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  • Retain a list of objects and pass it to the create/edit view when validation fails in ASP.NET MVC 2

    - by brainnovative
    I am binding a Foreign key property in my model. I am passing a list of possible values for that property in my model. The model looks something like this: public class UserModel { public bool Email { get; set; } public bool Name { get; set; } public RoleModel Role { get; set; } public IList<RoleModel> Roles { get; set; } } public class RoleModel { public string RoleName { get; set; } } This is what I have in the controller: public ActionResult Create() { IList<RoleModel> roles = RoleModel.FromArray(_userService.GetAllRoles()); UserModel model = new UserModel() { Roles = roles }; return View(model); } In the view I have: <div class="editor-label"> <%= Html.LabelFor(model => model.Role) %> </div> <div class="editor-field"> <%= Html.DropDownListFor(model => model.Role, new SelectList(Model.Roles, "RoleName", "RoleName", Model.Role))%> <%= Html.ValidationMessageFor(model => model.Role)%> </div> What do I need to do to get the list of roles back to my controller to pass it again to the view when validation fails. This is what I need: [HttpPost] public ActionResult Create(UserModel model) { if (ModelState.IsValid) { // insert logic here } //the validation fails so I pass the model again to the view for user to update data but model.Roles is null :( return View(model); } As written in the comments above I need to pass the model with the list of roles again to my view but model.Roles is null. Currently I ask the service again for the roles (model.Roles = RoleModel.FromArray(_userService.GetAllRoles());) but I don't want to add an extra overhead of getting the list from DB when I have already done that.. Anyone knows how to do it?

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  • How to Point sprite's direction towards Mouse or an Object [duplicate]

    - by Irfan Dahir
    This question already has an answer here: Rotating To Face a Point 1 answer I need some help with rotating sprites towards the mouse. I'm currently using the library allegro 5.XX. The rotation of the sprite works but it's constantly inaccurate. It's always a few angles off from the mouse to the left. Can anyone please help me with this? Thank you. P.S I got help with the rotating function from here: http://www.gamefromscratch.com/post/2012/11/18/GameDev-math-recipes-Rotating-to-face-a-point.aspx Although it's by javascript, the maths function is the same. And also, by placing: if(angle < 0) { angle = 360 - (-angle); } doesn't fix it. The Code: #include <allegro5\allegro.h> #include <allegro5\allegro_image.h> #include "math.h" int main(void) { int width = 640; int height = 480; bool exit = false; int shipW = 0; int shipH = 0; ALLEGRO_DISPLAY *display = NULL; ALLEGRO_EVENT_QUEUE *event_queue = NULL; ALLEGRO_BITMAP *ship = NULL; if(!al_init()) return -1; display = al_create_display(width, height); if(!display) return -1; al_install_keyboard(); al_install_mouse(); al_init_image_addon(); al_set_new_bitmap_flags(ALLEGRO_MIN_LINEAR | ALLEGRO_MAG_LINEAR); //smoother rotate ship = al_load_bitmap("ship.bmp"); shipH = al_get_bitmap_height(ship); shipW = al_get_bitmap_width(ship); int shipx = width/2 - shipW/2; int shipy = height/2 - shipH/2; int mx = width/2; int my = height/2; al_set_mouse_xy(display, mx, my); event_queue = al_create_event_queue(); al_register_event_source(event_queue, al_get_mouse_event_source()); al_register_event_source(event_queue, al_get_keyboard_event_source()); //al_hide_mouse_cursor(display); float angle; while(!exit) { ALLEGRO_EVENT ev; al_wait_for_event(event_queue, &ev); if(ev.type == ALLEGRO_EVENT_KEY_UP) { switch(ev.keyboard.keycode) { case ALLEGRO_KEY_ESCAPE: exit = true; break; /*case ALLEGRO_KEY_LEFT: degree -= 10; break; case ALLEGRO_KEY_RIGHT: degree += 10; break;*/ case ALLEGRO_KEY_W: shipy -=10; break; case ALLEGRO_KEY_S: shipy +=10; break; case ALLEGRO_KEY_A: shipx -=10; break; case ALLEGRO_KEY_D: shipx += 10; break; } }else if(ev.type == ALLEGRO_EVENT_MOUSE_AXES) { mx = ev.mouse.x; my = ev.mouse.y; angle = atan2(my - shipy, mx - shipx); } // al_draw_bitmap(ship,shipx, shipy, 0); //al_draw_rotated_bitmap(ship, shipW/2, shipH/2, shipx, shipy, degree * 3.142/180,0); al_draw_rotated_bitmap(ship, shipW/2, shipH/2, shipx, shipy,angle, 0); //I directly placed the angle because the allegro library calculates radians, and if i multiplied it by 180/3. 142 the rotation would go hawire, not would, it actually did. al_flip_display(); al_clear_to_color(al_map_rgb(0,0,0)); } al_destroy_bitmap(ship); al_destroy_event_queue(event_queue); al_destroy_display(display); return 0; } EDIT: This was marked duplicate by a moderator. I'd like to say that this isn't the same as that. I'm a total beginner at game programming, I had a view at that other topic and I had difficulty understanding it. Please understand this, thank you. :/ Also, while I was making a print of what the angle is I got this... Here is a screenshot:http://img34.imageshack.us/img34/7396/fzuq.jpg Which is weird because aren't angles supposed to be 360 degrees only?

