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  • Munin "Available entropy" when using address space layout randomization

    - by clawspoon
    Having just configured munin for statistics logging on my gentoo server (hardened profile), I am noticing that my "Available entropy" is consitently in the 200-300 range. This seems way to low, so I checked it manually using the command $ cat /proc/sys/kernel/random/entropy_avail 3544 Odd. Consistently very low values in Munin and practically filled up when checking manually. After thinking about the problem for a while I came to the conclusion that the problem is probably that I'm using Adress Space Layout Randomization which is using the entropy when running commands/programs. Since Munin runs a whole slew of programs all the entropy is used up, and Munin then measures how much entropy there is, resulting in the low values. Does anyone have any experience with this? How can this be avoided?

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  • DEBIAN-likes to detect the keyboard layout

    - by blietaer
    I would like to find out the current keyboard layout of a debian-like OS. env-var? /etc/? locales? Context: __ Playing around with RFID reader in serial, using python to output to console through uinput/ The thing is, doing the conversion from fake-rfid-keyboard-codes to code sent to uinput/, I would better know if I am using a QWERTY or an AZERTY ('a' becoming 'q', etc...) Back here in Belgium, especially during the event I am working on we are highly susceptible to have both keyboard layouts, I have to support both 'on-the-fly' __ Thanx !

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  • Munin "Available entropy" when using adress space layout randomization

    - by clawspoon
    Having just configured munin for statistics logging on my gentoo server (hardened profile), I am noticing that my "Available entropy" is consitently in the 200-300 range. This seems way to low, so I checked it manually using the command $ cat /proc/sys/kernel/random/entropy_avail 3544 Odd. Consistently very low values in Munin and practically filled up when checking manually. After thinking about the problem for a while I came to the conclusion that the problem is probably that I'm using Adress Space Layout Randomization which is using the entropy when running commands/programs. Since Munin runs a whole slew of programs all the entropy is used up, and Munin then measures how much entropy there is, resulting in the low values. Does anyone have any experience with this? How can this be avoided?

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  • Chrome browser rendering unpredictable mobile layout

    - by steve
    I am having a very hard time debugging this issue, I may as well find out if others have seen anything similar. I am finding that Webkit browsers are rendering extra space in a stacked menu I'm using for the mobile layout on a site I'm developing. The best way to describe this is with the following images: You can see that the is selected and shown with the padding. There is no margin, and yet there is some space between the top of the padding and the bottom border of the sibling. Here is how it is supposed to look in Firefox: I am interested to see if the community knows what in the world is going on! As I move through the inspector, I am not able to highlight the offending area, making this very hard to diagnose, as I've said.

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  • Physics System ignores collision in some rare cases

    - by Gajoo
    I've been developing a simple physics engine for my game. since the game physics is very simple I've decided to increase accuracy a little bit. Instead of formal integration methods like fourier or RK4, I'm directly computing the results after delta time "dt". based on the very first laws of physics : dx = 0.5 * a * dt^2 + v0 * dt dv = a * dt where a is acceleration and v0 is object's previous velocity. Also to handle collisions I've used a method which is somehow different from those I've seen so far. I'm detecting all the collision in the given time frame, stepping the world forward to the nearest collision, resolving it and again check for possible collisions. As I said the world consist of very simple objects, so I'm not loosing any performance due to multiple collision checking. First I'm checking if the ball collides with any walls around it (which is working perfectly) and then I'm checking if it collides with the edges of the walls (yellow points in the picture). the algorithm seems to work without any problem except some rare cases, in which the collision with points are ignored. I've tested everything and all the variables seem to be what they should but after leaving the system work for a minute or two the system the ball passes through one of those points. Here is collision portion of my code, hopefully one of you guys can give me a hint where to look for a potential bug! void PhysicalWorld::checkForPointCollision(Vec2 acceleration, PhysicsComponent& ball, Vec2& collisionNormal, float& collisionTime, Vec2 target) { // this function checks if there will be any collision between a circle and a point // ball contains informations about the circle (it's current velocity, position and radius) // collisionNormal is an output variable // collisionTime is also an output varialbe // target is the point I want to check for collisions Vec2 V = ball.mVelocity; Vec2 A = acceleration; Vec2 P = ball.mPosition - target; float wallWidth = mMap->getWallWidth() / (mMap->getWallWidth() + mMap->getHallWidth()) / 2; float r = ball.mRadius / (mMap->getWallWidth() + mMap->getHallWidth()); // r is ball radius scaled to match actual rendered object. if (A.any()) // todo : I need to first correctly solve the collisions in case there is no acceleration return; if (V.any()) // if object is not moving there will be no collisions! { float D = P.x * V.y - P.y * V.x; float Delta = r*r*V.length2() - D*D; if(Delta < eps) return; Delta = sqrt(Delta); float sgnvy = V.y > 0 ? 1: (V.y < 0?-1:0); Vec2 c1(( D*V.y+sgnvy*V.x*Delta) / V.length2(), (-D*V.x+fabs(V.y)*Delta) / V.length2()); Vec2 c2(( D*V.y-sgnvy*V.x*Delta) / V.length2(), (-D*V.x-fabs(V.y)*Delta) / V.length2()); float t1 = (c1.x - P.x) / V.x; float t2 = (c2.x - P.x) / V.x; if(t1 > eps && t1 <= collisionTime) { collisionTime = t1; collisionNormal = c1; } if(t2 > eps && t2 <= collisionTime) { collisionTime = t2; collisionNormal = c2; } } } // this function should step the world forward by dt. it doesn't check for collision of any two balls (components) // it just checks if there is a collision between the current component and 4 points forming a rectangle around it. void PhysicalWorld::step(float dt) { for (unsigned i=0;i<mObjects.size();i++) { PhysicsComponent &current = *mObjects[i]; Vec2 acceleration = current.mForces * current.mInvMass; float rt=dt; // stores how much more the world should advance while(rt > eps) { float collisionTime = rt; Vec2 collisionNormal = Vec2(0,0); float halfWallWidth = mMap->getWallWidth() / (mMap->getWallWidth() + mMap->getHallWidth()) / 2; // we check if there is any collision with any of those 4 points around the ball // if there is a collision both collisionNormal and collisionTime variables will change // after these functions collisionTime will be exactly the value of nearest collision (if any) // and if there was, collisionNormal will report in which direction the ball should return. checkForPointCollision(acceleration,current,collisionNormal,collisionTime,Vec2(floor(current.mPosition.x) + halfWallWidth,floor(current.mPosition.y) + halfWallWidth)); checkForPointCollision(acceleration,current,collisionNormal,collisionTime,Vec2(floor(current.mPosition.x) + halfWallWidth, ceil(current.mPosition.y) - halfWallWidth)); checkForPointCollision(acceleration,current,collisionNormal,collisionTime,Vec2( ceil(current.mPosition.x) - halfWallWidth,floor(current.mPosition.y) + halfWallWidth)); checkForPointCollision(acceleration,current,collisionNormal,collisionTime,Vec2( ceil(current.mPosition.x) - halfWallWidth, ceil(current.mPosition.y) - halfWallWidth)); // either if there is a collision or if there is not we step the forward since we are sure there will be no collision before collisionTime current.mPosition += collisionTime * (collisionTime * acceleration * 0.5 + current.mVelocity); current.mVelocity += collisionTime * acceleration; // if the ball collided with anything collisionNormal should be at least none zero in one of it's axis if (collisionNormal.any()) { collisionNormal *= Dot(collisionNormal, current.mVelocity) / collisionNormal.length2(); current.mVelocity -= 2 * collisionNormal; // simply reverse velocity along collision normal direction } rt -= collisionTime; } // reset all forces for current object so it'll be ready for later game event current.mForces.zero(); } }

