Search Results

Search found 62759 results on 2511 pages for 'view first'.

Page 105/2511 | < Previous Page | 101 102 103 104 105 106 107 108 109 110 111 112  | Next Page >

  • Making selectable again a WPF TreeviewITem after the first click

    - by pileggi
    Hi, I have a TreeVIew WPF with 2 Levels of Data. I have deleted the ToogleButton from the TreeViewItemTemplate. Now I'd like to expand / collapse the groups with a single mouse-click (not with a double click as the default behaviour). I have tried in this way: Private Sub tvArt_SelectedItemChanged(ByVal sender As System.Object, _ ByVal e As RoutedPropertyChangedEventArgs(Of System.Object)) Handles tvArt.SelectedItemChanged If e.NewValue Is Nothing = False Then Dim ri As P_RicambiItem = TryCast(e.NewValue, P_RicambiItem) If ri Is Nothing = False Then If ri.isExpanded Then ri.isExpanded = False Else ri.isExpanded = True End If ri.isSelected = False End If End If End Sub Using my properties "isExpanded" and "isSelected" in the collection data source. But it works only halfway: after the first click, infact, I can't click for a second time on the same item, because, even if I've deselected it, the event handler "remembers" that it was the last selected item and it doesn't capture the event "SelectedItemChanged". How can I do? Thanks a lot, Pileggi

    Read the article

  • Objective C: Create arrays from first array based on value

    - by Nic Hubbard
    I have an array of strings that are comma separated such as: Steve Jobs,12,CA Fake Name,21,CA Test Name,22,CA Bill Gates,44,WA Bill Nye,21,OR I have those values in an NSScanner object so that I can loop through the values and get each comma seperated value using objectAtIndex. So, what I would like to do, is group the array items into new arrays, based on a value, in this case, State. So, from those, I need to loop through, checking which state they are in, and push those into a new array, one array per state. CA Array: Steve Jobs,12,CA Fake Name,21,CA Test Name,22,CA WA Array: Bill Gates,44,WA OR Array: Bill Nye,21,OR So in the end, I would have 3 new arrays, one for each state. Also, if there were additional states used in the first array, those should have new arrays created also. Any help would be appreciated!

    Read the article

  • Django formsets: make first required?

    - by Mark
    These formsets are exhibiting exactly the opposite behavior that I want. My view is set up like this: def post(request): # TODO: handle vehicle formset VehicleFormSetFactory = formset_factory(VehicleForm, extra=1) if request.POST: vehicles_formset = VehicleFormSetFactory(request.POST) else: vehicles_formset = VehicleFormSetFactory() And my template looks like this: <div id="vehicle_forms"> {{ vehicles_formset.management_form }} {% for form in vehicles_formset.forms %} <h4>Vehicle {{forloop.counter}}</h4> <table> {% include "form.html" %} </table> {% endfor %} </div> That way it initially generates only 1 form, like I want. But I want that one form to be required! When I dynamically add blank forms with JavaScript and vehicles_formset.empty_form all those extra forms are required, which I don't want. From the docs: The formset is smart enough to ignore extra forms that were not changed. This is the behavior the first form is exhibiting (not what I want) but not the behavior that the extra forms are exhibiting (what I do want). Is there some attribute I can can change to at least make one form required?

    Read the article

  • Set initial view with SkpWriter in Google Sketchup C++ SDK

    - by Peter Olsson
    How do you set the initial view for the model in an SKP file created with the SkpWriter in Google Sketchup C++ SDK? There has been an example in an older version of the SDK. Part of the source is posted here. I'm trying to use: m_pDoc->GetModel()->SetCamera(cameraDefn); The problem is that I'm not able to create a valid atlast::sketchup::CCameraDefinition. Non of the examples in the above post works: atlast::sketchup::CCameraDefinition cameraDefn; cameraDefn.Set(atlast::geometry::CPoint3d(793.838, -1262.6, 2603.16), atlast::geometry::CPoint3d(567.977, 338.199, 398.932), atlast::geometry::CUnitVector3d(-0.112657, 0.798459, 0.591415)); and: atlast::sketchup::CCameraDefinition cameraDefn; cameraDefn.Set(atlast::geometry::CPoint3d(793.838, -1262.6, 2603.16), atlast::geometry::CPoint3d(567.977, 338.199, 398.932), atlast::geometry::CUnitVector3d(-0.112657, 0.798459, 0.591415)); In the end I want the initial view to be the view you get from pressing the icon for Zoom extents followed by the Iso icon (the other way around is also ok). Right now I would settle for creating a valid atlast::sketchup::CCameraDefinition. Any better way to achieve this in the SKP-file?

