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  • Debugger console is not opening

    - by coure06
    I have created a simple hello world application in xcode using the command line utility. When i click on Build and Run. program successfully builds. I can see a message at status bar "Debugging of HelloMac ended normally" But debugger console on which Hello World message should appear is not opening.

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  • Thread help with Android game

    - by Ciph3rzer0
    I need some help dealing with three Threads in Android One thread is the main thread, the other is the GLThread, and the other is a WorkerThread I created to update the game state. The problem I have is they all need to access the same LinkedList of game objects. Both the GLThread and my WorkerThread only read from the LinkedList, so no problem there, but occasionally I have the main thread adding in another game object to the list. How can I manage this? I tried using synchronized in front of the functions involved but it really slows down the application. For some reason, just catching the errors and not rendering or updating the game state that frame, causes it to start lagging permanently. Anyone have any great ideas?

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  • GAC Assembly Reference in App.Config (Console Applications)

    - by flopdix
    I have a dll installed in GAC. I have not issues reading that assembly from asp.net applications the assembly reference i have done in web.config is able to refer to that assembly. But in the console application, when i put the below in the app.config file, the solution gets compiled, but i am not able to access the dll from program.cs file. Below is my app.config to refer to the dll in GAC. Please point to me what i am doing wrong.

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  • Game doesn't Quit properly

    - by W.K.S
    I have an app that so far consists of two Activities: The Main Menu Activity. The Game Activity The Main Menu Activity contains a button that starts the Game Activity with the following code: public void onClick(View clickedButton) { switch(clickedButton.getId()) { case R.id.buttonPlay: Intent i = new Intent("apple.banana.BouncingBallActivity"); startActivity(i); break; } When the user is done with the Game Activity, he presses the back button. This calls the onPause() method first, which pauses the animation thread of the game. It then calls the onStop() which calls finish() on the activity altogether. The user is returned to the Main Menu activity. The code is outlined below: public class BouncingBallActivity extends Activity{ private BouncingBallView bouncingBallView; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); bouncingBallView = new BouncingBallView(this); bouncingBallView.resume(); setContentView(bouncingBallView); } @Override protected void onPause() { super.onPause(); bouncingBallView.pause(); } @Override protected void onResume() { super.onResume(); bouncingBallView.resume(); } @Override protected void onStop() { super.onStop(); this.finish(); } } The problem is that this only works if I launch the application from Eclipse. When I click on the app icon, the game starts from the Game Activity. The main menu activity does not appear. I am not clear about why this happens. It could be something to do with the manifest. I've pasted the relevant portions below: <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" > <activity android:name=".BouncingBallActivity" android:label="@string/app_name" android:screenOrientation="landscape" > <intent-filter> <action android:name="apple.banana.BouncingBallActivity" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> </activity> <activity android:name=".MainMenu" android:label="@string/app_name" android:screenOrientation="portrait" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> I'd really appreciate any help with this. Thanks.

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  • Python/Django: log to console under runserver, log to file under Apache

    - by Justin Grant
    How can I send trace messages to the console (like print) when I'm running my Django app under manage.py runserver, but have those messages sent to a log file when I'm running the app under Apache? I reviewed Django logging and although I was impressed with its flexibility and configurability for advanced uses, I'm still stumped with how to handle my simple use-case. My apologies for not being able to find the answer elsewhere-- this is a newbie question I know.

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  • C# A simple Hangman game

    - by Radostin Angelov
    I'm trying to create a simple Hangman game and i have gotten so far, to make it read all words from a text file, but I don't know how to make the code work for every single word. I have another project, working with 3/4 words but with repeating nested if statements. I want to make it as shorter as possible. This is the code i have so far : using System; using System.Linq; class Program { static void Main() { string[] words = System.IO.File.ReadAllLines(@"C:\Users\ADMIN\Desktop\Letters\Letters.txt"); int LengthOfArray = words.Length; Random rnd = new Random(); int random = rnd.Next(1, 3); char[] letters = words[random].ToCharArray(); bool WordIsHidden = true; char hiddenChar = '_'; char GuessedLetter = hiddenChar; var retry = true; while (retry = true) { Console.WriteLine(letters); letters = GuessedLetter.ToString().ToCharArray(); for (int i = 1; i <= LengthOfArray; i++) { Console.Write("{0} ", GuessedLetter); } Console.WriteLine("Enter a letter!"); char letter = char.Parse(Console.ReadLine()); if (words[random].Contains<char>(letter)) { WordIsHidden = false; GuessedLetter = letter; Console.Write(letters); } else { if (WordIsHidden == true) { Console.Write("You guessed wrong!"); } } } } } Also I'm trying to make the game show each letter, the user has guessed on it's corresponding position, but now the letter is one line higher than the rest of the word and it's not in it's right position. Edited: Here is the result : cat ___Enter a letter! a __ aaaEnter a letter! t aa tttEnter a letter! IF anyone have a clue for where does this come from and how can I fix it, any help will be greatly appreciated.

