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  • Echo mysql results in a loop?

    - by Roy D. Porter
    I am using turn.js to make a book. Every div within the 'deathnote' div becomes a new page. <div id="deathnote"> //starts book <div style="background-image:url(images/coverpage.jpg);"></div> //creates new page <div style="background-image:url(images/paper.jpg);"></div> //creates new page <div style="background-image:url(images/paper.jpg);"></div> //creates new page </div> //ends book What I am doing is trying to get 3 'content' (content being a name and cause of death) divs onto 1 page, and then generate a new page. So here is what i want: <div id="deathnote"> //starts book <div style="background-image:url(images/coverpage.jpg);"></div> //creates new page <div style="background-image:url(images/paper.jpg);"></div> //creates new page <div style="background-image:url(images/paper.jpg);"> //creates new page but leaves it open <div> CONTENT </div> <div> CONTENT </div> <div> CONTENT </div> </div> //ends the page </div> //ends book Seems simple enough, however the content is data from a MySQL DB, so i have to echo it in using PHP. Here is what i have so far <div id="deathnote"> <div style="background-image:url(images/coverpage.jpg);"></div> <div style="background-image:url(images/paper.jpg);"></div> <div style="background-image:url(images/paper.jpg);"></div> <div style="background-image:url(images/paper.jpg);"></div> <div style="background-image:url(images/paper.jpg);"></div> <div style="background-image:url(images/paper.jpg);"></div> <?php $pagecount = 0; $db = new mysqli('localhost', 'username', 'passw', 'DB'); if($db->connect_errno > 0){ die('Unable to connect to database [' . $db->connect_error . ']'); } $sql = <<<SQL SELECT * FROM `TABLE` SQL; if(!$result = $db->query($sql)){ die('There was an error running the query [' . $db->error . ']'); } //IGNORE ALL OF THE GARBAGE ABOVE. IT IS SIMPLE CONNECTING SCRIPT THAT I KNOW WORKS //THE METHOD I AM HAVING TROUBLE WITH IS BELOW $pagecount = 0; while($row = $result->fetch_assoc()){ //GETS THE VALUE (and makes sure it isn't nothing echo '<div style="background-image:url(images/paper.jpg);">'; //THIS OPENS A NEW PAGE while ($pagecount !== 3) { //KEEPS COUNT OF HOW MUCH CONTENT DIVS IS ON THE PAGE while($row = $result->fetch_assoc()){ //START A CONTENT DIV echo '<div class="content"><div class="name">' . $row['victim'] . '</div><div class="cod">' . $row['cod'] . '</div></div>'; //END A CONTENT DIV $pagecount++; //UP THE PAGE COUNT } } $pagecount=0; //PUT IT BACK TO 0 echo '</div>'; //END PAGE } $db->close(); ?> <div style="background-image:url(images/backpage.jpg);"></div> //BACK PAGE </div> At the moment i seem to be causing and infinite loop so the page won't load. The problem resides within the while loops. Any help is greatly appreciated. Thanks in advance guys. :)

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  • User Crontab + Python + Random wallpapers = Not working?

    - by Andrew Bolster
    I have a python script that correctly sets the desktop wallpaper via gconf to a random picture in a given folder. I then have the following entry in my crontab * * * * * python /home/bolster/bin/change-background.py And syslog correctly reports execution Apr 26 14:11:01 bolster-desktop CRON[9751]: (bolster) CMD (python /home/bolster/bin/change-background.py) Apr 26 14:12:01 bolster-desktop CRON[9836]: (bolster) CMD (python /home/bolster/bin/change-background.py) Apr 26 14:13:01 bolster-desktop CRON[9860]: (bolster) CMD (python /home/bolster/bin/change-background.py) Apr 26 14:14:01 bolster-desktop CRON[9905]: (bolster) CMD (python /home/bolster/bin/change-background.py) Apr 26 14:15:01 bolster-desktop CRON[9948]: (bolster) CMD (python /home/bolster/bin/change-background.py) Apr 26 14:16:01 bolster-desktop CRON[9983]: (bolster) CMD (python /home/bolster/bin/change-background.py) But no desktopy changey, Any ideas?

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  • xvfb on a machine with a display, can an application run 'in the background?'

