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  • Can output from OutputDebugString be viewed in VisualStudio's output window

    - by wageoghe
    I am using C# and VS2010. When I use OutputDebugString to write debug information, should it show up in the output window? I can see the output from OutputDebugString in DebugView, but I thought I would see it in Visual Studio's Output window. I have looked under Tools-Options-Debugging-General and the output is NOT being redirected to the Immediate window. I have also looked under Tools-Options-Debugging-Output Window and all General Output Settings are set to "On". Finally, I have used the drop-down list in the Output window to specify that Debug messages should appear. If I change Tools-Options-Debugging-General to redirect the output to the Immediate window, the OutputDebugString messages do not appear in the immediate window. Here is my entire test program: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; using System.Diagnostics; namespace OutputDebugString { class Program { [DllImport("kernel32.dll", CharSet = CharSet.Auto)] public static extern void OutputDebugString(string message); static void Main(string[] args) { Console.WriteLine("Main - Enter - Console.WriteLine"); Debug.WriteLine("Main - Enter - Debug.WriteLine"); OutputDebugString("Main - Enter - OutputDebugString"); OutputDebugString("Main - Exit - OutputDebugString"); Debug.WriteLine("Main - Exit - Debug.WriteLine"); Console.WriteLine("Main - Exit - Console.WriteLine"); } } } If I run within the debugger, the Debug.WriteLine output does show up in the output window, but the OutputDebugString output does not. If I run from a console window, both Debug.WriteLine and OutputDebugString show up in DebugView. Why doesn't the OutputDebugString output ever show up in the output window? Ultimately, my intent is not to write a lot of debug output with OutputDebugString, rather I will use System.Diagnostics or NLog or something similar. I am just trying to find out, if I configure a logging platform to write to OutputDebugString, will the output be visible from within the debugger. Edit: I went back to my original program (not the simple test above) which uses TraceSources and TraceListeners configured via the app.config file. If I configure the trace sources to write to the System.Diagnostics.DefaultTraceListener (which is documented as writing to OutputDebugString), then the trace source output DOES go to the debug window. However, lines that write directly with OutputDebugString (such as in my simple example) DO NOT go to the debug window. Also, if I use a different TraceListener that writes to OutputDebugString (I got one from Ukadc.Diagnostics at codeplex), that output DOES NOT go to the debug window. Note that I have seen these questions but they did not provide a working solution: here and here

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  • My Windows 7 has suddenly stopped displaying Unicode symbols

    - by Felix Dombek
    For some strange reason, my computer suddenly doesn't show certain unicode characters anymore! I have no idea what happened. Affected applications include Windows Explorer (should be Japanese characters), Google Chrome (should be a heart), and Winamp (should be stars): Russian, German etc. characters are displayed normally. Chrome also displays Japanese script on websites, but not in the GUI. How can I fix it? Update: I have tried to use System Restore to fix it. I needed to go back in time quite a while because the most recent restore points didn't solve it so I used one from the middle of November. After that restore, Unicode symbols were displayed again. Then I updated my system with Windows Update again because those were removed during the restore. After that, the error occurred again! I then did a restore to a point before my new updates, but the error persists, and the old restore point (which I used before) is gone and there are currently no other snapshots of the system. Any suggestions on what to do now? Update 2: I could find a workaround: Control Panel ? Region and Language ? Administration ? Change Language for Unicode-incompatible programs to Japanese (Japan). All mentioned programs display their symbols correctly again. However, I don't consider this a fix because these programs are not usually Unicode-incompatible, and it also leads to some (non-serious) artifacts in some programs. I still welcome an answer that tells me what went wrong here and how to fix the issue.

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  • gae error : Error: Server Error, how to debug it .

    - by zjm1126
    when i upload my project to google-app-engine , it show this : Error: Server Error The server encountered an error and could not complete your request. If the problem persists, please report your problem and mention this error message and the query that caused it. why ? how can i debug this error ? thanks

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  • Troubles with my open id provider. How to debug ?

