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  • layout problam in android

    - by mahdi
    Hi i try show layout like image 1 (textView and editText in same line) but my out put shown like image 2 ! i try with this code : <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="wrap_content" android:padding="5px" > <TextView android:id="@+id/label" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="URL:" android:layout_alignBaseline="@+id/entry" android:layout_alignParentLeft="true"/> /> <EditText android:id="@+id/entry" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_toRightOf="@id/label" android:layout_alignParentTop="true" /> <Button android:id="@+id/button" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center_horizontal" android:paddingRight="30px" android:paddingLeft="30px" android:text="Go..." /> </LinearLayout> please help me thanks

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  • Android widget text under image

    - by Chandana
    Hi All, I have create android widget, But I need to display application name under the widget name. <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent"> <ImageView android:id="@+id/starticon" android:layout_width="wrap_content" android:visibility="visible" android:layout_height="wrap_content" android:layout_alignParentRight="true" android:padding="5dip" android:src="@drawable/light_bulb_accept" /> <ImageView android:id="@+id/stopicon" android:layout_width="wrap_content" android:visibility="gone" android:layout_height="wrap_content" android:layout_alignParentRight="true" android:padding="5dip" android:src="@drawable/light_bulb_delete" /> <TextView android:layout_below="@+id/starticon" android:layout_width="wrap_content" android:visibility="visible" android:layout_height="wrap_content" android:text="@string/app_name" /> </LinearLayout> I have programmatically hide the Image ICON, Bu thing is Text View didn't diaplay undet the image. Is any one know, why this Text does not display under Image? Thank You.

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  • Xna GS 4 Animation Sample bone transforms not copying correctly

    - by annonymously
    I have a person model that is animated and a suitcase model that is not. The person can pick up the suitcase and it should move to the location of the hand bone of the person model. Unfortunately the suitcase doesn't follow the animation correctly. it moves with the hand's animation but its position is under the ground and way too far to the right. I haven't scaled any of the models myself. Thank you. The source code (forgive the rough prototype code): Matrix[] tran = new Matrix[man.model.Bones.Count];// The absolute transforms from the animation player man.model.CopyAbsoluteBoneTransformsTo(tran); Vector3 suitcasePos, suitcaseScale, tempSuitcasePos = new Vector3();// Place holders for the Matrix Decompose Quaternion suitcaseRot = new Quaternion(); // The transformation of the right hand bone is decomposed tran[man.model.Bones["HPF_RightHand"].Index].Decompose(out suitcaseScale, out suitcaseRot, out tempSuitcasePos); suitcasePos = new Vector3(); suitcasePos.X = tempSuitcasePos.Z;// The axes are inverted for some reason suitcasePos.Y = -tempSuitcasePos.Y; suitcasePos.Z = -tempSuitcasePos.X; suitcase.Position = man.Position + suitcasePos;// The actual Suitcase properties suitcase.Rotation = man.Rotation + new Vector3(suitcaseRot.X, suitcaseRot.Y, suitcaseRot.Z); I am also copying the bone transforms from the animation player in the Person class like so: // The transformations from the AnimationPlayer Matrix[] skinTrans = new Matrix[model.Bones.Count]; skinTrans = player.GetBoneTransforms(); // copy each transformation to its corresponding bone for (int i = 0; i < skinTrans.Length; i++) { model.Bones[i].Transform = skinTrans[i]; }

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  • Making a ViewFlipper like the Home Screen using MotionEvent.ACTION_MOVE

    - by DJTripleThreat
    Ok I have a ViewFlipper with three LinearLayouts nested inside it. It defaults to showing the first one. This code: // Assumptions in my Activity class: // oldTouchValue is a float // vf is my view flipper @Override public boolean onTouchEvent(MotionEvent touchEvent) { switch (touchEvent.getAction()) { case MotionEvent.ACTION_DOWN: { oldTouchValue = touchEvent.getX(); break; } case MotionEvent.ACTION_UP: { float currentX = touchEvent.getX(); if (oldTouchValue < currentX) { vf.setInAnimation(AnimationHelper.inFromLeftAnimation()); vf.setOutAnimation(AnimationHelper.outToRightAnimation()); vf.showNext(); } if (oldTouchValue > currentX) { vf.setInAnimation(AnimationHelper.inFromRightAnimation()); vf.setOutAnimation(AnimationHelper.outToLeftAnimation()); vf.showPrevious(); } break; } case MotionEvent.ACTION_MOVE: { // TODO: Some code to make the ViewFlipper // act like the home screen. break; } } return false; } public static class AnimationHelper { public static Animation inFromRightAnimation() { Animation inFromRight = new TranslateAnimation( Animation.RELATIVE_TO_PARENT, +1.0f, Animation.RELATIVE_TO_PARENT, 0.0f, Animation.RELATIVE_TO_PARENT, 0.0f, Animation.RELATIVE_TO_PARENT, 0.0f); inFromRight.setDuration(350); inFromRight.setInterpolator(new AccelerateInterpolator()); return inFromRight; } public static Animation outToLeftAnimation() { Animation outtoLeft = new TranslateAnimation( Animation.RELATIVE_TO_PARENT, 0.0f, Animation.RELATIVE_TO_PARENT, -1.0f, Animation.RELATIVE_TO_PARENT, 0.0f, Animation.RELATIVE_TO_PARENT, 0.0f); outtoLeft.setDuration(350); outtoLeft.setInterpolator(new AccelerateInterpolator()); return outtoLeft; } // for the next movement public static Animation inFromLeftAnimation() { Animation inFromLeft = new TranslateAnimation( Animation.RELATIVE_TO_PARENT, -1.0f, Animation.RELATIVE_TO_PARENT, 0.0f, Animation.RELATIVE_TO_PARENT, 0.0f, Animation.RELATIVE_TO_PARENT, 0.0f); inFromLeft.setDuration(350); inFromLeft.setInterpolator(new AccelerateInterpolator()); return inFromLeft; } public static Animation outToRightAnimation() { Animation outtoRight = new TranslateAnimation( Animation.RELATIVE_TO_PARENT, 0.0f, Animation.RELATIVE_TO_PARENT, +1.0f, Animation.RELATIVE_TO_PARENT, 0.0f, Animation.RELATIVE_TO_PARENT, 0.0f); outtoRight.setDuration(350); outtoRight.setInterpolator(new AccelerateInterpolator()); return outtoRight; } } ... handles the view flipping but the animations are very "on/off". I'm wondering if someone can help me out with the last part. Assuming that I can access the LinearLayouts, is there a way where I can set the position of the layouts based on deltaX and deltaY? Someone gave me this link: https://android.git.kernel.org/?p=platform/frameworks/base.git;a=blob;f=core/java/android/view/animation/TranslateAnimation.java;h=d2ff754ac327dda0fe35e610752abb78904fbb66;hb=HEAD and said I should refer to the applyTransformation method for hints on how to do this but I don't know how to repeat this same behavior.

