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  • Who owns the code, who owns the algorithm, who owns the idea?

    - by Vorac
    This question got me thinking what products of the programming effort belong to the employer, and what don't. The two extremes are (0) the code - it apparently belongs to the employer and (1) the learned personal and technical skills. But what is in between? Who owns the pseudocode/algorithm? Who owns the general idea of the algorithm? Who owns the know-how that such an algorithm may serve some useful purpose (e.g. on this site questions are values, as well as answers)? Also: Who owns an idea on the web?

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  • "// ..." comments at end of code block after } - good or bad?

    - by gablin
    I've often seen such comments be used: function foo() { ... } // foo while (...) { ... } // while if (...) { ... } // if and sometimes even as far as if (condition) { ... } // if (condition) I've never understood this practice and thus never applied it. If your code is so long that you need to know what this ending } is then perhaps you should consider splitting it up into separate functions. Also, most developers tools are able to jump to the matching bracket. And finally the last is, for me, a clear violation to the DRY principle; if you change the condition you would have to remember to change the comment as well (or else it could get messy for the maintainer, or even for you). So why do people use this? Should we use it, or is it bad practice?

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  • Cannot redeclare class error when generating PHPUnit code coverage report

    - by Cobby
    Starting a project with Zend Framework 1.10 and Doctrine 2 (Beta1). I am using namespaces in my own library code. When generating code coverage reports I get a Fatal Error about Redeclaring a class. To provide more info, I've commented out the xdebug_disable() call in my phpunit executable so you can see the function trace (disabled local variables output because there was too much output). Here's my Terminal output: $ phpunit PHPUnit 3.4.12 by Sebastian Bergmann. ........ Time: 4 seconds, Memory: 16.50Mb OK (8 tests, 14 assertions) Generating code coverage report, this may take a moment.PHP Fatal error: Cannot redeclare class Cob\Application\Resource\HelperBroker in /Users/Cobby/Sites/project/trunk/code/library/Cob/Application/Resource/HelperBroker.php on line 93 PHP Stack trace: PHP 1. {main}() /usr/local/zend/bin/phpunit:0 PHP 2. PHPUnit_TextUI_Command::main() /usr/local/zend/bin/phpunit:54 PHP 3. PHPUnit_TextUI_Command-run() /usr/local/zend/share/pear/PHPUnit/TextUI/Command.php:146 PHP 4. PHPUnit_TextUI_TestRunner-doRun() /usr/local/zend/share/pear/PHPUnit/TextUI/Command.php:213 PHP 5. PHPUnit_Util_Report::render() /usr/local/zend/share/pear/PHPUnit/TextUI/TestRunner.php:478 PHP 6. PHPUnit_Framework_TestResult-getCodeCoverageInformation() /usr/local/zend/share/pear/PHPUnit/Util/Report.php:97 PHP 7. PHPUnit_Util_Filter::getFilteredCodeCoverage() /usr/local/zend/share/pear/PHPUnit/Framework/TestResult.php:623 Fatal error: Cannot redeclare class Cob\Application\Resource\HelperBroker in /Users/Cobby/Sites/project/trunk/code/library/Cob/Application/Resource/HelperBroker.php on line 93 Call Stack: 0.0004 322888 1. {main}() /usr/local/zend/bin/phpunit:0 0.0816 4114628 2. PHPUnit_TextUI_Command::main() /usr/local/zend/bin/phpunit:54 0.0817 4114964 3. PHPUnit_TextUI_Command-run() /usr/local/zend/share/pear/PHPUnit/TextUI/Command.php:146 0.1151 5435528 4. PHPUnit_TextUI_TestRunner-doRun() /usr/local/zend/share/pear/PHPUnit/TextUI/Command.php:213 4.2931 16690760 5. PHPUnit_Util_Report::render() /usr/local/zend/share/pear/PHPUnit/TextUI/TestRunner.php:478 4.2931 16691120 6. PHPUnit_Framework_TestResult-getCodeCoverageInformation() /usr/local/zend/share/pear/PHPUnit/Util/Report.php:97 4.2931 16691148 7. PHPUnit_Util_Filter::getFilteredCodeCoverage() /usr/local/zend/share/pear/PHPUnit/Framework/TestResult.php:623 (I have no idea why it shows the error twice...?) And here is my phpunit.xml: <phpunit bootstrap="./code/tests/application/bootstrap.php" colors="true"> <!-- bootstrap.php changes directory to trunk/code/tests, all paths below are relative to this directory. --> <testsuite name="My Promotions"> <directory>./</directory> </testsuite> <filter> <whitelist> <directory suffix=".php">../application</directory> <directory suffix=".php">../library/Cob</directory> <exclude> <!-- By adding the below line I can remove the error --> <file>../library/Cob/Application/Resource/HelperBroker.php</file> <directory suffix=".phtml">../application</directory> <directory suffix=".php">../application/doctrine</directory> <file>../application/Bootstrap.php</file> <directory suffix=".php">../library/Cob/Tools</directory> </exclude> </whitelist> </filter> <logging> <log type="junit" target="../../build/reports/tests/report.xml" /> <log type="coverage-html" target="../../build/reports/coverage" charset="UTF-8" yui="true" highlight="true" lowUpperBound="50" highLowerBound="80" /> </logging> </phpunit> I have added a tag inside the which seams to hide this problem. I do have another application resource but it doesn't seam to have a problem (the other one is a Doctrine 2 resource). I'm not sure why it is specific to this class, my entire library is autoloaded so their isn't any include/require calls anywhere. I guess it should be noted that HelperBroker is the first file in the filesystem stemming out from library/Cob I am on Snow Leopard with the latest/recent versions of all software (Zend Server, Zend Framework, Doctrine 2 Beta1, Phing, PHPUnit, PEAR).

