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  • Ubuntu 12.10 blender problem

    - by SamueLL
    please I have a problem i want to install older version of blender becouse i don't fell very well in new UI. I downloaded blender-2.46-linux-glibc236-py25-x86_64 from official site and i had some problems like missing python-2.5 library but i fixed them and now i have problem that i can solve... Compiled with Python version 2.7.3. Warning: could not set Blender.sys.progname Can you help me with this please?

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  • Where I can find /sbin/hotplug in my kernel source

    - by Rahul
    I am reading hotplug events. And I want to enable automatic loading unloading module, when a new device is added. For that I read that kernel does it using /sbin/hotplug script, but I am not able to find it in my source code, can someone help me out where can I find it? Also when I tried to do cat /proc/sys/kernel/hotplug there is nothing coming in output, I am running the same kernel which I downloaded and built.

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  • Why does GtkCalendar counts months from 0?

    - by int_ua
    So I spent several hours in rage, figuring out why isn't my code writing to the /sys/class/rtc/rtc0/wakealarm correctly. The problem is that it doesn't return anything if the value is wrong. And finally I noticed this small 5 between the year and the day. Why isn't it counting days and years from zero for consistency? For comparison: QCalendarWidget counts month from 1 to 12 (docs) So GtkCalendar... F**k You!

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  • GPU Debugging with VS 11

    - by Daniel Moth
    With VS 11 Developer Preview we have invested tremendously in parallel debugging for both CPU (managed and native) and GPU debugging. I'll be doing a whole bunch of blog posts on those topics, and in this post I just wanted to get people started with GPU debugging, i.e. with debugging C++ AMP code. First I invite you to watch 6 minutes of a glimpse of the C++ AMP debugging experience though this video (ffw to minute 51:54, up until minute 59:16). Don't read the rest of this post, just go watch that video, ideally download the High Quality WMV. Summary GPU debugging essentially means debugging the lambda that you pass to the parallel_for_each call (plus any functions you call from the lambda, of course). CPU debugging means debugging all the code above and below the parallel_for_each call, i.e. all the code except the restrict(direct3d) lambda and the functions that it calls. With VS 11 you have to choose what debugger you want to use for a particular debugging session, CPU or GPU. So you can place breakpoints all over your code, then choose what debugger you want (CPU or GPU), and you'll only be able to hit breakpoints for the code type that the debugger engine understands – the remaining breakpoints will appear as unbound. If you want to hit the unbound breakpoints, you'd have to stop debugging, and start again with the other debugger. Sorry. We suck. We know. But once you are past that limitation, I think you'll find the experience truly rewarding – seriously! Switching debugger engines With the Developer Preview bits, one way to switch the debugger engine is through the project properties – see the screenshots that follow. This one is showing the CPU option selected, which is basically the default that you are all familiar with: This screenshot is showing the GPU option selected, by changing the debugger launcher (notice that this applies for both the local and remote case): You actually do not have to open the project properties just for switching the debugger engine, you can switch the selection from the toolbar in VS 11 Developer Preview too – see following screenshot (the effect is the same as if you opened the project properties and switched there) Breakpoint behavior Here are two screenshots, one showing a debugging session for CPU and the other a debugging session for GPU (notice the unbound breakpoints in each case) …and here is the GPU case (where we cannot bind the CPU breakpoints but can the GPU breakpoint, which is actually hit) Give C++ AMP debugging a try So to debug your C++ AMP code, pull down the drop down under the 'play' button to select the 'GPU C++ Direct3D Compute Debugger' menu option, then hit F5 (or the 'play' button itself). Then you can explore debugging by exploring the menus under the Debug and under the Debug->Windows menus. One way to do that exploration is through the C++ AMP debugging walkthrough on MSDN. Another way to explore the C++ AMP debugging experience, you can use the moth.cpp code file, which is what I used in my BUILD session debugger demo. Note that for my demo I was using the latest internal VS11 bits, so your experience with the Developer Preview bits won't be identical to what you saw me demonstrate, but it shouldn't be far off. Stay tuned for a lot more content on the parallel debugger in VS 11, both CPU and GPU, both managed and native. Comments about this post by Daniel Moth welcome at the original blog.