    - by Stefano Borini
    I have my own openid provider on my website, with phpmyid. It worked flawlessly until now, but apparently now it's not working anymore. I am unable to login anywhere I tried. How can I debug what's going on, to understand where's the problem ? I can add more details if required, but if I can figure it out by myself without having to paste stuff it would be better.

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  • Modify Ath9k driver and debug with aircrack-ng

    - by user4724
    I own an ALFA Adapater with Atheros AR9271. What I would like to do is to edit the driver this device uses (do some modifications in the source) and debug it. I'm really new to this, a start guide would be really appreciated. BTW, my question is similar to the question in this topic: How to modify wireless ath5k driver? but I didn't find an answer to work with (that explains the whole process) Thank you very much in advance

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  • how to debug upstart scripts?

    - by poolie
    For some reason I'm getting an error during apport upgrades, the cause of which is % sudo service apport start start: Job failed to start Under sysvinit, I could debug this kind of problem by running eg sudo sh -x /etc/init.d/whatever start but that doesn't seem to map over to upstart. What should I try next? update: it turns out there is a workaround that will let the install proceed. But I'm still interested in the general question of how you would trace the script.

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  • Dumping .NET classes to debug output

    Class to convert .NET classes into readable debug output with less effort...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • mono 3.0.2 + xsp + lighttpd delivers empty page