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  • How (recipe) to build only one kernel module?

    - by Pro Backup
    I have a bug in a Linux kernel module that causes the stock Ubuntu 14.04 kernel to oops (crash). That is why I want to edit/patch the source of only that single kernel module to add some extra debug output. The kernel module in question is mvsas and not necessary to boot. For that reason I don't see any need to update any initrd images. I have read a lot of information (as shown below) and find the setup and build process confusion. I need two recipes: to setup/configure the build environment once steps to do after editing any source file of this kernel module (.c and .h) and converting that edit into a new kernel module (.ko) The sources that have been used are: build one kernel module - Google search http://www.linuxquestions.org/questions/linux-kernel-70/rebuilding-a-single-kernel-module-595116/ http://stackoverflow.com/questions/8744087/how-to-recompile-just-a-single-kernel-module http://www.pixelbeat.org/docs/rebuild_kernel_module.html How do I build a single in-tree kernel module? http://ubuntuforums.org/showthread.php?t=1153067 http://ubuntuforums.org/showthread.php?t=2112166 http://ubuntuforums.org/showthread.php?t=1115593 build one kernel module ubuntu - Google search 'make +single +kernel +module' - Ask Ubuntu 'make +kernel +module' - Ask Ubuntu My makefile results in: No rule to make target `arch/x86/tools/relocs.c', needed '"Invalid module format"' - Ask Ubuntu Driver installation: compiling source code for newer kernel Modprobe: 'Invalid nodule format', yet works after insmod "Symbol version dump" "is missing" - Google search http://stackoverflow.com/questions/9425523/should-i-care-that-the-symbol-version-dump-is-missing-how-do-i-get-one Where can I find the corresponding Module.symvers and .config files for 12.04.3 i386 server? "no symbol version for module_layout" when trying to load usbhid.ko Broken links inside Linux header file folder 'make modules_install' - Ask Ubuntu 'modules_install' - Ask Ubuntu Empty build directory in custom compiled kernel Not able to see pr_info output In which directory are the kernel source files and how can I recompile it? How can I compile and install that patched libata-eh.c file? 'modules_install +depmod' - Ask Ubuntu modules_install depmod - Google search "make modules_install" - Google search http://www.csee.umbc.edu/courses/undergraduate/CMSC421/fall02/burt/projects/howto_build_kernel.html http://unix.stackexchange.com/questions/20864/what-happens-in-each-step-of-the-linux-kernel-building-process https://wiki.ubuntu.com/KernelCustomBuild http://www.cyberciti.biz/tips/build-linux-kernel-module-against-installed-kernel-source-tree.html http://www.linuxforums.org/forum/kernel/170617-solved-make-modules_install-different-path.html "make prepare" - Google search "make prepare" "scripts/kconfig/conf --silentoldconfig Kconfig" - Google search http://ubuntuforums.org/showthread.php?t=1963515 ubuntu "make prepare" version - Google search http://stackoverflow.com/questions/8276245/how-to-compile-a-kernel-module-against-a-new-source https://help.ubuntu.com/community/Kernel/Compile How do I compile a kernel module? How to add a custom driver to my kernel? Compile and loading kernel module without compiling the kernel

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  • How to enable forward search in Adobe Reader from TeXnicCenter?

    - by Sergiy Byelozyorov
    I am creating a LaTeX document in TeXnicCenter with LaTeX = PDF profile. There is a feature which allows to open and scroll auto-generated PDF to the paragraph that is under the cursor in TeXnicCenter. This works with Sumatra PDF and the feature is called "Forward search" in Profile settings, "Viewer" tab. I would like to have the same feature with Adobe Reader. Is this possible at all? Do I have to use "command line" or "DDE command" setting? What do I have to fill in "Command", "Server", "Topic" fields in the Profile settings?

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  • How can I search for Gmail conversations that have more than one e-mail? [closed]

    - by Matt Refghi
    I previously used a service that sent me Slashdot articles as individual e-mails. All I had to do was give them the RSS url, and they handled the rest. On the Gmail side, I simply made a filter, labeling these e-mails as "News". Once I stopped using the service, I realized that I had more than 20,000 such e-mails stockpiled. While I could delete all "News" e-mails, there are some that I've forwarded to friends, sometimes receiving multiple replies. These conversations are valuable - I would like to keep them. As far as I can tell, there's no way to search for conversations that have more than one e-mail in the thread. Up until now, I've been deleting them page by page, carefully de-selecting the conversations that have more than one e-mail; however, it will take far too much time to complete. Is there an easier way that I'm missing? Thanks.

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  • Is it possible to do a web search filtered for the user's comprehension level? [migrated]

    - by Tim
    Do any of the major search engines support a filter to indicate the comprehension level of the user and thus to filter out content beyond their scope? So for example, if someone wanted to find results on "astronomy", but to only show content appropriate for someone in junior-high or lower. Alternatively, if there isn't such an existing method directly, any ideas on how this might be accomplished with existing tools? I found this paper, which seems to indicate folks have looked at this, just don't know if there is a real world tool to do this.

