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  • Warning: Cannot modify header information - headers already sent by

    - by mohanraj
    HTML <div class="side2 clearfix"> <?php include('review.php'); ?> <br/><br/><br/><br/><br/><br/> </div> </div> <div id="footer" class="clearfix"> review.php <?php $s=$_POST['name']; if($s) { $con = mysql_connect("localhost","root","stvroot"); if (!$con) { die('Could not connect: ' .mysql_error()); } $dbselect=mysql_select_db("digifreshsystems", $con); $cus_name=$_POST['name']; $cus_email=$_POST['email']; $cus_description=$_POST['comments']; $type=$_POST['type']; $created=date("Y/m/d"); $modified=date("Y/m/d"); $sql="insert into digifresh_review values('0','$created','$modified','$cus_name','$cus_email','$cus_description','$type')"; if (mysql_query($sql,$con)) { ob_start(); // Start buffering // echo "Thankyou For Your Feedback"; header('Location: ../digifresh/thankyou.php'); } else { die('Error: ' . mysql_error()); } mysql_close($con); } else { ?>

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  • What is GC holes?

    - by tianyi
    I wrote a long TCP connection socket server in C#. Spike in memory in my server happens. I used dotNet Memory Profiler(a tool) to detect where the memory leaks. Memory Profiler indicates the private heap is huge, and the memory is something like below(the number is not real,what I want to show is the GC0 and GC2's Holes are very very huge, the data size is normal): Managed heaps - 1,500,000KB Normal heap - 1400,000KB Generation #0 - 600,000KB Data - 100,000KB "Holes" - 500,000KB Generation #1 - xxKB Data - 0KB "Holes" - xKB Generation #2 - xxxxxxxxxxxxxKB Data - 100,000KB "Holes" - 700,000KB Large heap - 131072KB Large heap - 83KB Overhead/unused - 130989KB Overhead - 0KB Howerver, what is GC hole? I read an article about the hole: http://kaushalp.blogspot.com/2007/04/what-is-gc-hole-and-how-to-create-gc.html The author said : The code snippet below is the simplest way to introduce a GC hole into the system. //OBJECTREF is a typedef for Object*. { PointerTable *pTBL = o_pObjectClass->GetPointerTable(); OBJECTREF aObj = AllocateObjectMemory(pTBL); OBJECTREF bObj = AllocateObjectMemory(pTBL); //WRONG!!! “aObj” may point to garbage if the second //“AllocateObjectMemory” triggered a GC. DoSomething (aOb, bObj); } All it does is allocate two managed objects, and then does something with them both. This code compiles fine, and if you run simple pre-checkin tests, it will probably “work.” But this code will crash eventually. Why? If the second call to “AllocateObjectMemory” triggers a GC, that GC discards the object instance you just assigned to “aObj”. This code, like all C++ code inside the CLR, is compiled by a non-managed compiler and the GC cannot know that “aObj” holds a root reference to an object you want kept live. ======================================================================== I can't understand what he explained. Does the sample mean aObj becomes a wild pointer after GC? Is it mean { aObj = (*aObj)malloc(sizeof(object)); free(aObj); function(aObj);? } ? I hope somebody can explain it.

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  • Memory Allocation by STL C++ Objects

    - by Vaibhav
    I am using malloc_stats() function to display the amount of "system bytes" and "in use" bytes used by the process. I wanted to know if the in use bytes also include the memory used by STL C++ Objects like map, vector, sets? If yes, is it safe to assume that this is only amount of memory that will be used by the process?

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  • Passenger/Rails not releasing memory

    - by michaeldelorenzo
    I have an Ubuntu server running three separate Rails (2.3.8) applications with Passenger, REE and Apache. Recently we started experiencing problems with ruby processes eating up memory and consuming entire cores on our server. Here's what we're getting... %CPU PID USER COMMAND 99.9 1717 nobody Rails: /var/www/api 99.6 5542 nobody Rails: /var/www/api 97.3 1223 nobody Rails: /var/www/api 4.7 5537 nobody Passenger ApplicationSpawner: /var/www/api 10.5 1801 nobody Rails: /var/www/api We've also seen instances where there have been over 100 instances of Apache running. These applications have been running for a few months without an of these issues, but in the last day or so we've been noticing this. The site referenced here is a Rails application that is a RESTful API so it serves many requests every minute. Any guidance on what we should be checking or looking out for would be appreciated.

