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  • Cheap shared windows hosting

    - by Elangovan
    Hi I have recently purchased a domain from go daddy, now I am looking for a cheap windows hosting. Following are my requirements Shared Windows hosting Should be cheap in price Should have at least one SQL server Db and one mysql db. Should support atleast asp.net 3.5 and php Will be good if it has support for asp.net mvc (no problem even if it is not available also) Should be able to install third party blog sites. Bandwidth, total space and performance are not very important. Silverlight is also an added advantage (no problem even if it is not available also). There should be no advertisement or banner added by the hosting company in the site.

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  • Windows Service on NetworkService account can't access remote (shared) directory

    - by Aetius
    I'm trying to remotely access a shared folder with a Windows Service set to NetworkService account permissions. However, I get errors when I try to do this, e.g. Directory.Exists(servicePath) returns false, FileSystemWatcher doesn't recognize activity in the directory. If I change the service's account to LocalSystem, these methods work. I don't want to give the service root-level access, though. It seems to be a permissions problem, so how can I give the service permission to access the directory and monitor it?

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  • Missing & Failed Folder At/and After Installation

    - by user170558
    I am new to Linux, and I've trying to install Ubuntu 12.04 LTS (dual boot with Windows XP). I choose to add new partition (FAT32 150 GB) for the shared folder. But when I pressed the install button, the installer warned me : Failed to create the 150 GB shared partition. So I turned back to the partition section and changed the shared partition to 50GB FAT32 (/mnt/shared). I pressed the install button and I was successful. But, when I boot Ubuntu, I could not find this 50GB folder. QUESTIONS: 1. What is wrong with the 150GB size? Is my hard disk failing? 2. Why is the 50GB shared folder not showing? Thank for the help.

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  • XSS to change ASP.NET session state

    - by Juri Bogdanov
    Hello! I am developing the application that stores current user and user's role to session state (System.Web.SessionState.HttpSessionState Page.Session). if (Session["username"] == null) Session.Add("username", User.Identity.Name); if (Session["isAdministrator"] == null) Session.Add("isAdministrator", User.IsInRole(domain + "\\Domain Admins")); After I check these session states in code behind for granting permissions to some excecution: if ((bool)Session["isAdministrator"] || computer.Administrators.Contains(Session["username"].ToString())) My question is next: how safe that mechanism is? Is it possible to change the session states using some JavaScript for example or some how else? Thanks :)

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  • Changing expiry on ASP.NET's Session State cookie

    - by Charlie Somerville
    I'm using ASP.NET Session State to keep track of logged in users on my site. However, one problem I'm running into is that by default ASP.NET session cookies are set to expire when the browser closes. I've tried setting my own ASP.NET_SessionId cookie and modifying the cookie's expiry using something similar to the following code: Response.Cookies["ASP.NET_SessionId"].Expires = DateTime.Now.AddMonths(1); None of these approaches work, they all set a second cookie with the same name. Is there a way of changing the session cookie's expiry?

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  • Keeping the application state - deploy/install apk

    - by Buffalo
    I'm trying to have my application minimized when paused and then when it's resumed, it should be restored to its previous state, not recreated. This works perfectly when deploying the application on a device/emulator from Eclipse. The problem occurs when I get the apk (either from bin\ or from Project - Android tools - Export signed application package) and install it on a device with a file browser (Astro): the application is destroyed when paused and then recreated. I can call moveTaskToBack(true); in my activity, yet it will still be recreated when launching it. All the discussions around this are based on achieving the opposite: closing the application when minimizing it. Is there any way of achieving what I want?

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  • Custom session state provider needed for DB storage?

    - by subt13
    I know this question is related to many others, but please bear with me. I am trying an experiment to store all information in database tables instead of the ASP.NET session. In ASP.NET 4 one can create a custom provider for session. So, again should I implement a Custom Session-State Provider or should I just disable session (in Web.config)? Thanks! From the comments my question can be misunderstood. Hopefully this tidbit will help clarify: I don't want to store the session in the database. I want to store information in the database that you would typically store in the session. One reason why: I don't want to carry around a session on every page, especially if that page doesn't care about 90 percent of the information in the session

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  • C++ SDL State Machine Segfault