    Read the article

  • Flex: View Stack Navigator

    - by Deena
    Hi, I have a component mxml file in which i have a view stack, on click of a button i navigate to the first child, now i need to navigate to the second child during onclick of a button present in the second child. All the childs are component files included within the view stack. How could this be done, Sample code is present below, --------------------Application.mxml--------------------- <mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml" > <mx:Script> <![CDATA[ private function loadScreen():void { navigationViewStack.selectedChild=id_offering; } ]]> </mx:Script> <mx:Button label="Save" click="loadScreen();"/> </mx:Canvas> <mx:ViewStack id="navigationViewStack" width="100%" height="100%"> <components:dashboard id="id_dashboard" label="Dashboard" /> <components:offering id="id_offering" label="Offering" /> <components:IssueSec id="id_issueSec" label = "Issues"/> </mx:ViewStack> -------------------------Ends-------------------------------------- Now in my offering.mxml file if i try to access navigationViewStack i am getting an error stating 'Access of undefined property navigationViewStack. Help me on how to access the view stack from my component mxml file. Thanks! Cheers, Deena

    Read the article

  • trying to draw scaled UIImage in custom view, but nothing's rendering

    - by Ben Collins
    I've created a custom view class and right now just want to draw an image scaled to fit the view, given a UIImage. I tried just drawing the UIImage.CGImage, but as others have attested to on this site (and in the docs), that renders the image upside down. So, at the suggestion of an answer I found to another question, I'm trying to draw it directly, but nothing is rendering in the view and I'm not sure why. Here's my drawing code: - (void)drawRect:(CGRect)rect { // Drawing code [super drawRect:rect]; if (self.originalImage) { [self drawImage]; } } - (void) drawImage { if (CGSizeEqualToSize(originalImage.size, self.frame.size) == NO) { CGFloat scaleFactor = 1.0; CGFloat scaledWidth = 0.0; CGFloat scaledHeight = 0.0; CGPoint thumbPoint = CGPointMake(0.0, 0.0); CGFloat widthFactor = self.frame.size.width / originalImage.size.width; CGFloat heightFactor = self.frame.size.height / originalImage.size.height; if (widthFactor < heightFactor) { scaleFactor = widthFactor; } else { scaleFactor = heightFactor; } scaledWidth = originalImage.size.width * scaleFactor; scaledHeight = originalImage.size.height * scaleFactor; if (widthFactor < heightFactor) { thumbPoint.y = (self.frame.size.height - scaledHeight) * 0.5; } else if (widthFactor > heightFactor) { thumbPoint.x = (self.frame.size.width - scaledWidth) * 0.5; } UIGraphicsBeginImageContext(self.frame.size); CGRect thumbRect = CGRectZero; thumbRect.origin = thumbPoint; thumbRect.size.width = scaledWidth; thumbRect.size.height = scaledHeight; [originalImage drawInRect:thumbRect]; self.scaledImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); } else { self.scaledImage = originalImage; } } My understanding (after studying this a bit) is that the UIGraphicsBeginImageContext function creates an offscreen for me to draw into, so now how do I render that context on top of the original one?

    Read the article

  • iPhone: Remove annotation from MKMapView which is in another view

    - by Nic Hubbard
    I have two views. The first is a MKMapView with some annotations. Clicking a UIButton pushes a second view on the stack. This has a UITableView with a list of annotations which correspond to the map annotations. So, when you click the delete button, how can I call my MKMapView which is in another view, so that I can remove the annotation. My MKMapView is declared in my app delegate, as well as my current class. I am trying to use the following, but it is not working: RideAppDelegate *appDelegate = (RideAppDelegate *)[[UIApplication sharedApplication] delegate]; Annotation *ano; CLLocationCoordinate2D anoPoint; anoPoint.latitude = [[eventToDelete valueForKey:@"latitude"] doubleValue]; anoPoint.longitude = [[eventToDelete valueForKey:@"longitude"] doubleValue]; ano = [[[Annotation alloc] init] autorelease]; ano.coordinate = anoPoint; [appDelegate.ridesMap removeAnnotation: ano]; [appDelegate release]; I must be trying to access the MKMapView of my other view incorrectly?

