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  • With a small development team, how do you organize second-level support?

    - by Lenny222
    Say, you have a team of 5 developers and your inhouse customers demand a reasonable support availability of say 5 days a week, 9am-6pm. I can imagine the following scenarios: the customers approach the same guy, every time. Downside: single point of failure, if the guy is unavailable. each developer is assigned one week of support duty. Downside: how to you distribute the work evenly in times of planned (vacation) and unplanned (sickness) unavailability? each developer is assigned one day of support duty. Downside: similar to above, but not as bad. a randomly picked developer handles the support request. Downside: maybe not fair, see above. What is your experience?

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  • How can I disable usb-autosuspend for a specific device?

    - by black_puppydog
    This is related to the issue discussed in this question. Summary: the mouse freezes when operating on battery since it is autosuspended after a certain time and needs more time to wake up. Disabling usb-autosuspend for the mouse's receiver in powertop is a temporary solution but does not survive a reboot. How can I permanently disable the usb autosuspend for only one specific device? A solution that does not involve installing additional packages is preferred (after all, I want to disable something) but not required. Removing powertop (which seems to be a solution for some) is not what I want - I like poertop... And installing laptop-mode-tools to disable usb_autosuspend alltogether is not what I want, either, thus the new question. Also: will this affect the battery of my notebook? The logitech unifying receiver for the mouse stays connected all the time, so if that prevents the autosuspend from happening for all devices that would probably be bad.

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  • query to select topic with highest number of comment +support+oppose+views

    - by chetan
    table schema title description desid replyto support oppose views browser used a1 none 1 1 12 - bad topic b2 1 2 3 14 sql database a3 none 4 5 34 - crome b4 1 3 4 12 Topic desid starts with a and comment desid starts with b .For comment replyto is the desid of topic . Its easy to select * with highest number of support+oppose+views by query "select * from [DB_user1212].[dbo].[discussions] where desid like 'a%' order by (sup+opp+visited) desc" For highest (comment +support+oppose+views ) i tried "select * from [DB_user1212].[dbo].[discussions] where desid like 'a%' order by ((select count(*) from [DB_user1212].[dbo].[discussions] where replyto = desid )+sup+opp+visited) desc" but it didn't work . Because its not possible to send desid from outer query to innner subquery .

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  • Best way to store a large amount of game objects and update the ones onscreen

    - by user3002473
    Good afternoon guys! I'm a young beginner game developer working on my first large scale game project and I've run into a situation where I'm not quite sure what the best solution may be (if there is a lone solution). The question may be vague (if anyone can think of a better title after having read the question, please edit it) or broad but I'm not quite sure what to do and I thought it would help just to discuss the problem with people more educated in the field. Before we get started, here are some of the questions I've looked at for help in the past: Best way to keep track of game objects Elegant way to simulate large amounts of entities within a game world What is the most efficient container to store dynamic game objects in? I've also read articles about different data structures commonly used in games to store game objects such as this one about slot maps, but none of them are really what I'm looking for. Also, if it helps at all I'm using Python 3 to design the game. It has to be Python 3, if I could I would use C++ or Unityscript or something else, but I'm restricted to having to use Python 3. My game will be a form of side scroller shooter game. In said game the player will traverse large rooms with large amounts of enemies and other game objects to update (think some of the larger areas in Cave Story or Iji). The player obviously can't see the entire room all at once, so there is a viewport that follows the player around and renders only a selection of the room and the game objects that it contains. This is not a foreign concept. The part that's getting me confused has to do with how certain game objects are updated. Some of them are to be updated constantly, regardless of whether or not they can be seen. Other objects however are only to be updated when they are onscreen (for example, an enemy would only be updated to react to the player when it is onscreen or when it is in a certain range of the screen). Another problem is that game objects have to be easily referable by other game objects; something that happens in the player's update() method may affect another object in the world. Collision detection in games is always a serious problem. I need a way of containing the game objects such that it minimizes the number of cases when testing for collisions against one another. The final problem is that of creating and destroying game objects. I think this problem is pretty self explanatory. To store the game objects then I've considered a number of different methods. The original method I had was to simply store all the objects in a hash table by an id. This method was simple, and decently fast as it allows all the objects to be looked up in O(1) complexity, and also allows them to be deleted fairly easily. Hash collisions would not be a major problem; I wasn't originally planning on using computer generated ids to store the game objects I was going to rely on them all using ids given to them by the game designer (such names would be strings like 'Player' or 'EnemyWeapon4'), and even if I did use computer generated ids, if I used a decent hashing algorithm then the chances of collisions would be around 1 in 4 billion. The problem with using a hash table however is that it is inefficient in checking to see what objects are in range of the viewport. Considering the fact that certain game objects move (as well as the viewport itself), the only solution I could think of in order to only update objects that are in the viewport would be to iterate through every object in the hash table and check if it is in the viewport or not, updating only the ones that are in the valid area. This would be incredibly slow in scenarios where the amount of game objects exceeds 500, or even 200. The second solution was to store everything in a 2-d list. The world is partitioned up into cells (a tilemap essentially), where each cell or tile is the same size and is square. Each cell would contain a list of the game objects that are currently occupying it (each game object would be inserted into a cell depending on the center of the object's collision mask). A 2-d list would allow me to take the top-left and bottom-right corners of the viewport and easily grab a rectangular area of the grid containing only the cells containing entities that are in valid range to be updated. This method also solves the problem of collision detection; when I take an entity I can find the cell that it is currently in, then check only against entities in it's cell and the 8 cells around it. One problem with this system however is that it prohibits easy lookup of game objects. One solution I had would be to simultaneously keep a hash table that would contain all the positions of the objects in the 2-d list indexed by the id of said object. The major problem with a 2-d list is that it would need to be rebuilt every single game frame (along with the hash table of object positions), which may be a serious detriment to game speed. Both systems have ups and downs and seem to solve some of each other's problems, however using them both together doesn't seem like the best solution either. If anyone has any thoughts, ideas, suggestions, comments, opinions or solutions on new data structures or better implementations of the existing data structures I have in mind, please post, any and all criticism and help is welcome. Thanks in advance! EDIT: Please don't close the question because it has a bad title, I'm just bad with names!

