Search Results

Search found 7490 results on 300 pages for 'algorithm analysis'.

Page 109/300 | < Previous Page | 105 106 107 108 109 110 111 112 113 114 115 116  | Next Page >

  • Is it possible to compute the minimum of three numbers by using two comparisons at the same time?

    - by Milo Hou
    I've been trying to think up of some way that I could do two comparisons at the same time to find the greatest/least of three numbers. Arithmetic operations on them are considered "free" in this case. That is to say, the classical way of finding the greater of two, and then comparing it to the third number isn't valid in this case because one comparison depends on the result of the other. Is it possible to use two comparisons where this isn't the case? I was thinking maybe comparing the differences of the numbers somehow or their products or something, but came up with nothing. Just to reemphasize, two comparisons are still done, just that neither comparison relies on the result of the other comparison. EDIT: what about: boolA = A^2 + B^2 < C^2 boolB = A > B if boolA then max=C else if boolB then max=A else max=B

    Read the article

  • Unit Testing - Algorithm or Sample based ?

    - by ohadsc
    Say I'm trying to test a simple Set class public IntSet : IEnumerable<int> { Add(int i) {...} //IEnumerable implementation... } And suppose I'm trying to test that no duplicate values can exist in the set. My first option is to insert some sample data into the set, and test for duplicates using my knowledge of the data I used, for example: //OPTION 1 void InsertDuplicateValues_OnlyOneInstancePerValueShouldBeInTheSet() { var set = new IntSet(); //3 will be added 3 times var values = new List<int> {1, 2, 3, 3, 3, 4, 5}; foreach (int i in values) set.Add(i); //I know 3 is the only candidate to appear multiple times int counter = 0; foreach (int i in set) if (i == 3) counter++; Assert.AreEqual(1, counter); } My second option is to test for my condition generically: //OPTION 2 void InsertDuplicateValues_OnlyOneInstancePerValueShouldBeInTheSet() { var set = new IntSet(); //The following could even be a list of random numbers with a duplicate var values = new List<int> { 1, 2, 3, 3, 3, 4, 5}; foreach (int i in values) set.Add(i); //I am not using my prior knowledge of the sample data //the following line would work for any data CollectionAssert.AreEquivalent(new HashSet<int>(values), set); } Of course, in this example, I conveniently have a set implementation to check against, as well as code to compare collections (CollectionAssert). But what if I didn't have either ? This is the situation when you are testing your real life custom business logic. Granted, testing for expected conditions generically covers more cases - but it becomes very similar to implementing the logic again (which is both tedious and useless - you can't use the same code to check itself!). Basically I'm asking whether my tests should look like "insert 1, 2, 3 then check something about 3" or "insert 1, 2, 3 and check for something in general" EDIT - To help me understand, please state in your answer if you prefer OPTION 1 or OPTION 2 (or neither, or that it depends on the case, etc )

    Read the article

  • Recursive breadth-first travel function in Java or C++?

    - by joejax
    Here is a java code for breadth-first travel: void breadthFirstNonRecursive(){ Queue<Node> queue = new java.util.LinkedList<Node>(); queue.offer(root); while(!queue.isEmpty()){ Node node = queue.poll(); visit(node); if (node.left != null) queue.offer(node.left); if (node.right != null) queue.offer(node.right); } } Is it possible to write a recursive function to do the same? At first, I thought this would be easy, so I came out with this: void breadthFirstRecursive(){ Queue<Node> q = new LinkedList<Node>(); breadthFirst(root, q); } void breadthFirst(Node node, Queue<Node> q){ if (node == null) return; q.offer(node); Node n = q.poll(); visit(n); if (n.left != null) breadthFirst(n.left, q); if (n.right != null) breadthFirst(n.right, q); } Then I found it doesn't work. It is actually does the same thing as this: void preOrder(Node node) { if (node == null) return; visit(node); preOrder(node.left); preOrder(node.right); } Has any one thought about this before?

