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  • How to make Mac OS X CrashReporter invoke debugger?

    - by StasM
    I have an appache module on Mac OS X that produces random crashes. I can reproduce these crashes with certain sequence of actions, and these crashes produce Crash Reporter dialog "httpd quit unexpectedly". Is there a way to cause Crash Reporter launch debugger (xcode, gdb, anything) instead of just displaying the backtrace? I've tried running httpd under gdb with httpd -X but the crash doesn't happen then - it happens only if many httpd's are running at once, and I found no way to attach gdb to all of them at once. So I was hoping maybe I can cause CrashReporter to attach the debugger when specific process crashes - is there a way to do it?

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  • Need a good way to share iPhone source code on the Web.

    - by CJCraft.com
    Hi, I'm looking for a way to share some iPhone SDK source code I have with others. Goals: Share iPhone SDK source code, Objective C written in XCode. I have a good bit of source code I want to share. I'd like for it to be easy. I'd like for it to have syntax highlighting, by this I mean coloring and formatting Ideally it would allow me some room to make it "fit" into my site. I want it to look like basically another page on my site where the content is the code. It shouldn't be just a text file in other words. Here's an example where someone was able to do this for C#: http://www.opennetcf.com/library/sdf/ I guess what I want is the ability to create html documentation for all the classes, etc.

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  • Font for mac osx that is as readable and compact as the default xterm (X11) font.

    - by dreeves
    The font used in xterms is extremely compact yet readable. What font is that? The closest I've found that I can use in other other applications is DejaVu Sans Mono or Bitstream Vera Sans Mono. Those are as compact as xterms vertically but take up more space horizontally. I'd really like to switch from xterms to Terminal.app and this is the one thing holding me back. (I also think that font would be much better for emacs, xcode, or whatever editor.) ADDED: In Terminal.app you can adjust the character and line spacing for any font. Is this possible in other applications? I'm open to any other font that is as compact and readable as the xterm font. Dina looks really nice but it doesn't seem to work for Mac.

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  • Is there any reason why someone would want to create an Core Data model programmatically?

    - by mystify
    I wonder in which cases it would be good to make an NSManagedObjectModel completely programmatically, with NSEntityDescription instances and all this stuff. I'm that kind of person who prefers to code programmatically, rejecting Interface Builder. But when it comes to Core Data, I have a hard time figuring out why I should kill my time NOT using the nice Xcode Data Modeler tool. And since data models are stuck to a given state (except when you want to do some ugly migration operations where thinks probably go wrong and users get mad, really mad), I see no big sense in a data model that's made programmatically for the purpose of changing it all the time. Did I miss something?

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  • Templates --> How to decipher, decide if necessary and create?

    - by ML
    Hi All, I have a few classes in a project that I inherited that are really old, last I knew they compiled with CodeWarrior 8. I am not in XCode 3.2 Here is an example of what I struggle with: template <class registeredObject> typename std::vector<registeredObject>::iterator FxRegistry<registeredObject>::begin(void) { return mRegistryList.begin(); } The errors are: no 'typename std::vector<registeredObject, std::allocator<_CharT> >::iterator FxRegistry<registeredObject>::begin()' member function declared in class 'FxRegistry<registeredObject>' template definition of non-template 'typename std::vector<registeredObject, std::allocator<_CharT> >::iterator FxRegistry<registeredObject>::begin()' How do I decide how to solve these and where do I start looking?

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  • Code Interaction with Quartz Composition

    - by Alberto MQO
    Hi, i have a Quartz Composition with a Cube, and X/Y/Z rotation inputs are published. On Interface Builder i made a QCView and a QCPatchController with the previous Quartz Composition loaded. In QCView the Patch Controller is binded, and the rotation published ports are binded too to three NSSlider, so when i change the value of the NSSlider's then the cube rotates. All this works fine, but i want to change the rotation values of the cube from the App Delegate on XCode. I tried to change the value of the NSSliders with IBoulets pointing to them, but this change doesnt apply to the cube, like it does when i change the Sliders directly with my mouse. What should i instanciate and/or how to access and change this Input_Ports.value throught the CQPatchController? Thank you very much for reading, i really need help!

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  • iOS development license and itunes connect

    - by Andreas
    New to iOS development and everything with the license is driving me nuts. So i got a few questions. I have a developer account but not a license yet. If i buy a iOS developer license for $99, that license is then stuck to my account? Can one developer account have multiple iTunes Connect accounts or is it stuck to one? Before i started to read up on stuff my account got added to a company's iTunes Connect account. If i then buy a license would i be stuck to just develop to that company or is it possible to change? I want to develop for my self and also one specific company. Can i use the same licence or do i need two? Can you have multiple licenses/certifications or whatever its called in Xcode? Is the iOS Developer Program both for development and distribution?

