaluate to false, and all would be well. So what do other people think? I'd ask for everybody to especially keep in mind the "as-if" rule described in 2.1.2.3 Program execution. It's huge and somewhat roundabout, so I won't paste it here, but it essentially says that an implementation merely has to produce the same observable side-effects as are required of the abstract machine described by the standard. It says that any optimizations, transformations, or whatever else the compiler wants to do to your program are perfectly legal so long as the observable side-effects of the program aren't changed by them. So if you are looking to prove that a particular definition of NULL cannot be legal, you'll need to come up with a program that can prove it. Either one like mine that blatantly breaks other clauses in the standard, or one that can legally detect whatever magic the compiler has to do to make the strange NULL definition work. Steve Jessop found an example of way for a program to detect that NULL isn't defined to be one of the two forms of null pointer constants in 3.2.2.3, which is to stringize the constant: #define stringize_helper(x) #x #define stringize(x) stringize_helper(x) Using this macro, one could puts(stringize(NULL)); and "detect" that NULL does not expand to one of the forms in 3.2.2.3. Is that enough to render other definitions illegal? I just don't know. Thanks!

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  • Beginning with event listeners

    - by terence6
    I have a simple app, showing picture made of tiled images(named u1, u2,...,u16.jpg). Now I'd like to add some Events to it, so that I can show these images only when proper button is clicked. I've tried doing it on my own, but it's not working. Where am I doing something wrong? Original code : import java.awt.GridLayout; import javax.swing.*; import javax.swing.border.BevelBorder; public class Tiles_2 { public static void main(String[] args) { final JFrame f = new JFrame("Usmiech"); JPanel panel = new JPanel(new GridLayout(4, 4, 3, 3)); JLabel l = new JLabel(); for (int i = 1; i < 17; i++) { String path = "u"+ i+".jpg"; l = new JLabel(new ImageIcon(path)); l.setBorder(BorderFactory.createBevelBorder(BevelBorder.RAISED)); panel.add(l); } f.setContentPane(panel); f.setSize(300, 300); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.setVisible(true); } } New code : import java.awt.GridLayout; import javax.swing.*; import javax.swing.border.BevelBorder; import java.awt.event.*; public class Zad_8_1 implements ActionListener { public void actionPerformed(ActionEvent e) { JButton b = (JButton)(e.getSource()); String i = b.getText(); b = new JButton(new ImageIcon("u"+i+".jpg")); } public static void main(String[] args) { final JFrame f = new JFrame("Smile"); JPanel panel = new JPanel(new GridLayout(4, 4, 3, 3)); JButton l = null; for (int i = 1; i < 17; i++) { String path = "u"+ i+".jpg"; l = new JButton(""+i); l.setBorder(BorderFactory.createBevelBorder(BevelBorder.RAISED)); l.setSize(53,53); panel.add(l); } f.setContentPane(panel); f.setSize(300, 300); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.setVisible(true); } } This should work like this : http://img535.imageshack.us/img535/3129/lab8a.jpg

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  • Performance - FunctionCall vs Event vs Action vs Delegate

    - by hwcverwe
    Currently I am using Microsoft Sync Framework to synchronize databases. I need to gather information per record which is inserted/updated/deleted by Microsoft Sync Framework and do something with this information. The sync speed can go over 50.000 records per minute. So that means my additional code need to be very lightweight otherwise it will be a huge performance penalty. Microsoft Sync Framework raises an SyncProgress event for each record. I am subscribed to that code like this: // Assembly1 SyncProvider.SyncProgress += OnSyncProgress; // .... private void OnSyncProgress(object sender, DbSyncProgressEventArgs e) { switch (args.Stage) { case DbSyncStage.ApplyingInserts: // MethodCall/Delegate/Action<>/EventHandler<> => HandleInsertedRecordInformation // Do something with inserted record info break; case DbSyncStage.ApplyingUpdates: // MethodCall/Delegate/Action<>/EventHandler<> => HandleUpdatedRecordInformation // Do something with updated record info break; case DbSyncStage.ApplyingDeletes: // MethodCall/Delegate/Action<>/EventHandler<> => HandleDeletedRecordInformation // Do something with deleted record info break; } } Somewhere else in another assembly I have three methods: // Assembly2 public class SyncInformation { public void HandleInsertedRecordInformation(...) {...} public void HandleUpdatedRecordInformation(...) {...} public void HandleInsertedRecordInformation(...) {...} } Assembly2 has a reference to Assembly1. So Assembly1 does not know anything about the existence of the SyncInformation class which need to handle the gathered information. So I have the following options to trigger this code: use events and subscribe on it in Assembly2 1.1. EventHandler< 1.2. Action< 1.3. Delegates using dependency injection: public class Assembly2.SyncInformation : Assembly1.ISyncInformation Other? I know the performance depends on: OnSyncProgress switch using a method call, delegate, Action< or EventHandler< Implementation of SyncInformation class I currently don't care about the implementation of the SyncInformation class. I am mainly focused on the OnSyncProgress method and how to call the SyncInformation methods. So my questions are: What is the most efficient approach? What is the most in-efficient approach? Is there a better way than using a switch in OnSyncProgress?

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  • Best way to ask confirmation from user before leaving the page

    - by JohnathanKong
    Hey Everyone, I am currently building a registration page where if the user leaves, I want to pop up a CSS box asking him if he is sure or not. I can accomplish this feat using confirm boxes, but the client says that they are too ugly. I've tried using unload and beforeunload, but both cannot stop the page from being redirected. Using those to events, I return false, so maybe there's a way to cancel other than returning false? Another solution that I've had was redirecting them to another page that has my popup, but the problem with that is that if they do want to leave the page, and it wasn't a mistake, they lose the page they were originally trying to go to. If I was a user, that would irritate me. The last solution was real popup window. The only thing I don't like about that is that the main winow will have their destination page while the pop will have my page. In my opinion it looks disjoint. On top of that, I'd be worried about popup blockers. Just to add to everyones comments. I understand that it is irritating to prevent users from exiting the page, and in my opinion it should not be done. Right now I am using a confirm box at this point. What happens is that it's not actually "preventing" the user from leaving, what the client actually wants to do is make a suggestion if the user is having doubts about registering. If the user is halfway through the registraiton process and leaves for some reason, the client wants to offer the user a free coupon to a seminar (this client is selling seminars) to hopefully persuade the user to register. The client is under the impression that since the user is already on the form, he is thinking of registering, and therefore maybe a seminar of what he is registering for would be the final push to get the user to register. Ideally I don't have to prevent the user from leaving, what would be just as good, and in my opinion better is if I can pause the unload process. Maybe a sleep command? I don't really have to keep the user on the page because either way they will be leaving to go to a different page. Also, as people have stated, this is a terriable title, so if someone knows a better one, I'd really appreciate it if they could change the title to something no so spammer inviting.

