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  • SQLDependency thread

    - by user171523
    i am in the process implementing SQLdepenency i would like to know in case of Dependency Handler exeuctues will it spun a different thred from main Process ? What will happen when the event handler triggers? Do i need to worry about any multithreds issues? public void CreateSqlDependency() { try { using (SqlConnection connection = (SqlConnection)DBFactory.GetDBFactoryConnection(Constants.SQL_PROVIDER_NAME)) { SqlCommand command = (SqlCommand)DBFactory.GetCommand(Constants.SQL_PROVIDER_NAME); command.CommandText = watchQuery; command.CommandType = CommandType.Text; SqlDependency dependency = new SqlDependency(command); //Create the callback object dependency.OnChange += new OnChangeEventHandler(this.QueueChangeNotificationHandler); SqlDependency.Start(connectionString); DataTable dataTable = DBFactory.ExecuteSPReDT(command); } } catch (SqlException sqlExp) { throw sqlExp; } catch (Exception ex) { throw ex; } } public void QueueChangeNotificationHandler(object caller, SqlNotificationEventArgs e) { if(e.Info == SqlNotificationInfo.Insert) Fire(); }

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  • detachEvent not working with named inline functions

    - by Polshgiant
    I ran into a problem in IE8 today (Note that I only need to support IE) that I can't seem to explain: detachEvent wouldn't work when using a named anonymous function handler. document.getElementById('iframeid').attachEvent("onreadystatechange", function onIframeReadyStateChange() { if (event.srcElement.readyState != "complete") { return; } event.srcElement.detachEvent("onreadystatechange", onIframeReadyStateChange); // code here was running every time my iframe's readyState // changed to "complete" instead of only the first time }); I eventually figured out that changing onIframeReadyStateChange to use arguments.callee (which I normally avoid) instead solved the issue: document.getElementById('iframeid').attachEvent("onreadystatechange", function () { if (event.srcElement.readyState != "complete") { return; } event.srcElement.detachEvent("onreadystatechange", arguments.callee); // code here now runs only once no matter how many times the // iframe's readyState changes to "complete" }); What gives?! Shouldn't the first snippet work fine?

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  • WPF: How to get the event when one FrameworkElement comes in contact with other FrameworkElement

    - by Raghav
    I am developing a small application with images and trash box icon on right hand bottom. I have multiple images floating in the main window, and using mouse I can move image from one corner to other corner of window, left, right, top and bottom. I can't figure out how do I catch an event when a image touches and panel (with trash box image), in the right hand corner. Does anybody knows which event or handler to listen? This is not a drag and drop case since my images are floating so no point using drag and drop. Thank you

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  • Javascript Dropdownbox

    - by edgar
    I have a dropdownbox (percent), a input box(price) and a input box (total) When you select a percent from the dropdown, it multiplies the value of the selected dropdown times the price value and input the result in the total input box. This works well with one input box, but what I am trying to do is to use asp and when you select a percent from the drop down box, it will calcualate the rest of the total fields. Here is the code that I have so far <%@LANGUAGE="VBSCRIPT" CODEPAGE="1252"% <% Dim Recordset1 Dim Recordset1_numRows Set Recordset1 = Server.CreateObject("ADODB.Recordset") Recordset1.ActiveConnection = MM_pricdsn_STRING Recordset1.Source = "SELECT * FROM AMFLIB.MBCWCPP where cwfvnb = 1090101 and cwaitx between '0025' and '0025AT'" Recordset1.CursorType = 0 Recordset1.CursorLocation = 2 Recordset1.LockType = 1 Recordset1.Open() Recordset1_numRows = 0 %> <% Dim Repeat1__numRows Dim Repeat1__index Repeat1__numRows = -1 Repeat1__index = 0 Recordset1_numRows = Recordset1_numRows + Repeat1__numRows %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> Javascript Untitled Document <script type="text/javascript"> function startCalc4(){ interval = setInterval("calc4()",1); } function calc4(){ one = document.form1.prcbook.value; two = document.form1.percent.value; document.form1.total.value = (one * 1) * (two * 1); } function stopCalc4(){ clearInterval(interval); } </script> <style type="text/css"> <!-- #Layer1 { position:absolute; left:26px; top:49px; width:150px; height:24px; z-index:1; } #Layer2 { position:absolute; left:36px; top:22px; width:166px; height:22px; z-index:2; } #Layer3 { position:absolute; left:19px; top:24px; width:174px; height:21px; z-index:3; } --> </style> <script type="text/javascript"> function showhideText(box,id) { var elm = document.getElementById(id) elm.style.display = box.checked? "inline":"none" } </script> </head> <body> <form id="form1" name="form1" method="post" action=""> <p> </p> <p>&nbsp;</p> <p> <input type="text" name="itm" value="<%=(Recordset1.Fields.Item("CWAITX").Value)%>"/> <select name="percent" onFocus="startCalc4();"onBlur="stopCalc4();"> <option value="0">select</option> <option value="1.10">10%</option> <option value="1.25">25%</option> </select> </p> <p> <% If Not REcordset1.EOF Then Do while not REcordset1.EOF %> <input type="text" name="qty" value="<%=(Recordset1.Fields.Item("CWAJQT").Value)%>"onfocus="startCalc4();" onblur="stopCalc4();"/> <input name="prcbook" type="text" value="<%=(Recordset1.Fields.Item("CWKDVA").Value)%>"onfocus="startCalc4();" onblur="stopCalc4();"/> <input type="text" name="total" value=""/> </p> </form> </body> </html> <% REcordset1.MoveNext Loop End If %>

