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  • usage of setPropertyListener and setActionListener

    - by Vijay Mohan
    The incorrect usage could lead to hard-to-debug problems so better to understand the fundamentals behind it's working.setpropertyListener queues an event on the server side, so if for a command component you have a showPopup behavior/actionListner as well as setPropertyListener then fwk does the queuing correctly and raises further event on the component. While, the setactionListener simply raises an event on the server side instead of queueing it, so any further event on command component gets cancelled.Also, if you use an ActionListener and showPopup behavior together on a command component, then the order of their invocation is undetermined and also one of event gets cancelled on the component. So, either use only actionListner and do the popup invocation stuff progrmmatically in your bean or use the declarative stuff logically so that no clash of event happens.

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  • Square game map rendered as sphere

    - by Roflha
    For a hobby project of mine I have created a finite voxel world (similar to Minecraft), but as I said, mine is finite. When you reach the edge of it, you are sent to the other side. That is all working fine along with rendering the far side of the map, but I want to be able to render this grid as a sphere. Looking down from above, the world is a square. I basically want to be able to represent a portion of that square as a sphere, as if you were looking at a planet. Right now I am experimenting with taking a circular section of the map, and rendering that, but it look to flat (no curvature around the edges). My question then, is what would be the best way to add some curvature to the edges of a 2d circle to make it look like a hemisphere. However, I am not overly attached to this implementation so if somebody has some other idea for representing the square as a planet, I am all ears.

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  • How to resolve concurrent ramp collisions in 2d platformer?

    - by Shaun Inman
    A bit about the physics engine: Bodies are all rectangles. Bodies are sorted at the beginning of every update loop based on the body-in-motion's horizontal and vertical velocity (to avoid sticky walls/floors). Solid bodies are resolved by testing the body-in-motion's new X with the old Y and adjusting if necessary before testing the new X with the new Y, again adjusting if necessary. Works great. Ramps (rectangles with a flag set indicating bottom-left, bottom-right, etc) are resolved by calculating the ratio of penetration along the x-axis and setting a new Y accordingly (with some checks to make sure the body-in-motion isn't attacking from the tall or flat side, in which case the ramp is treated as a normal rectangle). This also works great. Side-by-side ramps, eg. \/ and /\, work fine but things get jittery and unpredictable when a top-down ramp is directly above a bottom-up ramp, eg. < or > or when a bottom-up ramp runs right up to the ceiling/top-down ramp runs right down to the floor. I've been able to lock it down somewhat by detecting whether the body-in-motion hadFloor when also colliding with a top-down ramp or hadCeiling when also colliding with a bottom-up ramp then resolving by calculating the ratio of penetration along the y-axis and setting the new X accordingly (the opposite of the normal behavior). But as soon as the body-in-motion jumps the hasFloor flag becomes false, the first ramp resolution pushes the body into collision with the second ramp and collision resolution becomes jittery again for a few frames. I'm sure I'm making this more complicated than it needs to be. Can anyone recommend a good resource that outlines the best way to address this problem? (Please don't recommend I use something like Box2d or Chipmunk. Also, "redesign your levels" isn't an answer; the body-in-motion may at times be riding another body-in-motion, eg. a platform, that pushes it into a ramp so I'd like to be able to resolve this properly.) Thanks!

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  • Today is my first day in the land of backbone.js

    - by Andrew Siemer - www.andrewsiemer.com
    I am semi-excited to say that today is my first day into the land of backbone.js.  This will of course take me into many other new javascript-y areas.  As I have primarily been focused on building backend systems for the past many years…with no focus on client side bits…this will be all new ground for me.  Very exciting! I am sure that this endeavor will lead to writing about many new findings along the way.  Expect the subject of near future postings to not be related to MVC or server side code. I am starting this journey by reading through the online book “Backbone Fundamentals”.  http://addyosmani.com/blog/backbone-fundamentals/  Has anyone read this yet?  Any feed back on that title. I have read though Derrick Bailey’s thoughts here and here…also very good. Any suggestions on other nuggets of learning backbone?

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  • Authentication for users on a Single Page App?