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  • touchend event doesn't work on Android

    - by Protos
    Hi, I've just started looking at doing some basic mobile web development on the android and an writing a test script to investigate the touch events. I've run the following code in the android emulator, and the touchend event never gets fired. Can anyone tell me why ? I've tried in three versions of the emulator (1.6, 2.1 and 2.2) and all three behave in the same way. Thanks in advance for any help you can give me. Cheers, Colm EDIT - I've also tried this using the XUI framework and have the same problem so I'm guessing I have a fundamental misunderstanding of how this stuff works ...... Map Test <meta name="description" content="" /> <meta name="keywords" content="" /> <meta name="language" content="english" /> <meta name="viewport" content="minimum-scale=1.0, width=device-width, height=device-height, user-scalable=no"> <script type="text/javascript"> window.onload = function(){ document.body.appendChild( document.createTextNode("w: " + screen.width + " x " + "h : " +screen.height) ); attachTouchEvents(); } function attachTouchEvents() { console = document.getElementById("console"); var map = document.getElementById("map"); map.addEventListener ('touchstart', function (event) { event.preventDefault(); var touch = event.touches[0]; document.getElementById("touchCoord").innerHTML = "S : " + touch.pageX + " " + touch.pageY; document.getElementById("touchEvent").innerHTML = "Touch Start"; }, false); map.addEventListener ('touchmove', function (event) { event.preventDefault(); var touch = event.touches[0]; document.getElementById("touchCoord").innerHTML = "M : " + touch.pageX + " " + touch.pageY; document.getElementById("touchEvent").innerHTML = "Touch Move"; }, false); map.addEventListener ('touchend', function (event) { var touch = event.touches[0]; document.getElementById("touchCoord").innerHTML = "E : " + touch.pageX + " " + touch.pageY; document.getElementById("touchEvent").innerHTML = "Touch End"; event.preventDefault(); }, false); console.innerHTML = "event attached"; } </script> <style type="text/css"> html, body { height:100%; width:100%; margin: 0; background-color:red; } #map { height: 300px; width: 300px; background-color:yellow; } </style> </head> <body> <div id="map"></div> <div id="touchCoord">Touch Coords</div> <div id="touchEvent">Touch Evnt</div> <div id="console">Console</div> </body>

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  • Outlook Addin: DispEventAdvise exception.

    - by framara
    I want to creating an addin that captures when a {contact, calendar, task, note} is {created, edited, removed}. I have the following code, to make it shorter I removed all the code but the related to contact, since all types will be the same I guess. AutoSync.h class ATL_NO_VTABLE AutoSync : public wxPanel, public IDispEventSimpleImpl<1, AutoSync, &__uuidof(Outlook::ItemsEvents)>, public IDispEventSimpleImpl<2, AutoSync, &__uuidof(Outlook::ItemsEvents)>, public IDispEventSimpleImpl<3, AutoSync, &__uuidof(Outlook::ItemsEvents)> { public: AutoSync(); ~AutoSync(); void __stdcall OnItemAdd(IDispatch* Item); /* 0xf001 */ void __stdcall OnItemChange(IDispatch* Item); /* 0xf002 */ void __stdcall OnItemRemove(); /* 0xf003 */ BEGIN_SINK_MAP(AutoSync) SINK_ENTRY_INFO(1, __uuidof(Outlook::ItemsEvents), 0xf001, OnItemAdd, &OnItemsAddInfo) SINK_ENTRY_INFO(2, __uuidof(Outlook::ItemsEvents), 0xf002, OnItemChange, &OnItemsChangeInfo) SINK_ENTRY_INFO(3, __uuidof(Outlook::ItemsEvents), 0xf003, OnItemRemove, &OnItemsRemoveInfo) END_SINK_MAP() typedef IDispEventSimpleImpl<1, AutoSync, &__uuidof(Outlook::ItemsEvents)> ItemAddEvents; typedef IDispEventSimpleImpl<2, AutoSync, &__uuidof(Outlook::ItemsEvents)> ItemChangeEvents; typedef IDispEventSimpleImpl<3, AutoSync, &__uuidof(Outlook::ItemsEvents)> ItemRemoveEvents; private: CComPtr<Outlook::_Items> m_contacts; }; AutoSync.cpp _NameSpacePtr pMAPI = OutlookWorker::GetInstance()->GetNameSpacePtr(); MAPIFolderPtr pContactsFolder = NULL; HRESULT hr = NULL; //get folders if(pMAPI != NULL) { pMAPI-GetDefaultFolder(olFolderContacts, &pContactsFolder); } //get items if(pContactsFolder != NULL) pContactsFolder-get_Items(&m_contacts); //dispatch events if(m_contacts != NULL) { //HERE COMES THE EXCEPTION hr = ItemAddEvents::DispEventAdvise((IDispatch*)m_contacts,&__uuidof(Outlook::ItemsEvents)); hr = ItemChangeEvents::DispEventAdvise((IDispatch*)m_contacts,&__uuidof(Outlook::ItemsEvents)); hr = ItemRemoveEvents::DispEventAdvise((IDispatch*)m_contacts,&__uuidof(Outlook::ItemsEvents)); } somewhere else defined: extern _ATL_FUNC_INFO OnItemsAddInfo; extern _ATL_FUNC_INFO OnItemsChangeInfo; extern _ATL_FUNC_INFO OnItemsRemoveInfo; _ATL_FUNC_INFO OnItemsAddInfo = {CC_STDCALL,VT_EMPTY,1,{VT_DISPATCH}}; _ATL_FUNC_INFO OnItemsChangeInfo = {CC_STDCALL,VT_EMPTY,1,{VT_DISPATCH}}; _ATL_FUNC_INFO OnItemsRemoveInfo = {CC_STDCALL,VT_EMPTY,0}; The problems comes in the hr = ItemAddEvents::DispEventAdvise((IDispatch*)m_contacts,&__uuidof(Outlook::ItemsEvents)); hr = ItemChangeEvents::DispEventAdvise((IDispatch*)m_contacts,&__uuidof(Outlook::ItemsEvents)); hr = ItemRemoveEvents::DispEventAdvise((IDispatch*)m_contacts,&__uuidof(Outlook::ItemsEvents)); It gives exception in 'atlbase.inl' when executes method 'Advise': ATLINLINE ATLAPI AtlAdvise(IUnknown* pUnkCP, IUnknown* pUnk, const IID& iid, LPDWORD pdw) { if(pUnkCP == NULL) return E_INVALIDARG; CComPtr<IConnectionPointContainer> pCPC; CComPtr<IConnectionPoint> pCP; HRESULT hRes = pUnkCP->QueryInterface(__uuidof(IConnectionPointContainer), (void**)&pCPC); if (SUCCEEDED(hRes)) hRes = pCPC->FindConnectionPoint(iid, &pCP); if (SUCCEEDED(hRes)) //HERE GIVES EXCEPTION //Unhandled exception at 0x2fe913e3 in OUTLOOK.EXE: 0xC0000005: //Access violation reading location 0xcdcdcdcd. hRes = pCP->Advise(pUnk, pdw); return hRes; } I can't manage to understand why. Any sugestion here? Everything seems to be fine, but obviously is not. I've been stucked here for quite a long time. Need your help, thanks.