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  • [News] Excursion dans le monde Java d'un (bon) d?veloppeur .NET

    Ayende, l'architecte principal de l'outil NHibernate a d?cid? il y a quelques temps de se former ? JEE pour parfaire ses connaissances. Dans ce billet, qui date de quelques jours, mais qui n'a pas ?t? ?norm?ment relay?, il d?crit son exp?rience. Le constat est assez cinglant et forc?ment emprunt d'une certaine partialit?, mais toujours tr?s int?ressant ? lire : (...) "All in all, I find myself unimpressed by the amount of work that was shuffled to the tools, it doesn?t seem right. And it seems like a justification of a bad practice. When I consider my own design principles (Zero Friction!) in light of this, I am much happier that I am mainly working in the .NET world. But I think that having this understanding is going to be very helpful moving forward"

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  • How to price code reviews to encourage good behavior?

    - by Chris Clark
    I work for a company that has a hosted .net internet application with many clients. Those clients often want to write customizations for our application. We have APIs to hook into the app, but the customizations themselves are written in .net. This is a shared, secure hosting environment and we have to code review these customizations before we can deploy them in our datacenter to ensure that they don't degrade performance, crash our servers, or open any security vulnerabilities. We charge for these code reviews. The current pricing model is simply a function of the number of lines of code. I think this is a bad idea for a variety of reasons, but primarily because, if we are interested in verifying that the code works as expected, we should be incentivizing good, readable code, not compaction. I would like to propose a pricing model that incorporates some, or all of the following as inputs: Lines of code Cyclomatic complexity Avg function length # of functions Are there any other metrics I should incorporate, or other ideas for how we can reasonably create pricing for code reviews that encourages safe and understandable code?

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  • Referring to hardware/software in first-person? [closed]

    - by JYelton
    At my company, there is a habit for the engineers to refer to their respective hardware/firmware/software in the first-person as if the device they are responsible for is a manifestation of themselves. I'll give you an example: Hardware Engineer: "I don't receive the first byte, so I stay off." Software Engineer: "I'm sending you the first byte after the ack flag, so I thought you were getting it." Hardware Engineer: "No, you're not turning me on." It was this very example I overheard today that nearly had me giggling in fits. "You're not turning me on." Well, I should hope not! So, is it common practice for engineers to do this, or simply unprofessional? Any suggestions for changing this apparently bad habit?

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  • Mobile miscellany; 14 April

    Some updates on a few developing stories in the mobile space. First of all, the Palm acquisition. Right now the chaos is only increasing. Mobile consultant Tomi Ahonen gives an excellent overview of all major mobile players and why they would want to acquire Palm — or not. His bet is on Lenovo, with HTC running second. See also this piece which pinpoints Palm’s distribution model (or rather lack thereof) as a serious problem. The Sprint-exclusivity in the US was a bad idea. Meanwhile, Huawei and...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • looking for information about HP openview servicedesk api or understanding an api without any information about one

    - by Zagorulkin Dmitry
    Good day folks. I am very confused in this situation. I need to implement system which will be based on HP open view service desk 4.5 api. But this system are reached the end of supporting period. On oficial site no information available I am looking an information about this API(articles, samples etc). Now i have only web-api.jar and javadoc. Methods in javadoc is bad documented. If you have any info, please share it with me. Thanks. Second question: there are methods for api(with huge amount of methods) understanding if it not documented or information is not available? PS:If it question is not belong here i will delete it.

