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  • Release build in MVS 2010 professional v/s express for C

    - by yCalleecharan
    Hi, recently I discovered that "executing" a C program as a release build instead of a debug build optimizes the code and makes it run much faster. This is accessed through project properties configuration manager menu. I would like to know if this feature is the same in the professional version and the express edition of MVS 2010 in terms of speed optimization. I have the express edition. Also, I would like to know if C programs run with the same speed as in both the professional and express editions. I understand that the professional edition has many "software" tools for the serious programmer. Thanks a lot..

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  • Sorting a Data Gridview

    - by Muhammad Waqas
    Hi, I am a beginner to asp.net. I want to sort a gridview but the problem i m facing is when sort event handler is called the exception of stack over flow is thrown. Following is my code for sorting function. protected void sortGridView(string strSortExpression) { if (strSortExpression != string.Empty) { if (ViewState["sortOrder"] == "desc") { dgvBookInfo.Sort(strSortExpression, SortDirection.Ascending); //string.Format("{0}{1}", ); } else { dgvBookInfo.Sort(strSortExpression, SortDirection.Descending); } } } Thanks

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  • how to create a WIN CE 6.0 LCDdriver?

    - by vinoth
    hi every body,, this is vinoth. i am going to develop a new lcd driver which is for the external lcd panel(240*400 resolution) for win ce6.0 . am new t0 win ce programming . i dont know how to make changes all in the bsp and registry.if any one finds the answer pls help me. it would be very help ful for me. Regards Vinoth.

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  • VS 2008 Profiler - Caller/Callee view showing bottom of stack

    - by Ncc
    Hello, I am currently trying to profile a class contained in a different assembly. To do this I created a small console application which calls into the public entry point of the class I want to profile. This enrty point is called Run(). This is working fine when I run my Console application in Debug mode and I can step into the Run() method. The Run() method calls a variety of other methods in its own assembly and other assemblies. However, when I create a new profiler of type "Instrumentation" in VS 2008, and run the profiler, the report shows my Main() function calling Run(), but in turn, when viewing the Caller/Callee report for my Run() method the report shows that the Run() method is the bottom of the stack. This is clearly not the case - could anyone please suggest why this is happening? Thanks.

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  • Trying to use VB to automate some queries. Running into what looks like a string problem

    - by Jeff
    Hi there I'm using MS Access 2003 and I'm trying to execute a few queries at once using VB. When I write out the query in SQL it works fine, but when I try to do it in VB it asks me to "Enter Parameter Value" for DEPA, then DND (which are the first few letters of a two strings I have). Here's the code: Option Compare Database Public Sub RemoveDupelicateDepartments() Dim oldID As String Dim newID As String Dim sqlStatement As String oldID = "DND-01" newID = "DEPA-04" sqlStatement = "UPDATE [Clean student table] SET [HomeDepartment]=" & newID & " WHERE [HomeDepartment]=" & oldID & ";" DoCmd.RunSQL sqlStatement & "" End Sub It looks to me as though it's taking in the string up to the - then nothing else. I dunno, that's why I'm asking lol. What should my code look like?

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  • Time required for a process to complete

    - by yelkawar
    I am new to C# world. I am attempting to calculate time taken by a algorithum for the purpose of comparison. Following code measures the elapsed time from when a subroutine is called until the subroutine returns to the main program.This example is taken from "Data structures through C#" by Michael McMillan. After running this program the output is Time=0, which is incorrect. The program appears to be logically correct. Can anybody help me. Following is the code using System.Collections.Generic; using System.Collections; using System.Linq; using System.Text; namespace Chap1 { class Program { static void Main(string[] args) { int num1 = 100; int num2 = 200; Console.WriteLine("num1: " + num1); Console.WriteLine("num2: " + num2); Swap<int>(ref num1, ref num2); Console.WriteLine("num1: " + num1); Console.WriteLine("num2: " + num2); string str1 = "Sam"; string str2 = "Tom"; Console.WriteLine("String 1: " + str1); Console.WriteLine("String 2: " + str2); Swap<string>(ref str1, ref str2); Console.WriteLine("String 1: " + str1); Console.WriteLine("String 2: " + str2); Console.ReadKey(); } static void Swap<T>(ref T val1, ref T val2) { T temp; temp = val1; val1 = val2; val2 = temp; } } class Timing { TimeSpan StartTiming; TimeSpan duration; public Timing() { StartTiming = new TimeSpan(0); duration = new TimeSpan(0); } public TimeSpan startTime() { GC.Collect(); GC.WaitForPendingFinalizers(); StartTiming = Process.GetCurrentProcess().Threads[0].UserProcessorTime; return StartTiming; } public void stopTime() { duration = Process.GetCurrentProcess().Threads[0].UserProcessorTime.Subtract(StartTiming); } public TimeSpan result() { return duration; } } }

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  • Code crashing compiler...

