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  • What is the "Dispatcher" design pattern?

    - by Ben Farmer
    What is the "dispatcher" pattern and how would I implement it in code? I have a property bag of generic objects and would like to have the retrieval delegated to a generic method. Currently, I have properties looking for a specific key in the bag. For example: private Dictionary<String, Object> Foo { get; set; } private const String WidgetKey = "WIDGETKEY"; public Widget? WidgetItem { get { return Foo.ContainsKey(WidgetKey) ? Foo[WidgetKey] as Widget: null; } set { if (Foo.ContainsKey(WidgetKey)) Foo[WidgetKey] = value; else Foo.Add(WidgetKey, value); } } It was suggested that this could be more generic with the "dispatcher" pattern, but I've been unable to find a good description or example. I'm looking for a more generic way to handle the property bag store/retrieve.

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  • Separate functionality depending on Role in ASP.NET MVC

    - by Andrew Bullock
    I'm looking for an elegant pattern to solve this problem: I have several user roles in my system, and for many of my controller actions, I need to deal with slightly different data. For example, take /Users/Edit/1 This allows a Moderator to edit a users email address, but Administrators to edit a user's email address and password. I'd like a design for separating the two different bits of action code for the GET and the POST. Solutions I've come up with so far are: Switch inside each method, however this doesn't really help when i want different model arguments on the POST :( Custom controller factory which chooses a UsersController_ForModerators and UsersController_ForAdmins instead of just UsersController from the controller name and current user role Custom action invoker which choose the Edit_ForModerators method in a similar way to above Have an IUsersController and register a different implementation of it in my IoC container as a named instance based on Role Build an implementation of the controller at runtime using Castle DynamicProxy and manipulate the methods to those from role-based implementations Im preferring the named IoC instance route atm as it means all my urls/routing will work seamlessly. Ideas? Suggestions?

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  • Knowledge for writing a compiler for Win32

    - by saf
    I have created an interpreter for my programming language (educational) and now I'd like to go one step further and create a compiler for it. I know that this is pretty hard work. What I already know is: I need to translate my input language to assembler A lot, isn't it? Now what I don't know is: What assembler do I need to create Win32 PE executables like, for example, Visual Studio does? What about file headers? I'd prefer not to use MASM but it seems like I'll have to. How to combine the assembler with my compiler?

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  • Singleton Properties

    - by coffeeaddict
    Ok, if I create a singleton class and expose the singleton object through a public static property...I understand that. But my singleton class has other properties in it. Should those be static? Should those also be private? I just want to be able to access all properties of my singleton class by doing this: MySingletonClass.SingletonProperty.SomeProperty2 Where SingletonProperty returns me the single singleton instance. I guess my question is, how do you expose the other properties in the singleton class..make them private and then access them through your public singleton static property?

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  • Method hiding with interfaces

    - by fearofawhackplanet
    interface IFoo { int MyReadOnlyVar { get; } } class Foo : IFoo { int MyReadOnlyVar { get; set; } } public IFoo GetFoo() { return new Foo { MyReadOnlyVar = 1 }; } Is the above an acceptable way of implementing a readonly/immutable object? The immutability of IFoo can be broken with a temporary cast to Foo. In general (non-critical) cases, is hiding functionality through interfaces a common pattern? Or is it considered lazy coding? Or even an anti-pattern?

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  • How to avoid having very large objects with Domain Driven Design

    - by Pablojim
    We are following Domain Driven Design for the implementation of a large website. However by putting the behaviour on the domain objects we are ending up with some very large classes. For example on our WebsiteUser object, we have many many methods - e.g. dealing with passwords, order history, refunds, customer segmentation. All of these methods are directly related to the user. Many of these methods delegate internally to other child object but this still results in some very large classes. I'm keen to avoid exposing lots of child objects e.g. user.getOrderHistory().getLatestOrder(). What other strategies can be used to avoid this problems?