    - by user1602079
    The code compiles and builds fine, but it immediately segfaults. I've looked at this for a while and have no idea why. Any help is appreciated. Thank you! Here's the code: main.cpp #include "SDL/SDL.h" #include "Globals.h" #include "Core.h" #include "GameStates.h" #include "Introduction.h" int main(int argc, char** args) { if(core.Initilize() == false) { SDL_Quit(); } while(core.desiredstate != core.Quit) { currentstate->EventHandling(); currentstate->Logic(); core.ChangeState(); currentstate->Render(); currentstate->Update(); } SDL_Quit(); } Core.h #ifndef CORE_H #define CORE_H #include "SDL/SDL.h" #include <string> class Core { public: SDL_Surface* Load(std::string filename); void ApplySurface(int X, int Y, SDL_Surface* source, SDL_Surface* destination); void SetState(int newstate); void ChangeState(); enum state { Intro, STATES_NULL, Quit }; int desiredstate, stateID; bool Initilize(); }; #endif Core.cpp #include "Core.h" #include "SDL/SDL.h" #include "Globals.h" #include "Introduction.h" #include <string> /* Initilizes SDL subsystems */ bool Core::Initilize() { //Inits subsystems, reutrns false upon error if(SDL_Init(SDL_INIT_EVERYTHING) == -1) { return false; } SDL_WM_SetCaption("Game", NULL); return true; } /* Loads surfaces and optimizes them */ SDL_Surface* Core::Load(std::string filename) { //The surface to be optimized SDL_Surface* original = SDL_LoadBMP(filename.c_str()); //The optimized surface SDL_Surface* optimized = NULL; //Optimizes the image if it loaded properly if(original != NULL) { optimized = SDL_DisplayFormat(original); SDL_FreeSurface(original); } else { //returns NULL upon error return NULL; } return optimized; } /* Blits surfaces */ void Core::ApplySurface(int X, int Y, SDL_Surface* source, SDL_Surface* destination) { //Stores the coordinates of the surface SDL_Rect offsets; offsets.x = X; offsets.y = Y; //Bits the surface if both surfaces are present if(source != NULL && destination != NULL) { SDL_BlitSurface(source, NULL, destination, &offsets); } } /* Sets desiredstate to newstate */ void Core::SetState(int newstate) { if(desiredstate != Quit) { desiredstate = newstate; } } /* Changes the game state */ void Core::ChangeState() { if(desiredstate != STATES_NULL && desiredstate != Quit) { delete currentstate; switch(desiredstate) { case Intro: currentstate = new Introduction(); break; } stateID = desiredstate; desiredstate = core.STATES_NULL; } } Globals.h #ifndef GLOBALS_H #define GLOBALS_H #include "SDL/SDL.h" #include "Core.h" #include "GameStates.h" extern SDL_Surface* screen; extern Core core; extern GameStates* currentstate; #endif Globals.cpp #include "Globals.h" #include "SDL/SDL.h" #include "GameStates.h" SDL_Surface* screen = SDL_SetVideoMode(640, 480, 32, SDL_SWSURFACE); Core core; GameStates* currentstate = NULL; GameStates.h #ifndef GAMESTATES_H #define GAMESTATES_H class GameStates { public: virtual void EventHandling() = 0; virtual void Logic() = 0; virtual void Render() = 0; virtual void Update() = 0; }; #endif Introduction.h #ifndef INTRODUCTION_H #define INTRODUCTION_H #include "GameStates.h" #include "Globals.h" class Introduction : public GameStates { public: Introduction(); private: void EventHandling(); void Logic(); void Render(); void Update(); ~Introduction(); SDL_Surface* test; }; #endif Introduction.cpp #include "SDL/SDL.h" #include "Core.h" #include "Globals.h" #include "Introduction.h" /* Loads all the assets */ Introduction::Introduction() { test = core.Load("test.bmp"); } void Introduction::EventHandling() { SDL_Event event; while(SDL_PollEvent(&event)) { switch(event.type) { case SDL_QUIT: core.SetState(core.Quit); break; } } } void Introduction::Logic() { //to be coded } void Introduction::Render() { core.ApplySurface(30, 30, test, screen); } void Introduction::Update() { SDL_Flip(screen); } Introduction::~Introduction() { SDL_FreeSurface(test); } Sorry if the formatting is a bit off... Having to put four spaces for it to be put into a code block offset it a bit. I ran it through gdb and this is what I got: Program received signal SIGSEGV, Segmentation fault. 0x0000000000400e46 in main () Which isn't incredibly useful... Any help is appreciated. Thank you!