    - by AndrejaKo
    Hi! I'm experimenting with a piece of C code. Can anyone tell me why is VC 9.0 with SP1 crashing for me? Oh, and the code is meant to be an example used in a discussion why something like void main (void) is evil. struct foo { int i; double d; } main (double argc, struct foo argv) { struct foo a; a.d=0; a.i=0; return a.i; } If I put return a; compiler doesn't crash.

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  • Can I use manifests to consume a COM server without specifying its version?

    - by sharptooth
    Two of our programs use the same COM server (also made by us) with the same class ids. Each program when installing copies the COM server files into its folder and regsvr32s the COM server. The problem is how to install the COM server so that the user can install either one or both of our programs into different folders in any order and likely of different versions. Clearly it's impossible without changing the class ids and that's lots of hassle with configurations. Ideally we would like to use manifests for that and go without regsvr32. The problem is every time I read about reg-free COM (for example, here) there's the version attribute in the assemblyIdentity. The version number should change every nightly build and I totally don't like the idea of (automatically) adjusting it. I understand why specifying dependency on a specific version is good, but it's completely useless in our scenarion. Is there a way to write manifests for both the COM server and the consumer so that they don't specify versions and just work with whatever version of the file happens to be in the folder? Also is there a way to restrict the search to the same folder as the consumer?

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  • Does VS2010 does not install SQL Server during installation

    - by Greg
    Hi, Just confirming -does VS2010 does not install SQL Server during installation? I'm assuming no. This being the case I therefore need to download a copy of SQL Express 2005 or something to develop against on my windows XP home PC? Is this correct? Or would the Dev edition of SQL Server 2005 run/install on Windows XP Home? thanks

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  • How to safely use VSS when using a working directory on a thumb drive?

    - by MatthewMartin
    I know putting code into VSS in general is as safe as putting money into a mutual fund run by Bernard Madoff, but I don't have the luxury of ditching it for subversion. That said, I need to be able to write code on two machines, I'm considering checking out code to a flash thumb drive. Anyone know in advance what I should/shouldn't do to avoid loss of work? Do I need to ensure the drive letter stays the same?

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  • VS2010's "Public Property <PropertyName> As <DataType> vs. Public var

    - by Velika2
    In VS2008, I used to type Public Property <PropName> As <dataType> and hit the Enter key and the IDE editor would automatically expand it out to a full blown property block. Now, from what I understand, a new feature of 2010 is that the compiler automatically "expands" the short syntax above into the same IL code that you would get with the full property GET AND SET sub methods that were are accustomed to seeing before in the editor. But functionality, how the heck is this any different than just having a Public class level variable? If the only diff is what it compiles to and if otehrwise there is no functional difference, isn't the new way less efficient than the old since it involves more code than just having a class level memory variable? Public as I thought that if you weren't going to have code behind your properties that they were essentially the same. I guess the diffrenece is that they just added the keyword "Property" but functionality, their is no diff, eh?

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  • adapting combination code for larger list

    - by vbNewbie
    I have the following code to generate combinations of string for a small list and would like to adapt this for a large list of over 300 string words.Can anyone suggest how to alter this code or to use a different method. Public Class combinations Public Shared Sub main() Dim myAnimals As String = "cat dog horse ape hen mouse" Dim myAnimalCombinations As String() = BuildCombinations(myAnimals) For Each combination As String In myAnimalCombinations 'Look on the Output Tab for the results! Console.WriteLine("(" & combination & ")") Next combination Console.ReadLine() End Sub Public Shared Function BuildCombinations(ByVal inputString As String) As String() 'Separate the sentence into useable words. Dim wordsArray As String() = inputString.Split(" ".ToCharArray) 'A plase to store the results as we build them Dim returnArray() As String = New String() {""} 'The 'combination level' that we're up to Dim wordDistance As Integer = 1 'Go through all the combination levels... For wordDistance = 1 To wordsArray.GetUpperBound(0) 'Go through all the words at this combination level... For wordIndex As Integer = 0 To wordsArray.GetUpperBound(0) - wordDistance 'Get the first word of this combination level Dim combination As New System.Text.StringBuilder(wordsArray(wordIndex)) 'And all all the remaining words a this combination level For combinationIndex As Integer = 1 To wordDistance combination.Append(" " & wordsArray(wordIndex + combinationIndex)) Next combinationIndex 'Add this combination to the results returnArray(returnArray.GetUpperBound(0)) = combination.ToString 'Add a new row to the results, ready for the next combination ReDim Preserve returnArray(returnArray.GetUpperBound(0) + 1) Next wordIndex Next wordDistance 'Get rid of the last, blank row. ReDim Preserve returnArray(returnArray.GetUpperBound(0) - 1) 'Return combinations to the calling method. Return returnArray End Function End Class