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  • Problem implementing Interceptor pattern

    - by ph0enix
    I'm attempting to develop an Interceptor framework (in C#) where I can simply implement some interfaces, and through the use of some static initialization, register all my Interceptors with a common Dispatcher to be invoked at a later time. The problem lies in the fact that my Interceptor implementations are never actually referenced by my application so the static constructors never get called, and as a result, the Interceptors are never registered. If possible, I would like to keep all references to my Interceptor libraries out of my application, as this is my way of (hopefully) enforcing loose coupling across different modules. Hopefully this makes some sense. Let me know if there's anything I can clarify... Does anyone have any ideas, or perhaps a better way to go about implementing my Interceptor pattern? Update: I came across Spring.NET. I've heard of it before, but never really looked into it. It sounds like it has a lot of great features that would be very useful for what I'm trying to do. Does anyone have any experience with Spring.NET? TIA, Jeremy

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  • c# writing object to binary file

    - by user209293
    Hi I have to write an object in to binary file.My struct looks like this. Struct Company { int numberofemployees list of Struct Employee. } Struct Employee { string EmployeeName; string Designation; } What is the best way to do the above operation? Regards Raju

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  • C - struct problems - writing

    - by Catarrunas
    Hello, I'm making a program in C, and I'mm having some troubles with memory, I think. So my problem is: I have 2 functions that return a struct. When I run only one function at a time I have no problem whatsoever. But when I run one after the other I always get an error when writting to the second struct. Function struct item* ReadFileBIN(char *name) -- reads a binary file. struct tables* getMesasInfo(char* Filename) -- reads a text file. My code is this: #include "stdafx.h" #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> int numberOfTables=0; int numberOfItems=0; //struct tables* mesas; //struct item* Menu; typedef struct item{ char nome[100]; int id; float preco; }; typedef struct tables{ int id; int capacity; bool inUse; }; struct tables* getMesasInfo(char* Filename){ struct tables* mesas; char *c; int counter,numberOflines=0,temp=0; char *filename=Filename; FILE * G; G = fopen(filename,"r"); if (G==NULL){ printf("Cannot open file.\n"); } else{ while (!feof(G)){ fscanf(G, "%s", &c); numberOflines++; } fclose(G); } /* Memory allocate for input array */ mesas = (struct tables *)malloc(numberOflines* sizeof(struct tables*)); counter=0; G=fopen(filename,"r"); while (!feof(G)){ mesas[counter].id=counter; fscanf(G, "%d", &mesas[counter].capacity); mesas[counter].inUse= false; counter++; } fclose(G); numberOfTables = counter; return mesas; } struct item* ReadFileBIN(char *name) { int total=0; int counter; FILE *ptr_myfile; struct item my_record; struct item* Menu; ptr_myfile=fopen(name,"r"); if (!ptr_myfile) { printf("Unable to open file!"); } while (!feof(ptr_myfile)){ fread(&my_record,sizeof(struct item),1,ptr_myfile); total=total+1; } numberOfItems=total-1; Menu = (struct item *)calloc(numberOfItems , sizeof(struct item)); fseek(ptr_myfile, sizeof(struct item), SEEK_END); rewind(ptr_myfile); for ( counter=1; counter < total ; counter++) { fread(&my_record,sizeof(struct item),1,ptr_myfile); Menu[counter] = my_record; printf("Nome: %s\n",Menu[counter].nome); printf("ID: %d\n",Menu[counter].id); printf("Preco: %f\n",Menu[counter].preco); } fclose(ptr_myfile); return Menu; } int _tmain(int argc, _TCHAR* argv[]) { struct item* tt = ReadFileBIN("menu.dat"); struct tables* t = getMesasInfo("Capacity.txt"); getchar(); }** Thanks in advance.