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  • Session State ArrayList in Shopping Cart ASP.NET

    - by user330342
    Hi guys, I'm creating a shopping cart application and I'm having some issues with implementing a session state for my arraylist. in my page load i declared if (Session["Cart"] == null) { Session["Cart"] = new ArrayList(); } else { ArrayList cart = (ArrayList)Session["Cart"]; } to create the session if it doesn't exist yet. then i have an event handler for a button to add items to the arraylist protected void onClick_AddBooking(object sender, EventArgs e) { int ClassID = Convert.ToInt32(Request.QueryString.Get("Class_Id")); ArrayList cart1 = new ArrayList(); cart1 = Session["Cart"]; cart1.Add(ClassID); i'm guessing i just don't know how to handle session states yet, thus the confusion. I'm essentially storing the class_ID then when the student confirms i'll store that to the DB and associate that ID with the Class Details. Thanks in advance guys!

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  • Class member variables, methods and their state

    - by codeMonkey
    How should class member variables be used in combination with class methods? Let's say I have a class 'C' with a member variable 'someData'. I call C.getData(), which does not return a value but instead puts data in C.someData. The class that instantiated 'C' first calls C.getData and then uses the data by accessing the member variable C.someData. I call C.getData() in the class that instantiated 'C' which is a function that returns data. I myself prefer the second way. But it also depends on the situation and it's a small difference. Is it 'bad' to have class methods that depend on the classes internal state? What are the best conventions?

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  • ASP.Net MVC ActionLink's and Shared Hosting Aliased Domains

    - by Peter Meyer
    So, I've read this and I've got a similar issue: I have a shared hosting account (with GoDaddy, though that's not exactly relevant, I believe) and I've got an MVC (RC1) site deployed to a sub-folder which where I have another domain name mapped (or aliased). The sub-folder is also setup as an application root as well. The site works without issue, the problem is that I don't like the links that are being generated using Html.ActionLink and Ajax.ActionLink. It's inserting the sub folder name as part of the URL as described in this other question. Thing is, the site works fine, but I'd like to make the links generated relative to the domain name. To use an example: http://my.abc.com "primary" domain; maps to \ on file system http://my.xyz.com setup to map to \_xyz.com folder on file system My generated links on xyz.com look like this: Intended Generated -------- --------- http://my.xyz.com/Ctrller/Action/52 http://my.xyz.com/_xyz.com/Ctrller/Action/52 and, FWIW, the site works. So, the question: Is there something I can do to get rid of that folder name in the links being generated? I have a couple of brute force ideas, but they aren't too elegant.

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  • Modifying SQL Database on Shared Hosting

    - by apocalypse9
    I have a live database on a shared hosting server. I am making some major changes to my site's code and I would like to fix some stupid mistakes I made in initially designing the database. These changes involve altering the size of a large number of fields, and enforcing referential integrity between tables properly. I would like to make the changes on both my local test server and the remote server if possible. I should note that while I'm fairly comfortable with writing complex queries to handle data, I have very little experience modifying database structure without a graphical interface. I can access the remote database in the visual studio database explorer but I can not use that for anything other than data manipulation. I installed Sql Management Studio express last night and after 40+ crashes I gave up - I couldn't even patch the damn thing. The remote server is SQL 2005 / The MyLittleAdmin web interface is available. So my question is what is the best way to accomplish these changes. Is there a graphical interface I can use on the remote server? If not is there an easy way to copy the database to my local machine, fix it, and re upload? Finally if none of the above are viable does anyone have links to a decent info on fixing referential integrity via query? Sorry for the somewhat general question - I feel like I am making this far harder than it should be but after searching / trying all night i haven't gotten anywhere. Thanks in advance for the help. I really appreciate it. ...Also does anyone have a time machine I can borrow- I need to go kick my past self's ass for this.

