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  • Java3D: Problem with order of objects that have a transparent PNG texture

    - by Sebastian
    Hello! Today I tried to program a little fish tank with Java 3D. The fish tank rotates and fishes are placed in it. The fishes in the box are Java 3D Boxes with a PNG picture that has an alpha channel. Without activated transparency the order of the objects is correct. But when I enable it, some fishes in the back come to the front what looks really wrong. I tried NICEST, FASTEST and BLENDED as Transparency Options but I had no effort. Does someone know what the problem could be? Vector3f[] posf = new Vector3f[5]; posf[0] = new Vector3f(-0.22f, -0.1f, -0.2f); posf[1] = new Vector3f(-0.34f, 0.1f, 0.2f); posf[2] = new Vector3f(0.3f, -0.2f, 0.3f); Appearance fischapp = new Appearance(); fischapp.setTransparencyAttributes(new TransparencyAttributes(TransparencyAttributes.NICEST, 1f)); try { fischapp.setTexture(new TextureLoader(ImageIO.read(new File("nemo.png")), this).getTexture()); } catch(IOException exc) { System.out.println(exc.getMessage()); } for(int i = 0; i Thank you!

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  • Adding an encapsulated email (like a forwarded email) from Zend Mail.

    - by Kieran
    I'm trying to get Zend_Mail to send an encapsulated message - as though it's forwarding an email. $attachedContent = "<h1>H1 Email</h1>"; $emailContent = "<h1>Email Content>"; $mail = new Zend_Mail(); $mail->setBodyText('text content'); $mail->setBodyHtml($emailContent); $mail->setFrom('[email protected]', 'GAS'); $mail->addTo('[email protected]', 'GAS'); $at = $mail->createAttachment($attachedContent); $at->type = 'message/rfc822; name="forwarded message"'; $at->disposition = Zend_Mime::DISPOSITION_INLINE; $at->encoding = Zend_Mime::ENCODING_7BIT; $mail->setSubject('Test'); $mail->send(); Mail clients are getting the email, rendering the normal HTML content, and displaying the forwarded message and rendering its contents, however, it's formatting like: <h1>Email Content</h1> Can you see what I'm doing wrong? I've not found anything online, and have tried my best to copy the formatting from looking at email source. Cheers, Kieran

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  • Rails 2.3.11 Server Crashing After 4 Requests

    - by Taka
    I have a Rails 2.3.11 application running on my local Windows machine using InstantRails. I cd to my application directory, run ruby script/server to start the server running, and point my browser to localhost:3000. I get the page I expect, and am able to click a few links to other pages (all of them are static). The problem starts when I load the 4th page or so. My server crashes, with this message: Processing HomeController#index (for 127.0.0.1 at 2012-06-23 15:48:40) [GET] Rendering template within layouts/application Rendering home/index Completed in 11ms (View: 9, DB: 1) | 200 OK [http://localhost/index] C:/rails/ruby/lib/ruby/gems/1.8/gems/activesupport-2.3.11/lib/active_support/memoizable.rb:46: [BUG] Segmentation fault ruby 1.8.7 (2012-02-08 patchlevel 358) [i386-mingw32] This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information. I've uninstalled this gem and reinstalled it, which didn't help. It doesn't seem to be the gem though, because the segmentation fault sometimes occurs in C:/rails/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/lib/mongrel.rb:114 or C:/rails/ruby/lib/ruby/1.8/benchmark.rb:306 Versions: >ruby -v ruby 1.8.7 (2012-02-08 patchlevel 358) [i386-mingw32] >rails -v Rails 2.3.11 I'd like to get this fixed so while I'm developing I don't have to keep restarting my server. Any suggestions?

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  • Qt 5.3 OpenGL - vertex buffer object drawing using the core profile

    - by user3700881
    Im using Qt 5.3 to create a QWindow to do some basic rendering stuff. The QWindow is declared like this: class OpenGLWindow : public QWindow, protected QOpenGLFunctions_3_3_Core { Q_OBJECT ... } It is initialized in the constructor: OpenGLWindow::OpenGLWindow(QWindow *parent) : QWindow(parent) { QSurfaceFormat format; format.setVersion(3,3); format.setProfile(QSurfaceFormat::CoreProfile); this->setSurfaceType(OpenGLSurface); this->setFormat(format); this->create(); _context = new QOpenGLContext; _context->setFormat(format); _context->create(); _context->makeCurrent(this); this->initializeOpenGLFunctions(); ... } And that's the rendering code: void OpenGLWindow::render() { if(!isExposed()) return; _context->makeCurrent(this); glClear(GL_COLOR_BUFFER_BIT); glUseProgram(_shaderProgram); glBindBuffer(GL_ARRAY_BUFFER, _positionBufferObject); glEnableVertexAttribArray(0); glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0); glDrawArrays(GL_TRIANGLES, 0, 3); glDisableVertexAttribArray(0); glUseProgram(0); _context->swapBuffers(this); } I am trying to draw a simple triangle using a vertex and fragment shader. The problem is that the triangle is not showing up when the core profile is set. Only when I set the OpenGL version to 2.0 or when I use the compatibility profile, it shows up. From my point of view that doesn't make any sense because I am not using fixed functionality at all. What am I missing?