    - by Nefal Warnets
    I needed MVC 4 (and basic .NET 4.5) support so I downloaded mono 3.0.2 and deployed it on an lighttpd 1.4.28 installation, together with xsp-2.10.2 (was the latest I could find). After going through the config tutorials I managed to get the fastcgi server to spawn, but all pages are served empty. even if I go to nonexistant urls or direct .aspx files I get an empty HTTP 200 response. The log file on Debug shows nothing suspicious. Here is the log: [2012-12-12 15:15:38Z] Debug Accepting an incoming connection. [2012-12-12 15:15:38Z] Debug Record received. (Type: BeginRequest, ID: 1, Length: 8) [2012-12-12 15:15:38Z] Debug Record received. (Type: Params, ID: 1, Length: 801) [2012-12-12 15:15:38Z] Debug Record received. (Type: Params, ID: 1, Length: 0) [2012-12-12 15:15:38Z] Debug Read parameter. (SERVER_SOFTWARE = lighttpd/1.4.28) [2012-12-12 15:15:38Z] Debug Read parameter. (SERVER_NAME = xxxx) [2012-12-12 15:15:38Z] Debug Read parameter. (GATEWAY_INTERFACE = CGI/1.1) [2012-12-12 15:15:38Z] Debug Read parameter. (SERVER_PORT = 80) [2012-12-12 15:15:38Z] Debug Read parameter. (SERVER_ADDR = xxxx) [2012-12-12 15:15:38Z] Debug Read parameter. (REMOTE_PORT = xxx) [2012-12-12 15:15:38Z] Debug Read parameter. (REMOTE_ADDR = xxxx) [2012-12-12 15:15:38Z] Debug Read parameter. (SCRIPT_NAME = /ViewPage1.aspx) [2012-12-12 15:15:38Z] Debug Read parameter. (PATH_INFO = ) [2012-12-12 15:15:38Z] Debug Read parameter. (SCRIPT_FILENAME = /data/htdocs/ViewPage1.aspx) [2012-12-12 15:15:38Z] Debug Read parameter. (DOCUMENT_ROOT = /data/htdocs) [2012-12-12 15:15:38Z] Debug Read parameter. (REQUEST_URI = /ViewPage1.aspx) [2012-12-12 15:15:38Z] Debug Read parameter. (QUERY_STRING = ) [2012-12-12 15:15:38Z] Debug Read parameter. (REQUEST_METHOD = GET) [2012-12-12 15:15:38Z] Debug Read parameter. (REDIRECT_STATUS = 200) [2012-12-12 15:15:38Z] Debug Read parameter. (SERVER_PROTOCOL = HTTP/1.1) [2012-12-12 15:15:38Z] Debug Read parameter. (HTTP_HOST = xxxxx) [2012-12-12 15:15:38Z] Debug Read parameter. (HTTP_CONNECTION = keep-alive) [2012-12-12 15:15:38Z] Debug Read parameter. (HTTP_CACHE_CONTROL = max-age=0) [2012-12-12 15:15:38Z] Debug Read parameter. (HTTP_USER_AGENT = Mozilla/5.0 (Windows NT 6.1; WOW64) AppleWebKit/537.11 (KHTML, like Gecko) Chrome/23.0.1271.95 Safari/537.11) [2012-12-12 15:15:38Z] Debug Read parameter. (HTTP_ACCEPT = text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8) [2012-12-12 15:15:38Z] Debug Read parameter. (HTTP_ACCEPT_ENCODING = gzip,deflate,sdch) [2012-12-12 15:15:38Z] Debug Read parameter. (HTTP_ACCEPT_LANGUAGE = en-US,en;q=0.8) [2012-12-12 15:15:38Z] Debug Read parameter. (HTTP_ACCEPT_CHARSET = ISO-8859-1,utf-8;q=0.7,*;q=0.3) [2012-12-12 15:15:38Z] Debug Record received. (Type: StandardInput, ID: 1, Length: 0) [2012-12-12 15:15:38Z] Debug Record sent. (Type: EndRequest, ID: 1, Length: 8) lighttpd config: server.modules += ( "mod_fastcgi" ) include "conf.d/mono.conf" $HTTP["host"] !~ "^vdn\." { $HTTP["url"] !~ "\.(jpg|gif|png|js|css|swf|ico|jpeg|mp4|flv|zip|7z|rar|psd|pdf|html|htm)$" { fastcgi.server += ( "" => (( "socket" => mono_shared_dir + "fastcgi-mono-server", "bin-path" => mono_fastcgi_server, "bin-environment" => ( "PATH" => mono_dir + "bin:/bin:/usr/bin:", "LD_LIBRARY_PATH" => mono_dir + "lib:", "MONO_SHARED_DIR" => mono_shared_dir, "MONO_FCGI_LOGLEVELS" => "Debug", "MONO_FCGI_LOGFILE" => mono_shared_dir + "fastcgi.log", "MONO_FCGI_ROOT" => mono_fcgi_root, "MONO_FCGI_APPLICATIONS" => mono_fcgi_applications ), "max-procs" => 1, "check-local" => "disable" )) ) } } the referenced mono.conf index-file.names += ( "index.aspx", "default.aspx" ) var.mono_dir = "/usr/" var.mono_shared_dir = "/tmp/" var.mono_fastcgi_server = mono_dir + "bin/" + "fastcgi-mono-server4" var.mono_fcgi_root = server.document-root var.mono_fcgi_applications = "/:." The document root for this server is /data/htdocs. The asp.net files reside there. lighttpd error logs show nothing. Every help is greatly appreciated!

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  • Init.d script gets return code 1 when calling itself, how can I get output?

    - by Per
    My question is, how can I modify the script so that it will tell me what goes wrong? The scenario is this: I'm trying to get Sonatype Nexus to start as a service in Ubuntu 10.04, and it just will not work. (I'm not looking for help on how to run Nexus, but on how to get some useful output from a script) It works when invoking it with sudo /etc/init.d/nexus start but fails when using sudo service nexus start I have run the update-rc.d command on it, and done everything according to instructions. The nexus init.d-script has a point where it calls itself when it detects that it should run as another user ('nexus'): su -m $RUN_AS_USER -c "\"$REALPATH\" $2" which expands to su -m nexus -c '"/opt/nexus-2.0.2/bin/jsw/linux-x86-64/nexus" start' when adding the -x debug flag to the script. This command results in return code 1. It never executes - I've set -x debug flag on the script, placed echo commands with redirect to file at the start of script to trace, etc. I cannot get any output telling me why the command will not execute. I've tried appending redirect to file after the above script line, inside the quotes, outside, any way I could imagine. All info I can get is by inserting a line echo $? after the su line, which outputs '1'. Is there a way I can see what happens when the su command runs?