    Read the article

  • Textured Primitives in XNA with a first person camera

    - by 131nary
    So I have a XNA application set up. The camera is in first person mode, and the user can move around using the keyboard and reposition the camera target with the mouse. I have been able to load 3D models fine, and they appear on screen no problem. Whenever I try to draw any primitive (textured or not), it does not show up anywhere on the screen, no matter how I position the camera. In Initialize(), I have: quad = new Quad(Vector3.Zero, Vector3.UnitZ, Vector3.Up, 2, 2); quadVertexDecl = new VertexDeclaration(this.GraphicsDevice, VertexPositionNormalTexture.VertexElements); In LoadContent(), I have: quadTexture = Content.Load<Texture2D>(@"Textures\brickWall"); quadEffect = new BasicEffect(this.GraphicsDevice, null); quadEffect.AmbientLightColor = new Vector3(0.8f, 0.8f, 0.8f); quadEffect.LightingEnabled = true; quadEffect.World = Matrix.Identity; quadEffect.View = Matrix.CreateLookAt(cameraPosition, cameraTarget, Vector3.Up); quadEffect.Projection = this.Projection; quadEffect.TextureEnabled = true; quadEffect.Texture = quadTexture; And in Draw() I have: this.GraphicsDevice.VertexDeclaration = quadVertexDecl; quadEffect.Begin(); foreach (EffectPass pass in quadEffect.CurrentTechnique.Passes) { pass.Begin(); GraphicsDevice.DrawUserIndexedPrimitives<VertexPositionNormalTexture>( PrimitiveType.TriangleList, quad.Vertices, 0, 4, quad.Indexes, 0, 2); pass.End(); } quadEffect.End(); I think I'm doing something wrong in the quadEffect properties, but I'm not quite sure what.

    Read the article

  • SQL View with Data from two tables

    - by Alex
    Hello! I can't seem to crack this - I have two tables (Persons and Companies), and I'm trying to create a view that: 1) shows all persons 2) also returns companies by themselves once, regardless of how many persons are related to it 3) orders by name across both tables To clarify, some sample data: (Table: Companies) Id Name 1 Banana 2 ABC Inc. 3 Microsoft 4 Bigwig (Table: Persons) Id Name RelatedCompanyId 1 Joe Smith 3 2 Justin 3 Paul Rudd 4 4 Anjolie 5 Dustin 4 The output I'm looking for is something like this: Name PersonName CompanyName RelatedCompanyId ABC Inc. NULL ABC Inc. NULL Anjolie Anjolie NULL NULL Banana NULL Banana NULL Bigwig NULL Bigwig NULL Dustin Dustin Bigwig 4 Joe Smith Joe Smith Microsoft 3 Justin Justin NULL NULL Microsoft NULL Microsoft NULL Paul Rudd Paul Rudd Bigwig 4 As you can see, the new "Name" column is ordered across both tables (the company names appear correctly in between the person names), and each company appears exactly once, regardless of how many people are related to it. Can this even be done in SQL?! P.S. I'm trying to create a view so I can use this later for easy data retrieval, fulltext indexing and make the programming side simpler by just querying the view.

    Read the article

  • Daily, Weekly and Monthly Page View Counter

    - by Jens Fahnenbruck
    I'm building a website with user generated content. On the home page I want to show a list of all created items, and I want to be able to sort them by a view counter. That's sound easy, but I want multiple counters. I want to know which was the most visited item in the last day, last week or last months or overall. My first Idea was to create 4 counter columns in the item's DB-Table. One for each of daily, weekly, monthly and overall, and the create a cron job, that clears the daily counter every 24 hours, the weekly counter every 7 days and so on. But my problem with this is, what happens if I want to know which was the most viewed item of the week, just after the weekly counter got cleared? What I need is an efficient way to create a continous counter, which got reduced for every page view that is too old, and increased for every new page view. Right now I'm thinking of a solution with the redis server, but I have no solution yet. I'm just looking for a general idea here, but FYI I'm developing this application in Ruby on Rails.