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  • missing libjpeg.so.62 from ia32 shared library

    - by user170200
    I am trying to install a chemical/molecular biology modeling program called Molsoft ICM-Pro. Initially after downloading the program and trying to open, it gave me error messages that I was missing shared libraries, and after talking with my network administrator he recommended I install the ia32 shared libraries using sudo apt-get install ia32-libs Which gives sudo apt-get install ia32-libs Reading package lists... Done Building dependency tree Reading state information... Done ia32-libs is already the newest version. 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. so I am assuming the libraries installed correctly, but now when I try to run the program I get this error: ubuntu:/home/reilly/icmd icm icm: error while loading shared libraries: libjpeg.so.62: cannot open shared object file: No such file or directory So my question is, where can I get the library containing libjpeg.so.62? Additionally, I was told I would need libXmu.so.6 and libtiff.so.3 . Is there a shared library that could be missing that would contain these files? I am an ubuntu noob, so sorry if the information I provided was unclear. Any help would be immensely appreciated! btw I am using ubuntu 12.04 dual boot with windows on an HP pavilion dv6

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  • Oracle's Shared Services Model can Bring you Tremendous Savings

    Mike Gagas, Senior Director, Oracle On Demand Marketing explains how companies consolidate and streamline back office business processes with a shared services model. Numerous companies are achieving operational excellence using Oracle products and services to successfully deploy shared services. Oracle itself has saved over 2 billion dollars with shared services.

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  • Services or Shared Libraries?

    - by Royal
    I work in an environment where we have several different web applications, where each of them have different features but still need to do similar things: authentication, read from common data sources, store common data, etc. Is it better to build the shared functionality into a set of services, to be called by the web apps, or is it better to make a shared library, which the webapps include? The services or libraries would need to access various databases, and it seems like keeping that access in a single place (service) is a good idea. It would also reduce the number of database connections needed. A service would also keep the logic in a single place, but then it could be argued that a shared library can do the same thing. Are there other benefits to be gained from using services over shared libraries?

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  • Sharing session state between 2 ASP.NET applications using SQL Server

    - by Dave
    Hi I'm working on a site that has a requirement to share session between a cms application and an online store application on the same domain eg. mydomain.com and store.mydomain.com I've made some progress with it and it works on my local build between localhost/cms and localhost/store Basically I have done what is suggested in this article http://blogs.msdn.com/toddca/archive/2007/01/25/sharing-asp-net-session-state-across-applications.aspx and hacked the TempGetAppID Stored Procedure to return the same application id (1). This appears to work as it creates sessions with ids like 'abv5d2urx1asscfwuzw3wp4500000001', which is what I'd expect. My issue is that when I deploy it to our testing environment, it creates a new session when I navigate between the 2 sites. So when I start a session on the cms site, if I navigate to the store, it creates a new session. These are set up as 2 different websites in IIS7. In the web.config files for both sites, the and elements are both the same and are as follows (minus sensitive information) Has anyone got an ideas why this might not be working? I am sharing Forms Authentication across the 2 sites and that works fine. Any help or ideas would be greatly appreciated! Many thanks Dave

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  • Why would ASP.NET MVC use session state?

    - by ray247
    Recommended by the ASP.NET team to use cache instead of session, we stopped using session from working with the WebForm model the last few years. So we normally have the session turned off in the web.config <sessionState mode="Off" /> But, now when I'm testing out a ASP.NET MVC application with this setting it throw an error in class SessionStateTempDataProvider inside the mvc framework, it asked me to turn on session state, I did and it worked. Looking at the source it uses session Dictionary<string, object> tempDataDictionary = httpContext.Session[TempDataSessionStateKey] as Dictionary<string, object>; // line 20 in SessionStateTempDataProvider.cs So, why would they use session here? What am I missing? Thanks, Ray. ======================================================== Edit Sorry didn't mean for this post to debate on session vs. cache, but rather in the context of the ASP.NET MVC, I was just wondering why session is used here. In this Scott Watermasysk blog post he mentioned on turning off session too as a good practice, so I'm just wondering do I have to turn it on to use MVC from here on?

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  • PHP Shared Sessions across Domain