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  • Event handle in drop-down menu.

    - by QLiu
    Hello fellows, I am trying to develop a dynamic drop down menu by a customized widget style The custom widget has two main features: Read user's location cookies variable to set the proper contact phone number in the CP pages When users select on the drop down menu, it triggers onChange event, it re-select the contact phone number based on users' selections, but it won't reset the location cookies. My widgets conatins two files: Controller.php: Simply one, it uses to handle get cookies variables class serial extends Widget { function __construct() { parent::__construct(); } function generateWidgetInformation() { $this->info['notes'] = "Serial Number search Box"; } function getData() { //Get cookies code will go here, and pass to view.php $this->data['locale'] = 'gb';// for test purpose now } } view.php is about Presentation layer contains HTML, which get the data from my controller <div style="border: 1px solid black; display: block;" id="<?=$this->instanceID;?>"></div> <script>locale2contact('<?=$this->data['locale']?>', '<?=$this->instanceID;?>');</script> And then the Javascript function, call locale2contact var element_id =''; //Define Global Variables, //Receive the cookies locale, and instance id from view.php function locale2contact(locale, instance_id) { var details = ''; this.element_id=instance_id; //assing the instance id into global variable // alert(instance_id); //Check whether we got the instance id from view files if (locale == 'gb') details = 'UK Contact Details<br>' + build_dropdown(locale); else if (locale == 'fr') details = 'French Contact Details<br>'+build_dropdown(locale); else if (locale == 'be') details = 'Belgian Contact Details<br>'+ build_dropdown(locale); else details = 'Unknown Contact Detail'; writeContactInfo(details); } //Build the drop down menu with pre-selected option by using cookies. function build_dropdown(locale) { var dropdown = '<select onChange=changeContactInfo(this.options[selectedIndex].text)>'; dropdown += '<option' + (locale == 'gb' ? ' selected' : '') + '>UK</option>'; dropdown += '<option' + (locale == 'be' ? ' selected' : '') + '>Belgium</option>'; dropdown += '</select>'; return dropdown; } // Not smart way in here, once the people select the drop down box, it reselect the drop down menu and reset the contact info function changeContactInfo(selected) { var details =''; //alert(this.element_id); //alert(locale); if (selected == 'UK') details = 'UK Contact Details<br>' + build_dropdown2(selected); else if (selected == 'fr') details = 'French Contact Details<br>'+ build_dropdown2(selected); else if (selected == 'Belgium') details = 'Belgian Contact Details<br>'+ build_dropdown2(selected); else details = 'Unknown Contact Detail'; writeContactInfo(details); } //Build the drop down menu function build_dropdown2(selected) { var dropdown = '<select onChange=changeContactInfo(this.options[selectedIndex].text)>'; dropdown += '<option' + (selected == 'UK' ? ' selected' : '') + '>UK</option>'; dropdown += '<option' + (selected == 'Belgium' ? ' selected' : '') + '>Belgium</option>'; dropdown += '</select>'; return dropdown; } //Back to view function writeContactInfo(details) { document.getElementById(this.element_id).innerHTML = details; //update the instance field in view } Javascript function is not efficient. As you see, I got two similar duplicate functions to handle events. Users go to the page, the widget read the cookies variable to display contact info (locale2contact)and preselect the drop-down menu (function build_dropdown) If users select the drop down menu, the displya contact info change (function changeContactInfo), and then I need to rebuild the drop down menu with user previously selection (function build_dropdown2). I am looking for best practices for adding this functionality to RightNow widget. Thank you. I really do not like the way i am doing now. It works; but the code looks bad.