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  • specifying an object type at runtime

    - by lapin
    I've written a Vbo template class to work with opengl. I'd like to set the type from a config file at runtime. e.g. <vbo type="bump_vt" ... /> Vbo* pVbo = new Vbo(bump_vt, ...); Is there some way I can do this without a large if else block e.g. if( sType.compareTo("bump_vt") == 0 ) Vbo* pVbo = new Vbo(bump_vt, ...); else if ... I'm writing for multiple platforms in c++. thanks

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  • C# find a value from an object column using a string from another column

    - by Graham
    I have 2 list in foreach loops.. I currently use a 'switch' statement on the m.columnname and then assign the value of that column to another var map as per below.. If m.columnname = 'DocHeading' then v.docheading is assigned to map.value.. There will always be a match on m.columnname to a column in the var v. is there a way to get the value from the var v using the string from m.columnname? The reason is that the users will want to add and change column names and I dont want to have to change this code all the time.. Hope this makes sense List spreadMapping = new List(); foreach (var m in mappings) { foreach (var v in hvalues) { SpreadMappings map = new SpreadMappings(); switch (m.ColumnName) { case “DocHeading”: map.ColumnX = m.ColumnX; map.ColumnY = m.ColumnY; map.ColumnValue = v.DocHeading; map.ColumnName = m.ColumnName; map.ColumnId = v.Id; map.ColumnSheetName = sheetName; spreadMapping.Add(map); break;

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  • Strategy for avoiding duplicate object ids for data shared across devices using iCloud

    - by rmaddy
    I have a data intensive iOS app that is not using CoreData nor does it support iCloud synching (yet). All of my objects are created with unique keys. I use a simple long long initialized with the current time. Then as I need a new key I increment the value by 1. This has all worked well for a few years with the app running isolated on a single device. Now I want to add support for automatic data sync across devices using iCloud. As my app is written, there is the possibility that two objects created on two different devices could end up with the same key. I need to avoid this possibility. I'm looking for ideas for solving this issue. I have a few requirements that the solution must meet: 1) The key needs to remain a single integral data type. Converting all existing keys to a compound key or to a string or other type would affect the entire code base and likely result in more bugs than it's worth. 2) The solution can't depend on an Internet connection. A user must be able to run the app and add data even with no Internet connection. The data should still resolve properly later when the data syncs through iCloud once a connection is available. I'll accept one exception to this rule. If no other option is available, I may be open to requiring an Internet connection the first time the app's data is initialized. One idea I have been toying around with in my head is logically splitting the integer key into two parts. The high 4 or 5 bits could be used as some sort of device id while the rest represents the actual key. The fuzzy part is figuring out how to come up with non-conflicting device ids that fit in a few bits. This should be viable since I don't need to deal will millions of devices. I just need to deal with the few devices that would be shared by a given iCloud account. I'm open to suggestions. Thanks.

