Search Results

Search found 3887 results on 156 pages for 'pointer arithmetic'.

Page 111/156 | < Previous Page | 107 108 109 110 111 112 113 114 115 116 117 118  | Next Page >

  • How to create an image from canvas data?

    - by Jakub Hampl
    In my application I am trying to save an arbitrary part of a rendered HTML canvas to an image file. In my Javascript I call ctx.getImageData(x, y, w, h) and pass the resulting object to my macruby code (though if you know a solution in objc I am also very interested). There I'm trying to create a NSBitmapImageRep object so that I can then save to an image format the user desires. This is my code so far (the function gets a WebScriptObject as it's argument): def setimagedata(d) w = d.valueForKey("width").to_i h = d.valueForKey("height").to_i data = Pointer.new(:char, d.valueForKey("data").valueForKey("length").to_i) d.valueForKey("data").valueForKey("length").to_i.times do |i| data[i] = d.valueForKey("data").webScriptValueAtIndex(i).to_i end puts "data complete" # get's called @exported_image = NSBitmapImageRep.alloc.initWithBitmapDataPlanes(data, pixelsWide: w, pixelsHigh:h, bitsPerSample: 32, samplesPerPixel: 4, hasAlpha: true, isPlanar: false, colorSpaceName: NSCalibratedRGBColorSpace, bitmapFormat: NSAlphaNonpremultipliedBitmapFormat, bytesPerRow: 0, bitsPerPixel: 0) puts "done" # doesn't get called end The code doesn't seem to get through the initWithBitmapDataPlanes function but gives no error. My question is: what am I doing wrong? Is this approach reasonable (if not, what would be better?).

    Read the article

  • Compiling C++ when two classes references one another

    - by Omry
    I am trying to write a simple wrapper around a connection pointer that will return it to the pool when the wrapper is destroyed. but it wont compile because the ConnectionPool and AutoConn need each other to be declared. I tried to use forward deceleration but it didn't work. how do I solve this? (using g++) class Connection {}; class ConnectionPool { Connection *m_c; public: AutoConn getConn() { return AutoConn(this, m_c); // by value } void releaseConnection(Connection *c) { } }; class AutoConn { ConnectionPool* m_pool; Connection *m_connection; public: AutoConn(ConnectionPool* pool, Connection *c) : m_pool(pool), m_connection(c) {} ~AutoConn() { m_pool->releaseConnection(m_connection); } };

    Read the article

  • Symfony 1.3: different form filters generated

    - by user248959
    Hi, i have this class in rs1/lib/filter/doctrine/FelizFormFilter.class.php <?php /** * Feliz filter form. * * @package rs * @subpackage filter * @author Your name here * @version SVN: $Id: sfDoctrineFormFilterTemplate.php 23810 2009-11-12 11:07:44Z Kris.Wallsmith $ */ class FelizFormFilter extends BaseFelizFormFilter { public function configure() { } } and this in rs2/lib/filter/doctrine/FelizFormFilter.class.php <?php /** * Feliz filter form. * * @package filters * @subpackage Feliz * * @version SVN: $Id: sfDoctrineFormFilterTemplate.php 11675 2008-09-19 15:21:38Z fabien $ */ class FelizFormFilter extends BaseFelizFormFilter { public function configure() { } } Both were generated using "php symfony doctrine:build --all --and-load" and the version of symfony is 1.3.4 in both. This is the schema of both cases: Feliz: columns: name: string(20) Could you tell me why are different? One more thing in Eclipse: when i go with the mouse pointer to the word "BaseFelizFormFilter", in the second case (rs2) the yellow window with the information about the class is showed, but in the first case that yellow popup is not showed. Why? Javi

    Read the article

  • Is there a way to cause a new C++ class instance to fail, if certain conditions in the contructor ar

    - by Jim Fell
    As I understand it, when a new class is instantiated in C++, a pointer to the new class is returned, or NULL, if there is insufficient memory. I am writing a class that initializes a linked list in the constructor. If there is an error while initializing the list, I would like the class instantiator to return NULL. For example: MyClass * pRags = new MyClass; If the linked list in the MyClass constructor fails to initialize properly, I would like pRags to equal NULL. I know that I can use flags and additional checks to do this, but I would like to avoid that, if possible. Does anyone know of a way to do this? Thanks.