    Read the article

  • Using c#,c/c++ or java to improve BBN with GA

    - by madicemickael
    I have a little problem in my little project , I wish that someone here could help me! I am planning to use a bayesian network as a decision factor in my game AI and I want to improve the decision making every step of the way , anyone knows how to do that ? Any tutorials / existing implementations will be very good,I hope some of you could help me. I heard that a programmer in this community did a good implementation of this put together for poker game AI.I am planning to use it like him ,but in another poker(Texas) or maybe Rentz. Looking for C/c++ or c# or java code. Thanks , Mike

    Read the article

  • Calculate coordinates between startpoint and endpoint

    - by MikeB123
    Given.. 1 - The start-point GPS coordinates, 2 - The end-point GPS coordinates, 3 - The speed at which the object is travelling, 4 - Knowing that the trip trajectory will be a straight line... How can I calculate what my GPS coordinated will be in n minutes' time? That is to say, how can I calculate my position at a given time after the trip has started before the trip has ended?

    Read the article

  • What's the best way to return a subset of a list

    - by Pikrass
    I have a list of tasks. A task is defined by a name, a due date and a duration. My TaskManager class handles a std::list<Task> sorted by due date. It has to provide a way to get the tasks due for a specific date. How would you implement that ? I think a good way (from API point of view) would be to provide a std::list<Task>::iterator pair. So I would have a TaskManager::begin(date) method. Do you think this method should get the iterator by iterating from the start of the list until it finds the first task due on that date, or by getting it from a std::map<date, std::list<Task>::iterator> (but then we have to keep it up-to-date when adding or removing tasks) ? And then, how could I implement the TaskManager::end(date) method ?

    Read the article

  • Credit Card checksums and validations that do not require connection to the financial institution

    - by cjavapro
    The validations I know of are: Checksum the whole card number should add up to zero. (range is 0-9) Check the first digit(s) against the card type Check the length against the card type Check the CCV length against the card type (I think all the major types are 3 anyway) Of course make sure it is accepted card type as well as non expired. Are there any other validations :) (I expect many folks did not know about all of these) The reason I ask is because I overheard there was one to checksum number against expiration or CCV.. I just wanted to check.

    Read the article

  • Fast inter-process (inter-threaded) communications IPC on large multi-cpu system.

    - by IPC
    What would be the fastest portable bi-directional communication mechanism for inter-process communication where threads from one application need to communicate to multiple threads in another application on the same computer, and the communicating threads can be on different physical CPUs). I assume that it would involve a shared memory and a circular buffer and shared synchronization mechanisms. But shared mutexes are very expensive (and there are limited number of them too) to synchronize when threads are running on different physical CPUs.

    Read the article

  • Sorting 1 million 8-digit numbers in 1MB of RAM

    - by Favourite Chigozie Onwuemene
    I have a computer with 1M of RAM and no other local storage. I must use it to accept 1 million 8-digit decimal numbers over a TCP connection, sort them, and then send the sorted list out over another TCP connection. The list of numbers may contain duplicates, which I must not discard. The code will be placed in ROM, so I need not subtract the size of my code from the 1M. I already have code to drive the ethernet port and handle TCP/IP connections, and it requires 2k for its state data, including a 1k buffer via which the code will read and write data. Is there a solution to this problem?

    Read the article

  • Fast ceiling of an integer division in C / C++

    - by andand
    Given integer values x and y, C and C++ returns as the quotient q = x/y the floor of the floating point valued equivalent. I'm interestd in a method of returning the ceiling instead? For example, ceil(10/5) = 2 and ceil(11/5) = 3. The obvious approach involves something like: q = x / y; if (q * y < x) ++q; This requires an extra comparison and multiplication; and other methods I've seen (used in fact) involve casting as a float or double. Is there a more direct method that avoids the additional multiplication (or a second division) and branch, and that also avoids casting as a floating point number?