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  • Java Robot key activity seems to stop working while certain software is running

    - by Mike Turley
    I'm writing a Java application to automate character actions in an online game overnight (specifically, it catches fish in Final Fantasy XI). The app makes heavy use of java's Robot class both for emulating user keyboard input and for detecting color changes on certain parts of the screen. It also uses multithreading and a swing GUI. The application seems to work perfectly when I test it without the game running, just using screenshots to trigger the apps responses into notepad. But for some reason, when I actually launch FFXI and start the program, all of my keyboard and mouse manipulations just stop working altogether. The program is still running, and the Robot class is still able to read pixel colors. But Robot.keyPress, Robot.keyRelease, Robot.mouseMove, Robot.mousePress and Robot.mouseRelease all do nothing. It's the strangest thing-- to test it, I wrote a simple loop that just keeps typing letters, and focused notepad. I'd then start the game, refocus notepad, and it would do nothing. Then I'd exit the game, and it'd start working again immediately. Has anyone else come across something like this, where specific software will stop certain functions of java from working? Also, to make this more interesting-- Last year I wrote a very similar program using the same classes and programming techniques to automate healing a party in the game as they fight. Last year, this program worked perfectly. After running into these problems I dug up that old program, ran it without making any changes, and found that it too was having the same problems. The only differences between now and when it was working: I was running Windows Vista and now I'm running Windows 7, and several new Java versions as well as FFXI versions have been released. What the hell is going on? (if anyone needs to see my source code, email me at [email protected]. I'm trying to keep it to myself.)

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  • AS3 - Event listener that only fires once

    - by Zed-K
    I'm looking for a way to add an EventListener which will automatically removes itself after the first time it fires, but I can't figure a way of doing this the way I want to. I found this function (here) : public class EventUtil { public static function addOnceEventListener(dispatcher:IEventDispatcher,eventType:String,listener:Function):void { var f:Function = function(e:Event):void { dispatcher.removeEventListener(eventType,f); listener(e); } dispatcher.addEventListener(eventType,f); } } But instead of having to write : EventUtil.addOnceEventListener( dispatcher, eventType, listener ); I would like to use it the usual way : dispatcher.addOnceEventListener( eventType, listener ); Has anybody got an idea of how this could be done? Any help would be greatly apprecitated. (I know that Robert Penner's Signals can do this, but I can't use them since it would mean a lot of code rewriting that I can't afford for my current project)

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  • Jquery button.click bug?