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  • Android: HTTPClient

    - by primal
    Hi, I was trying http-cleint tutorials from svn.apache.org. While running the application I am getting the following error in console. [2010-04-30 09:26:36 - HalloAndroid] ActivityManager: java.lang.SecurityException: Permission Denial: starting Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10000000 cmp=com.org.example/.HalloAndroid } from null (pid=-1, uid=-1) requires android.permission.INTERNET I have added android.permission.INTERNET in AndroidManifest.xml. <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.org.example" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".HalloAndroid" android:label="@string/app_name" android:permission="android.permission.INTERNET"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <uses-permission android:name="android.permission.INTERNET"></uses-permission> </manifest> The java code in HalloAndroid.java is as follows HttpClient httpclient = new DefaultHttpClient(); HttpGet httpget2 = new HttpGet("http://google.com/"); HttpResponse response2 = null; try { response2 = httpclient.execute(httpget2); } catch (ClientProtocolException e1) { // TODO Auto-generated catch block e1.printStackTrace(); } catch (IOException e1) { // TODO Auto-generated catch block e1.printStackTrace(); } HttpEntity entity = response2.getEntity(); if (entity != null) { long len = entity.getContentLength(); if (len != -1 && len < 2048) { try { Log.d(TAG, EntityUtils.toString(entity)); } catch (ParseException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } else { // Stream content out } Any help is much appreciated.

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  • Playing video from URL -Android

    - by Rajeev
    In the following code what ami doing wrong the video dosnt seem to play here.Is that the permission issue if so what should be included in the manifest file this main.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="horizontal" android:baselineAligned="true"> <LinearLayout android:layout_height="match_parent" android:layout_width="wrap_content" android:id="@+id/linearLayout2"></LinearLayout> <MediaController android:id="@+id/mediacnt" android:layout_width="wrap_content" android:layout_height="wrap_content"></MediaController> <LinearLayout android:layout_height="match_parent" android:layout_width="wrap_content" android:id="@+id/linearLayout1" android:orientation="vertical"></LinearLayout> <Gallery android:layout_height="wrap_content" android:id="@+id/gallery" android:layout_width="wrap_content" android:layout_weight="1"></Gallery> <VideoView android:layout_height="match_parent" android:id="@+id/vv" android:layout_width="wrap_content"></VideoView> </LinearLayout> this is java class package com.gallery; import java.net.URL; import android.app.Activity; import android.app.Activity; import android.net.Uri; import android.os.Bundle; import android.widget.MediaController; import android.widget.Toast; import android.widget.VideoView; public class GalleryActivity extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Toast.makeText(GalleryActivity.this, "Hello world", Toast.LENGTH_LONG).show(); VideoView videoView = (VideoView) findViewById(R.id.vv); MediaController mediaController = new MediaController(this); mediaController.setAnchorView(videoView); // Set video link (mp4 format ) Uri video = Uri.parse("http://www.youtube.com/watch?v=lEbxLDuecHU&playnext=1&list=PL040F3034C69B1674"); videoView.setMediaController(mediaController); videoView.setVideoURI(video); videoView.start(); } }

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  • Problem with sqlite database on android platform