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  • Wait set time for user input C# console app

    - by Marlon
    For a Console app, I need to know how to wait at set amount of time (about 10 seconds), for a user to input a key or set of keys, before proceeding with an 'auto run' portion of the application. This is bugging me because I can't quite figure out how the timer works, or threading.sleep, what should I use? Been googling all day.

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  • Cooler ASCII Spinners?

    - by Jason
    In a console app, an ascii spinner can be used, like the GUI wait cursor, to indicate that work is being done. A common spinner cycles through these 4 characters: '|', '/', '-', '\' What are some other cyclical animation sequences to spice up a console application?

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  • most reliable linux terminal app / general procedures for process stability

    - by intuited
    I've been using konsole (KDE 4.2) for a while now but it crashed recently. Konsole is efficiently designed to use one instance for all of the windows for your entire X session. Extra-unfortunately, because of this ingenuity the crash brought down all the humpty-dumptys and their bashes and their bashes' applications and all the begattens' begattens all the way down to Jebodiah Springfield into one big flat nonexistent omelette. The fact that this app is capable of crashing under any circumstances is pretty disappointing. Although KDE 4.2 is not expected to be entirely stable -- and yes, I know, I should update my distro -- it's still a no-sell for me, since if at all possible, this sort of thing Shouldn't Happen to something that's likely to be a foundation for an entire working environment. Maybe this is arrogant and unrealistic, but if it's possible to have something more stable, I want it. So other than running under screen -- which is fun, nifty, and thus far flawless in its reliability, but which has some issues with not understanding certain keycodes -- I'm looking for ways to improve my environment's reliability. The most obvious strategy is to cast about for a more reliable console app. A standard featureset -- which to me includes tabbed windows, Unicode support, and a decent level of keyboard shortcut configuration -- is pretty much essential. I'm currently running gnome-terminal and roxterm, both of which have acceptable featuresets (pretty much identical, actually; I think rox is actually the superset), and neither of which have provided me with extensive, objective reliability data. Not that they were expected to. Other strategies are also welcome. Were I responding to this question I would perhaps suggest backgrounding critical tasks with & and/or disowning them so they don't come down with the global pandemic. And stuff like that.

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  • Removing Little Snitch completely (Mac OS X Snow Leopard)

    - by Mathias Bynens
    I uninstalled Little Snitch months ago. Or so, I thought. When opening Console.app, I see something like this: Here’s a textual log: 21/11/09 22:05:31 com.apple.launchd[1] (at.obdev.littlesnitchd[10045]) Exited with exit code: 1 21/11/09 22:05:31 com.apple.launchd[1] (at.obdev.littlesnitchd) Throttling respawn: Will start in 10 seconds 21/11/09 22:05:33 Little Snitch UIAgent[10046] 2.0.4.385: m65968c1c 21/11/09 22:05:33 Little Snitch UIAgent[10046] 2.0.4.385: m579328b9 21/11/09 22:05:33 Little Snitch UIAgent[10046] 2.0.4.385: m41531ded 21/11/09 22:05:33 com.apple.launchd.peruser.501[170] (at.obdev.LittleSnitchUIAgent) Throttling respawn: Will start in 10 seconds 21/11/09 22:05:41 com.apple.launchd[1] (at.obdev.littlesnitchd[10049]) Exited with exit code: 1 21/11/09 22:05:41 com.apple.launchd[1] (at.obdev.littlesnitchd) Throttling respawn: Will start in 10 seconds 21/11/09 22:05:43 Little Snitch UIAgent[10050] 2.0.4.385: m65968c1c 21/11/09 22:05:43 Little Snitch UIAgent[10050] 2.0.4.385: m579328b9 21/11/09 22:05:43 Little Snitch UIAgent[10050] 2.0.4.385: m41531ded 21/11/09 22:05:43 com.apple.launchd.peruser.501[170] (at.obdev.LittleSnitchUIAgent) Throttling respawn: Will start in 10 seconds Spotlight searches for ‘little snitch’ or ‘littlesnitch’ yield no results. Yet, it seems like I didn’t get rid of Little Snitch entirely, since it’s still using up my CPU. Any ideas?

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  • What is auto-mounting my media volume?