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  • VC++ 2010 wants to link boost libararies i didn't even specify

    - by Philipp
    Hi there, I'm trying to build my application with MSVC 2010 instead of GCC. With GCC everything works fine. My app uses boost_system and boost_thread libraries. I built boost with VC2010 in "system" layout, that means the libraries are named just libboost_system.lib (and not libboost_system_compiler_threading_version_wtf_snafu.lib) The libs reside in C:\Boost\lib, the Makefile specifies LFLAGS = /NOLOGO /INCREMENTAL:NO /SUBSYSTEM:CONSOLE LIBS = /LIBPATH:C:/Boost/lib libboost_system.lib libboost_thread.lib Ws2_32.lib when invoking nmake it compiles, but when trying to link it quits with LINK : fatal error LNK1104: cannot open file 'libboost_date_time-vc100-mt-1_43.lib I mean seriously, WTF? I told it to link libboost_systen.lib and libboost_thread.lib how come it tries to link libboost_data_time and why does it assume I built the libs in "tagged" layout?? How can I stop MSVC trying to be smart and guess what I might have wanted to link? Thanks, Philipp

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  • Web.Config issue with Unit Testing

    - by LeeHull
    I am trying to unit test a lot of my MVC controllers, but unfortunately it keeps failing because it needs a lot of settings from the web.config.. Which I copied over but does not read it, what I'm needing is the membership and rolemanager but I can't just add it to the app.config either, which I've been able to get the connection strings and application settings to work with.. Any idea how to get the web.config to work with MSTest?

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  • Applications result affected by another running application.

    - by Jamie Keeling
    This is a follow on from my previous question although this is about something else. I've been having a problem where for some reason my message that I pass from one process to another only displays the first letter, in this case "M". My application is based on a MSDN sample so to make sure I hadn't missed something I create a separate solution, added the MSDN sample (without any changes for my needs) and unsurprisingly it works fine. Now for the weird bit, when I run the MSDN sample running (as in debugging) and have my own application running, the text prints out fine without any problems. The second I run my on its own without the original MSDN sample being open, and it fails to work and only shows an "M". I've looked in the debugger and don't seem to notice anything suspicious (it's a slightly dated picture, I've fixed the data type inconsistency). Can anyone provide a solution for this? I've never encountered anything like this before. To look at my source code it's easier to just look at the link I posted at the top of the question, there's no point in me posting it twice. Thank you for any help.

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  • problem with VS 2005

    - by persistence911
    I have a program I converted from vs 2003 to vs 2005 . It has worked fine so far until I changed one of the Dlls. Funny enough I had just One error . Maximum Number of errrors Exceeded and No other indication of other Error. Please I have been trying to fix these for like 2 days now.

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  • header confusion. Compiler not recognizing datatypes

