Search Results

Search found 21028 results on 842 pages for 'single player'.

Page 107/842 | < Previous Page | 103 104 105 106 107 108 109 110 111 112 113 114  | Next Page >

  • techniques for an AI for a highly cramped turn-based tactics game

    - by Adam M.
    I'm trying to write an AI for a tactics game in the vein of Final Fantasy Tactics or Vandal Hearts. I can't change the game rules in any way, only upgrade the AI. I have experience programming AI for classic board games (basically minimax and its variants), but I think the branching factor is too great for the approach to be reasonable here. I'll describe the game and some current AI flaws that I'd like to fix. I'd like to hear ideas for applicable techniques. I'm a decent enough programmer, so I only need the ideas, not an implementation (though that's always appreciated). I'd rather not expend effort chasing (too many) dead ends, so although speculation and brainstorming are good and probably helpful, I'd prefer to hear from somebody with actual experience solving this kind of problem. For those who know it, the game is the land battle mini-game in Sid Meier's Pirates! (2004) and you can skim/skip the next two paragraphs. For those who don't, here's briefly how it works. The battle is turn-based and takes place on a 16x16 grid. There are three terrain types: clear (no hindrance), forest (hinders movement, ranged attacks, and sight), and rock (impassible, but does not hinder attacks or sight). The map is randomly generated with roughly equal amounts of each type of terrain. Because there are many rock and forest tiles, movement is typically very cramped. This is tactically important. The terrain is not flat; higher terrain gives minor bonuses. The terrain is known to both sides. The player is always the attacker and the AI is always the defender, so it's perfectly valid for the AI to set up a defensive position and just wait. The player wins by killing all defenders or by getting a unit to the city gates (a tile on the other side of the map). There are very few units on each side, usually 4-8. Because of this, it's crucial not to take damage without gaining some advantage from it. Units can take multiple actions per turn. All units on one side move before any units on the other side. Order of execution is important, and interleaving of actions between units is often useful. Units have melee and ranged attacks. Melee attacks vary widely in strength; ranged attacks have the same strength but vary in range. The main challenges I face are these: Lots of useful move combinations start with a "useless" move that gains no immediate advantage, or even loses advantage, in order to set up a powerful flank attack in the future. And, since the player units are stronger and have longer range, the AI pretty much always has to take some losses before they can start to gain kills. The AI must be able to look ahead to distinguish between sacrificial actions that provide a future benefit and those that don't. Because the terrain is so cramped, most of the tactics come down to achieving good positioning with multiple units that work together to defend an area. For instance, two defenders can often dominate a narrow pass by positioning themselves so an enemy unit attempting to pass must expose itself to a flank attack. But one defender in the same pass would be useless, and three units can defend a slightly larger pass. Etc. The AI should be able to figure out where the player must go to reach the city gates and how to best position its few units to cover the approaches, shifting, splitting, or combining them appropriately as the player moves. Because flank attacks are extremely deadly (and engineering flank attacks is key to the player strategy), the AI should be competent at moving its units so that they cover each other's flanks unless the sacrifice of a unit would give a substantial benefit. They should also be able to force flank attacks on players, for instance by threatening a unit from two different directions such that responding to one threat exposes the flank to the other. The AI should attack if possible, but sometimes there are no good ways to approach the player's position. In that case, the AI should be able to recognize this and set up a defensive position of its own. But the AI shouldn't be vulnerable to a trivial exploit where the player repeatedly opens and closes a hole in his defense and shoots at the AI as it approaches and retreats. That is, the AI should ideally be able to recognize that the player is capable of establishing a solid defense of an area, even if the defense is not currently in place. (I suppose if a good unit allocation algorithm existed, as needed for the second bullet point, the AI could run it on the player units to see where they could defend.) Because it's important to choose a good order of action and interleave actions between units, it's not as simple as just finding the best move for each unit in turn. All of these can be accomplished with a minimax search in theory, but the search space is too large, so specialized techniques are needed. I thought about techniques such as influence mapping, but I don't see how to use the technique to great effect. I thought about assigning goals to the units. This can help them work together in some limited way, and the problem of "how do I accomplish this goal?" is easier to solve than "how do I win this battle?", but assigning good goals is a hard problem in itself, because it requires knowing whether the goal is achievable and whether it's a good use of resources. So, does anyone have specific ideas for techniques that can help cleverize this AI? Update: I found a related question on Stackoverflow: http://stackoverflow.com/questions/3133273/ai-for-a-final-fantasy-tactics-like-game The selected answer gives a decent approach to choosing between alternative actions, but it doesn't seem to have much ability to look into the future and discern beneficial sacrifices from wasteful ones. It also focuses on a single unit at a time and it's not clear how it could be extended to support cooperation between units in defending or attacking.