    - by mudit
    hi all i am developing an application which uses sqlite db for storing records. I am developing this application on SDK 1.5.. when i test the application on 1.5 device it works good but when i try to run it on a 1.6 device i get a force close message with following logcat output: 03-19 09:31:35.206: ERROR/AndroidRuntime(224): Uncaught handler: thread main exiting due to uncaught exception 03-19 09:31:35.226: ERROR/AndroidRuntime(224): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.abc.android/com.abc.android.app}: android.database.sqlite.SQLiteException: unable to open database file 03-19 09:31:35.226: ERROR/AndroidRuntime(224): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2454) 03-19 09:31:35.226: ERROR/AndroidRuntime(224): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2470) 03-19 09:31:35.226: ERROR/AndroidRuntime(224): at android.app.ActivityThread.access$2200(ActivityThread.java:119) 03-19 09:31:35.226: ERROR/AndroidRuntime(224): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1821) 03-19 09:31:35.226: ERROR/AndroidRuntime(224): at android.os.Handler.dispatchMessage(Handler.java:99) 03-19 09:31:35.226: ERROR/AndroidRuntime(224): at android.os.Looper.loop(Looper.java:123) 03-19 09:31:35.226: ERROR/AndroidRuntime(224): at android.app.ActivityThread.main(ActivityThread.java:4310) 03-19 09:31:35.226: ERROR/AndroidRuntime(224): at java.lang.reflect.Method.invokeNative(Native Method) 03-19 09:31:35.226: ERROR/AndroidRuntime(224): at java.lang.reflect.Method.invoke(Method.java:521) 03-19 09:31:35.226: ERROR/AndroidRuntime(224): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 03-19 09:31:35.226: ERROR/AndroidRuntime(224): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 03-19 09:31:35.226: ERROR/AndroidRuntime(224): at dalvik.system.NativeStart.main(Native Method) 03-19 09:31:35.226: ERROR/AndroidRuntime(224): Caused by: android.database.sqlite.SQLiteException: unable to open database file 03-19 09:31:35.226: ERROR/AndroidRuntime(224): at android.database.sqlite.SQLiteDatabase.dbopen(Native Method) 03-19 09:31:35.226: ERROR/AndroidRuntime(224): at android.database.sqlite.SQLiteDatabase.(SQLiteDatabase.java:1697) 03-19 09:31:35.226: ERROR/AndroidRuntime(224): at android.database.sqlite.SQLiteDatabase.openDatabase(SQLiteDatabase.java:738) 03-19 09:31:35.226: ERROR/AndroidRuntime(224): at android.database.sqlite.SQLiteDatabase.openOrCreateDatabase(SQLiteDatabase.java:760) 03-19 09:31:35.226: ERROR/AndroidRuntime(224): at android.database.sqlite.SQLiteDatabase.openOrCreateDatabase(SQLiteDatabase.java:753) 03-19 09:31:35.226: ERROR/AndroidRuntime(224): at android.app.ApplicationContext.openOrCreateDatabase(ApplicationContext.java:473) 03-19 09:31:35.226: ERROR/AndroidRuntime(224): at android.content.ContextWrapper.openOrCreateDatabase(ContextWrapper.java:193) 03-19 09:31:35.226: ERROR/AndroidRuntime(224): at android.database.sqlite.SQLiteOpenHelper.getWritableDatabase(SQLiteOpenHelper.java:98) 03-19 09:31:35.226: ERROR/AndroidRuntime(224): at com.abc.android.DbAdapter.open(DbAdapter.java:101) 03-19 09:31:35.226: ERROR/AndroidRuntime(224): at com.abc.android.class1.onCreate(class1.java:105) 03-19 09:31:35.226: ERROR/AndroidRuntime(224): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 03-19 09:31:35.226: ERROR/AndroidRuntime(224): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2417) 03-19 09:31:35.226: ERROR/AndroidRuntime(224): ... 11 more DBAdapter.java public DbAdapter open() throws SQLException { Log.d("DbAdapter", "in DbAdapter open()"); mDbHelper = new DatabaseHelper(mCtx); mDb = mDbHelper.getWritableDatabase(); // line 101 return this; } DatabaseHelper(Context context) { super(context, DATABASE_NAME, null, DATABASE_VERSION); } @Override public void onCreate(SQLiteDatabase db) { db.execSQL(DATABASE_QUERY); } class1.java mDB = new DbAdapter(Class1.this); mDB.open(); // line 105 Please help..what do i do????

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  • Bottom button bar overlaps the last element of Listview!!

    - by elto
    I have a listview which is part of an Activity. I want user to have a choice for batch deleting the items in the listview, so when he chooses the corresponding option from the menu, every list item gets a checkbox next to it. When user clicks any checkbox, a button bar is to slide up from bottom (as in gmail app) and clicking delete button deletes the selected items, however clicking cancel button on the bar would uncheck all the checked items. This is my page layout.xml: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="@android:color/transparent" > <FrameLayout android:layout_width="fill_parent" android:layout_height="fill_parent" > <LinearLayout android:id="@+id/list_area" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="1" > <ListView android:id="@+id/mylist" android:layout_width="fill_parent" android:layout_height="wrap_content" android:background="@android:color/transparent" android:drawSelectorOnTop="false" android:layout_weight="1" /> <TextView android:id="@+id/empty_list_message" android:layout_width="fill_parent" android:layout_height="wrap_content" android:textColor="#FFFFFF" android:layout_gravity="center_vertical|center_horizontal" android:text="@string/msg_for_emptyschd" android:layout_margin="14dip" android:layout_weight="1" /> </LinearLayout> <RelativeLayout android:id="@+id/bottom_action_bar" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="wrap_content" android:background="@drawable/schedule_bottom_actionbar_border" android:layout_marginBottom="2dip" android:layout_gravity="bottom" android:visibility="gone" > <Button android:id="@+id/delete_selecteditems_button" android:text="Deleted Selected" android:layout_width="140dip" android:layout_height="40dip" android:layout_alignParentLeft="true" android:layout_marginLeft="3dip" android:layout_marginTop="3dip" /> <Button android:id="@+id/cancel_button" android:text="Cancel" android:layout_width="140dip" android:layout_height="40dip" android:layout_alignParentRight="true" android:layout_marginRight="3dip" android:layout_marginTop="3dip" /> </RelativeLayout> </FrameLayout> </LinearLayout> so far, I have got everything working except that when the bottom bar becomes visible upon checkbox selection, it overlaps the last element of the list. All other list items can be scrolled up, but you cant scroll up the very last item of the list, therefore user can not select that item if he intends to. Here is the screenshot of the overlap. I have tried using the listview footer option, but that appends the bar to the end of the list instead of keeping it fixed at the bottom of the screen. Is there a way I could "raise" the listview enough so that the overlap wont happen?? BTW, I have already tried adding the bottom-margin to the listview itself, or the LinearLayout wrapping the listview right before making the button-bar visible, but it introduces other bugs like clicking one checkbox checks some another checkbox in listview.