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  • Issue with InnoDB engine while enabling and [ skip-innodb ] - [ERROR] Plugin 'InnoDB' init function returned error

    - by Ahn
    How to enable InnoDB, which was previously disabled with skip-innodb option. Case 1: Disabled the innodb with skip-innodb option and show engines givens as below. Engine | Support ... | InnoDB | NO ...... Case 2: As I want to enable the innodb, I commanded the #skip-innodb option and restarted. But now the show engines even not showing the InnoDB engine in the list. ? Mysql Version : 5.1.57-community-log OS : CentOS release 5.7 (Final) Log: 120622 13:06:36 InnoDB: Initializing buffer pool, size = 8.0M 120622 13:06:36 InnoDB: Completed initialization of buffer pool InnoDB: No valid checkpoint found. InnoDB: If this error appears when you are creating an InnoDB database, InnoDB: the problem may be that during an earlier attempt you managed InnoDB: to create the InnoDB data files, but log file creation failed. InnoDB: If that is the case, please refer to InnoDB: http://dev.mysql.com/doc/refman/5.1/en/error-creating-innodb.html 120622 13:06:36 [ERROR] Plugin 'InnoDB' init function returned error. 120622 13:06:36 [ERROR] Plugin 'InnoDB' registration as a STORAGE ENGINE failed. 120622 13:06:36 [Note] Event Scheduler: Loaded 0 events 120622 13:06:36 [Note] /usr/sbin/mysqld: ready for connections. Version: '5.1.57-community-log' socket: '/data/mysqlsnd/mysql.sock1' port: 3307 MySQL Community Server (GPL)

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  • CSV engine on MySQL server

    - by Jeff
    I don't think that this is a programming question so I am going to ask it here - Reading the book high performance mysql, I read about the CSV engine. The paragraph says: The CSV engine can treat comma-separated values (CSV) files as table, but it does not support indexes on them. This engine lets you copy files in and out of the database while the server is running. If you export a CSV file from a spreadsheet and save it in the MySQL server's data directory, the server can read it immediately. Similary, if you write data to a CSV table, an external program can read it right away. CSV tables are especially useful as a data interchange format and for certain kinds of logging. What I get from this paragraph is that I can copy a .CSV file into the data directory of database, and it should show as a table that is able to be read from. However, whenever I copy a test .csv file into the directory, it does not appear as a table. I can't access it. I am using MySQL 5.5 also Does anyone know why this is not working, or what I am doing wrong? Thanks

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  • Parking domains and avoiding so called "search engine penalities"

    - by senthilkumar-c
    I have purchased two domains from one particular registrar and hosting from GoDaddy. Assume they are domain1.com and domain2.com Assume my hosting IP address is 111.111.111.111 I added both domain1.com and domain2.com in my domain management control panel and gave the same two nameservers for both domains at my registrar's control panel. So, now, both domains should show the same website. When I ping "domain1.com" or "domain2.com" the results say - Pinging domain1.com [111.111.111.111] with 32 bytes of data: Pinging domain2.com [111.111.111.111] with 32 bytes of data: respectively. So, they both point to the same hosting IP. BUT, internally, I have configured IIS to point them to different folders so that different websites are shown. (My hosting plan is expensive and I intend to use the space and bandwidth for many websites). But still, technically, all domains point to same IP address. Is this a bad thing? Is this what is called "domain parking"? I read some search engine forum posts that two domains pointing to the same IP/Website will be penalised by search engines and stuff. I have also read that simply "parking" the domains won't attract penality. I don't know whether what I have done is parking or the so called "wrong" thing. Can someone shed light on what I have done and what I should do? I don't want to be blacklisted by any search engine. P.S. I know this is not a search engine forum, but I am new to website hosting and domains and I am very weak in nearly all technical terms and concepts relating to web hosting and domains. I thought this will be a good place to understand these things.

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  • Issue with InnoDB engine while enabling and [ skip-innodb ]

    - by Ahn
    How to enable InnoDB, which was previously disabled with skip-innodb option. Case 1: Disabled the innodb with skip-innodb option and show engines givens as below. Engine | Support ... | InnoDB | NO ...... Case 2: As I want to enable the innodb, I commanded the #skip-innodb option and restarted. But now the show engines even not showing the InnoDB engine in the list. ? Mysql Version : 5.1.57-community-log OS : CentOS release 5.7 (Final) Log: 120622 13:06:36 InnoDB: Initializing buffer pool, size = 8.0M 120622 13:06:36 InnoDB: Completed initialization of buffer pool InnoDB: No valid checkpoint found. InnoDB: If this error appears when you are creating an InnoDB database, InnoDB: the problem may be that during an earlier attempt you managed InnoDB: to create the InnoDB data files, but log file creation failed. InnoDB: If that is the case, please refer to InnoDB: http://dev.mysql.com/doc/refman/5.1/en/error-creating-innodb.html 120622 13:06:36 [ERROR] Plugin 'InnoDB' init function returned error. 120622 13:06:36 [ERROR] Plugin 'InnoDB' registration as a STORAGE ENGINE failed. 120622 13:06:36 [Note] Event Scheduler: Loaded 0 events 120622 13:06:36 [Note] /usr/sbin/mysqld: ready for connections. Version: '5.1.57-community-log' socket: '/data/mysqlsnd/mysql.sock1' port: 3307 MySQL Community Server (GPL)

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  • Inventory Management concepts in XNA game