    - by user285277
    Something is repeatedly mounting my "media" share, doing something with it, then quietly un-mounting it with no notifications at the user level. from the little I can gleaned from the console messages below, I thought I'd managed to stop it, if not understand it last night when I followed instructions for deleting all traces of the Google Update Daemon. I've not been using any Google apps whatsoever, so I was surprised to see that in Console. What's more surprising, and perhaps a little distressing, is that the same thing occurred this evening, when the Google Daemon is long gone. I don't have that log because I can't recall precisely what time it occurred. I'll do a search and provide it if you wish, though. In the meantime, any help with this would be extremely appreciated. I've asked over at Apple Discussions but I think it might be a little deeper than those manning the boards this weekend are comfortable with. It's certainly beyond my meager skills. With apologies in advance if this is more lines thank you need. Please note that I've transformed the Google links a little because the forum here requires more reputation points before one can post more than two links. 12/27/13 10:47:31.000 PM kernel[0]: memorystatus_thread: idle exiting pid 53629 [distnoted] 12/27/13 10:48:10.433 PM com.apple.Preview.TrustedBookmarksService[53640]: Failed to resolve bookmark data at index: 0; not stale; error: The file doesn’t exist. 12/27/13 10:48:10.434 PM com.apple.Preview.TrustedBookmarksService[53640]: Failed to resolve bookmark data at index: 1; not stale; error: The file doesn’t exist. 12/27/13 10:48:10.950 PM com.apple.SecurityServer[17]: Session 103257 created 12/27/13 10:48:34.328 PM com.apple.Preview.TrustedBookmarksService[53640]: Failed to resolve bookmark data at index: 2; not stale; error: The file doesn’t exist. 12/27/13 10:48:34.000 PM kernel[0]: AFP_VFS afpfs_mount: /Volumes/Media Archive-1, pid 53641 12/27/13 10:48:34.000 PM kernel[0]: AFP_VFS afpfs_mount : succeeded on volume 0xffffff80d6355008 /Volumes/Media Archive-1 (error = 0, retval = 0) 12/27/13 10:49:32.000 PM kernel[0]: wlEvent: en0 en0 Link DOWN virtIf = 0 12/27/13 10:49:32.000 PM kernel[0]: AirPort: Link Down on en0. Reason 8 (Disassociated because station leaving). 12/27/13 10:49:32.000 PM kernel[0]: en0::IO80211Interface::postMessage bssid changed 12/27/13 10:49:33.681 PM configd[16]: network changed: v4(en0-:10.0.1.12) DNS- Proxy- SMB 12/27/13 10:49:33.697 PM configd[16]: network changed: DNS* Proxy 12/27/13 10:49:35.475 PM KernelEventAgent[57]: tid 00000000 received event(s) VQ_NOTRESP (1) 12/27/13 10:49:35.000 PM kernel[0]: ASP_TCP Disconnect: triggering reconnect by bumping reconnTrigger from curr value 0 on so 0xffffff802176b4a0 12/27/13 10:49:35.000 PM kernel[0]: AFP_VFS afpfs_DoReconnect started /Volumes/Media Archive-1 prevTrigger 0 currTrigger 1 12/27/13 10:49:35.000 PM kernel[0]: AFP_VFS afpfs_DoReconnect: doing reconnect on /Volumes/Media Archive-1 12/27/13 10:49:35.000 PM kernel[0]: AFP_VFS afpfs_DoReconnect: posting to KEA EINPROGRESS for /Volumes/Media Archive-1 12/27/13 10:49:35.000 PM kernel[0]: AFP_VFS afpfs_DoReconnect: Max reconnect time: 600 secs, Connect timeout: 15 secs for /Volumes/Media Archive-1 12/27/13 10:49:35.000 PM kernel[0]: AFP_VFS afpfs_DoReconnect: connect to the server /Volumes/Media Archive-1 12/27/13 10:49:35.000 PM kernel[0]: AFP_VFS afpfs_DoReconnect: connect on /Volumes/Media Archive-1 failed 65. 12/27/13 10:49:35.000 PM kernel[0]: AFP_VFS afpfs_DoReconnect: sleep for 1 seconds and then try again 12/27/13 10:49:35.479 PM KernelEventAgent[57]: tid 00000000 type 'afpfs', mounted on '/Volumes/Media Archive-1', from '//Me@Capsule._afpovertcp._tcp.local/Media%20Archive', not responding 12/27/13 10:49:35.487 PM KernelEventAgent[57]: tid 00000000 found 1 filesystem(s) with problem(s) 12/27/13 10:49:36.692 PM com.bourgeoisbits.cloak.agent[14503]: NetworkProfile: (null), (null), (null) (Connected: NO, Airport: NO, Open: NO) [trusted] 12/27/13 10:49:36.000 PM kernel[0]: AFP_VFS afpfs_DoReconnect: connect to the server /Volumes/Media Archive-1 12/27/13 10:49:36.000 PM kernel[0]: AFP_VFS afpfs_DoReconnect: connect on /Volumes/Media Archive-1 failed 65. 12/27/13 10:49:36.000 PM kernel[0]: AFP_VFS afpfs_DoReconnect: sleep for 2 seconds and then try again 12/27/13 10:49:38.000 PM kernel[0]: AFP_VFS afpfs_DoReconnect: connect to the server /Volumes/Media Archive-1 12/27/13 10:49:38.000 PM kernel[0]: AFP_VFS afpfs_DoReconnect: connect on /Volumes/Media Archive-1 failed 65. 