    - by John H
    I have developed a single page app prototype that is using Backbone on the front end and going to consume from a thin RESTful API on the server for it's data. Coming from heavy server side application development (php and python), I have really enjoyed the new different design approach with a thick client side MVC but am confused on how best to restrict the app to authenticated users who log in. I prefer to have the app itself behind a login and would also like to implement other types of logins eventually (openid, fb connect, etc) in addition to the site's native login. I am unclear how this is done and have been searching - but unsuccessful in finding information that made it clear to me. In the big picture, what is the current best practice for registering users and requiring them to login to use your single page app? Once a user is logged in, how are the api requests authenticated? Can I store a session but how do I detect for this session in the API calls? Any answers to this would be much appreciated!

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  • Ideas for time-keeping in a webbased RPG?

    - by ashy_32bit
    I'm assigned a task of doing the preliminary research stuff for a web-based MMO RPG. Now my buggiest problem here is "web based" vs "MMO RPG". I did some research about time keeping systems and I'm totally confused as how exactly something as real-time as an MMO-RPG can work on some pull-only (unidirectional) platform like HTTP. I know there is also a turn-based alternative to time keeping but can it work in an MMO setting ? EDIT: Take a battle for example, player A (human) wants to attack Player B (also human) in the open. How does it work when when player A issues the "attack" command on player B ? how do I inform player B that he is being attacked ? and then how exactly the battle goes on between the two in an HTTP based communication channel? To my knowledge this is impossible unless you resort to another technology (HTML is 1-way, that is you can just ask server and get response, server can't update you unless being asked to. this is very well-known and simply explained). So I though maybe I can somehow change the whole timekeeping model from real-time to a more non-real-time model (towards a turn based RPG for example) and somehow work around the whole problem of "interactivity". EDIT2: It is not that I don't wanna use any server side technologies. For sure it is not gonna work client-side-only even for the most trivial of the multi-player games, let alone an RPG. So sure there would be a (probably complex) server side component to it (the so called Game Engine I suppose). The problem is not the technology that implements the logic (game mechanics) bits but the communication technology and how it limits the game mechanics abilities (like how real-time or turn based it is gonna be). HTTP is a request-response protocol meaning you get served only if you ask for it (explicitly send a GET or POST request to the server). HTTP server can not inform you if anything of interest happens in the game world unless you refresh the page (as some suggested) or you use some bi-directional tech (totally different animals) like Flash, WebSock, HTML5 etc etc. So maybe the question is: Is it possible to implement a MMORPG using only HTML5/PHP and no periodic page refreshes? if so what would be rules to make it an MMO-RPG? Can't explain it any clearer. Sorry :D

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  • How To Run Two Windows 8 Apps At the Same Time With the Snap Feature

    - by Chris Hoffman
    Windows 8’s Modern interface includes support for running two Windows 8 apps side-by-side. This feature, named “Snap,” isn’t explained in the tutorial – you’ll have to know it exists to make use of it. While the multitasking may be limited compared to Windows desktop multitasking, it’s more flexible than iPad and Android tablets, which can only have a single app on the screen at a time. Note: Snap only works on monitors that are at least 1366 pixels wide. 6 Start Menu Replacements for Windows 8 What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8

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  • Choice of node.js modules to demo flexibility

    - by John K
    I'm putting together a presentation to talk about and demo node.js to client-side JavaScript developers. The language concepts and syntax are not an issue for them, so instead I'd like to get right into things and show off node's abilities that differ from client-side scripting. There are numerous modules available in the NPM registry and many people have much more experience with the registry than I do. I'm looking for a selection of node modules based on recommendations from your experience that show a variety of uses for node that are practical, broadly useful and can be demonstrated with a small code sample without requiring much domain knowledge on behalf of the audience. Neat and impressive is good too - I can throw in a couple of shock and awe items for cool factor. To be fair, top-voted answers will get most consideration for inclusion. My hope is this will result in a well-rounded demonstration of node technology.

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  • Why would you hire in-house software developers instead of outsourcing them to develop a product for your company?

    - by Terence Ponce
    Why would you hire in-house over outsourcing in developing a product for your company? I can only think of a few but I'm not entirely sure if they're good enough reason. This is actually for a debate that I'm going to have in class. I'm more inclined on the outsourcing part but unfortunately, I was asked to switch to the in-house side of the debate. Any ideas? UPDATE Thanks for the answers guys. The debate went well because of them. I'm pretty sure our side won the debate because of the points presented here.

