Search Results

Search found 15051 results on 603 pages for 'meta programming'.

Page 107/603 | < Previous Page | 103 104 105 106 107 108 109 110 111 112 113 114  | Next Page >

  • Row Versioning Concurrency in SQL Server

    The optimistic concurrency model assumes that several concurrent transactions can usually complete without interfering with each other, and therefore do not require draconian locking on the resources they access. SQL Server 2005, and later, implements a form of this model called row versioning concurrency. It works by remembering the value of the data at the start of the transaction and checking that no other transaction has modified it before committing. If this optimism is justified for the pattern of activity within a database, it can improve performance by greatly reducing blocking. Kalen Delaney explains how it works in SQL Server.

    Read the article

  • Dealing with Fanboys

    - by jozefg
    We've all probably met someone like this, that developer who just knows that his language is the one true language and won't shut up about it. How do you deal like someone like this? I don't want to offend anyone (especially since the fanboy in my workplace is the senior developer). But I want to be able to use my own choice of scripting language when I have to write a throwaway script that never makes it to the repository and no one else need know existed. Thoughts that I had to dealing with this: Laugh it off - "Haha yeah maybe language X is a bit easier, I guess I'm a masochist!" Go with it - I'd really prefer to avoid this as I can't afford the drop in productivity associated with picking up a new language. Hide my language - Become a closet programmer and hide my monitor whenever I'm scripting or automating something. What would you suggest for this situation?

    Read the article

  • Working in America from the UK

    - by thedixon
    I've been toying with the idea for the last few years and I figured it was about time to start asking questions about it! Here goes: I'm a Senior-level .NET/C# programmer from the UK, with 7 years of commercial experience in industry and looking to work over across the pond in the big ol' USA! This is with a view to live there on a permanent basis. My idea is to try and set up some interviews and go over there for a week to attend them, then I guess wait for responses in hopes they'd sponsor me for a working VISA. I'd like to know is there anyone out there with any experience of doing the same thing? Was it difficult finding work? Is there anything I should know before embarking on this route? How long did the transition take? Update: Considering the down votes, either I've posted this in the wrong place, or people really don't like my query. If so, please shed some light.

    Read the article

  • Whats next after C#\.NET [closed]

    - by AbrahamJP
    I am a .NET developer with 6+ years of exp. when ever i go for an interview I felt like dotnet space is crowded with talents. I would like to do some value addition for myself by learning new technologies\skills. I am primarily a developer on business applications. Here is some areas that I had identified. 1. Sharepoint\BizTalk 2. Mobile development (Android, iPhone) Please help to identify which technology to opt for in order to enhance my skillset.

    Read the article

  • How do I generate a random curve for landscape (like Worms)? [closed]

    - by Stas
    Possible Duplicate: How do I generate terrain like that of Scorched Earth? How can I generate Worms-style terrain? I must build random curve line for the 2D Game on the BitMap (like in Worms, from the side). Teacher said that I should do it using Terrain Generation through recourcy (I work in Delphi 7). I understand the main principle, but I don't know how to introduce it as code. All measurements according to the screen resolution.

    Read the article

  • Multiple parameters vs single parameter(object with multiple properties)

    - by Shwetanka
    I have an Entity Student with following properties - (name, joinedOn, birthday, age, batch, etc.) and a function fetchStudents(<params>). I want to fetch students based on multiple filters. In my method I have two ways to pass filters. Pass all filters as params to the method Make a class StudentCriteria with filters as fields and then pass the object of this class While working in java I always go with the second option but recently I'm working in php and I was advised to go with the first way. I am unable to figure out which way is better in maintaining the code, reusability and performance wise. Thanks.

    Read the article

  • Good choice of languages for making a program that manages and organizes business? [closed]

    - by Ronney P
    I've been reading questions and discussions on this website but haven't made an account to start talking or asking anything I had doubts in so please bare with a newbie here. What are specific languages that have are able to make a program that will record, and organize things such as hours, salaries, payments? Also solve business problems, mostly with payments, how much money there will be after interest, taxes and such. Anyway, I've been looking into COBOL, C++, Java, HTML, JavaScript, VB.NET and a couple more. Which ones should I focus on and look into more? I very much appreciate any answers. Thank you.

    Read the article

  • For what purpose I can use c++ to increase my skills?

