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  • iPhone: How To Quickly Save Images From Website

    - by Gopinath
    While browsing on your iPhone using web browser you saw a beautiful image and you want to save it to the gallery for future use. How do you save the image from website to your iPhone? Just tap and hold the image for sometime and iPhone presents you options to save image(as shown in the iPhone image 2 ).  Select the Save Image option and it’s saved on to your Photos album. That’s very easy to save images from website isn’t it? This article titled,iPhone: How To Quickly Save Images From Website, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Make game for iPhone only

    - by Alex
    From the beginning of development on my game I was hoping to release it as a universal app, but the gameplay simply doesn't work as well on the iPad. Also, it was designed to work on the iPhone screen, and the (even slight) difference in width to height ratio gives iPhone users an advantage over iPad users by seeing more of the path ahead. Not to mention it doesn't look quite right on the larger screen. Hypothetically, if my game becomes a top seller, would it be a bad idea to have it only an iPhone app? Would it make it far less likely for my app to become viral? My app would still work on the iPad like any other iPhone app, and I plan on eventually releasing an update that supports both iPad and iPhone.

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  • dialing on iphone/ipod touch not working with documented procedures

    - by dave
    I'm trying to set up an iphone app to the phone number of a various sports store using the tel:// url passing method- I am developing on an ipod touch- usually on the touch you see the error message "Unsupported URL - This URL wasn't loaded tel://99887766" when you try and dial a number. I cant get this message to appear on the simulator or the ipod touch. do I need to do some sort of fancy signing before the app will dial properly? I am using this code: [[UIApplication sharedApplication] openURL:[NSURL URLWithString:[NSString stringWithFormat:@"tel:%@", [selectedBar phoneNumber]]]]; and I've tried adding the slashes: [[UIApplication sharedApplication] openURL:[NSURL URLWithString:[NSString stringWithFormat:@"tel://%@", [selectedBar phoneNumber]]]]; but neither work. I have also tried this way: [[UIApplication application] openURL:[NSURL URLWithString:@"tel://99887766"]]; and this way: NSMutableString *phone = [[@"+ 12 34 567 89 01" mutableCopy] autorelease]; [phone replaceOccurrencesOfString:@" " withString:@"" options:NSLiteralSearch range:NSMakeRange(0, [phone length])]; [phone replaceOccurrencesOfString:@"(" withString:@"" options:NSLiteralSearch range:NSMakeRange(0, [phone length])]; [phone replaceOccurrencesOfString:@")" withString:@"" options:NSLiteralSearch range:NSMakeRange(0, [phone length])]; NSURL *url = [NSURL URLWithString:[NSString stringWithFormat:@"tel:%@", phone]]; [[UIApplication sharedApplication] openURL:url]; No matter what i do i can't get any response from the simulator / ipod touch that it is dealing with a phone number- When I press the button associated with this code, it doesnt crash, it's like its processed it and decided not to do anything. i even put an NSLog(@"button called"); in just before the code to confirm the button was working, which it is.

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  • how to connect facebook sdk with cocos2d

    - by iPhone Fun
    hi all, As we all know face book is providing SDK to add face book in our applications. In simple applications it's easy to add such sdk as all things are known, but how to add face book sdk in cocos2d applications. I am new to this thing, so if any one can help me out , how to add face book adk with cocos2d?? I've done the same in simple applications, but I am not able to work with cocos2d. Thanks in advance.

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  • iphone app not opening [closed]

    - by tazz789
    hi i have an iphone 2g firmware 3.1.3 ifone is jailbroken have install0us and appcake on it. i have downloaded tunein radio version 1.4 from apptrckr. it installed fine but i cannot open it. i wuold click on it, it would start i mean for like 1 second, then just close. i dont know whats wrong with it. can some please help me. i have kill sb on it, which restarts the spring board. i tried turning it off n back on again. deleted and re-installed. deleted it and turnt ifone off and back on, then re-installed it. it doesn't seem 2 work at all. any one know what 2 do. mind it is a cracked app. thankz..!!

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  • Automation : Selenium iphone(Mobile) Driver To Capture Network using Xcode iPhone Simulator

    - by Sandeep
    I am using Xcode iPhone(Mobile) simulator to run Selenium iPhone WebDriver Automation scripts for mobile Websites. Is there anyway to capture Network-Traffic on iPhone simulator similar to Selenium RC Network capture or BrowserMob Proxy for Web Driver. Please let me know if you know way to capture Network traffic on iPhone simulator programmatically. I do see some tools like Wireshark or HTTPScoop to capture network traffic but I need in a pro grammatical way to automate. I need this scenario for pixel tracking. Thanks Sandeep

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  • What iPhone OS APIs could I use to implement a transition animation similar to the iBook page flip t

    - by Dr Dork
    I'm building an iPad app that will have multiple paper pages and I'd like to implement a page transition affect that is similar to the animation you see when you turn pages in the iBooks app on the iPad. A few questions... Is that animation readily available somewhere in the UIKit API or would I have to implement it myself? If I have to implement it myself, what's a good approach or API I should look into? It definitely has a 3d feel to it, could they be using the OpenGL ES API for that? Thanks in advance for all your help, I'm going to start researching these questions right now.