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  • Custom warning in Xcode

    - by maximumnamelength
    I'm working on an API library and I'd like to add a few warnings that would appear when another developers builds the app if an optional apikey is not included. It should be buildable w/o the key (since it's optional) so I can't just add a syntax error to force a build error. I know Xcode supports TODO and FIXME but those aren't really highlighted anywhere major. Any other thoughts on how to approach this?

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  • get-wmiobject sql join in powershell - trying to find physical memory vs. virtual memory of remote s

    - by Willy
    get-wmiobject -query "Select TotalPhysicalMemory from Win32_LogicalMemoryConfiguration" -computer COMPUTERNAME output.csv get-wmiobject -query "Select TotalPageFileSpace from Win32_LogicalMemoryConfiguration" -computer COMPUTERNAME output.csv I am trying to complete this script with an output as such: Computer Physical Memory Virtual Memory server1 4096mb 8000mb server2 2048mb 4000mb

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  • "assignment makes integer from pointer without a cast " warning in c

    - by mekasperasky
    #include<stdio.h> /* this is a lexer which recognizes constants , variables ,symbols, identifiers , functions , comments and also header files . It stores the lexemes in 3 different files . One file contains all the headers and the comments . Another file will contain all the variables , another will contain all the symbols. */ int main() { int i=0,j; char a,b[20],c[30]; FILE *fp1,*fp2; c[0]='"if"; c[1]="then"; c[2]="else"; c[3]="switch"; c[4]="printf"; c[5]="scanf"; c[6]="NULL"; c[7]="int"; c[8]="char"; c[9]="float"; c[10]="long"; c[11]="double"; c[12]="char"; c[13]="const"; c[14]="continue"; c[15]="break"; c[16]="for"; c[17]="size of"; c[18]="register"; c[19]="short"; c[20]="auto"; c[21]="while"; c[22]="do"; c[23]="case"; fp1=fopen("source.txt","r"); //the source file is opened in read only mode which will passed through the lexer fp2=fopen("lext.txt","w"); //now lets remove all the white spaces and store the rest of the words in a file if(fp1==NULL) { perror("failed to open source.txt"); //return EXIT_FAILURE; } i=0; while(!feof(fp1)) { a=fgetc(fp1); if(a!=' ') { b[i]=a; } else { for (j=0;j<23;j++) { if(c[j]==b) { fprintf(fp2, "%.20s\n", c[j]); continue ; } b[i]='\0'; fprintf(fp2, "%.20s\n", b); i=0; continue; } //else if //{ i=i+1; /*Switch(a) { case EOF :return eof; case '+':sym=sym+1; case '-':sym=sym+1; case '*':sym=sym+1; case '/':sym=sym+1; case '%':sym=sym+1; case ' */ } fclose(fp1); fclose(fp2); return 0; } This is my c code for lexical analysis .. its giving warnings and also not writing anything into the lext file ..

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  • Clearing Windows file share "memory"

    - by Tom Shaw
    I'm currently upgrading a Samba file server (from 3.0.23d to 3.4.3). I have a problem on the Windows client side: if the client was accessing a UNC path or mapped drive from the Samba server before the upgrade, then after the upgrade those paths or drives are not accessible. However, I can consistently resolve the client side problem for good by rebooting the client and then re-mapping all of the mapped drives. The problem appears to be related to the client's "memory" of the pre-upgrade Samba server, which the reboot and re-map clears. I have the same issue and same fix on Windows XP SP3 and Windows Server 2003 SP2. This question is specifically: is it possible to reproduce the benefits of the Windows reboot without actually rebooting the client? I have tried restarting various Windows services, disabling and enabling the network, logging out and back in again, but nothing except a reboot appears to do the trick.

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  • how to store assembly in memory

    - by da cheng
    Hi, I have a question about how to store the assembly language in memory,when I compile the C-code in assembly, and run by "step", I can see the address of each instruction, but is there a way to change the start address of the code in the memory? Second question is, can I break the assembly code into two? I am curious about how the machine store the assembly code. BTW, I am working on a MACBOOK Pro, duo core. Thank you. -da

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  • Allocation of memory with LE routines

    - by HaWe
    At /questions/2000777/allocation-of-memory-in-variable-length-tables NealB mentioned LE routines to allocate/deallocate memory in a non-CICS COBOL program. I'd very much like to know how this is done: how the LE routine is called. (I'm familiar with the LINKAGE SECTION and with SET ADDRESS.) Since I have no access to an IBM mainframe at the moment - meaning no access to online documentation - some code snippets could enlighten me.

