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  • functional test for rails controller private method

    - by mohit
    I have a private method in my controller. which is used for some database update. this method i am calling from another controller method. and it works fine. But when i am trying to write a test case for that method then It is tripping on accessing (session variable and params) in my functional all other methods are working fine the problem is only with private method? In my setup method in functional test, I am setting session also.?

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  • T4 Controller Template to trigger View Generation

    - by DrydenMaker
    I have been using some customized MVC templates that really improve my productivity. However, I would like to take it to the next level. I generate a controller template for each table in my app. The controller has Edit, List, Details, and Delete actions. What I would like to do, is at the same time trigger the generation of the views for those actions. Does anyone have a reference or have suggestions on how this can be done?

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  • functional test for rails controller privaet method

    - by mohit
    I have a private method in my controller. which is used for some database update. this method i am calling from another controller method. and it works fine. But when i am trying to write a test case for that method then It is tripping on accessing (session variable and params) in my functional all other methods are working fine the problem is only with private method? In my setup method in functional test, I am setting session also.?

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  • Navigating MainMenu with arrow keys or controller

    - by Phil Royer
    I'm attempting to make my menu navigable with the arrow keys or via the d-pad on a controller. So Far I've had no luck. The question is: Can someone walk me through how to make my current menu or any libgdx menu keyboard accessible? I'm a bit noobish with some stuff and I come from a Javascript background. Here's an example of what I'm trying to do: http://dl.dropboxusercontent.com/u/39448/webgl/qb/qb.html For a simple menu that you can just add a few buttons to and it run out of the box use this: http://www.sadafnoor.com/blog/how-to-create-simple-menu-in-libgdx/ Or you can use my code but I use a lot of custom styles. And here's an example of my code: import aurelienribon.tweenengine.Timeline; import aurelienribon.tweenengine.Tween; import aurelienribon.tweenengine.TweenManager; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputListener; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.Align; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; import com.project.game.tween.ActorAccessor; public class MainMenu implements Screen { private SpriteBatch batch; private Sprite menuBG; private Stage stage; private TextureAtlas atlas; private Skin skin; private Table table; private TweenManager tweenManager; @Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); menuBG.draw(batch); batch.end(); //table.debug(); stage.act(delta); stage.draw(); //Table.drawDebug(stage); tweenManager.update(delta); } @Override public void resize(int width, int height) { menuBG.setSize(width, height); stage.setViewport(width, height, false); table.invalidateHierarchy(); } @Override public void resume() { } @Override public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage); batch = new SpriteBatch(); atlas = new TextureAtlas("ui/atlas.pack"); skin = new Skin(Gdx.files.internal("ui/menuSkin.json"), atlas); table = new Table(skin); table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Set Background Texture menuBackgroundTexture = new Texture("images/mainMenuBackground.png"); menuBG = new Sprite(menuBackgroundTexture); menuBG.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Create Main Menu Buttons // Button Play TextButton buttonPlay = new TextButton("START", skin, "inactive"); buttonPlay.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new LevelMenu()); } }); buttonPlay.addListener(new InputListener() { public boolean keyDown (InputEvent event, int keycode) { System.out.println("down"); return true; } }); buttonPlay.padBottom(12); buttonPlay.padLeft(20); buttonPlay.getLabel().setAlignment(Align.left); // Button EXTRAS TextButton buttonExtras = new TextButton("EXTRAS", skin, "inactive"); buttonExtras.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new ExtrasMenu()); } }); buttonExtras.padBottom(12); buttonExtras.padLeft(20); buttonExtras.getLabel().setAlignment(Align.left); // Button Credits TextButton buttonCredits = new TextButton("CREDITS", skin, "inactive"); buttonCredits.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Credits()); } }); buttonCredits.padBottom(12); buttonCredits.padLeft(20); buttonCredits.getLabel().setAlignment(Align.left); // Button Settings TextButton buttonSettings = new TextButton("SETTINGS", skin, "inactive"); buttonSettings.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Settings()); } }); buttonSettings.padBottom(12); buttonSettings.padLeft(20); buttonSettings.getLabel().setAlignment(Align.left); // Button Exit TextButton buttonExit = new TextButton("EXIT", skin, "inactive"); buttonExit.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Gdx.app.exit(); } }); buttonExit.padBottom(12); buttonExit.padLeft(20); buttonExit.getLabel().setAlignment(Align.left); // Adding Heading-Buttons to the cue table.add().width(190); table.add().width((table.getWidth() / 10) * 3); table.add().width((table.getWidth() / 10) * 5).height(140).spaceBottom(50); table.add().width(190).row(); table.add().width(190); table.add(buttonPlay).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExtras).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonCredits).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonSettings).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExit).width(460).height(110); table.add().row(); stage.addActor(table); // Animation Settings tweenManager = new TweenManager(); Tween.registerAccessor(Actor.class, new ActorAccessor()); // Heading and Buttons Fade In Timeline.createSequence().beginSequence() .push(Tween.set(buttonPlay, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExtras, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonCredits, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonSettings, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExit, ActorAccessor.ALPHA).target(0)) .push(Tween.to(buttonPlay, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExtras, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonCredits, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonSettings, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExit, ActorAccessor.ALPHA, .5f).target(1)) .end().start(tweenManager); tweenManager.update(Gdx.graphics.getDeltaTime()); } public static Vector2 getStageLocation(Actor actor) { return actor.localToStageCoordinates(new Vector2(0, 0)); } @Override public void dispose() { stage.dispose(); atlas.dispose(); skin.dispose(); menuBG.getTexture().dispose(); } @Override public void hide() { dispose(); } @Override public void pause() { } }