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  • jquery live problem

    - by Kay
    Hi, I have a website which uses jquery and lots of mouseover/mouseout effect. So far I used the .bind() method of jquery but if you have 1000 event handlers, this is slowing down your browser a lot. So, I want to move to use .live or .delegate. One part of my portal site is a chat area. User can set chat messages which will then be displayed in a simple table. There is a feature that if you move the mouse over a chat message a trash can will appear allowing you to delete the message (if it is by you or you are a moderator). The trash bin is in the same table cell as the chat message. The problem: Using .bind() it worked like a charm. This is the old code: function CreateChatMessageContextMenu(ctrl, messageID, message, sender) { var a = document.createElement("a"); a.href = "javascript:RemoveChatMessage(" + messageID + ");" a.id = 'aDeleteChatMessage' + messageID; a.style.display = 'none'; var img = document.createElement("span"); img.className = "sprite-common messages-image sprite-common-btnDelete"; a.appendChild(img); ctrl.appendChild(a); $(ctrl) .bind('mouseover', function(event) { $('#aDeleteChatMessage' + messageID).show() }) .bind('mouseout', function(event) { $('#aDeleteChatMessage' + messageID).hide() }); return; } 'ctrl' is the reference to a table cell. Now, using .live() the trashbin also appears but it is flickering a lot and when I move the mouse over the trashbin, it is disappearing or inactive. I have the feeling that more events are thrown or something. It seems like the 'mouseout' is thrown when moving over the trashbin, but the thrashbin is inside the tablecell so mouseout should not be triggered. The new code is as follows. $(document).ready { $('.jDeleteableChatMessage').live('mouseover mouseout', function(event) { var linkID = '#aDelete' + event.target.id; if (event.type == 'mouseover') { $(linkID).show(); } else { $(linkID).hide(); } return false; }); } function CreateChatMessageContextMenu(ctrl, messageID, message, sender) { if (!UserIsModerator && (UserLogin != sender)) return; ctrl.id = 'ChatMessage' + messageID; var deleteString = 'Diese Chatnachricht löschen'; if (UserLang == '1') deleteString = 'Delete this chat message'; var a = document.createElement("a"); a.href = "javascript:RemoveChatMessage(" + messageID + ");" a.id = 'aDeleteChatMessage' + messageID; a.style.display = 'none'; var img = document.createElement("span"); img.className = "sprite-common messages-image sprite-common-btnDelete"; img.alt = deleteString; img.title = deleteString; a.appendChild(img); ctrl.appendChild(a); $(ctrl).addClass('jDeleteableChatMessage'); } I add a class to tell jQuery which chat cell have a trash bin and which don't. I also add an ID to the table cell which is later used to determine the associated trash bin. Yes, that's clumsy data passing to an event method. And, naturally, there is the document.ready function which initialises the .live() method. So, where is my mistake?

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  • How can I respond to mouse events in AS3?

    - by Gabriel Meono
    Background: Trying to make a simple "drop the ball" game. The code is located inside the first frame of the timeline. Nothing more is on the stage. Issue: Using QuickBox2D I made a simple If statement that drops and object acording the Mouse-x position: if (MouseEvent.CLICK) { sim.addCircle({x:mouseX, y:1, radius:0.25, density:5}); I imported the MouseEvent library: import flash.events.MouseEvent; Nothing happens if I click, no output errors either. See it in action: http://gabrielmeono.com/download/Lucky_Hit_Alpha.swf http://gabrielmeono.com/download/Lucky_Hit_Alpha.fla Full Code: [SWF(width = 350, height = 600, frameRate = 60)] import com.actionsnippet.qbox.*; import flash.events.MouseEvent; var sim:QuickBox2D = new QuickBox2D(this); sim.createStageWalls(); //var ball:sim.addCircle({x:mouseX, y:1, radius:0.25, density:5}); // // make a heavy circle sim.addCircle({x:3, y:1, radius:0.25, density:5}); sim.addCircle({x:2, y:1, radius:0.25, density:5}); sim.addCircle({x:4, y:1, radius:0.25, density:5}); sim.addCircle({x:5, y:1, radius:0.25, density:5}); sim.addCircle({x:6, y:1, radius:0.25, density:5}); // create a few platforms sim.addBox({x:3, y:2, width:4, height:0.2, density:0, angle:0.1}); // make 26 dominoes for (var i:int = 0; i<7; i++){ //End sim.addCircle({x:1 + i * 1.5, y:16, radius:0.1, density:0}); sim.addCircle({x:2 + i * 1.5, y:15, radius:0.1, density:0}); //Mid end sim.addCircle({x:0 + i * 2, y:14, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:13, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:12, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:11, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:10, radius:0.1, density:0}); //Middle Start sim.addCircle({x:0 + i * 1.5, y:09, radius:0.1, density:0}); sim.addCircle({x:1 + i * 1.5, y:08, radius:0.1, density:0}); sim.addCircle({x:0 + i * 1.5, y:07, radius:0.1, density:0}); sim.addCircle({x:1 + i * 1.5, y:06, radius:0.1, density:0}); } if (MouseEvent.CLICK) { sim.addCircle({x:mouseX, y:1, radius:0.25, density:5}); sim.start(); /*sim.mouseDrag();*/ }

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  • How can I show Thunderbird Lightning tasks and events in the Gnome Clock applet?

    - by Niriel
    We used to have this functionality with Evolution: clicking on the date-time in the gnome panel would show a list of events/tasks/appointments from the Evolution Calendar. As an interesting side effect, one would receive alarm notifications even when Evolution wasn't running. Now that Thunderbird is the default email client, I'd imagine that there is a similar functionality for Lightning (Thunberbird's calendar). I just can't find it. Maybe it's not ready ?

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  • socket operation on nonsocket or bad file descriptor