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  • Apache mod_deflate not compressing responses from Adobe BlazeDS

    - by DumCoder
    Hello, I have following setup Apache Box <=> Weblogic Box1 <=> Weblogic Box2 Apache Box : mod_weblogic(weblogic apache plugin), mod_deflate Weblogic Box1 : Weblogic 10.3 Weblogic Portal, Adobe BlazeDS Weblogic Box2 : Weblogic 10.3 SUN Jersey for REST API Apache forwards the request to Box1, where some of the REST requests get forwarded to Box 2 by Adobe BlazeDS. On Apache i have setup mod_deflate and mod_weblogic as follows: <IfModule mod_weblogic.c> WebLogicHost portalappeng.xxx.com WebLogicPort 7001 </IfModule> <Location /Portal> SetHandler weblogic-handler SetOutputFilter DEFLATE </Location> but when i look at the Apache deflate log i only see the jsp responses from Box1 being compressed, but the responses which BlazeDS forwarded to Box 2 are not compressed. Also the .js and .css files which are served from Box1 are not compressed Here are sample from log file, first response came directly from Box1 and got compressed, second and third also from Box1 but not compressed. Fourth one came from Box 2 to Box 1(BlazeDS) and then to Apache, not compressed. What am i missing? "GET /Portal/resources/services/userService/users?AppId=CM&CMUserType=ContentProducer&token=PSWNV8kb8db4WMBgWUjAbw%3D%3D&UserId=user123 HTTP/1.1" 711/7307 (9%) "GET /Portal/css/jquery-ui-1.7.2.custom.css HTTP/1.1" -/- (-%) "GET /Portal/framework/skins/shared/js/console.js HTTP/1.1" -/- (-%) "POST /Portal/messagebroker/http HTTP/1.1" -/- (-%)

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  • EAGLContext, EAGLSharegroups, RenderBuffers, FrameBuffers, oh my!

    - by quixoto
    Hi all, I'm trying to wrap my head around the OpenGL object model on iPhone OS. I'm currently rendering into a few different UIViews (build on CAEAGLayers) on the screen. I currently have each of these as using separate EAGLContext, each of which has a color renderbuffer and a framebuffer. I'm rendering similar things in them, and I'd like to share textures between these instances to save memory overhead. My current understanding is that I could use the same setup (some number of contexts, each with a FBO/RBO) but if I spawn the later ones using the EAGLShareGroup of the first one, then I can simply use the texture names (GLuints) from the first one in the later ones. Is this accurate? If this is the case, I guess the followup question is: what's the benefit to having it be a "sharegroup"? Could I just reuse the same context, and attach multiple FBOs/RBOs to that context? I think I'm struggling with the abstraction layer of a sharegroup, which seems to share "objects" (textures and other named things) but not "state" (matrices, enabled/disabled states) which are owned by the context. What's the best way to think of this? Thanks for any enlightenment!

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  • Java: Exception in thread main java.lang.NoClassDefFoundError

    - by cath
    I am trying to get the Red5 Flash Media Server working on my computer. I have installed it, but when I run the server I get this error Exception in thread "main" java.lang.NoClassDefFoundError: org/red5/server/Bootstrap Caused by: java.lang.ClassNotFoundException: org.red5.server.Bootstrap at java.net.URLClassLoader$1.run(URLClassLoader.java:217) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:205) at java.lang.ClassLoader.loadClass(ClassLoader.java:321) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:294) at java.lang.ClassLoader.loadClass(ClassLoader.java:266) at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:334) Could not find the main class: org.red5.server.Bootstrap. Program will exit. I came across this link where someone had the same issue: http://trac.red5.org/ticket/762 It looks like they ran this command: export CLASSPATH=3D$RED5_HOME/lib/slf4j-api-1.5.10.jar:$RED5_HOME/lib/logback- core-0.9.18.jar:$RED5_HOME/lib/logback-classic-0.9.18.jar I have red5 installed in /usr/share/red5, so I ran this: export CLASSPATH=3D$/usr/share/red5/lib/slf4j-api-1.5.10.jar:$/usr/share/red5/lib/logback-core-0.9.18.jar:$/usr/share/red5/lib/logback-classic-0.9.18.jar Yet despite all this I am still seeing the same error message.