    - by user824981
    I want to learn new things. Initially I was a PHP programmer. Then I thought it was not enough. Then I started learning Java thing. It took me 3 months to learn. Java, J2EE, Spring, Hibernte, Spring Security, Spring Roo and many design patterns MVC and stuff like AOP, DI . I never knew that before but I got the idea what J2EE. After 3 months, I just made a simple page with Registration form integrated with Spring Security. I wanted to make one complete project in it but that was too much for me and I didn't want spend more time on it as then i need to host that as well so I left that. Then I started learning Python and made few sys admin scripts and then Django and now I am finishing a complete web app in Python. Now I want to learn C++, but before that I need to find out what i can do with it. Just like I know Python is very useful because I have my own servers so I can write scripting and websites so Python is good for me. But I am confused in which areas C++ can help me. I don't want to end up like I have with Java where either I have big projects or nothing for day to day use.

    Read the article

  • Child to Parent linking - bad idea?

    - by Thraka
    I have a situation where my parent knows about it's child (duh) but I want the child to be able to reference the parent. The reason for this is that I want the child to have the ability to designate itself as most important or least important when it feels like it. When the child does this, it moves it to the top or bottom of the parent's children. In the past I've used a WeakReference property on the child to refer back tot he parent, but I feel that adds an annoying overhead, but maybe it's just the best way to do it. Is this just a bad idea? How would you implement this ability differently?

    Read the article

  • Vertex Array Object (OpenGL)

    - by user5140
    I've just started out with OpenGL I still haven't really understood what Vertex Array Objects are and how they can be employed. If Vertex Buffer Object are used to store vertex data (such as their positions and texture coordinates) and the VAOs only contain status flags, where can they be used? What's their purpose? As far as I understood from the (very incomplete and unclear) GL Wiki, VAOs are used to set the flags/status for every vertex, following the order described in the Element Array Buffer, but the wiki was really ambiguous about it and I'm not really sure about what VAOs really do and how I could employ them.

    Read the article

  • Should you promise to deliver a feature that you aren't sure if its implementable?

    - by user476
    In an article from HN, I came across the following advice: Always tell your customer/user "yes", even if you're not sure. 90% of the time, you'll find a way to do it. 10% of the time, you'll go back and apologize. Small price to pay for major personal growth But I've always thought that one should do a feasibility analysis before making any kind of promises to a customer/user, so that they aren't misled at any point. At what circumstances, then, should the above advice applicable?

    Read the article

  • Help with off-game tasks

    - by peoro
    I love writing video games for fun, and often do that. I noticed, anyway, that most of the times implementing the gameplay itself doesn't take too much time to me (maybe because I already did that plenty times and know what and how to do for most of the things), but when I try to implement off-game stuff I get lost. By off-game I mean what is not gameplay: menus, cutscenes between levels, world map to choose levels, saving and loading status, managing replays ... Only tried to write a few of these a few times, but always failed; that's why I never really completed and distributed a game. Are these common problems? And where should I start to do this? Where could I find some books/guides about such stuff?

    Read the article

  • Capture an area of a game, display it in a small window

    - by steakbbq
    I am looking to make a program that accomplishes some simple goals. I need to be able to specify an area of my screen to have reproduced in a window. Similar to who the windows magnifier works. I also need it to stay on top. I also need it to be transparent. I also need it to be ghost like(mouse clicks go through it) so the application below can be interacted with still. Here is what I am trying to do. What would be the best way to go about it? http://i.imgur.com/0ahi7.jpg

    Read the article

  • Software development based on a reference implementation

    - by Kanishka Dilshan
    Lets say I have library "A2" as a dependency in a project. Library "A2" is derived from library "A1" where someone has done few changes to the library "A1" 's source code. Lets say there is a new version of "A1" I want to use the new version but no modification to its sourcecode at all. I am planning to identify what are the changes done to the original library when deriving library "A2" out of it and decorate the latest version of the library with those changes. Is it a good approach to solve this? if not can someone suggest the best approach to solve this kind of problems?

    Read the article

  • IPC (inter-process communication) server to connect different runtimes

    - by wvxvw
    Couple days ago I've spoken to someone who mentioned a server product that has as its main goal the ability to create inter-runtime layer that allows sharing in-memory object between different languages. The person also described the process of creating such layer as defining a number of structs in a special way such that different languages which access the objects would have the same idea of what the data they access looks like. Unfortunately, I forgot what this product is called, and Google didn't help me finding it so far. Would you happen to know what he was talking about?