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  • Adding Fake Build Information in TFS 2010

    - by Jakob Ehn
    We have been using TFS 2010 build for distributing a build in parallel on several agents, but where the actual compilation is done by a bunch of external tools and compilers, e.g. no MSBuild involved. We are using the ParallelTemplate.xaml template that Jim Lamb blogged about previously, which distributes each configuration to a different agent. We developed custom activities for running these external compilers and collecting the information and errors by reading standard out/error and pushing it back to the build log. But since we aren’t using MSBuild we don’t the get nice configuration summary section on the build summary page that we are used to. We would like to show the result of each configuration with any errors/warnings as usual, together with a link to the log file. TFS 2010 API to the rescue! What we need to do is adding information to the InformationNode structure that is associated with every TFS build. The log that you normally see in the Log view is built up as a tree structure of IBuildInformationNode objects. This structure can we accessed by using the InformationNodeConverters class. This class also contain some helper methods for creating BuildProjectNode, which contain the information about each project that was build, for example which configuration, number of errors and warnings and link to the log file. Here is a code snippet that first creates a “fake” build from scratch and the add two BuildProjectNodes, one for Debug|x86 and one for Release|x86 with some release information:   TfsTeamProjectCollection collection = TfsTeamProjectCollectionFactory.GetTeamProjectCollection(new Uri("http://lt-jakob2010:8080/tfs")); IBuildServer buildServer = collection.GetService<IBuildServer>(); var buildDef = buildServer.GetBuildDefinition("TeamProject", "BuildDefinition"); //Create fake build with random build number var detail = buildDef.CreateManualBuild(new Random().Next().ToString()); // Create Debug|x86 project summary IBuildProjectNode buildProjectNode = detail.Information.AddBuildProjectNode(DateTime.Now, "Debug", "MySolution.sln", "x86", "$/project/MySolution.sln", DateTime.Now, "Default"); buildProjectNode.CompilationErrors = 1; buildProjectNode.CompilationWarnings = 1; buildProjectNode.Node.Children.AddBuildError("Compilation", "File1.cs", 12, 5, "", "Syntax error", DateTime.Now); buildProjectNode.Node.Children.AddBuildWarning("File2.cs", 3, 1, "", "Some warning", DateTime.Now, "Compilation"); buildProjectNode.Node.Children.AddExternalLink("Log File", new Uri(@"\\server\share\logfiledebug.txt")); buildProjectNode.Save(); // Create Releaes|x86 project summary buildProjectNode = detail.Information.AddBuildProjectNode(DateTime.Now, "Release", "MySolution.sln", "x86", "$/project/MySolution.sln", DateTime.Now, "Default"); buildProjectNode.CompilationErrors = 0; buildProjectNode.CompilationWarnings = 0; buildProjectNode.Node.Children.AddExternalLink("Log File", new Uri(@"\\server\share\logfilerelease.txt")); buildProjectNode.Save(); detail.Information.Save(); detail.FinalizeStatus(BuildStatus.Failed); When running this code, it will a create a build that looks like this: As you can see, it created two configurations with error and warning information and a link to a log file. Just like a regular MSBuild would have done. This is very useful when using TFS 2010 Build in heterogeneous environments. It would also be possible to do this when running compilations completely outside TFS build, but then push the results of the into TFS for easy access. You can push all information, including the compilation summary, drop location, test results etc using the API.

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  • Logging WebSocket Frames using Chrome Developer Tools, Net-internals and Wireshark (TOTD #184)