    - by bigstylee
    Hi, I have seen a few answers to this on SOO but most of these are concerned with the use of subdomains, of which none have worked for me. The common one being that the use of session.cookie_domain, which from my understanding will only work with subdomains. I am interested in a solution that deals with deals with entirely different domains (and includes the possibility of subdomains). Unfortunately project deadlines being what they are, time is not on my side, so I turn to SOO's expertise and experience. The current project brief is to be able to log into one site which currently only stores the user_id in the session and then be able to retrieve this value while on a different domain within the same server enviroment. Session data is being stored/retrieved from a database where the session id is the primary key. I am hoping to find a "light wieght" and "easy" to implement solution. The system is utlising an in-house Model View Controller design pattern, so all requests (including different domains) are run through a single bootstrap script. Using the domain name as a variable, this determines what context to display to the user. One option that did look like to have potential is the use of a hidden image and using the alt tag to set the user id. My first impressions suggest this immediately seems "too easy" (if possible) and riddled with security flaws. Disscuss? Another option which I considered is using the IP and User Agent for authentication but again I feel this not going to be a reliable option due to shared networks and changing IP addresses. My third option (and preferred) which I considered and as yet not seen discussed is using htaccess to fool the user into thinking that they are on a different domain when infact apache is redirecting; something like www.foo.com/index.php?domain=bar.com&controller=news/categoires/1 but displays to the user as www.bar.com/news/categories/1 foo.com represents the "main site domain" which all requests are run through and bar.com is what the user thinks they are accessing. The controller request dictates the page and view being requested. Is this possible? Are there other options? Pros/Cons? Thanks in advanced!!!

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  • How to update entity states and animations in a component-based game

    - by mivic
    I'm trying to design a component-based entity system for learning purposes (and later use on some games) and I'm having some troubles when it comes to updating entity states. I don't want to have an update() method inside the Component to prevent dependencies between Components. What I currently have in mind is that components hold data and systems update components. So, if I have a simple 2D game with some entities (e.g. player, enemy1, enemy 2) that have Transform, Movement, State, Animation and Rendering components I think I should have: A MovementSystem that moves all the Movement components and updates the State components And a RenderSystem that updates the Animation components (the animation component should have one animation (i.e. a set of frames/textures) for each state and updating it means selecting the animation corresponding to the current state (e.g. jumping, moving_left, etc), and updating the frame index). Then, the RenderSystem updates the Render components with the texture corresponding to the current frame of each entity's Animation and renders everything on screen. I've seen some implementations like Artemis framework, but I don't know how to solve this situation: Let's say that my game has the following entities. Each entity have a set of states and one animation for each state: player: "idle", "moving_right", "jumping" enemy1: "moving_up", "moving_down" enemy2: "moving_left", "moving_right" What are the most accepted approaches in order to update the current state of each entity? The only thing that I can think of is having separate systems for each group of entities and separate State and Animation components so I would have PlayerState, PlayerAnimation, Enemy1State, Enemy1Animation... PlayerMovementSystem, PlayerRenderingSystem... but I think this is a bad solution and breaks the purpose of having a component-based system. As you can see, I'm quite lost here, so I'd very much appreciate any help.

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  • Dynamic loaded libraries and shared global symbols

    - by phlipsy
    Since I observed some strange behavior of global variables in my dynamically loaded libraries, I wrote the following test. At first we need a statically linked library: The header test.hpp #ifndef __BASE_HPP #define __BASE_HPP #include <iostream> class test { private: int value; public: test(int value) : value(value) { std::cout << "test::test(int) : value = " << value << std::endl; } ~test() { std::cout << "test::~test() : value = " << value << std::endl; } int get_value() const { return value; } void set_value(int new_value) { value = new_value; } }; extern test global_test; #endif // __BASE_HPP and the source test.cpp #include "base.hpp" test global_test = test(1); Then I wrote a dynamically loaded library: library.cpp #include "base.hpp" extern "C" { test* get_global_test() { return &global_test; } } and a client program loading this library: client.cpp #include <iostream> #include <dlfcn.h> #include "base.hpp" typedef test* get_global_test_t(); int main() { global_test.set_value(2); // global_test from libbase.a std::cout << "client: " << global_test.get_value() << std::endl; void* handle = dlopen("./liblibrary.so", RTLD_LAZY); if (handle == NULL) { std::cout << dlerror() << std::endl; return 1; } get_global_test_t* get_global_test = NULL; void* func = dlsym(handle, "get_global_test"); if (func == NULL) { std::cout << dlerror() << std::endl; return 1; } else get_global_test = reinterpret_cast<get_global_test_t*>(func); test* t = get_global_test(); // global_test from liblibrary.so std::cout << "liblibrary.so: " << t->get_value() << std::endl; std::cout << "client: " << global_test.get_value() << std::endl; dlclose(handle); return 0; } Now I compile the statically loaded library with g++ -Wall -g -c base.cpp ar rcs libbase.a base.o the dynamically loaded library g++ -Wall -g -fPIC -shared library.cpp libbase.a -o liblibrary.so and the client g++ -Wall -g -ldl client.cpp libbase.a -o client Now I observe: The client and the dynamically loaded library possess a different version of the variable global_test. But in my project I'm using cmake. The build script looks like this: CMAKE_MINIMUM_REQUIRED(VERSION 2.6) PROJECT(globaltest) ADD_LIBRARY(base STATIC base.cpp) ADD_LIBRARY(library MODULE library.cpp) TARGET_LINK_LIBRARIES(library base) ADD_EXECUTABLE(client client.cpp) TARGET_LINK_LIBRARIES(client base dl) analyzing the created makefiles I found that cmake builds the client with g++ -Wall -g -ldl -rdynamic client.cpp libbase.a -o client This ends up in a slightly different but fatal behavior: The global_test of the client and the dynamically loaded library are the same but will be destroyed two times at the end of the program. Am I using cmake in a wrong way? Is it possible that the client and the dynamically loaded library use the same global_test but without this double destruction problem?