    Read the article

  • Text indent is not working in ie7

    - by saorabh
    I am working on a website and on the top navigation bar there is a search box, I applied the following css on the search submit button #submit{background:url("img/new-search-icon.png") no-repeat scroll -1px 0 #FFFFFF; border:0 none; cursor:pointer; display:block; height:21px; padding:0; position:absolute; right:0; text-indent:-9999px; top:0; width:20px; z-index:2;} My Problem is in IE7 the text indent is not working please help me if you want to see the demo you can view it by clicking here Click here. Please help me.

    Read the article

  • Strange behaviour of Android debugger in Eclipse when using Camera for preview.

    - by Buzzy
    Hi, I have an Android application that uses a SurfaceView subclass and Camera object to preview images before capture. Once I capture an image, I stop the preview and release the camera. Execution stops at any breakpoint after this. However, apart from the "Suspend" and "Terminate" icons, the rest are disabled. This is strange because the "Debug Current Instruction Pointer" is clearly at the said breakpoint and execution is already suspended. I can't perform any debugging operations and have no option but to terminate the session. Sometimes (very rarely), the session terminates by itself. I can confirm that this odd behavior takes place only after I preview the camera capture. I am fairly new to Android development. Is there some obvious mistake I am making? Any help would be highly appreciated.

    Read the article

  • C++ associative array with arbitrary types for values

    - by Gerald Kaszuba
    What is the best way to have an associative array with arbitrary value types for each key in C++? Currently my plan is to create a "value" class with member variables of the types I will be expecting. For example: class Value { int iValue; Value(int v) { iValue = v; } std::string sValue; Value(std::string v) { sValue = v; } SomeClass *cValue; Value(SomeClass *v) { cValue = c; } }; std::map<std::string, Value> table; A downside with this is you have to know the type when accessing the "Value". i.e.: table["something"] = Value(5); SomeClass *s = table["something"].cValue; // broken pointer Also the more types that are put in Value, the more bloated the array will be. Any better suggestions?

    Read the article

  • How do IOS know which viewController is being viewed and hence need viewWillAppear to be called

    - by Jim Thio
    How does iOs know? Does each view has a pointer to it's controller? What happened? When we pop a viewController from navigation, does the navigationController arrange which view should be called? For example: If I added: [[BNUtilitiesQuick window] addSubview:[BNUtilitiesQuick searchController].view]; viewWillAppear will be called. However, window doesn't know the viewController. I am passing the view outlet of the controller not the controller. How can iOs 5 knows that it has to call [[BNUtilitiesQuick searchController] viewWillAppear:YES]

    Read the article

  • Is it possible to change the border color of the strip wrapper from the jQuery plugin GalleryView?

    - by janoChen
    I found a very nice jquery plugin: http://spaceforaname.com/gallery-light.html I want to change the border color of the strip wrapper (default is white) position: absolute; z-index: 1000; cursor: pointer; top: 304px; left: 74px; height: 98px; width: 98px; border: 2px solid white; The problem is that the border color seems to be generated via javascript any suggestions?

    Read the article

  • How is inheritance implemented at the memory level?

    - by cambr
    Suppose I have class A { public: void print(){cout<<"A"; }}; class B: public A { public: void print(){cout<<"B"; }}; class C: public C { }; How is inheritance implemented at the memory level? Does C copy print() code to itself or does it have a pointer to the it that points somewhere in A part of the code? How does the same thing happen when we override the previous definition, for example in B (at the memory level)?

    Read the article

  • Printf ubuntu Segmentation fault (core dumped)

    - by Someone
    I have this code: int a; printf("&a = %u\n",(unsigned)&a); printf("a\n"); printf("b\n"); printf("c\n"); printf("d\n"); I tried to print the pointer of a variable. But it fail on the row printf("a\n"); and says Segmentation fault (core dumped) Output: &a = 134525024 Segmentation fault (core dumped) When I remove the row printf("&a = %u\n",(unsigned)&a); from the code, its success. Output: a b c d What worng in my code?