    Read the article

  • How to Implement AutoSize

    - by TheCloudlessSky
    I'm trying to figure out a good way to auto-size a Rectangle that has text drawn inside of it. I basically want the size to have a ratio of width/height and then "grow" according to that ratio to fit the text. I've looked at Graphics.MeasureString but I don't think it does what I'm looking for (maybe it does and I'm just using it wrong). I don't want to specify a specific width of the rectangle to be drawn, instead I want to say find the smallest width/height to fit this text but the found rectangle must have some specific ratio of width and height. This doesn't have to be specific to C#, any idea for solving this problem I'm sure can be mapped to C#. Thanks!

    Read the article

  • Lists Hash function

    - by John Retallack
    I'm trying to make a hash function so I can tell if too lists with same sizes contain the same elements. For exemple this is what I want: f((1 2 3))=f((1 3 2))=f((2 1 3))=f((2 3 1))=f((3 1 2))=f((3 2 1)). Any ideea how can I approch this problem ? I've tried doing the sum of squares of all elements but it turned out that there are collisions,for exemple f((2 2 5))=33=f((1 4 4)) which is wrong as the lists are not the same. I'm looking for a simple approach it there are any.

    Read the article

  • Show me some cool python list comprehensions

    - by christangrant
    One of the major strengths of python and a few other (functional) programming languages are the list comprehension. They allow programmers to write complex expressions in 1 line. They may be confusing at first but if one gets used to the syntax, it is much better than nested complicated for loops. With that said, please share with me some of the coolest uses of list comprehensions. (By cool, I just mean useful) It could be for some programming contest, or a production system. For example: To do the transpose of a matrix mat >>> mat = [ ... [1, 2, 3], ... [4, 5, 6], ... [7, 8, 9], ... ] >>> [[row[i] for row in mat] for i in [0, 1, 2]] [[1, 4, 7], [2, 5, 8], [3, 6, 9]] Please include a description of the expression and where it was used (if possible).

    Read the article

  • Enumerating combinations in a distributed manner

    - by Reyzooti
    I have a problem where I must analyse 500C5 combinations (255244687600) of something. Distributing it over a 10 node cluster where each cluster processes roughly 10^6 combinations per second means the job will be complete in about 7hours. The problem I have is distributing the 255244687600 combinations over the 10 nodes. I'd like to present each node with 25524468760, however the algorithms I'm using can only produce the combinations sequentially, I'd like to be able to pass the set of elements and a range of combination indicies eg: [0-10^7) or [10^7,2.0 10^7) etc and have the nodes themselves figure out the combinations. The algorithms I'm using at the moment are from the following: http://home.roadrunner.com/~hinnant/combinations.html A logical question I've considered using a master node, that enumerates each of the combinations and sends work to each of the nodes, however the overhead incurred in iterating the combinations from a single node and communicating back and forth work is enormous, and will subsequently lead to the master node becoming the bottleneck. Are there any good combination iterating algorithms geared up for efficient/optimal distributed enumeration?

    Read the article

  • Finding the index of a given value in a pre-sorted array

    - by bobo
    Today, I went for an interview and the interviewer asked me how I would find the index of a given value (number) in a pre-sorted array like this: $preSortedArr=array(23,32,36,41,45,54); He also said that using recursion is not allowed. I think the function should look like this: function findIndexByValue($preSortedArray,$value){ //some codes here } What solution do you think he was expecting from me? EDIT: sorry, I forgot to add that, he originally asked me to write psuedo codes but I said I don't know. I tried to write in PHP, but I think he's expecting a language-independent solution.