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  • Item rendered via a DataTemplate with any Background Brush renders selection coloring behind item.

    - by Mike L
    I have a ListBox which uses a DataTemplate to render databound items. The XAML for the datatemplate is as follows: <DataTemplate x:Key="NameResultTemplate"> <WrapPanel x:Name="PersonResultWrapper" Margin="0" Orientation="Vertical" Background="{Binding Converter={StaticResource NameResultToColor}, Mode=OneWay}" > <i:Interaction.Triggers> <i:EventTrigger EventName="MouseDown"> <cmd:EventToCommand x:Name="SelectPersonEventCommand" Command="{Binding Search.SelectedPersonCommand, Mode=OneWay, Source={StaticResource Locator}}" CommandParameter="{Binding Mode=OneWay}" /> </i:EventTrigger> </i:Interaction.Triggers> <TextBlock x:Name="txtPersonName" TextWrapping="Wrap" Margin="0" VerticalAlignment="Top" Text="{Binding PersonName}" FontSize="24" Foreground="Black" /> <TextBlock x:Name="txtAgencyName" TextWrapping="Wrap" Text="{Binding AgencyName}" HorizontalAlignment="Left" VerticalAlignment="Bottom" Margin="0" FontStyle="Italic" Foreground="Black" /> <TextBlock x:Name="txtPIDORI" TextWrapping="Wrap" Text="{Binding PIDORI}" HorizontalAlignment="Left" VerticalAlignment="Bottom" Margin="0" FontStyle="Italic" Foreground="Black" /> <TextBlock x:Name="txtDescriptors" TextWrapping="Wrap" Text="{Binding DisplayDescriptors}" Margin="0" VerticalAlignment="Top" Foreground="Black"/> <Separator Margin="0" Width="400" /> </WrapPanel> </DataTemplate> Note that there is a value converter called NameResultToColor which changes the background brush of the rendered WrapPanel to gradient brush depending on certain scenarios. All of this works as I'd expect, except when you click on any of the rendered ListBox items. When you click one, there is only the slightest sign of the selection coloring (the default bluish color). I can see a trace bit of it underneath my gradient-brushed item. If I reset the background brush to "no brush" then the selection rendering works properly. If I set the background brush to a solid color, it also fails to render as I'd expect. How can I get the selection coloring to be on top? What is trumping the selection rendering?

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  • SharePoint extensions for VS - which version have I got?

    - by Javaman59
    I'm using Visual Studio 2008, and have downloaded VSeWSS.exe 1.2, to enable Web Part development. I am new to SP development, and am already bewildered by the number of different versions of SP, and the VS add-ons. This particular problem has come up, which highlights my confusion. I selected Add - New Project - Visual C# - SharePoint- Web Part, accepted the defaults, and VS created a project, with the main file WebPart1.cs using System; using System.Runtime.InteropServices; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Xml.Serialization; using Microsoft.SharePoint; using Microsoft.SharePoint.WebControls; using Microsoft.SharePoint.WebPartPages; namespace WebPart1 { [Guid("9bd7e74c-280b-44d4-baa1-9271679657a0")] public class WebPart1 : System.Web.UI.WebControls.WebParts.WebPart { public WebPart1() { } protected override void CreateChildControls() // <-- This line { base.CreateChildControls(); // TODO: add custom rendering code here. // Label label = new Label(); // label.Text = "Hello World"; // this.Controls.Add(label); } } } The book I'm following, Essential SharePoint 2007, by Jeff Webb, has the following for the default project - using System; <...as previously> namespace WebPart1 { [Guid("9bd7e74c-280b-44d4-baa1-9271679657a0")] public class WebPart1 : System.Web.UI.WebControls.WebParts.WebPart { // ^ this is a new style (ASP.NET) web part! [author's comment] protected override void Render(HtmlTextWriter writer) // <-- This line { // This method draws the web part // TODO: add custom rendering code here. // Label label = new Label(); // writer.Write("Output HTML"); } } } The real reason for my concern is that in this chapter of the book the author frequently mentions the distinction between "old style" web parts, and "new style" web parts, as noted in his comment on the Render method. What's happened? Why has my default Web Part got a different signature to the authors?

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  • Best terminal environment for Cygwin/Windows?