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  • Writing from an array to a file bash and new lines

    - by S1syphus
    I'm trying to write a script the generates a template file for Pashua (a perl script for creating GUI on osx) I want to crate an instance for each item in the array, so the ideal output would be: AB1.type = openbrowser AB1.label = Choose a master playlist file AB1.width=310 AB1.tooltip = Blabla filesystem browser AB2.type = openbrowser AB2.label = Choose a master playlist file AB2.width=310 AB2.tooltip = Blabla filesystem browser ...and so on for the rest of the array: What I am using to write to the text file at the moment is: count=1 saveIFS="$IFS" IFS=$'\n' array=($(<TEST.txt)) IFS="$saveIFS" for i in "${array[@]}"; do declare AD$count="$i"; ((count++)); done for i in "${array[@]}"; do echo "AD$count".type = openbrowser "AD$count".label = Choose a master playlist file \n "AD$count".width=310 \n "AD$count".tooltip = Blabla filesystem browser \n" >> long.txt; done However \n doesn't produce a newline in the text file, and I am pretty sure there is a alot nicer way todo this, ideas?

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  • Is there any reason for an object pool to not be treated as a singleton?

    - by Chris Charabaruk
    I don't necessarily mean implemented using the singleton pattern, but rather, only having and using one instance of a pool. I don't like the idea of having just one pool (or one per pooled type). However, I can't really come up with any concrete situations where there's an advantage to multiple pools for mutable types, at least not any where a single pool can function just as well. What advantages are there to having multiple pools over a singleton pool?

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  • Which is the better C# class design for dealing with read+write versus readonly

    - by DanM
    I'm contemplating two different class designs for handling a situation where some repositories are read-only while others are read-write. (I don't foresee any need to a write-only repository.) Class Design 1 -- provide all functionality in a base class, then expose applicable functionality publicly in sub classes public abstract class RepositoryBase { protected virtual void SelectBase() { // implementation... } protected virtual void InsertBase() { // implementation... } protected virtual void UpdateBase() { // implementation... } protected virtual void DeleteBase() { // implementation... } } public class ReadOnlyRepository : RepositoryBase { public void Select() { SelectBase(); } } public class ReadWriteRepository : RepositoryBase { public void Select() { SelectBase(); } public void Insert() { InsertBase(); } public void Update() { UpdateBase(); } public void Delete() { DeleteBase(); } } Class Design 2 - read-write class inherits from read-only class public class ReadOnlyRepository { public void Select() { // implementation... } } public class ReadWriteRepository : ReadOnlyRepository { public void Insert() { // implementation... } public void Update() { // implementation... } public void Delete() { // implementation... } } Is one of these designs clearly stronger than the other? If so, which one and why? P.S. If this sounds like a homework question, it's not, but feel free to use it as one if you want :)

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  • Am I abusing Policies?

    - by pmr
    I find myself using policies a lot in my code and usually I'm very happy with that. But from time to time I find myself confronted with using that pattern in situations where the Policies are selected and runtime and I have developed habbits to work around such situations. Usually I start with something like that: class DrawArrays { protected: void sendDraw() const; }; class DrawElements { protected: void sendDraw() const; }; template<class Policy> class Vertices : public Policy { using Policy::sendDraw(); public: void render() const; }; When the policy is picked at runtime I have different choices of working around the situation. Different code paths: if(drawElements) { Vertices<DrawElements> vertices; } else { Vertices<DrawArrays> vertices; } Inheritance and virtual calls: class PureVertices { public: void render()=0; }; template<class Policy> class Vertices : public PureVertices, public Policy { //.. }; Both solutions feel wrong to me. The first creates an umaintainable mess and the second introduces the overhead of virtual calls that I tried to avoid by using policies in the first place. Am I missing the proper solutions or do I use the wrong pattern to solve the problem?