    - by marfarma
    I'm setting up to cron a web scraping job, using xvfb, firefox, and watir on my Mac OS X. In testing the script so far, firefox pops up visibly on the local desktop, the watir script executes, and then firefox exits (I quit firefox in my script). I'd like to set the xvfb DISPLAY such that firefox will run, but won't be seen on the local desktop, running 'in the background' so to speak. Nothing I've been able to find online discusses such a possibility - nor explains that it's not possible. Is it possible? If so, what do I need to do to make it work?

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  • jQuery UI: How to change the color of a ProgressBar?

    - by IronGoofy
    I've set up a simple jQueryUI progressbar: <script type="text/javascript"> $(function() { $("#progressbar").progressbar({ value: 35 }); }); </script> <div id="progressbar"> </div> Now, I'd like to color the of the bar based on it's value (e.g. <10 red, <50 yellow, 50 green). How do I do this? Note: There are similar questions, but the answers were not clear enough to help me get things done. Hopefully, someone can point out an easier way or provide more detailed instructions. Thanks.

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  • How to scroll the content without scrolling the image in the background using UIScrollView ?

    - by Raymond Choong
    I am trying to scroll the content without scrolling the image in the background using UIScrollView. I am using IB and setting the FileOwner View to point to the Scroll View (Image View is a child of the Scroll view). I have made the image height to be 960 pixels. I have also set scrolling content size in the vierController that owns this UIView (void)viewDidLoad { UIScrollView *tempScrollView = (UIScrollView *)self.view; tempScrollView.contentSize=CGSizeMake(320, 960); } My problem is that the Image only appears moves along with the content. I have tried taking out the settings in viewDidLoad, but the scrolling cease to function. I have also tried changing the location of the image and have it placed under VIEW instead of Scoll View (by the way Scroll View is a child of VIEW), but that resulted in the app breaking (termination error). Any advice would be appreciated.

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  • When marking an item (changing background color) in ListView it's repeating for other items.

    - by Adi
    If I want to mark the second item I'm doing the following code: This code is from my Adapter that extends ArrayAdapter : if (convertView == null) { LayoutInflater mInflater = (LayoutInflater)getContext().getSystemService(Context.LAYOUT_INFLATER_SERVICE); convertView = mInflater.inflate(R.layout.channel_list, null); } MyContent o = items.get(position); if (o != null) { TextView tt = (TextView) convertView.findViewById(R.id.toptext); TextView bt = (TextView) convertView.findViewById(R.id.bottomtext); if (tt != null) { tt.setText(o.Top()); } if(bt != null){ bt.setText(o.Bottom()); } if(position == 2) { convertView.setBackgroundColor(R.color.selectem_color); } } return convertView; It will show the list view but mark every 9'th item after this item (the 11'th item 13'th and so on). Does anyone know what's the reason?

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  • iPhone SDK: How do I programatically change the background image of a UIButton added to a NIB?

    - by user304583
    I've seen several questions/answers related to entirely creating a button in code, but not one which would let me know how to change the button image in code, when I originally added the button to my NIB in Interface Builder. I know how to change the background in Interface Builder.. but I want to change it in code, so I can change it automagically. Any help really appreciated! Perhaps the answer is so obvious nobody needs to ask.. if so please forgive the dweeb that I am and help! :-)

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  • Which type of data can be garbage collected when app is in background?

    - by Neoh
    Let's say I start from activity A - activity B. While in activity B I press home to exit. After a long time, gc may be called because other apps take higher priority. My question is, which of the following type of data will be garbage collected (I'm pretty sure static fields can be garbage collected any time but I'm not sure about these): i) fields that are declared final or static final ii) intent and its data that I passed from activity A to activity B iii) onSavedInstanceState when orientation is changed during the app running I ask this because I want to ensure that my app won't crash when I restore activity B from background after a long period.

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  • How to set Single GtkLebel Color to while using gtkrc?

    - by PP
    How to set Single GtkLebel Color to while using gtkrc? I tried to set as follows: In rc file: style "tc-theme-label-white" { xthickness = 1 ythickness = 1 font_name = "Sans Bold 8" text[NORMAL] = "#FFFFFF" text[INSENSITIVE] = "#434346" text[PRELIGHT] = "#FFFFFF" text[SELECTED] = "#FFFFFF" text[ACTIVE] = "#FFFFFF" } widget "*.my-theme-label" style:highest "my-theme-label" //And in code i have written. Gtk *label = gtk_new_label(null); gtk_widget_set_name(label_ptr, "my-theme-label"); Is this the write way of doing it? as usual it is not working. :p Thanks, PP.