    - by numerical25
    I am getting confused on why the compiler is not recognizing my classes. So I am just going to show you my code and let you guys decide. My error is this error C2653: 'RenderEngine' : is not a class or namespace name and it's pointing to this line std::vector<RenderEngine::rDefaultVertex> m_verts; Here is the code for rModel, in its entirety. It contains the varible. the class that holds it is further down. #ifndef _MODEL_H #define _MODEL_H #include "stdafx.h" #include <vector> #include <string> //#include "RenderEngine.h" #include "rTri.h" class rModel { public: typedef tri<WORD> sTri; std::vector<sTri> m_tris; std::vector<RenderEngine::rDefaultVertex> m_verts; std::wstring m_name; ID3D10Buffer *m_pVertexBuffer; ID3D10Buffer *m_pIndexBuffer; rModel( const TCHAR *filename ); rModel( const TCHAR *name, int nVerts, int nTris ); ~rModel(); float GenRadius(); void Scale( float amt ); void Draw(); //------------------------------------ Access functions. int NumVerts(){ return m_verts.size(); } int NumTris(){ return m_tris.size(); } const TCHAR *Name(){ return m_name.c_str(); } RenderEngine::cDefaultVertex *VertData(){ return &m_verts[0]; } sTri *TriData(){ return &m_tris[0]; } }; #endif at the very top of the code there is a header file #include "stdafx.h" that includes this // stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #include "targetver.h" #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers // Windows Header Files: #include <windows.h> // C RunTime Header Files #include <stdlib.h> #include <malloc.h> #include <memory.h> #include <tchar.h> #include "resource.h" #include "d3d10.h" #include "d3dx10.h" #include "dinput.h" #include "RenderEngine.h" #include "rModel.h" // TODO: reference additional headers your program requires here as you can see, RenderEngine.h comes before rModel.h #include "RenderEngine.h" #include "rModel.h" According to my knowledge, it should recognize it. But on the other hand, I am not really that great with organizing headers. Here my my RenderEngine Declaration. #pragma once #include "stdafx.h" #define MAX_LOADSTRING 100 #define MAX_LIGHTS 10 class RenderEngine { public: class rDefaultVertex { public: D3DXVECTOR3 m_vPosition; D3DXVECTOR3 m_vNormal; D3DXCOLOR m_vColor; D3DXVECTOR2 m_TexCoords; }; class rLight { public: rLight() { } D3DXCOLOR m_vColor; D3DXVECTOR3 m_vDirection; }; static HINSTANCE m_hInst; HWND m_hWnd; int m_nCmdShow; TCHAR m_szTitle[MAX_LOADSTRING]; // The title bar text TCHAR m_szWindowClass[MAX_LOADSTRING]; // the main window class name void DrawTextString(int x, int y, D3DXCOLOR color, const TCHAR *strOutput); //static functions static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); bool InitWindow(); bool InitDirectX(); bool InitInstance(); int Run(); void ShutDown(); void AddLight(D3DCOLOR color, D3DXVECTOR3 pos); RenderEngine() { m_screenRect.right = 800; m_screenRect.bottom = 600; m_iNumLights = 0; } protected: RECT m_screenRect; //direct3d Members ID3D10Device *m_pDevice; // The IDirect3DDevice10 // interface ID3D10Texture2D *m_pBackBuffer; // Pointer to the back buffer ID3D10RenderTargetView *m_pRenderTargetView; // Pointer to render target view IDXGISwapChain *m_pSwapChain; // Pointer to the swap chain RECT m_rcScreenRect; // The dimensions of the screen ID3D10Texture2D *m_pDepthStencilBuffer; ID3D10DepthStencilState *m_pDepthStencilState; ID3D10DepthStencilView *m_pDepthStencilView; //transformation matrixs system D3DXMATRIX m_mtxWorld; D3DXMATRIX m_mtxView; D3DXMATRIX m_mtxProj; //pointers to shaders matrix varibles ID3D10EffectMatrixVariable* m_pmtxWorldVar; ID3D10EffectMatrixVariable* m_pmtxViewVar; ID3D10EffectMatrixVariable* m_pmtxProjVar; //Application Lights rLight m_aLights[MAX_LIGHTS]; // Light array int m_iNumLights; // Number of active lights //light pointers from shader ID3D10EffectVectorVariable* m_pLightDirVar; ID3D10EffectVectorVariable* m_pLightColorVar; ID3D10EffectVectorVariable* m_pNumLightsVar; //Effect members ID3D10Effect *m_pDefaultEffect; ID3D10EffectTechnique *m_pDefaultTechnique; ID3D10InputLayout* m_pDefaultInputLayout; ID3DX10Font *m_pFont; // The font used for rendering text // Sprites used to hold font characters ID3DX10Sprite *m_pFontSprite; ATOM RegisterEngineClass(); void DoFrame(float); bool LoadEffects(); void UpdateMatrices(); void UpdateLights(); }; The classes are defined within the class class rDefaultVertex { public: D3DXVECTOR3 m_vPosition; D3DXVECTOR3 m_vNormal; D3DXCOLOR m_vColor; D3DXVECTOR2 m_TexCoords; }; class rLight { public: rLight() { } D3DXCOLOR m_vColor; D3DXVECTOR3 m_vDirection; }; Not sure if thats good practice, but I am just going by the book. In the end, I just need a good way to organize it so that rModel recognizes RenderEngine. and if possible, the other way around.