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  • Redirect from https://mydomain.com to http://mydomain.com

    - by Charlie
    Many of my visitors have bookmarked my site already wtih https://mydomain.com. Under the bad advice of a programmer, I put my whole Joomla site under ssl. I do not sell anything or provide any member services. I asked him many times if it would slow my site down - he said it wouldn't. I knew it did, I've researched on this site and realized it does slow the site down because of no cache of the pages. Understood. Please, someone tell me how to get away from it now. I'm not sure how to approach this, should I add something to my htaccess or my main index.php file? I've looked all over the net, there is much advice for adding redirectives for going from http to https, but very few answers regarding the opposite of going from https to http. Thank you very much for your time. I appreciate it.

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  • Resetting Google's data for the website

    - by Giorgi
    I own a domain which I was using for experimenting with different platforms and content management systems. I really did not care about seo while I was building the website so I guess my website has quite a 'bad reputation' for Google search. My website is almost finished and I am planning to launch it soon but would like to tell Google to forget everything it nows about it and start everything over. What's the correct way for doing it? I found Requesting reconsideration of site but I'm not sure if that's the best way to do it. Any advice?

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  • Developing an ELO like point system for a multiplayer gaming site

    - by Alejandro Piad
    I'm currently working on a gaming site where users will submit virtual players for different games, like Chess, Nash, Backgammon, Go, etc. The idea is that users don't compete themselves, but through their virtual players. There will be leagues, tournaments, and other competition formats. The question is which would be a good rating system for users in this environment. Take into account that every user may have many different virtual players playing in many different games. As a general guideline I would like to guarantee the following properties: Users who have a lot of mediocre players should not score higher than users with a few very good players. A user with a high rating should not be penalized if he adds a new bad player, until he has had enough time to improve his player. Users who don't play often should not score higher than users who play every day. Thanks in advance.

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  • is it better to spend my free time mastering a language I work with or learning a new one?

    - by edthethird
    I work full time on an android project and am very comfortable with both java and the android framework. On a good day, I would rate my abilities at an 8, and maybe a 7 on a bad day. I've recently found myself with more free time then I'm used too, so I have been working on a lot of personal projects. I am beginning to wonder what others think about this; is it worth my time to continue experimenting and pushing Android, or would I be better off learning another language? What do you all think about this? What would you do with more free time and energy than you know what to do with?

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  • TTS on App Engine

    - by yati sagade
    I have written a small front-end to the Festival TTS system using Python/Django. I wish to deploy it on the Google App Engine cloud. A few questions: My application uses the Festival app 'text2wave'. Will is work on the cloud? I have used Python primitives like subprocess.call() to invoke the aforementioned program. Will that work? If your answer to any or both of (1) and (2) is no, is there a free api on the web that I can use (from the appengine)? I read somewhere about placing calls from Phono to a Voxeo backend, but I'm not sure what that means. I am aware of the Google Translate extension that allows translation using an HTTP GET (REST) request, but here the text is limited to 100 chars. Bad. Plus, they may take it down any point of time.

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  • Rotating an object about a point (2D) using box2d

    - by noob
    i just started developing using box2d on flixel and i realise the pivot point of the rotation of an object in box2d is set to the center of an object. i had read on forums and i found out that SetAsBox can change the pivot point of the object, however, i cannot seem to get it work to rotate about a point. what i would like to achieve is to rotate an object about a point like earth revolving around the sun. any one can help me with it? really thanks a lot and sorry for the bad english

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  • Staying focussed - Any applications to monitor what windows are open, record the titles and then tell you what you spend you day doing?

    - by Rory McCann
    I am bad at procrastination. I'm always opening new tabs to check out HackerNews or something. So I've installed StayFocussed on Chromium, so that I can't view more than X minutes of certain sites. Is there something like this for the Ubuntu Desktop? It would work with applications, not websites (obviously). I would like an application that would monitor what windows I have open or visible, and limit me to only certain applications. Maybe give warnings if I spend to much time looking at IRC or something. Is there any applications for that?

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  • How to stop camera from rotating in 2.5d platformer

    - by Artem Suchkov
    I'm stuck with a problem: I can not make my camera stop rotating after character. What I already have tried: using empty game object with rigid body and locked rotation and make it parent of camera, while player being the parent of object. Also, I've tried using few scripts from web, that did not help. Right now I'm bad with using JS in Unity (can handle JS on website, but I dont know how to integrate it for now) and practicing the basics, making easy 2.5d platformer with basic features, so I can not write code for now.

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  • Best practice for managing dynamic HTML modules?

