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  • Jquery droppable live disabling/enabling

    - by Cameron
    I have a some draggables in a list of droppables (1 draggable per droppable li). When I move a draggable from one droppable to another free droppable, I want to diable the receiving droppable, and enable the droppable it is leaving from. In firebug the droppable class gets removed – but the functionality of the droppable remains. I have a feeling I need to use live() somehow, but could use a leg-up. $(function() { $(".user").draggable({ revert : true, revertDuration : 200 }); $("li.droppable").droppable({ accept : ".user", hoverClass : "drophover", drop: function(event, ui) { var position = this.getAttribute("id").replace("position_", ""), user_id = ui.draggable.attr("id").replace("user_", ""); droppable = this parent = ui.draggable.parent() $.ajax({ url : "users/"+user_id+"", type : "POST", dataType: "JSON", data : ({ "position" : position, "_method" : "PUT" }), success : function() { $(ui.draggable).parent().addClass("droppable"); $(ui.draggable).appendTo(droppable); $(parent).removeClass("droppable"); } }); } }); });

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  • Address book with C programming; cannot compile my code.

    - by osabri
    I've divided my code into small programs so it can be easy to excute /* ab_error.c : in case of errors following messages will be displayed */ #include "adressbook.h" static char *errormsg[] = { "", "\nNot enough space on disk", "\nCannot open file", "\nCannot read file", "\nCannot write file" }; void check(int error) { switch(error) { case 0: return; case 1: write_file(); case 2: case 3: case 4: system("cls"); fputs(errormsg[error], stderr); exit(error); } } 2nd /* ab_fileio.c : functions for file input/output */ #include "adressbook.h" static char ab_file[] = "ADRESSBOOK.DAT"; //file to save the entries int read_file(void) { int error = 0; FILE *fp; ELEMENT *new_e, *last_e = NULL; DATA buffer; if( (fp = fopen(ab_file, "rb")) == NULL) return -1; //no file found while (fread(&buffer, sizeof(DATA), 1, fp) == 1) //reads one list element after another { if( (new_e = make_element()) == NULL) { error = 1; break; //not enough space } new_e->person = buffer; //copy data to new element new_e->next = NULL; if(hol.first == NULL) //list is empty? hol.first = new_e; //yes else last_e->next = new_e; //no last_e = new_e; ++hol.amount; } if( !error && !feof(fp) ) error = 3; //cannot read file fclose(fp); return error; } /*-------------------------------*/ int write_file(void) { int error = 0; FILE *fp; ELEMENT *p; if( (p = hol.first) == NULL) return 0; //list is empty if( (fp = fopen(ab_file, "wb")) == NULL) return 2; //cannot open while( p!= NULL) { if( fwrite(&p->person, sizeof(DATA), 1, fp) < 1) { error = 4; break; //cannot write } p = p->next; } fclose(fp); return error; } 3rd /* ab_list.c : functions to manipulate the list */ #include "adressbook.h" HOL hol = {0, NULL}; //global definition for head of list /* -------------------- */ ELEMENT *make_element(void) { return (ELEMENT *)malloc( sizeof(ELEMENT) ); } /* -------------------- */ int ins_element( DATA *newdata) { ELEMENT *new_e, *pre_p; if((new_e = make_element()) == NULL) return 1; new_e ->person = *newdata; // copy data to new element pre_p = search(new_e->person.family_name); if(pre_p == NULL) //no person in list { new_e->next = hol.first; //put it to the begin hol.first = new_e; } else { new_e->next = pre_p->next; pre_p->next = new_e; } ++hol.amount; return 0; } int erase_element( char name, char surname ) { return 0; } /* ---------------------*/ ELEMENT *search(char *name) { ELEMENT *sp, *retp; //searchpointer, returnpointer retp = NULL; sp = hol.first; while(sp != NULL && sp->person.family_name != name) { retp = sp; sp = sp->next; } return(retp); } 4th /* ab_screen.c : functions for printing information on screen */ #include "adressbook.h" #include <conio.h> #include <ctype.h> /* standard prompts for in- and output */ static char pgmname[] = "---- Oussama's Adressbook made in splendid C ----"; static char options[] = "\ 1: Enter new adress\n\n\ 2: Delete entry\n\n\ 3: Change entry\n\n\ 4: Print adress\n\n\ Esc: Exit\n\n\n\ Your choice . . .: "; static char prompt[] = "\ Name . . . .:\n\ Surname . . :\n\n\ Street . . .:\n\n\ House number:\n\n\ Postal code :\n\n\ Phone number:"; static char buttons[] = "\ <Esc> = cancel input <Backspace> = correct input\ <Return> = assume"; static char headline[] = "\ Name Surname Street House Postal code Phone number \n\ ------------------------------------------------------------------------"; static char further[] = "\ -------- continue with any key --------"; /* ---------------------------------- */ int menu(void) //show menu and read user input { int c; system ("cls"); set_cur(0,20); puts(pgmname); set_cur(6,0); printf("%s", options); while( (c = getch()) != ESC && (c < '1' || c > '4')) putch('\a'); return c; } /* ---------------------------------- */ int print_adr_book(void) //display adressbook { int line = 1; ELEMENT *p = hol.first; system("cls"); set_cur(0,20); puts(pgmname); set_cur(2,0); puts(headline); set_cur(5,0); while(p != NULL) //run through list and show entries { printf("%5d %-15s ",line, p->person.family_name); printf("%-12s %-15s ", p->person.given_name, p->person.street); printf("%-4d %-5d %-12d\n",p->person.house_number, p->person.postal_code, p->person.phone); p = p->next; if( p == NULL || ++line %16 == 1) //end of list or screen is full { set_cur(24,0); printf("%s",further); if( getch() == ESC) return 0; set_cur(5,0); scroll_up(0,5,24);//puts(headline); } } return 0; } /* -------------------------------------------*/ int make_entry(void) { char cache[50]; DATA newperson; ELEMENT *p; while(1) { system("cls"); set_cur(0,20); puts(pgmname); set_cur(6,0); puts("Please enter new data:"); set_cur(10,0); puts(prompt); set_cur(24,0); printf("%s",buttons); balken(10, 25, MAXL, ' ',0x70); //input name if(input(newperson.family_name, MAXL, ESC, CR) == ESC) return 0; balken(12,25, MAXL, ' ', 0x70); //surname if(input(newperson.given_name, MAXL, ESC, CR) == ESC) return 0; balken(14,25, 30, ' ', 0x70); //street if(input(newperson.street, 30, ESC, CR) == ESC) return 0; balken(16,25, 4, ' ',0x70); //housenumber if(input(cache, 4, ESC, CR) == ESC) return 0; newperson.house_number = atol(cache); //to string balken(18,25, 5, ' ',0x70); //postal code if(input(cache, 5, ESC, CR) == ESC) return 0; newperson.postal_code = atol(cache); //to string balken(20,25, 20, ' ',0x70); //phone number if(input(cache, 20, ESC, CR) == ESC) return 0; newperson.phone = atol(cache); //to string p = search(newperson.phone); if( p!