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  • Transaction on Entity FrameWork Refactoring and best performance how can i?

    - by programmerist
    i try to use transaction in Entity FrameWork. i have 3 tables Personel, Prim, Finans. in Prim table you look SatisTutari (int) if i add data in SatisTutari.Text instead of int value adding float value. Trannsaction must be run! Everything is ok but how can i refactoring or give best performance or best writing Transaction coding! i have 3 table so i have 3 entities: CREATE TABLE Personel (PersonelID integer PRIMARY KEY identity not null, Ad varchar(30), Soyad varchar(30), Meslek varchar(100), DogumTarihi datetime, DogumYeri nvarchar(100), PirimToplami float); Go create TABLE Prim (PrimID integer PRIMARY KEY identity not null, PersonelID integer Foreign KEY references Personel(PersonelID), SatisTutari int, Prim float, SatisTarihi Datetime); Go CREATE TABLE Finans (ID integer PRIMARY KEY identity not null, Tutar float); Personel, Prim,Finans my tables. if you look Prim table you can see Prim value float value if i write a textbox not float value my transaction must run. protected void btnSave_Click(object sender, EventArgs e) { using (TestEntities testCtx = new TestEntities()) { using (TransactionScope scope = new TransactionScope()) { Personel personel = new Personel(); Prim prim = new Prim(); Finans finans = new Finans(); //-----------------------------------------------------------------------Step 1 personel.Ad = txtName.Text; personel.Soyad = txtSurName.Text; personel.Meslek = txtMeslek.Text; personel.DogumTarihi = DateTime.Parse(txtSatisTarihi.Text); personel.DogumYeri = txtDogumYeri.Text; personel.PirimToplami = float.Parse(txtPrimToplami.Text); testCtx.AddToPersonel(personel); testCtx.SaveChanges(); //----------------------------------------------------------------------- step 2 prim.PersonelID = personel.PersonelID; prim.SatisTutari = int.Parse(txtSatisTutari.Text); prim.SatisTarihi = DateTime.Parse(txtSatisTarihi.Text); prim.Prim1 = double.Parse(txtPrim.Text); finans.Tutar = prim.SatisTutari * prim.Prim1; testCtx.AddToPrim(prim); testCtx.SaveChanges(); //----------------------------------------------------------------------- step 3 lblTutar.Text = finans.Tutar.Value.ToString(); testCtx.AddToFinans(finans); testCtx.SaveChanges(); scope.Complete(); } } How can i rearrange codes. i need best practice refactoring and best solution for reading easly and performance!!!

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  • Add values to standard expressions list in Regular Expression Editor dialog in VS 2008

    - by Alex
    Hi. In the "Regular Expression Editor" dialog in VS 2008 ( or 2005 for this matter ) , there is a list of "standard expressions" like : "French phone number" , "French postal code" etc.. And of course there is an option to select a "Custom" and then enter your own regular expression. Well.. I want to add a predefined expressions to that list . Like : "Israeli phone number" . I don't want to enter it every time by selecting a custom value . I want my developers in the team available items for them to choose. Anyone knows how to alter that list ? I've found some question about it on the web - and the answer given is that it's not possible . But that was at 2004. Anyone ?!?! Thanks.

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  • Pointer incrementing query

    - by Craig
    I have been looking at this piece of code, and it is not doing what I expect. I have 3 globals. int x, y, *pointer, z; Inside of main I declare them. x = 10; y = 25; pointer = &x; now at this point &x is 0x004A144 &y is 0x004A138 pointer is pointing to 0x004A144 Now when I increment: y = *++pointer; it points to 0x004A148, this is the address y should be at shouldn't it? The idea is that incrementing the pointer to 'x' should increment it to point at y, but it doesn't seem to want to declare them in in order like I expect. If this a VS2005 / 2008 problem? Or maybe an Express problem? This isn't really homework, as I have done it a couple of years ago but I was revising on my pointer stuff and I tried this again. But this time I am getting unexpected results. Does anyone have opinions on this? *UPDATE sorry should be more clear, 'thought' on declaration 'y' should be at 148, and that incrementing the pointer pointing to x should increment 'pointer' to 148 (which it does), but that isn't where y is. Why isn't y declaring where it should be.

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