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  • how can i set the background color of a particular button in iphone ?

    - by suchita
    for this I used btnName1 = [ColorfulButton buttonWithType:UIButtonTypeRoundedRect]; btnName1.frame=CGRectMake(45,146,220,40); [btnName1 setTitle:@"Continue" forState:UIControlStateNormal]; [btnName1 setTitleColor:[UIColor blackColor] forState:UIControlStateNormal]; [btnName1 setImage:[UIImage imageNamed:@"green.png"] forState:UIControlStateNormal]; UIImage *img =[UIImage imageWithContentsOfFile:[[NSBundle mainBundle]pathForResource:@"greenish" ofType:@"png"]]; UIImage *strechableImage = [img stretchableImageWithLeftCapWidth:12 topCapHeight:0]; [btnName1 setBackgroundImage:strechableImage forState:UIControlStateNormal]; [btnName1 setNeedsDisplay]; [InfoView addSubview:btnName1]; it's correctly working on iphone simulator but not on ipod(color not show in ipod)

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  • How do I "think in AngularJS" if I have a jQuery background?

    - by Mark Rajcok
    How do I “think in AngularJS” if I have a jQuery background? Suppose I'm familiar with developing client-side applications in jQuery, but now I'd like to start using AngularJS. Can you describe the paradigm shift that is necessary? Here are a few questions that might help you frame an answer: How do I architect and design client-side web applications differently? What is the biggest difference? What should I stop doing/using; what should I start doing/using instead? Are there any server-side considerations/restrictions? I'm not looking for a detailed comparison between jQuery and AngularJS.

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  • Checking for multiple images loaded

    - by Stanni
    Hi, I'm using the canvas feature of html5. I've got some images to draw on the canvas and I need to check that they have all loaded before I can use them. I have declared them inside an array, I need a way of checking if they have all loaded at the same time but I am not sure how to do this. Here is my code: var color = new Array(); color[0] = new Image(); color[0].src = "green.png"; color[1] = new Image(); color[1].src = "blue.png"; Currently to check if the images have loaded, I would have to do it one by one like so: color[0].onload = function(){ //code here } color[1].onload = function(){ //code here } If I had a lot more images, Which I will later in in development, This would be a really inefficient way of checking them all. How would I check them all at the same time?

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  • [JavaScript] Checking for multiple images loaded.

    - by Stanni
    Hi, I'm using the canvas feature of html5. I've got some images to draw on the canvas and I need to check that they have all loaded before I can use them. I have declared them inside an array, I need a way of checking if they have all loaded at the same time but I am not sure how to do this. Here is my code: var color = new Array(); color[0] = new Image(); color[0].src = "green.png"; color[1] = new Image(); color[1].src = "blue.png"; Currently to check if the images have loaded, I would have to do it one by one like so: color[0].onload = function(){ //code here } color[1].onload = function(){ //code here } If I had a lot more images, Which I will later in in development, This would be a really inefficient way of checking them all. How would I check them all at the same time?

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  • Infragistics UltraWebTab