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  • how to use appcfg.py for google-app-engine projects created using google's eclipse plugin?

    - by Aadith
    I have created a google-app-engine java project in Eclipse using Google's Eclipse plugin. My previous attempt to deploy failed. Now, when I retry, I get the following message: Unable to update app: Error posting to URL : http://appengine.google.com/api/appversion/create?app_id=mybdaywisherversion=1 409 conflict Another transaction for this user is already in progress for this app and major version. That user can undo the transaction with appcfg.py's "rollback" command. Now, I have always used the google-app-engine features from inside Eclipse only and have not a clue how to run the appcfg.py command. Could not get much help from documentation available over the internet. The only thing I could make out was for mac (I'm on mac), the command to be used is appcfg.sh. Inside Eclipse, I looked where App-Engine SDK is located on my machine and went to that location. Even found appcfg.sh there. But when I try to run it, it only reports the error "command not found". Tried various alternatives to run it (like tried running it with sudo, tried running it as ./appcfg.sh by going to whether its located) but no success Can someone please tell me the step I will have to follow to run the apcfg command?

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  • How to play a embedded code in lightbox type popup

    - by Fero
    Hi all How to play a embedded code in lightbox type pop up? Here is the whole code <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <meta http-equiv="imagetoolbar" content="no" /> <title>FancyBox 1.3.1 | Demonstration</title> <script type="text/javascript" src="http://code.jquery.com/jquery-1.4.2.min.js"></script> <script type="text/javascript" src="./fancybox/jquery.mousewheel-3.0.2.pack.js"></script> <script type="text/javascript" src="./fancybox/jquery.fancybox-1.3.1.js"></script> <link rel="stylesheet" type="text/css" href="./fancybox/jquery.fancybox-1.3.1.css" media="screen" /> <link rel="stylesheet" href="style.css" /> <script type="text/javascript"> $(document).ready(function() { /* * Examples - images */ $("a#example1").fancybox({ 'titleShow' : false }); $("a#example2").fancybox({ 'titleShow' : false, 'transitionIn' : 'elastic', 'transitionOut' : 'elastic' }); $("a#example3").fancybox({ 'titleShow' : false, 'transitionIn' : 'none', 'transitionOut' : 'none' }); $("a#example4").fancybox(); $("a#example5").fancybox({ 'titlePosition' : 'inside' }); $("a#example6").fancybox({ 'titlePosition' : 'over' }); $("a[rel=example_group]").fancybox({ 'transitionIn' : 'none', 'transitionOut' : 'none', 'titlePosition' : 'over', 'titleFormat' : function(title, currentArray, currentIndex, currentOpts) { return '<span id="fancybox-title-over">Image ' + (currentIndex + 1) + ' / ' + currentArray.length + (title.length ? ' &nbsp; ' + title : '') + '</span>'; } }); /* * Examples - various */ $("#various1").fancybox({ 'titlePosition' : 'inside', 'transitionIn' : 'none', 'transitionOut' : 'none' }); $("#various2").fancybox(); $("#various3").fancybox({ 'width' : '75%', 'height' : '75%', 'autoScale' : false, 'transitionIn' : 'none', 'transitionOut' : 'none', 'type' : 'iframe' }); $("#various4").fancybox({ 'padding' : 0, 'autoScale' : false, 'transitionIn' : 'none', 'transitionOut' : 'none' }); }); </script> </head> <body> <div id="content"> <p> <a id="example1" href="./example/1_b.jpg"><img alt="example1" src="./example/1_s.jpg" /></a> <a id="example2" href="./example/2_b.jpg"><img alt="example2" src="./example/2_s.jpg" /></a> <a id="example3" href="./example/3_b.jpg"><img alt="example3" src="./example/3_s.jpg" /></a> </p> </div> <div><p>&nbsp;</p></div> </body> </html> This above code working for image perfectly. But how shall i play the embedded code instead of image. Here is the sample embedded code. <object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/WUW5g-sL8pU&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/WUW5g-sL8pU&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object> thanks in advance...

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  • How to get debugging of an App Engine application working?

    - by Chris Lacy
    I've got 10+ years in C/C++, and it appears Visual Studio has spoilt me during that time. In Visual Studio, debbuging issimple: I just add a breakpoint to a line of code, and as soon as that code is executed, my breakpoint triggers, at which point I can view a callstack, local/member variables, etc. I'm trying to achieve this functionality under App Engine. I assume that is possible? All the searching I've done to this point has led me to using Pydev in Eclipse. As best I can tell, I am successfully launching my simple 'hello world' program in Debug mode. But the IDE doesn't even seem to have an option to set a breakpoint? I must be missing something. I've googled long and hard about this, but am having no luck. Most results trace back to the same old threads that don't deal directly with my issue. Can anyone shed some light on how you get basic debugging setup using Pydev/Eclipse with App Engine? Alternatively, if there's an easier way to debug App Engine than using Pydev/Eclipse, I'd love to hear about it. Thanks in advance.

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  • How to parse large xml files on google app engine?