    - by Chris
    I have the following home-grown jquery plugin: (function($) { $.fn.defaultButton = function(button) { var field = $(this); var target = $(button); if (field.attr('type').toLowerCase() != 'text') return; field.keydown(function (e) { if ((e.which || e.keyCode) == 13) { console.log('enter'); target.click(); return false; } }); } })(jQuery); I'm using it like so: $('#SignUpForm input').defaultButton('#SignUpButton'); $('#SignUpButton').click(function(e) { console.log('click'); $.ajax({ type: 'post', url: '<%=ResolveUrl("~/WebServices/ForumService.asmx/SignUp")%>', contentType: 'application/json; charset=utf-8', dataType: 'json', data: JSON.stringify({ email: $('#SignUpEmail').val(), password: $('#SignUpPassword').val() }), success: function(msg) { $.modal.close(); } }); }); The first time, it works. The second time, nothing happens. I see enter and click the first time in the firebug log, but the second time I only see the enter message. It's almost like the button's click handler is being unregistered somehow. Any thoughts?

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  • Javascript event detection

    - by Ben Shelock
    I can't find any good documentation on this suprisingly so I'm posting it here. What's the raw javascript equivilent to this: $(elem).click(function(){ alert(this.text()); }); All I can find is this <elem onlick="func()" /> which is not what I want, I want to be able to do it just with javascript not within the context of an element.

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  • JS Anonymous Scope...

    - by Simon
    this Application.EventManager.on('Click', function(args) { // event listener, args is JSON TestAction.getContents(args.node.id, function(result, e) { console.log(result); this.add({ title: args.node.id, html: result }).show(); }); }); I'm really struggling with scope and anonymous functions... I want this (on the 1st line) to be the same object as this (on the 5th line)... .call() and .apply() seemed to be the right sort of idea but I don't want to trigger the event... just change it's scope.... For a bit of contexts... the this in question is a TabContainer and TestAction is a RPC that returns content... Thanks....

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  • Is there a way to get SSL certificate details using JavaScript?

    - by sHz
    Hi all, I'd like to gather certain details of an SSL certificate on a particular web-site. I know this is straightforward using the openssl tool on Linux/MacOSX. However is the same or similar possible in JavaScript? I understand that the browser handles socket connections and that the SSL handshake occurs prior to any party sending data. However in an XMLHTTPRequest, I'd like to know if its possible to get these details as some sort of response code etc?

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  • JQuery Validation Plugin: Prevent validation issue on nested form

    - by Majid
    I have a form on which I use validation. This form has a section for photo upload. Initially this section contains six elements with the following code: <img class="photo_upload" src="image/app/photo_upload.jpg"> I have bound a function to the click event for the class of photo_upload. This function replaces the image with a minimal form with this code: Copy code <form onsubmit="startUploadImage();" target="control_target" enctype="multipart/form-data" method="post" action="index.php"> <input type="hidden" value="add_image" name="service"> <input type="hidden" value="1000000" name="MAX_FILE_SIZE"> <input type="file" size="10" name="photo" id="photo_file_upload"><br> <button onclick="javascript:cancel_photo_upload();return false;">Cancel</button> </form> So, essentially, after the image is clicked, I'd have a new form nested in my original, validated form. Now, when I use this new form and upload an image, I receive an error (repeated three times) saying: validator is undefined http://host.com/path/index.php Line 286 What is going on here? My guess is this Submit event bubbles up to the outer form As we have validation on that form, validation is triggered, Validation tries to find the form triggering it, Since we have not bound validation to the inner form it returns 'undefined' Now, is my assessment correct? Whether it is or not, how can I solve this issue?

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  • Flex: Result event multiple times

    - by Tom
    Hello everybody!! I am trying to learn Flex and now i have the next code: http://pastebin.com/rZwxF7w1 This code is for my login component. I want to get a special string for encrypting my password. This string is given by my authservice. But when i login i get a multiple times a alert with Done(line 69 in the pastebin code or line 4 in the code on the bottom of this question). But i want that it shows one single time. Does someone know what is wrong with this code? Tom protected function tryLogin():void { encryptStringResult.addEventListener('result', function(event:ResultEvent):void { var encryptString:String = event.result.toString(); Alert.show('Done'); }); encryptStringResult.token = auth.getEncryptString(); }

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  • How to get scrollTop of page afer browser scrolled such page?