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  • Reading a large text file to memory in C++

    - by NoneType
    Is there a way to read a large text file (~60MB) into memory at once (like a compiler flag to increase program memory limit) ? Currently, ofstream's open function throws a segmentation fault while trying to read this file. ifstream fis; fis.open("my_large_file.txt"); // Segfaults here The file just consists of rows of the form number_1<tabspace>number_2 i.e., two numbers separated by a tabspace.

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  • What amount of PHP memory usage is reasonable for multiple WordPress sites? [closed]

    - by John
    It seems like I've been plagued with memory usage issues most of the time I've been blogging (7 years). I upgraded my hosting to a HostGator VPS and still seem to have issues. I have about a dozen WP 3.4.2 sites running within a single account. Each has a separate installation. I finally installed TPC! Memory Usage within one of my WP installs to see what was going on. The memory usage just standing still is on the order of 40 MB. This seems high, but I don't know. What would be a reasonable memory usage for these WP installs? Do I need to take other things into account, or am I even looking at it the right way?

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  • How to cast a pointer of memory block to std stream

    - by Shahrooz Kia
    I have programed an application on windows XP and in Visual Studio with c++ language. In that app I used LoadResource() API to load a resource for giving a file in the resource memory. It returned a pointer of memory block and I wanna cast the pointer to the std stream to use for compatibility. Could anyone help me?

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  • Cocos2d score resetting is messing up (long post warning)

    - by Jhon Doe
    The score is not resetting right at all,I am trying to make a high score counter where every time you passed previous high score it will update.However, right now it is resetting during the game. For example if I had high score of 2 during the game it will take 3 points just to put it up to 3 as high score instead of keep going up until it is game over. I have came to the conclusion that I need to reset it in gameoverlayer so it won't reset during game. I have been trying to to do this but no luck. hello world ./h #import "cocos2d.h" // HelloWorldLayer @interface HelloWorldLayer : CCLayer { int _score; int _oldScore; CCLabelTTF *_scoreLabel; } @property (nonatomic, assign) CCLabelTTF *scoreLabel; hello world init ./m _score = [[NSUserDefaults standardUserDefaults] integerForKey:@"score"]; _oldScore = -1; self.scoreLabel = [CCLabelTTF labelWithString:@"" dimensions:CGSizeMake(100, 50) alignment:UITextAlignmentRight fontName:@"Marker Felt" fontSize:32]; _scoreLabel.position = ccp(winSize.width - _scoreLabel.contentSize.width, _scoreLabel.contentSize.height); _scoreLabel.color = ccc3(255,0,0); [self addChild:_scoreLabel z:1]; hello world implement ./m - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [ projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } } - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } The game overlayer .h file game over @interface GameOverLayer : CCLayerColor { CCLabelTTF *_label; CCSprite * background; int _score; int _oldScore; } @property (nonatomic, retain) CCLabelTTF *label; @end @interface GameOverScene : CCScene { GameOverLayer *_layer; } @property (nonatomic, retain) GameOverLayer *layer; @end .m file gameover #import "GameOverLayer.h" #import "HelloWorldLayer.h" #import "MainMenuScene.h" @implementation GameOverScene @synthesize layer = _layer; - (id)init { if ((self = [super init])) { self.layer = [GameOverLayer node]; [self addChild:_layer]; } return self; } - (void)dealloc { [_layer release]; _layer = nil; [super dealloc]; } @end @implementation GameOverLayer @synthesize label = _label; -(id) init { if( (self=[super initWithColor:ccc4(0,0,0,0)] )) { CGSize winSize = [[CCDirector sharedDirector] winSize]; self.label = [CCLabelTTF labelWithString:@"" fontName:@"Arial" fontSize:32]; _label.color = ccc3(225,0,0); _label.position = ccp(winSize.width/2, winSize.height/2); [self addChild:_label]; [self runAction:[CCSequence actions: [CCDelayTime actionWithDuration:3], [CCCallFunc actionWithTarget:self selector:@selector(gameOverDone)], nil]]; _score=0; }

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  • Bash, no-arguments warning, and case decisions

    - by Werner
    Hi, I am learning bash. I would like to do a simple script that, when not arguments given, shows some message. And when I give numers as argument,s depending on the value, it does one thing or another. I would also like to know suggestions for the best online manuals for beginners in bash Thanks

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  • C++ Performance/memory optimization guidelines

    - by ML
    Hi All, Does anyone have a resource for C++ memory optimization guidelines? Best practices, tuning, etc? As an example: Class xxx { public: xxx(); virtual ~xxx(); protected: private: }; Would there be ANY benefit on the compiler or memory allocation to get rid of protected and private since there there are no items that are protected and private in this class?