    - by Alon Carmel
    Hey, I have fairly large xml file 1mb in size that i host on s3. I need to parse that xml file into my app engine datastore entirely. I have written a simple DOM parser that works fine locally but online it reaches the 30sec error and stops. I tried lowering the xml parsing by downloading the xml file into a BLOB at first before the parser then parse the xml file from blob. problem is that blobs are limited to 1mb. so it fails. I have multiple inserts to the datastore which cause it to fail on 30 sec. i saw somewhere that they recommend using the Mapper class and save some exception where the process stopped but as i am a python n00b i cant figure out how to implement it on a DOM parser or an SAX one (please provide an example?) on how to use it. i'm pretty much doing a bad thing right now and i parse the xml using php outside the app engine and push the data via HTTP post to the app engine using a proprietary API which works fine but is stupid and makes me maintain two codes. can you please help me out?

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  • How do I configure multiple Ubuntu Python installations to avoid App Engine's SSL error?

    - by Linc
    I have Karmic Koala which has Python 2.6 installed by default. However I can't run any Python App Engine projects because they require Python 2.5 and python ssl. To install ssl I installed python2.5-dev first while following some instructions I found elsewhere. sudo apt-get install libssl-dev sudo apt-get install python-setuptools sudo apt-get install python2.5-dev sudo easy_install-2.5 pyopenssl However, I am afraid this is not good for my Ubuntu installation since Ubuntu expects to see version 2.6 of Python when you type 'python' on the command line. Instead, it says '2.5.5'. I tried to revert to the original default version of Python by doing this: sudo apt-get remove python2.5-dev But that didn't seem to do anything either - when I type 'python' on the command line it still say 2.5.5. And App Engine still doesn't work after all this. I continue to get an SSL-related error whenever I try to run my Python app: AttributeError: 'module' object has no attribute 'HTTPSHandler' UPDATE: Just checked whether SSL actually installed as a result of those commands by typing this: $ python2.5 Python 2.5.5 (r255:77872, Apr 29 2010, 23:59:20) [GCC 4.4.1] on linux2 Type "help", "copyright", "credits" or "license" for more information. >>> import ssl Traceback (most recent call last): File "<stdin>", line 1, in <module> ImportError: No module named ssl >>> As you can see, SSL is still not installed, which explains the continuing App Engine error. If anyone knows how I can dig myself out of this hole, I would appreciate it.

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  • Drupal Modules for SEO & Content

    - by Aditi
    When we talk about Drupal SEO, there are two things to consider one is about the relevant SEO practices and about appropriate Drupal Modules available. Optimizing your website for search engines is one of the most important aspect of launching & promoting your website especially if ranking matters to you. Understanding SEO For starters, you have begin with Keyword research and then optimize your content according to your findings by tagging, meta tags etc, Drupal modules once installed help you manage a lot of such parameters. Identifying the target keywords Using the Page Title and Token modules PathAuto configuration <H1> heading tags Optimizing Drupal’s default robots.txt file Etc. While Drupal gives you a lot of ability to make your website content worthy & search engine friendly it is important for you to make sure you are not crossing the line or you could get penalized. Modules Overview Drupal Power is at its best when you have these modules & great brain working together. The basic SEO improvements can be achieved easily with the modules enlisted below, but you can win magical rankings if you use them logically & wisely. Understanding your keyword competition & enhancing your content is the basic key to success and ofcourse the modules: Pathauto Automatically create search enging friendly readable URLS from tokens. A token is a piece of data from content, say the author’s username, or the content’s title. For example mysite.com/an-article, rather than mysite.com/node/114 for every node you make. NodeWords Amazingly useful drupal module that allows you to create custom meta tags and descriptions for your nodes, which gives you the ability to target specific keywords and phrases. Page Title Enables you to set an alternative title for the <title></title> tags and for the <h1></h1> tags on a node. Global Redirect Manage content duplication, 301 redirects, and URL validation with this small, but powerful module. Taxonomy manager Make large additions, or changes to taxonomy very easy. This module provides a powerful interface for managing taxonomies. A vocabulary gets displayed in a dynamic tree view, where parent terms can be expanded to list their nested child terms or can be collapsed. robotstxt A robots.txt file is vital for ensuring that search engine spiders don’t index the unwanted areas of your site. This Drupal module gives you the ability to manage your robots.txt file through the CMS admin. xmlsitemap An XML Sitemap lets the search engines index your website content. This module helps in generating and maintaining a complete sitemap for your website and gives you control over exactly which parts of the site you want to be included in the index. It even gives you the ability to automatically submit your sitemap to Google, Yahoo!, Ask.com and Windows Live every time you update a node or at specific interval. Node Import This module allows you to import a set of nodes from a Comma Seperated Values (CSV) or Tab Seperated Values (TSV) text file. Makes it easy to import hundreds-thousands of csv rows and you get to tie up these rows to CCK fields (or locations), and it can file it under the right taxonomy hierarchy. This is Super life saver module.

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  • Collocation in Code

    - by Dan McGrath
    Quite some time ago I remember reading an article from 'Joel on Software' that mentioned collocation of information in code was important. By collocation, I mean that relevant information about the code is present when the code is. I'm currently writing an article that has a small bit in it about collocation so I went searching for sources and found the quote in the article 'Making Wrong Code Look Wrong' In order to make code really, really robust, when you code-review it, you need to have coding conventions that allow collocation. In other words, the more information about what code is doing is located right in front of your eyes, the better a job you’ll do at finding the mistakes. When you have code that says For me, collocation isn't just about the code itself, but the tool used to view the code. If it can help with the 'collocation factor' (term coined by me?) I believe it can help with the programmers productivity. Take for example the modern IDEs that show you the variables type by hovering over it. Are their any other articles written about collocation in code and/or are their other terms that this is known by?