    Read the article

  • nginx - Redirect specific page paths to https while keeping everything else on http (in a single server call)?

    - by Kris Anderson
    From what I've gathered so far it's clear that running if statements in nginx should be avoided at all costs. Most of the examples I've found so far regarding specific page redirects involve multiple servers being used. But, isn't that a bit wasteful? I'm not sure, but I would think multiple servers to accomplish this would be somewhat slower then a single server when under heavy load. My current server call is this: server { listen 10.0.0.60:80; listen 10.0.0.60:443 default ssl; #other code } What I want to do is redirect certain http requests to https requests. For example, I want /login/ and /my-account/ to always be forced to use SSL. If you're on /help/ though, I want that served over the default http. Is there a way to accomplish this within a single server call? Or is there no downside to using 2 server calls to get this working? nginx seems to be under pretty active development and a lot of the older guides I've followed were from times when you couldn't listen to requests for port 80 and 443 within the same server call. But now that nginx has been updated to support that (I'm running 1.2.4), I'm wondering if there's a "best practice" way of handling this today. Any help would be greatly appreciated. EDIT: I did find this guide: http://redant.com.au/blog/manage-ssl-redirection-in-nginx-using-maps-and-save-the-universe/ and I updated my code as follows: map $uri $my_preferred_proto { default "http"; ~^/#/user/login "https"; } server { listen 10.0.0.60:80; ## listen for ipv4; this line is default and implied listen 10.0.0.60:443 default ssl; if ($my_preferred_proto = "none") { set $my_preferred_proto $scheme; } if ($my_preferred_proto != $scheme) { return 301 $my_preferred_proto://mysite.com$request_uri; } It's not working though. When I change the default to https everything is redirected to SSL so it does somewhat work. But the redirect of /#/user/login is not redirecting to HTTPS. Any ideas? Also, is this a good way to go about this?

    Read the article

  • Bundle a Python app as a single file to support add-ons or extensions?

    - by Brandon Craig Rhodes
    There are several utilities — all with different procedures, limitations, and target operating systems — for getting a Python package and all of its dependencies and turning them into a single binary program that is easy to ship to customers: http://wiki.python.org/moin/Freeze http://www.pyinstaller.org/ http://www.py2exe.org/ http://svn.pythonmac.org/py2app/py2app/trunk/doc/index.html My situation goes one step further: third-party developers will be wanting to write plug-ins, extensions, or add-ons for my application. It is, of course, a daunting question how users on platforms like Windows would most easily install plugins or addons in such a way that my app can easily discover that they have been installed. But beyond that basic question is another: how can a third-party developer bundle their extension with whatever libraries the extension itself needs (which might be binary modules, like lxml) in such a way that the plugin's dependencies become available for import at the same time that the plugin becomes available. How can this be approached? Will my application need its own plug-in area on disk and its own plug-in registry to make this tractable? Or are there general mechanisms, that I could avoid writing myself, that would allow an app that is distributed as a single executable to look around and find plugins that are also installed as single files?

    Read the article

  • Is it possible that a single-threaded program is executed simultaneously on more than one CPU core?

    - by Wolfgang Plaschg
    When I run a single-threaded program that i have written on my quad core Intel i can see in the Windows Task Manager that actually all four cores of my CPU are more or less active. One core is more active than the other three, but there is also activity on those. There's no other program (besided the OS kernel of course) running that would be plausible for that activitiy. And when I close my program all activity an all cores drops down to nearly zero. All is left is a little "noise" on the cores, so I'm pretty sure all the visible activity comes directly or indirectly (like invoking system routines) from my program. Is it possible that the OS or the cores themselves try to balance some code or execution on all four cores, even it's not a multithreaded program? Do you have any links that documents this technique? Some infos to the program: It's a console app written in Qt, the Task Manager states that only one thread is running. Maybe Qt uses threads, but I don't use signals or slots, nor any GUI. Link to Task Manager screenshot: http://img97.imageshack.us/img97/6403/taskmanager.png This question is language agnostic and not tied to Qt/C++, i just want to know if Windows or Intel do to balance also single-threaded code on all cores. If they do, how does this technique work? All I can think of is, that kernel routines like reading from disk etc. is scheduled on all cores, but this won't improve performance significantly since the code still has to run synchronous to the kernel api calls. EDIT Do you know any tools to do a better analysis of single and/or multi-threaded programs than the poor Windows Task Manager?

    Read the article

  • How can I choose different hints for different joins for a single table in a query hint?