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  • How to build Open JavaFX for Android.

    - by PictureCo
    Here's a short recipe for baking JavaFX for Android dalvik. We will need just a few ingredients but each one requires special care. So let's get down to the business.  SourcesThe first ingredient is an open JavaFX repository. This should be piece of cake. As always there's a catch. You probably know that dalvik is jdk6 compatible  and also that certain APIs are missing comparing to good old java vm from Oracle.  Fortunately there is a repository which is a backport of regular OpenJFX to jdk7 and going from jdk7 to jdk6 is possible. The first thing to do is to clone or download the repository from https://bitbucket.org/narya/jfx78. Main page of the project says "It works in some cases" so we will presume that it will work in most cases As I've said dalvik vm misses some APIs which would lead to a build failures. To get them use another compatibility repository which is available on GitHub https://github.com/robovm/robovm-jfx78-compat. Download the zip and unzip sources into jfx78/modules/base.We need also a javafx binary stubs. Use jfxrt.jar from jdk8.The last thing to download are freetype sources from http://freetype.org. These will be necessary for native font rendering. Toolchain setup I have to point out that these instructions were tested only on linux. I suppose they will work with minimal changes also on Mac OS. I also presume that you were able to build open JavaFX. That means all tools like ant, gradle, gcc and jdk8 have been installed and are working all right. In addition to this you will need to download and install jdk7, Android SDK and Android NDK for native code compilation.  Installing all of them will take some time. Don't forget to put them in your path. export ANDROID_SDK=/opt/android-sdk-linux export ANDROID_NDK=/opt/android-ndk-r9b export JAVA_HOME=/opt/jdk1.7.0 export PATH=$JAVA_HOME/bin:$ANDROID_SDK/tools:$ANDROID_SDK/platform-tools:$ANDROID_NDK FreetypeUnzip freetype release sources first. We will have to cross compile them for arm. Firstly we will create a standalone toolchain for cross compiling installed in ~/work/ndk-standalone-19. $ANDROID_NDK/build/tools/make-standalone-toolchain.sh  --platform=android-19 --install-dir=~/work/ndk-standalone-19 After the standalone toolchain has been created cross compile freetype with following script: export TOOLCHAIN=~/work/freetype/ndk-standalone-19 export PATH=$TOOLCHAIN/bin:$PATH export FREETYPE=`pwd` ./configure --host=arm-linux-androideabi --prefix=$FREETYPE/install --without-png --without-zlib --enable-shared sed -i 's/\-version\-info \$(version_info)/-avoid-version/' builds/unix/unix-cc.mk make make install It will compile and install freetype library into $FREETYPE/install. We will link to this install dir later on. It would be possible also to link openjfx font support dynamically against skia library available on Android which already contains freetype. It creates smaller result but can have compatibility problems. Patching Download patches javafx-android-compat.patch + android-tools.patch and patch jfx78 repository. I recommend to have look at patches. First one android-compat.patch updates openjfx build script, removes dependency on SharedSecret classes and updates LensLogger to remove dependency on jdk specific PlatformLogger. Second one android-tools.patch creates helper script in android-tools. The script helps to setup javaFX Android projects. Building Now is time to try the build. Run following script: JAVA_HOME=/opt/jdk1.7.0 JDK_HOME=/opt/jdk1.7.0 ANDROID_SDK=/opt/android-sdk-linux ANDROID_NDK=/opt/android-ndk-r9b PATH=$JAVA_HOME/bin:$ANDROID_SDK/tools:$ANDROID_SDK/platform-tools:$ANDROID_NDK:$PATH gradle -PDEBUG -PDALVIK_VM=true -PBINARY_STUB=~/work/binary_stub/linux/rt/lib/ext/jfxrt.jar \ -PFREETYPE_DIR=~/work/freetype/install -PCOMPILE_TARGETS=android If everything went all right the output is in build/android-sdk Create first JavaFX Android project Use gradle script int android-tools. The script sets the project structure for you.   Following command creates Android HelloWorld project which links to a freshly built javafx runtime and to a HelloWorld application. NAME is a name of Android project. DIR where to create our first project. PACKAGE is package name required by Android. It has nothing to do with a packaging of javafx application. JFX_SDK points to our recently built runtime. JFX_APP points to dist directory of javafx application. (where all application jars sit) JFX_MAIN is fully qualified name of a main class. gradle -PDEBUG -PDIR=/home/user/work -PNAME=HelloWorld -PPACKAGE=com.helloworld \ -PJFX_SDK=/home/user/work/jfx78/build/android-sdk -PJFX_APP=/home/user/NetBeansProjects/HelloWorld/dist \ -PJFX_MAIN=com.helloworld.HelloWorld createProject Now cd to the created project and use it like any other android project. ant clean, debug, uninstall, installd will work. I haven't tried it from any IDE Eclipse nor Netbeans. Special thanks to Stefan Fuchs and Daniel Zwolenski for the repositories used in this blog post.