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  • User eXperience

    - by Daniel Moth
    The last few months I have been spending a lot of time designing (and help design) the developer experience for the areas I contribute to (in future versions of Visual Studio). As a technical person who defines feature sets, it is easy to get engulfed in the pure technical side of things and ignore the details that ultimately make users "love" using the product to achieve their goal, instead of just "having to use" it. Engaging in UX design helps me escape that trap. In case you are also interested in the UX side of development, I thought I'd share an interesting site I came across: UX myths. In particular, I recommend reading myths 9, 10, 12, 13, 14, 15 and 21. Let me know if there are other UX resources you recommend… Comments about this post welcome at the original blog.

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  • Gladinet Cloud Desktop tool to manage Windows Azure Blob Storage from Windows Explorer

    - by kaleidoscope
    Gladinet Cloud Desktop is designed to make it easier for Windows Azure users to manage Windows Azure Blob storage directly from Windows Explorer. The solution makes it possible for Windows Azure Blob storage to be mapped as a virtual network Drive. “You can map multiple Azure Blob Storage Accounts as side-by-side virtual folders in same network drive. You can do drag & drop between local drive and Azure drive. For more information -  http://www.ditii.com/2010/01/04/gladinet-cloud-desktop-tool-to-manage-windows-azure-blob-storage-from-windows-explorer/ For Downloading the tool – http://www.gladinet.com/p/download_starter_direct.htm   Ritesh, D

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  • C++11 support for higher-order list functions

    - by Giorgio
    Most functional programming languages (e.g. Common Lisp, Scheme / Racket, Clojure, Haskell, Scala, Ocaml, SML) support some common higher-order functions on lists, such as map, filter, takeWhile, dropWhile, foldl, foldr (see e.g. Common Lisp, Scheme / Racket, Clojure side-by-side reference sheet, the Haskell, Scala, OCaml, and the SML documentation.) Does C++11 have equivalent standard methods or functions on lists? For example, consider the following Haskell snippet: let xs = [1, 2, 3, 4, 5] let ys = map (\x -> x * x) xs How can I express the second expression in modern standard C++? std::list<int> xs = ... // Initialize the list in some way. std::list<int> ys = ??? // How to translate the Haskell expression? What about the other higher-order functions mentioned above? Can they be directly expressed in C++?

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  • I'm tempted to include easter eggs in my code - will this get me fired?

    - by blueberryfields
    While working on a portion of the code for our application, I've noticed an opportunity to include one of my side projects as an easter egg. I can do this in a way which I am certain will in no way harm anyone, and I've met with a significant and representative sample of our client base - I'm certain that those who have the knowledge and skills required to find the egg, will also find it humorous. How likely is it that I will get fired for including an easter egg in our application? For more context, the application is aimed at enterprise clients, and, while the users of it tend to be technical, geeky and will enjoy the egg, those in charge of purchasing are on the sales/marketing side of things. I can't even begin to guess how they would react. Edit: Yes, I've asked my manager. As you might expect in a corporate environment, the answer was: "I cannot condone this. You're on your own"

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  • How do I stop that launcher from popping up when mouse goes to the left edge?

    - by Michael
    This is what it says on the help.ubuntu.com website, but when i go to system settings, it does not have a Launcher & Menus option. I wish I could revert back to the old Ubuntu, I hate this launcher. Does any know a fix plz? "Stop the launcher from showing when I point to the left side of the screen The launcher unhides when you move your mouse or touchpad pointer to the left side of the screen. If you prefer, you can tell Unity to only show the launcher when you click the top left Ubuntu button instead. Click the icon at the very right of the top bar and select System Settings. In the Personal section, click Launcher & Menus. Choose Touches the top left corner of the screen"

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  • Even More Steroids for JEditorPane

    - by Geertjan
    Got some help from Ralph today and now the JEditorPane is as I want it, e.g., code folds are now supported once you click in the JEditorPane, though there are still some side effects, since this is not how anyone anticipated NetBeans editor APIs being used. But, so far, the side effects (e.g., now the hyperlinks work, but they open a new JavaScript file when you click on one of them, instead of jumping within the JEditorPane itself) are not so terrible. Error checking is also done now, which wasn't there before, i.e., red underlines and error annotations in the right margin. And maybe it's my imagination, but the editor feels a lot snappier, e.g., in code completion, than before. I've checked in the changes, they're all in this file: http://java.net/projects/nb-api-samples/sources/api-samples/content/versions/7.3/misc/CMSBackOffice2/CMSBackOffice2-editor/src/main/java/com/mycompany/cmsbackoffice2editor/GeneralTab.java

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  • MVC 2 in 2 Minutes!