    - by RenderIn
    Suppose I have the following query: select * from A, B, C, D where A.x = B.x and B.y = C.y and A.z = D.z I have indexes on A.x and B.x and B.y and C.y and D.z There is no index on A.z. How can I give a hint to this query to use an INDEX hint on A.x but a USE_HASH hint on A.z? It seems like hints only take the table name, not the specific join, so when using a single table with multiple joins I can only specify a single strategy for all of them. Alternative, suppose I'm using a LEADING or ORDERED hint on the above query. Both of these hints only take a table name as well, so how can I ensure that the A.x = B.x join takes place before the A.z = D.z one? I realize in this case I could list D first, but imagine D subsequently joins to E and that the D-E join is the last one I want in the entire query. A third configuration -- Suppose I want the A.x join to be the first of the entire query, and I want the A.z join to be the last one. How can I use a hint to have a single join from A to take place, followed by the B-C join, and the A-D join last?

    Read the article

  • How to run multiple Linux installations on a single VirtualBox?

    - by NoCatharsis
    I just started playing with VirtualBox to check out different versions of Linux. I was wondering if it would be possible (and recommended) to set up a single virtual machine with multiple partitions - one for each separate version of Linux, one for swap memory, and one fully shared /home partition? Still new to Linux, but I've read this is a good way to partition so you can share common applications between Linux installations, however I think everything I've read is pertaining to literal partitions and not virtual machines.

    Read the article

  • Can I run a site search like Lucene on a single 2 gig server that's also a web & mysql server

    - by ian.evans
    My site's pages have exceeded the limit of pages for Google Custom Search so many of the results are not found in our site search. I've been reading about Lucene, Nutch, Solr, etc and I'm wondering if I'd have the requirements for running those on a single server that also runs the site (on nginx) and our mysql server. We hae 2 gigs of RAM. I'd appreciate any suggestions for migrating to a new site search.

    Read the article

  • On a linux server how do you use multiple terminals over a single ssh connection?

    - by epochwolf
    I often find myself opening several ssh connections in order to view several log files at a time with tail -f. This isn't a problem when I'm at home because I use public key encryption for password-less login. However, I will often use computer at my university to do this so I don't have the option of using my private key. It gets annoying to enter my password 4 or 5 times to get several terminal windows. How can I get multiple terminals over a single connection?

    Read the article

  • Analyze log files from many languages using a single tool. And recommendations of logging frameworks

    - by Binary255
    We have a system build on lots of languages. The ones we are interested in logging, in order of priority, are: C/C++ PHP C# Bash Java Wish list: If it is possible, we would like logging to be achieved from the above languages in such a way that we may use a single log viewing tool for all of them. Ideally they would be in the same format, but next to that in as few formats as possible and readable from as many log file viewers as possible. If it is possible logging to a single log file or a set of log files would be nice. With a possibility to filter based on the source language that is being logged. We would like to copy the log files (or should be log to a database and copy it instead?) from multiple servers to a single location. So that we can analyze the log files from many servers at the same time (to see if any of our servers execute a certain piece legacy code for example). Being able to change logging level at runtime would be nice. Thank you for reading! It's quite a complex problem, I hope someone has wrestled with it before and has some valuable information!

    Read the article

  • FMOD surround sound openframeworks

    - by user1449425
    Ok, I hope I don't mess this up, I have had a look for some answers but can't find anything. I am trying to make a simple sampler in openframeworks using the FMOD sound player in 3D mode. I can make a single instance work fine (recording a new file using libsndfilerecorder and then playing it back and moving it in surround. However I want to have 8 layers of looping audio that I can record and replace one layer at a time in a live show. I get a lot of problems as soon as I have more than 1 layer. The first part of my question relates to the FMOD 3D modes, it is listener relative, so I have to define the position of my listener for every sound (I would prefer to have head relative mode but I cannot make this work at all. Again this works fine when I am using a single player but with multiple players only the last listener I update actually works. The main problem I have is that when I use multiple players I get distortion, and often a mix of other currently playing sounds (even when the microphone cannot hear them) in my new recordings. Is there an incompatability with libsndfilerecorder and FMOD? Here I initialise the players for (int i=0; i<CHANNEL_COUNT; i++) { lvelocity[i].set(1, 1, 1); lup[i].set(0, 1, 0); lforward[i].set(0, 0, 1); lposition[i].set(0, 0, 0); sposition[i].set(3, 3, 2); svelocity[i].set(1, 1, 1); //player[1].initializeFmod(); //player[i].loadSound( "1.wav" ); player[i].setVolume(0.75); player[i].setMultiPlay(true); player[i].play(); setupHold[i]==false; recording[i]=false; channelHasFile[i]=false; settingOsc[i]=false; } When I am recording I unload the file and make sure the positions of the player that is not loaded are not updating. void fmodApp::recordingStart( int recordingId ){ if (recording[recordingId]==false) { setupHold[recordingId]=true; //this stops the position updating cout<<"Start recording Channel " + ofToString(recordingId+1)+" setup hold is true \n"; pt=getDateName() +".wav"; player[recordingId].stop(); player[recordingId].unloadSound(); audioRecorder.setup(pt); audioRecorder.setFormat(SF_FORMAT_WAV | SF_FORMAT_PCM_16); recording[recordingId]=true; //this starts the libSndFIleRecorder } else { cout<<"Channel" + ofToString(recordingId+1)+" is already recording \n"; } } And I stop the recording like this. void fmodApp::recordingEnd( int recordingId ){ if (recording[recordingId]=true) { recording[recordingId]=false; cout<<"Stop recording" + ofToString(recordingId+1)+" \n"; audioRecorder.finalize(); audioRecorder.close(); player[recordingId].loadSound(pt); setupHold[recordingId]=false; channelHasFile[recordingId]=true; cout<< "File recorded channel " + ofToString(recordingId+1) + " file is called " + pt + "\n"; } else { cout << "Sorry track" + ofToString(recordingId+1) + "is not recording"; } } I am careful not to interrupt the updating process but I cannot see where I am going wrong. Many Thanks