= NULL && p->person.phone == newperson.phone) { set_cur(22,25); puts("phonenumber already exists!"); set_cur(24,0); printf("%s, further"); getch(); continue; } } } 5th /* adress_book_project.c : main program to create an adressbook */ /* copyrights by Oussama Sabri, June 2010 */ #include "adressbook.h" //project header file int main() { int rv, cmd; //return value, user command if ( (rv = read_file() ) == -1) // no data saved yet rv = make_entry(); check(rv); //prompts an error and quits program on disfunction do { switch (cmd = menu())//calls menu and gets user input back { case '1': rv = make_entry(); break; case '2': //delete entry case '3': //changes entry rv = change_entry(cmd); break; case '4': //prints adressbook on screen rv = print_adr_book(); break; case ESC: //end of program system ("cls"); rv = 0; break; } }while(cmd!= ESC); check ( write_file() ); //save adressbook return 0; } 6th /* Getcb.c --> Die Funktion getcb() liefert die naechste * * Tastatureingabe (ruft den BIOS-INT 0x16 auf). * * Return-Wert: * * ASCII-Code bzw. erweiterter Code + 256 */ /* Hinweis: Es muss ein DOS-Compiler verwendet werden. * * (z.B. der GNU-Compiler fuer DOS auf der CD) */ #include <dos.h> int getcb(void) { union REGS intregs; intregs.h.ah = 0; // Subfunktion 0: ein Zeichen // von der Tastatur lesen. int86( 0x16, &intregs, &intregs); if( intregs.h.al != 0) // Falls ASCII-Zeichen, return (intregs.h.al); // dieses zurueckgeben. else // Sonst den erweiterten return (intregs.h.ah + 0x100); // Code + 256 } 7th /* PUTCB.C --> enthaelt die Funktionen * * - putcb() * * - putcb9() * * - balken() * * - input() * * * * Es werden die Funktionen 9 und 14 des Video-Interrupts * * (ROM-BIOS-Interrupt 0x10) verwendet. * * * * Die Prototypen dieser Funktionen stehen in BIO.H */ /* Hinweis: Es muss ein DOS-Compiler verwendet werden. * * (z.B. der GNU-Compiler fuer DOS auf der CD) */ #include <dos.h> #define VIDEO_INT 0x10 /*---------------------------------------------------------------- * putcb(c) gibt das Zeichen auf der aktuellen Cursor-Position * am Bildschirm aus. Der Cursor wird versetzt. * Steuerzeichen Back-Space, CR, LF und BELL werden * ausgefuehrt. * Return-Wert: keiner */ void putcb(unsigned char c) /* Gibt das Zeichen in c auf */ { /* den Bildschirm aus. */ union REGS intregs; intregs.h.ah = 14; /* Subfunktion 14 ("Teletype") */ intregs.h.al = c; intregs.h.bl = 0xf; /* Vordergrund-Farbe im */ /* Grafik-Modus. */ int86(VIDEO_INT, &intregs, &intregs); } /*---------------------------------------------------------------- * putcb9(c,count,mode) gibt das Zeichen in c count-mal im * angegebenen Modus auf der aktuellen * Cursor-Position am Bildschirm aus. * Der Cursor wird nicht versetzt. * * Return-Wert: keiner */ void putcb9( unsigned char c, /* das Zeichen */ unsigned count, /* die Anzahl */ unsigned mode ) /* Low-Byte: das Atrribut */ { /* High-Byte: die Bildschirmseite*/ union REGS intregs; intregs.h.ah = 9; /* Subfunktion 9 des Int 0x10 */ intregs.h.al = c; intregs.x.bx = mode; intregs.x.cx = count; int86( VIDEO_INT, &intregs, &intregs); } /*---------------------------------------------------------------- * balken() positioniert den Cursor und zeichnet einen Balken, * wobei Position, L„nge, Fllzeichen und Attribut * als Argumente bergeben werden. * Der Cursor bleibt auf der ersten Position im Balken. */ void balken( unsigned int zeile, /* Start-Position */ unsigned int spalte, unsigned int laenge, /* Laenge des Balkens */ unsigned char c, /* Fuellzeichen */ unsigned int modus) /* Low-Byte: Attribut */ /* High-Byte: Bildschirmseite */ { union REGS intregs; intregs.h.ah = 2; /* Cursor auf der angegebenen */ intregs.h.dh = zeile; /* Bildschirmseite versetzen. */ intregs.h.dl = spalte; intregs.h.bh = (modus >> 8); int86(VIDEO_INT, &intregs, &intregs); putcb9(c, laenge, modus); /* Balken ausgeben. */ } /*---------------------------------------------------------------- * input() liest Zeichen von der Tastatur ein und haengt '\0' an. * Mit Backspace kann die Eingabe geloescht werden. * Das Attribut am Bildschirm bleibt erhalten. * * Argumente: 1. Zeiger auf den Eingabepuffer. * 2. Anzahl maximal einzulesender Zeichen. * 3. Die optionalen Argumente: Zeichen, mit denen die * Eingabe abgebrochen werden kann. * Diese Liste muá mit CR = '\r' enden! * Return-Wert: Das Zeichen, mit dem die Eingabe abgebrochen wurde. */ #include <stdarg.h> int getcb( void); /* Zum Lesen der Tastatur */ int input(char *puffer, int max,... ) { int c; /* aktuelles Zeichen */ int breakc; /* Abruchzeichen */ int nc = 0; /* Anzahl eingelesener Zeichen */ va_list argp; /* Zeiger auf die weiteren Arumente */ while(1) { *puffer = '\0'; va_start(argp, max); /* argp initialisieren */ c = getcb(); do /* Mit Zeichen der Abbruchliste vergleichen */ if(c == (breakc = va_arg(argp,int)) ) return(breakc); while( breakc != '\r' ); va_end( argp); if( c == '\b' && nc > 0) /* Backspace? */ { --nc; --puffer; putcb(c); putcb(' '); putcb(c); } else if( c >= 32 && c <= 255 && nc < max ) { ++nc; *puffer++ = c; putcb(c); } else if( nc == max) putcb('\7'); /* Ton ausgeben */ } } 8th /* Video.c --> Enthaelt die Funktionen * cls(), * scroll_up(), scroll_down(), * set_cur(), get_cur(), * set_screen_page(), get_screen_page() * * Die Prototypen dieser Funktionen befinden sich in BIO.H */ /* Hinweis: Es muss ein DOS-Compiler verwendet werden. * * (z.B. der GNU-Compiler fuer DOS auf der CD) */ #include <dos.h> #include "bio.h" #define VIDEO_INT 0x10 typedef unsigned char BYTE; void scroll_up( int anzahl, int anf_zeile, int end_zeile) { /* Fenster hoch rollen. */ union REGS intregs; intregs.x.ax = 0x600 + anzahl; /* Subfunktion AH = 6, */ /* AL = Anzahl Zeilen. */ intregs.x.cx = anf_zeile << 8; /* CH=anf_zeile, cl=0 */ intregs.x.dx = (end_zeile <<8) | 79; /* DH=end_zeile,DL=79 */ intregs.h.bh = 7; /* normales Attribut */ int86(VIDEO_INT, &intregs, &intregs); } void scroll_down( int anzahl, int anf_zeile, int end_zeile) { /* Fenster runter rollen. */ union REGS intregs; intregs.x.ax = 0x700 + anzahl; /* Subfunktion AH = 7, */ /* AL = Anzahl Zeilen. */ intregs.x.cx = anf_zeile << 8; /* CH=anf_zeile, cl=0 */ intregs.x.dx = (end_zeile <<8) | 79; /* DH=end_zeile,DL=79 */ intregs.h.bh = 7; /* normales Attribut */ int86(VIDEO_INT, &intregs, &intregs); } void set_cur( int zeile, int spalte) /* versetzt den Cursor */ { /* der aktuellen Bildschirmseite.*/ union REGS intregs; intregs.h.ah = 2; intregs.h.dh = (BYTE)zeile; intregs.h.dl = (BYTE)spalte; intregs.h.bh = (BYTE)get_screen_page(); int86(VIDEO_INT, &intregs, &intregs); } void get_cur(int *zeile, int *spalte) /* holt die Cursor- */ { /* Position der aktuellen Bildschirmseite.*/ union REGS intregs; intregs.h.ah = 3; intregs.h.bh = (BYTE)get_screen_page(); int86(VIDEO_INT, &intregs, &intregs); *zeile = (unsigned)intregs.h.dh; *spalte = (unsigned)intregs.h.dl; } void cls(void) { scroll_up(0,0,24); /* Gesamten Bildschirm loeschen. */ set_cur(0,0); /* Cursor in Home-Position. */ } int get_screen_page(void) /* Aktuelle Bildschirmseite holen.*/ { union REGS intregs; intregs.h.ah = 15; /* Subfunktion AH = 15: */ /* Bildschirm-Modus feststellen. */ int86(VIDEO_INT, &intregs, &intregs); return (intregs.h.bh); } void set_screen_page(int seite) /* setzt die aktive Seite des */ { /* Bildschirmpuffers auf die */ /* angegebene Seite. */ union REGS intregs; intregs.x.ax = 0x500 + seite; /* Subfunktion AH = 5 */ int86(VIDEO_INT, &intregs, &intregs); } /* ------------------------------------------------------------- Ein kleines Testprogramm : */ /* #include <stdio.h> int main() { cls(); set_cur(23, 0); printf("Weiter mit <Return>\n"); set_cur(12, 20); printf("Ein Test!\n"); getchar(); scroll_up(3, 5, 20); getchar(); scroll_down(6, 5, 20); getchar(); set_screen_page(1); printf("\nAuf der 2. Seite !\n"); getchar(); set_screen_page(0); set_cur(0,0); printf("\nWieder auf der 1. Seite !\n"); getchar(); cls(); return 0; } */ /* Video.c --> Enthaelt die Funktionen * cls(), * scroll_up(), scroll_down(), * set_cur(), get_cur(), * set_screen_page(), get_screen_page() * * Die Prototypen dieser Funktionen befinden sich in BIO.H */ /* Hinweis: Es muss ein DOS-Compiler verwendet werden. * * (z.B. der GNU-Compiler fuer DOS auf der CD) */ #include <dos.h> #include "bio.h" #define VIDEO_INT 0x10 typedef unsigned char BYTE; void scroll_up( int anzahl, int anf_zeile, int end_zeile) { /* Fenster hoch rollen. */ union REGS intregs; intregs.x.ax = 0x600 + anzahl; /* Subfunktion AH = 6, */ /* AL = Anzahl Zeilen. */ intregs.x.cx = anf_zeile << 8; /* CH=anf_zeile, cl=0 */ intregs.x.dx = (end_zeile <<8) | 79; /* DH=end_zeile,DL=79 */ intregs.h.bh = 7; /* normales Attribut */ int86(VIDEO_INT, &intregs, &intregs); } void scroll_down( int anzahl, int anf_zeile, int end_zeile) { /* Fenster runter rollen. */ union REGS intregs; intregs.x.ax = 0x700 + anzahl; /* Subfunktion AH = 7, */ /* AL = Anzahl Zeilen. */ intregs.x.cx = anf_zeile << 8; /* CH=anf_zeile, cl=0 */ intregs.x.dx = (end_zeile <<8) | 79; /* DH=end_zeile,DL=79 */ intregs.h.bh = 7; /* normales Attribut */ int86(VIDEO_INT, &intregs, &intregs); } void set_cur( int zeile, int spalte) /* versetzt den Cursor */ { /* der aktuellen Bildschirmseite.*/ union REGS intregs; intregs.h.ah = 2; intregs.h.dh = (BYTE)zeile; intregs.h.dl = (BYTE)spalte; intregs.h.bh = (BYTE)get_screen_page(); int86(VIDEO_INT, &intregs, &intregs); } void get_cur(int *zeile, int *spalte) /* holt die Cursor- */ { /* Position der aktuellen Bildschirmseite.*/ union REGS intregs; intregs.h.ah = 3; intregs.h.bh = (BYTE)get_screen_page(); int86(VIDEO_INT, &intregs, &intregs); *zeile = (unsigned)intregs.h.dh; *spalte = (unsigned)intregs.h.dl; } void cls(void) { scroll_up(0,0,24); /* Gesamten Bildschirm loeschen. */ set_cur(0,0); /* Cursor in Home-Position. */ } int get_screen_page(void) /* Aktuelle Bildschirmseite holen.*/ { union REGS intregs; intregs.h.ah = 15; /* Subfunktion AH = 15: */ /* Bildschirm-Modus feststellen. */ int86(VIDEO_INT, &intregs, &intregs); return (intregs.h.bh); } void set_screen_page(int seite) /* setzt die aktive Seite des */ { /* Bildschirmpuffers auf die */ /* angegebene Seite. */ union REGS intregs; intregs.x.ax = 0x500 + seite; /* Subfunktion AH = 5 */ int86(VIDEO_INT, &intregs, &intregs); } /* ------------------------------------------------------------- Ein kleines Testprogramm : */ /* #include <stdio.h> int main() { cls(); set_cur(23, 0); printf("Weiter mit <Return>\n"); set_cur(12, 20); printf("Ein Test!\n"); getchar(); scroll_up(3, 5, 20); getchar(); scroll_down(6, 5, 20); getchar(); set_screen_page(1); printf("\nAuf der 2. Seite !\n"); getchar(); set_screen_page(0); set_cur(0,0); printf("\nWieder auf der 1. Seite !\n"); getchar(); cls(); return 0; } */ /* BIO.H --> Enthaelt die Prototypen der BIOS-Funktionen. */ /* --- Funktionen in VIDEO.C --- */ extern void scroll_up(int anzahl, int anf_zeile,int end_zeile); extern void scroll_down(int anzahl, int anf_zeile, int end_zeile); extern void set_cur(int zeile, int spalte); extern void get_cur(int *zeile, int *spalte); extern void cls(void); extern int get_screen_page(void); extern void set_screen_page(int page); /* --- Funktionen in GETCB.C / PUTCB.C --- */ extern int getcb(void); extern void putcb(int c); extern void putcb9(int c, unsigned count, unsigned modus); extern void balken(int zeile, int spalte, int laenge, int c, unsigned modus); extern int input(char *puffer, int max,... ); need your help, can't find my mistakes:((