    - by user1332755
    I am trying to code the inventory system in my first real game so I have very little experience in both c# and game engine development. Basically, I need some general guidance and tips with how to structure and organize these sorts of systems. Please tell me if I am on the right track or not before I get too deep into making some badly structured system. It's fine if you don't feel like looking through my code, suggestions about general structure would also be appreciated. What I am aiming to end up with is some sort of system like Minecraft or Terraria. It must include: main inventory GUI (items can be dragged and placed in whatever slot desired Itembar outside of the main inventory which can be assigned to certain items the ability to use items from either location So far, I have 4 main classes: Inventory holds the general info and methods, inventoryslot holds info for individual slots, Itembar holds all info and methods for itself, and finally, ItemManager to manage interactions between the two and hold a master list of items. So far, my itembar works perfectly and interacts well with mousedragging items into and out of it as well as activating the item effect. Here is the code I have so far: (there is a lot but I will try to keep it relevant) This is the code for the itembar on the main screen: class Itembar { public Texture2D itembarfull, iSelected; public static Rectangle itembar = new Rectangle(5, 218, 40, 391); public Rectangle box1 = new Rectangle(itembar.X, 218, 40, 40); //up to 10 Rectangles for each slot public int Selected = 0; private ItemManager manager; public Itembar(Texture2D texture, Texture2D texture3, ItemManager mann) { itembarfull = texture; iSelected = texture3; manager = mann; } public void Update(GameTime gametime) { } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw( itembarfull, new Vector2 (itembar.X, itembar.Y), null, Color.White, 0.0f, Vector2.Zero, 1.0f, SpriteEffects.None, 1.0f); if (Selected == 1) spriteBatch.Draw(iSelected, new Rectangle(box1.X-3, box1.Y-3, box1.Width+6, box1.Height+6), Color.White); //goes up to 10 slots } public int Box1Query() { foreach (Item item in manager.items) { if(box1.Contains(item.BoundingBox)) return manager.items.IndexOf(item); } return 999; } //10 different box queries It is working fine right now. I just put an Item in there and the box will query things like the item's effects, stack number, consumable or not etc...This one is basically almost complete. Here is the main inventory class: class Inventory { public bool isActive; public List<Rectangle> mainSlots = new List<Rectangle>(24); public List<InventorySlot> mainSlotscheck = new List<InventorySlot>(24); public static Rectangle inv = new Rectangle(841, 469, 156, 231); public Rectangle invfull = new Rectangle(inv.X, inv.Y, inv.Width, inv.Height); public Rectangle inv1 = new Rectangle(inv.X + 4, inv.Y +3, 32, 32); //goes up to inv24 resulting in a 6x4 grid of Rectangles public Inventory() { mainSlots.Add(inv1); mainSlots.Add(inv2); mainSlots.Add(inv3); mainSlots.Add(inv4); //goes up to 24 foreach (Rectangle slot in mainSlots) mainSlotscheck.Add(new InventorySlot(slot)); } //update and draw methods are empty because im not too sure what to put there public int LookforfreeSlot() { int slotnumber = 999; for (int x = 0; x < mainSlots.Count; x++) { if (mainSlotscheck[x].isFree) { slotnumber = x; break; } } return slotnumber; } } } LookforFreeSlot() method is meant to be called when I do AddtoInventory(). I'm kinda stumped about what other things I need to put in this class. Here is the inventorySlot class: (its main purpose is to check the bool "isFree" to see whether or not something already occupies the slot. But i guess it can also do other stuff like get item info.) class InventorySlot { public int X, Y; public int Width = 32, Height = 32; public Vector2 Position; public int slotnumber; public bool free = true; public int? content = null; public bool isFree { get { return free; } set { free = value; } } public InventorySlot(Rectangle slot) { slot = new Rectangle(X, Y, Width, Height); } } } Finally, here is the ItemManager (I am omitting the master list because it is too long) class ItemManager { public List<Item> items = new List<Item>(20); public List<Item> inventory1 = new List<Item>(24); public List<Item> inventory2 = new List<Item>(24); public List<Item> inventory3 = new List<Item>(24); public List<Item> inventory4 = new List<Item>(24); public Texture2D icon, filta; private Rectangle msRect; MouseState mouseState; public int ISelectedIndex; Inventory inventory; SpriteFont font; public void GenerateItems() { items.Add(new Item(new Rectangle(0, 0, 32, 32), icon, font)); items[0].name = "Grass Chip"; items[0].itemID = 0; items[0].consumable = true; items[0].stackable = true; items[0].maxStack = 99; items.Add(new Item(new Rectangle(32, 0, 32, 32), icon, font)); //master list continues. it will generate all items in the game; } public ItemManager(Inventory inv, Texture2D itemsheet, Rectangle mouseRectt, MouseState ms, Texture2D fil, SpriteFont f) { icon = itemsheet; msRect = mouseRectt; filta = fil; mouseState = ms; inventory = inv; font = f; } //once again, no update or draw public void mousedrag() { items[0].DestinationRect = new Rectangle (msRect.X, msRect.Y, 32, 32); items[0].dragging = true; } public void AddtoInventory(Item item) { int index = inventory.LookforfreeSlot(); if (index == 999) return; item.DestinationRect = inventory.mainSlots[index]; inventory.mainSlotscheck[index].content = item.itemID; inventory.mainSlotscheck[index].isFree = false; item.IsActive = true; } } } The mousedrag works pretty well. AddtoInventory doesn't work because LookforfreeSlot doesn't work. Relevant code from the main program: When I want to add something to the main inventory, I do something like this: foreach (Particle ether in ether1.ethers) { if (ether.isCollected) itemmanager.AddtoInventory(itemmanager.items[14]); } This turned out to be much longer than I had expected :( But I hope someone is interested enough to comment.

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  • How to resolve: 'cmd' is not recognized as an internal or external command?