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  • Managing game state / 'what to update' within an XNA game 'screen'

    - by codinghands
    Note - having read through other GDev questions suggested when writing this question I'm confident this isn't a dupe. Of course, it's 3am and I'm likely wrong, so please mod as such if so. I'm trying to figure out how best to manage state within my game screens - please bare with me though! At the moment I'm using a heavily modified version of the fantastic game state management example on the XNA site available here. This is working perfectly for my 'Screens' - 'IntroScreen' with some shiny logos, 'TitleScreen' and a 'MenuScreen' stacked on top for the title and menu, 'PlayScreen' for the actual gameplay, etc. Each screen has the a bunch of sprites, and an 'Update' and 'Draw', managed by a 'ScreenManager'. In addition to the above, and as suggested as an answer to my other question here, most screens have a 'GameProcessQueue' class full of 'GameProcess'es which lets me do just about anything (animations, youbetcha!), in any order, in sequence or parallel. Why mention all this? When I talk about managing game state I'm thinking more for complex scenarios within a 'Screen'. 'TitleScreen', 'MenuScreen' and the like are all relatively simple. 'Play Screen' less so. How do people manage the different 'states' within the screen (or whatever you call it) that 'does' gameplay? (for me, the 'PlayScreen') I've thought about the following: Enum of different states in the Screen, 'activeState' enum-type variable, switching on the enum in the Screen Update() loop to determine what Screen Update 'sub'-function is called. I can see this getting hairy pretty fast though as screens get more complex and with the 'PlayScreen' becoming a behemoth mega-class. 'State' class with Update loop - a Screen can have any number of 'States', 1+ of which are 'active'. Screen update loop calls update on all active states. States themselves know which screen they belong to, and may even belong to a 'StateManager' which handles transitioning from one state to the next. Once a state is over it's removed from the ScreenState list. The Screen doesn't need a bunch of GameProcessQueues, each State has its own. Abstract Screen further to be more flexible - I can see the similarities between what I've got (game 'Screens' handled by a ScreenManager) and what I want (states within a screen, and a mechanism to manage them). However at the moment I see 'Screens' as high level and very distinct ('PlayScreen' with baddies != 'MenuScreen' with 4 words and event handlers), where as my proposed 'States' are more intrinsically tied to a specific screen with complex requirements. I think. This is for a turn-based board game, so it's easier to define things as a discrete series of steps (IntroAnimation - P1Turn - P2Turn - P1Turn ... - GameOver - .... Obviously with an open-world RPG things are very different, but any advice in this scenario is appreciated. If I'm just going OOP-crazy please say so. Similarly I'm concious there's a huge amount on this site re: state management. But as my first 'serious' game after a couple of false starts I'd like to get this right, and would rather be harassed and modded down than never ask :)

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  • How steep is the learning curve when moving from shared (cPanel) webhosting to a VPS (e.g. Linode)?

    - by pax
    In all shared hosting environments, one can be agnostic to the running OS. What happens in the case of Linode? I know it allows pretty flexible Linux installations, but for starters, besides choosing a distro, does one need to do more Linux sysadmin stuff besides the basic web hosting (DNS management, MySql database creations, users ftp/ssh access/ backups)? Does Linode have a module that would cover cPanel's basic features? Does one need to install/start/upgrade each aspect of LAMP (software bundle)?