    Read the article

  • Regex only retrieves the first necessary element but not all of them

    - by Serge
    Can anybody help me with retrieving some elements from the following example text: sdfaasdflj asdfjl;a AB-12/34 BC-/85 CD-//8 DD-77 DE-78/9 EE-78-98 asdf; asdjf It is necessary to get the following elements: AB-12/34, BC-/85, CD-//8, DD-77, DE-78/9 When I'm using a regular expression like this: \s*(?<elements>\b[A-Z]{2}-[/0-9]+\b) everything works fine - all the necessary elements are being retrieved (except for the EE element are amonth them, but it doesn't matter). The problem is that this line is a part of a more complex regex, so when I'm trying to apply a regex like this: (?s).*\sas.*? \s*(?<elements>\b[A-Z]{2}-[/0-9]+\b)*.* .*as It only returns me just the first AB-12/34 element and nothing else. How to correct the regex to get all the elements? TIA.

    Read the article

  • Help with a pseudo-class, first-child

    - by zac
    I am working on a CMS platform with limited access to the template files and want to try and control some of the layout with pseudo class but no luck yet. Can anyone see what is wrong with this structure and why my pseudo class is being ignored? <div id="main"> <div class="someRandomDiv"></div> <div class="block"> stuff </div> <div class="block"> more stuff </div> </div> and i am trying something like this #main .block {border: 1px solid blue} #main .block:first-child {border: 1px solid red} so with this example I would think the stuff block would have a red border and more stuff would have a blue but it is all just blue. Thanks for any help with this.

    Read the article

  • MVC UI with Mock Controllers?

    - by Jaimal Chohan
    I'm working with Aspnet MVC 2 (R2) and at the same time playing about with the whole alt.net stack. One of this things I would like to be able todo is basically write my Views, and be able to interact with them without having to write the controller logic. E.g. I have a view that displays a list of orders and I can click on an order which redirects to another view where I can edit it, but I don't want to get into the nitty gritty of writing the code to actually get a list of orders, or update an existing ordes. I want to do so I can write UI tests in WaitN/AOT/Selenium without having to worry about whats happening underneath, and also It would help drive my controller logic on a need basis as opposed to guess work based of of the supplied screenshots How do you guys accomplish this atm? Can you provide links ot useful blog posts/tools/framework/articles with information on how to accomplish this p.s. I primarly use Rhino Mocks & NUnit but can happliy change to other tools if they support the above better.

    Read the article

  • model view controller question

    - by songBong
    Hi, I've been working on my iphone game recently and came across a forked road when deciding the design of my various classes. So far I've adhered to the MVC pattern but the following situation had me confused: I have 4 buttons displayed visually. Each button though consists of a container UIView (which I've subclassed) and 2 UIButtons (also subclassed) as subviews. When you press a button, it does the flip effect plus other stuff. The user input is using target-action from my container UIView to my controller. This part is ok, the following part is the debatable part: So I've subclassed the container view as well as the UIButtons and I need to add more data/methods (somewhere) to do more things. Putting data that needs to be serialized and non-rendering related code in the view classes seems to break the MVC design but at the moment, it makes the most sense to me to put it there. It's almost like my subclassed views are their own little MVC's and it seems neat. Separating out the data/methods from the view to my main controller in this case seems unnecessary and a more work. How should I be doing it? Thanks heaps.

    Read the article

  • Remove first 'n' elements from list without itterating

    - by Eldhose M Babu
    I need an efficient way of removing items from list. If some condition happens, I need to remove first 'n' elements from a list. Can some one suggest the best way to do this? Please keep in mind: performance is a factor for me, so I need a faster way than itterating. Thanks. I'm thinking of a way through which the 'n'th item can be made as the starting of the list so that the 0-n items will get garbage collected. Is it possible?

    Read the article

  • JQuery Autocomplete only suggesting first row

    - by Chris McCall
    I'm doing research using JQuery's Autocomplete plugin and Google Maps' API. What I have so far is located here. I'm using Asp.net MVC to generate the list of potential address matches (limited to US addresses only) and presenting them as a pipe-delimeted list to Autocomplete, which is supposed to be .spliting them up and suggesting them to the user. The problem I'm having (besides a stubborn IE-only javascript error, which I'll break into another question), is that only the first result is suggested. This page clearly shows two results, yet typing "3118" into the textbox produces only the Galax Dr result. How can I get Automplete to produce both results?