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  • Creating and writing file from a FileOutputStream in Java

    - by Althane
    Okay, so I'm working on a project where I use a Java program to initiate a socket connection between two classes (a FileSender and FileReceiver). My basic idea was that the FileSender would look like this: try { writer = new DataOutputStream(connect.getOutputStream()); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } //While we have bytes to send while(filein.available() >0){ //We write them out to our buffer writer.write(filein.read(outBuffer)); writer.flush(); } //Then close our filein filein.close(); //And then our socket; connect.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); The constructor contains code that checks to see if the file exists, and that the socket is connected, and so on. Inside my FileReader is this though: input = recvSocket.accept(); BufferedReader br = new BufferedReader(new InputStreamReader(input.getInputStream())); FileOutputStream fOut= new FileOutputStream(filename); String line = br.readLine(); while(line != null){ fOut.write(line.getBytes()); fOut.flush(); line = br.readLine(); } System.out.println("Before RECV close statements"); fOut.close(); input.close(); recvSocket.close(); System.out.println("After RECV clsoe statements"); All inside a try-catch block. So, what I'm trying to do is have the FileSender reading in the file, converting to bytes, sending and flushing it out. FileReceiver, then reads in the bytes, writes to the fileOut, flushes, and continues waiting for more. I make sure to close all the things that I open, so... here comes the weird part. When I try and open the created text file in Eclipse, it tells me "An SWT error has occured ... recommended to exit the workbench... see .log for more details.". Another window pops up saying "Unhandled event loop exception, (no more handles)". However, if I try to open the sent text file in notepad2, I get ThisIsASentTextfile Which is good (well, minus the fact that there should be line breaks, but I'm working on that...). Does anyone know why this is happening? And while we're checking, how to add the line breaks? (And is this a particularly bad way to transfer files over java without getting some other libraries?)

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  • pattern for the following condition in java

    - by zahir hussain
    hi i want to know how to write pattern.. for example : the word is "AboutGoogle AdWords Drive traffic and customers to your site. Pay through Cheque, Net Banking or Credit Card. Google Toolbar Add a search box to your browser. Google SMS To find out local information simply SMS to 54664. Gmail Free email with 7.2GB storage and less spam. Try Gmail today. Our ProductsHelp Help with Google Search, Services and ProductsGoogle Web Search Features Translation, I'm Feeling Lucky, CachedGoogle Services & Tools Toolbar, Google Web APIs, ButtonsGoogle Labs Ideas, Demos, ExperimentsFor Site OwnersAdvertising AdWords, AdSenseBusiness Solutions Google Search Appliance, Google Mini, WebSearchWebmaster Central One-stop shop for comprehensive info about how Google crawls and indexes websitesSubmit your content to Google Add your site, Google SitemapsOur CompanyPress Center News, Images, ZeitgeistJobs at Google Openings, Perks, CultureCorporate Info Company overview, Philosophy, Diversity, AddressesInvestor Relations Financial info, Corporate governanceMore GoogleContact Us FAQs, Feedback, NewsletterGoogle Logos Official Logos, Holiday Logos, Fan LogosGoogle Blog Insights to Google products and cultureGoogle Store Pens, Shirts, Lava lamps©2010 Google - Privacy Policy - Terms of Service" I have to search some word... for example "google insights" so how to write the code in java... i just write small code... check my code and answer my question... that code only use for find the search word, where is that. but i need to display some words front of search word and display some words rear of search workd... similar to google search... my code is Pattern p = Pattern.compile("(?i)(.*?)"+search+""); Matcher m = p.matcher(full); String title=""; while (m.find() == true) { title=m.group(1); System.out.println(title); } the full is orignal content, search s search word... thanks and advance

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  • Really frustrated: Help writing a sample twitter app