    - by user354089
    Im using Infragistcs UltraWebTab. The code is shown below ` <div class="tab-content"> <asp:Panel ID="PnlGeneral" runat="server"> <table width="100%" border="0" cellspacing="0" cellpadding="0" class="tab-list"> <tr> <td style="border-bottom-color: White"> <asp:Label ID="LblErrors" runat="server" CssClass="ErrorMessage1"></asp:Label> <asp:Label ID="LblSuccessMsg" runat="server" CssClass="SuccessMessage1"></asp:Label> </td> </tr> <tr> <td> <table cellpadding="0" cellspacing="0" width="100%" border="0" class="tab-list"> <tr> <th width="205" class="FormLabel1"> Campaign Name <span class="ErrorMessage">*</span> </th> <td width="80%"> <asp:TextBox ID="TxtCampaignName" runat="server" CssClass="TextBox1"></asp:TextBox> </td> </tr> <tr> <th width="205" class="FormLabel1"> CRM Name <span class="ErrorMessage">*</span> </th> <td width="80%"> <asp:TextBox ID="TxtCRMName" runat="server" CssClass="TextBox1"></asp:TextBox> </td> </tr> <tr> <th class="FormLabel1"> Campaign Type <span class="ErrorMessage">*</span> </th> <td> <asp:DropDownList ID="DDLCampaignType" runat="server" CssClass="TextBox1" AutoPostBack="true" Width="117px" OnSelectedIndexChanged="DDLCampaignType_SelectedIndexChanged"> </asp:DropDownList> </td> </tr> <tr visible="false" id="trCompanyRow" runat="server"> <th class="FormLabel1"> Company <span class="ErrorMessage">*</span> </th> <td> <table cellpadding="0" cellspacing="0" border="0" width="100%"> <tr> <td class="style2" style="border-bottom-color: White"> <asp:DropDownList ID="DDLCompany" runat="server" CssClass="TextBox1" Width="117px" OnSelectedIndexChanged="DDLCompany_SelectedIndexChanged"> </asp:DropDownList> </td> <td class="style3" style="border-bottom-color: White"> <asp:LinkButton ID="btnlnknewCompany" runat="server" Style="font-size: 100%;" Text="Add New" OnClick="btnlnknewCompany_Click"></asp:LinkButton> </td> <td style="border-bottom-color: White"> <table cellpadding="0" cellspacing="0" border="0" width="100%" id="tdNewComapny" visible="false" runat="server"> <tr> <td class="style4" style="border-bottom-color: White"> <asp:TextBox ID="txtCompanyName" runat="server"></asp:TextBox> </td> <td style="border-bottom-color: White"> <asp:Button ID="btnCompanyAdd" runat="server" CssClass="btn1" Height="20px" Text="Add" Width="25%" OnClick="btnCompanyAdd_Click" /> </td> </tr> </table> </td> </tr> </table> </td> </tr> <tr id="trBannerImage" runat="server" visible="false"> <th class="FormLabel1"> Banner Image <span class="ErrorMessage">*</span> </th> <td> <asp:FileUpload ID="FileUploadBannerImage" runat="server" ToolTip="Add images for banner" /> </td> </tr> <tr> <th class="FormLabel1"> Start Date <span class="ErrorMessage">*</span> </th> <td> <asp:TextBox ID="TxtStartDate" runat="server" CssClass="TextBox1"></asp:TextBox><rjs:PopCalendar ID="CalStartDate" runat="server" Control="TxtStartDate" Format="dd mm yyyy" ShowErrorMessage="false" /> &nbsp;dd-mm-yyyy </td> </tr> <tr> <th class="FormLabel1"> End Date <span class="ErrorMessage">*</span> </th> <td> <asp:TextBox ID="TxtEndDate" runat="server" CssClass="TextBox1"></asp:TextBox><rjs:PopCalendar ID="CalEndDate" runat="server" Control="TxtEndDate" Format="dd mm yyyy" ShowErrorMessage="false" /> &nbsp;dd-mm-yyyy </td> </tr> <tr> <th class="FormLabel1"> Enabled? </th> <td> <asp:CheckBox ID="ChkEnabled" runat="server" /> </td> </tr> <tr style="border-bottom-color: White" id="tblVerificationFields" visible="false" runat="server"> <th style="border-bottom-color: White"> Company's Verification Fields </th> <td style="border-bottom-color: White"> <table border="0" cellspacing="0" cellpadding="0" class="tab-form" width="100%"> <tr> <td colspan="3" align="center"> <br /> <p> <label style="font-size: 14px; font-weight: bold; text-align: center;"> Select from existing verification fields below</label></p> </td> </tr> <tr> <td colspan="2"> <asp:Repeater ID="RptrVeriFieldsParamType" runat="server"> <HeaderTemplate> <table