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  • Delete object[i] from table or group in corona sdk

    - by Rober Dote
    i have a problem (obviusly :P) i'm create a mini game, and when i touch a Object-A , creates an Object-B. If i touch N times, this create N Object-B. (Object-B are Bubbles in my game) so, i try when I touch the bubble (object-B), that disappears or perform any actions. I try adding Object-B to Array local t = {} . . . bur = display.newImage("burbuja.png") table.insert(t,bur) and where i have my eventListeners i wrote: for i=1, #t do bur[i]:addEventListener("tap",reventar(i)) end and my function 'reventar' local function reventar (event,id) table.remove(t,id) end i'm lost, and only i want disappears the bubbles.

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  • How to copy or clone model?

    - by Zeck
    I have a model Book with attributes id, name, price. I have an instance of Book: b1 = Book.new b1.name = "Blah" b1.price = 12.5 b1.save I would like to copy b1, create another instance of the Product model. I'm tryid p1=b1.clone then p1.save but it didn't work. Any idea? And my environment is: Netbeans 6.9 RC2 JRuby 1.5.0 Thanks

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  • what is the Best way to learn object oriented principles

    - by Mike
    I am interesed in OOP principles and i found lots of documentations and books about it, for instance in C++, Java, .NET, PHP and so on, but if i only want to learn OOP principle, differences and not in language, what can i do? i want a good documentation, not just like a whole book about something except OOP :) specific answers, how it works, main features, pictures, or videos, or forum, or even stack... in every time I began studying i read a whole history of programming, computer science, software development and bla bla... i need specific answers, if it is possible i really need to learn, i need examples and exercises thanks in advance

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  • Java Dragging an object from one area to another [on hold]

    - by user50369
    Hello I have a game where you drag bits of food around the screen. I want to be able to click on an ingredient and drag it to another part of the screen where I release the mouse. I am new to java so I do not really know how to do this please help me Here is me code. This is the class with the mouse listeners in it: public void mousePressed(MouseEvent e) { if (e.getButton() == MouseEvent.BUTTON1) { Comp.ml = true; // placing if (manager.title == true) { if (title.r.contains(Comp.mx, Comp.my)) { title.overview = true; } else if (title.r1.contains(Comp.mx, Comp.my)) { title.options = true; } else if (title.r2.contains(Comp.mx, Comp.my)) { System.exit(0); } } if (manager.option == true) { optionsMouse(e); } mouseinventory(e); } else if (e.getButton() == MouseEvent.BUTTON3) { Comp.mr = true; } } private void mouseinventory(MouseEvent e) { if (e.getButton() == MouseEvent.BUTTON1) { } else if (e.getButton() == MouseEvent.BUTTON1) { } } @Override public void mouseReleased(MouseEvent e) { if (e.getButton() == MouseEvent.BUTTON1) { Comp.ml = false; } else if (e.getButton() == MouseEvent.BUTTON3) { Comp.mr = false; } } @Override public void mouseDragged(MouseEvent e) { for(int i = 0; i < overview.im.ing.toArray().length; i ++){ if(overview.im.ing.get(i).r.contains(Comp.mx,Comp.my)){ overview.im.ing.get(i).newx = Comp.mx; overview.im.ing.get(i).newy = Comp.my; overview.im.ing.get(i).dragged = true; }else{ overview.im.ing.get(i).dragged = false; } } } @Override public void mouseMoved(MouseEvent e) { Comp.mx = e.getX(); Comp.my = e.getY(); // System.out.println("" + Comp.my); } This is the class called ingredient public abstract class Ingrediant { public int x,y,id,lastx,lasty,newx,newy; public boolean removed = false,dragged = false; public int width; public int height; public Rectangle r = new Rectangle(x,y,width,height); public Ingrediant(){ r = new Rectangle(x,y,width,height); } public abstract void tick(); public abstract void render(Graphics g); } and this is a class which extends ingredient called hagleave public class HagLeave extends Ingrediant { private Image img; public HagLeave(int x, int y, int id) { this.x = x; this.y = y; this.newx = x; this.newy = y; this.id = id; width = 75; height = 75; r = new Rectangle(x,y,width,height); } public void tick() { r = new Rectangle(x,y,width,height); if(!dragged){ x = newx; y = newy; } } public void render(Graphics g) { ImageIcon i2 = new ImageIcon("res/ingrediants/hagleave.png"); img = i2.getImage(); g.drawImage(img, x, y, null); g.setColor(Color.red); g.drawRect(r.x, r.y, r.width, r.height); } } The arraylist is in a class called ingrediantManager: public class IngrediantsManager { public ArrayList<Ingrediant> ing = new ArrayList<Ingrediant>(); public IngrediantsManager(){ ing.add(new HagLeave(100,200,1)); ing.add(new PigHair(70,300,2)); ing.add(new GiantsToe(100,400,3)); } public void tick(){ for(int i = 0; i < ing.toArray().length; i ++){ ing.get(i).tick(); if(ing.get(i).removed){ ing.remove(i); i--; } } } public void render(Graphics g){ for(int i = 0; i < ing.toArray().length; i ++){ ing.get(i).render(g); } } }