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  • Save NSWindow Size on Resize & Close For User

    - by incarna
    I've noticed that all applications on OS X seem to save the size you set it at. The next time you open it it's typically in the same position and size. I'm making an app and I've noticed that after resizing, if I launch the application again it's just the size of what I've set in Xcode 4's IB and not the size that I resized it to on launch. Do I have to manually save the window size each time its changed? Or is there an easier way to do this through IB? (My window does have a minimum size set if that changes anything.)

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  • LLVM Clang 5.0 explicit in copy-initialization error

    - by kevzettler
    I'm trying to compile an open source project on OSX that has only been tested on Linux. $: g++ -v Configured with: --prefix=/Applications/Xcode.app/Contents/Developer/usr --with-gxx-include-dir=/usr/include/c++/4.2.1 Apple LLVM version 5.0 (clang-500.2.79) (based on LLVM 3.3svn) Target: x86_64-apple-da I'm trying to compile with the following command line options g++ -MMD -Wall -std=c++0x -stdlib=libc++ -Wno-sign-compare -Wno-unused-variable -ftemplate-depth=1024 -I /usr/local/Cellar/boost/1.55.0/include/boost/ -g -O3 -c level.cpp -o obj-opt/level.o I am seeing several errors that look like this: ./square.h:39:70: error: chosen constructor is explicit in copy-initialization int strength = 0, double flamability = 0, map<SquareType, int> constructions = {}, bool ticking = false); The project states the following are requirements for the Linux setup. How can I confirm I'm making that? gcc-4.8.2 git libboost 1.5+ with libboost-serialize libsfml-dev 2+ (Ubuntu ppa that contains libsfml 2: ) freeglut-dev libglew-dev

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  • Custom setter methods in Core-Data

    - by andrewebling
    I need to write a custom setter method for a field (we'll call it foo) in my subclass of NSManagedObject. foo is defined in the data model and Xcode has autogenerated @property and @dynamic fields in the .h and .m files respectively. If I write my setter like this: - (void)setFoo: (NSObject *)inFoo { [super setFoo: inFoo]; [self updateStuff]; } then I get a compiler warning on the call to super. Alternatively, if I do this: - (void)setFoo: (NSObject *)inFoo { [super setValue: inFoo forKey: inFoo]; [self updateStuff]; } then I end up in an infinite loop. So what's the correct approach to write a custom setter for a subclass of NSManagedObject?

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  • C errors - Cannot combine with previous 'struct' declaration specifier && Redefinition of 'MyMIDINotifyProc' as different kind of symbol

    - by user1905634
    I'm still new to C but trying to understand it better by working my way through a small MIDI audio unit (in Xcode 4.3.3). I've been searching for an answer to this all day and still don't even understand exactly what the problem is. Here's the code in question: //MyMIDINotifyProc.h #ifndef MIDIInstrumentUnit_CallbackProcs_h #define MIDIInstrumentUnit_CallbackProcs_h void MyMIDINotifyProc (const MIDINotification *message, void *refCon); #endif //MyMIDINotifyProc.c #include <CoreMIDI/CoreMIDI.h> #include "MyMIDINotifyProc.h" void MyMIDINotifyProc (const MIDINotification *message, void *refCon) { //manage notification } In the header definition I get this: ! Cannot combine with previous 'struct' declaration specifier I've made sure the definitions match and tried renaming them and I still get this in my .c file: ! Redefinition of 'MyMIDINotifyProc' as different kind of symbol Which points to the .h definition as the 'Previous definition'. I know that MIDIServices.h in the CoreMIDI framework defines: typedef void (*MIDINotifyProc)(const MIDINotification *message, void *refCon); But I don't understand if/why that would cause an error. I would be grateful if anyone could offer some help.

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  • iOS iPad Master Detail template can't interact with detail view

    - by CraigularB
    I have an iPad app generated from the Master-Detail template in XCode. The iPad Storyboard has under the Detail View Controller a View that holds a ScrollView which holds an ImageView. In the DetailViewController.m file I added the following code to allow the ScrollView to move and zoom the image: -(UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return self.comicImage; } This works great on the iPhone (it's a universal app) but not the iPad; I can scroll and zoom the image on the iPhone no problem, but on the iPad it's like the ScrollView isn't responding to the touches, and I can't figure out how to pass the touches on to the ScrollView. I've already deactivated the popover controller from appearing with a right swipe like this: self.splitViewController.presentsWithGesture = NO; How do I make it so the user can interact with the ScrollView in the DetailViewController?

