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  • Resize a DIV when its text changes

    - by Antonios
    I wanted to build a custom html button without using any solution like bootstrap etc. but from scratch. I decided to use a div to build my button with very good results. However, when the text changes its length that does not mean the div will change its width as well. Should I approach this using javascript or is there a CSS solution I am missing. Apologies for missing code: div { position: relative; width: 121px; height: 30px; } I need a minimum width and not a dynamic this is why I used a fixed one. In case there is not a CSS alternative then I will use a javascript approach.

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  • Jquery - removing an image before the client browser attempts to download it

    - by ajbrun
    Hi there, I wonder if anyone could help me with a problem I've been having. I have a number of large images available, but due to space limitations, I can't create multiple copies of these at various sizes. I have used PHP GD functions to resize the images to the sizes I need and output them to the browser. This works, but obviously takes some processing time, which therefore impacts pages load times. I'm fine with this, but I only want to show the image once it's fully loaded, and have a loading gif in its place until that time. I'm using jquery to do this. The problem I'm having is making the page functional whether the client has javascript enabled or not. If JS is not enabled, I want standard img tags to be outputted, otherwise the images are removed and replaced with a loading gif until they have been fully loaded. The link below shows a simple non-javascript unfriendly example of a what I want to do (try turning JS off): http://jqueryfordesigners.com/demo/image-load-demo.php I've been testing the basics using the code below. The attr() function will be replaced with something like remove(). This is just a test to make something happen to the image before the browser tries to load it. $(document).ready(function() { $( "#Thumbnails .thumbnail img" ).attr('src', '#'); }); In IE, this works correctly - the image source is replaced with "#" BEFORE the client browser gets a chance to start downloading the image. In firefox however, it downloads the image, and THEN changes the source. It seems to me that firefox is loading the jquery onready event later than it should. As far as I know, this should be executed before the standard onload event and before anything has started loading. If it helps, I'm testing it with a good number of images on screen (81). Am I doing something wrong?

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  • Best way to develop a level from Top down image using 3dmax

    - by fire'fly
    I have to create a game level from a top down view of an area. I used a plane converted to an editable poly to do the job. I used edges to create the top view of roads, walkways and parks so that i can extrude/edit them later. My problem is the curves in the road look blocky I tried appying mesh smooth modifier on the final model but that interfered with material mapping. Again i tried it on the plane without the extrusions and still the modifier does not work(The roads loose their shape). I know one way to solve the problem is to add more vertices on the curve and transform their location to create a more natural curve but i have a lot of curves so before doing it manually i need to know if there is a tool that refines the curves. Also i need to know if there is a better or proper way of doing the task.

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  • Cannot Resize DIV to anything smaller than maximum width

    - by MxmastaMills
    Quick CSS Question. I cannot seem to figure out a very simple CSS/HTML problem. Here's a JSFiddle. http://jsfiddle.net/BmM6t/ Basically, these two divs are not resizing to anything less than 100% width: <div id="main_pic" class="main_div"> THIS IS WHERE THE MAIN PIC WILL GO. </div> <div id="signin" class="main_div"> SIGN IN TO THE SITE! <form> <label for="name">EMAIL/USERNAME:</label> <input type="text" name="name" id="name"> <label for="email">PASSWORD:</label> <input type="text" name="email" id="email"> <br /> <input type="submit" value="Let's Play!"> </form> </div> You'll see that the two divs with class main_div actually take up the entire width of the screen for some reason (you can see that if you inspect the element) even though their widths are clearly written. When you try to change the width of one of the main_div's it changes the width but if you inspect the element, it just changes the width of the object and adds padding around it to make sure it still takes up the entire width of the screen. I'm sure it's some little error I've made but I can't find it. Thanks for the help!