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  • Extension methods on a null object instance – something you did not know

    - by nmarun
    Extension methods gave developers with a lot of bandwidth to do interesting (read ‘cool’) things. But there are a couple of things that we need to be aware of while using these extension methods. I have a StringUtil class that defines two extension methods: 1: public static class StringUtils 2: { 3: public static string Left( this string arg, int leftCharCount) 4: { 5: if (arg == null ) 6: { 7: throw new ArgumentNullException( "arg" ); 8: } 9: return arg.Substring(0, leftCharCount); 10...(read more)

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  • .rdlc reporting bound to Object Data Source in Three layer Application

    - by Saeedouv
    Hi, i have the following situation, i have a Reporting layer(stand alone) in asp.net application(NOT website, this means NO App_Code folder exists), and i want just to create Object Data Source to take an Object in a separate layer(lets say from Data Access Layer), and then to use that Object Data Source to create a report, i have spent my whole day working around that, tons of work around's and articles on the web, but does not mention what i really want to do, any answer is appriciated... just to make things more clear here, assume the following: i have a solution with the follwoing layers, UI Reporting(has NO Employees object) just a reference Business Logic Data Access Layer(Employees--GetEmployees(), all i need is as mentioned above, i want to create Object Data Source from Reporting layer, to take Employee object from DAL, and then use it's GetEmployees method to be added to report, i think its more clear now, since also Reporting layer has NO App_Code folder.

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  • Need advice with a model - should I choose has_many through

    - by Martin Petrov
    I have something like a blog with posts and tags. I want to add email notification functionality - users can subscribe to one or more tags and receive email notifications when new posts are added. Currently I have a Tag model. There will be a Subscriber model (containing the user's email) Do you think I also need a Subscription table where Subscriber and Tag are joined? .. or I can skip it and directly link Subscriber with Tag?

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  • Declarative Data Load for Object Properties & .NET UI Controls

    This article details a new practice to prepare the .NET Business Objects using the data retrieved from the Database and binding them to .NET UI Controls dynamically using Reflection through centralized mapping between a typess Properties Vs Data-Columns Vs UI-Controls....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Shared Object Not saving the level Progress

    - by user3536228
    I am making a flash game in which i have a variable levelState that describes the current level in which user has entered I am using SharedObject to save the progress but it does not do so first i declred a clas level variable private var levelState:Number = 1; private var mySaveData:SharedObject = SharedObject.getLocal("levelSave"); in the Main function i am checking if it is a first run of the game like below if (mySaveData.data.levelsComplete == null) { mySaveData.data.levelsComplete = 1; } and in a function where the winning condition is checked so that levelState could be increased i am usin this sharedobject to hold the value of levelState if (/*winniing condition*/) levelState++; mySaveData.data.levelsComplete = levelState; mySaveData.flush(); setNewLevel(levelState); } but when i play the game clear a level and again run the game it does not start from that level it starts from beginning.

