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  • TeamCity Integrated with Xcode Projects (BUILD RUNNER)

    - by alex n
    Im trying to get TeamCity to work with the github server for our xcode projects. I've got the git server working and now i'm stuck at the Build Runner Settings. i downloaded the teamcity-xcode plugin from http://github.com/orj/teamcity-xcode and moved it into the ~/.BuildServer/plugins folder. is there any kind of tutorial how to set up TeamCity for xcode projects ?

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  • XCode Build and Run

    - by Josh
    I recently reinstalled OSX, and am having a slight annoyance with XCode. Before I reinstalled, I could just hit CMD + Enter, and it would build, then flip the main editor screen to the debugger, where it would show NSLogs, crashes, etc. Now, when I hit CMD + Enter, it just runs the app and stays in the code editor screen. Is there an option I'm missing? I've scoured the preferences, and can't seem to find anything.

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  • System.IO.IOException: file used by another process

    - by Srodriguez
    Dear all, I've been working in this small piece of code that seems trivial but still i cannot really see where is the problem. My functions does a pretty simple thing. Opens a file, copy its contents, replace a string inside and copy it back to the original file (a simple search and replace inside a text file then). I didn't really know how to do that as I'm adding lines to the original file, so i just create a copy of the file, (file.temp) copy also a backup (file.temp) then delete the original file(file) and copy the file.temp to file. I get an exception while doing the delete of the file. Here is the sample code: private static bool modifyFile(FileInfo file, string extractedMethod, string modifiedMethod) { Boolean result = false; FileStream fs = new FileStream(file.FullName + ".tmp", FileMode.Create, FileAccess.Write); StreamWriter sw = new StreamWriter(fs); StreamReader streamreader = file.OpenText(); String originalPath = file.FullName; string input = streamreader.ReadToEnd(); Console.WriteLine("input : {0}", input); String tempString = input.Replace(extractedMethod, modifiedMethod); Console.WriteLine("replaced String {0}", tempString); try { sw.Write(tempString); sw.Flush(); sw.Close(); sw.Dispose(); fs.Close(); fs.Dispose(); streamreader.Close(); streamreader.Dispose(); File.Copy(originalPath, originalPath + ".old", true); FileInfo newFile = new FileInfo(originalPath + ".tmp"); File.Delete(originalPath); File.Copy(fs., originalPath, true); result = true; } catch (Exception ex) { Console.WriteLine(ex); } return result; }` And the related exception System.IO.IOException: The process cannot access the file 'E:\mypath\myFile.cs' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.File.Delete(String path) at callingMethod.modifyFile(FileInfo file, String extractedMethod, String modifiedMethod) Normally these errors come from unclosed file streams, but I've taken care of that. I guess I've forgotten an important step but cannot figure out where. Thank you very much for your help,

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  • How to quickly acquire and process real time screen output

    - by Akusete
    I am trying to write a program to play a full screen PC game for fun (as an experiment in Computer Vision and Artificial Intelligence). For this experiment I am assuming the game has no underlying API for AI players (nor is the source available) so I intend to process the visual information rendered by the game on the screen. The game runs in full screen mode on a win32 system (direct-X I assume). Currently I am using the win32 functions #include <windows.h> #include <cvaux.h> class Screen { public: HWND windowHandle; HDC windowContext; HBITMAP buffer; HDC bufferContext; CvSize size; uchar* bytes; int channels; Screen () { windowHandle = GetDesktopWindow(); windowContext = GetWindowDC (windowHandle); size = cvSize (GetDeviceCaps (windowContext, HORZRES), GetDeviceCaps (windowContext, VERTRES)); buffer = CreateCompatibleBitmap (windowContext, size.width, size.height); bufferContext = CreateCompatibleDC (windowContext); SelectObject (bufferContext, buffer); channels = 4; bytes = new uchar[size.width * size.height * channels]; } ~Screen () { ReleaseDC(windowHandle, windowContext); DeleteDC(bufferContext); DeleteObject(buffer); delete[] bytes; } void CaptureScreen (IplImage* img) { BitBlt(bufferContext, 0, 0, size.width, size.height, windowContext, 0, 0, SRCCOPY); int n = size.width * size.height; int imgChannels = img->nChannels; GetBitmapBits (buffer, n * channels, bytes); uchar* src = bytes; uchar* dest = (uchar*) img->imageData; uchar* end = dest + n * imgChannels; while (dest < end) { dest[0] = src[0]; dest[1] = src[1]; dest[2] = src[2]; dest += imgChannels; src += channels; } } The rate at which I can process frames using this approach is much to slow. Is there a better way to acquire screen frames?