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  • Static classes and/or singletons -- How many does it take to become a code smell?

    - by Earlz
    In my projects I use quite a lot of static classes. These are usually classes that naturally seem to fit into a single-instance type of thing. Many times I use static classes and recently I've started using some singletons. How many of these does it take to become a code smell? For instance, in my recent project which has a lot of static classes is an Authentication library for ASP.Net. I use a static class for a helper class that fixes ASP.Net error codes so it can be used like CustomErrorsFixer.Fix(Context); Or my authentication class itself is a static class //in global.asax's begin_application Authentication.SomeState="blah"; Authentication.SomeOption=true; //etc //in global.asax's begin_request Authentication.Authenticate(); When are static or singleton classes bad to use? Am I doing it wrong, or am I just in a project that by definition has very little per-instance state associated with it? The only per-instance state I have is stored in HttpContext.Current.Items like so: /// <summary> /// The current user logged in for the HTTP request. If there is not a user logged in, this will be null. /// </summary> public static UserData CurrentUser{ get{ return HttpContext.Current.Items["fscauth_currentuser"] as UserData; //use HttpContext.Current as a little place to persist static data for this request } private set{ HttpContext.Current.Items["fscauth_currentuser"]=value; } }

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  • alot questings since i wanted to make a new SSB game or mario game(that use 3d models) [closed]