    - by Marco Demaio
    I know how to get the scrollTop of a page, I use this simple JS function (code copied around): function GetScrolledTop() { //I never work in IE quirkmode, I always use DOCTYPE as 1st line, so I don't need to test for document.body.scrollTop return self['pageYOffset'] || document.documentElement.scrollTop; } This works and my problem is the following: I tried to add it in the page onload event <body onload="alert(GetScrolledTop());"> On page load I get ZERO (which make sense), but the problem is that I get ZERO even if I scroll the page and then reload it without touching the scrollbar. It seems like the browser does: loads page calls my GetScrolledTop() (so obviously shows ZERO) then scrolls the page to where it was before. Do you know how to get the scolledTop after the step 3? I mean how to get the scrolledTop AFTER the browser scrolled the page? (maybe without using a timer) Thanks!

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  • How to dispatch event from application to module in flex

    - by Viliam Husár
    Is there a way how modules can listen to parent application event? My current solution that works is: private function directoryRemoteObject_saveCompany_resultHandler(e:ResultEvent):void { this.directoryModuleLoader.child.dispatchEvent(new CompanyEvent(CompanyEvent.COMPANY_SAVED, e.result as int)); } this means that I need to dispatch event for every module. Isn't there better solution? Thanks.

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  • WPF and routed event

    - by user109534
    I have a WPF window, which has a button that is inside a stackPanel, which is inside another stackPanel I wrote an event handler for the button for the MouseDown event. I want to execute this eventHandler three times for the button and the parent (stack panel) and the parent's parent How can I achieve that with the routed event, by writing only one event handler? I don't want to repeat the event handler code. Thanks

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  • using javascript onchange to fill a calendar

    - by scatman
    i have a calendar and a textbox in my c# asp.net application. when a user enters a date in the textbox, the selected date in the calendar should become the date entered in the text box. the hard part is that i need to do this in javascript. what i have now is this: <asp:TextBox ID="txtDate" runat="server" onchange="javascript: Changed( this );" /> <asp:Calendar ID="calDate" runat="server" /> <script type="text/javascript"> var calendarID = ''; function Changed(textControl) { var date = Date.parse(textControl.value); //this is giving me the date in seconds var cal = document.getElementById(calendarID); } </script> and i am setting calendarID in this way: <script type="text/javascript"> calendarID = "<%=calDate.ClientID%>"; </script> there is no cal.selectedDate or anything like this... any help?

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  • FLex MouseEvent doesn't fire when Mouse stays over element

    - by Tomaszewski
    Hi, i'm trying to make a scrollable box, when a mouse enters and STAYS on "wrapper"'s area, "pubsBox" moves 10 pixels to the left. <mx:Canvas id="wrapper" height="80" width="750"> <mx:HBox id="pubsBox" horizontalGap="10" height="80" width="100%" /> </mx:Canvas> My problem is that I'm not sure how to make the MouseEvent.MOUSE_OVER work, to recognize that the mouse is still ON the area and so pubsBox should continue to move 10 pixels to the left every second. I understand that i have to use a Timer, but what I'm concerned about is the fact that I can't get Flex to recognize that the mouse is still OVER "wrapper" and continue firing the event. Any ideas?

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  • Virtual Mice in C#

    - by jameshong
    Hi guys, Is there anything that we could do for implementing VIRTUAL MICE? I mean, I want to have multiple mice within the whole OS, but they must be all VIRTUAL (I'm not talking about the applications that serve multiple mice driver for PS/2 or USB mice or Microsoft's MultiPoint Mouse SDK.) It is like creating two objects: Mouse mouse1, mouse2; and using them like: mouse1.mouse_event(...); mouse2.mouse_event(...); having a CURSOR on the screen is NOT IMPORTANT. I only need the action (MOUSE DOWN, MOVE, UP for each but separated) and the important thing is that these VIRTUAL MICE should work together, at the same time, click or down-move action with different coordinates(x,y).