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  • Create a Texture2D from larger image

    - by Dialock
    I am having trouble with the basic logic of this solution: Xna: Splitting one large texture into an array of smaller textures in respect to my specific problem (specifically, I'm looking at the second answer.) How can I use my source rectangle that I already use for drawing to create a new Texture2D? spriteBatch.Draw(CurrentMap.CollisionSet, currentMap.CellScreenRectangle(x, y), CurrentMap.TileSourceRectangle(currentMap.MapCells[x, y].TileDepths[4]), Color.FromNonPremultiplied(0,0,0, 45), 0.0f, Vector2.Zero, SpriteEffects.None, 0.91f); I know I want a method that I started so: //In Update Method of say the player's character. Texture2D CollisionTexture = ExtractTexture(MapManager.CurrentMap.CollisionSet, MapManager.TileWidth, MapManager.TileHeight); // In MapManager Class who knows everything about tiles that make up a level. public Texture2D ExtractTexture(Texture2D original, int partWidth, int partheight, MapTile mapCell) { var dataPerPart = partWidth * partheight; Color[] originalPixelData = new Color[original.Width * original.Height]; original.GetData<Color>(originalPixelData); Color[] newTextureData = new Color[dataPerPart]; original.GetData<Color>(0, CurrentMap.TileSourceRectangle(mapCell.TileDepths[4]), originalPixelData, 0, originalPixelData.Count()); Texture2D outTexture = new Texture2D(original.GraphicsDevice, partWidth, partheight); } I think the problem is I'm just not understanding the overload of Texture2D.GetData< Part of my concern is creating an array of the whole texture in the first place. Can I target the original texture and create an array of colors for copying based on what I already get from the method TileSourceRecatangle(int)?

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  • how can resize the page?

    - by Ryliatron
    im designing a website and i have screen resolution problem. I want to scale my page but i cant do it. Its my website and 21.5 inc mac screen: (its done, no problem) Its my laptop screen 1366 x 768 px resolution; I tryed this on css; body, html {height:100%;} and this on html; <meta name="viewport" content="width=device-width, height=device-height, initial-scale=1, maximum-scale=1"> <link rel="stylesheet" href="css/style.css" type="text/css" media="all" /> Doctype is: XHTML 1.0 Transitional but doesnt work. How can i do it? Thanks!

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  • With custom binding for Masonry how would I resize the container appropriately

    - by BigDubb
    Based on the suggestion give here, and the information given here on how to make a custom bindingHandler for a forEach, I decided to attempt to write my own custom binding for a forEach and Masonry. Because the elements are added on the fly the redrawing and moving around of elements to fill the space doesn't occur. So, this functionality needed to be moved after the elements have been rendered or called after each item has been added. Here is my bindingHandler ko.bindingHandlers.masonry = { init: function (element, valueAccessor, allBindingsAccessor) { var $element = $(element), originalContent = $element.html(); $element.data("original-content", originalContent); //var msnry = new Masonry($element); return { controlsDescendantBindings: true } }, update: function (element, valueAccessor, allBindingsAccessor) { var value = ko.utils.unwrapObservable(valueAccessor()), //get the list of items items = value.items(), //get a jQuery reference to the element $element = $(element), //get the current content of the element elementContent = $element.data("original-content"); $element.html(""); var container = $element[0]; var msnry = new Masonry(container); for (var index = 0; index < items.length; index++) { (function () { //get the list of items var item = ko.utils.unwrapObservable(items[index]), $childElement = $(elementContent); ko.applyBindings(item, $childElement[0]); //add the child to the parent $element.append($childElement); msnry.appended($childElement[0]); })(); msnry.layout(); msnry.bindResize(); } } }; and the HTML implementing the handler. <div id="criteriaContainer" data-bind="masonry: { items: SearchItems.Items }"> <div class="searchCriterion control-group"> <label class="control-label" data-bind="text: Description"></label> <div class="controls"> <input type="hidden" data-bind="value: Value, select2: { minimumInputLength: 3, queryUri: SearchUri(), placeholder: Placeholder(), allowClear: true }" style="width: 450px"> </div> <p data-bind="text: Value"></p> </div> </div> When this shows up on the page It stacks all if the elements rendered via the append method right on top of each other. You can see in my bindingHandler I am calling bindResize as well as layout(), neither of which seem to be having any effect. Here's a screenshot of what it looks like in the UI.