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  • RUIN: A Post-Apocalyptic Short Animation [Video]

    - by Jason Fitzpatrick
    If your coffee has failed to perk you up this morning, this action-packed post-apocalyptic animation–a trailer for a work-in-progress CGI movie–most certainly will. Courtesy of Oddball Animation, RUIN is a polished bit of animation that could easily stand alone as a short film.  The studio is in the process of shopping it around to extend it into a full length movie which, if it looks as good as it does in the short form, will be worth the price of admission. RUIN [via Neatorama] The HTG Guide to Hiding Your Data in a TrueCrypt Hidden Volume Make Your Own Windows 8 Start Button with Zero Memory Usage Reader Request: How To Repair Blurry Photos

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  • Installing Lubuntu on to Android tablet and switching os in between

    - by user1702061
    I would like to install Lubuntu onto my tablet, as it seems more lightweight than ubuntu. However, it seems there are only images for Windows/ Mac? For Android devices, what image shall I download? I've also found an article about installing Ubuntu on Android phone. And by installing VNC, it seems that one could "switch" from OS to OS on the phone, i.e. I could be viewing the Ubuntu OS on the phone via a VNC viewer, and closing the viewer gives me back the Android OS. My questions are: 1) What ubuntu/lubuntu image (windows?mac?) shall I download in order to get this done? 2) My ultimate goal is to run some windows programs on a Android tablet. I am planning install a lubuntu os and then wine... what will be the minimum hardware requirement in order to do this? Thank you very much!

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  • Tips on combining the right Art Assets with a 2D Skeleton and making it flexible

    - by DevilWithin
    I am on my first attempt to build a skeletal animation system for 2D side-scrollers, so I don't really have experience of what may appear in later stages. So i ask advice from anyone that been there and done that! My approach: I built a Tree structure, the root node is like the center-of-mass of the skeleton, allowing to apply global transformations to the skeleton. Then, i make the hierarchy of the bones, so when moving a leg, the foot also moves. (I also make a Joint, which connects two bones, for utility). I load animations to it from a simple key frame lerp, so it does smooth movement. I map the animation hierarchy to the skeleton, or a part of it, to see if the structure is alike, otherwise the animation doesnt start. I think this is pretty much a standard implementation for such a thing, even if i want to convert it to a Rag Doll on the fly.. Now to my question: Imagine a game like prototype, there is a skeleton animation of the main character, which can animate all meshes in the game that are rigged the same way.. That way the character can transform into anything without any extra code. That is pretty much what i want to do for a side-scroller, in theory it sounds easy, but I want to know if that will work well. If the different people will be decently animated when using the same skeleton-animation pair. I can see this working well with a Stickman, but what about actual humans? Will the perspective look right, or i will need to dynamically change the sprites attached to bones? What do you recommend for such a system?

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  • Android - passing data between Activities

    - by Bill Osuch
    (To follow along with this, you should understand the basics of starting new activities: Link ) The easiest way to pass data from one activity to another is to create your own custom bundle and pass it to your new class. First, create two new activities called Search and SearchResults (make sure you add the second one you create to the AndroidManifest.xml file!), and create xml layout files for each. Search's file should look like this: <?xml version="1.0" encoding="utf-8"?> <LinearLayout     xmlns:android="http://schemas.android.com/apk/res/android"     android:layout_width="fill_parent"     android:layout_height="fill_parent"     android:orientation="vertical">     <TextView          android:layout_width="fill_parent"      android:layout_height="wrap_content"      android:text="Name:"/>     <EditText                android:id="@+id/edittext"         android:layout_width="fill_parent"         android:layout_height="wrap_content"/>     <TextView          android:layout_width="fill_parent"         android:layout_height="wrap_content"         android:text="ID Number:"/>     <EditText                android:id="@+id/edittext2"                android:layout_width="fill_parent"                android:layout_height="wrap_content"/>     <Button           android:id="@+id/btnSearch"          android:layout_width="fill_parent"         android:layout_height="wrap_content"         android:text="Search" /> </LinearLayout> and SearchResult's should look like this: <?xml version="1.0" encoding="utf-8"?> <LinearLayout     xmlns:android="http://schemas.android.com/apk/res/android"     android:layout_width="fill_parent"     android:layout_height="fill_parent"     android:orientation="vertical">     <TextView          android:id="@+id/txtName"         android:layout_width="fill_parent"         android:layout_height="wrap_content"/>     <TextView          android:id="@+id/txtState"         android:layout_width="fill_parent"         android:layout_height="wrap_content"         android:text="No data"/> </LinearLayout> Next, we'll override the OnCreate method of Search: @Override public void onCreate(Bundle savedInstanceState) {     super.onCreate(savedInstanceState);     setContentView(R.layout.search);     Button search = (Button) findViewById(R.id.btnSearch);     search.setOnClickListener(new View.OnClickListener() {         public void onClick(View view) {                           Intent intent = new Intent(Search.this, SearchResults.class);              Bundle b = new Bundle();                           EditText txt1 = (EditText) findViewById(R.id.edittext);             EditText txt2 = (EditText) findViewById(R.id.edittext2);                                      b.putString("name", txt1.getText().toString());             b.putInt("state", Integer.parseInt(txt2.getText().toString()));                              //Add the set of extended data to the intent and start it             intent.putExtras(b);             startActivity(intent);          }     }); } This is very similar to the previous example, except here we're creating our own bundle, adding some key/value pairs to it, and adding it to the intent. Now, to retrieve the data, we just need to grab the Bundle that was passed to the new Activity and extract our values from it: @Override public void onCreate(Bundle savedInstanceState) {     super.onCreate(savedInstanceState);     setContentView(R.layout.search_results);     Bundle b = getIntent().getExtras();     int value = b.getInt("state", 0);     String name = b.getString("name");             TextView vw1 = (TextView) findViewById(R.id.txtName);     TextView vw2 = (TextView) findViewById(R.id.txtState);             vw1.setText("Name: " + name);     vw2.setText("State: " + String.valueOf(value)); }

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  • Android SDK vs NDK in oppurtunities and career scope

    - by Gopal S Akshintala
    Hi I am very much interested in Android Mobile Developement and I am equally comfortable with Java and C/C++. I would like to build my career in Android. So I am confused on to which way to go, wheather as Android SDK developer or NDK developer. Please advice me pros n cons of both and also the career scope and oppurtunities in both(With factors like excitement in Job, Payroll, competetion, Openings in Job Market, career growth etc).Thanks...:)

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  • How do people deal with Android fragmentation?