    Read the article

  • Facebook Javascript SDK: First time logging in

    - by Brandon
    I'm currently integrating Facebook with my website using the Javascript SDK. I've got the login portion working well. The only thing I'm trying to figure out is if there is a way to tell if it was the first time the user logged into my website using their Facebook credientials. I tried subscribing to auth.login, but that didn't seem to have any information about that. Is there a flag anywhere that lets me know this? Or another way to go about looking this up? I realize I could do some server side code, but I'd prefer to stay away from that if possible. Thanks in advance, Brandon

    Read the article

  • SubViewTwoController undeclared (first use in this function) (obj-c)

    - by benny
    Ahoy hoy everyone :) Here is a list of links. You will need it when reading the post. I am a newbie to Objective-C and try to learn it for iPhone-App-Development. I used the tutorial linked in the link list to create a standard app with a simple basic Navigation. This app contains a "RootView" that is displayed at startup. The startup screen itself contains three elements wich all link to SubViewOne. I have got it to work this far. So what i want to change is to make the second element link to SubViewTwo. When i "Build and Go" it, i get the following errors: RootViewController.m: SubViewTwoController *subViewTwoController = [[SubViewTwoController alloc] init]; // SubViewTwoController undeclared (first use in this function) and in SubViewTwoController.m [super didReceiveMemoryWarning]; // Releases the view if it doesn't have a superview no superclass declared in @interface for ´SubViewTwoController´ and the same thing after - (void)dealloc { [super dealloc]; I think you will also need the header files, so here they are! RootViewController.h #import <UIKit/UIKit.h> @interface RootViewController : UITableViewController { IBOutlet NSMutableArray *views; } @property (nonatomic, retain) IBOutlet NSMutableArray *views; @end SubViewOneController.h #import <UIKit/UIKit.h> @interface SubViewOneController : UIViewController { IBOutlet UILabel *label; IBOutlet UIButton *button; } @property (retain,nonatomic) IBOutlet UILabel *label; @property (retain,nonatomic) IBOutlet UIButton *button; - (IBAction) OnButtonClick:(id) sender; @end and SubViewTwoController.h #import <UIKit/UIKit.h> @interface SubViewTwo : UIViewController { IBOutlet NSMutableArray *views; } @end I would be really great if you would leave your ideas with a short explanation. Thanks a lot in advance! benny

    Read the article

  • iphone - gesture not working on animated view

    - by Mike
    I have this animated view and a gesture assigned to it... [self.view setUserInteractionEnabled:YES]; UIImageView *sequence = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"frame0.png"]]; [sequence setUserInteractionEnabled:YES]; sequence.center = CGPointMake(centroX, centroY); NSMutableArray *array = [[NSMutableArray alloc] init] ; for (int i=0; i<30; i++) { UIImage *oneImage = [UIImage imageNamed:[NSString stringWithFormat:@"frame%d.png",i]]; [array addObject:oneImage]; } sequence.animationImages = array; sequence.animationDuration = 1.0; sequence.animationRepeatCount = 1; [self.view addSubview:sequence]; [sequence release]; sequence.startAnimating; sequence.image = [UIImage imageNamed:@"frame29.png"]; // doSomething never runs when I tap the image... why? UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(doSomething)]; [singleTap setDelegate:self]; [singleTap setCancelsTouchesInView:NO]; [singleTap setDelaysTouchesEnded:NO]; [sequence addGestureRecognizer:singleTap]; [singleTap release]; The gesture is never called... why? I have no other gesture associated anywhere. thanks for any help.