    - by Anders Sandvig
    Today I run Cygwin with rxvt using the following startup line: rxvt -bg black -sl 8192 -fg white -sr -g 150x56 -fn "Fixedsys" -e /usr/bin/bash --login -i This gives me a resizeable native Windows window which is much better than the standard "DOS box" the default cygwin.bat provides. However, the current configuration does have a couple of issues: I am not able to enter non-ASCII characters into the terminal window (i.e. æ, ø, å and Æ, Ø, Å, which I use semi-frequently. In fact, the terminal will not even accept them when I paste them into the window. If I paste a string like "bølle" (Norwegian for "bulley"), all I get is "blle". I am not able to render UTF-8 character, they only show as ?, even if they are supported by the font (i.e. when rendering the same characters in ISO-8859-1 they show just fine.). I am running English Windows Vista with locale and keyboard layout set to Norwegian (ISO-8859-1 character set?), but I've had the exact same issue on Windows 2000 and XP. Anyone knows how to fix this (i.e. a better way to configure rxvt)? Apart from the issues mentioned above, I'm very happy with rxvt, so if I find a way to resolve them I'd like to continue using it. However, if the issues are not (easily) solvable, are the any other good terminal solutions for Cygwin? Update The solution provided by Andy and Mattias (editing the .inputrc file) did solve the input problem, but output rendering is still an issue. Output is fine when I render in ISO-8859-1, but when using UTF-8 I only get ? for non-ASCII characters. This behavior is consistent between rxvt, urxvt (under Cygwin XFree X Server), mintty and PuttyCyg. Is there a similar configuration file where output encoding can be set (i.e. the equivalent of setting output locale on a Linux system)?

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  • Any high-level languages that can use c libraries?

    - by Isaiah
    I know this question could be in vain, but it's just out of curiosity, and I'm still much a newb^^ Anyways I've been loving python for some time while learning it. My problem is obviously speed issues. I'd like to get into indie game creation, and for the short future, 2d and pygame will work. But I'd eventually like to branch into the 3d area, and python is really too slow to make anything 3d and professional. So I'm wondering if there has ever been work to create a high-level language able to import and use c libraries? I've looked at Genie and it seems to be able to use certain libraries, but I'm not sure to what extent. Will I be able to use it for openGL programing, or in a c game engine? I do know some lisp and enjoy it a lot, but there aren't a great many libraries out there for it. Which leads to the problem: I can't stand C syntax, but C has libraries galore that I could need! And game engines like irrlicht. Is there any language that can be used in place of C around C? Thanks so much guys

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  • How to get a fully transparent backbuffer in directx 9 without vista Desktop Window Manager

    - by flawlesslyfaulted
    I currently have an activex control that initiates a media (video/audio) framework another development group in my company developed and I am providing a window handle to that code. That handle is being used by their rendering plugin in the pipeline that uses Direct3d for rendering the video using that handle. I have seperate LPDIRECT3D9EX and LPDIRECT3DDEVICE9EX pointers that I initialize in my activex control. I am trying to clear a backbuffer to transparent and then use directx drawing primatives to draw on that backbuffer producing a transparent window with my drawing primatives over the streaming video on the directx surface below. It appears that clearing a device backbuffer with full alpha transparency is ignored by directx. d3ddev->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_RGBA(0, 0, 1, 0 /*full alpha*/), 1.0f, 0); I can see the object I draw but they are drawn on top of a backbuffer that has the RGB color specified without the alpha value. The project linked (http://www.codeproject.com/KB/directx/umvistad3d.aspx) to in the stackoverflow question below does what I want but requires vista's Desktop Window Manager and won't work for XP. http://stackoverflow.com/questions/148275/how-do-i-draw-transparent-directx-content-in-a-transparent-window I have tried with D3DRS_ALPHABLENDENABLE true with configured blend with no avail. I have also tried to have pixels with full alpha values not rendered using D3DRS_ALPHATESTENABLE, D3DRS_ALPHAREF, and D3DRS_ALPHAFUNC setup but this doesn't work either. I have tried using ColorFill with alpha after retrieving the backbuffer with GetBackBuffer but this doesn't work either. (again only RGB is used) Finally I have tried creating a texture, selecting a surface, colorfilling that surface with a fully transparent alpha value, then loading that surface onto the backbuffer but only the RGB values appear to be used. I have checked the capabilities using the DXCapsViewer.exe and the D3DFMT_A8R8G8B8 backbuffer format that I am using for the backbuffer is valid so it can't be that. Has anyone gotten a transparent backbuffer in directx to work in XP?