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  • VS 2010 debugger not loading symbols when attaching to NUnit

    - by Dave Hanna
    (I just posted this in the NUnit discussion group on groups.google.com) Under VS 2008, I would run my tests under NUnit, and, if I needed to debug, I would attach the VS2008 debugger to the running Nunit process (Debug - Attach to Process), and set any breakpoints on code I wanted to examine. When I hit the Run buttion in NUnit, it would hit the breakpoint. (BTW, if it matters, this was running NUnit 2.5.2). I just upgraded to NUnit 2.5.4 and VS 2010. When I set a breakpoint, then attach to NUnit, I get a little warning symbol on the breakpoint dot, and hovering over it gives the tooltip "Breakpoint will not be hit. No symbols are currently loaded". Going to the Debug - Windows - Modules window shows a whole bunch of Windows and NUnit modules loaded, with the Symbol Status of "Skipped loading symbols", and then 1 module with a funny name that changes each time (r1euhmh5 right now), and Symbol Status of "No symbols loaded". (There is no trace of a module with a name remotely like my DLL under test). Right clicking the funny filename (assuming that to be some mapping from my DLL under test), and clicking Load Symbols From - Symbol Path, and navigating to the bin\debug folder, then clicking the pdb file of my DLL under test, I get the message "A matching symbol was not found in this folder". (The top of the Open dialog box has a line that says "Original location: r1euhmh5.pdb") So what's changed? And how do I go about debugging/breakpointing under VS 2010/NUnit 2.5.4 (Or is it possible I screwed something up when I decided to go through my VS2010 options and set some of them to more advanced levels than I knew what I was doing?) I appreciate any help.

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  • Not all symbols of an DLL-exported class is exported (VS9)

    - by mandrake
    I'm building a DLL from a group of static libraries and I'm having a problem where only parts of classes are exported. What I'm doing is declaring all symbols I want to export with a preprocessor definition like: #if defined(MYPROJ_BUILD_DLL) //Build as a DLL # define MY_API __declspec(dllexport) #elif defined(MYPROJ_USE_DLL) //Use as a DLL # define MY_API __declspec(dllimport) #else //Build or use as a static lib # define MY_API #endif For example: class MY_API Foo{ ... } I then build static library with MYPROJ_BUILD_DLL & MYPROJ_USE_DLL undefined causing a static library to be built. In another build I create a DLL from these static libraries. So I define MYPROJ_BUILD_DLL causing all symbols I want to export to be attributed with __declspec(dllexport) (this is done by including all static library headers in the DLL-project source file). Ok, so now to the problem. When I use this new DLL I get unresolved externals because not all symbols of a class is exported. For example in a class like this: class MY_API Foo{ public: Foo(char const* ); int bar(); private: Foo( char const*, char const* ); }; Only Foo::Foo( char const*, char const*); and int Foo::bar(); is exported. How can that be? I can understand if the entire class was missing, due to e.g. I forgot to include the header in the DLL-build. But it's only partial missing. Also, say if Foo::Foo( char const*) was not implemented; then the DLL build would have unresolved external errors. But the build is fine (I also double checked for declarations without implementation). Note: The combined size of the static libraries I'm combining is in the region of 30MB, and the resulting DLL is 1.2MB. I'm using Visual Studio 9.0 (2008) to build everything. And Depends to check for exported symbols.