border="0" cellpadding="0" cellspacing="0" class="tab-grid" style="border: 0px"> <tr> <th> </th> <th> Field Name </th> <th> Type </th> <th> </th> </tr> </HeaderTemplate> <ItemTemplate> <tr> <td style="border-bottom-color: White"> <asp:CheckBox ID="RptrChkVeriFields" runat="server" /> </td> <td style="border-bottom-color: White"> <asp:Label ID="RptrFieldName" runat="server" Text='<%# Eval("FieldName") %>'> </asp:Label> </td> <td style="border-bottom-color: White"> <asp:Label ID="RptrParamterTypeName" runat="server" Text='<%# Eval("PARAMETERTYPENAME") %>'> </asp:Label> </td> <td> <asp:Label ID="RptrHdnFieldId" runat="server" Text='<%# Eval("FIELDID") %>' Visible="false"></asp:Label> </td> </tr> </ItemTemplate> <FooterTemplate> </table> </FooterTemplate> </asp:Repeater> </td> </tr> <tr> <td style="border-bottom-color: White"> </td> </tr> <tr> <td> <table border="0" cellpadding="0" cellspacing="0" width="100%" runat="server"> <tr> <td colspan="6" style="border-bottom-color: White" align="center"> <br /> <p> <label style="font-size: 14px; font-weight: bold; text-align: center; width: 100%;"> Or Add New verification field</label> </p> </td> </tr> <tr id="trVerifcationFields" runat="server" visible="false"> <th style="border-bottom-color: White" width="110px"> <strong>Verification Name</strong> </th> <td style="border-bottom-color: White" width="50px"> <asp:TextBox ID="TxtVeriField" runat="server"> </asp:TextBox> </td> <th style="border-bottom-color: White" width="100px"> <strong>Parameter Type</strong> </th> <td style="border-bottom-color: White" width="100px"> <asp:DropDownList ID="DDLParameterType" runat="server"> </asp:DropDownList> </td> <th> </th> <td align="left" style="border-bottom-color: White"> <asp:Button ID="BtnAddVeriField" runat="server" CssClass="btn1" Height="20px" Text="Add" OnClick="BtnAddVeriField_Click" Width="75%" /> </td> </tr> </table> </td> </tr> </table> </td> </tr> </table> </td> </tr> <tr> <td> <table cellpadding="0" cellspacing="0" width="100%" border="0" class="tab-list"> <tr align="right"> <td> </td> <td align="right" class="tab-list"> <asp:Button runat="server" ID="Next" Visible="true" Text="Next >" CssClass="btn" /> </td> </tr> </table> </td> </tr> </table> </asp:Panel> </div> </ContentTemplate> </igtab:Tab> <igtab:Tab Text="CRM Deals (Step-2)" Key="Tab2"> <ContentTemplate> <div style="clear: both"> </div> <div class="tab-content"> <asp:Panel ID="PnlCRMDeals" runat="server" ScrollBars="Vertical" Height="500px"> <table width="100%" border="0" cellspacing="0" cellpadding="0" class="tab-list"> <tr> <td> <asp:GridView ID="GridDeals" AutoGenerateColumns="False" runat="server" BorderStyle="none" BorderWidth="0" CellPadding="0" CellSpacing="0" GridLines="None" ShowFooter="false" HorizontalAlign="Left" CssClass="tab-grid" Width="100%"> <HeaderStyle CssClass="header" HorizontalAlign="Center" /> <PagerStyle CssClass="pager" /> <AlternatingRowStyle CssClass="odd" /> <Columns> <asp:TemplateField> <ItemStyle Width="5%" /> <ItemTemplate> <asp:CheckBox ID="ChkDeals" runat="server" Visible="true" /> </ItemTemplate> </asp:TemplateField> <asp:TemplateField HeaderText="Deal Name"> <ItemStyle Width="25%" /> <ItemTemplate> <asp:Label ID="DealName" runat="server" Text='<%# Eval("DealName") %>' /> </ItemTemplate> </asp:TemplateField> <asp:TemplateField HeaderText="Name in CRM"> <ItemTemplate> <asp:Label ID="CRMDealName" runat="server" Text='<%# Eval("CRM_NAME") %>' /> </ItemTemplate> </asp:TemplateField> <asp:TemplateField HeaderText="Deal Code"> <ItemTemplate> <asp:Label ID="PartNum" runat="server" Text='<%# Eval("PARTNUM") %>' /> </ItemTemplate> </asp:TemplateField> </Columns> </asp:GridView> </td> </tr> </table> </asp:Panel> </div> </ContentTemplate> </igtab:Tab> ` The problem im facing is after the "BtnAddVeriField" add button is clicked the Panel for the next tab gets displayed below the first tab's Panel. Furthermore, that Add button is not displayed as well.