    - by Magn3s1um
    I'm writing a pthread server which takes requests from clients and sends them back a bunch of .ppm files. Everything seems to go well, but sometimes when I have just 1 client connected, when trying to read from the file descriptor (for the file), it says Bad file Descriptor. This doesn't make sense, since my int fd isn't -1, and the file most certainly exists. Other times, I get this "Socket operation on nonsocket" error. This is weird because other times, it doesn't give me this error and everything works fine. When trying to connect multiple clients, for some reason, it will only send correctly to one, and then the other client gets the bad file descriptor or "nonsocket" error, even though both threads are processing the same messages and do the same routines. Anyone have an idea why? Here's the code that is giving me that error: while(mqueue.head != mqueue.tail && count < dis_m){ printf("Sending to client %s: %s\n", pointer->id, pointer->message); int fd; fd = open(pointer->message, O_RDONLY); char buf[58368]; int bytesRead; printf("This is fd %d\n", fd); bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); fflush(stdout); close(fd); mqueue.mcount--; mqueue.head = mqueue.head->next; free(pointer->message); free(pointer); pointer = mqueue.head; count++; } printf("Sending %s\n", pointer->message); int fd; fd = open(pointer->message, O_RDONLY); printf("This is fd %d\n", fd); printf("I am hhere2\n"); char buf[58368]; int bytesRead; bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); close(fd); mqueue.mcount--; if(mqueue.head != mqueue.tail){ mqueue.head = mqueue.head->next; } else{ mqueue.head->next = malloc(sizeof(struct message)); mqueue.head = mqueue.head->next; mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.head->message = NULL; } free(pointer->message); free(pointer); pthread_mutex_unlock(&numm); pthread_mutex_unlock(&circ); pthread_mutex_unlock(&slots); The messages for both threads are the same, being of the form ./path/imageXX.ppm where XX is the number that should go to the client. The file size of each image is 58368 bytes. Sometimes, this code hangs on the read, and stops execution. I don't know this would be either, because the file descriptor comes back as valid. Thanks in advanced. Edit: Here's some sample output: Sending to client a: ./support/images/sw90.ppm This is fd 4 Error: : Socket operation on non-socket Sending to client a: ./support/images/sw91.ppm This is fd 4 Error: : Socket operation on non-socket Sending ./support/images/sw92.ppm This is fd 4 I am hhere2 Error: : Socket operation on non-socket My dispatcher has defeated evil Sample with 2 clients (client b was serviced first) Sending to client b: ./support/images/sw87.ppm This is fd 6 Error: : Success Sending to client b: ./support/images/sw88.ppm This is fd 6 Error: : Success Sending to client b: ./support/images/sw89.ppm This is fd 6 Error: : Success This is fd 6 Error: : Bad file descriptor Sending to client a: ./support/images/sw85.ppm This is fd 6 Error: As you can see, who ever is serviced first in this instance can open the files, but not the 2nd person. Edit2: Full code. Sorry, its pretty long and terribly formatted. #include <netinet/in.h> #include <netinet/in.h> #include <netdb.h> #include <arpa/inet.h> #include <sys/types.h> #include <sys/socket.h> #include <errno.h> #include <stdio.h> #include <unistd.h> #include <pthread.h> #include <stdlib.h> #include <string.h> #include <sys/types.h> #include <sys/stat.h> #include <fcntl.h> #include "ring.h" /* Version 1 Here is what is implemented so far: The threads are created from the arguments specified (number of threads that is) The server will lock and update variables based on how many clients are in the system and such. The socket that is opened when a new client connects, must be passed to the threads. To do this, we need some sort of global array. I did this by specifying an int client and main_pool_busy, and two pointers poolsockets and nonpoolsockets. My thinking on this was that when a new client enters the system, the server thread increments the variable client. When a thread is finished with this client (after it sends it the data), the thread will decrement client and close the socket. HTTP servers act this way sometimes (they terminate the socket as soon as one transmission is sent). *Note down at bottom After the server portion increments the client counter, we must open up a new socket (denoted by new_sd) and get this value to the appropriate thread. To do this, I created global array poolsockets, which will hold all the socket descriptors for our pooled threads. The server portion gets the new socket descriptor, and places the value in the first spot of the array that has a 0. We only place a value in this array IF: 1. The variable main_pool_busy < worknum (If we have more clients in the system than in our pool, it doesn't mean we should always create a new thread. At the end of this, the server signals on the condition variable clientin that a new client has arrived. In our pooled thread, we then must walk this array and check the array until we hit our first non-zero value. This is the socket we will give to that thread. The thread then changes the array to have a zero here. What if our all threads in our pool our busy? If this is the case, then we will know it because our threads in this pool will increment main_pool_busy by one when they are working on a request and decrement it when they are done. If main_pool_busy >= worknum, then we must dynamically create a new thread. Then, we must realloc the size of our nonpoolsockets array by 1 int. We then add the new socket descriptor to our pool. Here's what we need to figure out: NOTE* Each worker should generate 100 messages which specify the worker thread ID, client socket descriptor and a copy of the client message. Additionally, each message should include a message number, starting from 0 and incrementing for each subsequent message sent to the same client. I don't know how to keep track of how many messages were to the same client. Maybe we shouldn't close the socket descriptor, but rather keep an array of structs for each socket that includes how many messages they have been sent. Then, the server adds the struct, the threads remove it, then the threads add it back once they've serviced one request (unless the count is 100). ------------------------------------------------------------- CHANGES Version 1 ---------- NONE: this is the first version. */ #define MAXSLOTS 30 #define dis_m 15 //problems with dis_m ==1 //Function prototypes void inc_clients(); void init_mutex_stuff(pthread_t*, pthread_t*); void *threadpool(void *); void server(int); void add_to_socket_pool(int); void inc_busy(); void dec_busy(); void *dispatcher(); void create_message(long, int, int, char *, char *); void init_ring(); void add_to_ring(char *, char *, int, int, int); int socket_from_string(char *); void add_to_head(char *); void add_to_tail(char *); struct message * reorder(struct message *, struct message *, int); int get_threadid(char *); void delete_socket_messages(int); struct message * merge(struct message *, struct message *, int); int get_request(char *, char *, char*); ///////////////////// //Global mutexes and condition variables pthread_mutex_t startservice; pthread_mutex_t numclients; pthread_mutex_t