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  • importing symbols from python package into caller's namespace

    - by Paul C
    I have a little internal DSL written in a single Python file that has grown to a point where I would like to split the contents across a number of different directories + files. The new directory structure currently looks like this: dsl/ __init__.py types/ __init__.py type1.py type2.py and each type file contains a class (e.g. Type1). My problem is that I would like to keep the implementation of code that uses this DSL as simple as possible, something like: import dsl x = Type1() ... This means that all of the important symbols should be available directly in the user's namespace. I have tried updating the top-level __init__.py file to import the relevant symbols: from types.type1 import Type1 from types.type2 import Type2 ... print globals() the output shows that the symbols are imported correctly, but they still aren't present in the caller's code (the code that's doing the import dsl). I think that the problem is that the symbols are actually being imported to the 'dsl' namespace. How can I change this so that the classes are also directly available in the caller's namespace?

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  • How do I write x86 Debug registers from user space on OSX?

    - by nall
    I'd like to play around with the debug MSRs defined in the x86 spec (DR0-7) from my OSX user-space program. Unfortunately, these require CPL == 0 (aka ring 0). I've thumbed through the OSX syscalls and with the exception of kernel_debug nothing really jumps out as a way to access these. It may be the case that they are only available via some higher level interface like kernel_debug, but it's unclear to me if that's the case or if I just haven't found the magic invocation to get to them. Anyone know how to do this?

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  • Visual Studio Express 2012 debug mode doesn't work

    - by user2350086
    I have a project in Visual Studio that I have been working on for a while, and I have used the debugger extensively. Recently I changed some settings and I have lost the ability to stop the program and step through code. I can't figure out what I had changed that might have affected this. If I put a breakpoint in my code and try to have the program stop there, it doesn't. The break point shows up white with a red outline. If I hover the mouse over it, it says "The breakpoint will not currently be hit. No executable code of the debugger's target code type is associated with this line. Possible causes include: conditional compilation, compiler optimizations, or the target architecture of this line is not supported by the current debugger code type." I know for a fact that the program executes the code where the breakpoint is because I put the breakpoint in the beginning of the InitializeComponent method. The program displays the window fine, but does not stop at the breakpoint. Yes, I am running in debug mode. It seems as though there is a disconnect between the compiled code and the source code displayed. Does anyone know what that would be, or know which compiler settings I should check to re-enable debugging? Here are the compiler options: /GS /analyze- /W3 /Zc:wchar_t /I"D:\dev\libcurl-7.19.3-win32-ssl-msvc\include" /Zi /Od /sdl /Fd"Debug\vc110.pdb" /fp:precise /D "WIN32" /D "_DEBUG" /D "_UNICODE" /D "UNICODE" /errorReport:prompt /WX- /Zc:forScope /Oy- /clr /FU"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework.NETFramework\v4.5\mscorlib.dll" /FU"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework.NETFramework\v4.5\System.Data.dll" /FU"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework.NETFramework\v4.5\System.dll" /FU"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework.NETFramework\v4.5\System.Drawing.dll" /FU"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework.NETFramework\v4.5\System.Windows.Forms.DataVisualization.dll" /FU"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework.NETFramework\v4.5\System.Windows.Forms.dll" /FU"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework.NETFramework\v4.5\System.Xml.dll" /MDd /Fa"Debug\" /EHa /nologo /Fo"Debug\" /Fp"Debug\Prog.pch" The linker options are: /OUT:"D:\dev\Prog\Debug\Prog.exe" /MANIFEST /NXCOMPAT /PDB:"D:\dev\Prog\Debug\Prog.pdb" /DYNAMICBASE "curllib.lib" "winmm.lib" "kernel32.lib" "user32.lib" "gdi32.lib" "winspool.lib" "comdlg32.lib" "advapi32.lib" "shell32.lib" "ole32.lib" "oleaut32.lib" "uuid.lib" "odbc32.lib" "odbccp32.lib" /FIXED:NO /DEBUG /MACHINE:X86 /ENTRY:"Main" /INCREMENTAL /PGD:"D:\dev\Prog\Debug\Prog.pgd" /SUBSYSTEM:WINDOWS /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /ManifestFile:"Debug\Prog.exe.intermediate.manifest" /ERRORREPORT:PROMPT /NOLOGO /LIBPATH:"D:\dev\libcurl-7.19.3-win32-ssl-msvc\lib\Debug" /ASSEMBLYDEBUG /TLBID:1

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  • iPhone SDK 3.0 and symbolicatecrash not getting along?