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  • Issues with HLSL and lighting

    - by numerical25
    I am trying figure out whats going on with my HLSL code but I have no way of debugging it cause C++ gives off no errors. The application just closes when I run it. I am trying to add lighting to a 3d plane I made. below is my HLSL. The problem consist when my Pixel shader method returns the struct "outColor" . If I change the return value back to the struct "psInput" , everything goes back to working again. My light vectors and colors are at the top of the fx file // PS_INPUT - input variables to the pixel shader // This struct is created and fill in by the // vertex shader cbuffer Variables { matrix Projection; matrix World; float TimeStep; }; struct PS_INPUT { float4 Pos : SV_POSITION; float4 Color : COLOR0; float3 Normal : TEXCOORD0; float3 ViewVector : TEXCOORD1; }; float specpower = 80.0f; float3 camPos = float3(0.0f, 9.0, -256.0f); float3 DirectLightColor = float3(1.0f, 1.0f, 1.0f); float3 DirectLightVector = float3(0.0f, 0.602f, 0.70f); float3 AmbientLightColor = float3(1.0f, 1.0f, 1.0f); /*************************************** * Lighting functions ***************************************/ /********************************* * CalculateAmbient - * inputs - * vKa material's reflective color * lightColor - the ambient color of the lightsource * output - ambient color *********************************/ float3 CalculateAmbient(float3 vKa, float3 lightColor) { float3 vAmbient = vKa * lightColor; return vAmbient; } /********************************* * CalculateDiffuse - * inputs - * material color * The color of the direct light * the local normal * the vector of the direct light * output - difuse color *********************************/ float3 CalculateDiffuse(float3 baseColor, float3 lightColor, float3 normal, float3 lightVector) { float3 vDiffuse = baseColor * lightColor * saturate(dot(normal, lightVector)); return vDiffuse; } /********************************* * CalculateSpecular - * inputs - * viewVector * the direct light vector * the normal * output - specular highlight *********************************/ float CalculateSpecular(float3 viewVector, float3 lightVector, float3 normal) { float3 vReflect = reflect(lightVector, normal); float fSpecular = saturate(dot(vReflect, viewVector)); fSpecular = pow(fSpecular, specpower); return fSpecular; } /********************************* * LightingCombine - * inputs - * ambient component * diffuse component * specualr component * output - phong color color *********************************/ float3 LightingCombine(float3 vAmbient, float3 vDiffuse, float fSpecular) { float3 vCombined = vAmbient + vDiffuse + fSpecular.xxx; return vCombined; } //////////////////////////////////////////////// // Vertex Shader - Main Function /////////////////////////////////////////////// PS_INPUT VS(float4 Pos : POSITION, float4 Color : COLOR, float3 Normal : NORMAL) { PS_INPUT psInput; float4 newPosition; newPosition = Pos; newPosition.y = sin((newPosition.x * TimeStep) + (newPosition.z / 3.0f)) * 5.0f; // Pass through both the position and the color psInput.Pos = mul(newPosition , Projection ); psInput.Color = Color; psInput.ViewVector = normalize(camPos - psInput.Pos); return psInput; } /////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////// //Anthony!!!!!!!!!!! Find out how color works when multiplying them float4 PS(PS_INPUT psInput) : SV_Target { float3 normal = -normalize(psInput.Normal); float3 vAmbient = CalculateAmbient(psInput.Color, AmbientLightColor); float3 vDiffuse = CalculateDiffuse(psInput.Color, DirectLightColor, normal, DirectLightVector); float fSpecular = CalculateSpecular(psInput.ViewVector, DirectLightVector, normal); float4 outColor; outColor.rgb = LightingCombine(vAmbient, vDiffuse, fSpecular); outColor.a = 1.0f; //Below is where the error begins return outColor; } // Define the technique technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); } } Below is some of my c++ code. Reason I am showing this is because it is pretty much what creates the surface normals for my shaders to evaluate. for the lighting for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; D3DXVECTOR3 v0 = vertices[indices[curIndex]].pos; D3DXVECTOR3 v1 = vertices[indices[curIndex + 1]].pos; D3DXVECTOR3 v2 = vertices[indices[curIndex + 2]].pos; D3DXVECTOR3 normal; D3DXVECTOR3 cross; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex]].normal = normal; vertices[indices[curIndex + 1]].normal = normal; vertices[indices[curIndex + 2]].normal = normal; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; v0 = vertices[indices[curIndex + 3]].pos; v1 = vertices[indices[curIndex + 4]].pos; v2 = vertices[indices[curIndex + 5]].pos; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex + 3]].normal = normal; vertices[indices[curIndex + 4]].normal = normal; vertices[indices[curIndex + 5]].normal = normal; curIndex += 6; } } and below is my c++ code, in it's entirety. showing the drawing and also calling on the passes #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) // timer variables LARGE_INTEGER timeStart; LARGE_INTEGER timeEnd; LARGE_INTEGER timerFreq; double currentTime; float anim_rate; // Variable to hold how long since last frame change float lastElaspedFrame = 0; // How long should the frames last float frameDuration = 0.5; bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } // Get the timer frequency QueryPerformanceFrequency(&timerFreq); float freqSeconds = 1.0f / timerFreq.QuadPart; lastElaspedFrame = 0; D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); pTimeVariable = NULL; if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); pTimeVariable->SetFloat((float)currentTime); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { // Get the start timer count QueryPerformanceCounter(&timeStart); currentTime += anim_rate; DX3dApp::Render(); QueryPerformanceCounter(&timeEnd); anim_rate = ( (float)timeEnd.QuadPart - (float)timeStart.QuadPart ) / timerFreq.QuadPart; } bool MyGame::CreateObject() { VertexPos vertices[NUM_VERTSX * NUM_VERTSY]; for(int z=0; z < NUM_VERTSY; ++z) { for(int x = 0; x < NUM_VERTSX; ++x) { vertices[x + z * NUM_VERTSX].pos.x = (float)x * CELL_WIDTH; vertices[x + z * NUM_VERTSX].pos.z = (float)z * CELL_HEIGHT; vertices[x + z * NUM_VERTSX].pos.y = (float)(rand() % CELL_HEIGHT); vertices[x + z * NUM_VERTSX].color = D3DXVECTOR4(1.0, 0.0f, 0.0f, 0.0f); } } DWORD indices[NUM_VERTSX * NUM_VERTSY * 6]; int curIndex = 0; for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; D3DXVECTOR3 v0 = vertices[indices[curIndex]].pos; D3DXVECTOR3 v1 = vertices[indices[curIndex + 1]].pos; D3DXVECTOR3 v2 = vertices[indices[curIndex + 2]].pos; D3DXVECTOR3 normal; D3DXVECTOR3 cross; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex]].normal = normal; vertices[indices[curIndex + 1]].normal = normal; vertices[indices[curIndex + 2]].normal = normal; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; v0 = vertices[indices[curIndex + 3]].pos; v1 = vertices[indices[curIndex + 4]].pos; v2 = vertices[indices[curIndex + 5]].pos; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex + 3]].normal = normal; vertices[indices[curIndex + 4]].normal = normal; vertices[indices[curIndex + 5]].normal = normal; curIndex += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 28, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); pTimeVariable = modelObject.pEffect->GetVariableByName("TimeStep")->AsScalar(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • VMWare workstation: from command line, how to start a VM in service mode (run in background)?