    Read the article

  • Parallelize code using CUDA [migrated]

    - by user878944
    If I have a code which takes struct variable as input and manipulate it's elements, how can I parallelize this using CUDA? void BackpropagateLayer(NET* Net, LAYER* Upper, LAYER* Lower) { INT i,j; REAL Out, Err; for (i=1; i<=Lower->Units; i++) { Out = Lower->Output[i]; Err = 0; for (j=1; j<=Upper->Units; j++) { Err += Upper->Weight[j][i] * Upper->Error[j]; } Lower->Error[i] = Net->Gain * Out * (1-Out) * Err; } } Where NET and LAYER are structs defined as: typedef struct { /* A LAYER OF A NET: */ INT Units; /* - number of units in this layer */ REAL* Output; /* - output of ith unit */ REAL* Error; /* - error term of ith unit */ REAL** Weight; /* - connection weights to ith unit */ REAL** WeightSave; /* - saved weights for stopped training */ REAL** dWeight; /* - last weight deltas for momentum */ } LAYER; typedef struct { /* A NET: */ LAYER** Layer; /* - layers of this net */ LAYER* InputLayer; /* - input layer */ LAYER* OutputLayer; /* - output layer */ REAL Alpha; /* - momentum factor */ REAL Eta; /* - learning rate */ REAL Gain; /* - gain of sigmoid function */ REAL Error; /* - total net error */ } NET; What I could think of is to first convert the 2d Weight into 1d. And then send it to kernel to take the product or just use the CUBLAS library. Any suggestions?

    Read the article

  • RPGMakerVX - Changing item_max?

    - by rackemup420
    I've been working on a game for awhile and I am developing it with RPG Maker VX. I came to a point where I needed to... I guess for lack of better explanation... Limit the key items to just 1. So I started looking through my scripts and found (in Game_Party): #-------------------------------------------------------------------------- # * Get Maximum Number of Items Possessed #-------------------------------------------------------------------------- def max_item_number(item) return 99 end and added below it: #-------------------------------------------------------------------------- # * Get Maximum Number of Key Items Possessed #-------------------------------------------------------------------------- def max_key_item_number(item) return 1 end and right below that is: #-------------------------------------------------------------------------- # * Determine if Maximum Number of Items Are Possessed #-------------------------------------------------------------------------- def item_max?(item) item_number(item) >= max_item_number(item) end So I changed the last one too: #-------------------------------------------------------------------------- # * Determine if Maximum Number of Items Are Possessed #-------------------------------------------------------------------------- def item_max?(item) if key_item? == true item_number(item) >= max_key_item_number(item) end if key_item? == false item_number(item) >= max_item_number(item) end end Now this seemed to not affect anything (that I could tell). I tested it and its still the same as before I touched anything. I am new to developing games and relatively new to scripting for them. Is this approach even close to what I want to do? Any help is greatly apprecieated!

    Read the article

  • Overlay section of my screen to another section with transparency and also can be clicked through [closed]

    - by steakbbq
    I am looking to make a program that accomplishes some simple goals. I need to be able to specify an area of my screen to have reproduced in a window. Similar to who the windows magnifier works. I also need it to stay on top. I also need it to be transparent. I also need it to be ghost like(mouse clicks go through it) so the application below can be interacted with still. Here is what I am trying to do. What would be the best way to go about it? http://i.imgur.com/0ahi7.jpg

    Read the article

  • Undefined reference to 'glib'