    Read the article

  • Command-line tool to deduplicate a single humongous file?

    - by romkyns
    I make regular snapshots of my VM using a nightly script. These backups are compressed using WinRAR and do shrink considerably, but I suspect it's not as efficient as had the file had been deduplicated first (just a hunch which I'm hoping to test). So instead of compressing the VHD itself, I would like to deduplicate the single file first, and then compress the output of the deduplicator. Is anyone aware of such a CLI tool?

    Read the article

  • How do I prevent ConEmu auto-attaching to every single cmd.exe?

    - by naxa
    I don't want ConEmu to attach to every cmd I open, but this is how it works now. I remember that I told ConEmu to do this, but I don't want it anymore. Maybe I just overlooked something, but I've read all the settings pages and I couldn't find an option to disable it. Am I missing something? How do I prevent ConEmu from attaching every single cmd.exe I open? My ConEmu version is 121109 x86, on winXPproSp3x86.

    Read the article

  • can I consolidate a multi-disk zfs zpool to a single (larger) disk?

    - by rmeden
    I have this zpool: bash-3.2# zpool status dpool pool: dpool state: ONLINE scan: none requested config: NAME STATE READ WRITE CKSUM dpool ONLINE 0 0 0 c3t600601604F021A009E1F867A3E24E211d0 ONLINE 0 0 0 c3t600601604F021A00141D843A3F24E211d0 ONLINE 0 0 0 I would like to replace both of these disks with a single (larger disk). Can it be done? zpool attach allows me to replace one physical disk, but it won't allow me to replace both at once.

    Read the article

  • Can someone implement LVM on an existing single-hard disk system ?

    - by jfmessier
    I am using SuSE Linux (10) and I am considering expanding the available disk, without resizing an existing partition (which is not easy to do on a VM). Instead, I want to create another virtual disk, and add it in a new LVM volume, which would include the existing disk, and this new one, in a seamless single mount point. We are using VMware vServer 4, under Lab Manager and Virtual Centre. Does SuSE support LVM in version 10 ? Thanks :-)

    Read the article

  • Can someone implement LVM on an existing single-hard disk system ?

    - by jfmessier
    I am using SuSE Linux (10) and I am considering expanding the available disk, without resizing an existing partition (which is not easy to do on a VM). Instead, I want to create another virtual disk, and add it in a new LVM volume, which would include the existing disk, and this new one, in a seamless single mount point. We are using VMware vServer 4, under Lab Manager and Virtual Centre. Does SuSE support LVM in version 10 ? Thanks :-)

    Read the article

  • How to implement a single instance app manager in java (CVM PhoneME)?

    - by Marcus
    Hi, I'm working on a application manager for embeded platform based on the CVM PhoneME VM. The VM is started by a C++ app which configures the CVM and then triggers the VM itself. This C++ app is called form the command line passing the main class name and the classpath of a java application. There is a main java app (lets call it Manager) which loads the app using classloaders. I want this manager to be a single instance application so it could track all running apps. In other words: The first time I start an app (app1 for instance), the VM will launch and the Manager will load the app1. In further calls to load other apps (app2, app3 and so on), the same instance of the Manager would load those apps. The manager is working fine, except for the fact that this is not a single instance. Is it possible to do what I want? I found this: http://www.knowledgesutra.com/forums/topic/59760-how-to-implement-single-instance-application-on-java/ This is almost the same I want, except for the app loading part. However, the necessary packages are not available in the CVM implementation. Thanks very much.

    Read the article

< Previous Page | 103 104 105 106 107 108 109 110 111 112 113 114  | Next Page >