12/27/13 10:49:38.000 PM kernel[0]: AFP_VFS afpfs_DoReconnect: sleep for 4 seconds and then try again 12/27/13 10:49:41.000 PM kernel[0]: CODE SIGNING: cs_invalid_page(0x1000): p=53662[GoogleSoftwareUp] clearing CS_VALID 12/27/13 10:49:42.102 PM GoogleSoftwareUpdateDaemon[53663]: -[KeystoneDaemon logServiceState] GoogleSoftwareUpdate daemon (1.1.0.3659) vending: com.google.Keystone.Daemon.UpdateEngine: 2 connection(s) com.google.Keystone.Daemon.Administration: 0 connection(s) 12/27/13 10:49:42.113 PM GoogleSoftwareUpdateDaemon[53663]: -[KSUpdateEngine updateProductID:] KSUpdateEngine updating product ID: "com.google.Keystone" 12/27/13 10:49:42.116 PM GoogleSoftwareUpdateDaemon[53663]: -[KSCheckAction performAction] KSCheckAction checking 1 ticket(s). 12/27/13 10:49:42.121 PM GoogleSoftwareUpdateDaemon[53663]: -[KSUpdateCheckAction performAction] KSUpdateCheckAction starting update check for ticket(s): {( <KSTicket:0x531870 productID=com.google.Keystone version=1.1.0.3659 xc=<KSPathExistenceChecker:0x5302d0 path=/Library/Google/GoogleSoftwareUpdate/GoogleSoftwareUpdate.bundle/> serverType=Omaha url=htt[PeeEs]://tools.google.com/service/update2 creationDate=2012-08-12 14:47:10 > )} Using server: <KSOmahaServer:0x534340 engine=<KSDaemonUpdateEngine:0x52e530> params={ EngineVersion = "1.1.0.3659"; ActivesInfo = { "com.google.talkplugin" = { LastRollCallPingDate = 2013-10-06 07:00:00 +0000; }; "com.google.Keystone" = { LastRollCallPingDate = 2013-10-06 07:00:00 +0000; LastActivePingDate = 2013-10-06 07:00:00 +0000; LastActiveDate = 2013-12-28 03:49:42 +0000; }; "com.google.picasa" = { LastActiveDate = 2012-08-29 10:15:42 +0000; }; }; UserInitiated = 0; IsSystem = 1; OmahaOSVersion = "10.8.5_i486"; Identity = KeystoneDaemon; AllowedSubdomains = ( ".omaha.sandbox.google.com", ".tools.google.com", ".www.google.com", ".corp.google.com" ); } > 12/27/13 10:49:42.130 PM GoogleSoftwareUpdateDaemon[53663]: -[KSUpdateCheckAction performAction] KSUpdateCheckAction running KSServerUpdateRequest: <KSOmahaServerUpdateRequest:0x1a31a90 server=<KSOmahaServer:0x534340> url="htt[PeeEs]://tools.google.com/service/update2" runningFetchers=0 tickets=1 activeTickets=1 rollCallTickets=1 body= <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <o:gupdate xmlns:o="htt[Pee]://www.google.com/update2/request" protocol="2.0" version="KeystoneDaemon-1.1.0.3659" ismachine="1"> <o:os platform="mac" version="MacOSX" sp="10.8.5_i486"></o:os> <o:app appid="com.google.Keystone" version="1.1.0.3659" lang="en-us" installage="502" brand="GGLG"> <o:ping r="82" a="82"></o:ping> <o:updatecheck></o:updatecheck> </o:app> </o:gupdate> > 12/27/13 10:49:42.291 PM GoogleSoftwareUpdateDaemon[53663]: -[KSOutOfProcessFetcher(PrivateMethods) helperDidTerminate:] The Internet connection appears to be offline. [NSURLErrorDomain:-1009] 12/27/13 10:49:42.291 PM GoogleSoftwareUpdateDaemon[53663]: -[KSServerUpdateRequest(PrivateMethods) fetcher:failedWithError:] KSServerUpdateRequest fetch failed. (productIDs: com.google.Keystone) [com.google.UpdateEngine.CoreErrorDomain:702 - 'htt[PeeEs]://tools.google.com/service/update2'] (The Internet connection appears to be offline. [NSURLErrorDomain:-1009]) 12/27/13 10:49:42.292 PM GoogleSoftwareUpdateDaemon[53663]: -[KSUpdateCheckAction(PrivateMethods) finishAction] KSUpdateCheckAction found updates: {( )} 12/27/13 10:49:42.295 PM GoogleSoftwareUpdateDaemon[53663]: -[KSPrefetchAction performAction] KSPrefetchAction no updates to prefetch. 12/27/13 10:49:42.295 PM GoogleSoftwareUpdateDaemon[53663]: -[KSMultiUpdateAction performAction] KSSilentUpdateAction had no updates to apply. 12/27/13 10:49:42.296 PM GoogleSoftwareUpdateDaemon[53663]: -[KSMultiUpdateAction performAction] KSPromptAction had no updates to apply. 12/27/13 10:49:42.299 PM GoogleSoftwareUpdateDaemon[53663]: -[KSUpdateEngine(PrivateMethods) updateFinish] KSUpdateEngine update processing complete. 12/27/13 10:49:42.000 PM kernel[0]: AFP_VFS afpfs_DoReconnect: connect to the server /Volumes/Media Archive-1 12/27/13 10:49:42.000 PM kernel[0]: AFP_VFS afpfs_DoReconnect: connect on /Volumes/Media Archive-1 failed 65. 12/27/13 10:49:42.000 PM kernel[0]: AFP_VFS afpfs_DoReconnect: sleep for 8 seconds and then try again 12/27/13 10:49:43.152 PM GoogleSoftwareUpdateDaemon[53663]: -[KSUpdateEngine updateAllProducts] KSUpdateEngine updating all installed products. 12/27/13 10:49:43.153 PM GoogleSoftwareUpdateDaemon[53663]: -[KSCheckAction performAction] KSCheckAction checking 2 ticket(s). 