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  • OpenGL Tearing Problem

    - by kaykun
    Hi, I'm using win32 and opengl and I have a window set up with the projection at glOrtho of the window's coordinates. I have double buffering enabled, tested it with glGet as well. My program always seems to tear any primitives that I try to draw on it if it's being constantly translated. Here is my OpenGL initialization function: glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glViewport(0, 0, 640, 480); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, 640, 0, 480, 0, 100); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glDrawBuffer(GL_BACK); glLoadIdentity(); And this is my rendering function, gMouseX and gMouseY are the coordinates of the mouse: glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glTranslatef(gMouseX, gMouseY, 0.0f); glColor3f(0.5f, 0.5f, 0.5f); glBegin(GL_TRIANGLES); glVertex2f(0.0f, 128.0f); glVertex2f(128.0f, 0.0f); glVertex2f(0.0f, 0.0f); glEnd(); SwapBuffers(hDC); The same tearing problem occurs regardless of how often the rendering function runs. Is there something I'm doing wrong or missing here? Thanks for any help.

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  • Is there a way to automaticly call all versions of an inherited method?

    - by Eric
    I'm writing a plug-in for a 3D modeling program. I have a custom class that wraps instances of elements in the 3D model, and in turn derives it's properties from the element it wraps. When the element in the model changes I want my class(es) to update their properties based on the new geometry. In the simplified example below. I have classes AbsCurveBasd, Extrusion, and Shell which are all derived from one another. Each of these classes implement a RefreshFromBaseShape() method which updates specific properties based on the current baseShape the class is wrapping. I can call base.RefreshFromBaseShape() in each implementation of RefreshFromBaseShape() to ensure that all the properties are updated. But I'm wondering if there is a better way where I don't have to remember to do this in every implementation of RefershFromBaseShape()? For example because AbsCurveBased does not have a parameterless constructor the code wont even compile unless the constructors call the base class constructors. public abstract class AbsCurveBased { internal Curve baseShape; double Area{get;set;} public AbsCurveBased(Curve baseShape) { this.baseShape = baseShape; RefreshFromBaseShape(); } public virtual void RefreshFromBaseShape() { //sets the Area property from the baseShape } } public class Extrusion : AbsCurveBased { double Volume{get;set;} double Height{get;set;} public Extrusion(Curve baseShape):base(baseShape) { this.baseShape = baseShape; RefreshFromBaseShape(); } public override void RefreshFromBaseShape() { base.RefreshFromBaseShape(); //sets the Volume property based on the area and the height } } public class Shell : Extrusion { double ShellVolume{get;set;} double ShellThickness{get;set;} public Shell(Curve baseShape): base(baseShape) { this.baseShape = baseShape; RefreshFromBaseShape(); } public void RefreshFromBaseShape() { base.RefreshFromBaseShape(); //sets this Shell Volume from the Extrusion properties and ShellThickness property } }

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  • Why does this attempt at preloading images with jQuery not work?

    - by Eric
    Current I have this code: var imgCount = 36; var container = $('#3D-spin'); var loaded = 0; function onLoad() { alert(loaded); loaded++; if(loaded >= imgCount) { alert('yay'); } } for(var i = imgCount-1; i >= 0; i--) { container.prepend( $('<img>') .one('load', onLoad) .attr('alt', 'View from '+(i*360/imgCount)+'\u00B0') .attr('src', '/images/3d-spin/robot ('+i+').jpg') ); } However, it's behaving VERY strangely. Normally, I get no alert boxes. However, if I open developer tools, and pause script execution, I get a single alert that says 0. There's nothign like a good old heisenbug! A live example can be found here. The script itself is called style.js, and it is clear that images have loaded. Am I doing something stupidly, or is jQuery playing up?

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  • Altering an embedded truetype font so it will be useable by Windows GDI

    - by Ritsaert Hornstra
    I am trying to render PDF content to a GDI device context (a 24bit bitmap to be exact). Parsing the PDF stream into PDF objects and rendering the PDF commands from the content dictionary works well, inclduing font rendering. Embedded fonts are decompressed from their FontFile streams and "loaded" using AddFontMemResourceEx. Now some embedded fonts remove some TrueType tables that are needed by GDI, like the NAME table. Because of this, I tried to modify the font by parsing the TrueType subset font into it's tables and modify those tables that have data missing / missing tables are regenerated with as correct information as possible. I use the Microsoft Font Validator tool to see how "correct" the generated font is. I still get a few errors, like for the maxp table the max values are usually too large (it is a subset) or The xAvgCharWidth field does not equal the calculated value of the OS/2 table is not correct but this does not stop other embedded fonts to be useable.The fonts embedded using PDFCreator are the ones that are problematic. Question: - How can I determine what I need to change to the font file in order for GDI to be able to use it? - Are there any other font validation tools that might give me insight into what is still wrong with the fontfile? If needed: I can make an original fontfile and an altered fontfile available for download somewhere.