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  • How to make my iPhone app compatible with iOS 4?

    - by Davide
    Hello, My iphoneos 3.1 based application is not working on iOS 4 GM: the camera is not showing in full screen, it doesn't correctly detects compass information, the uiwebviews doesn't respond to touches (they don't scroll), and so on. It's completely broken! Now my question is: how can I develop an update using the latest xcode with support for ios 4? The latest iOS 4 xcode (3.2.3) doesn't provide any way to develop for iPhoneOS 3.x ("base sdk missing"). By the other side, xcode 3.2.2 would not allow me to debug it on a iOS 4 device, so I can't test it.

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  • iPhone - is it IMPOSSIBLE to grab the contents of a CALayers composition?

    - by Mike
    I have a CALayer transformed in 3D on a offscreen UIView (much larger than 320x480). How do I dump what is seen on this UIView to a UIImage? NOTE: I Have edited the question to include this code... This is how I create the layer... CGRect area = CGRectMake (0,0,400,600]; vista3D = [[UIView alloc] initWithFrame:area ]; [self.view addSubview:vista3D]; [vista3D release]; transformed = [CALayer layer]; transformed.frame = area; [vista3D.layer addSublayer:transformed]; CALayer *imageLayer = [CALayer layer]; imageLayer.doubleSided = YES; imageLayer.frame = area; imageLayer.transform = CATransform3DMakeRotation(40 * M_PI / 180.0f, 1.0f, 0.0f, 0.0f); imageLayer.contents = (id)myRawImage.CGImage; [transformed addSublayer:imageLayer]; // Add a perspective effect CATransform3D initialTransform = transformed.sublayerTransform; initialTransform.m34 = 1.0 / -500; transformed.sublayerTransform = initialTransform; // now the layer is in perspective // my next step is to "flatten" the composition into a UIImage UIImage *thisIsTheResult = some magic command thanks for any help! EDIT 1: I have tried jessecurry solution but it gives me a flat layer without any perspective. EDIT 2: I discovered a partial solution for this that works, but this solution gives me an image the size of the screen and I was looking for obtaining a higher resolution version, rendering off screen.

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  • Does Iphone supports background process or services?

    - by Fedrick
    Hi all, I am planning to develop a iphone client application to upload images from iphone gallery to amazon s3 using rest calls.so is there any library to run this application as a background process in iphone. Also is there any library to access the iphone photo gallery(Should be able access all the images,not only selected one like in UIImagePickerController) Thanks in advance for stack overflow masters for sharing their knowledge.....

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  • AdMob ad in iPhone app makes App content disappear when "done" is pressed!

    - by nephilite
    Hello All, When I return from an adMob ad by hitting "done" the content of my app has disappeared ! All that remains is a background image I had attached directly to the main window. Oddly I can still hear the result of my touch events from my main screen (which is now gone). This may be related to the issue some people have had regarding a 20 pixel move involving the toolbar...I see something to that effect as the ad starts to overlay. I have admob in another app that is working fine, and I notice when the ad opens in that app the ad content fills the whole screen EXCEPT the top toolbar (it starts right under it). In the new app I'm working on right now this isn't the case. When the ad starts to open I see the tool bar vanish, then the add comes in and fills the entire screen (including the area where the tool bar was); then when I click done and the the ad goes away everything under it is gone as well. It may be worth noting that the App I had working was 2.x and the current app is 3.x (and thus using the admob 3.0 libraries). This is very odd and deal-breaking; I need help ASAP The relevant part of my view hierarchy is as follows: AppDelegate - ViewController - MainView (Ad is in here) There are also some other Views that are children of the ViewController and a UITabbar is also a subview of the ViewController (programmatically declared, not a UITabBar Controller). Any help you can offer would be extremely appreciate...I need to resolve this issue ASAP, release in two days! Thanks!!

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  • Possible to use Buddypress within an iPhone app?

    - by lostInTransit
    Hi I want to create a community for my venture and also an iphone application for the same. I am thinking of using Buddypress for the community. But is it possible to use buddypress with an iPhone app? I'd like that when user posts a message via the iPhone app, it is also posted on buddypress? Or do I have to write custom scripts for editing the buddypress db according to user actions in the iPhone app? Thanks.