    - by Jack
    I have installed WAMP. I have enable cURL in php.ini. I want to implement a twitter app that posts a new status message for a user. Here's my code <?php function updateTwitter($status) { $username = 'xxxxxx'; $password = 'xxxx'; $url = 'http://twitter.com/statuses/update.xml'; $postargs = 'status='.urlencode($status); $responseInfo=array(); $ch = curl_init($url); curl_setopt($ch, CURLOPT_CONNECTTIMEOUT, 2); curl_setopt($ch, CURLOPT_RETURNTRANSFER, 1); curl_setopt($ch, CURLOPT_PROXY,"localhost:80"); curl_setopt ($ch, CURLOPT_POST, true); // Give CURL the arguments in the POST curl_setopt ($ch, CURLOPT_POSTFIELDS, $postargs); // Set the username and password in the CURL call curl_setopt($ch, CURLOPT_USERPWD, $username.':'.$password); // Set some cur flags (not too important) $response = curl_exec($ch); if($response === false) { echo 'Curl error: ' . curl_error($ch); } else { echo 'Operation completed without any errors<br/>'; } // Get information about the response $responseInfo=curl_getinfo($ch); // Close the CURL connection curl_close($ch); // Make sure we received a response from Twitter if(intval($responseInfo['http_code'])==200){ // Display the response from Twitter echo $response; }else{ // Something went wrong echo "Error: " . $responseInfo['http_code']; } curl_close($ch); } updateTwitter("Just finished a sweet tutorial on http://brandontreb.com"); ?> I am getting the following output Operation completed without any errors Error: 404 Please help.

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  • Stream writing lags my GUI

    - by blez
    I have a thread that dequeues data from a queue and write it to another application's STDIN. I'm using Stream, but with .Write and even .BeginWrite, when I send 1mb chunks to the second app, my GUI gets laggy for ~1sec. Why?

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  • wcf trying to set up tracing to debug, not writing to log file

    - by joey j
    here's my web.config, running a WCF service in an application on IIS7, but nothing is being written to the specified file. permission on the file has been granted for everyone. </listeners> I can add a service reference just fine. I then try to call the service from a windows app and, after a few minutes, get an error on the machine running the windows app "Client is unable to finish the security negotiation within the configured timeout (00:00:00). The current negotiation leg is 1 (00:00:00)." but absolutely nothing is written to the trace log file specified in config. Is there something else I need to do to enable tracing? thanks for your help EDIT: "sources" section now matches the section recommended here: http://msdn.microsoft.com/en-us/library/aa702726.aspx I've added the "diagnostics and the event viewer shows: "Message Logging has been turned on. Sensitive information may be logged in the clear, even if it was encrypted on the wire: for example, message bodies. Process Name: w3wp Process ID: 1784 " but the log file is still empty

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  • What is the most EVIL code you have ever seen in a production enterprise environment?

    - by Registered User
    What is the most evil or dangerous code fragment you have ever seen in a production environment at a company? I've never encountered production code that I would consider to be deliberately malicious and evil, so I'm quite curious to see what others have found. The most dangerous code I have ever seen was a stored procedure two linked-servers away from our core production database server. The stored procedure accepted any NVARCHAR(8000) parameter and executed the parameter on the target production server via an double-jump sp_executeSQL command. That is to say, the sp_executeSQL command executed another sp_executeSQL command in order to jump two linked servers. Oh, and the linked server account had sysadmin rights on the target production server.

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  • Game AI: Pattern for implementing Sense-Think-Act components?