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  • SQL Query Not Functioning - No Error Message

    - by gamerzfuse
    // Write the data to the database $query = "INSERT INTO staff (name, lastname, username, password, position, department, birthmonth, birthday, birthyear, location, phone, email, street, city, state, country, zip, tags, photo) VALUES ('$name', '$lastname', '$username', '$password', '$position', '$department', '$birthmonth', '$birthday', '$birthyear', '$location', '$phone', '$email', '$street', '$city', '$state', '$country', '$zip', '$tags', '$photo')"; mysql_query($query); var_dump($query); echo '<p>' . $name . ' has been added to the Employee Directory.</p>'; if (!$query) { die('Invalid query: ' . mysql_error()); } Can someone tell me why the above code produced: string(332) "INSERT INTO staff (name, lastname, username, password, position, department, birthmonth, birthday, birthyear, location, phone, email, street, city, state, country, zip, tags, photo) VALUES ('Craig', 'Hooghiem', 'sdf', 'sdf', 'sdf', 'sdf', '01', '01', 'sdf', 'sdf', '', 'sdf', 'sdf', 'sd', 'sdf', 'sdf', 'sd', 'sdg', 'leftround.gif')" Craig has been added to the Employee Directory. But does not actually add anything into the database table "staff" ? I must be missing something obvious here.

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  • Checking if date parsing is correct

    - by Javi
    Hello, I have this code for checking whether the Date is OK or not, but it's not ckecking all the cases. For example when text="03/13/2009" as this date doesn't exist in the format "dd/MM/yyyy" it parses the date as 03/01/2010. Is there any way to change this behaviour and getting an exception when I try to parse a Date which is not correct? What's the best way to do this validation? public static final String DATE_PATTERN = "dd/MM/yyyy"; public static boolean isDate(String text){ SimpleDateFormat formatter = new SimpleDateFormat(DATE_PATTERN); ParsePosition position = new ParsePosition(0); formatter.parse(text, position); if(position.getIndex() != text.length()){ return false; }else{ return true; } } Thanks.

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  • vb.net | Update DB with OleDB

    - by liron
    i wrote a module of a connection to DB with OleDB and the 'sub UpdateClients' doesn't work, the DB don't update. what's missing or wrong? Module mdlDB Const CONNECTION_STRING As String = _ "provider= Microsoft.Jet.OleDB.4.0;Data Source=DbHalf.mdb;mode= Share Deny None" Dim daClient As New OleDb.OleDbDataAdapter Dim dsClient As New DataSet Dim cmClient As CurrencyManager Public Sub OpenClients(ByVal txtId, ByVal txtName, ByVal BindingContext) Dim Con As New OleDb.OleDbConnection(CONNECTION_STRING) Dim sqlClient As New OleDb.OleDbCommand Con.Open() sqlClient.CommandText = "SELECT*" sqlClient.CommandText += "FROM tblClubClient" sqlClient.Connection = Con daClient.SelectCommand = sqlClient dsClient.Clear() daClient.Fill(dsClient, "CLUB_CLIENT") cmClient = BindingContext(dsClient, "CLUB_CLIENT") cmClient.Position = 0 txtId.DataBindings.Add("text", dsClient, "CLUB_CLIENT.ClntId") txtName.DataBindings.Add("text", dsClient, "CLUB_CLIENT.ClntName") Con.Close() End Sub Public Sub UpdateClients(ByVal txtId, ByVal txtName, ByVal BindingContext) Dim cb As New OleDb.OleDbCommandBuilder(daClient) cmClient = BindingContext(dsClient, "CLUB_CLIENT") dsClient.Tables("CLUB_CLIENT").Rows(cmClient.Position).Item("ClntId") = txtId.Text dsClient.Tables("CLUB_CLIENT").Rows(cmClient.Position).Item("ClntName") = txtName.Text daClient.Update(dsClient, "CLUB_CLIENT") End Sub End Module

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  • C# How to Present Such Question?

    - by ikurtz
    greetings! i have a C# game program that im developing. it uses sound samples and winsock. when i test run the game most of the audio works fine but from time to time if it is multiple samples being played sequentially the application form shakes a little bit and then goes back to its old position. how do i go about debugging this or present it to you folks in a manageable manner? im sure no one is going to want the whole app code in fear of virus attacks. please guide me.. thanking you. EDIT: i have not been able to pin down any code section that produces this result. it just does and i cannot explain it. EDIT: no the x/y position are not changing. the window like shakes around a few pixels and then goes back to the position were it was before the shake.

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  • XNA, WPF light show visualizer

    - by Bgnt44
    HI all, I'm developing a software to control light show ( through DMX protocol ), i use C# and wpf to develop my main software (.net 4.0) To help people preview their show, i would like to make a live 3D visualizer... First, i thought that i could use wpf 3D to make the visualizer, but i need to work with light .. My main application should send property ( beam angle, orientation (X,Y), position(X,Y), Brush ( color,shape,effect)) to the 3D visualizer But i would like to be able to move light (position in the scene) by mouse during execution and had value in return... So .. Does XNA is the easiest way to doing that ? Can you help me for that : Generating light (orientation , bitmap like filter in front of light ) Dynamically moving object with mouse and get position in return Dynamically add or remove fixture All of your advice, sample, example are very welcome ... I don't espect to have a perfect result at the first time but i need to understand the main concepts for doing that Thank You !!

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  • Gallery items become off-center when switching into landscape orientation.