    - by GenEric35
    Hi, I have tried the vmrun and vmware.exe executables, but both of them start the vmware GUI when starting the VM. What I want to do is start the VM without starting the VMWare GUI. The reason I am doing this is after a few hours of idle, the guest OS becomes sluggish. It has lots of RAM but the only way I found to keep it's responsiveness optimal is to shutdown(dumps the memory) and the start; a restart of the guest OS doesnt dump the memory so I need to be able to do a stop of the VM, and then a start. So far the command I use are: C:\Program Files (x86)\VMware\VMware Workstationvmrun stop F:\VirtualMachines\R2\R2.vmx C:\Program Files (x86)\VMware\VMware Workstationvmrun start F:\VirtualMachines\R2\R2.vmx But the start command actually starts the VMWare Workstation GUI, which I don't need. I'm looking for a solution to start the VM without the VMWare Wokstation GUI, or a solution to what is causing the VM to become sluggish after a few hours of running idle.

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  • How can I get Gmail Chat to run in background on my iPhone?

    - by zkidd
    For my iPhone, is there anyway to have gmail chat ping me, when a new chat occurs, and I am on another app? Unlike Android or Blackberry, I am amazed that I have yet not found anything that works well on the iphone for chatting with friends. Am I missing something here? Or is this just one of the greatest overlooked features that my iPhone does not have. And any solution offered can be either from the app store or cydia. Thanks.