    - by Bill
    I've spent the past few years working on iOS apps, and I'm now giving some serious consideration to creating an Android port of one of my apps. I'm sure that complaints about fragmentation are a frustrating cliche to experienced Android programmers, but as an iOS programmer, I'm quite honestly overwhelmed by the number of configurations and devices that my app might end up running on. There are literally thousands of Android devices in the wild, but I know there are successful Android developers in the world and I know they're not testing or developing for thousands of different devices. So how can a relatively small company deal with fragmentation? Is it possible to pick the five or six most popular devices, focus on those and prevent the app from being installed on any other devices? Are there any other strategies for practically dealing with the number of different configurations an app will face?

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  • Corona SDK: Animation takes a long time to play after "prepare" step

    - by Michael Taufen
    First off, I'm using the current publicly available build, version 2011.704 I'm building a platformer, and have a character that runs along and jumps when the screen is tapped. While jumping, the animation code has him assume a svelte jumping pose, and upon the detection of a collision with the ground, he returns to running. All of this happens. The problem is that there is this strange gap of time, about 1/2 a second by the feel of it, where my character sits on the first frame of the run animation after landing, before it actually starts playing. This leads me to believe that the problem is somewhere between the "prepare" step of loading up a sprite set's animation sequence and the "play" step. Thanks in advance for any help :). My code for when my character lands is as follows: local function collisionHandler ( event ) if (event.object1.myName == "character") and (event.object2.type == "terrain") then inAir = false characterInstance:prepare( "run" ) -- TODO: time between prepare and play is curiously long... characterInstance:play() end end

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  • Animation file format

    - by Paul
    I'm trying to make a simple 2D animation file format. It'll be very rudimentary: only an XML file containing some parameters (such as frame duration) and metadata, and some images, each representing a frame. I'd like to have the whole animation (frames and XML document) packed in a single file. How do you suggest I do that? What libraries are there that would allow easy access to the files inside the animation file itself? The language I'm using is C++ and the platform is Windows, but I'd rather not use a platform dependent library, if possible.

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  • Animate from end frame of one animation to end frame of another Unity3d/C#

    - by Timothy Williams
    So I have two legacy FBX animations; Animation A and Animation B. What I'm looking to do is to be able to fade from A to B regardless of the current frame A is on. Using animation.CrossFade() will play A in reverse until it reaches frame 0, then play B forward. What I'm looking to do is blend from the current frame of A to the end frame of B. Probably via some sort of lerp between the facial position in A and the facial position in the last frame of B. Does anyone know how I might be able to accomplish this? Either via a built in function or potentially lerping of some sort?

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  • Android Game Development problem with Speed = Distance / Time

    - by Charlton Santana
    I have been coding speed for an object. I have made it so the object will move from one end of the screen to another at a speed depending on the screen size, at the monemt I have made it so it will take one second to pass the screen. So i have worked out the speed in code but when I go to assign the speed it tells me to force close and i do not understand why. Here is the code: MainGame Code: @Override protected void onDraw(Canvas canvas) { setBlockSpeed(getWidth()); } private int blockSpeed; private void setBlockSpeed(int screenWidth){ Log.d(TAG, "screenWidth " + screenWidth); blockSpeed = screenWidth / 100; // 100 is the FPS.. i want it to take 1 second to pass the screen Math.round(blockSpeed); // to make it a whole number block.speed = blockSpeed; // this is line 318!! if i put eg block.speed = 8; it still tells me to force close } Block.java Code: public int speed; public void draw(Canvas canvas) { canvas.drawBitmap(bitmap, x - (bitmap.getWidth() / 2), y - (bitmap.getHeight() / 2), null); if(dontmove == 0){ this.x -= speed; // if it was eg this.x -= 18; it would not have an error } } The exception 06-08 13:22:34.315: E/AndroidRuntime(2801): FATAL EXCEPTION: Thread-11 06-08 13:22:34.315: E/AndroidRuntime(2801): java.lang.NullPointerException 06-08 13:22:34.315: E/AndroidRuntime(2801): at com.charltonsantana.game.MainGame.setBlockSpeed(MainGame.java:318) 06-08 13:22:34.315: E/AndroidRuntime(2801): at com.charltonsantana.game.MainGame.onDraw(MainGame.java:351) 06-08 13:22:34.315: E/AndroidRuntime(2801): at com.charltonsantana.game.MainThread.run(MainThread.java:64)

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  • How can I improve my Animation

    - by sharethis
    The first approaches in animation for my game relied mostly on sine and cosine functions with the time as parameter. Here is an example of a very basic jump I implemented. if(jumping) { height = sin(time); if(height < 0) jumping = false; // player landed player.position.z = height; } if(keydown(SPACE) && !jumping) { jumping = true; time = now(); // store the starting time } So my player jumped in a perfect sine function. That seems quite natural, because he slows down when he reached the top position, and in the fall he speeds up again. But patching every animation out of sine and cosine is stretched to its limits soon. So can I improve my animation and provide a more abstract layer?