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  • Facebook Scrumptious sample app won't build

    - by Chase Roberts
    I did exactly what they do in the video. However, when I get to the scrumptious app and try to build/run it, mine fails. It says: "Parse Issue. Expected a type." Here are the two lines that it thinks are broken (located in the ACAccountStore.h): // Returns the account type object matching the account type identifier. See // ACAccountType.h for well known account type identifiers - (ACAccountType *)accountTypeWithAccountTypeIdentifier:(NSString *)typeIdentifier; // Returns the accounts matching a given account type. - (NSArray *)accountsWithAccountType:(ACAccountType *)accountType; Here is a link to the tutorial. I only didn't even make it two min in before I hit this wall. http://developers.facebook.com/docs/getting-started/facebook-sdk-for-ios/3.1/ I am running Xcode v4.4.1.

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  • Getting animated gif data in c or c++

    - by Pickles
    I'm trying to get the frames (properly decoded) and the frames delay times from an animated gif. I've opened up the code to gifsicle and have also tried lungif but I'm not accustomed to c code and I'm having a difficult time following the logic. I've also tried other examples and I've gotten one to work but it didn't do the proper LZW decoding. Can anyone give me a quick example of how to do this? I'm building this app in xcode and trying to get an NSArray of the image frames. Thanks.

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  • Good File Organization Suggestions for Developer

    - by Paul
    I am struggling a little with folder organization to organize the many projects that I work on. I work on OS X - right now I am using ~/Development/ as the root folder, and I have many types of projects. For example, I have my iPhone apps under ~/Development/Xcode I develop in many languages, from PHP, to Ruby, to Python, to Objective-C. So, for example, I might have a couple of open-source apps based on PHP where I am using the Zend framework. Some of these projects are for clients, others are tests/experiments when learning a new language or general experimenting. I am really interested in how other developers have organized code/projects and could pass along some advice to make it very easy to navigate through code/projects related to many languages and types of projects.

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  • Cocos 2D v1.0.1 : Crash at changing CCMenuItemImage normal image

    - by Max
    I retrieve a crash log file, which, after XCode analysis on my archive show the problematic line of code : Date/Time: 2012-12-08 23:48:08.930 +0100 OS Version: iPhone OS 5.1.1 (9B206) Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000, 0x00000000 Crashed Thread: 0 Last Exception Backtrace: 0 CoreFoundation 0x31a4088f __exceptionPreprocess + 163 1 libobjc.A.dylib 0x3188b259 objc_exception_throw + 33 2 CoreFoundation 0x31a40789 +[NSException raise:format:] + 1 3 Foundation 0x374c73a3 -[NSAssertionHandler handleFailureInMethod:object:file:lineNumber:description:] + 91 4 Killer 0x0017ed35 -[CCSprite initWithFile:] (CCSprite.m:201) 5 Killer 0x0017e419 +[CCSprite spriteWithFile:] (CCSprite.m:93) 6 Killer 0x00123101 -[Player makeZombie] (Player.m:1363) 7 Killer 0x00105a51 -[PlayScene endOfKilling:] (PlayScene.m:1438) Which clearly indicates the second of the two following lines is crashing: NSLog(@"images %@ %@",self.zombieImage,self.zombieImageDown); [self.characterSprite setNormalImage:[CCSprite spriteWithFile:self.zombieImage]]; I know that the crash seem to happend when the user is touching the corresponding CCMeanuItemImage, is there a problem if the user is touching it, while we change the normal et selected images of it ? Is this the right manner to change its image (i do it several times during the game) ? Thanks for your ideas

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  • Basic iPhone app help

    - by LaSha
    I'm new to iphone development and have about 5 days of experience with xcode, so I need some help developing the following app. I'm not sure where to start. The app is very simple, it's like a simplified version of the address book that came with the iphone a screen shows a list of all items in a list view list can be filtered through search list can also be favorites or unfavorites selecting an item will take the user to another screen with more detailed information (a pic, location,) the data should be stored in an xml file. Can you guys point me to the right path? or know any code samples that does this? Been stuck on this for days now. Thanks!!!

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  • iphone configuration profile installed via webkit.

    - by mamel
    Good day! I am using Xcode 3.1.4 and iPhone SDK 2.2.1. I am creating an iphone application and i would need the user to download a custom configuration profile (created by me) from a URL loaded via webkit. I have tested the URL in safari and it downloads and installs the profile just fine. however, the url opened via webkit could NOT download it. Why is this happening? Is this really possible? any help would be much appreciated. thanks.

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  • IPhone CoreData: How should I relate many child entities to thier parents

    - by Robert
    I am trying to import data from a database that uses primary key / forign key relations to a core data database in Xcode. I have code that creates hundreds of child entities in a managed object context: Each child has an ID that corresponds to a parent. child1 parentID = 3 child2 parentID = 17 child3 parentID = 17 ... childn parentID = 5 I now need to relate each child to its parent. The parents are all stored in persistent memory. My first thought was to preform a fetch for each child to get its parent. However, I think this would be slow. Am I correct? How should I do this instead?