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  • black and white pages not recognized by printer

    - by user46627
    I have a document which has color on about 25% of its pages. When I print it in the copy shop, the printer's technically supposed to recognize the b/w pages. However, all pages are registered as colored, i.e. the pages are color-enabled pages which happen to not have any colors on them (but I'm paying for the color-enabled-ness). Regrettably, the staff have to charge me for color because the printer's leased and they have to pay for color pages, so showing them that there's no color doesn't help me. What are possible sources for b/w pages showing up like that?

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  • How do I add color syntax highlighting to GNU emacs?

    - by Alex Reynolds
    I have two versions of emacs available to me on a locked workstation: $ /usr/local/bin/emacs --version GNU Emacs 22.3.1 $ /usr/bin/emacs --version GNU Emacs 21.4.1 In both cases, my terminal type is xterm when I run either version of emacs. When I run the v21 version of emacs, I get syntax coloring for Perl, HTML, and other modes. When I run the v22 version, I do not get syntax coloring. I would like to migrate from the v21 version because the combination of v21 emacs, GNOME Terminal and GNU Screen is eating Ctrl-arrow key chords, which prevents me from moving quickly between words. (OS X Terminal and GNU Screen do not have this issue.) The v22 version allows use of Ctrl-arrow key combinations with GNOME Terminal and GNU Screen. How do I fix the v22 version (or ask my sys admin to fix) so that it once again highlights syntax and allows me to use Ctrl-arrow key combinations?

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  • Convert color photos of documents to good black-and-white images?

    - by Norman Ramsey
    Since I don't have a copier or scanner, I'm using an 8 megapixel camera to copy documents. This works pretty well except they need a lot of processing afterward. I'd like to get from a photo to a bitmap, but using djpeg -grayscale -pnm photo.jpg | pgmtopbm -threshold -value XXX does not work so well, for two reasons: It's hard to guess what XXX should be, and XXX is different for different photos. Illumination varies, and sometimes a single threshold isn't what's right for the image. How can I do better? The ideal solution will be fully automatic command-line program that I can run on Linux. (I have already written a program to remove dark pixels from the edges of images.)

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  • Where is a reputable place to buy ink refills for my color laser printer?

    - by FooBook
    I was looking around for a place to buy a refill kit for my laser printer. Of course, there are thousands of websites that are selling these kits. The problem is that I can't tell which one is a good one to buy from. How can I tell if the store has a good reputation. I don't want to pay, and then not receive the item. This has happened to me before (IvySkin). Or get conned some other way. One place I found is printerinkcartridge.us. But again, I can't find any independent information from people that they have successfully ordered products from there, and that they received what they expected. Are there any reliable sites you can suggest where I may order a kit from? Is the one I found good enough? Thanks guys.

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  • Is there a way to automatically display the username on the Desktop background in Win7?

    - by Jonas
    We have computer used by multiple users running Win7. Unfortunately, people forget to log out, or they just use the session that is currently open, or they think that they're using their own session, but in the meantime, somebody else has logged on without logging out. To make it clear to people that they're using somebody else's session, I'd like to display the username of the person logged on (the one that's visible in the start menu) on the Desktop wallpaper; something like "John Doe's session". Is that possible?

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  • How do I find all text with particular background color?

    - by Dave M G
    I have a LibreOffice Writer document that has undergone a process of editing, and sections of the text that needed to be rewritten were highlighted in yellow. As I fixed those sections, I removed the yellow highlight. Now, I want to make sure there are no remaining areas of highlighted text that have not been fixed or possibly the highlight was not removed. It's many hundreds of pages, so a manual scan is unfeasible. Also, it might be that one space or one character got accidentally left highlighted, and I want to ensure I've accounted for them all. How can I search the document to find all instances where text has been highlighted?

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  • Can I use applescript to click buttons in background?

    - by Giorgio
    Sorry for this generic and probably bad-written question. I've never programmed in applescript, but I'm quite familiar with other coding language. I'm in the need of clicking on 2 sequential button inside the lobby of a software (when you click the first a popup appears and we should click 'ok'). However things are a little bit more complicated then this because: 1) the lobby of this program isn't in foreground: it's covered by other windows opened. (I don't have experience so I don't know if this represent a problem). 2) there should be a timer and the program should click this button at regular intervals. Is this feasible with applescript?

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