    - by Sandile
    Hey Guys, Thanks for your time. I'm writing an application for android 2.2 and I'm using a gallery to circulate through a list of images that the user can then click to navigate other portions of the application. In portrait orientation, everything is kosher: the images are displaying correctly (completely in the center of the screen as I intended); however, in landscape orientation, all the images in the gallery are strangely displaced a fixed distance to the left of the center of the screen. I've been researching this issue for hours now and haven't found a solution. I'm hoping that some android guru can aid me in the resolution of this bizarre rendering issue. MainMenuActivity.java relevant code snippet (the activity in which the gallery resides) Gallery optionList = (Gallery)findViewById(R.id.mainMenuOptionList); GalleryItem[] optionListItemIdArray = new GalleryItem[] { new GalleryItem(R.drawable.icon_main_menu_option_list_blackboard, "Start Next Lesson", "Start the next planned vocab lesson."), new GalleryItem(R.drawable.icon_main_menu_option_list_index_cards, "Review Words", "Manually look over old words."), new GalleryItem(R.drawable.icon_main_menu_option_list_dice, "Play Vocab Games", "Play games to reinforce knowledge."), new GalleryItem(R.drawable.icon_main_menu_option_list_calendar, "View Lesson Plan", "View the schedule for coming lessons."), new GalleryItem(R.drawable.icon_main_menu_option_list_pie_chart, "View Performance Report", "Evaluate your overall performance statistics."), new GalleryItem(R.drawable.icon_main_menu_option_list_settings, "Manage Settings", "Change and modify application settings.") }; optionList.setAdapter(new GalleryImageAdapter(this, optionListItemIdArray)); NOTE: A GalleryItem is a POJO with an image resource id, title and description. GalleryImageAdapter.java: public class GalleryImageAdapter extends BaseAdapter { private Context context; private GalleryItem[] galleryItemArray; public GalleryImageAdapter(Context context, GalleryItem[] galleryItemArray) { this.context = context; this.galleryItemArray = galleryItemArray; } @Override public int getCount() { return galleryItemArray.length; } @Override public Object getItem(int position) { return position; } @Override public long getItemId(int position) { return position; } @Override public View getView(int position, View convertView, ViewGroup parent) { ImageView imageView = new ImageView(context); imageView.setImageResource(galleryItemArray[position].getImageId()); imageView.setScaleType(ImageView.ScaleType.FIT_START); imageView.setLayoutParams(new Gallery.LayoutParams(Gallery.LayoutParams.WRAP_CONTENT, Gallery.LayoutParams.WRAP_CONTENT)); return imageView; } } Portrait version of main_menu.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/mainMenuLinearLayout" android:background="#3067a8" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <TextView android:id="@+id/mainMenuHeadingTextView" android:layout_width="wrap_content" android:layout_height="wrap_content" android:paddingLeft="10dip" android:textColor="#ffffff" android:textSize="50sp" android:text="@string/main_menu_heading" android:shadowColor="#555555" android:shadowDx="0" android:shadowDy="0" android:shadowRadius="2" /> <TextView android:id="@+id/mainMenuSubHeadingTextView" android:layout_width="wrap_content" android:layout_height="wrap_content" android:paddingLeft="15dip" android:textColor="#ffffff" android:textSize="15sp" android:text="@string/main_menu_sub_heading" android:shadowColor="#555555" android:shadowDx="0" android:shadowDy="0" android:shadowRadius="2" /> <Gallery xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/mainMenuOptionList" android:layout_width="fill_parent" android:layout_height="wrap_content" android:paddingTop="20dip" android:paddingBottom="10dip" android:spacing="40dip" /> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/mainMenuOptionListDetailLinearLayout" android:gravity="center_vertical|center_horizontal" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <TextView android:id="@+id/mainMenuOptionListLabelTextView" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textColor="#ffffff" android:textSize="25sp" android:shadowColor="#555555" android:shadowDx="0" android:shadowDy="0" android:shadowRadius="2" /> <TextView android:id="@+id/mainMenuOptionListDescriptionTextView" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textColor="#ffffff" android:textSize="15sp" android:shadowColor="#555555" android:shadowDx="0" android:shadowDy="0" android:shadowRadius="2" /> </LinearLayout> </LinearLayout> Landscape version of main_menu.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/mainMenuLinearLayout" android:background="#3067a8" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <TextView android:id="@+id/mainMenuHeadingTextView" android:layout_width="wrap_content" android:layout_height="wrap_content" android:paddingLeft="10dip" android:textColor="#ffffff" android:textSize="50sp" android:text="@string/main_menu_heading" android:shadowColor="#555555" android:shadowDx="0" android:shadowDy="0" android:shadowRadius="2" /> <TextView android:id="@+id/mainMenuSubHeadingTextView" android:layout_width="wrap_content" android:layout_height="wrap_content" android:paddingLeft="15dip" android:textColor="#ffffff" android:textSize="15sp" android:text="@string/main_menu_sub_heading" android:shadowColor="#555555" android:shadowDx="0" android:shadowDy="0" android:shadowRadius="2" /> <Gallery xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/mainMenuOptionList" android:layout_width="fill_parent" android:layout_height="128dip" android:paddingLeft="0dip" android:paddingTop="5dip" android:spacing="10dip" /> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/mainMenuOptionListDetailLinearLayout" android:gravity="center_vertical|center_horizontal" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <TextView android:id="@+id/mainMenuOptionListLabelTextView" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textColor="#ffffff" android:textSize="25sp" android:shadowColor="#555555" android:shadowDx="0" android:shadowDy="0" android:shadowRadius="2" /> <TextView android:id="@+id/mainMenuOptionListDescriptionTextView" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textColor="#ffffff" android:textSize="15sp" android:shadowColor="#555555" android:shadowDx="0" android:shadowDy="0" android:shadowRadius="2" /> </LinearLayout> </LinearLayout> Thank you for your time!

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  • IE7 is not positioning dialog properly on window resize

    - by Ergec
    Like I said, IE7 (and IE6 but I don't really care IE6 that much) doesn't position dialog properly on window resize. When window is re sized, dialog goes down and down. IE8 FF Chrome Safari all work properly and position and re size dialog just fine but IE7 it re sizes the dialog but positions incorrectly. Anybody know some fix about this? $("#mydialog").dialog({ autoOpen: false, bgiframe: true, resizable: false, modal: true, title: "", height: 400, overlay: { backgroundColor: '#000', opacity: 0.5 } }); $(window).resize(function(){ $('#mydialog').dialog("option", "height", $(window).height() - 40); $('#mydialog').dialog('option', 'position', 'center'); }); $("#mydialog").dialog("open");

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  • Calculation route length

    - by Paul Peelen
    Hi, I have a map with about 80 annotations. I would like to do 3 things. 1) From my current location, I would like to know the actual route distance to that position. Not the linear distance. 2) I want to be able to show a list of all the annotations, but for every annotation (having lon/lat) I would like to know the actual route distance from my position to that position. 3) I would like to know the closest annotation to my possition using route distance. Not linear distance. I think the answer to all these three points will be the same. But please keep in mind that I don't want to create a route, I just want to know the distance to the annotation. I hope someone can help me. Best regards, Paul Peelen

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  • Custom View embed in Gallery crashes while key press