    Read the article

  • Are there any well-known algorithms or computer models that computer scientists use to predict FIFA

    - by Khnle
    Occasionally I read news articles that mention about some computer models that computer scientists use to predict winners of some sporting events or the odds for betting which I think there must be a mathematical model behind it. I never bothered to think twice even though I am a "pseudo computer scientist" myself. With the 2010 FIFA World Cup just underway, and since I am also a "pseudo football/soccer player" myself, I just started to wonder about these calculations algorithms. For example, I know one factor is determining the strength of opponents, so that a win against a strong opponent can count more than a win against a weak opponent. But it now kind of gets in a circular loop, or at least how does one determine the strength of a team in the first place, before that team can be considered strong or weak? If it's based on a historical data then there's no way that could be accurate, because those players of the past are no longer on the fields so their impact is none (except maybe if they become coaches like Maradona) Anyway, long question short, if you're happen to be working in this field or have some knowledge, please shed some lights.

    Read the article

  • How to generate a LONG guid?

    - by Ron
    I would like to generate a long UUID - something like the session key used by gmail. It should be at least 256 chars and no more than 512. It can contain all alpha-numeric chars and a few special chars (the ones below the function keys on the keyboard). Has this been done already or is there a sample out there? C++ or C#

    Read the article

  • How can I represent a line of music notes in a way that allows fast insertion at any index?

    - by chairbender
    For "fun", and to learn functional programming, I'm developing a program in Clojure that does algorithmic composition using ideas from this theory of music called "Westergaardian Theory". It generates lines of music (where a line is just a single staff consisting of a sequence of notes, each with pitches and durations). It basically works like this: Start with a line consisting of three notes (the specifics of how these are chosen are not important). Randomly perform one of several "operations" on this line. The operation picks randomly from all pairs of adjacent notes that meet a certain criteria (for each pair, the criteria only depends on the pair and is independent of the other notes in the line). It inserts 1 or several notes (depending on the operation) between the chosen pair. Each operation has its own unique criteria. Continue randomly performing these operations on the line until the line is the desired length. The issue I've run into is that my implementation of this is quite slow, and I suspect it could be made faster. I'm new to Clojure and functional programming in general (though I'm experienced with OO), so I'm hoping someone with more experience can point out if I'm not thinking in a functional paradigm or missing out on some FP technique. My current implementation is that each line is a vector containing maps. Each map has a :note and a :dur. :note's value is a keyword representing a musical note like :A4 or :C#3. :dur's value is a fraction, representing the duration of the note (1 is a whole note, 1/4 is a quarter note, etc...). So, for example, a line representing the C major scale starting on C3 would look like this: [ {:note :C3 :dur 1} {:note :D3 :dur 1} {:note :E3 :dur 1} {:note :F3 :dur 1} {:note :G3 :dur 1} {:note :A4 :dur 1} {:note :B4 :dur 1} ] This is a problematic representation because there's not really a quick way to insert into an arbitrary index of a vector. But insertion is the most frequently performed operation on these lines. My current terrible function for inserting notes into a line basically splits the vector using subvec at the point of insertion, uses conj to join the first part + notes + last part, then uses flatten and vec to make them all be in a one-dimensional vector. For example if I want to insert C3 and D3 into the the C major scale at index 3 (where the F3 is), it would do this (I'll use the note name in place of the :note and :dur maps): (conj [C3 D3 E3] [C3 D3] [F3 G3 A4 B4]), which creates [C3 D3 E3 [C3 D3] [F3 G3 A4 B4]] (vec (flatten previous-vector)) which gives [C3 D3 E3 C3 D3 F3 G3 A4 B4] The run time of that is O(n), AFAIK. I'm looking for a way to make this insertion faster. I've searched for information on Clojure data structures that have fast insertion but haven't found anything that would work. I found "finger trees" but they only allow fast insertion at the start or end of the list. Edit: I split this into two questions. The other part is here.

    Read the article

  • How does the Ableton warp algorithm work exactly?

    - by pepperdreamteam
    I'm looking for any documentation or definitive information on Ableton's warp feature. I understand that it has something to do with finding transients, aligning them with an even rhythm and shifting audio samples accordingly. I'm hoping to find ways to approximate warping with more basic audio editing tools. I understand that this is ableton's unique device, really any information about how it works would be helpful. So...does anyone have any 411?