    - by Rosarch
    I'm developing a game. Each entity in the game is a GameObject. Each GameObject is composed of a GameObjectController, GameObjectModel, and GameObjectView. (Or inheritants thereof.) For NPCs, the GameObjectController is split into: IThinkNPC: reads current state and makes a decision about what to do IActNPC: updates state based on what needs to be done ISenseNPC: reads current state to answer world queries (eg "am I being in the shadows?") My question: Is this ok for the ISenseNPC interface? public interface ISenseNPC { // ... /// <summary> /// True if `dest` is a safe point to which to retreat. /// </summary> /// <param name="dest"></param> /// <param name="angleToThreat"></param> /// <param name="range"></param> /// <returns></returns> bool IsSafeToRetreat(Vector2 dest, float angleToThreat, float range); /// <summary> /// Finds a new location to which to retreat. /// </summary> /// <param name="angleToThreat"></param> /// <returns></returns> Vector2 newRetreatDest(float angleToThreat); /// <summary> /// Returns the closest LightSource that illuminates the NPC. /// Null if the NPC is not illuminated. /// </summary> /// <returns></returns> ILightSource ClosestIlluminatingLight(); /// <summary> /// True if the NPC is sufficiently far away from target. /// Assumes that target is the only entity it could ever run from. /// </summary> /// <returns></returns> bool IsSafeFromTarget(); } None of the methods take any parameters. Instead, the implementation is expected to maintain a reference to the relevant GameObjectController and read that. However, I'm now trying to write unit tests for this. Obviously, it's necessary to use mocking, since I can't pass arguments directly. The way I'm doing it feels really brittle - what if another implementation comes along that uses the world query utilities in a different way? Really, I'm not testing the interface, I'm testing the implementation. Poor. The reason I used this pattern in the first place was to keep IThinkNPC implementation code clean: public BehaviorState RetreatTransition(BehaviorState currentBehavior) { if (sense.IsCollidingWithTarget()) { NPCUtils.TraceTransitionIfNeeded(ToString(), BehaviorState.ATTACK.ToString(), "is colliding with target"); return BehaviorState.ATTACK; } if (sense.IsSafeFromTarget() && sense.ClosestIlluminatingLight() == null) { return BehaviorState.WANDER; } if (sense.ClosestIlluminatingLight() != null && sense.SeesTarget()) { NPCUtils.TraceTransitionIfNeeded(ToString(), BehaviorState.ATTACK.ToString(), "collides with target"); return BehaviorState.CHASE; } return currentBehavior; } Perhaps the cleanliness isn't worth it, however. So, if ISenseNPC takes all the params it needs every time, I could make it static. Is there any problem with that?

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  • dynamic behavior of factory class

    - by manu1001
    I have a factory class that serves out a bunch of properties. Now, the properties might come either from a database or from a properties file. This is what I've come up with. public class Factory { private static final INSTANCE = new Factory(source); private Factory(DbSource source) { // read from db, save properties } private Factory(FileSource source) { // read from file, save properties } // getInstance() and getProperties() here } What's a clean way of switching between these behaviors based on the environment. I want to avoid having to recompile the class each time.

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  • How can i convert this to a factory/abstract factory?

    - by Amitd
    I'm using MigraDoc to create a pdf document. I have business entities similar to the those used in MigraDoc. public class Page{ public List<PageContent> Content { get; set; } } public abstract class PageContent { public int Width { get; set; } public int Height { get; set; } public Margin Margin { get; set; } } public class Paragraph : PageContent{ public string Text { get; set; } } public class Table : PageContent{ public int Rows { get; set; } public int Columns { get; set; } //.... more } In my business logic, there are rendering classes for each type public interface IPdfRenderer<T> { T Render(MigraDoc.DocumentObjectModel.Section s); } class ParagraphRenderer : IPdfRenderer<MigraDoc.DocumentObjectModel.Paragraph> { BusinessEntities.PDF.Paragraph paragraph; public ParagraphRenderer(BusinessEntities.PDF.Paragraph p) { paragraph = p; } public MigraDoc.DocumentObjectModel.Paragraph Render(MigraDoc.DocumentObjectModel.Section s) { var paragraph = s.AddParagraph(); // add text from paragraph etc return paragraph; } } public class TableRenderer : IPdfRenderer<MigraDoc.DocumentObjectModel.Tables.Table> { BusinessEntities.PDF.Table table; public TableRenderer(BusinessEntities.PDF.Table t) { table =t; } public MigraDoc.DocumentObjectModel.Tables.Table Render(Section obj) { var table = obj.AddTable(); //fill table based on table } } I want to create a PDF page as : var document = new Document(); var section = document.AddSection();// section is a page in pdf var page = GetPage(1); // get a page from business classes foreach (var content in page.Content) { //var renderer = createRenderer(content); // // get Renderer based on Business type ?? // renderer.Render(section) } For createRenderer() i can use switch case/dictionary and return type. How can i get/create the renderer generically based on type ? How can I use factory or abstract factory here? Or which design pattern better suits this problem?

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