    - by qwer1234
    I have searched other forums to solve this error where it would either end with: 1.) re-install OS 2.) Setting path variable C:/Windows/System32 The latter did not work, and as you can probably imagine, I do not want to have to re-install my OS... I am running the command "mvn jetty:run" and the following is my stack trace, finishing with the message: "'cmd' is not recognized as an internal or external command, operable problem or batch file" as stated in the title of this question. [INFO] Scanning for projects... [INFO] ------------------------------------------------------------------------ [INFO] Building Test Tool [INFO] task-segment: [jetty:run] [INFO] ------------------------------------------------------------------------ [INFO] Preparing jetty:run [WARNING] Removing: run from forked lifecycle, to prevent recursive invocation. [INFO] [resources:resources] [WARNING] Using platform encoding (Cp1252 actually) to copy filtered resources, i.e. build is platform dependent! [INFO] Copying 32 resources [INFO] Copying 192 resources [INFO] [compiler:compile] [INFO] Compiling 1854 source files to C:\Development\global_stock_record\test\java\Turtle\target\classes [INFO] ------------------------------------------------------------------------ [ERROR] BUILD FAILURE [INFO] ------------------------------------------------------------------------ [INFO] Compilation failure C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\compilers\JavaScriptClassCompiler.java:[45,29] cannot find symbol symbol : class CompilerEnvirons location: package org.mozilla.javascript C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\compilers\JavaScriptClassCompiler.java:[47,29] cannot find symbol symbol : class ContextFactory location: package org.mozilla.javascript C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\compilers\JavaScriptClassCompiler.java:[49,39] cannot find symbol symbol : class ClassCompiler location: package org.mozilla.javascript.optimizer C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\compilers\JavaScriptClassCompiler.java:[181,55] cannot find symbol symbol : class CompilerEnvirons location: class net.sf.jasperreports.compilers.JavaScriptClassCompiler C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\export\JRXmlExporter.java:[99,26] package org.w3c.tools.codec does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\xml\JRBaseFactory.java:[26,34] package org.apache.commons.digester does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\xml\JRBaseFactory.java:[27,34] package org.apache.commons.digester does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\xml\JRBaseFactory.java:[34,47] cannot find symbol symbol: class ObjectCreationFactory public abstract class JRBaseFactory implements ObjectCreationFactory C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\xml\JRBaseFactory.java:[41,21] cannot find symbol symbol : class Digester location: class net.sf.jasperreports.engine.xml.JRBaseFactory C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\xml\JRBaseFactory.java:[47,8] cannot find symbol symbol : class Digester location: class net.sf.jasperreports.engine.xml.JRBaseFactory C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\xml\JRBaseFactory.java:[56,25] cannot find symbol symbol : class Digester location: class net.sf.jasperreports.engine.xml.JRBaseFactory C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\Code39Component.java:[28,29] package org.krysalis.barcode4j does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\BarcodeComponent.java:[41,29] package org.krysalis.barcode4j does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\Code39Component.java:[66,29] cannot find symbol symbol : class ChecksumMode location: class net.sf.jasperreports.components.barcode4j.Code39Component C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\BarcodeComponent.java:[179,29] cannot find symbol symbol : class HumanReadablePlacement location: class net.sf.jasperreports.components.barcode4j.BarcodeComponent C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\EAN128Component.java:[26,29] package org.krysalis.barcode4j does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\DataMatrixComponent.java:[26,45] package org.krysalis.barcode4j.impl.datamatrix does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\FourStateBarcodeComponent.java:[26,29] package org.krysalis.barcode4j does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\UPCAComponent.java:[28,29] package org.krysalis.barcode4j does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\UPCEComponent.java:[28,29] package org.krysalis.barcode4j does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\EAN13Component.java:[28,29] package org.krysalis.barcode4j does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\EAN8Component.java:[28,29] package org.krysalis.barcode4j does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\Interleaved2Of5Component.java:[28,29] package org.krysalis.barcode4j does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\EAN128Component.java:[57,29] cannot find symbol symbol : class ChecksumMode location: class net.sf.jasperreports.components.barcode4j.EAN128Component C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\DataMatrixComponent.java:[62,22] cannot find symbol symbol : class SymbolShapeHint location: class net.sf.jasperreports.components.barcode4j.DataMatrixComponent C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\FourStateBarcodeComponent.java:[76,29] cannot find symbol symbol : class ChecksumMode location: class net.sf.jasperreports.components.barcode4j.FourStateBarcodeComponent C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\UPCAComponent.java:[56,29] cannot find symbol symbol : class ChecksumMode location: class net.sf.jasperreports.components.barcode4j.UPCAComponent C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\UPCEComponent.java:[56,29] cannot find symbol symbol : class ChecksumMode location: class net.sf.jasperreports.components.barcode4j.UPCEComponent C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\EAN13Component.java:[56,29] cannot find symbol symbol : class ChecksumMode location: class net.sf.jasperreports.components.barcode4j.EAN13Component C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\EAN8Component.java:[56,29] cannot find symbol symbol : class ChecksumMode location: class net.sf.jasperreports.components.barcode4j.EAN8Component C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\Interleaved2Of5Component.java:[60,29] cannot find symbol symbol : class ChecksumMode location: class net.sf.jasperreports.components.barcode4j.Interleaved2Of5Component C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\data\JRHibernateAbstractDataSource.java:[36,25] package org.hibernate.type does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\query\JRHibernateQueryExecuter.java:[49,20] package org.hibernate does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\query\JRHibernateQueryExecuter.java:[50,20] package org.hibernate does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\query\JRHibernateQueryExecuter.java:[51,20] package org.hibernate does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\query\JRHibernateQueryExecuter.java:[52,20] package org.hibernate does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\query\JRHibernateQueryExecuter.java:[53,20] package org.hibernate does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\query\JRHibernateQueryExecuter.java:[54,25] package org.hibernate.type does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\data\JRHibernateAbstractDataSource.java:[173,38] cannot find symbol symbol : class Type location: class net.sf.jasperreports.engine.data.JRHibernateAbstractDataSource C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\query\JRHibernateQueryExecuter.java:[66,35] cannot find symbol symbol : class Type location: class net.sf.jasperreports.engine.query.JRHibernateQueryExecuter C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\query\JRHibernateQueryExecuter.java:[89,9] cannot find symbol symbol : class Session location: class net.sf.jasperreports.engine.query.JRHibernateQueryExecuter C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\query\JRHibernateQueryExecuter.java:[90,9] cannot find symbol symbol : class Query location: class net.sf.jasperreports.engine.query.JRHibernateQueryExecuter C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\query\JRHibernateQueryExecuter.java:[92,9] cannot find symbol symbol : class ScrollableResults location: class net.sf.jasperreports.engine.query.JRHibernateQueryExecuter C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\query\JRHibernateQueryExecuter.java:[359,8] cannot find symbol symbol : class Type location: class net.sf.jasperreports.engine.query.JRHibernateQueryExecuter C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\query\JRHibernateQueryExecuter.java:[474,8] cannot find symbol symbol : class ScrollableResults location: class net.sf.jasperreports.engine.query.JRHibernateQueryExecuter C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barbecue\BarbecueFillComponent.java:[40,31] package net.sourceforge.barbecue does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[38,27] package org.apache.tools.ant does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[39,27] package org.apache.tools.ant does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[40,27] package org.apache.tools.ant does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[41,33] package org.apache.tools.ant.types does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[42,33] package org.apache.tools.ant.types does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[43,43] package org.apache.tools.ant.types.resources does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[44,32] package org.apache.tools.ant.util does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[45,32] package org.apache.tools.ant.util does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRBaseAntTask.java:[34,36] package org.apache.tools.ant.taskdefs does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRBaseAntTask.java:[41,35] cannot find symbol symbol: class MatchingTask public class JRBaseAntTask extends MatchingTask C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[74,9] cannot find symbol symbol : class Path location: class net.sf.jasperreports.ant.JRAntXmlExportTask C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[76,9] cannot find symbol symbol : class Path location: class net.sf.jasperreports.ant.JRAntXmlExportTask C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[86,23] cannot find symbol symbol : class Path location: class net.sf.jasperreports.ant.JRAntXmlExportTask C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[104,8] cannot find symbol symbol : class Path location: class net.sf.jasperreports.ant.JRAntXmlExportTask C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[131,8] cannot find symbol symbol : class Path location: class net.sf.jasperreports.ant.JRAntXmlExportTask C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[145,30] cannot find symbol symbol : class BuildException location: class net.sf.jasperreports.ant.JRAntXmlExportTask C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[183,41] cannot find symbol symbol : class BuildException location: class net.sf.jasperreports.ant.JRAntXmlExportTask C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[211,33] cannot find symbol symbol : class BuildException location: class net.sf.jasperreports.ant.JRAntXmlExportTask C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[276,32] cannot find symbol symbol : class BuildException location: class net.sf.jasperreports.ant.JRAntXmlExportTask C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\xml\TransformedPropertyRule.java:[27,34] package org.apache.commons.digester does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\xml\TransformedPropertyRule.java:[37,54] cannot find symbol symbol: class Rule public abstract class TransformedPropertyRule extends Rule C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\data\mondrian\MondrianDataAdapterService.java:[29,20] package mondrian.olap does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\data\mondrian\MondrianDataAdapterService.java:[30,20] package mondrian.olap does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\data\mondrian\MondrianDataAdapterService.java:[31,20] package mondrian.olap does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\data\mondrian\MondrianDataAdapterService.java:[45,9] cannot find symbol symbol : class Connection location: class net.sf.jasperreports.data.mondrian.MondrianDataAdapterService C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\data\JRXlsDataSource.java:[40,10] package jxl does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\data\JRXlsDataSource.java:[41,10] package jxl does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\data\JRXlsDataSource.java:[42,10] package jxl does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\data\JRXlsDataSource.java:[43,20] package jxl.read.biff does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\data\JRXlsDataSource.java:[66,9] cannot find symbol symbol : class Workbook location: class net.sf.jasperreports.engine.data.JRXlsDataSource C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\data\JRXlsDataSource.java:[83,24] cannot find symbol symbol : class Workbook location: class net.sf.jasperreports.engine.data.JRXlsDataSource C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\olap\xmla\JRXmlaMember.java:[26,20] package mondrian.olap does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\olap\result\JROlapMember.java:[26,20] package mondrian.olap does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\olap\xmla\JRXmlaMember.java:[89,8] cannot find symbol symbol : class Member location: class net.sf.jasperreports.olap.xmla.JRXmlaMember C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\olap\result\JROlapMember.java:[46,1] cannot find symbol symbol : class Member location: interface net.sf.jasperreports.olap.result.JROlapMember C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\web\actions\AbstractAction.java:[43,36] package org.codehaus.jackson.annotate does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\web\actions\AbstractAction.java:[49,1] cannot find symbol symbol: class JsonTypeInfo @JsonTypeInfo(use=JsonTypeInfo.Id.NAME, include=JsonTypeInfo.As.PROPERTY, property="actionName") C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[32,29] package org.krysalis.barcode4j does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[33,29] package org.krysalis.barcode4j does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[34,29] package org.krysalis.barcode4j does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[35,34] package org.krysalis.barcode4j.impl does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[36,42] package org.krysalis.barcode4j.impl.codabar does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[37,42] package org.krysalis.barcode4j.impl.code128 does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[38,42] package org.krysalis.barcode4j.impl.code128 does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[39,41] package org.krysalis.barcode4j.impl.code39 does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[40,45] package org.krysalis.barcode4j.impl.datamatrix does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[41,45] package org.krysalis.barcode4j.impl.datamatrix does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[42,44] package org.krysalis.barcode4j.impl.fourstate does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[43,44] package org.krysalis.barcode4j.impl.fourstate does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[44,44] package org.krysalis.barcode4j.impl.fourstate does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[45,42] package org.krysalis.barcode4j.impl.int2of5 does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[46,41] package org.krysalis.barcode4j.impl.pdf417 does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[47,42] package org.krysalis.barcode4j.impl.postnet does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[48,41] package org.krysalis.barcode4j.impl.upcean does not exist [INFO] ------------------------------------------------------------------------ [INFO] For more information, run Maven with the -e switch [INFO] ------------------------------------------------------------------------ [INFO] Total time: 17 seconds [INFO] Finished at: Fri Dec 07 11:46:28 EST 2012 [INFO] Final Memory: 27M/63M [INFO] ------------------------------------------------------------------------