    Read the article

  • Simple ASP.NET MVC views without writing a controller

    - by Jake Stevenson
    We're building a site that will have very minimal code, it's mostly just going to be a bunch of static pages served up. I know over time that will change and we'll want to swap in more dynamic information, so I've decided to go ahead and build a web application using ASP.NET MVC2 and the Spark view engine. There will be a couple of controllers that will have to do actual work (like in the /products area), but most of it will be static. I want my designer to be able to build and modify the site without having to ask me to write a new controller or route every time they decide to add or move a page. So if he wants to add a "http://mysite.com/News" page he can just create a "News" folder under Views and put an index.spark page within it. Then later if he decides he wants a /News/Community page, he can drop a community.spark file within that folder and have it work. I'm able to have a view without a specific action by making my controllers override HandleUnknownAction, but I still have to create a controller for each of these folders. It seems silly to have to add an empty controller and recompile every time they decide to add an area to the site. Is there any way to make this easier, so I only have to write a controller and recompile if there's actual logic to be done? Some sort of "master" controller that will handle any requests where there was no specific controller defined?

    Read the article

  • first invoke server side code then client side script without using AJAX

    - by v-6vesan
    in a form i have a buttoin, when click both OnclientClick and postback should happen. on clicking the "Email" button a client side "mailto" tag should do the work and pull a new message window on the client's machine. whereas, the email addresses should be invoked by the post back. so , when clicking the button the server side post should happen and on return the client side script should be invokded with the values read during post back, and populate all the email addresses. i need know how to first do a server hit take the values and then execute the client script with those values without using AJAX

    Read the article

  • first app - wrong language is shown in appstore

    - by Sean
    hi all last week i distributed my first app to the appstore. what i've to see was, that the app language which is shown in appstore is not the right one. my app is just in german, but in appstore english is shown up. can somebody tell me what i've exactly got to do, that the language in the appstore is german? i know i ned a "de.lproj" folder, but i don't know what this folder should contain and what i've got to do step by step to realize that the right way. thanks in advance sean

    Read the article

  • How do I get the collection of Model State Errors in ASP.NET MVC?

    - by Ryan Montgomery
    How do I get the collection of errors in a view? I don't want to use the Html Helper Validation Summary or Validation Message. Instead I want to check for errors and if any display them in specific format. Also on the input controls I want to check for a specific property error and add a class to the input. P.S. I'm using the Spark View Engine but the idea should be the same. So I figured I could do something like... <if condition="${ModelState.Errors.Count > 0}"> DispalyErrorSummary() </if> ....and also... <input type="text" value="${Model.Name}" class="?{ModelState.Errors["Name"] != string.empty} error" /> .... Or something like that. UPDATE My final solution looked like this: <input type="text" value="${ViewData.Model.Name}" class="text error?{!ViewData.ModelState.IsValid && ViewData.ModelState["Name"].Errors.Count() > 0}" id="Name" name="Name" /> This only adds the error css class if this property has an error.

    Read the article

  • AutoCompleteTextView showing suggestions only for the first word entered

    - by DixieFlatline
    Hello! My autocompletetextview shows suggestions only for the first entered word. So if i write "ki" suggestions for king will popup. But if i enter "queen whitespace ki" there will be no suggestion for king. textView = (AutoCompleteTextView) findViewById(R.id.predlogi); String[] pred = getResources().getStringArray(R.array.predlogi); ArrayAdapter adapter = new ArrayAdapter<String>(this, android.R.layout.simple_dropdown_item_1line, pred); textView.setAdapter(adapter); textView.setThreshold(2); Is there any property that should be set to textView?

    Read the article

  • backbone marionette - displaying a view in a layout region which has already been rendered

    - by Justin Wyllie
    I have something like this: //render the layout Layout.layout = new Layout.Screen(); MyApp.SomeRegion.show(Layout.layout); //render a view into it var mView = new CompositeView({collection: data}); Layout.layout.SomeRegion.show(mView); That all works fine. The layout has 3 regions. The above has rendered a view into one of them. Now, later, I want (in response to some user interaction) to render another view into one of the other regions. So I try: var mView2 = new CompositeView({collection: data}); Layout.layout.SomeOtherRegion.show(mView); But 'SomeOtherRegion' no longer exists on Layout.layout. I looked at this in Firebug. In the first case Layout.layout has my three regions defined on it. In the second case, not. Though they are still there in the regions object. This is the same layout instance. It looks like once a layout has been rendered you cannot render into it again? There must be a way. Nb. I don't want to re-render the layout. I hope that makes sense --Justin Wyllie

    Read the article

< Previous Page | 101 102 103 104 105 106 107 108 109 110 111 112  | Next Page >