12/27/13 10:49:43.158 PM GoogleSoftwareUpdateDaemon[53663]: -[KSUpdateCheckAction performAction] KSUpdateCheckAction starting update check for ticket(s): {( <KSTicket:0x18367a0 productID=com.google.Keystone version=1.1.0.3659 xc=<KSPathExistenceChecker:0x1837e10 path=/Library/Google/GoogleSoftwareUpdate/GoogleSoftwareUpdate.bundle/> serverType=Omaha url=htt[PeeEs]://tools.google.com/service/update2 creationDate=2012-08-12 14:47:10 >, <KSTicket:0x1834750 productID=com.google.talkplugin version=4.7.0.15362 xc=<KSPathExistenceChecker:0x1833890 path=/Library/Application Support/Google/GoogleTalkPlugin.app> serverType=Omaha url=htt[PeeEs]://tools.google.com/service/update2 creationDate=2012-08-12 14:47:10 > )} Using server: <KSOmahaServer:0x52e930 engine=<KSDaemonUpdateEngine:0x52e530> params={ EngineVersion = "1.1.0.3659"; ActivesInfo = { "com.google.talkplugin" = { LastRollCallPingDate = 2013-10-06 07:00:00 +0000; }; "com.google.Keystone" = { LastRollCallPingDate = 2013-10-06 07:00:00 +0000; LastActivePingDate = 2013-10-06 07:00:00 +0000; LastActiveDate = 2013-12-28 03:49:42 +0000; }; "com.google.picasa" = { LastActiveDate = 2012-08-29 10:15:42 +0000; }; }; UserInitiated = 0; IsSystem = 1; OmahaOSVersion = "10.8.5_i486"; Identity = KeystoneDaemon; AllowedSubdomains = ( ".omaha.sandbox.google.com", ".tools.google.com", ".www.google.com", ".corp.google.com" ); } > 12/27/13 10:49:43.159 PM GoogleSoftwareUpdateDaemon[53663]: -[KSUpdateCheckAction performAction] KSUpdateCheckAction running KSServerUpdateRequest: <KSOmahaServerUpdateRequest:0x53a210 server=<KSOmahaServer:0x52e930> url="htt[PeeEs]://tools.google.com/service/update2" runningFetchers=0 tickets=2 activeTickets=1 rollCallTickets=2 body= <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <o:gupdate xmlns:o="htt[Pee]://www.google.com/update2/request" protocol="2.0" version="KeystoneDaemon-1.1.0.3659" ismachine="1"> <o:os platform="mac" version="MacOSX" sp="10.8.5_i486"></o:os> <o:app appid="com.google.Keystone" version="1.1.0.3659" lang="en-us" installage="502" brand="GGLG"> <o:ping r="82" a="82"></o:ping> <o:updatecheck></o:updatecheck> </o:app> <o:app appid="com.google.talkplugin" version="4.7.0.15362" lang="en-us" installage="502" brand="GGLG"> <o:ping r="82"></o:ping> <o:updatecheck></o:updatecheck> </o:app> </o:gupdate> > 12/27/13 10:49:43.243 PM GoogleSoftwareUpdateDaemon[53663]: -[KSOutOfProcessFetcher(PrivateMethods) helperDidTerminate:] The Internet connection appears to be offline. [NSURLErrorDomain:-1009] 12/27/13 10:49:43.243 PM GoogleSoftwareUpdateDaemon[53663]: -[KSServerUpdateRequest(PrivateMethods) fetcher:failedWithError:] KSServerUpdateRequest fetch failed. (productIDs: com.google.Keystone, ... (2)) [com.google.UpdateEngine.CoreErrorDomain:702 - 'htt[PeeEs]://tools.google.com/service/update2'] (The Internet connection appears to be offline. [NSURLErrorDomain:-1009]) 12/27/13 10:49:43.244 PM GoogleSoftwareUpdateDaemon[53663]: -[KSUpdateCheckAction(PrivateMethods) finishAction] KSUpdateCheckAction found updates: {( )} 12/27/13 10:49:43.247 PM GoogleSoftwareUpdateDaemon[53663]: -[KSPrefetchAction performAction] KSPrefetchAction no updates to prefetch. 12/27/13 10:49:43.248 PM GoogleSoftwareUpdateDaemon[53663]: -[KSMultiUpdateAction performAction] KSSilentUpdateAction had no updates to apply. 12/27/13 10:49:43.248 PM GoogleSoftwareUpdateDaemon[53663]: -[KSMultiUpdateAction performAction] KSPromptAction had no updates to apply. 12/27/13 10:49:43.250 PM GoogleSoftwareUpdateDaemon[53663]: -[KSUpdateEngine(PrivateMethods) updateFinish] KSUpdateEngine update processing complete. 12/27/13 10:49:45.570 PM GoogleSoftwareUpdateDaemon[53663]: -[KeystoneDaemon logServiceState] GoogleSoftwareUpdate daemon (1.1.0.3659) vending: com.google.Keystone.Daemon.UpdateEngine: 1 connection(s) com.google.Keystone.Daemon.Administration: 0 connection(s) 12/27/13 10:49:50.000 PM kernel[0]: AFP_VFS afpfs_DoReconnect: connect to the server /Volumes/Media Archive-1 12/27/13 10:49:50.000 PM kernel[0]: AFP_VFS afpfs_DoReconnect: connect on /Volumes/Media Archive-1 failed 65. 12/27/13 10:49:50.000 PM kernel[0]: AFP_VFS afpfs_DoReconnect: sleep for 10 seconds and then try again 12/27/13 10:49:53.828 PM KernelEventAgent[57]: tid 00000000 unmounting 1 filesystems 12/27/13 10:49:53.000 PM kernel[0]: AFP_VFS afpfs_unmount: /Volumes/Media Archive-1, flags 524288, pid 57 12/27/13 10:49:54.000 PM kernel[0]: AFP_VFS afpfs_DoReconnect: get the reconnect token 12/27/13 10:49:54.000 PM kernel[0]: AFP_VFS afpfs_DoReconnect: GetReconnectToken failed 32 /Volumes/Media Archive-1 12/27/13 10:49:54.000 PM kernel[0]: AFP_VFS afpfs_unmount : afpfs_DoReconnect sent signal for unmount to proceed 12/27/13 10:50:12.104 PM GoogleSoftwareUpdateDaemon[53663]: -[KeystoneDaemon main] GoogleSoftwareUpdateDaemon inactive, shutdown. 12/27/13 10:50:29.396 PM Dock[93157]: no information back from LS about running process