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  • In concept how is Animation done?

    - by sharethis
    The first approaches in animation for my game relied mostly on sine and cosine functions with the time as parameter. As a jump a perfect sine function is acceptable but for motions of arms, weapons or face it would look quite unnatural. Moreover patching every animation out of sine and cosine is stretched to its limits soon. I head of skeletons and rigging already. Although I could not implement skeletal animations I can't imagine that quite natural animations in major games are made of static predefined motion states. So how in general is animation done today?

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  • Data for animation

    - by saadtaame
    Say you are using C/SDL for a 2D game project. It's often the case that people use a structure to represent a frame in an animation. The struct consists of an image and how much time the frame is supposed to be visible. Is this data sufficient to represent somewhat complex animatio? Is it a good idea to separate animation management code and animation data? Can somebody provide a link to animations tutorials that store animations in a file and retrieve them when needed. I read this in a book (AI game programming wisdom) but would like to see a real implementation.

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  • Android Game Development problem whith size and speed

    - by Charlton Santana
    I have been coding speed for an object. I have made it so the object will move from one end of the screen to another at a speed depending on the screen size, at the monemt I have made it so it will take one second to pass the screen. So i have worked out the speed in code but when I go to assign the speed it tells me to force close and i do not understand why. Here is the code: MainGame Code: @Override protected void onDraw(Canvas canvas) { setBlockSpeed(getWidth()); } private int blockSpeed; private void setBlockSpeed(int screenWidth){ Log.d(TAG, "screenWidth " + screenWidth); blockSpeed = screenWidth / 100; // 100 is the FPS.. i want it to take 1 second to pass the screen Math.round(blockSpeed); // to make it a whole number block.speed = blockSpeed; // if i dont put blockSpeed and put eg 8 it still tells me to force close } Block.java Code: public int speed; public void draw(Canvas canvas) { canvas.drawBitmap(bitmap, x - (bitmap.getWidth() / 2), y - (bitmap.getHeight() / 2), null); if(dontmove == 0){ this.x -= speed; } }

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  • How to fix notifyDataSetChanged/ListView problems in dynamic Adapter wrapper Android

    - by ipaterson
    Summary: Trying to dynamically add heading rows to a ListView via a custom adapter wrapper. ListView is having trouble keeping the scroll position in sync. Runnable demo project provided. I would like to dynamically add items to a list based on the values in a CursorAdapter, several positions ahead of what the user is currently viewing. To do this, I have an adapter that wraps the CursorAdapter and keeps the new content indexed in a SparseArray. The ListView needs to be updated when items are added to the custom adapter, but I have met a lot of pitfalls trying to get that to work and would love some advice. The demo project can be downloaded here: http://dl.dropbox.com/u/15334423/DynamicSectionedList.zip In the demo, the headings are added dynamically by looking ahead 10 places to find the correct position where the list items switch to the next letter. Each implementation of notifyDataSetChanged has problems as described: Demo 1 This demo shows the importance of notifyDataSetChanged(). On clicking anything, the app will crash. This is due to some sanity checking in ListView... mItemCount != adapter.getItemCount(). Moral is, we need to notify the list that data has changed. Demo 2 The natural next step is to notify the ListView of changes when changes occur. Unfortunately, doing so while the ListView is scrolling firmly breaks all touch interaction until the app switches out of touch mode. You will need to "fling scroll" far enough to generate new headings in order to notice this. Tapping the screen will not cause the scroll to stop, and once stopped none of the list items will be clickable. This is due to some if (!mDataChanged) { /* do very important stuff */ } code in AbsListView.onTouchEvent(). Demo 3 To fix this, Demo 3 introduces a pendingChanges flag and the custom Adapter gains a notifyDataSetChangedIfNeeded() which can be called by the ListView once it has entered a "safe" state for changes. The first point where changes must be notified is in ListView.layoutChildren(), so I overrode that method to first notify of changes if needed, then call through. Fling past at least one heading then click a list item. This doesn't quite work right, though I'm not totally sure why. Tapping or selecting an item with the keyboard/trackball causes the list to refresh without properly syncing the old position. It scrolls to the top of the list which is not acceptable. Demo 4 The scroll problem in Demo 3 can be conquered, at least in touch mode. By adding a call to notifyDataSetChangedIfNeeded() on touch down, the data change happens to take place at such a time that all touch interaction works as expected and the list position is properly synced. However, I can't find an analog for that when the device is not in touch mode, not to mention the fact that it definitely seems like a hack. The list almost always scrolls back to the top, I can't find out what causes it to occasionally maintain the correct position. Since Android is fighting me at each step of the way, I feel like there should be a better approach. Please try the demo, if any fixes can be applied to get it working that would be great! Many thanks to anyone who can look into this, hopefully if we can get the code working it will be useful for others trying to accomplish the same optimization for lists with headings.

