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  • [game] How to write ::: in cpp and ??? in c#?

    - by daveny
    These questions are a kind of game, and I did not find the solution for them. It is possible to write ::: in Cpp without using "" or anything like this and the compiler will accept it. (macro-s are prohibited too) And the same is true for C# too, but in C#, you have to write ???. I think Cpp will use the :: scope operator and C# will use '? :' , but I do not know the answers to them. Any idea?

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  • Calculate the SUM of the Column which has Time DataType:

    - by thevan
    I want to calculate the Sum of the Field which has Time DataType. My Table is Below: TableA: TotalTime ------------- 12:18:00 12:18:00 Here I want to sum the two time fields. I tried the below Query SELECT CAST( DATEADD(MS, SUM(DATEDIFF(MS, '00:00:00.000', CONVERT(TIME, TotalTime))), '00:00:00.000' ) AS TOTALTIME) FROM [TableA] But it gives the Output as TOTALTIME ----------------- 00:36:00.0000000 But My Desired Output would be like below: TOTALTIME ----------------- 24:36:00 How to get this Output?

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  • Sum function doesn't work :/

    - by StackedCrooked
    A while ago this code seemed to work, but now it doesn't anymore. Is there something wrong with it? user=> (defn sum [a b] (a + b)) #'user/sum user=> (sum 3 4) java.lang.ClassCastException: java.lang.Integer cannot be cast to clojure.lang.IFn (NO_SOURCE_FILE:0) user=> It's probably time to take a break :)

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  • why inner class doesn't compile..?

    - by Vincenzo
    This is my code: #include <algorithm> class A { void f() { struct CompareMe { bool operator() (int i, int j) { return i < j; } } comp; int a[] = {1, 2, 3, 4}; int found = std::min_element(a[0], a[3], comp); } } Error message: no matching function for call to ‘min_element(int&, int&, A::f()::CompareMe&) What am I doing wrong?

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  • Casting to derived type problem in C++

    - by GONeale
    Hey there everyone, I am quite new to C++, but have worked with C# for years, however it is not helping me here! :) My problem: I have an Actor class which Ball and Peg both derive from on an objective-c iphone game I am working on. As I am testing for collision, I wish to set an instance of Ball and Peg appropriately depending on the actual runtime type of actorA or actorB. My code that tests this as follows: // Actors that collided Actor *actorA = (Actor*) bodyA->GetUserData(); Actor *actorB = (Actor*) bodyB->GetUserData(); Ball* ball; Peg* peg; if (static_cast<Ball*> (actorA)) { // true ball = static_cast<Ball*> (actorA); } else if (static_cast<Ball*> (actorB)) { ball = static_cast<Ball*> (actorB); } if (static_cast<Peg*> (actorA)) { // also true?! peg = static_cast<Peg*> (actorA); } else if (static_cast<Peg*> (actorB)) { peg = static_cast<Peg*> (actorB); } if (peg != NULL) { [peg hitByBall]; } Once ball and peg are set, I then proceed to run the hitByBall method (objective c). Where my problem really lies is in the casting procedurel Ball casts fine from actorA; the first if (static_cast<>) statement steps in and sets the ball pointer appropriately. The second step is to assign the appropriate type to peg. I know peg should be a Peg type and I previously know it will be actorB, however at runtime, detecting the types, I was surprised to find actually the third if (static_cast<>) statement stepped in and set this, this if statement was to check if actorA was a Peg, which we already know actorA is a Ball! Why would it have stepped here and not in the fourth if statement? The only thing I can assume is how casting works differently from c# and that is it finds that actorA which is actually of type Ball derives from Actor and then it found when static_cast<Peg*> (actorA) is performed it found Peg derives from Actor too, so this is a valid test? This could all come down to how I have misunderstood the use of static_cast. How can I achieve what I need? :) I'm really uneasy about what feels to me like a long winded brute-casting attempt here with a ton of ridiculous if statements. I'm sure there is a more elegant way to achieve a simple cast to Peg and cast to Ball dependent on actual type held in actorA and actorB. Hope someone out there can help! :) Thanks a lot.