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  • Android spinner inside a custom control - OnItemSelectedListener does not trigger

    - by Idan
    I am writing a custom control that extends LinearLayout. Inside that control I am using a spinner to let the user select an item from a list. The problem I have is that the OnItemSelectedListener event does not fire. When moving the same code to an Activity/Fragment all is working just fine. I have followed some answers that was given to others asking about the same issue, and nothing helped. still the event does not fire. This is my code after I followed the answers that suggested to put the spinner inside my layout XML instead of by code. I am getting the same result when I try to just "new Spinner(ctx)"... layout XML: <Spinner android:id="@+id/accSpinner" android:layout_width="0dip" android:layout_height="0dip" /> Initialization function of the control (called on the control constructor): private void init() { LayoutInflater layoutInflater = LayoutInflater.from(mContext); mAccountBoxView = layoutInflater.inflate(R.layout.control_accountselector, null); mTxtAccount = (TextView)mAccountBoxView.findViewById(R.id.txtAccount); mSpinner = (Spinner)mAccountBoxView.findViewById(R.id.accSpinner); mAccountBoxView.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { mSpinner.performClick(); } }); setSpinner(); addView(mAccountBoxView); } private void setSpinner() { ArrayAdapter<String> dataAdapter = new ArrayAdapter<String>(mContext, android.R.layout.simple_spinner_item, mItems); dataAdapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); mSpinner.setAdapter(dataAdapter); mSpinner.setOnItemSelectedListener(new OnItemSelectedListener() { @Override public void onItemSelected(AdapterView<?> parent, View view, int position, long id) { String selectedItem = mItems.get(position); handleSelectedItem(selectedItem); } @Override public void onNothingSelected(AdapterView<?> parent) { } }); } The spinner raises just fine when i touch my control and the list of items is there as it should. When I click an item the spinner closes but I am never getting to onItemSelected nor onNothingSelected.. Any ideas?

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  • Converting 2D Physics to 3D.