    - by tao
    Hi there, I'd like to find some stuff to replace the Tab component, so I'd make a custom View named StringView, which has the ability to display text, and to embed it into a Gallery. But it always crashes with error "NullPointerException at InputMethodManager". I have no idea about this, any help&tip&suggest are appreciate. Detail of my issue: First I'd created a class StringView extends View: public class StringView extends View { protected final Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG); protected String mString; protected int mAscent; // Constructor public StringView(Context context, String string) { super(context); mPaint.setARGB(255, 255, 60, 10); mPaint.setTextSize(30); //mPaint.setFakeBoldText(true); mString = string; setPadding(20,15,20,15); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); int w = this.getPaddingLeft(); int h = this.getPaddingTop() - mAscent; canvas.drawText(mString, w, h, mPaint); } public void setString(String str) { mString = str; this.requestLayout(); this.invalidate(); } public String getString() { return mString; } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { setMeasuredDimension(measureWidth(widthMeasureSpec), measureHeight(heightMeasureSpec)); } /** * Determines the width of this view * @param measureSpec A measureSpec packed into an int * @return The width of the view, honoring constraints from measureSpec */ private int measureWidth(int measureSpec) { int result = 0; int specMode = MeasureSpec.getMode(measureSpec); int specSize = MeasureSpec.getSize(measureSpec); if (specMode == MeasureSpec.EXACTLY) { // We were told how big to be result = specSize; } else { // Measure the text result = (int) mPaint.measureText(mString) + getPaddingLeft() + getPaddingRight(); if (specMode == MeasureSpec.AT_MOST) { // Respect AT_MOST value if that was what is called for by measureSpec result = Math.min(result, specSize); } } return result; } /** * Determines the height of this view * @param measureSpec A measureSpec packed into an int * @return The height of the view, honoring constraints from measureSpec */ private int measureHeight(int measureSpec) { int result = 0; int specMode = MeasureSpec.getMode(measureSpec); int specSize = MeasureSpec.getSize(measureSpec); mAscent = (int) mPaint.ascent(); if (specMode == MeasureSpec.EXACTLY) { // We were told how big to be result = specSize; } else { // Measure the text (beware: ascent is a negative number) result = (int) (-mAscent + mPaint.descent()) + getPaddingTop() + getPaddingBottom(); if (specMode == MeasureSpec.AT_MOST) { // Respect AT_MOST value if that was what is called for by measureSpec result = Math.min(result, specSize); } } return result; } } Second I put it in to Gallery through Adapter Gallery gallery = (Gallery) findViewById(R.id.gallery); gallery.setAdapter(new ImageAdapter(this)); ImageAdapter: public class ImageAdapter extends BaseAdapter { int mGalleryItemBackground; private Context mContext; private View[] mImages = genSerielImageViews(); public ImageAdapter(Context c) { mContext = c; TypedArray a = obtainStyledAttributes(R.styleable.Gallery); mGalleryItemBackground = a.getResourceId( R.styleable.Gallery_android_galleryItemBackground, 0); a.recycle(); } private View[] genSerielImageViews() { if (true) { int N = 6; StringView[] views = new StringView[N]; for (int i=0; i<N; i++) { views[i] = new StringView(mContext, "ITEM #" + Integer.toString(i) ); } return views; } else { int N = 6; TextView[] views = new TextView[N]; for (int i=0; i<N; i++) { views[i] = new TextView( mContext ); views[i].setText("CCTV #" + Integer.toString(i) ); } return views; } } public int getCount() { return mImages.length; } public Object getItem(int position) { return position; } public long getItemId(int position) { return position; } public View getView(int position, View convertView, ViewGroup parent) { return mImages[position]; } } Then Compile&Run, press keypad RIGHT and I got a crash, It's turns out a weird InputMethodManager error: 03-18 07:22:33.568: ERROR/AndroidRuntime(958): Uncaught handler: thread main exiting due to uncaught exception 03-18 07:22:33.648: ERROR/AndroidRuntime(958): java.lang.NullPointerException 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at android.view.inputmethod.InputMethodManager.startInputInner(InputMethodManager.java:940) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at android.view.inputmethod.InputMethodManager.checkFocus(InputMethodManager.java:1114) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at android.view.ViewRoot.handleMessage(ViewRoot.java:1869) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at android.os.Handler.dispatchMessage(Handler.java:99) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at android.os.Looper.loop(Looper.java:123) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at android.app.ActivityThread.main(ActivityThread.java:4310) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at java.lang.reflect.Method.invokeNative(Native Method) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at java.lang.reflect.Method.invoke(Method.java:521) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at dalvik.system.NativeStart.main(Native Method) Thanks.

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  • Updating GUI axes in MATLAB

    - by James
    HI, I am making a GUI for a program I have created, where I need to be able to change the position of a load along a beam. I have set up the axes and the slider properly, but I am unsure how to get the axes to update, as I can't find any examples that show how to do this on the internet. At present, as I move the load, the position updates properly, but the old position stays on screen as well, which is quite annoying. Can anyone recommend any good examples that show how to do this, or does anyone have a suggestion of how to go about refreshing the axes? Regards, James

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  • How to walk through two files simultaneously in Perl?

    - by Alex Reynolds
    I have two text files that contain columnar data of the variety position-value. Here is an example of the first file (file A): 100 1 101 1 102 0 103 2 104 1 ... Here is an example of the second file (B): 20 0 21 0 ... 100 2 101 1 192 3 193 1 ... Instead of reading one of the two files into a hash table, which is prohibitive due to memory constraints, what I would like to do is walk through two files simultaneously, in a stepwise fashion. What this means is that I would like to stream through lines of either A or B and compare position values. If the two positions are equal, then I perform a calculation on the values associated with that position. Otherwise, if the positions are not equal, I move through lines of file A or file B until the positions are equal (when I again perform my calculation) or I reach EOF of both files. Is there a way to do this in Perl?

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  • Trying to find a match in two strings - Python

    - by Jacob Mammoliti
    I have a user inputting two strings and then I want to check if there are any similar characters and if there is, get the position where the first similarity occurs, without using the find or index function. Below is what I have so far but I doesn't fully work. With what I have so far, I'm able to find the similarities but Im not sure how to find the position of those similarities without using the index function. string_a = "python" string_b = "honbe" same = [] a_len = len(string_a) b_len = len(string_b) for a in string_a: for b in string_b: if a == b: same.append(b) print (same) Right now the output is: ['h', 'o', 'n'] So basically what I am asking is, how can I find the position of those characters without using the Python Index function?

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  • How do I keep existing values from shifting to the right when entering keypresses into a jQuery Mask

    - by Andrew
    I have a text box I'm using as a timer display "hh:mm:ss" When I select the box and press a number, it inserts the number at the cursor location, but instead of replacing the value at that position, it shifts all existing values over. For example, the timer text box reads "01:00:35" and I replace the first minute position with 1, the timer text box will then read "01:10:03." Anybody know how to force the text box to replace, instead of insert, at the cursor position? I've tried intercepting onKeyPress, doing the replace manually, rewriting the entire timer text, and then returning false. But, that doesn't worked with a jQuery masked input, because my function runs first.