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  • DSL connection dropping when starting game

    - by bootoo
    New connection set up last week - have called tech support, signal fine, sending out tech guy tomorrow - however i cant make sense of this using Vista, 2wire connection 6mb ATT conn, wireless, i can browse website, stream video from my PC wirelessly to my xbox, watch Hulu in high res, connection seems fine I load up World of Warcraft, i select Enter World and without fail my 2wire modem 'DSL' light goes red, my internet light goes out, im no longer connected, then after 10 or 15 seconds it works again, but game has kicked me Noticed the same thing on opening or closing Utorrent as well No other phones/devices plugged into the phone jacks in the apartment - why would joining a game cause my DSL to drop? i can only guess it throws a bunch of information to the server when i hit 'enter world' and that causes an issue that shuts my connection down or my router hates me - all help appreciated

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  • Running game server and webserver on EC2

    - by mazzzzz
    Hey guys, I have a webhost, and an EC2 server (to run a game server on). The problem is that I want to access/modify the EC2's files with php admin programs. I looked into a lot of options to just have the webhost communicate with the EC2 server (ssh, etc), but none of them panned out. My question is if I were to install a lightweight webserver (think lighttpd) on my EC2 server, how badly would it hurt the game server's performance? I was leaning away from this solution, even though the webserver (on the EC2 server) wouldn't get many hits (less than a 100 a day). Thanks for your thoughts, Max

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  • 'Game Show' presentation

    - by albatross
    I work at a state university, and every day of summer orientation we have a little jeopardy-like game that new students' parents play. We run it in an auditorium. Right now the game is a powerpoint presentation (set up similar to jeopardy) off an old laptop running Powerpoint 2003. What I want to do is to purchase & use a smaller tablet/mini-book with a touchscreen. The touchscreen would be much more professional than dragging a mouse around the screen to select category questions. I also want to use hot keys during the presentation for sound effects (for correct + incorrect answers), and I want to play music and show an automated slideshow (photos from the day). This device would need vga or hdmi and audio out. I've been looking at iPads and iPad alternatives, but figured someone out there might have a better idea or done this before.