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  • Android exception i don't understand after loading webpage in a webview

    - by DixieFlatline
    I have a webview that loads a webpage. I also have a reload button. Sometimes it works but sometimes it crashes when i hit reload and i get this exceptions: 05-14 10:08:33.958: ERROR/WindowManager(918): Activity com.poslji.gor.Uvod has leaked window com.android.internal.policy.impl.PhoneWindow$DecorView@435da698 that was originally added here 05-14 10:08:33.958: ERROR/WindowManager(918): android.view.WindowLeaked: Activity com.poslji.gor.Uvod has leaked window com.android.internal.policy.impl.PhoneWindow$DecorView@435da698 that was originally added here 05-14 10:08:33.958: ERROR/WindowManager(918): at android.view.ViewRoot.(ViewRoot.java:217) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:148) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:91) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.view.Window$LocalWindowManager.addView(Window.java:392) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.app.Dialog.show(Dialog.java:231) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.app.ProgressDialog.show(ProgressDialog.java:107) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.app.ProgressDialog.show(ProgressDialog.java:90) 05-14 10:08:33.958: ERROR/WindowManager(918): at com.poslji.gor.Odgovori$2.onClick(Odgovori.java:120) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.view.View.performClick(View.java:2179) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.view.View.onTouchEvent(View.java:3828) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.widget.TextView.onTouchEvent(TextView.java:6307) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.view.View.dispatchTouchEvent(View.java:3368) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:903) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:903) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:903) 05-14 10:08:33.958: ERROR/WindowManager(918): at com.android.internal.policy.impl.PhoneWindow$DecorView.superDispatchTouchEvent(PhoneWindow.java:1752) 05-14 10:08:33.958: ERROR/WindowManager(918): at com.android.internal.policy.impl.PhoneWindow.superDispatchTouchEvent(PhoneWindow.java:1206) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.app.Activity.dispatchTouchEvent(Activity.java:1997) 05-14 10:08:33.958: ERROR/WindowManager(918): at com.android.internal.policy.impl.PhoneWindow$DecorView.dispatchTouchEvent(PhoneWindow.java:1736) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:903) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:903) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:903) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:903) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:903) 05-14 10:08:33.958: ERROR/WindowManager(918): at com.android.internal.policy.impl.PhoneWindow$DecorView.superDispatchTouchEvent(PhoneWindow.java:1752) 05-14 10:08:33.958: ERROR/WindowManager(918): at com.android.internal.policy.impl.PhoneWindow.superDispatchTouchEvent(PhoneWindow.java:1206) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.app.Activity.dispatchTouchEvent(Activity.java:1997) 05-14 10:08:33.958: ERROR/WindowManager(918): at com.android.internal.policy.impl.PhoneWindow$DecorView.dispatchTouchEvent(PhoneWindow.java:1736) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.view.ViewRoot.handleMessage(ViewRoot.java:1761) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.os.Handler.dispatchMessage(Handler.java:99) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.os.Looper.loop(Looper.java:123) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.app.ActivityThread.main(ActivityThread.java:3948) 05-14 10:08:33.958: ERROR/WindowManager(918): at java.lang.reflect.Method.invokeNative(Native Method) 05-14 10:08:33.958: ERROR/WindowManager(918): at java.lang.reflect.Method.invoke(Method.java:521) 05-14 10:08:33.958: ERROR/WindowManager(918): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:782) 05-14 10:08:33.958: ERROR/WindowManager(918): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:540) 05-14 10:08:33.958: ERROR/WindowManager(918): at dalvik.system.NativeStart.main(Native Method) 05-14 10:08:36.768: ERROR/AndroidRuntime(918): Uncaught handler: thread main exiting due to uncaught exception 05-14 10:08:36.778: ERROR/AndroidRuntime(918): java.lang.IllegalArgumentException: View not attached to window manager 05-14 10:08:36.778: ERROR/AndroidRuntime(918): at android.view.WindowManagerImpl.findViewLocked(WindowManagerImpl.java:356) 05-14 10:08:36.778: ERROR/AndroidRuntime(918): at android.view.WindowManagerImpl.removeView(WindowManagerImpl.java:201) 05-14 10:08:36.778: ERROR/AndroidRuntime(918): at android.view.Window$LocalWindowManager.removeView(Window.java:400) 05-14 10:08:36.778: ERROR/AndroidRuntime(918): at android.app.Dialog.dismissDialog(Dialog.java:268) 05-14 10:08:36.778: ERROR/AndroidRuntime(918): at android.app.Dialog.access$000(Dialog.java:69) 05-14 10:08:36.778: ERROR/AndroidRuntime(918): at android.app.Dialog$1.run(Dialog.java:103) 05-14 10:08:36.778: ERROR/AndroidRuntime(918): at android.app.Dialog.dismiss(Dialog.java:252) 05-14 10:08:36.778: ERROR/AndroidRuntime(918): at com.poslji.gor.Odgovori$HelloWebViewClient.onPageFinished(Odgovori.java:180) 05-14 10:08:36.778: ERROR/AndroidRuntime(918): at android.webkit.CallbackProxy.handleMessage(CallbackProxy.java:225) 05-14 10:08:36.778: ERROR/AndroidRuntime(918): at android.os.Handler.dispatchMessage(Handler.java:99) 05-14 10:08:36.778: ERROR/AndroidRuntime(918): at android.os.Looper.loop(Looper.java:123) 05-14 10:08:36.778: ERROR/AndroidRuntime(918): at android.app.ActivityThread.main(ActivityThread.java:3948) 05-14 10:08:36.778: ERROR/AndroidRuntime(918): at java.lang.reflect.Method.invokeNative(Native Method) 05-14 10:08:36.778: ERROR/AndroidRuntime(918): at java.lang.reflect.Method.invoke(Method.java:521) 05-14 10:08:36.778: ERROR/AndroidRuntime(918): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:782) 05-14 10:08:36.778: ERROR/AndroidRuntime(918): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:540) 05-14 10:08:36.778: ERROR/AndroidRuntime(918): at dalvik.system.NativeStart.main(Native Method) What is going wrong here?

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