    - by static void main
    I'm new to game physics and I am trying to adapt a simple 2D ball simulation for a 3D simulation with the Java3D library. I have this problem: Two things: 1) I noted down the values generated by the engine: X/Y are too high and minX/minY/maxY/maxX values are causing trouble. Sometimes the balls are drawing but not moving Sometimes they are going out of the panel Sometimes they're moving on little area Sometimes they just stick at one place... 2) I'm unable to select/define/set the default correct/suitable values considering the 3D graphics scaling/resolution while they are set with respect to 2D screen coordinates, that is my only problem. Please help. This is the code: public class Ball extends GameObject { private float x, y; // Ball's center (x, y) private float speedX, speedY; // Ball's speed per step in x and y private float radius; // Ball's radius // Collision detected by collision detection and response algorithm? boolean collisionDetected = false; // If collision detected, the next state of the ball. // Otherwise, meaningless. private float nextX, nextY; private float nextSpeedX, nextSpeedY; private static final float BOX_WIDTH = 640; private static final float BOX_HEIGHT = 480; /** * Constructor The velocity is specified in polar coordinates of speed and * moveAngle (for user friendliness), in Graphics coordinates with an * inverted y-axis. */ public Ball(String name1,float x, float y, float radius, float speed, float angleInDegree, Color color) { this.x = x; this.y = y; // Convert velocity from polar to rectangular x and y. this.speedX = speed * (float) Math.cos(Math.toRadians(angleInDegree)); this.speedY = speed * (float) Math.sin(Math.toRadians(angleInDegree)); this.radius = radius; } public void move() { if (collisionDetected) { // Collision detected, use the values computed. x = nextX; y = nextY; speedX = nextSpeedX; speedY = nextSpeedY; } else { // No collision, move one step and no change in speed. x += speedX; y += speedY; } collisionDetected = false; // Clear the flag for the next step } public void collideWith() { // Get the ball's bounds, offset by the radius of the ball float minX = 0.0f + radius; float minY = 0.0f + radius; float maxX = 0.0f + BOX_WIDTH - 1.0f - radius; float maxY = 0.0f + BOX_HEIGHT - 1.0f - radius; double gravAmount = 0.9811111f; double gravDir = (90 / 57.2960285258); // Try moving one full step nextX = x + speedX; nextY = y + speedY; System.out.println("In serializedBall in collision."); // If collision detected. Reflect on the x or/and y axis // and place the ball at the point of impact. if (speedX != 0) { if (nextX > maxX) { // Check maximum-X bound collisionDetected = true; nextSpeedX = -speedX; // Reflect nextSpeedY = speedY; // Same nextX = maxX; nextY = (maxX - x) * speedY / speedX + y; // speedX non-zero } else if (nextX < minX) { // Check minimum-X bound collisionDetected = true; nextSpeedX = -speedX; // Reflect nextSpeedY = speedY; // Same nextX = minX; nextY = (minX - x) * speedY / speedX + y; // speedX non-zero } } // In case the ball runs over both the borders. if (speedY != 0) { if (nextY > maxY) { // Check maximum-Y bound collisionDetected = true; nextSpeedX = speedX; // Same nextSpeedY = -speedY; // Reflect nextY = maxY; nextX = (maxY - y) * speedX / speedY + x; // speedY non-zero } else if (nextY < minY) { // Check minimum-Y bound collisionDetected = true; nextSpeedX = speedX; // Same nextSpeedY = -speedY; // Reflect nextY = minY; nextX = (minY - y) * speedX / speedY + x; // speedY non-zero } } speedX += Math.cos(gravDir) * gravAmount; speedY += Math.sin(gravDir) * gravAmount; } public float getSpeed() { return (float) Math.sqrt(speedX * speedX + speedY * speedY); } public float getMoveAngle() { return (float) Math.toDegrees(Math.atan2(speedY, speedX)); } public float getRadius() { return radius; } public float getX() { return x; } public float getY() { return y; } public void setX(float f) { x = f; } public void setY(float f) { y = f; } } Here's how I'm drawing the balls: public class 3DMovingBodies extends Applet implements Runnable { private static final int BOX_WIDTH = 800; private static final int BOX_HEIGHT = 600; private int currentNumBalls = 1; // number currently active private volatile boolean playing; private long mFrameDelay; private JFrame frame; private int currentFrameRate; private Ball[] ball = new Ball[currentNumBalls]; private Random rand; private Sphere[] sphere = new Sphere[currentNumBalls]; private Transform3D[] trans = new Transform3D[currentNumBalls]; private TransformGroup[] objTrans = new TransformGroup[currentNumBalls]; public 3DMovingBodies() { rand = new Random(); float angleInDegree = rand.nextInt(360); setLayout(new BorderLayout()); GraphicsConfiguration config = SimpleUniverse .getPreferredConfiguration(); Canvas3D c = new Canvas3D(config); add("Center", c); ball[0] = new Ball(0.5f, 0.0f, 0.5f, 0.4f, angleInDegree, Color.yellow); // ball[1] = new Ball(1.0f, 0.0f, 0.25f, 0.8f, angleInDegree, // Color.yellow); // ball[2] = new Ball(0.0f, 1.0f, 0.15f, 0.11f, angleInDegree, // Color.yellow); trans[0] = new Transform3D(); // trans[1] = new Transform3D(); // trans[2] = new Transform3D(); sphere[0] = new Sphere(0.5f); // sphere[1] = new Sphere(0.25f); // sphere[2] = new Sphere(0.15f); // Create a simple scene and attach it to the virtual universe BranchGroup scene = createSceneGraph(); SimpleUniverse u = new SimpleUniverse(c); u.getViewingPlatform().setNominalViewingTransform(); u.addBranchGraph(scene); startSimulation(); } public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); for (int i = 0; i < currentNumBalls; i++) { // Create a simple shape leaf node, add it to the scene graph. objTrans[i] = new TransformGroup(); objTrans[i].setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); Transform3D pos1 = new Transform3D(); pos1.setTranslation(randomPos()); objTrans[i].setTransform(pos1); objTrans[i].addChild(sphere[i]); objRoot.addChild(objTrans[i]); } BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); Color3f light1Color = new Color3f(1.0f, 0.0f, 0.2f); Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f); DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction); light1.setInfluencingBounds(bounds); objRoot.addChild(light1); // Set up the ambient light Color3f ambientColor = new Color3f(1.0f, 1.0f, 1.0f); AmbientLight ambientLightNode = new AmbientLight(ambientColor); ambientLightNode.setInfluencingBounds(bounds); objRoot.addChild(ambientLightNode); return objRoot; } public void startSimulation() { playing = true; Thread t = new Thread(this); t.start(); } public void stop() { playing = false; } public void run() { long previousTime = System.currentTimeMillis(); long currentTime = previousTime; long elapsedTime; long totalElapsedTime = 0; int frameCount = 0; while (true) { currentTime = System.currentTimeMillis(); elapsedTime = (currentTime - previousTime); // elapsed time in // seconds totalElapsedTime += elapsedTime; if (totalElapsedTime > 1000) { currentFrameRate = frameCount; frameCount = 0; totalElapsedTime = 0; } for (int i = 0; i < currentNumBalls; i++) { ball[i].move(); ball[i].collideWith(); drawworld(); } try { Thread.sleep(88); } catch (Exception e) { e.printStackTrace(); } previousTime = currentTime; frameCount++; } } public void drawworld() { for (int i = 0; i < currentNumBalls; i++) { printTG(objTrans[i], "SteerTG"); trans[i].setTranslation(new Vector3f(ball[i].getX(), ball[i].getY(), 0.0f)); objTrans[i].setTransform(trans[i]); } } private Vector3f randomPos() /* * Return a random position vector. The numbers are hardwired to be within * the confines of the box. */ { Vector3f pos = new Vector3f(); pos.x = rand.nextFloat() * 5.0f - 2.5f; // -2.5 to 2.5 pos.y = rand.nextFloat() * 2.0f + 0.5f; // 0.5 to 2.5 pos.z = rand.nextFloat() * 5.0f - 2.5f; // -2.5 to 2.5 return pos; } // end of randomPos() public static void main(String[] args) { System.out.println("Program Started"); 3DMovingBodiesbb = new 3DMovingBodies(); bb.addKeyListener(bb); MainFrame mf = new MainFrame(bb, 600, 400); } }

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  • Light on every model and not in the whole scene

    - by alecnash
    I am using a custom shader and try to pass the effect on my Models like that: foreach (ModelMesh mesh in Model.Meshes) { foreach (ModelMeshPart part in mesh.MeshParts) { part.Effect = effect; } mesh.Draw(); } My only issue is that every Model now has its own light source in it. Why is this happening and is this a problem of my shader? Edit: These are the parameters passed to the shader: private void Get_lambertEffect() { if (_lambertEffect == null) _lambertEffect = Engine.LambertEffect; //Lambert technique (LambertWithShadows, LambertWithShadows2x2PCF, LambertWithShadows3x3PCF) _lambertEffect.CurrentTechnique = _lambertEffect.Techniques["LambertWithShadows3x3PCF"]; _lambertEffect.Parameters["texelSize"].SetValue(Engine.ShadowMap.TexelSize); //ShadowMap parameters _lambertEffect.Parameters["lightViewProjection"].SetValue(Engine.ShadowMap.LightViewProjectionMatrix); _lambertEffect.Parameters["textureScaleBias"].SetValue(Engine.ShadowMap.TextureScaleBiasMatrix); _lambertEffect.Parameters["depthBias"].SetValue(Engine.ShadowMap.DepthBias); _lambertEffect.Parameters["shadowMap"].SetValue(Engine.ShadowMap.ShadowMapTexture); //Camera view and projection parameters _lambertEffect.Parameters["view"].SetValue(Engine._camera.ViewMatrix); _lambertEffect.Parameters["projection"].SetValue(Engine._camera.ProjectionMatrix); _lambertEffect.Parameters["world"].SetValue( Matrix.CreateScale(Size) * world ); //Light and color _lambertEffect.Parameters["lightDir"].SetValue(Engine._sourceLight.Direction); _lambertEffect.Parameters["lightColor"].SetValue(Engine._sourceLight.Color); _lambertEffect.Parameters["materialAmbient"].SetValue(Engine.Material.Ambient); _lambertEffect.Parameters["materialDiffuse"].SetValue(Engine.Material.Diffuse); _lambertEffect.Parameters["colorMap"].SetValue(ColorTexture.Create(Engine.GraphicsDevice, Color.Red)); }