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  • Does Iphone supports background process or services?

    - by Fedrick
    Hi all, I am planning to develop a iphone client application to upload images from iphone gallery to amazon s3 using rest calls.so is there any library to run this application as a background process in iphone. Also is there any library to access the iphone photo gallery(Should be able access all the images,not only selected one like in UIImagePickerController) Thanks in advance for stack overflow masters for sharing their knowledge.....

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  • want to build an alarm app in iphone.

    - by Sumit Kr Singh
    Hi, I want to build an alarm application for iphone. I want to ignore iphone device state and volume buttons state. I want to play sound anyhow in full volume and also want that user cant modify volume using iphone hardware buttons while sound is played. Does anybody know how to implement it? Please post the code here....... Thankx in Advance.......

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  • package is not found, even though it's in both build classpath and runtime classpath

    - by Anthony
    I am unable to compile a Java program because the compiler cannot find some of the packages needed even though they are in both the build classpath and runtime classpath. Other packages it can find just fine. The image below shows the problem. I have highlighted the gdata-media package in eclipse, as its the first package on the console that its not able to find: Click for full size What am I doing wrong?

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  • flowchart library for business process visualization

    - by jonny
    I need to generate flowchart from business process specification (tasks, their input, output points, roles applicable for each task... ) stored in a database. What I need is javacript (preferably, open-sourced) library which can generate a shiny flowchart with swimlines. Ideally I should be able to edit workflow connections and send changes back to database. Any recommendations? UPDATE By flowchart I mean something like this:

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  • Key event handling process

    - by backspace7
    I'd like to know how the key event is handled in Android platform. From 'when user type key 'a' on software keyboard', To 'view draw the character 'a' on itself'. Probably, the key event is generated by IME, And it will be sent to parent view, Finally, view(such as EditText) displays chracters. Please somebody explains about these entire key event handling process.

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  • Grails build-test-data

    - by bsreekanth
    Hello, Is it advisable to use the build-test-data plugin to load the bootstrap (seed/initial) data for an application. The plugin tutorial is excellent at http://bitbucket.org/tednaleid/grails-test-data/wiki/Home , but only mention about loading test data. There is a section about TestDataConfig , which allows to set default data. But is it a viable option if the data needs to persist in a larger scale, with complex relations.\ thanks.

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  • Eclipse doesn't build

    - by Christian
    A previously working Ecplise now gives me the error Java Virtual Machine Launcher Could not find main class: testing2. Program will exist. testing2 is my class and a source file exists but Ecplise doesn't seem to build the .class file. Maybe I hit the wrong hotkey and changed accidently some setting?

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  • Help - Three20 Distribution Build

    - by Lukas
    Hey there, I just wanted to build my App for submitting it to the AppStore - it includes the widely used three20 framework. As the Debug Versions on the Dev-Devices worked great, i'm having trouble compiling the project for distribution. XCode says: No architectures to compile for (ONLY_ACTIVE_ARCH=YES, active arch=armv6, VALID_ARCHS=i386). Any idea what's happening there? I've tried to google it, but i haven't found a solution yet. Thanks!

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  • Build an Xcode project on a Linux machine

    - by d11wtq
    Without writing a GNUmakefile by hand, do any tools exist that understand Xcode projects and can build then directly against GNUstep, thus simplifying (slightly) the work required to keep projects functional under Cocoa/Mac and GNUstep/Linux? Basically, is there an xcodebuild style app for Linux? I looked at pbtomake a few weeks ago but it seems to be a dead project.

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