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  • How to eliminate tearing from animation?

    - by MusiGenesis
    I'm running an animation in a WinForms app at 18.66666... frames per second (it's synced with music at 140 BPM, which is why the frame rate is weird). Each cel of the animation is pre-calculated, and the animation is driven by a high-resolution multimedia timer. The animation itself is smooth, but I am seeing a significant amount of "tearing", or artifacts that result from cels being caught partway through a screen refresh. When I take the set of cels rendered by my program and write them out to an AVI file, and then play the AVI file in Windows Media Player, I do not see any tearing at all. I assume that WMP plays the file smoothly because it uses DirectX (or something else) and is able to synchronize the rendering with the screen's refresh activity. It's not changing the frame rate, as the animation stays in sync with the audio. Is this why WMP is able to render the animation without tearing, or am I missing something? Is there any way I can use DirectX (or something else) in order to enable my program to be aware of where the current scan line is, and if so, is there any way I can use that information to eliminate tearing without actually using DirectX for displaying the cels? Or do I have to fully use DirectX for rendering in order to deal with this problem? Update: forgot a detail. My app renders each cell onto a PictureBox using Graphics.DrawImage. Is this significantly slower than using BitBlt, such that I might eliminate at least some of the tearing by using BitBlt?

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  • What would be the light way to render a JSP page without an App/Web Server

    - by kolrie
    First, some background: I will have to work on code for a JSP that will demand a lot of code fixing and testing. This JSP will receive a structure of given objects, and render it according to a couple of rules. What I would like to do, is to write a "Test Server" that would read some mock data out of a fixtures file, and mock those objects into a factory that would be used by the JSP in question. The target App Server is WebSphere and I would like to code, change, code in order to test appropriate HTML rendering. I have done something similar on the past, but the JSP part was just calling a method on a rendering object, so I created an Ad Hoc HTTP server that would read the fixture files, parse it and render HTML. All I had to do was run it inside RAD, change the HTML code and hit F5. So question pretty much goes down to: Is there any stand alone library or lightweight server (I thought of Jetty) that would take a JSP, and given the correct contexts (Request, Response, Session, etc.) render the proper HTML?

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  • jQuery Accordion + Anchor Tag 'stuck as block' bug?

    - by DA
    Sample page: http://jsbin.com/ohuze/2 This is a simple jQuery UI Accordion. Each accordion panel has an UL (an OL works the same) with this markup: <ol> <li><a href="">Lorep ipsum dolor lorem ipsum dolor lorem ipsum dolor</a>?</li> <li><a href="">Lorep ipsum dolor lorem ipsum dolor lorem ipsum dolor</a>?</li> </ol> In IE6, you'll see that the <a> tag appears to be getting rendered as a block element, so the question mark ends up being pushed outside and not at the end of the line of text. In addition, the bullet and/or list item number is now bottom-aligned with the text rather than top-aligned. I've narrowed it down to the javascript that executes to make the accordion. It's not an issue with jQuery's CSS as disabling that, alone, doesn't resolve the issue. Anyone know what might be going on in IE6 to cause this rendering issue? UPDATE: Apparently, this is also an IE7 issue. UPDATE 2: After some more playing, I've narrowed things down a bit more: the bug has nothing to do with lists. The issue is any anchor tag within a jQuery Accordion will appear as display: block (even though it appears that the CSS still indicates display: inline) the bug has nothing to do with the actual CSS that jQuery UI uses to create the accordion. I created a test page that uses the fully rendered jQuery Accordion post-processed source code and the accompanying CSS. In that situation, the anchor tags remain inline. In conclusion: It appears that the process of rendering the accordion via javascript is messing up the display of the anchor tags. It may be a show/hide issue?

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  • Which pdf elements could cause crashes?