    - by user20465
    i have just started to study programming and i know already ppl will say why make a so big project like as a SSB game for a noob game development? cuz i always wanted a SSB engine like as Mugen is a fighter game engine but is not like as SSB´s gameplay + is not using 3d models too so i will call it SSBmugen(until i find a better title for it i got afew ideas for titles) also i wanted to make this game so it can use SSBbrawl files(models+animations mainly) the moveset+Stage coding files i wanted to redo cuz so anything can be possible like make a teleporter or a pipe teleporter(like as Super mario bros game) on a stag e or make some stuff there is impossible in SSBbrawl for moveset coding but is not in SSBmugen like make so a char. summon a Clone and the clone will do a attack and then is gone or some attacks/moves also i will make a moveset/stage Coding editor so it will be really easy to make moveset/stages coding for yours 3d models/animations moveset+stage Coding i mean: hitboxes/hurtboxes/moving Stuff/moving bones like cape or hair bones that is moving by wind effects or falling or other stuff like that/other stuff that needed to be coded i have planed to make a editor(for moveset/char. coding) or add the editor in brawlbox for my game so other ppl can easy make moveset/stages Coding to they´s models/animations so it will be easy so even kids can make a custom movesets/stages why using SSBbrawl files?: cuz ppl have made alot of models or textures/custom movesets/custom stages like goku/other anime/not brawl stuff for super smash bros brawl hacking(a.k.a modding) so ppl dont have to redo anything if they wanted to have the custom models or textures/custom movesets/custom stages from SSBbrawl to SSBmugen +there is the program named brawlbox that can open brawl files like model/animations and can edit models or animations and import models from 3ds max to be the right model format for SSBbrawl and i also wanted it so easy to add(a.k.a installer) Recolours or alt. models(like as oneslot doctor mario model over mario´s boneset) or textures/Movesets/new char. slots/new stages so easy so you only needing to download themplace them in right foldername them the right nameStart the gameRecolours or alt. models or textures/Movesets/new char. slots/new stages works an loading right so you wont needing to edit any files for add something so kids/not so smart ppl can easy use the mods other ppl is making/uploading for this game here is the file format i wanted to know if they can be readed/opened if making a game that use these files: .mld0(brawl model file) .chr0(model animation for moving/scale/rota the bones) .srt0(animations for texture like moving eyes or blinking) .vis0(Animations for get polygons to hide/show with visibilitybones on the model there is also some polygons there ) .brres(a file format where stuff like model files or textures or animations is inside) .pac(a file format where the .brres is inside to keep model+textures+model for the shadow in 1 file) .wav (for SoundFX effects or voices to char. or stages) i am sure that one is possible the .wav files is inside a other file format for brawl but that file can´t you add more .wav files inside only replace so i wanted the .wav files outside so its easy to add/replace/remove SoundFX effects or voices to char. or stages .brstm(brawl music file so the music is looped perfect so it loop in middel of the music and not start over again then the music is done) afew more file formats (mainly for the Graphics effects like fire/aura/hit effects if not needing to redo them)so only coding in the editor i will make is needed to be done for port a SSBB hack(a.k.a mod)(moveset/stage coding) to this game wanted the game to be able to load these files and load them right like if loading wait1.chr0(idle animation) it will also load at same time wait1.srt0/wait1.vis0 and all kinda of animations is inside the same .brres file i am needing since it to be able to load the file format i wanted cuz: -the animations can´t be converted to any other animation file format and i dont think ppl want to redo these animations(inc. me for Goku to SSBbrawl) -models can be converted but then they lose all the shader/materials stuff like a shine effect or lighting on the model -.brstm can be converted to .wav but then there will be no loop so i prefer it can load this file format too for the music to stage/menu -brawlbox is really easy to use for make animation for the char. and import models from 3ds max so even around "not too stupid" 10 year kids can make SSBB mods(not try to be rude but to say how easy it is) also i wanted the folder setup for characters/stages/moveset/other stuff to be like this: https://www.dropbox.com/s/2oolm5z5ri234tz/SSBmugen%20Folder%20setup.txt just uploaded a txt file since it is a wall of text and this post is already a wall of test so it easy to place stuff (if not i do a program for to that so it auto place the stuff on right place) not 100% sure what to use of game engine to make this possible but i got a dll file from that brawlbox program that can open/read/edit these file formats if that helps i also got open source of brawlbox i have kinda learned programming(since its kinda the same thing but still not 100% same) from Super smash bros modding/hacking like coding a moveset for the new animations/models + have readed alittle about it but i am soon starting for real to study it for ppl who is alittle confuse for what i am asking for here is the list: -what game engine should i use to make a SSB clone? but at same time to make all this stuff i just said possible so ppl can make they own mods and share them and use the already made mods from SSBbrawl? and easy to use aswell so noob programmors can use it? -where to learning programming on internet to be even more ready to make a game like this? and dont wanted to start in the small like making small boring 2d games that no one care about anyway ps. i am also planing a other project like as SSBmugen but it will be Super mario bros open (again tittle unsure but open means open source) i will make a Mario game engine that also use 3d models and can have 2d or 3d gameplay with any mario powerups/gameplay(from any mario platform games) there is ever made multiplayer like as in New super mario bros wii maybe multiplay over lan or online but for now over 1 PC also alittle planed for that to my SSBmugen a Level/world map editor for it too(easy to use so even kids can use it and make levels for it) so it just place the objects/enemies and options for them enemies since they are not 100% same AI in all mario game like to choose a goomba have AI from SM64 the Editor will be able to change the gameplay on a level while have a other gameplay on a other level like this: 1 level have Super mario bros 3 gameplay (then it will be a 3d model remake) a other level have super mario galaxy gameplay but in a Super mario 3d land level yet a other level have super mario 64 gameplay but with powerups from a other mario game like powerups from mario 3d land or can ride on Yoshi so you can easy remake your fav. level from a old mario game in this mario engine/editor or just make a custom one with yours fav. mario gameplay/powerups so it will be like turn off/on: walljump/triple jump/other kinda or jumps/2x punch and 1 kick+Air kick/SMG spin attack/Fludd/other stuff like that so you can make the gameplay from the first mario game to the newest or make custom gameplay on a level also the star(from 64/sunshine/galaxy) will be replaced with the flag from new super mario bros/mario 3d land since the game is not so much about getting stars its more about making/download the levels you wanted and share them to other ppl and play these level so after have killed like the boss from SM64 bomb omb field(if one have made that) you will get the flag instead of star since i wanted it to be simple to make levels in the editor to make the bosses/new enemies/new powerups/custom char. idk what to do to make that simple yet also thinking the mario game will use brawl files since it almost already got all needed animations/models for this since i dont wanted to redo animations/models and if needing more animations i can just make them easy in brawlbox since thats the program i am most used to make animations but that will be after my SSBmugen project if not this game will be easyer then SSBmugen to make since i am planing then 1 of them is done i use the that game as base to make the other (since both is kinda platfrom games and possible using same file format for both) also wanted to ask what is best to start with out of these 2 games? also will maybe make a DLC site(or ingame) for both of these games if they get done so it wont end up like as Mugen where you needing to look all over the internet to find the stuff you wanted but for my game all the mods for my game is on same place not sure about online mode for SSBmugen or super mario bros open but i can always add that then i get better at programming both games also need to have options on controls/if using joystick also that i have planed these game for a long time and got even more ideas for them but first i wanted to get them to work so i can add the other stuff later(like DLC or online mode or some other stuff later) right now i know 0,0001% to programming(in my option) maybe i know more then that since i have been study it alittle but i learning while making stuff like this that was also my plan for make these game learn while making them and get better to programming so again i say it i kinda dont want to hear dont do these projects cuz i already know it will be hard so dont wanted so much to heard stuff like: you can´t do it since you just started learning programming or this project will fail since somewhere i needing to get started with programming and this is where i want to start to make my dream games(possible other´s dream games too) and i dont think this project will fail if i work hard on it (as i possible will) and ppl will maybe help i think this was all my questing/ideas for now (sorry for it sounds more like ideas then questings) but i needing to say my ideas so you ppl can see what i needing to use for make this possible

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  • I am looking to make a spaceship tilt as it corners but I cant get it to return

    - by bobthemac
    I am using the TL game engine I am not allowed to use a physics engine but I need to make the spaceship lean as it corners, I can make it lean but cannot make it return to its starting position. I have looked at implementing some kind of spring physics but I don't understand it. Here is my code so far if(myEngine->KeyHeld(Key_A)) { car->RotateY(carSteer * frameTime); if(carSteer >= -carMaxSteer) { carSteer -= carSteerIncrement; car->RotateLocalZ(-(carSteer * frameTime)); } } if(!myEngine->KeyHeld(Key_A)) { if(carSteer < 0) { carSteer = 0; } } if(myEngine->KeyHeld(Key_D)) { car->RotateY(carSteer * frameTime); if(carSteer <= carMaxSteer) { carSteer += carSteerIncrement; car->RotateLocalZ(-(carSteer * frameTime)); } } if(!myEngine->KeyHeld(Key_D)) { if(carSteer > 0) { carSteer = 0; } } All the functions I am calling are built into the engine and I did not write them. Any Help Would Be Appreciated Thanks.