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  • Listview selects mutliple items when clicked

    - by xlph
    I'm trying to make a task manager, and I only have one problem. I have a listview that gets inflated. All the elements in the listview are correct. The problem is that when I select an item, the listview will select another item away. I've heard listviews repopulate the list as it scrolls down to save memory. I think this may be some sort of problem. Here is a picture of the problem. If i had more apps loaded, then it would continue to select multiple at once. Here is the code of my adapter and activity and XML associated public class TaskAdapter extends BaseAdapter{ private Context mContext; private List<TaskInfo> mListAppInfo; private PackageManager mPack; public TaskAdapter(Context c, List<TaskInfo> list, PackageManager pack) { mContext = c; mListAppInfo = list; mPack = pack; } @Override public int getCount() { return mListAppInfo.size(); } @Override public Object getItem(int position) { return mListAppInfo.get(position); } @Override public long getItemId(int position) { return position; } @Override public View getView(final int position, View convertView, ViewGroup parent) { TaskInfo entry = mListAppInfo.get(position); if (convertView == null) { LayoutInflater inflater = LayoutInflater.from(mContext); //System.out.println("Setting LayoutInflater in TaskAdapter " +mContext +" " +R.layout.taskinfo +" " +R.id.tmbox); convertView = inflater.inflate(R.layout.taskinfo,null); } ImageView ivIcon = (ImageView)convertView.findViewById(R.id.tmImage); ivIcon.setImageDrawable(entry.getIcon()); TextView tvName = (TextView)convertView.findViewById(R.id.tmbox); tvName.setText(entry.getName()); convertView.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { final CheckBox checkBox = (CheckBox)v.findViewById(R.id.tmbox); if(v.isSelected()) { System.out.println("Listview not selected "); //CK.get(arg2).setChecked(false); checkBox.setChecked(false); v.setSelected(false); } else { System.out.println("Listview selected "); //CK.get(arg2).setChecked(true); checkBox.setChecked(true); v.setSelected(true); } } }); return convertView; public class TaskManager extends Activity implements Runnable { private ProgressDialog pd; private TextView ram; private String s; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.taskpage); setTitleColor(Color.YELLOW); Thread thread = new Thread(this); thread.start(); } @Override public void run() { //System.out.println("In Taskmanager Run() Thread"); final PackageManager pm = getPackageManager(); final ListView box = (ListView) findViewById(R.id.cBoxSpace); final List<TaskInfo> CK = populate(box, pm); runOnUiThread(new Runnable() { @Override public void run() { ram.setText(s); box.setAdapter(new TaskAdapter(TaskManager.this, CK, pm)); //System.out.println("In Taskmanager runnable Run()"); endChecked(CK); } }); handler.sendEmptyMessage(0); } Taskinfo.xml <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="horizontal" android:gravity="center_horizontal"> <ImageView android:id="@+id/tmImage" android:layout_width="48dp" android:layout_height="48dp" android:scaleType="centerCrop" android:adjustViewBounds="false" android:focusable="false" /> <CheckBox android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/tmbox" android:lines="2"/> </LinearLayout> Taskpage.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical"> <ListView android:id="@+id/cBoxSpace" android:layout_width="wrap_content" android:layout_height="400dp" android:orientation="vertical"/> <TextView android:id="@+id/RAM" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textSize="18sp" /> <Button android:id="@+id/endButton" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="End Selected Tasks" /> </LinearLayout> Any ideas for what reason mutliple items are selected with a single click would be GREATLY appreciated. I've been messing around with different implementations and listeners and listadapters but to no avail.

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  • Can't set anchor tag to [disabled] in IE

    - by Alex
    Hi. I have the following css code. button.png is image where 3 button states are pasted vetrically, so i just move image in css. a.button { background-image: url(button.png); background-position: 0px 0px; width: 100px; height: 30px; display: block; background-repeat: no-repeat; text-indent: -9999px; } a:hover.button { background-position: -100px 0px; } a.button[disabled] { background-position: -200px 0px; cursor:default; } I put this in html <a href="#" class="button" disabled="disabled"></a> In Chrome all is ok. IE dont show disabled image.

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  • Android/Java Beginner: Overriding ArrayAdapter's getView

    - by Preformed Cone
    Firstly I am new to android and Java so this is a beginners question. I have some code that overrides the ArrayAdapter's getView method. Here is the code public View getView(int position, View convertView, ViewGroup parent) { TextView label = (TextView)convertView; if (convertView == null) { convertView = new TextView(ctxt); label = (TextView)convertView; } label.setText(items[position]); return (convertView); } My question is: why does label.setText(items[position]); affect the convertView return value? How are they related / linked?

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  • Zedgraph textobj X location depends on text length?

    - by Tony_Henrich
    I have a Zedgraph textobj which I want to place always in the same x, y position (ASP.NET image). I noticed that the text doesn't always show in the same starting x position. It shifts depending on the text's length. I tried to have the text to have the same length by padding it with spaces. It helped a little but the result is not always consistent. I am using PaneFraction for coordType. What's the proper method to have a piece of text to always show in the same x position. I am using textobj as a title because the native title property always shows up centered and I need my title be left aligned to the graph.

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  • select random value from each type

    - by Joseph Mastey
    I have two tables, rating: +-----------+-----------+-------------+----------+ | rating_id | entity_id | rating_code | position | +-----------+-----------+-------------+----------+ | 1 | 1 | Quality | 0 | | 2 | 1 | Value | 0 | | 3 | 1 | Price | 0 | +-----------+-----------+-------------+----------+ And rating_option +-----------+-----------+------+-------+----------+ | option_id | rating_id | code | value | position | +-----------+-----------+------+-------+----------+ | 1 | 1 | 1 | 1 | 1 | | 2 | 1 | 2 | 2 | 2 | | 3 | 1 | 3 | 3 | 3 | | 4 | 1 | 4 | 4 | 4 | | 5 | 1 | 5 | 5 | 5 | | 6 | 2 | 1 | 1 | 1 | | 7 | 2 | 2 | 2 | 2 | | 8 | 2 | 3 | 3 | 3 | | 9 | 2 | 4 | 4 | 4 | | 10 | 2 | 5 | 5 | 5 | | 11 | 3 | 1 | 1 | 1 | | 12 | 3 | 2 | 2 | 2 | | 13 | 3 | 3 | 3 | 3 | | 14 | 3 | 4 | 4 | 4 | | 15 | 3 | 5 | 5 | 5 | +-----------+-----------+------+-------+----------+ I need a SQL query (not application level, must stay in the database) which will select a set of ratings randomly. A sample result would look like this, but would pick a random value for each rating_id on subsequent calls: +-----------+-----------+------+-------+----------+ | option_id | rating_id | code | value | position | +-----------+-----------+------+-------+----------+ | 1 | 1 | 1 | 1 | 1 | | 8 | 2 | 3 | 3 | 3 | | 15 | 3 | 5 | 5 | 5 | +-----------+-----------+------+-------+----------+ I'm totally stuck on the random part, and grouping by rating_id has been a crap shoot so far. Any MySQL ninjas want to take a stab? Thanks, Joe