    - by dali1985
    I would like to parse a config file using glib in Codeblocks which I use. So I want to do exactly the example which is described here first. I have a file named myconfig.cfg and and a code programming.c. I just copy and paste the code to see if glib works but unfortunately it does not work. I did the installation of glib2.0 using sudo apt-get, I found where are the libs in glibs using pkg-config --cflags --libs glib-2.0 and in this path project->Build Options->Compiler Settings-> Other Options I added -I/usr/include/glib-2.0 -I/usr/lib/arm-linuxgnuebihf/glib-2.0/include When I build and run the programming.c I have these errors -------------- Build: Debug in programming --------------- gcc -Wall -g -I/usr/include/glib-2.0 -I/usr/lib/arm-linux-gnueabihf/glib-2.0/include -std=c99 -c /home/pi/Desktop/programming/main.c -o obj/Debug/main.o g++ -o bin/Debug/programming obj/Debug/main.o /usr/lib/libmysqlclient.so.16 obj/Debug/main.o: In function `main': /home/pi/Desktop/programming/main.c:22: undefined reference to `g_key_file_new' /home/pi/Desktop/programming/main.c:26: undefined reference to `g_key_file_load_from_file' /home/pi/Desktop/programming/main.c:28: undefined reference to `g_log' /home/pi/Desktop/programming/main.c:34: undefined reference to `g_slice_alloc' /home/pi/Desktop/programming/main.c:37: undefined reference to `g_key_file_get_string' /home/pi/Desktop/programming/main.c:39: undefined reference to `g_key_file_get_locale_string' /home/pi/Desktop/programming/main.c:41: undefined reference to `g_key_file_get_boolean_list' /home/pi/Desktop/programming/main.c:43: undefined reference to `g_key_file_get_integer_list' /home/pi/Desktop/programming/main.c:45: undefined reference to `g_key_file_get_string_list' /home/pi/Desktop/programming/main.c:47: undefined reference to `g_key_file_get_integer' /home/pi/Desktop/programming/main.c:49: undefined reference to `g_key_file_get_double_list' collect2: ld returned 1 exit status Process terminated with status 1 (0 minutes, 6 seconds) 11 errors, 0 warnings Am I missing something? I tried also to do in the same way with libconfig but again I have undefined reference. Is the problem the path?

    Read the article

  • how u guys learn coding and programming

    - by dramasea
    Hi, I am a newbie on programming and currently still learning. Can you contribute your opinion on how to learn that faster. I learn every single element of the language such as Javascript date object methods and properties: http://www.w3schools.com/jsref/jsref_obj_date.asp but it is pretty much all the same, should i read through it? or i just left it. You know that's very boring with just reading. So, can I ask those professional programmer, do you also read these when you learn programming?

    Read the article

  • Resources to learn sh scripting 'just like a normal programming language'

    - by Homer J. Simpson
    Hi, what is the best resource (book would be nice) to learn sh scripting (the "standard" shell on Unix systems) just like when i would learn a "normal" programming/scripting language ? There are lots of tutorials on certain aspects of shell scripting, they mostly deal with shells in general and unix commands and so on, but i would rather like to find a more general approach - meaning a quick syntactic overview and an outlook on how to do things you normally do when programming, like implementing small algorithms and so on. Doing actual scripting, not just a structured batch file. And rather 100-liners than 1-to-3-liners. Can you recommend a good standard book on the topic ?

    Read the article

  • JAVA Classes in Game programming.

    - by Gabriel A. Zorrilla
    I'm doing a little strategy game to help me learn Java in a fun way. The thing is I visioned the units as objects that would self draw on the game map (using images and buffering) and would react to the mouse actions with listeners attached to them. Now, based on some tutorials I've been reading regarding basic game programming, all seems to be drawn in the Graphics method of my Map class. If a new unit emerges, i just update the Map.Graphics method, it's not as easy as making a new Unit object which would self draw... In this case, I'd be stuck with a whole bunch of Map methods instead of using classes for rendering new things. So my question is, is it possible to use classes for rendering units, interface objects, etc, or i'll have to create methods and just do some kind of structural programming instead of object oriented? I'm a little bit confused and I'd like to have a mental blueprint of how things would be organized. Thanks!

    Read the article

  • 'Programming by Coincidence' Excercise: Java File Writer

    - by Tapas
    I just read the article Programming by Coincidence. At the end of the page there are excercises. A few code fragments that are cases of "programming by coincidence". But I cant figure out the error in this piece: This code comes from a general-purpose Java tracing suite. The function writes a string to a log file. It passes its unit test, but fails when one of the Web developers uses it. What coincidence does it rely on? public static void debug(String s) throws IOException { FileWriter fw = new FileWriter("debug.log", true); fw.write(s); fw.flush(); fw.close(); } What is wrong about this?

    Read the article

< Previous Page | 103 104 105 106 107 108 109 110 111 112 113 114  | Next Page >