    - by Steve
    * UPDATE * I've reinstalled with Snow Leopard, clean install. Completely wiped my existing Leopard install. Same problem persists. I've tried numbers of versions of symbolicatecrash to resolve symbols in my crash reports. From the version provided by Apple, to Alan's Quatermain's version posted on GitHub and finally from http://openradar.appspot.com/6438643. For whatever reason, the best results I can get is for symbols on my own libraries to get resolved. Normally, this is enough data to point me in the right direction -- other times it is not. With 2.x I had no problems getting the symbols for my code + Apple provided libraries from within the stack traces in each thread. Most likely an issue with my environment here, I'm not at all doubting the work that Apple or Alan have done. Yes I'm certain the dSYM I have stashed away is the same exact one that's generating the crash report. Although 'Foo' is me, and getting symbols from it is wonderful, I need to see symbols from the other functions in the stack to truly understand my reports. Note: For devices that crash running the app on iPhone OS 2.2.1, I have no problem getting all symbols. This is an iPhone OS 3.0 issue it appears. Also, while running symbolicatecrash in verbose mode here's a few of the things that struck me as wrong: - NO MATCH NOT searching in Spotlight for dsym with UUID of /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation ## Warning: Can't find any unstripped binary that matches version of /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation ..........fetching symbol file for libobjc.A.dylib--[undef] Searching [/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0 (5A345)/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0 (5A347)/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0.1 (5B108)/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0.2 (5C1)/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.1.1/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.1/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.2.1/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.2/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.0 (7A341)/Symbols/usr/lib/libobjc.A.dylib]...--[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0 (5A345)/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0 (5A347)/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0.1 (5B108)/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0.2 (5C1)/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.1.1/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.1/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.2.1/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.2/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.0 (7A341)/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH NOT searching in Spotlight for dsym with UUID of /usr/lib/libobjc.A.dylib ## Warning: Can't find any unstripped binary that matches version of /usr/lib/libobjc.A.dylib Here's an example of the crash report after running it through symbolicatecrash: Thread 0 Crashed: 0 libSystem.B.dylib 0x31dc476c 0x31d46000 + 517996 1 libSystem.B.dylib 0x31dc4755 0x31d46000 + 517973 2 Foo 0x00053075 uncaught_exception_handler + 21 3 CoreFoundation 0x3028f65f 0x301fd000 + 599647 4 libobjc.A.dylib 0x30013693 0x3000c000 + 30355 5 libstdc++.6.dylib 0x374ccc2d 0x3748a000 + 273453 6 libstdc++.6.dylib 0x374ccc81 0x3748a000 + 273537 7 libstdc++.6.dylib 0x374ccd4d 0x3748a000 + 273741 8 libobjc.A.dylib 0x300135ff 0x3000c000 + 30207 9 CoreFoundation 0x30222f2d 0x301fd000 + 155437 10 CoreFoundation 0x30222ecb 0x301fd000 + 155339 11 Foundation 0x30521e33 0x30501000 + 134707 12 Foundation 0x30570d47 0x30501000 + 458055 13 Foo 0x0000a1db -[Bar barfoo] (Bar.m:1617) 14 Foo 0x00032f73 -[MyViewController foobar] (MyViewController.m:727) 15 Foo 0x000329b9 -[MyViewController foobar] (MyViewController.m:666) 16 Foo 0x00031fab -[MyViewController tabBar:tabSelected:] (MyViewController.m:440) 17 Foo 0x00068d41 -[TTTabBar setSelectedTabIndex:] (TTTabBar.m:160) 18 Foo 0x00068ca3 -[TTTabBar setSelectedTabView:] (TTTabBar.m:142) 19 Foo 0x000689cf -[TTTabBar tabTouchedUp:] (TTTabBar.m:83) 20 CoreFoundation 0x302552f9 0x301fd000 + 361209 21 UIKit 0x3094d101 0x308ed000 + 393473 22 UIKit 0x3094d0a1 0x308ed000 + 393377 23 UIKit 0x3094d073 0x308ed000 + 393331 24 UIKit 0x3094cdcd 0x308ed000 + 392653 25 UIKit 0x309779c1 0x308ed000 + 567745 26 UIKit 0x30977011 0x308ed000 + 565265 27 UIKit 0x309767d9 0x308ed000 + 563161 28 UIKit 0x30923613 0x308ed000 + 222739 29 UIKit 0x30923163 0x308ed000 + 221539 30 GraphicsServices 0x32045a4d 0x32041000 + 19021 31 CoreFoundation 0x30253041 0x301fd000 + 352321 32 CoreFoundation 0x30252771 0x301fd000 + 350065 33 GraphicsServices 0x32044b0f 0x32041000 + 15119 34 GraphicsServices 0x32044bbb 0x32041000 + 15291 35 UIKit 0x308f0363 0x308ed000 + 13155 36 UIKit 0x308ef121 0x308ed000 + 8481 37 Foo 0x00002097 main (main.m:13)