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  • Alert Dialog with custom layout failing

    - by cmptrer
    So this is related to a question I asked earlier. I am trying to display an alert using a specified layout. My layout is: And the code to call and show the alert dialog is: Context mContext = getApplicationContext(); AlertDialog.Builder builder = new AlertDialog.Builder(mContext); // use a custom View defined in xml View view = LayoutInflater.from(mContext).inflate(R.layout.sell_dialog, (ViewGroup) findViewById(R.id.layout_root)); builder.setView(view); builder.setPositiveButton(android.R.string.ok, new OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { // do whatever you want with the input } }); AlertDialog alertDialog = builder.create(); alertDialog.show(); When I run it I get an error saying: Uncaught handler: thread main exiting due to uncaught exception android.view.WindowManager$NadTokenException: Unable to add window -- token null is not for an application I've looked through the android development site and can't figure it out. I think I'm just missing something obvious but the fix isn't jumping out at me. How can I get this alert dialog to display?

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  • Ext-GWT / GXT (Not So) Simple Layout Issue?

    - by Xandel
    Hi all, I have posted this question on the Ext-GWT forums, I am just hoping that someone here might have an answer for me! I am struggling to do something I initially thought was simple but am beginning to believe is impossible... I have got a "layout template" of sorts - simply consisting of a few GWT DockLayoutPanel's within each other and finally ending in LayoutPanels. GWT's LayoutPanel is designed to size the widget (or Composite) that's added to it to its full size and does so perfectly with pure GWT widgets. The idea of my "layout template" is that I don't know the EXACT height and width of the very inner LayoutPanel's because I may set certain panels sizes (of the outer DockLayoutPanels) differently when instantiating this template. All I would like is to add a Grid component to one of the inner most LayoutPanels and have it size itself (height AND width) to fit as normal GWT widgets do (works perfectly with a GWT Label for instance). I am VERY new to GXT (as in I started using it earlier today) and I do realize that GXT builds its Components differently to the way GWT builds its Widgets on the DOM. Is there anyway to achieve the desired result? I have tried adding the grid to a ContentPanel with a Layout of FitLayout, I have tried AnchorLayout, I have tried adding the grid directly... Nothing seems to work... Any advice or even a push in the right direction would be greatly appreciated! Thanks in advance! Xandel

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  • Module based web project directory layout with git and symlinks

    - by karlthorwald
    I am planning my directory structure for a linux/apache/php web project like this: Only www.example.com/webroot/ will be exposed in apache www.example.com/ webroot/ index.php module1/ module2/ modules/ module1/ module1.class.php module1.js module2/ module2.class.php module2.css lib/ lib1/ lib1.class.php the modules/ and lib/ directory will only be in the php path. To make the css and js files visible in the webroot directory I am planning to use symlinks. webroot/ index.php module1/ module1.js (symlinked) module2/ module2.css (symlinked) I tried following these principles: layout by modules and libraries, not by file type and not by "public' or 'non public', index.php is an exception. This is for easier development. symlinking files that need to be public for the modules and libs to a public location, but still mirroring the layout. So the module structure is also visible in the resulting html code in the links, which might help development. How will git handle the symlinking of the single files correctly, is there something to consider? When it comes to images I will need to link directories, how to handle that with git? modules/ module3/ module3.class.php img/ img1.jpg img2.jpg img3.jpg They should be linked here: webroot/ module3/ img/ (symlinked ?) So this is a git and symlink question. But I would be interested to hear comments about the php layout, maybe you want to use the comment function for this.

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  • Using layout view in Express with Consolidate and Mustache

    - by Raphael Caixeta
    I just started going through Node using Express and finally got Consolidate JS working properly to use Mustache as the templating view system per the instructions on the Consolidate JS Github page. Mustache is loading properly, but I'm now wondering how to include the layout file along in the rendering of the template. The default Jade system loads the content of the .render method inside of the layout.jade file. I'm just wondering how to do the same, but with Mustache. Any help is greatly appreciated! Code: index.js exports.index = function(req, res){ res.render('index', { title: "Work pl0x?" }); }); index.mustache Welcome to {{title}} I just want the index.mustache content to come in the "{{content}}" portion of the code below (layout.mustache). How can I do this? <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta charset="UTF-8" /> <title>Project Name | {{title}}</title> <link href="/stylesheets/style.css" rel="stylesheet" /> </head> <body> {{content}} </body> </html>

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  • Component based web project directory layout with git and symlinks

    - by karlthorwald
    I am planning my directory structure for a linux/apache/php web project like this: Only www.example.com/webroot/ will be exposed in apache www.example.com/ webroot/ index.php comp1/ comp2/ component/ comp1/ comp1.class.php comp1.js comp2/ comp2.class.php comp2.css lib/ lib1/ lib1.class.php the component/ and lib/ directory will only be in the php path. To make the css and js files visible in the webroot directory I am planning to use symlinks. webroot/ index.php comp1/ comp1.js (symlinked) comp2/ comp2.css (symlinked) I tried following these principles: layout by components and libraries, not by file type and not by "public' or 'non public', index.php is an exception. This is for easier development. symlinking files that need to be public for the components and libs to a public location, but still mirroring the layout. So the component and library structure is also visible in the resulting html code in the links, which might help development. git usage should be safe and always work. it would be ok to follow some procedure to add a symlink to git, but after that checking them out or changing branches should be handled safely and clean How will git handle the symlinking of the single files correctly, is there something to consider? When it comes to images I will need to link directories, how to handle that with git? component/ comp3/ comp3.class.php img/ img1.jpg img2.jpg img3.jpg They should be linked here: webroot/ comp3/ img/ (symlinked ?) If using symlinks for that has disadvantages maybe I could move images to the webroot/ tree directly, which would break the first principle for the third (git practicability). So this is a git and symlink question. But I would be interested to hear comments about the php layout, maybe you want to use the comment function for this.