    - by Felixyz
    This is a very general question but it's based on a specific problem. I've created a pdf reader app for the iPad and it works fine except for certain pdf pages which always crash the app. We now found out that the very same pages cause Safari to crash as well, so as I had started to suspect the problem is somewhere in Apple's pdf rendering code. From what I have been able to see, the crashing pages cause the rendering libraries to start allocating memory like mad until the app is killed. I have nothing else to help me pinpoint what triggers this process. It doesn't necessarily happen with the largest documents, or the ones with the most shapes. In fact, we haven't found any parameter that helps us predict which pages will crash and which not. Now we just discovered that running the pages through a consumer program that lets you merge docs gets rid of the problem, but I haven't been able to detect which attribute or element it is that is the key. Changing documents by hand is also not an option for us in the long run. We need to run an automated process on our server. I'm hoping someone with deeper knowledge about the pdf file format would be able to point me in a reasonable direction to look for document features that could cause this kind of behavior. All I've found so far is something about JBIG2 images, and I don't think we have any of those.

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  • On Render Callback For G+ Button

    - by Michael Robinson
    How might I go about performing an action only when a G+ button has finished rendering? Facebook allows one to do this using the following: FB.XFBML.parse(document, function() { alert('rendering done'); }); I've perused Google's documentation, but didn't see anything helpful. Currently my workaround is to monitor the G+ element until certain elements have been added, then perform my action: (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; po.onload = function() { var awaitRender = function(element) { if (element.firstChild && element.firstChild.firstChild && element.firstChild.firstChild.tagName.toUpperCase() === 'IFRAME') { alert('rendered!'); } else { window.setTimeout(function() { awaitRender(element) }, 100); } }; var buttons = document.getElementsByClassName('googleplus-button'); for(var i = 0; i < buttons.length; i++) { awaitRender(buttons[i]); } } var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })(); I'd like to know please, if there is either: A correct way one should do this for G+ buttons A better implementation that what I've hacked together above

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  • What is the best free cross-platform OpenGL GUI library for a video game?

    - by Jim Buck
    It must come with source. I've looked at these which look semi-promising: glgooey, guichan, and cegui. I've come across others that look more Windows-y than game-y, but that's not the direction I am looking to go in. I would like some simple functionality of typical controls (lists, dropdown box, etc.) but with support for graphical widgets that you would normally find in game frontends. Mouse clicking, dragging, dropping, etc. and sound effect hooks would be nice. (These libs often leave hooks for the external system to tell it when/where mouse events are occurring.) It would get rendered on top of what my own 3D engine is rendering for the game, so it must be able to play nicely with rendering code outside of the lib. The best criteria is whether or not a reasonable 2D game could be implemented just with the GUI library and minimal glue code. (By glue code, I mean init code, hooking up the mouse, and game logic.) I am creating a 3D game, but this criteria gives a pretty solid idea of what level of interactivity I would like in the GUI.

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  • Why would paperclip not assign an ID to my uploaded photos?