    - by Steve Michelotti
    In a couple of recent Code Camps, I’ve given my presentation: Top 10 Ways MVC 2 Will Boost Your Productivity. In the presentation, I cover all major new features introduced in MVC 2 with a focus on productivity enhancements. To drive the point home, I conclude with a final demo where I build a couple of screens from scratch highlighting many (but not all) of the features previously covered in the talk. A couple of weeks ago, I was asked to make it available online so here it is. In 2 minutes the demo builds a couple screens from scratch that provide a goal setting tracker for a user. MVC 2 features included in the video are: Template Helpers / Editor Templates Server-side/Client-side Validation Model Metadata for View Model HTML Encoding Syntax Dependency Injection Abstract Controllers Custom T4 Templates Custom MVC Visual Studio 2010 Code Snippets The complete code samples and slide deck can be downloaded here: Top 10 Ways MVC 2 Will Boost Your Productivity. Enjoy! (Right-click and Zoom to view in full screen)   Click here for Direct link to video

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  • Get collision details from Rectangle.Intersects()

    - by Daniel Ribeiro
    I have a Breakout game in which, at some point, I detect the collision between the ball and the paddle with something like this: // Ball class rectangle.Intersects(paddle.Rectangle); Is there any way I can get the exact coordinates of the collision, or any details about it, with the current XNA API? I thought of doing some basic calculations, such as comparing the exact coordinates of each object on the moment of the collision. It would look something like this: // Ball class if((rectangle.X - paddle.Rectangle.X) < (paddle.Rectangle.Width / 2)) // Collision happened on the left side else // Collision happened on the right side But I'm not sure this is the correct way to do it. Do you guys have any tips on maybe an engine I might have to use to achieve that? Or even good coding practices using this method?

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  • Best way to remote restart Ubuntu from Windows machine

    - by robsoft
    Background: I'm looking to put a series of Ubuntu machines into retail locations, they're being used as dumb kiosks to show a series of slides onto large LCD panel TV screens. Once installed, they won't have a keyboard or mouse connected but will have a fixed IP on the local network. Everything is configured to auto-start, no automatic updates, no power saving etc - I think we're pretty-much good to go apart from one thing. I need the retail staff to be able to restart the boxes if a problem arises. We have VNC running (now that we've turned off desktop enhancements!) so that we can remotely get into the machines if we need to, but that's not something we would allow the retail staff to do. The machines are going to be physically 'out of the way' (probably in the ceiling space) so the power button is not easily accessible!. I'd like to have some means of allowing the retail staff to restart the Ubuntu machine, from the desktop of one of their Windows terminals. I don't really want to give them some kind of raw terminal access (the command line will frighten them!) and I don't want them to use VNC (as stated above). Ideally there would be an icon on the Windows desktop, they double-click it, reply to a simple 'are you sure?' prompt, and then the Ubuntu box is told to restart. The Windows side of that won't be a problem, we can write something using Delphi, Python & Qt4, whatever - it's the Ubuntu side of it I'm stuck with. Out of sight/view, could I have a Windows program open a terminal across the network and tell Ubuntu to restart? Is this what SSH could be used for (I have never set that kind of thing up). The Windows programming side isn't really an issue, it's just that I'm a total Ubuntu noob and don't know where to start from the platform point of view. The other thing we considered is also having the machine automatically restart itself at a set time each day (obviously out of store hours!). To me, that seems a bit unnecessary (though forcing a restart once a week/month might be worthwhile). Any thoughts or suggestions? Being able to restart the box on demand across the network is my prime requirement.

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  • How do I get one monitor on top of the other in Ubuntu 10.10?