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  • Highlight search text in textarea

    - by Muneeswaran Balasubramanian
    Hi to all, I have to highlight the search terms in the text area. I have one text Filed,search Button and text area. Quote ... After i have enter the search string in the text field whenever i click the search button it highlight the search terms which is available in the text area and focus the search term in text area. I have try to do this by using jquery. But in mozilla,I can't get the focus to the search term at the time of search. I have to scroll down the text area for find the focused search term. In I.E. also it doesn't work properly. Otherwise if any post related to highlight search term in text area is also appreciable. Please guide me to achieve this.

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  • Code Golf: Countdown Number Game

    - by Noldorin
    Challenge Here is the task, inspired by the well-known British TV game show Countdown. The challenge should be pretty clear even without any knowledge of the game, but feel free to ask for clarifications. And if you fancy seeing a clip of this game in action, check out this YouTube clip. It features the wonderful late Richard Whitely in 1997. You are given 6 numbers, chosen at random from the set {1, 2, 3, 4, 5, 6, 8, 9, 10, 25, 50, 75, 100}, and a random target number between 100 and 999. The aim is to make use the six given numbers and the four common arithmetic operations (addition, subtraction, multiplication, division; all over the rational numbers) to generate the target - or as close as possible either side. Each number may only be used once at most, while each arithmetic operator may be used any number of times (including zero.) Note that it does not matter how many numbers are used. Write a function that takes the target number and set of 6 numbers (can be represented as list/collection/array/sequence) and returns the solution in any standard numerical notation (e.g. infix, prefix, postfix). The function must always return the closest-possible result to the target, and must run in at most 1 minute on a standard PC. Note that in the case where more than one solution exists, any single solution is sufficient. Examples: {50, 100, 4, 2, 2, 4}, target 203 e.g. 100 * 2 + 2 + (4 / 4) e.g. (100 + 50) * 4 * 2 / (4 + 2) {25, 4, 9, 2, 3, 10}, target 465 e.g. (25 + 10 - 4) * (9 * 2 - 3) {9, 8, 10, 5, 9, 7), target 241 e.g. ((10 + 9) * 9 * 7) + 8) / 5 Rules Other than mentioned in the problem statement, there are no further restrictions. You may write the function in any standard language (standard I/O is not necessary). The aim as always is to solve the task with the smallest number of characters of code. Saying that, I may not simply accept the answer with the shortest code. I'll also be looking at elegance of the code and time complexity of the algorithm! My Solution I'm attempting an F# solution when I find the free time - will post it here when I have something! Format Please post all answers in the following format for the purpose of easy comparison: Language Number of characters: ??? Fully obfuscated function: (code here) Clear (ideally commented) function: (code here) Any notes on the algorithm/clever shortcuts it takes.

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  • ASP.NET 4.0 meta tags and Search engine optimisation

    - by nikolaosk
    I am thinking to create a new series of posts regarding ASP.NET and SEO (Search Engine Optimisation). I am going to start with this post , talking about some new features that make our asp.net apps more SEO friendly. At the end of the day, there is no point having a great application and somehow "scare" the search engines away. This is going to be a short post so let's quickly have a look at meta keywords and ASP.NET 4.0. Meta keywords and description are important elements of a page and make it...(read more)

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  • The Expert Secret to Search Engine Optimization - Effective Website Optimization

    Throwing keywords into a program that shows you how popular they are and then using those keywords without doing a little bit of preliminary research and answering some very important questions can just spell disaster. There are three questions that are extremely important to ask yourself before just doing random search engine optimization. And believe it or not those three questions are not, "What are the most popular keywords for my particular website?" Those questions are much more fundamental and strategic and they can be much more important to your overall efforts in getting your site ranked on the search engines.

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  • Advice Needed: Developers blocked by waiting on code to merge from another branch using GitFlow