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  • Windows startup Powershell script not closing after Start-Process

    - by Matthew Phipps
    I've got a Powershell V2.0 startup script for my work computer (XP Professional 64-bit), as follows: start "C:\Program Files (x86)\Microsoft Office\Office12\OUTLOOK.EXE" -ArgumentList "/recycle" sleep -S 2 start "C:\Program Files (x86)\Mozilla Firefox\firefox.exe" -ArgumentList "https://mail.google.com" sleep -S 2 start "C:\Program Files (x86)\Mozilla Firefox\firefox.exe" -ArgumentList "-new-window https://www.google.com/calendar" sleep -S 2 start "C:\Program Files (x86)\Skype\Phone\Skype.exe" The sleeps are to ensure that the windows appear on the taskbar in the correct order. I run this from a shortcut on my Quick Launch with the following Target: C:\WINDOWS\system32\WindowsPowerShell\v1.0\powershell.exe C:\scripts\initialize.ps1 (Yes, this is 2.0: powershell -Version 2.0 works, as does -Version 1.0, but not -Version 3.0) Problem is, the command window stays open until the Firefox windows are closed, which is not what I want. Looking at Process Explorer when I run the script, here's what happens: powershell.exe appears under explorer.exe and the Powershell window appears (with a black background, oddly. But it's not cmd.exe, since when I was debugging the script error messages would appear in red). outlook.exe appears under powershell.exe and the Outlook window appears. firefox.exe appears under powershell.exe and a Firefox window appears. A second firefox.exe appears under powershell.exe and another Firefox window appears. The second Firefox process then exits, as expected, since Firefox only uses one process. skype.exe appears under powershell.exe and the Skype window appears. The powershell.exe process inexplicably sticks around, as does the Powershell window. If I close both Firefox windows, the powershell.exe process exits and the Powershell window closes, and the outlook.exe and skype.exe processes appear under explorer.exe as expected. I suspect this has something to do with Firefox's standard input, output and error: I wouldn't expect Outlook or Skype to ever output anything to the console, but Firefox has command-line options that allow it to do so. I've looked over my about:config's user set values and didn't find anything suspicious. Finally, if I have a firefox.exe instance already running (started from the desktop shortcut) the problem doesn't occur (the powershell.exe process exits as it ought to). So what's going on here? I'm going to try adding -WindowStyle hidden to the shortcut next (gotta close this Firefox to test it), but I want to get to the bottom of this, if only to improve my understanding of how Windows consoles work.

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  • Simulation in Java/C for AI design

    - by abhishekgupta92
    I want to conduct a contest, in which contestants are required to code in java/c and design AI or gameplay. The game should have a visual simulation so that the players could enjoy their designs (AI or gameplay) graphically as well. A possible example can be soccer, in which contestant have to design the ai of the players and decided upon the team-play. Also, they play over the network in such a game against some other player. How can i go about it?

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  • How can I select a default interactive console in pyDev?

    - by dorian
    Using PyDev 2.7.1 in Eclipse 3.7.2, when I hit Ctrl-Alt-Enter to open a new interactive console, I get a dialog asking me what type of console I'd like to start ("Console for currently active editor", consoles for Python, Jython, Iron Python etc.). Now this selection dialog has no default entry and keyboard selection doesn't work, meaning that I have to use my mouse every time I need a new console, which is kind of tedious. I've checked Preferences - PyPev - Interactive Console, but found no interesting options there. Is there any possibility to define a default interactive console type so that I just have to hit Return when the dialog pops up or, even better, skip this question altogether?

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  • What You Said: Where Do You Find Your Next Game?

    - by Jason Fitzpatrick
    Earlier this week we asked you to share your favorite places and tricks for finding new video games to play. It turns out the least of your problems was finding new games! From the comments it became apparent How-To Geek readers had absolutely no problem finding new games to add to their gaming stable. Buzz writes: I have quite an elaborate procedure in finding my next game:For free games i simply follow the feeds on a few websites like Freegamer, LinuxGames, HappyPenguin and Penguspy. Every now and them i browse Wikipedia articles on free/FOSS games. For commercial games the procedure depends on what i enjoyed the most in that game:- If i enjoyed the story or the general feel: i usually start with a game i like and look for sequels, prequels, mods or spinoffs. I even go out on a limb and give other platforms (than a PC) a try, even if it usually means emulation. If you really enjoy a game series/saga it’s usually worth the effort.- If i enjoy the producer/gaming company then i seek out more of their games.- If i enjoy the technical achievements that went into making the game or if i am concerned for the system requirements of my gear i try to play games that are built on the same engine(s) as one of the games i ran smooth and enjoyed.- If i feel like playing a particular genre i usually start with a title i enjoyed and look for alternatives or similar games- You can always try searching for Game of The Year winners for a particular time period or other similar accomplishments. They usually yield great results. How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It? HTG Explains: What Is Windows RT and What Does It Mean To Me?