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  • Firefox drags div like it was an image, javascript event handlers possibly to blame

    - by user281434
    Hi, I'm using this HTML,CSS and Javascript code (in one document together if you want to test it out): <style type="text/css"> #slider_container { width: 200px; height: 30px; background-color: red; display:block; } #slider { width: 20px; height: 30px; background-color: blue; display:block; position:absolute; left:0; } </style> <script type="text/javascript" src="../../js/libs/jquery-1.4.2.min.js"></script> <script type="text/javascript"> $(document).ready(function() { $("#slider").mousedown(function() { $(document).mousemove(function(evnt) { $("#test").html("sliding"); }).mouseup(function() { $("#test").html("not sliding"); $(document).unbind("mousemove mouseup"); });}); }); </script> <div id="test">a</div> <div id="slider_container"> <div id="slider"></div> </div> Everything (surprisingly) works fine in IE, but firefox seems to totally clusterf*ck when this javascript is used. The first "slide" is okay, you drag, it says "sliding", you drop, it says "not sliding". On the second "slide" (or mousedown if you will), firefox suddenly thinks the div is an image or link and wants to drag it around. Screenshot of the dragging: http://i.imgur.com/nPJxZ.jpg Obviously the blue div half-positioned in the red div is the one being dragged. Windows does not capture the cursor when you take a screenshot, but it's a stop sign. Is there someway to prevent this default behaviour?

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  • How can I get Firefox to update background-color on a:hover *before* a javascript routine is run?

    - by Rob
    I'm having a Firefox-specific issue with a script I wrote to create 3d layouts. The correct behavior is that the script pulls the background-color from an element and then uses that color to draw on the canvas. When a user mouses over a link and the background-color changes to the :hover rule, the color being drawn changes on the canvas changes as well. When the user mouses out, the color should revert back to non-hover color. This works as expected in Webkit browsers and Opera, but it seems like Firefox doesn't update the background-color in CSS immediately after a mouseout event occurs, so the current background-color doesn't get drawn if a mouseout occurs and it isn't followed up by another event that calls the draw() routine. It works just fine in Opera, Chrome, and Safari. How can I get Firefox to cooperate? I'm including the code that I believe is most relevant to my problem. Any advice on how I fix this problem and get a consistent effect would be very helpful. function drawFace(coord, mid, popColor,gs,x1,x2,side) { /*Gradients in our case run either up/down or left right. We have two algorithms depending on whether or not it's a sideways facing piece. Rather than parse the "rgb(r,g,b)" string(popColor) retrieved from elsewhere, it is simply offset with the gs variable to give the illusion that it starts at a darker color.*/ var canvas = document.getElementById('depth'); //This is for excanvas.js var G_vmlCanvasManager; if (G_vmlCanvasManager != undefined) { // ie IE G_vmlCanvasManager.initElement(canvas); } //Init canvas if (canvas.getContext) { var ctx = canvas.getContext('2d'); if (side) var lineargradient=ctx.createLinearGradient(coord[x1][0]+gs,mid[1],mid[0],mid[1]); else var lineargradient=ctx.createLinearGradient(coord[0][0],coord[2][1]+gs,coord[0][0],mid[1]); lineargradient.addColorStop(0,popColor); lineargradient.addColorStop(1,'black'); ctx.fillStyle=lineargradient; ctx.beginPath(); //Draw from one corner to the midpoint, then to the other corner, //and apply a stroke and a fill. ctx.moveTo(coord[x1][0],coord[x1][1]); ctx.lineTo(mid[0],mid[1]); ctx.lineTo(coord[x2][0],coord[x2][1]); ctx.stroke(); ctx.fill(); } } function draw(e) { var arr = new Array() var i = 0; var mid = new Array(2); $(".pop").each(function() { mid[0]=Math.round($(document).width()/2); mid[1]=Math.round($(document).height()/2); arr[arr.length++]=new getElemProperties(this,mid); i++; }); arr.sort(sortByDistance); clearCanvas(); for (a=0;a<i;a++) { /*In the following conditional statements, we're testing to see which direction faces should be drawn, based on a 1-point perspective drawn from the midpoint. In the first statement, we're testing to see if the lower-left hand corner coord[3] is higher on the screen than the midpoint. If so, we set it's gradient starting position to start at a point in space 60pixels higher(-60) than the actual side, and we also declare which corners make up our face, in this case the lower two corners, coord[3], and coord[2].*/ if (arr[a].bottomFace) drawFace(arr[a].coord,mid,arr[a].popColor,-60,3,2); if (arr[a].topFace) drawFace(arr[a].coord,mid,arr[a].popColor,60,0,1); if (arr[a].leftFace) drawFace(arr[a].coord,mid,arr[a].popColor,60,0,3,true); if (arr[a].rightFace) drawFace(arr[a].coord,mid,arr[a].popColor,-60,1,2,true); } } $("a.pop").bind("mouseenter mouseleave focusin focusout",draw); If you need to see the effect in action, or if you want the full javascript code, you can check it out here: http://www.robnixondesigns.com/strangematter/