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  • Use Evernote’s Secret Debug Menu to Optimize and Speed Up Searching

    - by The Geek
    If your Evernote installation has become sluggish after adding thousands of notes, you might be able to speed it up a bit with this great tip from Matthew’s TechInch blog that uncovers a secret debug menu in the latest Windows client. It’s important to note that Evernote runs database optimization in the background automatically, so this really shouldn’t be necessary, but if your database is sluggish, anything is worth a shot, right Latest Features How-To Geek ETC How to Upgrade Windows 7 Easily (And Understand Whether You Should) The How-To Geek Guide to Audio Editing: Basic Noise Removal Install a Wii Game Loader for Easy Backups and Fast Load Times The Best of CES (Consumer Electronics Show) in 2011 The Worst of CES (Consumer Electronics Show) in 2011 HTG Projects: How to Create Your Own Custom Papercraft Toy Firefox 4.0 Beta 9 Available for Download – Get Your Copy Now The Frustrations of a Computer Literate Watching a Newbie Use a Computer [Humorous Video] Season0nPass Jailbreaks Current Gen Apple TVs IBM’s Jeopardy Playing Computer Watson Shows The Pros How It’s Done [Video] Tranquil Juice Drop Abstract Wallpaper Pulse Is a Sleek Newsreader for iOS and Android Devices

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  • What is a practical way to debug Rails?

    - by Joshua Fox
    I get the impression that in practice, debuggers are rarely used for Rails applications. (Likewise for other Ruby apps, as well as Python.) We can compare this to the usual practice for Java or VisualStudio programmers--they use an interactive debugger in a graphical IDE. How do people debug Rails applications in practice? I am aware of the variety of debuggers, so no need to mention those, but do serious Rails programmers work without them? If so, why do you choose to do it this way? It seems to me that console printing has its limits when debugging complex logic.

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  • Anti-aliasing works for debug runtime but not retail runtime

    - by DeadMG
    I'm experimenting with setting various graphical settings in my Direct3D9 application, and I'm currently facing a curious problem with anti-aliasing. When running under the debug runtime, AA works as expected, and I don't have any errors or warnings. But when running under the retail runtime, the image isn't anti-aliased at all. I don't get any errors, the device creates and executes just fine. As I honestly have little idea where the problem is, I will simply give a relatively high-level overview of the architecture involved, rather than specific problematic code. Simply put, I render my 3D content to a texture, which I then render to the back buffer. Any suggestions as to where to look?

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