    Read the article

  • UML binary association aggregatee has access to aggregator

    - by user314172
    Firstly, I'd like to thank those who answered my previous question ages ago. Currently I'm engaging more in the design phase UMLs, as this is my first medium scale deployment I'm entrusted with. This is extremely simple, but it bugs me so. If (Component) owns (Manager of Component), and (Manager of Component) has a reference to (Component) through which it manages it; how do you fully describe the relationship? I know it is aggregative, but how do you describe (Manager of Component) possessing a reference/pointer to the (Component) that physically owns the (Manager of Component) ? Example: Lidar owns a LidarManager

    Read the article

  • Examples of both beautiful and ugly java code?

    - by tputkonen
    I would like to demonstrate how difficult it is for a layman to identify high quality code from flawed code. I'm thinking of doing this with the help of two java methods. Both of the methods should look like they do the same, pretty simple thing. However one of them should have several kind of flaws, for example: iteration with array off by one error string concatenations causing lots of objects to be created (as opposed to StringBuffer in the "good" code, which looks more complicated) possibly null pointer exception (but it should not be trivial to spot) Those are just some examples, all kinds of other issues including bugs and performance related structures are highly appreciated. Methods should be around 10-20 lines of length, and the task they do should be something simple - preferably printing something in an iteration.

    Read the article

  • What is on the 68000 stack when classic MacOS enters a program?

    - by John Källén
    I'm trying to understand an old classic Mac application's entry point. I've disassembled the first CODE resource (not CODE#0, which is the jump table). The code refers to some variables off the stack: a word at 0004(A7), an array of long words of starting at 000C(A7) whose length is the value at 0004(A7), and a final long word beyond that array that seems to be a pointer to a character string. The array of long words looks like strings at first glance, so it looks superficially like we're dealing with an (int argc, char ** argv) situation, except the "argv" array is inline in the stack frame. What should a program be expecting on its stack / registers when it first gets called by the Mac OS?

    Read the article

  • NULL In a Class Destructor

    - by Hyper-DarkStar
    Simple question; Is it pointless to set a pointer( which allocates heap memory ) to NULL in the destructor? class SampleClass { public: SampleClass( int Init = 0 ) { Value = new int( Init ); } ~SampleClass( void ) { delete Value; Value = NULL; // Is this pointless? } int *Value; }; While on the subject of classes, when should I use the explicit keyword? Thanks.

    Read the article

  • Shell script exiting the loop after calling another script

    - by Johnyy
    Hi Guys, I have a shell script s1 calling another script s2 in a loop. However s1 can not seem to continue the loop after s2 returns. Commenting out the line that calls s2 will enable the loop to continue. s2 does copy of one file, s1 checks conditions and copy several files using s2. Can anyone give a pointer what is going on here? ... while read line s2 param1 param2 param3 echo "copy done" done < $tempfile echo "out of loop" ... "copy done" is printed, so is "out of loop"

    Read the article

  • Passing around objects to network packet handlers ?

    - by xeross
    Hey, I've been writing a networking server for a while now in C++ and have come to the stage to start looking for a way to properly and easily handle all packets. I am so far that I can figure out what kind of packet it is, but now I need to figure out how to get the needed data to the handler functions. I had the following in mind: Have a map of function pointers with the opcode as key and the function pointer as value Have all these functions have 2 arguments, packet and ObjectAccessor ObjectAccessor class contains various functions to fetch various items such as users and alike Perhaps pass the user's guid too so we can fetch it from the objectaccessor I'd like to know the various implementations others have come up with, so please comment on this idea and reply with your own implementations. Thanks, Xeross

    Read the article

  • overflow technique in stack

    - by metashockwave
    int main(void) { problem2(); } void doit2(void) { int overflowme[16]; //overflowme[37] =0; } void problem2(void) { int x = 42; doit2(); printf("x is %d\n", x); printf("the address of x is 0x%x\n", &x); } Would someone help me understand why overflowme[37] =0; from the doit2 function will overwrite the value of x? (please include Program Counter and Frame Pointer of the function doit2 in your explanation) Thank you! It works every time with Project properties-Configuration properties-C/C++ -Code Generation-Basic Runtime Checks set to "Default". so it's not an undefined behavior.

    Read the article

  • Is there any reason for a blocking call to winsock send() function on Vista to return immediately ?

    - by ivymike
    Hi All, Is there any reason for a blocking call to winsock's send() function on Vista to return immediately ? It works with expected delay on XP and below. I'm wondering if this has got anything to do with auto-tuning feature of Vista. Code: char *pBuffer; // pointer to data int bytes; // total size int i = 0, j=0; while (i < bytes) { j = send(m_sock, pBuffer+i, bytes-i, 0); i+=j; } Thanks, Pavan

    Read the article

  • basename() returning int?