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  • Android save Checkbox State in ListView with Cursor Adapter

    - by Ricardo
    I cant find a way to save the checkbox state when using a Cursor adapter. Everything else works fine but if i click on a checkbox it is repeated when it is recycled. Ive seen examples using array adapters but because of my lack of experience im finding it hard to translate it into using a cursor adapter. Could someone give me an example of how to go about it. Any help appreciated. private class PostImageAdapter extends CursorAdapter { private static final int s = 0; private int layout; Bitmap bm=null; private String PostNumber; TourDbAdapter mDbHelper; public PostImageAdapter (Context context, int layout, Cursor c, String[] from, int[] to, String Postid) { super(context, c); this.layout = layout; PostNumber = Postid; mDbHelper = new TourDbAdapter(context); mDbHelper.open(); } @Override public View newView(Context context, final Cursor c, ViewGroup parent) { ViewHolder holder; LayoutInflater inflater=getLayoutInflater(); View row=inflater.inflate(R.layout.image_post_row, null); holder = new ViewHolder(); holder.Description = (TextView) row.findViewById(R.id.item_desc); holder.cb = (CheckBox) row.findViewById(R.id.item_checkbox); holder.DateTaken = (TextView) row.findViewById(R.id.item_date_taken); holder.Photo = (ImageView) row.findViewById(R.id.item_thumb); row.setTag(holder); int DateCol = c.getColumnIndex(TourDbAdapter.KEY_DATE); String Date = c.getString(DateCol); int DescCol = c.getColumnIndex(TourDbAdapter.KEY_CAPTION); String Description = c.getString(DescCol); int FileNameCol = c.getColumnIndex(TourDbAdapter.KEY_FILENAME); final String FileName = c.getString(FileNameCol); int PostRowCol = c.getColumnIndex(TourDbAdapter.KEY_Post_ID); String RowID = c.getString(PostRowCol); String Path = "sdcard/Tourabout/Thumbs/" + FileName + ".jpg"; Bitmap bm = BitmapFactory.decodeFile(Path, null); holder.Photo.setImageBitmap(bm); holder.DateTaken.setText(Date); holder.Description.setText(Description); holder.cb.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { CheckBox cBox = (CheckBox) v; if (cBox.isChecked()) { mDbHelper.UpdatePostImage(FileName, PostNumber); } else if (!cBox.isChecked()) { mDbHelper.UpdatePostImage(FileName, ""); } } }); return row; }; @Override public void bindView(View row, Context context, final Cursor c) { ViewHolder holder; holder = (ViewHolder) row.getTag(); int DateCol = c.getColumnIndex(TourDbAdapter.KEY_DATE); String Date = c.getString(DateCol); int DescCol = c.getColumnIndex(TourDbAdapter.KEY_CAPTION); String Description = c.getString(DescCol); int FileNameCol = c.getColumnIndex(TourDbAdapter.KEY_FILENAME); final String FileName = c.getString(FileNameCol); int PostRowCol = c.getColumnIndex(TourDbAdapter.KEY_Post_ID); String RowID = c.getString(PostRowCol); String Path = "sdcard/Tourabout/Thumbs/" + FileName + ".jpg"; Bitmap bm = BitmapFactory.decodeFile(Path, null); File x = null; holder.Photo.setImageBitmap(bm); holder.DateTaken.setText(Date); holder.Description.setText(Description); holder.cb.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { CheckBox cBox = (CheckBox) v; if (cBox.isChecked()) { mDbHelper.UpdatePostImage(FileName, PostNumber); } else if (!cBox.isChecked()) { mDbHelper.UpdatePostImage(FileName, ""); } } }); } } static class ViewHolder{ TextView Description; ImageView Photo; CheckBox cb; TextView DateTaken; } }

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  • Wanted to know in detail about how shared libraries work vis-a-vis static library.

    - by goldenmean
    Hello, I am working on creating and linking shared library (.so). While working with them, many questions popped up which i could not find satisying answers when i searched for them, hence putting them here. The questions about shared libraries i have are: 1.) How is shared library different than static library? What are the Key differences in way they are created, they execute? 2.) In case of a shared library at what point are the addresses where a particular function in shared library will be loaded and run from, given? Who gives those functions is load/run addresses? 3.) Will an application linked against shared library be slower in execution as compared to that which is linked with a static library? 4.) Will application executable size differ in these two cases? 5.) Can one do source level debugging of by stepping into functions defined inside a shared library? Is any thing extra needed to make these functions visible to the application? 6.) What are pros and cons in using either kind of library? Thanks. -AD

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