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  • height: auto does not work to automatically resize header

    - by slevin
    I'm trying to do a simple thing in CSS I have a header tag and inside that a couple of h tags. So, in order to have a responsive design I do height:auto; inside the header tag, so it will automatically stretch to contain the h tags. Right? But does not work, headeris just a line in the top of the page. t should stretch to contain the titles, right? What am I missing? Is it a good practice to put CSS in the h tags and not style header at all? So h tags will be like the header in user's eye? Thanks in advence Check it here

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  • resize image without losing quality with Gimp

    - by madcoderz
    Hi, i have a bunch of images which are way too big i need to decrease their size from 30 kb to 10 or 5 kb without loosing quality. I tried to change the dpi and pixels with no succeed. The images got blurred, and as they have text i can't read anything after the changes. Is there anyway i can accomplish this without loosing quality? I have almost a dozen images in my application. Thanks in advance and have a nice day.

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  • where to place browser event (resize/scroll) detection call

    - by karl
    I'm trying to alert a message when the browser is resized or scrolled. I'm detecting the 2 events in the body <body onResize="doDisp();" onScroll="doDisp();" > where doDisp is this inside the <script> tag <script type="text/javascript"> function doDisp(){ alert("browser changing state"); } </script> but isn't it bad practice to have javascript in the body tag? Is there a cross-browser way to keep all the javascript inside the <script> tags?

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  • Flex: cannot resize player back from Full Screen

    - by Patrick
    hi, The key event is not listened by my Flex app. Since it is really simple code, I cannot understand where the problem is... init() { stage.addEventListener(KeyboardEvent.KEY_DOWN, escHandler); } private function escHandler(event:KeyboardEvent):void { debugF.text = "ESC pressed"; } thanks

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  • CSS Background image arbitrarily not getting requested at all

    - by Pekka
    I`m in the process of building a template for Redmine (a project management system based on Ruby on Rails.) Ruby is running on a virtual server from a Bitnami.org installation package. The OS is Windows. The template essentially consists of a styles.css file. In that file, I have the following line: #header { padding: 0px; padding-top: 48px; background-color: #62DFFF; background-image: url(../images/bkg.jpg); background-position: center bottom; background-repeat: repeat-x; height:150px; } It's a header element with a background image. The problem: This background image arbitrarily appears and disappears when reloading the page. It is more often missing than it is not. Say you reload the page in your browser ten times in twenty seconds; the image will appear in two instances, and be missing in the 18 others. I would have put this down to server problems, but the weird thing is that when it's missing, the request for the image doesn't appear in Firebug's net tab at all. Even if it were cached, the request should be there, shouldn't it? Raw screenshots of the identical page on two reloads: I am 100% sure the CSS file does not change in between. I have examined both instances with Firebug and the CSS is identical. When I change the image's URL by editing the style declaration in firebug to bkg.jpg?xyz=123445 then the image will get loaded, which is making me think this must be a server problem. It happens in both Firefox and Chrome so it must be something basic I'm overlooking. What could be causing a browser not to load a resource at all? I have zero idea about Ruby nor Rails - getting Redmine running and customized is all I have ever had to do with this platform - so I don't really know where to start debugging. Apache's, Mongrel's and Redmine's error logs look fine, though. And then again, this looks like a browser issue. I'm stumped.