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  • Python proxy an application

    - by sharvey
    Does anyone know of a library that enables you to run an application inside some kind of sandbox, with virtual mouse and keyboard support. The use case would be to create some kind of visual test runner, that would replay all actions taken during recording and play them back. So far I found autopy, but the fact that it controls the real mouse position is problematic, because it prevents user interaction with other tools (debugger or anything) while running. Cross platform would be nice, but either windows or os x is fine. Python would be ideal but anything that you could create python bindings for would be ok too.

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  • Is it possible for onunload confirm to open a new url in the same window?

    - by Dan Peschio
    Hi - this is my first post and I'm a JS novice, so please forgive my ignorance... Heres my question, its in two parts: 1.) At onunload I want an alert that asks the user if they would like to go to a related URL. The code I'm using works, but it open the URL in a new window and this can be blocked by a pop-up blocker even though the user has opted-in. Is there a way to have it open in the same window and negate the pop-up blocker? 2.) is there a way to take the onunload function out of the body tag and put it the script? Heres the code I'm using: <script language=javascript> function confirmit() { var closeit= confirm("Before you go would you like to add your press kit to the Search Press Kits database?"); if (closeit == true) {window.open("http://NEWURLHERE.com");} else {window.close();} } </script> </head> <body onunload="confirmit();"> peace </body> Thanks in advance, Dan

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  • JavaScript: Doing some stuff right before the user exits the page

    - by Mike
    I have seen some questions here regarding what I want to achieve and have based what I have so far on those answer. But there is a slight misbehavior that is still irritating me. What I have is sort of a recovery feature. Whenever you are typing text, the client sends a sync request to the server every 45 seconds. It does 2 things. First, it extends the lease the client has on the record (only one person may edit at one time) for another 60 seconds. Second, it sends the text typed so far to the server in case the server crashes, internet connection fails, etc. In that case, the next time the user enters our application, the user is notified that something has gone wrong and that some text was recovered. Think of Microsoft or OpenOffice recovery whenever they crash! Of course, if the user leaves the page willingly, the user does not need to be notified and as a result, the recovery is deleted. I do that final request via a beforeunload event. Everything went fine until I was asked to make a final adjustment... The same behavior you have here at stack overflow when you exit the editor... a confirm dialogue. This works so far, BUT, the confirm dialogue is shown twice. Here is the code. The event if (local.sync.autosave_textelement) { window.onbeforeunload = exitConfirm; } The function function exitConfirm() { var local = Core; if (confirm('blub?')) { local.sync.autosave_destroy = true; sync(false); return true; } else { return false; } }; Some problem irrelevant clarifications: Core is a global Object that contains a lot of variables that are used everywhere. sync makes an ajax request. The values are based on the values that the Core.sync object contains. The parameter determines if the call should be async (default) or sync.

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  • detachEvent not working with named anonymous functions

    - by Polshgiant
    I ran into a problem in IE8 today (Note that I only need to support IE) that I can't seem to explain: detachEvent wouldn't work when using a named anonymous function handler. document.getElementById('iframeid').attachEvent("onreadystatechange", function onIframeReadyStateChange() { if (event.srcElement.readyState != "complete") { return; } event.srcElement.detachEvent("onreadystatechange", onIframeReadyStateChange); // code here was running every time my iframe's readyState // changed to "complete" instead of only the first time }); I eventually figured out that changing onIframeReadyStateChange to use arguments.callee (which I normally avoid) instead solved the issue: document.getElementById('iframeid').attachEvent("onreadystatechange", function () { if (event.srcElement.readyState != "complete") { return; } event.srcElement.detachEvent("onreadystatechange", arguments.callee); // code here now runs only once no matter how many times the // iframe's readyState changes to "complete" }); What gives?! Shouldn't the first snippet work fine?

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