    - by fogwolf
    Our team just made the switch from FogBugz & Kiln/Mercurial to Jira & Stash/Git. We are using the Git Flow model for branching, adding subtask branches off of feature branches (relating to Jira subtasks of Jira features). We are using Stash to assign a reviewer when we create a pull request to merge back into the parent branch (usually develop but for subtasks back into the feature branch). The problem we're finding is that even with the best planning and breakdown of feature cases, when multiple developers are working together on the same feature, say on the front-end and back-end, if they are working on interdependent code that is in separate branches one developer ends up blocking the other. We've tried pulling between each others' branches as we develop. We've also tried creating local integration branches each developer can pull from multiple branches to test the integration as they develop. Finally, and this seems to work possibly the best for us so far, though with a bit more overhead, we have tried creating an integration branch off of the feature branch right off the bat. When a subtask branch (off of the feature branch) is ready for a pull request and code review, we also manually merge those change sets into this feature integration branch. Then all interested developers are able to pull from that integration branch into other dependent subtask branches. This prevents anyone from waiting for any branch they are dependent upon to pass code review. I know this isn't necessarily a Git issue - it has to do with working on interdependent code in multiple branches, mixed with our own work process and culture. If we didn't have the strict code-review policy for develop (true integration branch) then developer 1 could merge to develop for developer 2 to pull from. Another complication is that we are also required to do some preliminary testing as part of the code review process before handing the feature off to QA.This means that even if front-end developer 1 is pulling directly from back-end developer 2's branch as they go, if back-end developer 2 finishes and his/her pull request is sitting in code review for a week, then front-end developer 2 technically can't create his pull request/code review because his/her code reviewer can't test because back-end developer 2's code hasn't been merged into develop yet. Bottom line is we're finding ourselves in a much more serial rather than parallel approach in these instance, depending on which route we go, and would like to find a process to use to avoid this. Last thing I'll mention is we realize by sharing code across branches that haven't been code reviewed and finalized yet we are in essence using the beta code of others. To a certain extent I don't think we can avoid that and are willing to accept that to a degree. Anyway, any ideas, input, etc... greatly appreciated. Thanks!

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  • Fixing the #mvvmlight code snippets in Visual Studio 11

    - by Laurent Bugnion
    If you installed the latest MVVM Light version for Windows 8, you may encounter an issue where code snippets are not displayed correctly in the Intellisense popup. I am working on a fix, but for now here is how you can solve the issue manually. The code snippets MVVM Light, when installed correctly, will install a set of code snippets that are very useful to allow you to type less code. As I use to say, code is where bugs are, so you want to type as little of that as possible ;) With code snippets, you can easily auto-insert segments of code and easily replace the keywords where needed. For instance, every coder who uses MVVM as his favorite UI pattern for XAML based development is used to the INotifyPropertyChanged implementation, and how boring it can be to type these “observable properties”. Obviously a good fix would be something like an “Observable” attribute, but that is not supported in the language or the framework for the moment. Another fix involves “IL weaving”, which is a post-build operation modifying the generate IL code and inserting the “RaisePropertyChanged” instruction. I admire the invention of those who developed that, but it feels a bit too much like magic to me. I prefer more “down to earth” solutions, and thus I use the code snippets. Fixing the issue Normally, you should see the code snippets in Intellisense when you position your cursor in a C# file and type mvvm. All MVVM Light snippets start with these 4 letters. Normal MVVM Light code snippets However, in Windows 8 CP, there is an issue that prevents them to appear correctly, so you won’t see them in the Intellisense windows. To restore that, follow the steps: In Visual Studio 11, open the menu Tools, Code Snippets Manager. In the combobox, select Visual C#. Press Add… Navigate to C:\Program Files (x86)\Laurent Bugnion (GalaSoft)\Mvvm Light Toolkit\SnippetsWin8 and select the CSharp folder. Press Select Folder. Press OK to close the Code Snippets Manager. Now if you type mvvm in a C# file, you should see the snippets in your Intellisense window. Cheers Laurent   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • What source code organization approach helps improve modularity and API/Implementation separation?

    - by Berin Loritsch
    Few languages are as restrictive as Java with file naming standards and project structure. In that language, the file name must match the public class declared in the file, and the file must live in a directory structure matching the class package. I have mixed feelings about that approach. While I never have to guess where a file lives, there's still a lot of empty directories and artificial constraints. There's several languages that define everything about a class in one file, at least by convention. C#, Python (I think), Ruby, Erlang, etc. The commonality in most these languages is that they are object oriented, although that statement can probably be rebuffed (there is one non-OO language in the list already). Finally, there's quite a few languages mostly in the C family that have a separate header and implementation file. For C I think this makes sense, because it is one of the few ways to separate the API interface from implementations. With C it seems that feature is used to promote modularity. Yet, with C++ the way header and implementation files are split seems rather forced. You don't get the same clean API separation that you do with C, and you are forced to include some private details in the header you would rather keep only in the implementation. There's quite a few languages that have a concept that overlaps with interfaces like Java, C#, Go, etc. Some languages use what feels like a hack to provide the same concept like C# using pure virtual abstract classes. Still others don't really have an interface concept and rely on "duck" typing--for example Ruby. Ruby has modules, but those are more along the lines of mixing in behaviors to a class than they are for defining how to interact with a class. In OO terms, interfaces are a powerful way to provide separation between an API client and an API implementation. So to hurry up and ask the question, from a personal experience point of view: Does separation of header and implementation help you write more modular code, or does it get in the way? (it helps to specify the language you are referring to) Does the strict file name to class name scheme of Java help maintainability, or is it unnecessary structure for structure's sake? What would you propose to promote good API/Implementation separation and project maintenance, how would you prefer to do it?

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  • SEP Search Engine Placement

    - by Cory Baumer
    My employer was recently contacted by a company who convinced my employer that they could do what they called search engine placement and that they can guaranty that we will be placed on he top of googles search results. I immediately told my employer that it sounded like a scam, but I was made to contact the company regardless and investigate. The sales person insisted that SEP was different than the SEO and ad words campaigns we are already performing and that it was a cheaper way to be listed in the adwords section and that it didn't include a cost per click. It sounds to me like its kinda scammy like they are going to setup an adwords campaign and just charge us a flat rate that is higher than the cost per clicks. Has anyone heard of this and is it at all legitimate?

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