pool_sockets; pthread_mutex_t nonpool_sockets; pthread_mutex_t m_pool_busy; pthread_mutex_t slots; pthread_mutex_t numm; pthread_mutex_t circ; pthread_cond_t clientin; pthread_cond_t m; /////////////////////////////////////// //Global variables int clients; int main_pool_busy; int * poolsockets, nonpoolsockets; int worknum; struct ring mqueue; /////////////////////////////////////// int main(int argc, char ** argv){ //error handling if not enough arguments to program if(argc != 3){ printf("Not enough arguments to server: ./server portnum NumThreadsinPool\n"); _exit(-1); } //Convert arguments from strings to integer values int port = atoi(argv[1]); worknum = atoi(argv[2]); //Start server portion server(port); } /////////////////////////////////////////////////////////////////////////////////////////////// //The listen server thread///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////// void server(int port){ int sd, new_sd; struct sockaddr_in name, cli_name; int sock_opt_val = 1; int cli_len; pthread_t threads[worknum]; //create our pthread id array pthread_t dis[1]; //create our dispatcher array (necessary to create thread) init_mutex_stuff(threads, dis); //initialize mutexes and stuff //Server setup /////////////////////////////////////////////////////// if ((sd = socket (AF_INET, SOCK_STREAM, 0)) < 0) { perror("(servConn): socket() error"); _exit (-1); } if (setsockopt (sd, SOL_SOCKET, SO_REUSEADDR, (char *) &sock_opt_val, sizeof(sock_opt_val)) < 0) { perror ("(servConn): Failed to set SO_REUSEADDR on INET socket"); _exit (-1); } name.sin_family = AF_INET; name.sin_port = htons (port); name.sin_addr.s_addr = htonl(INADDR_ANY); if (bind (sd, (struct sockaddr *)&name, sizeof(name)) < 0) { perror ("(servConn): bind() error"); _exit (-1); } listen (sd, 5); //End of server Setup ////////////////////////////////////////////////// for (;;) { cli_len = sizeof (cli_name); new_sd = accept (sd, (struct sockaddr *) &cli_name, &cli_len); printf ("Assigning new socket descriptor: %d\n", new_sd); inc_clients(); //New client has come in, increment clients add_to_socket_pool(new_sd); //Add client to the pool of sockets if (new_sd < 0) { perror ("(servConn): accept() error"); _exit (-1); } } pthread_exit(NULL); //Quit } //Adds the new socket to the array designated for pthreads in the pool void add_to_socket_pool(int socket){ pthread_mutex_lock(&m_pool_busy); //Lock so that we can check main_pool_busy int i; //If not all our main pool is busy, then allocate to one of them if(main_pool_busy < worknum){ pthread_mutex_unlock(&m_pool_busy); //unlock busy, we no longer need to hold it pthread_mutex_lock(&pool_sockets); //Lock the socket pool array so that we can edit it without worry for(i = 0; i < worknum; i++){ //Find a poolsocket that is -1; then we should put the real socket there. This value will be changed back to -1 when the thread grabs the sockfd if(poolsockets[i] == -1){ poolsockets[i] = socket; pthread_mutex_unlock(&pool_sockets); //unlock our pool array, we don't need it anymore inc_busy(); //Incrememnt busy (locks the mutex itself) pthread_cond_signal(&clientin); //Signal first thread waiting on a client that a client needs to be serviced break; } } } else{ //Dynamic thread creation goes here pthread_mutex_unlock(&m_pool_busy); } } //Increments the client number. If client number goes over worknum, we must dynamically create new pthreads void inc_clients(){ pthread_mutex_lock(&numclients); clients++; pthread_mutex_unlock(&numclients); } //Increments busy void inc_busy(){ pthread_mutex_lock(&m_pool_busy); main_pool_busy++; pthread_mutex_unlock(&m_pool_busy); } //Initialize all of our mutexes at the beginning and create our pthreads void init_mutex_stuff(pthread_t * threads, pthread_t * dis){ pthread_mutex_init(&startservice, NULL); pthread_mutex_init(&numclients, NULL); pthread_mutex_init(&pool_sockets, NULL); pthread_mutex_init(&nonpool_sockets, NULL); pthread_mutex_init(&m_pool_busy, NULL); pthread_mutex_init(&circ, NULL); pthread_cond_init (&clientin, NULL); main_pool_busy = 0; poolsockets = malloc(sizeof(int)*worknum); int threadreturn; //error checking variables long i = 0; //Loop and create pthreads for(i; i < worknum; i++){ threadreturn = pthread_create(&threads[i], NULL, threadpool, (void *) i); poolsockets[i] = -1; if(threadreturn){ perror("Thread pool created unsuccessfully"); _exit(-1); } } pthread_create(&dis[0], NULL, dispatcher, NULL); } ////////////////////////////////////////////////////////////////////////////////////////// /////////Main pool routines ///////////////////////////////////////////////////////////////////////////////////////// void dec_busy(){ pthread_mutex_lock(&m_pool_busy); main_pool_busy--; pthread_mutex_unlock(&m_pool_busy); } void dec_clients(){ pthread_mutex_lock(&numclients); clients--; pthread_mutex_unlock(&numclients); } //This is what our threadpool pthreads will be running. void *threadpool(void * threadid){ long id = (long) threadid; //Id of this thread int i; int socket; int counter = 0; //Try and gain access to the next client that comes in and wait until server signals that a client as arrived while(1){ pthread_mutex_lock(&startservice); //lock start service (required for cond wait) pthread_cond_wait(&clientin, &startservice); //wait for signal from server that client exists pthread_mutex_unlock(&startservice); //unlock mutex. pthread_mutex_lock(&pool_sockets); //Lock the pool socket so we can get the socket fd unhindered/interrupted for(i = 0; i < worknum; i++){ if(poolsockets[i] != -1){ socket = poolsockets[i]; poolsockets[i] = -1; pthread_mutex_unlock(&pool_sockets); } } printf("Thread #%d is past getting the socket\n", id); int incoming = 1; while(counter < 100 && incoming != 0){ char buffer[512]; bzero(buffer,512); int startcounter = 0; incoming = read(socket, buffer, 512); if(buffer[0] != 0){ //client ID:priority:request:arguments char id[100]; long prior; char request[100]; char arg1[100]; char message[100]; char arg2[100]; char * point; point = strtok(buffer, ":"); strcpy(id, point); point = strtok(NULL, ":"); prior = atoi(point); point = strtok(NULL, ":"); strcpy(request, point); point = strtok(NULL, ":"); strcpy(arg1, point); point = strtok(NULL, ":"); if(point != NULL){ strcpy(arg2, point); } int fd; if(strcmp(request, "start_movie") == 0){ int count = 1; while(count <= 100){ char temp[10]; snprintf(temp, 50, "%d\0", count); strcpy(message, "./support/images/"); strcat(message, arg1); strcat(message, temp); strcat(message, ".ppm"); printf("This is message %s to %s\n", message, id); count++; add_to_ring(message, id, prior, counter, socket); //Adds our created message to the ring counter++; } printf("I'm out of the loop\n"); } else if(strcmp(request, "seek_movie") == 0){ int count = atoi(arg2); while(count <= 100){ char temp[10]; snprintf(temp, 10, "%d\0", count); strcpy(message, "./support/images/"); strcat(message, arg1); strcat(message, temp); strcat(message, ".ppm"); printf("This is message %s\n", message); count++; } } //create_message(id, socket, counter, buffer, message); //Creates our message from the input from the client. Stores it in buffer } else{ delete_socket_messages(socket); break; } } counter = 0; close(socket);//Zero out counter again } dec_clients(); //client serviced, decrement clients dec_busy(); //thread finished, decrement busy } //Creates a message void create_message(long threadid, int socket, int counter, char * buffer, char * message){ snprintf(message, strlen(buffer)+15, "%d:%d:%d:%s", threadid, socket, counter, buffer); } //Gets the socket from the message string (maybe I should just pass in the socket to another method) int socket_from_string(char * message){ char * substr1 = strstr(message, ":"); char * substr2 = substr1; substr2++; int occurance = strcspn(substr2, ":"); char sock[10]; strncpy(sock, substr2, occurance); return atoi(sock); } //Adds message to our ring buffer's head void add_to_head(char * message){ printf("Adding to head of ring\n"); mqueue.head->message = malloc(strlen(message)+1); //Allocate space for message strcpy(mqueue.head->message, message); //copy bytes into allocated space } //Adds our message to our ring buffer's tail void add_to_tail(char * message){ printf("Adding to tail of ring\n"); mqueue.tail->message = malloc(strlen(message)+1); //allocate space for message strcpy(mqueue.tail->message, message); //copy bytes into allocated space mqueue.tail->next = malloc(sizeof(struct message)); //allocate space for the next message struct } //Adds a message to our ring void add_to_ring(char * message, char * id, int prior, int mnum, int socket){ //printf("This is message %s:" , message); pthread_mutex_lock(&circ); //Lock the ring buffer pthread_mutex_lock(&numm); //Lock the message count (will need this to make sure we can't fill the buffer over the max slots) if(mqueue.head->message == NULL){ add_to_head(message); //Adds it to head mqueue.head->socket = socket; //Set message socket mqueue.head->priority = prior; //Set its priority (thread id) mqueue.head->mnum = mnum; //Set its message number (used for sorting) mqueue.head->id = malloc(sizeof(id)); strcpy(mqueue.head->id, id); } else if(mqueue.tail->message == NULL){ //This is the problem for dis_m 1 I'm pretty sure add_to_tail(message); mqueue.tail->socket = socket; mqueue.tail->priority = prior; mqueue.tail->mnum = mnum; mqueue.tail->id = malloc(sizeof(id)); strcpy(mqueue.tail->id, id); } else{ mqueue.tail->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.tail->next; add_to_tail(message); mqueue.tail->socket = socket; mqueue.tail->priority = prior; mqueue.tail->mnum = mnum; mqueue.tail->id = malloc(sizeof(id)); strcpy(mqueue.tail->id, id); } mqueue.mcount++; pthread_mutex_unlock(&circ); if(mqueue.mcount >= dis_m){ pthread_mutex_unlock(&numm); pthread_cond_signal(&m); } else{ pthread_mutex_unlock(&numm); } printf("out of add to ring\n"); fflush(stdout); } ////////////////////////////////// //Dispatcher routines ///////////////////////////////// void *dispatcher(){ init_ring(); while(1){ pthread_mutex_lock(&slots); pthread_cond_wait(&m, &slots); pthread_mutex_lock(&numm); pthread_mutex_lock(&circ); printf("Dispatcher to the rescue!\n"); mqueue.head = reorder(mqueue.head, mqueue.tail, mqueue.mcount); //printf("This is the head %s\n", mqueue.head->message); //printf("This is the tail %s\n", mqueue.head->message); fflush(stdout); struct message * pointer = mqueue.head; int count = 0; while(mqueue.head != mqueue.tail && count < dis_m){ printf("Sending to client %s: %s\n", pointer->id, pointer->message); int fd; fd = open(pointer->message, O_RDONLY); char buf[58368]; int bytesRead; printf("This is fd %d\n", fd); bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); fflush(stdout); close(fd); mqueue.mcount--; mqueue.head = mqueue.head->next; free(pointer->message); free(pointer); pointer = mqueue.head; count++; } printf("Sending %s\n", pointer->message); int fd; fd = open(pointer->message, O_RDONLY); printf("This is fd %d\n", fd); printf("I am hhere2\n"); char buf[58368]; int bytesRead; bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); close(fd); mqueue.mcount--; if(mqueue.head != mqueue.tail){ mqueue.head = mqueue.head->next; } else{ mqueue.head->next = malloc(sizeof(struct message)); mqueue.head = mqueue.head->next; mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.head->message = NULL; } free(pointer->message); free(pointer); pthread_mutex_unlock(&numm); pthread_mutex_unlock(&circ); pthread_mutex_unlock(&slots); printf("My dispatcher has defeated evil\n"); } } void init_ring(){ mqueue.head = malloc(sizeof(struct message)); mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.mcount = 0; } struct message * reorder(struct message * begin, struct message * end, int num){ //printf("I am reordering for size %d\n", num); fflush(stdout); int i; if(num == 1){ //printf("Begin: %s\n", begin->message); begin->next = NULL; return begin; } else{ struct message * left = begin; struct message * right; int middle = num/2; for(i = 1; i < middle; i++){ left = left->next; } right = left -> next; left -> next = NULL; //printf("Begin: %s\nLeft: %s\nright: %s\nend:%s\n", begin->message, left->message, right->message, end->message); left = reorder(begin, left, middle); if(num%2 != 0){ right = reorder(right, end, middle+1); } else{ right = reorder(right, end, middle); } return merge(left, right, num); } } struct message * merge(struct message * left, struct message * right, int num){ //printf("I am merginging! left: %s %d, right: %s %dnum: %d\n", left->message,left->priority, right->message, right->priority, num); struct message * start, * point; int lenL= 0; int lenR = 0; int flagL = 0; int flagR = 0; int count = 0; int middle1 = num/2; int middle2; if(num%2 != 0){ middle2 = middle1+1; } else{ middle2 = middle1; } while(lenL < middle1 && lenR < middle2){ count++; //printf("In here for count %d\n", count); if(lenL == 0 && lenR == 0){ if(left->priority < right->priority){ start = left; //Set the start point point = left; //set our enum; left = left->next; //move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else if(left->priority > right->priority){ start = right; point = right; right = right->next; point->next = NULL; lenR++; } else{ if(left->mnum < right->mnum){ ////printf("This is where we are\n"); start = left; //Set the start point point = left; //set our enum; left = left->next; //move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else{ start = right; point = right; right = right->next; point->next = NULL; lenR++; } } } else{ if(left->priority < right->priority){ point->next = left; left = left->next; //move the left pointer point = point->next; point->next = NULL; //Set the next node to NULL lenL++; } else if(left->priority > right->priority){ point->next = right; right = right->next; point = point->next; point->next = NULL; lenR++; } else{ if(left->mnum < right->mnum){ point->next = left; //set our enum; left = left->next; point = point->next;//move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else{ point->next = right; right = right->next; point = point->next; point->next = NULL; lenR++; } } } if(lenL == middle1){ flagL = 1; break; } if(lenR == middle2){ flagR = 1; break; } } if(flagL == 1){ point->next = right; point = point->next; for(lenR; lenR< middle2-1; lenR++){ point = point->next; } point->next = NULL; mqueue.tail = point; } else{ point->next = left; point = point->next; for(lenL; lenL< middle1-1; lenL++){ point = point->next; } point->next = NULL; mqueue.tail = point; } //printf("This is the start %s\n", start->message); //printf("This is mqueue.tail %s\n", mqueue.tail->message); return start; } void delete_socket_messages(int a){ }