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  • Back button of Navigation Controller does not work!

    - by JosephH
    For some reason, if I try to go back to the main menu using the back button on the upper left corner, only the title returns to the previous menu, but not the view controller. View controller would return to the previous menu only if I explicitly call popViewControllerAnimated using some other button. Is there anyway to solve this? I think I've coded something wrong. Tried googling but couldn't find any cases like mine.

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  • What Controller/Action will this go to?

    - by rkrauter
    Assume this is the first route entry: routes.MapRoute( "myRoute", "employees/{city}/{pageNumber}", new { controller="Employees", action = "List", pageNumber = 1 } ); If I make the following request employees/london/2 it gets matched to the following action method: public ActionResult List(string city) {} How did that happen? I did not specify "city" in my object defaults: new { controller="Employees", action = "List", pageNumber = 1 } Please explain. Thanks!

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  • Ninject and Custom Controller Factory

    - by Baddie
    I'm using MEF with ASP.NET MVC as demonstrated at http://blog.maartenballiauw.be/post/2009/06/17/Revised-ASPNET-MVC-and-the-Managed-Extensibility-Framework-(MEF).aspx. When I try to use Ninject, it seems that nothing gets injected. I did some debugging, and when I reverted to the original controller factory the injection worked. What needs to be changed, or what does Ninject need in terms of controller factories for it to work?

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  • html.actionlink doesn't passing parameter to controller action

    - by FosterZ
    hi, m having problem in passing parameter to controller action, i have done the following Url.Action("SchoolDetails","School",new{id=item.SchoolId}) and my controller action follows public ActionResult SchoolDetails(string schoolId,_ASI_School schoolDetail) { schoolDetail = SchoolRepository.GetSchoolById(schoolId); return View(schoolDetail); } i dn't know why the schoolId above in action is getting null..

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  • Ninject: Controller Constructor with int argument

    - by Fleents
    How can you instantiate a Controller that has an int argument? Using Ninject.. My HomeController has a constructor like this: private int _masterId; Public HomeController(int masterId){ _masterId = masterId; } I created a controller factory like this: public class NinjectControllerFactory : DefaultControllerFactory { IKernel kernel = new StandardKernel(new ExampleConfigModule()); protected override IController GetControllerInstance(Type controllerType) { return controllerType == null ? null : (IController)kernel.Get(controllerType, 1); } }

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  • No route matches {:controller=>"welcome", :action=>"contact"}

    - by jade
    I'm new to rails so it may sound quite naive.I'm getting this error No route matches {:controller=>"welcome", :action=>"contact"} Here is my routes.rb root :to => 'welcome#index' Here is my controller class WelcomeController < ApplicationController def index redirect_to :action => :contact end end And i have a contact.html.erb in my app/view/.What am i doing wrong?

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  • TDD a controller with ASP.NET MVC 2, NUnit and Rhine Mocks

    - by Nissan Fan
    What would a simple unit test look like to confirm that a certain controller exists if I am using Rhino Mocks, NUnit and ASP.NET MVC 2? I'm trying to wrap my head around the concept of TDD, but I can't see to figure out how a simple test like "Controller XYZ Exists" would look. In addition, what would the unit test look like to test an Action Result off a view?

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  • Using USB PS2 hand controller in C#.NET

    - by rross
    I'm attempting to create a program that takes input from a usb ps2 hand controller, translate and passes the info to a rs232 device. I already have everything working for the rs232 device. The problem is interfacing with a usb controller. There doesn't seem to be any good documentation out there and on top of that .NET3.0/3.5 doesn't have any libs to help you out. How would one even get started?