    Read the article

  • views count calculation

    - by Alexey Poimtsev
    Hi, could you give me idea how to calculate unique views of page? If i will increase counter on each page load it will be no good, otherside storing information of viewed pages in session looks like not ideal solution.

    Read the article

  • How do I recursively define a Hash in Ruby from supplied arguments?

    - by Sarah Beckham
    This snippet of code populates an @options hash. values is an Array which contains zero or more heterogeneous items. If you invoke populate with arguments that are Hash entries, it uses the value you specify for each entry to assume a default value. def populate(*args) args.each do |a| values = nil if (a.kind_of? Hash) # Converts {:k => "v"} to `a = :k, values = "v"` a, values = a.to_a.first end @options[:"#{a}"] ||= values ||= {} end end What I'd like to do is change populate such that it recursively populates @options. There is a special case: if the values it's about to populate a key with are an Array consisting entirely of (1) Symbols or (2) Hashes whose keys are Symbols (or some combination of the two), then they should be treated as subkeys rather than the values associated with that key, and the same logic used to evaluate the original populate arguments should be recursively re-applied. That was a little hard to put into words, so I've written some test cases. Here are some test cases and the expected value of @options afterwards: populate :a => @options is {:a => {}} populate :a => 42 => @options is {:a => 42} populate :a, :b, :c => @options is {:a => {}, :b => {}, :c => {}} populate :a, :b => "apples", :c => @options is {:a => {}, :b => "apples", :c => {}} populate :a => :b => @options is {:a => :b} # Because [:b] is an Array consisting entirely of Symbols or # Hashes whose keys are Symbols, we assume that :b is a subkey # of @options[:a], rather than the value for @options[:a]. populate :a => [:b] => @options is {:a => {:b => {}}} populate :a => [:b, :c => :d] => @options is {:a => {:b => {}, :c => :d}} populate :a => [:a, :b, :c] => @options is {:a => {:a => {}, :b => {}, :c => {}}} populate :a => [:a, :b, "c"] => @options is {:a => [:a, :b, "c"]} populate :a => [:one], :b => [:two, :three => "four"] => @options is {:a => :one, :b => {:two => {}, :three => "four"}} populate :a => [:one], :b => [:two => {:four => :five}, :three => "four"] => @options is {:a => :one, :b => { :two => { :four => :five } }, :three => "four" } } It is acceptable if the signature of populate needs to change to accommodate some kind of recursive version. There is no limit to the amount of nesting that could theoretically happen. Any thoughts on how I might pull this off?

    Read the article

  • Finding number of different paths

    - by peiska
    I have a game that one player X wants to pass a ball to player Y, but he can be playing with more than one player and the others players can pass the ball to Y. I want to know how many different paths can the ball take from X to Y? for example if he is playing with 3 players there are 5 different paths, 4 players 16 paths, if he is playing with 20 players there are 330665665962404000 paths, and 40 players 55447192200369381342665835466328897344361743780 that the ball can take. the number max. of players that he can play with is 500. I was thinking in using Catalan Numbers? do you think is a correct approach to solve this? Can you give me some tips.

    Read the article

  • Stuck on solving the Minimal Spanning Tree problem.

    - by kunjaan
    I have reduced my problem to finding the minimal spanning tree in the graph. But I want to have one more constraint which is that the total degree for each vertex shouldnt exceed a certain constant factor. How do I model my problem? Is MST the wrong path? Do you know any algorithms that will help me? One more problem: My graph has duplicate edge weights so is there a way to count the number of unique MSTs? Are there algorithms that do this? Thank You. Edit: By degree, I mean the total number of edges connecting the vertex. By duplicate edge weight I mean that two edges have the same weight.

    Read the article

< Previous Page | 105 106 107 108 109 110 111 112 113 114 115 116  | Next Page >