    - by Jan
    I'm using a laptop and a monitor (wall mounted) over my laptop. I would like to reflect this physical hardware setup in my software screen setup. So that I can move my mouse upward, out of my laptop screen and use the monitor on the wall. I have been searching for a solution for a while, and I hope somone can help me out. I'm using Ubuntu 10.10 "out of the box". Side by side screen setups works just fine, over/under is doesn't work.

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  • Make objects slide across the screen in random positions

    - by user3475907
    I want to make an object appear randomly at the right hand side of the screen and then slide across the screen and disapear at the left hand side. I am working with libgdx. I have this bit of code but it makes items fall from the top down. Please help. public EntityManager(int amount, OrthoCamera camera) { player = new Player(new Vector2(15, 230), new Vector2(0, 0), this, camera); for (int i = 0; i < amount; i++) { float x = MathUtils.random(0, MainGame.HEIGHT - TextureManager.ENEMY.getHeight()); float y = MathUtils.random(MainGame.WIDTH, MainGame.WIDTH * 10); float speed = MathUtils.random(2, 10); addEntity(new Enemy(new Vector2(x, y), new Vector2(-0, -speed))); }

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  • Repairing back-facing triangles without user input

    - by LTR
    My 3D application works with user-imported 3D models. Frequently, those models have a few vertices facing into the wrong direction. (For example, there is a 3D roof and a few triangles of that roof are facing inside the building). I want to repair those automatically. We can make several assumptions about these 3D models: they are completely closed without holes, and the camera is always on the outside. My idea: Shoot 500 rays from every triangle outwards into all directions. From the back side of the triangle, all rays will hit another part of the model. From the front side, at least one ray will hit nothing. Is there a better algorithm? Are there any papers about something like this?

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  • LuaJit FFI and hiding C implementation details

    - by wirrbel
    I would like to extend an application using LuaJit FFI. Having seen http://luajit.org/ext_ffi_tutorial.html this is surprisingly easy when comparing this to the Lua C API. So far so good. However I do not plainly want to wrap C functions but provide a higher level API to users writing scripts for the application. Especially I do not want users to be able to access "primitives", i.e. the ffi.* namespace. Is this possible or will that ffi namespace be available to user's Lua scripts? On the issue of Sandboxing Lua I found http://lua-users.org/wiki/SandBoxes which is not talking about FFI though. Furthermore, the plan I have described above is assuming that the introduction of abstraction layers happens on the lua side of code. Is this an advisable approach or would you rather abstract functionality on the statically compiled code (on the C-side)?

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  • Ubuntu Installer offers to show differences, then doesn-t

    - by R B
    When I was installing updates under 12.04 LTS today, the ubuntu installer warned that there were differences between the local copy of smb.conf and that in the installer package. It offered me a drop/down list of options. I chose one which reads something like "show differences side by side" and clicked the only available button (other than help, I think it was labelled continue) The installer then proceeded with updates and asked for a reboot. Even after rebooting, no comparison was shown. How can I find out now whether I still have my previous smb.conf or the one from the installer, and what the differences are?

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  • Which online/hosted bug tracking tool do you use for your own work and projects?

    - by blueberryfields
    I've accumulated a lot of side projects over the years, which I slowly improve on over time. Whenever I return to one, I take some time reading over text files that include design, recent bugs, next features, etc... that I should be working on - it's not pretty. I'm looking to switch to something more formal. Ideally, this would be a full featured, online, bug tracking system, which allows for free or nearly free bug tracking for my own projects. Also, ideally this would be doable in a private manner - I don't really want everyone to see my side projects and what a mess I've made of some of them.

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  • So with HTML5 what exactly.....is "supposed" to become phased out.

    - by Mercfh
    So I know HTML5 is the "replacement" for Flash...however it's obviously not mainstream just yet......but what else is it supposed to replace. I ask this because web-dev has always been a secret kinda side-passion of mine (even though I a firmware programmer mostly doing C/Java stuff). And anyway I want to pursue a side thing at doing web design (I know basic XHTML/CSS + some CSS3) But what exactly is I guess...."pointless" to study? JavaScript I assume will always be a huge part of web design? (HTML5 isn't replacing that is it?) What about Ajax and CSS itself?) And then there's Flash....not sure if thats really worth putting effort into? Also there's Adobe Flex/Air......I'm a bit confused if you can't tell.

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