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  • add_without_safety create new DB entry in controller

    - by Karl Entwistle
    Im trying to get a controller to create a new account with the user id filled in, this doesn't work in my controller or in the console, why? Any suggestions on how to implement this would be much appreciated. class PaymentNotification < ActiveRecord::Base after_create :add_account_to_market private def add_account_to_market if status == "Completed" line = LineItem.find(:first, :conditions => { :cart_id => cart.id }) line.quantity.times do Account.new(:user_id => cart.user_id) end end end end

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  • How do I find the Next Closest Date to today from a list of dates in a Plist on iOS?

    - by user1173823
    Situation: In short, I have a football schedule. I would like to use a custom cell which provides more info for only the next game date in the schedule. Issue: How do I find only the next closest game in the schedule (for iOS)? I've watched the WWDC 2013 video for "Solutions to Common Date and Time Issues" however this primarily applies to the Mac. I've searched numerous posts here and some are close but not what I need to find ONLY the next date from my list of dates in the schedule. From other posts I see where I can compare two specific dates, but this is not what I want to do. I want to find the next closest date that is equal to or after today from a list of dates. This is where I am now. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { //Populate the table from the plist NSDictionary *season = _schedContentArray[indexPath.section]; NSArray *schedule = season[@"Schedule"]; NSDictionary *game = schedule[indexPath.row]; //find the closest game date after today's date ?? NSString *gameDateStr = game[@"GameDate"]; NSCalendar *calendar = [[NSCalendar alloc] initWithCalendarIdentifier:NSGregorianCalendar]; NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init]; dateFormatter.calendar=calendar; [dateFormatter setDateFormat:@"MM/dd/yy"]; NSDate *today = [NSDate date]; NSDate *gameDate = [dateFormatter dateFromString:gameDateStr]; //NSString *nextGame = NSLog(@"game date is %@",gameDate); The NSLog returns the game dates (except for the open date): 2013-11-11 16:10:05.979 Clemson Football[24060:70b] game date is 2013-08-31 04:00:00 +0000 2013-11-11 16:10:05.982 Clemson Football[24060:70b] game date is 2013-09-07 04:00:00 +0000 2013-11-11 16:10:05.985 Clemson Football[24060:70b] game date is (null) 2013-11-11 16:10:05.987 Clemson Football[24060:70b] game date is 2013-09-19 04:00:00 +0000 2013-11-11 16:10:05.988 Clemson Football[24060:70b] game date is 2013-09-28 04:00:00 +0000 2013-11-11 16:10:05.990 Clemson Football[24060:70b] game date is 2013-10-05 04:00:00 +0000 2013-11-11 16:10:05.992 Clemson Football[24060:70b] game date is 2013-10-12 04:00:00 +0000 2013-11-11 16:10:05.993 Clemson Football[24060:70b] game date is 2013-10-19 04:00:00 +0000 2013-11-11 16:10:05.995 Clemson Football[24060:70b] game date is 2013-10-26 04:00:00 +0000 2013-11-11 16:10:05.996 Clemson Football[24060:70b] game date is 2013-11-02 04:00:00 +0000 2013-11-11 16:10:05.998 Clemson Football[24060:70b] game date is 2013-11-09 05:00:00 +0000 2013-11-11 16:10:06.000 Clemson Football[24060:70b] game date is 2013-11-14 05:00:00 +0000 2013-11-11 16:10:06.001 Clemson Football[24060:70b] game date is 2013-11-23 05:00:00 +0000 2013-11-11 16:10:06.003 Clemson Football[24060:70b] game date is 2013-11-30 05:00:00 +0000 2013-11-11 16:10:06.005 Clemson Football[24060:70b] game date is 2013-12-07 05:00:00 +0000 Thanks in advance for any assistance you can provide. This seems like it should be simple but has been fairly frustrating. Let me know if you need additional info.

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  • return list from view to controller via viewmodel

    - by user232076
    I have a controller that takes in a viewmodel and submitbutton public ActionResult AddLocation(AddLocationViewModel viewModel, string submitButton) My view is bound to the viewmodel. The viewmodel contains a list objects used to create an html table with checkboxes. Is there a way to access the selected "rows" through the viewmodel in my controller? So that I can iterate through and get the selected items? Thanks LDD

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  • ASP.NET MVC: calling a controller method from view

    - by Alice in wonderland
    I'm implementing paging on an ASP.NET MVC view, and I want to call a method in the controller from the view. Code in the view: <a href="<%= Url.Action("Search", new { page = NextPage(Request["exactPage"])).ToString()}) %>"> Controller method: public string NextPage(string currentPage) { return (int.Parse(currentPage) + 1).ToString(); } How can I call the NextPage method from the view? thanks!

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