    - by EB
    Probably something stupid I'm missing but, why am I getting this warning? static void foo(char *path) { char *bname; char *path2 = strdup(path); bname = basename(path2); (line with basename() call): warning: assignment makes pointer from integer without a cast Indeed, if I change to this, the warning goes away: bname = (char *)basename(path2); man 3 basename tells me: char *basename(char *path); Both dirname() and basename() return pointers to null-terminated strings. What gives?

    Read the article

  • How to name variables which are structs

    - by evilpie
    Hello, i often work on private projects using the WinApi, and as you might know, it has thousands of named and typedefed structs like MEMORY_BASIC_INFORMATION. I will stick to this one in my question, what still is preferred, or better when you want to name a variable of this type. Is there some kind of style guide for this case? For example if i need that variable for the VirtualQueryEx function. Some ideas: MEMORY_BASIC_INFORMATION memoryBasicInformation; MEMORY_BASIC_INFORMATION memory_basic_information; Just use the name of the struct non capitalized and with or without the underlines. MEMORY_BASIC_INFORMATION basicInformation; MEMORY_BASIC_INFORMATION information; Short form? MEMORY_BASIC_INFORMATION mbi; I often see this style, using the abbreviation of the struct name. MEMORY_BASIC_INFORMATION buffer; VirtualQueryEx defines the third parameter lpBuffer (where you pass the pointer to the struct), so using this name might be an idea, too. Cheers

    Read the article

  • c++ Array passing dilemma

    - by Thomas
    Hi, I am writing a function that takes a string, string pointer and an int. The function splits the string based on a set of rules and puts each token into an array. I need to return the array out of the function with the number of elements in the int variable etc. I am stuck as to how I return the array as I can not use auto other wise it is destroyed and I am reluctant to use new as I feel this is patchy. I have other ideas on how to go about this but would like to see how other people go about this first. I could also be wrong and it could be possible to pass an auto out of an array. I can also not use vectors so there goes a copy constructor.

    Read the article

  • AS2: How do I swapDepth of a Shape and a TextField?

    - by Alex Jordan
    AS2 this.createTextField("lbl_txt", this.getNextHighestDepth(), 70, 5, 150, 30) lbl_txt.autoSize = true; lbl_txt.text = "Hello"; var fmt:TextFormat = new TextFormat(); fmt.bold = true; fmt.color = 0x000000; fmt.underline = true; fmt.font = "Arial"; lbl_txt.setTextFormat(fmt); Timeline Layers action button_layer (button_layer is a animation on rollOver) arrow background Desired Result button_layer and action to be topmost layers and cursor to remain a pointer and not switch to text cursor on rollOver. action button_layer arrow lbl_txt (TextField created by AS) background

    Read the article

  • Simple C++ container class that is thread-safe for writing

    - by conradlee
    I am writing a multi-threaded program using OpenMP in C++. At one point my program forks into many threads, each of which need to add "jobs" to some container that keeps track of all added jobs. Each job can just be a pointer to some object. Basically, I just need the add pointers to some container from several threads at the same time. Is there a simple solution that performs well? After some googling, I found that STL containers are not thread-safe. Some stackoverflow threads address this question, but none that forms a consensus on a simple solution.

    Read the article

  • What is the best way to expose a callback API - C++

    - by rursw1
    Hi, I have a C++ library that should expose some system\ resource calls as callbacks from the linked application. For example: the interfacing application (which uses this library) can send socket management callback functions - send, receive, open, close etc., and the library will use this implementation in stead of the library's implementation. (This way enables the application to manage the sockets by itself, can be useful). This library has to expose also more callbacks, like, for example, a password validation, so I wonder if there is a preferred method to expose the callback sending option in one API. Something like: int AddCallbackFunc (int functionCallbackType, <generic function prototype>, <generic way to pass some additional arguments>) Then within my library I will assign the callback to the appropriate function pointer according to the functionCallbackType parameter. Is there any way to implement it in a generic way which will fit ANY function prototype and ANY additional arguments? Your help will be more than appreciated... Thanks!

    Read the article

< Previous Page | 107 108 109 110 111 112 113 114 115 116 117 118  | Next Page >