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  • Obtaining memory available to JVM at runtime

    - by Bo Tian
    I'm trying to sort a bunch of data such that that the size of data input to the program can be larger than the memory available to the JVM, and handling that requires external sort which is much slower than Quicksort. Is there any way of obtaining memory available to the JVM at runtime such that I could use in place sorting as much as possible, and only switch to Mergesort when data input is too large?

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  • Function defined but not used warning in C

    - by thetna
    I have a number of C source files(both .c and .h files). header files contains a number of functions. Out of those functions, only partially are used in a source .C file.Suppose a.h,b.h are header files and a.c and b.c are .c files. a.h is included in a.c. But only a number of functions those are in a. h are used and rest are not used. After compilation I find following warnings: function XXXX defined but not used. But those XXXX functions which are not used in a.c are used in b.c. So, i can't completely remove those functions too. So , i decided to make a separate file containing only those XXXX functions and included it wherever it is used.Doing this is creating multiple number of header files. Can anybody please suggest me to some effective way to solve this problem.

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  • Slurm: How to find out how much memory is not allocated at a given Node

    - by PlagTag
    i am new to SLURM. I am searching for a comfortable way, to see how many memory at an node/nodelist is available for my srun allocation. I already played around with sinfo and scontrol and sstat but none of them gives me the information i need in one comfortable overview. I had the idea to write a shell script, in order to fetch all fields of all jobs from scontrol and sum them up. But there must be an easier way. Would be great if anyone has an hint or idea!

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  • No warning from gcc when function definition in linked source different from function prototype in h

    - by c_c
    Hi, I had a problem with a part of my code, which after some iterations seemed to read NaN as value of a int of a struct. I think I found the error, but am still wondering why gcc (version 3.2.3 on a embedded Linux with busybox) did not warn me. Here are the important parts of the code: A c file and its header for functions to acquire data over USB: // usb_control.h typedef struct{ double mean; short *values; } DATA_POINTS; typedef struct{ int size; DATA_POINTS *channel1; //....7 more channels } DATA_STRUCT; DATA_STRUCT *create_data_struct(int N); // N values per channel int free_data_struct(DATA_STRUCT *data); int aqcu_data(DATA_STRUCT *data, int N); A c and header file with helper function (math, bitshift,etc...): // helper.h int mean(DATA_STRUCT *data); // helper.c (this is where the error is obviously) double mean(DATA_STRUCT *data) { // sum in for loop data->channel1->mean = sum/data->N; // ...7 more channels // a printf here displayed the mean values corretly } The main file // main.c #include "helper.h" #include "usb_control.h" // Allocate space for data struct DATA_STRUCT *data = create_data_struct(N); // get data for different delays for (delay = 0; delay < 500; delay += pw){ acqu_data(data, N); mean(data); // printf of the mean values first is correct. Than after 5 iterations // it is always NaN for channel1. The other channels are displayed correctly; } There were no segfaults nor any other missbehavior, just the NaN for channel1 in the main file. After finding the error, which was not easy, it was of course east to fix. The return type of mean(){} was wrong in the definition. Instead of double mean() it has to be int mean() as the prototype defines. When all the functions are put into one file, gcc warns me that there is a redefinition of the function mean(). But as I compile each c file seperately and link them afterwards gcc seems to miss that. So my questions would be. Why didn't I get any warnings, even non with gcc -Wall? Or is there still another error hidden which is just not causing problems now? Regards, christian

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  • out of memory error , my app's fault?

    - by arnold
    hello all, i have a aplication on the android market , in wich exceptions and errors are catched and sent to me by acra. But i receive quite a lot out of memory errors.. In different kind of classes...some my app, some general java.. Does this always mean there is a problem in my app, or can it also be the phone ran out of memory due to a other process? Will users also get a fc dialog ? thnks

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