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  • How do I get the CoreData Debug argument to output to the console?

    - by radesix
    According to Apple documentation on debugging Core Data it says we should be able to pass an argument to the application which will output the SQL core data sends to SQLite. I have gone into the arguments tab of my executable in XCode and specified the argument: -com.apple.CoreData.SQLDebug 1 However, I see no SQL in the console. I then tried to use this parameter in the CoreDataBooks application provided by Apple just in case there was some other issue in MY program. Even in Apple's example I get no SQL output in the console. Am I doing something wrong? Is Apple's documentation wrong? Should I be looking someplace other than the console? Has anyone else had success with this argument?

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  • How should I structure my iPhone OpenGL ES 1.1 game?

    - by Ryan
    I am building an iPhone OpenGL ES 1.1 game. I am using the OpenGL ES template provided by xcode. I am only using the ES1Renderer. I've coded some basic touch actions the user can take, and I've begun to think about the overall structure of the code. All I'm really doing is using C in the ES1Renderer.m for my entire game state. I have an array of bullet structs, an array on enemy structs, etc.. Besides using this structure, where my entire game state is in ES1Renderer.m as C arrays and structs, what other ways are there to structure the code? Should I be using C++ or Objective-C classes to represent the enemies so they are more modular? The main reason I ask this is because I don't normally code in C, C++ and Objective-C..so I am a little fuzzy on coming up with a good architecture here.

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  • What am I missing in my compilation / linking stage of this C++ FreeType GLFW application?

    - by anon
    g++ -framework OpenGL GLFT_Font.cpp test.cpp -o test -Wall -pedantic -lglfw -lfreetype - pthread `freetype-config --cflags` Undefined symbols: "_GetEventKind", referenced from: __glfwKeyEventHandler in libglfw.a(macosx_window.o) __glfwMouseEventHandler in libglfw.a(macosx_window.o) __glfwWindowEventHandler in libglfw.a(macosx_window.o) "_ShowWindow", referenced from: __glfwPlatformOpenWindow in libglfw.a(macosx_window.o) "_MenuSelect", referenced from: This is on Mac OS X. I am trying to get GLFT_FONT to work on MacOSX with GLFW and FreeType2. This is not the standard Makefile. I changed parts of it myself (like the "-framework OpenGL" I am from Linux land, a bit new to Mac. I am on Mac OS X 10.5.8; using XCode 3.1.3 Thanks!

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  • Objective C instance variables - Newbie

    - by Dwayne King
    OK - so I'm sure my confusion here is just a result of being stuck in a "Java mindset" and not understanding how Obj C differs in this case. In Java, I can declare a variable in a class, like this, and each instance of that class will have it's own: MyClass { String myVar; MyClass() { // constructor } } In Obj C I tried to do the same thing by declaring a variable only in the .m file like this: #import "MyClass.h" @implementation MyClass NSString *testVar; @end My expectation here was that this variable has a scope limited to this class. So I created a second class (identical): #import "MySecondClass.h" @implementation MySecondClass NSString *testVar; @end What I'm seeing (and has me baffled) is that changing the variable in one class, affects the value seen in the other class. In fact, if I set a breakpoint, and then "Jump to Definition" of the variable, it takes me to th I've created an extremely small XCode project that demonstrates the problem here Nothing more humbling than moving to a new language :) Thanks in advance.

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  • [super init] and loading NIB / XIB files?

    - by fuzzygoat
    I am a little curious, I have a view controller class and an NIB/XIB (both are named "MapViewController") If I do the following it loads the NIB with the matching name. -(id)init { self = [super initWithNibName:@"MapViewController" bundle:nil]; if(self) { do things ... } return self; } if on the other hand I just specify [super init] does Xcode just look for a NIB that matches the name of the controller, is that how this is working? -(id)init { self = [super init]; if(self) { do things ... } return self; } cheers Gary.

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  • How to increment a value using a C-Preprocessor?

    - by mystify
    Example: I try to do this: static NSInteger stepNum = 1; #define METHODNAME(i) -(void)step##i #define STEP METHODNAME(stepNum++) @implementation Test STEP { // do stuff... [self nextFrame:@selector(step2) afterDelay:1]; } STEP { // do stuff... [self nextFrame:@selector(step3) afterDelay:1]; } STEP { // do stuff... [self nextFrame:@selector(step4) afterDelay:1]; } // ... When building, Xcode complains that it can't increment stepNum. This seems logical to me, because at this time the code is not "alive" and this pre-processing substitution stuff happens before actually compiling the source code. Is there another way I could have an variable be incremented on every usage of STEP macro, the easy way?

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