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  • ASP.NET C# Application Object Getters and Setters

    - by kellax
    I have had a hard time finiding a newbie friendly example of accessing Application Object. I have few things ( arrays ) i would like to store in Application Object to keep as persistant data for about 2h till AppRecycle Anyhow i know how to set an Application Object variable this way: // One way String[] users = new String[1000]; Application["users"] = users; // Another way Application.Add("users", users); However i do not know how to access these variables once in Application Object there is a Getter method Get however it requires int index and other one Contents which get's everything. Here i try to retrive my String[] array but gives me a error that i am trying to convert Object to String. String[] usersTable = Application["users"]; // Since this is an object i also tried Application.users but gives error

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  • Simple moving object jitters every couple of seconds [on hold]

    - by Liam
    I'm trying to get smooth movement in my game, right now every couple of seconds the moving square jitters. I'm using C++ with SDL2. I made a very simple project to test different methods so all that's happening is a box moves across the screen. Here's a pastebin of the code http://pastebin.com/7YxxSw0D Here's a link to a dropbox folder containing the 'game' https://www.dropbox.com/sh/0ygntl140qv8iv0/AABVuuk6khArOJmdBi1OaFlua?dl=0 Any input would be greatly appreciated, and let me know if you need any more info. Thanks!

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  • Automark model names/attributes for translation

    - by Saosin
    Is there any way one could automatically mark all model names and attributes for translation, without specifying verbose_name/_plural on each one of them? Doesn't feel very DRY to do this every time: class Profile(models.Model): length = models.IntegerField(_('length')) weight = models.IntegerField(_('weight')) favorite_movies = models.CharField(_('favorite movies'), max_length=100) favorite_quote = models.CharField(_('favorite quote'), max_length=30) religious_views = models.CharField(_('religious views'), max_length=30) political_views = models.CharField(_('political views'), max_length=30) class Meta: verbose_name = _('profile') verbose_name_plural = _('profiles')

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  • Domain object validation vs view model validation

    - by Brendan Vogt
    I am using ASP.NET MVC 3 and I am using FluentValidation to validate my view models. I am just a little concerned that I might not be on the correct track. As far as what I know, model validation should be done on the domain object. Now with MVC you might have multiple view models that are similar that needs validation. What happens if a property from a domain object occurs in more than one view model? Now you are validating the same property twice, and they might not even be in sync. So if I have a User domain object then I would like to do validation on this object. Now what happens if I have UserAViewModel and UserBViewModel, so now it is multiple validations that needs to be done. The scenario above is just an example, so please don't critise on it.

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  • DRY way of calling a method in every rails model

    - by Tim
    Along the same lines as this question, I want to call acts_as_reportable inside every model so I can do one-off manual reports in the console in my dev environment (with a dump of the production data). What's the best way to do this? Putting acts_as_reportable if ENV['RAILS_ENV'] == "development" in every model is getting tedious and isn't very DRY at all. Everyone says monkey patching is the devil, but a mixin seems overkill. Thanks!

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  • Backbone: Easiest way to maintain reference to 'this' for a Model inside callbacks

    - by Garrett
    var JavascriptHelper = Backbone.Model.extend("JavascriptHelper", {}, // never initialized as an instance { myFn: function() { $('.selector').live('click', function() { this.anotherFn(); // FAIL! }); }, anotherFn: function() { alert('This is never called from myFn()'); } } ); The usual _.bindAll(this, ...) approach won't work here because I am never initializing this model as an instance. Any ideas? Thanks.

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