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  • How to avoid the linebreak inside a word (Static Layout

    - by Addev
    I'm trying to make a text as big as I can making it fit a Rect. basically I use a StaticLayout for pre-calculate the text size and make it fit the Rect's height: // Since the width is fixed for the StaticLayout it should only fit the height while (currentHeight>Rect.getHeight()){ size-=2; } textPaint.setTextSize(size); The problem is that if the Rect is very high, the exit condition is reached but breaking the words (see the capture). Is there a way for avoid this? Goal: Actual: Current code: textSize=MAX_TEXT_SIZE do { if (textSize < mMinTextSize) { Log.i(TAG, "Min reached"); textSize = mMinTextSize; textPaint.setTextSize(textSize); fits = true; } else { textPaint.setTextSize(textSize); StaticLayout layout = new StaticLayout(text, textPaint, targetWidth, Alignment.ALIGN_NORMAL, 1.0, 0, true); layout.draw(canvas); float heightRatio= (float) layout.getHeight() / (float) targetHeight; boolean fitsHeight = heightRatio<= 1f; if (fitsHeight) { fits = true; } else { textSize -= 2; } } Log.i(TAG, "textSize=" + textSize + " fits=" + fits); } while (!fits); thanks

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  • Dynamically changing layout

    - by LTMOD
    I have a 2 x 2 grid of buttons. Each row of 2 is wrapped in a horizontal linear layout. <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="100dip"> <Button android:layout_weight=".5" android:id="@+id/btn1" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_gravity="center_vertical|center_horizontal" android:padding="5dip" android:layout_margin="2dip"> </Button> <Button android:layout_weight=".5" android:id="@+id/btn2" android:layout_width="fill_parent" android:layout_height="fill_parent" android:padding="5dip" android:layout_margin="2dip"> </Button> At times I want to show all 4 buttons, and other times, I show the top 2 only, and sometimes, I need to show 2 on top, and one on the bottom. I would like to center the bottom one, but can't seem to accomplish this. In my code, I call btn4.setVisibility(8); //8 = GONE, which makes my 4th button disappear, but then btn3 ends up filling the entire layout. What I would like it to do instead is center itself within the layout at its correct width / height. I'm a bit new to this, so any help is greatly appreciated. Thanks in advance!

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  • Rack layout for future growth

    - by bleything
    We're getting ready to move to a new colo facility and I'm designing the rack layout. While we have a full rack, we only have 12U worth of hardware right now: 1x 1U switch 7x 1U servers 1x 2U server 1x 2U disk shelf The colo facility requires us to front-mount the switch and use a 1U brush strip, so we'll be using a total of 13U of space. Regarding growth, I'm reasonably sure we'll be adding another 4U in servers, 1-2U of network gear, and 2-4U of storage in the mid-term. Specific questions I'm hoping to get help with: where should I mount the switch? the LEDs are on top... should I group the servers by function with space for adding new machines? as an alternative, should I group servers based on whether they are production or staging? where in the rack should I start? in the middle? at the top? at the bottom? equally spaced? Here's a silly little ASCII diagram of what I'm thinking right now. Please feel free to tear my design apart, I've really no idea what I'm doing :) Any advice is very welcome. edit: to be clear, the colo is providing redundant power with UPS and generator, so that's why there's no power gear in the plan, except for the 0U PDU that I didn't diagram. 42 | -- switch ---------------------- 41 | -- brush strip ----------------- 40 | ~~ reserved for second switch ~~ 39 | ~~ reserved for firewall ~~~~~~~ 38 | 37 | -- admin01 --------------------- 36 | 35 | -- vm01 ------------------------ 34 | -- vm02 ------------------------ 33 | ~~ reserved for vm03 ~~~~~~~~~~~ 32 | ~~ reserved for vm04 ~~~~~~~~~~~ 31 | ~~ reserved for vm05 ~~~~~~~~~~~ 30 | 29 | -- web01 ----------------------- 28 | -- web02 ----------------------- 27 | ~~ reserved for web03 ~~~~~~~~~~ 26 | ~~ reserved for web04 ~~~~~~~~~~ 25 | 24 | 23 | 22 | 21 | 20 | 19 | 18 | 17 | 16 | -- db01 ------------------------ 15 | +- disks ----------------------+ 14 | +------------------------------+ 13 | ~~ reserved for more ~~~~~~~~~~~ 12 | ~~ db01 disks ~~~~~~~~~~~~~~~~~~ 11 | 10 | +- db02 -----------------------+ 9 | +------------------------------+ 8 | ~~ reserved for db02 ~~~~~~~~~~~ 7 | ~~ disks ~~~~~~~~~~~~~~~~~~~~~~~ 6 | ~~ reserved for more ~~~~~~~~~~~ 5 | ~~ db02 disks ~~~~~~~~~~~~~~~~~~ 4 | 3 | 2 | 1 |

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  • sql 2008 disk layout on a budget this is for database mirroring

    - by user22215
    Guys I'm rolling out a SQL database server that will be used to back Sharepoint 2007. Right now I need some advice on my disk layout. I have two Dell servers that are configured a little differently in terms of storage. The principle server will be using a combination of local storage and san storage. I have to work with what I have the organization is currently all allocated on san storage it was like pulling teeth to even get what I have to work with now. My disk setup on the principle is as follows: raid 1 for OS raid 10 for logs raid 10 fiber on san for high IO databases raid 10 sata on san for content databases My question in regards to the principle server is where should I place the temp db? I thought about placing it on the fiber raid 10 which will be hosting my high IO Sharepoint SSP databases my only other choice is to move it to the raid 1 os partition which I’m sure you guys will be against. Now let’s talk about the mirror server it is not connected to the san it is all local 6 15k SAS drives. Now my question is the same do I put tempdb on the os partition or do I leave the os partition and use a single raid 10 for everything? Any help you can provide is much appreciated.

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  • Android: failed to setContentView when switching to ListActivity

    - by Yang
    This is an follow-up issue on my previous question http://stackoverflow.com/questions/2548304/android-which-view-should-i-use-for-showing-text-and-image I read the article about creating ListView for LinearLayout. However, my following code failed at the setContentView() function when I changed "extends Activity" to "extends ListActivity", any idea why? private TextView mSelection; //private ImageView mImages; static final String[] keywords = new String[]{"China", "Japan", "USA", "Canada"}; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.contactLayout); mSelection = (TextView)findViewById(R.id.ContactNames); ArrayAdapter adapter = new ArrayAdapter<String>(this, R.layout.contactlayout, R.id.ContactNames,keywords); setListAdapter(adapter); } My Layout is from this article: http://www.curious-creature.org/2009/02/22/android-layout-tricks-1/ <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="?android:attr/listPreferredItemHeight" android:padding="6dip"> <ImageView android:id="@+id/icon" android:layout_width="wrap_content" android:layout_height="fill_parent" android:layout_marginRight="6dip" android:src="@drawable/icon" /> <LinearLayout android:orientation="vertical" android:layout_width="0dip" android:layout_weight="1" android:layout_height="fill_parent"> <TextView android:id="@+id/ContactNames" android:layout_width="fill_parent" android:layout_height="0dip" android:layout_weight="1" android:gravity="center_vertical" android:text="My Application" /> <TextView android:layout_width="fill_parent" android:layout_height="0dip" android:layout_weight="1" android:singleLine="true" android:ellipsize="marquee" android:text="Simple application that shows how to use RelativeLayout" /> </LinearLayout>

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