    - by jt0dd
    I've been building web apps that add and remove lots of dynamic content and even structure within the page, and I'm not impressed by the method I'm using to do it. When I want to add a section or module into a position in the interface, I'm storing the html in the code, and I don't like that: if (rank == "moderator") { $("#header").append('<div class="mod_controls">' + // content, using + to implement line breaks '</div>'); } This seems like such a bad programming practice.. There must be a better way. I thought of building a function to convert a JSON structure to html, but it seems like overkill. For the functionality of the apps I'm using: Node.js JS JQuery AJAX Is there some common way to store HTML modules externally for AJAX importation?

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  • how to write good programming logic?

    - by user106616
    recently I got job as a java developer, and now I have assigned project too. I want to know what is a good logic? when I check in the code my team lead is saying that its a good code. But when it comes to my project manager he is saying that its a bad code. And he is changing my code, after his changes if I see his code its really very very good and even simple. can you please tell me how to develop the good program, good logic? what is the best way to structure a problem in terms of code?

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  • How do I Fallback to Older DirectX Versions?

    - by smoth190
    I had a feeling that it would be easier to tackle this problem before I got too deep into development (unless, of course if that's a bad idea/the hard way, please inform me...). I'm creating my game to be run ideally on DirectX 11, however, I want to offer it on DirectX 10, and I'm unsure if it is worth offering it for DirectX 9 for XP users. I'm not too sure how this fallback even works, as I can't find many articles on the internet. If someone could give me an in-depth article, that would be great. I've read a little about how since DirectX11 is completely absent on XP, it is hard to even check for support. Someone mentioned having multiple applications for each version, is this a good idea? Thanks to anyone who can point me in the right direction here.

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  • Execute code at specific intervals, only once?

    - by Mathias Lykkegaard Lorenzen
    I am having an issue with XNA, where I want to execute some code in my Update method, but only at a given interval, and only once. I would like to avoid booleans to check if I've already called it once, if possible. My code is here: if ((gameTime.TotalGameTime.TotalMilliseconds % 500) == 0) { Caret.Visible = !Caret.Visible; } As you may have guessed, it's for a TextBox control, to animate the caret between invisible and visible states. I just have reason to believe that it is called twice or maybe even 3 times in a single update-call, which is bad, and makes it look unstable and jumpy.

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  • How to reset settings when Unity won't finish booting?

    - by Emre
    I have a new 12.04 installation and I messed things up after trying to move /home to an NTFS partition, which I later learned was a bad idea. I removed references to the NTFS partition on fstab and created new users on the ext4 / partition. Now I can't get Unity to start up properly for any user. I get the GUI with only three Launch icons (none of which are clickable) and no bar at the top. The keyboard seems to the nonfunctional after I enter my credentials. The interesting thing is that I can boot when I go through recovery mode and select resume. I wonder whether I am creating the new users properly. What is the correct protocol for doing so in order to ensure that they can run Unity?

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  • Do you know that every user story should have an owner?

    - by Martin Hinshelwood
    When you are building complicated software and working with customers it is always nice for them to have some idea on who to speak to about a particular story during a sprint. In order to achieve this one of the Team takes responsibility for “looking after” a story. They will collect all of the “Done” emails and make sure that everyone follows the Done criteria identified by the team as well as answering any Product Owner queries. Figure: Bad example, The product owner is not sure who to speak to. Figure: Good example, The product owner can now see who he should speak to an developers know where to send done emails.   Technorati Tags: SSW,Scrum,SSW Rules,Rules to better Scrum with TFS

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  • Installing Solaris Studio 12.2 on Ubuntu 10.04

    - by KronoS
    I'm having a dickens of a time installing Solaris Studio 12.2 on Ubuntu 10.04. I found this guide, however using the alien option isn't finding the correct files. I'm not exactly sure on the syntax of alien, its kinda alien to me. (sorry for the bad pun) Also, when I download the tar file, and extract it, there are errors everytime saying things like: "operation not permitted" cannot creat symlink to '../prod/bin/cc': Operation not permitted I've extracted with super user access, but to no avail. Any success from anyone else?

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  • Java EE @ No Fluff Just Stuff Tour

    - by reza_rahman
    If you work in the US and still don't know what the No Fluff Just Stuff (NFJS) Tour is, you are doing yourself a very serious disfavor. NFJS is basically a set program of world class speakers and topics offered at major US cities year round. I am proud to share with you that I recently joined the legendary NFJS troupe. My hope is that this will help solve the lingering problem of effectively spreading the Java EE message here in the US. I had my tour debut on April 4-5 with the NFJS New York Software Symposium. I did four of my most favorite talks and it was not that bad for a start - I have more in the coming months in Columbus Ohio, Denver Colorado and Austin Texas. More details on the tour posted on my personal blog. Hope to see you on the tour soon?

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