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  • Does unboxing just return a pointer to the value within the boxed object on the heap?

    - by Charles
    I this MSDN Magazine article, the author states (emphasis mine): Note that boxing always creates a new object and copies the unboxed value's bits to the object. On the other hand, unboxing simply returns a pointer to the data within a boxed object: no memory copy occurs. However, it is commonly the case that your code will cause the data pointed to by the unboxed reference to be copied anyway. I'm confused by the sentence I've bolded and the sentence that follows it. From everything else I've read, including this MSDN page, I've never before heard that unboxing just returns a pointer to the value on the heap. I was under the impression that unboxing would result in you having a variable containing a copy of the value on the stack, just as you began with. After all, if my variable contains "a pointer to the value on the heap", then I haven't got a value type, I've got a pointer. Can someone explain what this means? Was the author on crack? (There is at least one other glaring error in the article). And if this is true, what are the cases where "your code will cause the data pointed to by the unboxed reference to be copied anyway"? I just noticed that the article is nearly 10 years old, so maybe this is something that changed very early on in the life of .Net.

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  • The mouse pointer in my Ubuntu VM has turned into a little hand with a document, and clicks are igno

    - by Daryl Spitzer
    The mouse pointer in my Ubuntu 8.04.3 LTS VM (running in VMware Fusion) has changed into a little hand holding a document. It doesn't show up in screen-shots. All mouse clicks (left or right) are ignored. But I can still type in the one Terminal window I have open. (And commands work fine.) I wonder if I'm in some kind of drag-and-drop mode. How do I get out of this? Update: Rebooting (from the command-line) worked. Ubuntu came up with the regular mouse-pointer.

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  • What could cause a flurry of Microsoft-Windows-Servicing events?

    - by MattUebel
    I have a windows 2k8 machine that generated almost 40,000 WinEventLog:System events in the period of about 20 minutes. The breakdown of these events by eventcode was approximately: 4373 46% 4371 46% 4383 7% 4372 1% Microsoft-Windows-Servicing seemed to go crazy for a short time.... looking at updates, changing the state of updates etc. What could have caused this? UPDATE: Many of the events seem to come in pairs of: Windows Servicing started a process of changing package KBfoobar state from Installed(Installed) to Installed(Installed) and Windows Servicing successfully set package KBfoobar state to Installed(Intstalled)

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  • How to take input for a character pointer without using fget?

    - by ashish yadav
    consider the code #include<stdio.h> int main() { char* a; scanf("%s",a);//&a and &a[0] give same results-crashes printf("%s",); return 0; } why does this code results in crashing?whereas this code using character array works fine? #include<stdio.h> int main() { char a[100]; scanf("%s",&a[0]);//works fine printf("%s",a); return 0; } the difference being character array and pointer?but i knew that pointer just points to the first element that is &a[0] should work fine but upper code crashes for all three that is a,&a and &a[0]? the main thing i would to gather is how can i take input of a character pointer if i insist on using scanf only? i apologize if i am not clear. thanks in advance:)

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  • Why we used double pointer in objective-C or C language?

    - by Rajendra Bhole
    Hi, I confused when i want to take single pointer and when should i take double pointer? In following structure what exactly did? struct objc_class { Class isa; Class super_class; const char *name; long version; long info; long instance_size; struct objc_ivar_list *ivars; struct objc_method_list **methodLists; struct objc_cache *cache; struct objc_protocol_list *protocols; }; Why we use the "**methodLists" double pointer?

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  • How do I marshal a pointer to an array of pointers to structures?

    - by Daniel Stutzbach
    I have a C function with the following signature: int my_function(int n, struct player **players) players is a pointer to an array of pointers to struct player objects. n is the number of pointers in the array. The function does not modify the array nor the contents of the structures, and it does not retain any pointers after returning. I tried the following: [DllImport("mylibary.dll")] static extern int my_function(int n, [In, MarshalAs(UnmanagedType.LPArray, SizeParamIndex = 0)] player_in []players); However, that marshals the data as a pointer to an array of structures, not a pointer to an array of pointers to structures.

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