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  • NSURLConnection on simulator and iphone performance issues

    - by Nava Carmon
    I'm experiencing a weird problem and i wonder if anybody else has noticed this: I'm using NSURLConnection as it appears in apple's examples to get xml files from a certain server - pretty straight forward. And most of time it works, but sometimes it's just stuck after initialing and don't get into connection's delegate methods. I'm working with WiFi & 3G and the same server all the time. When it comes to didFailWithError i see that mostly it was a timeout error. When I enter same link in Safari it takes a second to bring data. And after another trial I can access the link. What might be the reason for such a weird behavior? How can I improve it? What is the role of cache policy with NSURLConnection? Thanks, Nava

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  • UIView Clipped By Statusbar until Autorotate

    - by TonyNeallon
    Hi There, Ive created a multiview application that uses multiple controllers to display and control views. The problem Im having is, when the simulator initially loads the view the header is partially covered by the bar at top of screen and the tool bar at the base is not touching the base of the screen. I used the Interface builder size attributes to control the view when the iphone rotates and it works perfectly. All smaps into place perfectly both in landscape and portrait mode AFTER a rotation but the problem is with the initial load before a rotation occurs. Your thoughts a much appreciated. Tony

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  • Cannot play a recorded sound on device.

    - by B_
    I'm using the exact code from the iPhone Application Programming Guide Multimedia Support to use AVAudioRecorder to record a file to the disk and then AVAudioPlayer to load and play that file. This is working fine in the simulator but is not working on the device. The file gets loaded (we can see the NSTimeInterval) but does not play (play returns false). After it didn't work with the sample code from the website, we tried changing to a bunch of different codecs with no success. And of course, the sound is on. Thanks a bunch.

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  • MonoTouch 3.0.6 supports iPhone OS 4 what about legal issues

    - by geekmangnu
    Now MonoTouch supports iPhone OS 4 with current 3.0.6 version but Apple banned all programming languages beside C/C++/Objective-C. So it is confusing why Novell supports iPhone OS 4 if it is banned? Is there any exception for MonoTouch we don't know yet? I am aware of previous stackoverflow question Is MonoTouch now banned on the iPhone? But MonoTouch iPhone OS 4 support is new. I asked to MonoTouch support about this issue but they haven't answered yet (more than a day). I am about to start iPhone development and MonoTouch seems promising however I wonder future of the MonoTouch. An answer from Novell or Apple will be appreciated. If you know something please share. Thanks

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  • iphone settings disappear

    - by cagreen
    I have created an app which uses Application Settings and user defaults following the example in the book "Beginning iPhone Development". In some cases my settings seem to disappear. If I launch the simulator I can go into settings and see it, I can then open my app and my settings can be read from within the app. If I then leave my app and go back into the settings screen I can no longer see the settings for my app! I'm new to iPhone dev, is there something obvious that I'm overlooking? Thanks.

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  • iPhone apps causing battery to drain out

    - by saurabh
    Hi, Recently my iPhone battery started to discharge in just one day. I do not use my iPhone much (less than 1 hour a day). and then while discussing it with couple of colleagues, I heard that there are some apps which even if installed on your iPhone can cause your battery to drain out faster. It does not matter if you are not using those apps, only having them installed was enough to cause battery drain. I have heard this from couple of my techie friends as well and thus had to put some credibility to it. Being an iPhone developer, I don't think that is possible. Do you think if this is possible for an app to cause battery drain just by being installed there on iPhone?

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  • Categories in static library for iPhone device 3.0

    - by Nick
    I have categories in my static library. Any application developer should set -ObjC flag to "Other Linker Flags" to use my static library properly. It works fine for iPhone device/iPhone Simulator 2.x and iPhone Simulator 3.0. But it crashes for iPhone device 3.0. As written in this article it is new linker bug. They suggest to use one more linker flag: -all_load. But when I add this flag, build fails too, because there are duplicate symbols. How to use categories in static libraries for iPhone device 3.0? Any suggestions?

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  • Microphone audio streaming from Cocoa mac app to iPhone

    - by Benzamin
    Hi devs, I'm trying to build a microphone audio streamer to iPhone. The server software will be a mac desktop app and the client will be iPhone, and they are connected via tcp port. I've successfully connected the mac app and iPhone, and tried to send a fixed test.m4a audio file first. But at the iPhone i grabbed the data well, when tried to play it i used AVAudioPlayer and its returning OSStatus error. I played around with the audio queue service but its very tricky and i only got some example for fixed length audio playing like http://cocoawithlove.com/2009/06/revisiting-old-post-streaming-and.html Now i need help on two things, how can i continuously grab audio data from Mac desktop microphone? And then after grabbing the data how i can play this unfixed length audio data in the iPhone. What exactly i need to do? Please please help me on this......

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