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  • Setting background-image with javascript

    - by Mattoe3k
    In chrome, safari, and opera setting the background image to an absolute reference such as: "/images/image.png" changes it to "http://sitepath/images/image.png". It does not do this in firefox. Is there any way to avoid this behavior, or is it written into the browser's javascript engine? Using jquery to set the background-image also does this problem. The problem is that I am posting the HTML to a php script that needs the urls in this specific format. I know that setting the image path relative fixes this, but I can't do that. The only other alternative would be to use a regexp. to convert the urls. Thanks. Test this in firefox, and chrome / webkit browser: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Untitled Document</title> </head> <body> <div style="height:400px;width:400px;background-image:url(/images/images/logo.gif);"> </div> <br /> <br /> <div id="test" style="height:400px;width:400px;"> </div> <script type="text/javascript" src="/javascripts/jquery.js"></script> <script type="text/javascript"> $(document).ready(function(){ $("#test").css('background-image',"url(/images/images/logo.gif)"); alert(document.getElementById('test').style.backgroundImage); }); </script> </body> </html>

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  • MDT 2012 Image Capture

    - by floyd
    I am using MDT 2012 Update 1. Attempting to Deploy 2012 DC to a VM, run windows updates, and then sysprep/capture that image. This is the same task sequence process I have used for Windows 7 / 2008 R2 and it works fine. However, for 2012 DC it deploys the image, starts running/installing updates and then on reboot it goes to a "Choose an option" screen if I choose "Exit and continue to Windows Server 2012" it reboots and goes back to same screen. Any ideas?

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  • Opening QNX image made by Norton Ghost

    - by Nikita Borodulin
    Guys, can anyone help me with the following problem? I've made an image of a QNX 6 machine by Norton Ghost. An I want to open this image on my Windows XP machine and to change some files in it. When I'm trying to do so, ghost32 says "Filesystem is not supported". Is there any solution for that?

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  • How to add background image to word file?

    - by srisar
    hi i just want to know how to add background image to word file, like im creating a letterhead, i did it with illustrator, now i want to use it inside word, i went to choose it as a background image in word, but when i re-size(zoom) the word document, the background is not resizing, how can i fix it?

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  • 403 forbidden while submitting a POST request with image data via iPhone application

    - by binnyb
    I am creating an iOS application which allows users to send image/text data to my webserver via a POST request. I am successfully sending POSTS to the server when image data is not included in the request. Any time i POST with image data the server spits back a 403 forbidden. I have tried adding the following to the .htaccess file in the directory of the script with no luck: Options +Indexes FollowSymLinks +ExecCGI Order allow,deny Allow from all web browsers and Android devices can successfully POST with image data to the script, the only device which cannot is the iPhone. POSTING with data to other hosting providers works as expected - it is just this host(ipowerweb.com). i noticed that when i try to POST to ANY script on the server with data returns a 403 forbidden. another note: i can successfully post to another server that is hosted by ipowerweb, but mine cant seem to handle it. My host has tried to resolve the issue but cannot, and they have marked it on their end as "resolved", so no more help from them. I wish to keep this host as moving would be a pain - i will change hosts as a last resort, so please help me! Why am i getting this 403 forbidden error only when i submit data via my iPhone application? How can i resolve the issue so i can successfully POST data? any advice on what i can do would be greatly appreciated. edit: as request, here are the response headers: { Connection = close; "Content-Length" = 217; "Content-Type" = "text/html; charset=iso-8859-1"; Date = "Wed, 12 Jan 2011 19:11:19 GMT"; Server = "Apache/2"; } edit: as request here are the request headers(oops): { "Accept-Encoding" = gzip; "Content-Length" = 5781; "Content-Type" = "multipart/form-data; charset=utf-8; boundary=0xKhTmLbOuNdArY"; "User-Agent" = "YeahIAteThat 1.0 (iPhone; iPhone OS 4.2.1; en_US)"; }

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  • Image backup with two Macs

    - by Konzepz
    Hi, My setup is as follows: iMac + Ext. HD in the living room A MacBook I want to create a regular weekly backup flow, that will create an image file for the MacBook (the entire disk image), and save it to the ext. HD on the iMac, meaning -- connect via local network and save the file. What's the best practice/application for this? Thank you.

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