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  • c#: adding two strings

    - by every_answer_gets_a_point
    i am doing: html = new WebClient().DownloadString("http://www.google.com/search?sourceid=chrome&ie=UTF-8&q=" + biocompany); and i am getting the error: Error 1 Operator '&' cannot be applied to operands of type 'string' and 'string' but i am not even using the & ! please help!

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  • How can an object not be compared to null?

    - by ProfK
    I have an 'optional' parameter on a method that is a KeyValuePair. I wanted an overload that passes null to the core method for this parameter, but in the core method, when I want to check if the KeyValuePair is null, I get the following error: Operator '!=' cannot be applied to operands of type System.Collections.Generic.KeyValuePair<string,object>' and '<null>. How can I not be allowed to check if an object is null?

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  • How to maintain precision using DateTime.Now.Ticks in C#

    - by nmr
    I know that when I use DateTime.Now.Ticks in C# it returns a long value but I need to store it in an int variable and I am confused as to whether or not I can maintain that precision. As of right now I just have a cast int timeStampValue = (int)DateTime.Now.Ticks; Any suggestions or advice on how to maintain the precision, if possible, would be much appreciated.

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  • [bash] checking wget's return value [if]

    - by wwrob
    I'm writing a script to download a bunch of files, and I want it to inform when a particular file doesn't exist. r=`wget -q www.someurl.com` if [ $r -ne 0 ] then echo "Not there" else echo "OK" fi But it gives the following error on execution: ./file: line 2: [: -ne: unary operator expected What's wrong?

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  • Problem with receiving data form serial port in c#?

    - by moon
    hello i have problem with receiving data from serial port in c# in am inserting a new line operator at the end of data buffer. then i send this data buffer on serial port, after this my c# GUI receiver will take this data via Readline() function but it always give me raw data not the actual one how to resolve this problem.

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  • How to create beautiful Screencasts for your web apps?

    - by Abs
    Hello all, I am trying to create a screen cast for my new web app. I have just come across a great example of a screencast and I am wondering what is used to do this: Click on the video to play on this page. I am impressed with the animation when the mouse is clicked and zooming into images from different angles. Is this done with Actionscript or is there software that will make my life easier to do this? Thanks all for any help

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  • Can I use "map" as a substitute for "for each"/"for in"?

    - by John Mee
    For a little while now javascript has the "map" function to loop over arrays. It appears possible to use it as a 'foreach' operator for example: var arr = ['a','b','c'] var doubles = arr.map(function(val){ return val + val }) Is this better or worse than saying for(var i in arr){ ... 50/50: saves having to use the index but adds a callback; it doesn't seem very common so I hesitate to use it but still want to.

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  • Char and Chr in Delphi

    - by JamesB
    The difference between Chr and Char when used in converting types is that one is a function and the other is cast So: Char(66) = Chr(66) I don't think there is any performance difference (at least I've never noticed any, one probably calls the other).... I'm fairly sure someone will correct me on this! Which do you use in your code and why?

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  • Difference between DirectCast() and CType() in VB.Net

    - by Chapso
    I am an experienced C/C++/C# programmer who has just gotten into VB.NET. I generally use CType (and CInt, CBool, CStr) for casts because it is less characters and was the first way of casting which I was exposed to, but I am aware of DirectCast and TryCast as well. Simply, are there any differences (effect of cast, performance, etc.) between DirectCast and CType? I understand the idea of TryCast.

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  • What does =*> mean with regards to context free grammars?

    - by incrediman
    I've been reading a couple books/online references about compiler theory, and keep seeing that particular operator coming up every once in a while (as seen here), specifically when the current topic is context free grammars. What does it mean? As well, how does it differ from =>? Explanations with examples distinguishing => from =*> would be most helpful.

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  • list of pointers in c++

    - by pavlos
    What i want to do is for (list<cPacket *>::iterator i = cache.begin(); i != cache.end(); i++){ if( strcmp(i->getName(),id) == 0 ){ return true; } } where getName is function of the class cPacket, But it does not work, i tries also i.operator->()->getName(), and again nothing. Can anybody help me?

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