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  • Mass Ball-to-Ball Collision Handling (as in, lots of balls)

    - by BlueThen
    Update: Found out that I was using the radius as the diameter, which was why the mtd was overcompensating. Hi, StackOverflow. I've written a Processing program awhile back simulating ball physics. Basically, I have a large number of balls (1000), with gravity turned on. Detection works great, but my issue is that they start acting weird when they're bouncing against other balls in all directions. I'm pretty confident this involves the handling. For the most part, I'm using Jay Conrod's code. One part that's different is if (distance > 1.0) return; which I've changed to if (distance < 1.0) return; because the collision wasn't even being performed with the first bit of code, I'm guessing that's a typo. The balls overlap when I use his code, which isn't what I was looking for. My attempt to fix it was to move the balls to the edge of each other: float angle = atan2(y - collider.y, x - collider.x); float distance = dist(x,y, balls[ID2].x,balls[ID2].y); x = collider.x + radius * cos(angle); y = collider.y + radius * sin(angle); This isn't correct, I'm pretty sure of that. I tried the correction algorithm in the previous ball-to-ball topic: // get the mtd Vector2d delta = (position.subtract(ball.position)); float d = delta.getLength(); // minimum translation distance to push balls apart after intersecting Vector2d mtd = delta.multiply(((getRadius() + ball.getRadius())-d)/d); // resolve intersection -- // inverse mass quantities float im1 = 1 / getMass(); float im2 = 1 / ball.getMass(); // push-pull them apart based off their mass position = position.add(mtd.multiply(im1 / (im1 + im2))); ball.position = ball.position.subtract(mtd.multiply(im2 / (im1 + im2))); except my version doesn't use vectors, and every ball's weight is 1. The resulting code I get is this: PVector delta = new PVector(collider.x - x, collider.y - y); float d = delta.mag(); PVector mtd = new PVector(delta.x * ((radius + collider.radius - d) / d), delta.y * ((radius + collider.radius - d) / d)); // push-pull apart based on mass x -= mtd.x * 0.5; y -= mtd.y * 0.5; collider.x += mtd.x * 0.5; collider.y += mtd.y * 0.5; This code seems to over-correct collisions. Which doesn't make sense to me because in no other way do I modify the x and y values of each ball, other than this. Some other part of my code could be wrong, but I don't know. Here's the snippet of the entire ball-to-ball collision handling I'm using: if (alreadyCollided.contains(new Integer(ID2))) // if the ball has already collided with this, then we don't need to reperform the collision algorithm return; Ball collider = (Ball) objects.get(ID2); PVector collision = new PVector(x - collider.x, y - collider.y); float distance = collision.mag(); if (distance == 0) { collision = new PVector(1,0); distance = 1; } if (distance < 1) return; PVector velocity = new PVector(vx,vy); PVector velocity2 = new PVector(collider.vx, collider.vy); collision.div(distance); // normalize the distance float aci = velocity.dot(collision); float bci = velocity2.dot(collision); float acf = bci; float bcf = aci; vx += (acf - aci) * collision.x; vy += (acf - aci) * collision.y; collider.vx += (bcf - bci) * collision.x; collider.vy += (bcf - bci) * collision.y; alreadyCollided.add(new Integer(ID2)); collider.alreadyCollided.add(new Integer(ID)); PVector delta = new PVector(collider.x - x, collider.y - y); float d = delta.mag(); PVector mtd = new PVector(delta.x * ((radius + collider.radius - d) / d), delta.y * ((radius + collider.radius - d) / d)); // push-pull apart based on mass x -= mtd.x * 0.2; y -= mtd.y * 0.2; collider.x += mtd.x * 0.2; collider.y += mtd.y * 0.2; Thanks. (Apologies for lack of sources, stackoverflow thinks I'm a spammer)

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  • Listview with alternating resources in Android

    - by Fran
    Hi! I have a ListView and an adapter that sets alternating background colors to the list items overwriting getView Method in my adapter. I want to go further and I would to set to each row a Resource background. I try in getView call the method setBackgroundResource: private int[] messages = new int[] {R.layout.message,R.layout.message2}; //... public View getView(int position, View convertView, ViewGroup parent) { View v = super.getView(position, convertView, parent); int MessagePos = position % messages.length; v.setBackgroundResource(messages[MessagePos]); return v;} But this not work, and I the message throws by exception is File res/layout/message.xml from drawable resource ID #0x7f030004 Any ideas? Thanks!

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  • JavaScript: Change to Absolute Positioning

    - by Doug
    I'm trying to center a page on any resolution while still being able to use absolute positioning to move pictures. I figure that the best way would be to have a table positioned relatively in the beginning in the center of the page, then change it to absolute positioning in the onload of the page. I think the correct line is: document.getElementById("Object").style.position = "absolute"; However, I put an alert box after it asking where the left side of the object is, I get undefined. But, if I directly assign it to a position (Object.style.left = 500) I will get that number. So I can assign it a value, meaning it is in absolute position, but I cannot pull a value out of that. Kind of confusing but hopefully it makes sense and someone knows what to do. Thanks.

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  • How is it possible to get the forms mouseposition when clicking inside a control?

    - by ikky
    Hi. I have a panel and have added a PictureBox to it. I have added mouse_click listeners to both the panel and the picturebox. When they are clicked i create a messagebox which tells me the mouse position. Problem: When i click the panel, i get the mouse position i want. When i click the pictureBox, i get the current position in that picturebox. What i want: I want both of the controls to get the current mouseposition on the form. I can also go with getting the current mouseposition of the panel, since it is overlaying the form. Does anybody know how i can do this? I've googled around for this, but can't seem to find anything about it. Thank you in advance.

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  • Graphics/Bitmap Limits?

    - by Dean
    Im having some weird problems with Graphics and Bitmap. I have a Graphics Object that is displayed on a PictureBox and im capturing the MouseMove and MouseClick Events that give X and Y Position of the Mouse on the Image but if the Y Position goes Bigger then 32775 it then goes into Negatives which means everything breaks. And if the Image is Bigger then 65535 it then stops displaying the Image. Any Ideas how these problems can be fixed? Thanks Example Code: http://pastebin.com/YEX0XD1q Just Click Make 10,000 Bigger about 4 times then scroll down and on the right it will show the mouse X and Y position and as you move down through the image and hover over the Red Area if you go down enough it will go into Negative Y.

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