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  • How to more effectively debug PHP code in the vein JavaScript with Firebug or XCode?

    - by racl101
    Hi everyone, I'm kind of a newbie with PHP so please bear with me. I would like to know if there was an effective way of debugging PHP code so that I don't have to have debugging messages display on the browser. For example, I find var_dump and print_r functions to be excellent for debugging variables, function calls and arrays respectively. The problem is I have been asked to debug code on a live site (no dev site, I know it is a horrible practice but this is not my project from the start.) So I would like to know what core function or php library or whatever else it is that I could use to log debugging calls in to log that I can check so I don't have to send debugging calls to the browser on a live site? I like the way you can use the console.log function in JavaScript code and check it in Firebug or the Webkit Console and I also like like the console window in Xcode and I was wondering if there was some similar tool for PHP debugging. Any extra info and pearls of wisdom would be greatly appreciated. Thanks, racl101.

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  • Can anyone provide a good "idiot's guide" to creating an installer in VS2008 (C#) Pro?

    - by paxdiablo
    I have Visual C# 2008 Professional and have developed the first half of a C# application (console mode) with the second half in progress now (GUI). I'm looking for an easy path to creating an installer for it. What are the steps that need to be taken to produce a professional installer? There's a similar question here regarding the Express edition but I have Pro, and I would like as much as possible to stick with just the standard VS stuff (if you think you can convince me that a third party installer creator is much better than a VS-only solution, give it a shot, by all means). Keep in mind that I have no interest in upgrading to VS2010 yet, even if it's a hundred times easier to create an installer. That can come later, when the revenue starts rolling in :-) Also be aware that the GUI component of this application is a totally separate executable from the console part. The console part is a simple "open file 1, do some work on it, write file 2" type and the GUI is a fairly standard "open file, do some stuff" beast so there's no tricky or wildly undocumented behaviour happening. Basically, I'm looking for (at least) the following: professional looking installer. ability to specify where the application files go. changes to the registry to allow double-clicks on my file extension to open the GUI app with the file as an argument. needs to install everything required (my stuff, .Net if required, and so on).

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  • Should I go with OpenGL to see my future in Game Development industry? [closed]

    - by Priyank
    Possible Duplicate: Should I continue studying OpenGL or just switch to DirectX to give me a better chance of landing a job in the game industry? I tried Google but found quite old articles, so I am in search of an answer in context to year 2012. Hi all, I don't know if you will consider this question appropriate for this community but I am constantly searching for a perfect answer. What I have seen is that most of the games that are released these days are DirectX 1x based. Except for few games like Starcraft or Diablo which don't have high end graphics are using OpenGL. So I have few questions to ask. The platforms i would like to target are PC (windows), Xbox 360 and PS3 (must). Should I go with learning OpenGL to see my future in game development industry? Or should I shift to Directx? If I learn OpenGL first, will it be difficult to learn direcx then? Which API is most suitable for indie development? Which one of the two API's are better from coder's (programmer's) point of view? Like OOP and style of coding. Is openGL being cross platform should be the only reason to choose it over Directx? Even when vendors are not providing enough stable drivers for it. Thanks in advance. I have read this post, but I have few questions. Should I continue studying OpenGL or just switch to DirectX to give me a better chance of landing a job in the game industry?

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  • What's a good entity hierarchy for a 2D game?

    - by futlib
    I'm in the process of building a new 2D game out of some code I wrote a while ago. The object hierarchy for entities is like this: Scene (e.g. MainMenu): Contains multiple entities and delegates update()/draw() to each Entity: Base class for all things in a scene (e.g. MenuItem or Alien) Sprite: Base class for all entities that just draw a texture, i.e. don't have their own drawing logic Does it make sense to split up entities and sprites up like that? I think in a 2D game, the terms entity and sprite are somewhat synonymous, right? But I do believe that I need some base class for entities that just draw a texture, as opposed to drawing themselves, to avoid duplication. Most entities are like that. One weird case is my Text class: It derives from Sprite, which accepts either the path of an image or an already loaded texture in its constructor. Text loads a texture in its constructor and passes that to Sprite. Can you outline a design that makes more sense? Or point me to a good object-oriented reference code base for a 2D game? I could only find 3D engine code bases of decent code quality, e.g. Doom 3 and HPL1Engine.

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