    - by Trip
    I just deployed to a cluster server, and my delayed_jobs recipe was overwritten in the process. I solved that, delayed_jobs is up and running but can't find the ID of images that are uploaded. The images are saved correctly : Processing PhotosController#create (for 173.161.167.41 at 2010-06-01 05:09:14) [POST] Parameters: {"Filename"="1.jpg", "gallery_id"="1298", "action"="create", "amp"=nil, "authenticity_token"="qmbnpwFY8a5E3YtS/4fMWF/Z8evCE4hMxqKVJw0I7Ek=", "Upload"="Submit Query", "controller"="photos", "organization_id"="470", "_hq_channel_session"="BAh7CSIYdXNlcl9jcmVkZW50aWFsc19pZGkHIhV1c2VyX2NyZWRlbnRpYWxzIgGAOGRlZDc0NGJlOWU3NTNlNDFlYmVlMDdjMzIzYjA1ZjQxNGE5ZDY4YjNmYjFmNjNkMDQ2OWY2ZDQyOTljZDhiMDFlNmRkMDljNThmMzBmOWJhMTIwNDhkMDI5MTMxYmU5MDczYjIxZmI4YmQxMDVlMTBmNjZmOWFhODE1ZTBjMGM6EF9jc3JmX3Rva2VuIjFxbWJucHdGWThhNUUzWXRTLzRmTVdGL1o4ZXZDRTRoTXhxS1ZKdzBJN0VrPToPc2Vzc2lvbl9pZCIlMjAwMDQ3ZDQ3ZWUyZTgzODIxYzdjOGI3OTdmZGJiMDM=--ac6aa580262938bf5a4d6b9a740722b680eb5d48", "Filedata"=#} [paperclip] Saving attachments. [paperclip] saving /data/HQ_Channel/releases/20100530153454/public/system/photos/9253/original/1.jpg [paperclip] Saving attachments. [paperclip] Saving attachments. Completed in 127ms (View: 2, DB: 91) | 200 OK [http://invent.hqchannel.com/organizations/470/media/galleries/1298/photos?_hq_channel_session=BAh7CSIYdXNlcl9jcmVkZW50aWFsc19pZGkHIhV1c2VyX2NyZWRlbnRpYWxzIgGAOGRlZDc0NGJlOWU3NTNlNDFlYmVlMDdjMzIzYjA1ZjQxNGE5ZDY4YjNmYjFmNjNkMDQ2OWY2ZDQyOTljZDhiMDFlNmRkMDljNThmMzBmOWJhMTIwNDhkMDI5MTMxYmU5MDczYjIxZmI4YmQxMDVlMTBmNjZmOWFhODE1ZTBjMGM6EF9jc3JmX3Rva2VuIjFxbWJucHdGWThhNUUzWXRTLzRmTVdGL1o4ZXZDRTRoTXhxS1ZKdzBJN0VrPToPc2Vzc2lvbl9pZCIlMjAwMDQ3ZDQ3ZWUyZTgzODIxYzdjOGI3OTdmZGJiMDM%3D--ac6aa580262938bf5a4d6b9a740722b680eb5d48&authenticity_token=qmbnpwFY8a5E3YtS%2F4fMWF%2FZ8evCE4hMxqKVJw0I7Ek%3D] And then delayed_jobs keeps spinning around in circles on this one : 2010-06-01T05:09:02-0700: * [Worker(delayed_job host:ip-10-251-197-159 pid:19994)] acquired lock on PhotoJob 2010-06-01T05:09:02-0700: * [JOB] delayed_job host:ip-10-251-197-159 pid:19994 failed with ActiveRecord::RecordNotFound: Couldn't find Photo with ID=9247 - 0 failed attempts 2010-06-01T05:09:02-0700: * [Worker(delayed_job host:ip-10-251-197-159 pid:19994)] acquired lock on PhotoJob 2010-06-01T05:09:02-0700: * [JOB] delayed_job host:ip-10-251-197-159 pid:19994 failed with ActiveRecord::RecordNotFound: Couldn't find Photo with ID=9245 - 0 failed attempts 2010-06-01T05:09:02-0700: * [Worker(delayed_job host:ip-10-251-197-159 pid:19994)] acquired lock on PhotoJob So what I get is that the photos are not being assigned ID's by paperclip. Anyone know where I could poke and pry from here? UPDATE: I created a clone application on a single server. And there are no problems. The images on the cluster do show up (occassionally). If I keep clicking on the folders that lead to photos, it will 50% of the time return a 404 with it not being able to find the photo, and the other half it will present the photo. So the problem has got to be with the server interaction between the ActiveRecord through multiple servers.

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  • Mysterious horizontal lines on my site when rendered on iPad

    - by Ferdy
    The following site: http://staging.jungledragon.com Has a few rendering issues on the iPad using Safari, so I'm trying to fix them. There is one issue where I am stuck though. If you have an iPad, open the site in portrait mode. There are two unwanted horizontal lines appearing, a top one that crosses the tabs (Popular, Fresh, etc) and a bottom one that sits right above the lizard illustration. Both lines should not be there. These lines do not appear on any other browser tested, including Safari on Windows. When you move that same site into landscape mode on the iPad, the top horizontal line dissapears, whilst the bottom one stays. If you zoom in a bit to the bottom line, it then dissapears too. I've been trying out various CSS fixes to no avail and am now beginning to think this is a rendering issue of Safari, although possibly triggered by me. Any help is greatly appreciated. It seems like a minor issue but I hate sloppiness.

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  • Developing a 2D Game for Windows Phone 8

    - by Vaccano
    I would like to develop a 2D game for Windows Phone 8. I am a professional Application Developer by day and this seems like a fun hobby. But I have been disapointed trying to get going. It seems that 2D games (far and away the majority of games) do not have any real support. It seems the Windows Phone makers did not include support for Direct2D. So unless you are planning to make a fully 3D app, you are out of luck. So, if you just wanted to make a nice 2D app, these are your choices: Write your game using Xaml and C# (Performance Issues?) Write your game using Direct3D and but only draw on one plane. Use the DirectX Took Kit found on codeplex. It allows you to use the dying XNA framework's API for development. Number 3 seems the best for my game. But I hate to waste my time learning the XNA api when Microsoft has clearly stated that it is not going to be supported going forward. Number 2 would work, but 3D development is really hard. I would rather not have to do all that to get the 2D effect. (Assuming Direct2D is easier. I have yet to look into that.) Number 1 seems the easiest, but I worry that my app will not run well if it is based off of xaml rendering rather than DirectX. What is the suggested method from Microsoft? And who decided that 2D games were going to get shortchanged?

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