    - by arungupta
    TOTD #183 explained how to build a WebSocket-driven application using GlassFish 4. This Tip Of The Day (TOTD) will explain how do view/debug on-the-wire messages, or frames as they are called in WebSocket parlance, over this upgraded connection. This blog will use the application built in TOTD #183. First of all, make sure you are using a browser that supports WebSocket. If you recall from TOTD #183 then WebSocket is combination of Protocol and JavaScript API. A browser supporting WebSocket, or not, means they understand your web pages with the WebSocket JavaScript. caniuse.com/websockets provide a current status of WebSocket support in different browsers. Most of the major browsers such as Chrome, Firefox, Safari already support WebSocket for the past few versions. As of this writing, IE still does not support WebSocket however its planned for a future release. Viewing WebSocket farmes require special settings because all the communication happens over an upgraded HTTP connection over a single TCP connection. If you are building your application using Java, then there are two common ways to debug WebSocket messages today. Other language libraries provide different mechanisms to log the messages. Lets get started! Chrome Developer Tools provide information about the initial handshake only. This can be viewed in the Network tab and selecting the endpoint hosting the WebSocket endpoint. You can also click on "WebSockets" on the bottom-right to show only the WebSocket endpoints. Click on "Frames" in the right panel to view the actual frames being exchanged between the client and server. The frames are not refreshed when new messages are sent or received. You need to refresh the panel by clicking on the endpoint again. To see more detailed information about the WebSocket frames, you need to type "chrome://net-internals" in a new tab. Click on "Sockets" in the left navigation bar and then on "View live sockets" to see the page. Select the box with the address to your WebSocket endpoint and see some basic information about connection and bytes exchanged between the client and the endpoint. Clicking on the blue text "source dependency ..." shows more details about the handshake. If you are interested in viewing the exact payload of WebSocket messages then you need a network sniffer. These tools are used to snoop network traffic and provide a lot more details about the raw messages exchanged over the network. However because they provide lot more information so they need to be configured in order to view the relevant information. Wireshark (nee Ethereal) is a pretty standard tool for sniffing network traffic and will be used here. For this blog purpose, we'll assume that the WebSocket endpoint is hosted on the local machine. These tools do allow to sniff traffic across the network though. Wireshark is quite a comprehensive tool and we'll capture traffic on the loopback address. Start wireshark, select "loopback" and click on "Start". By default, all traffic information on the loopback address is displayed. That includes tons of TCP protocol messages, applications running on your local machines (like GlassFish or Dropbox on mine), and many others. Specify "http" as the filter in the top-left. Invoke the application built in TOTD #183 and click on "Say Hello" button once. The output in wireshark looks like Here is a description of the messages exchanged: Message #4: Initial HTTP request of the JSP page Message #6: Response returning the JSP page Message #16: HTTP Upgrade request Message #18: Upgrade request accepted Message #20: Request favicon Message #22: Responding with favicon not found Message #24: Browser making a WebSocket request to the endpoint Message #26: WebSocket endpoint responding back You can also use Fiddler to debug your WebSocket messages. How are you viewing your WebSocket messages ? Here are some references for you: JSR 356: Java API for WebSocket - Specification (Early Draft) and Implementation (already integrated in GlassFish 4 promoted builds) TOTD #183 - Getting Started with WebSocket in GlassFish Subsequent blogs will discuss the following topics (not necessary in that order) ... Binary data as payload Custom payloads using encoder/decoder Error handling Interface-driven WebSocket endpoint Java client API Client and Server configuration Security Subprotocols Extensions Other topics from the API

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  • A SharePoint Developer&rsquo;s Toolchest

    - by Sahil Malik
    Ad:: SharePoint 2007 Training in .NET 3.5 technologies (more information). When we develop for SharePoint, we end up using many tools, third party or Microsoft, to facilitate our development. What are some of your favorite tools? Mine are as below - 1. Reflector: When I saw reflector, I was pretty convinced that a tool better and more useful than it doesn’t exist. Well I was wrong! Redgate took over reflector and they still offer it as a free version, but they have a paid version called reflector pro. It lets you debug third party source code, as if you had the source code. Brilliant! Who needs documentation anymore when you have real code? 2. ULS Viewer: It is no secret, reading ULS logs is a pain in the rear. Well, not so with ULS Viewer, which does work with SharePoint 2007 as well. But it’s just way cooler with SharePoint 2010. You know when you get an error in SharePoint 2010 it shows you an error like as below: Well, the ULS Viewer will allow you to set filtering critereon, allowing you to immediately zero in, into an error, across multiple WFEs even. Also there are numerous other facilities built into the tool, such as advanced filtering, critical error notifications, etc. A must have! You can read the documentation of the ULSViewer here. 3. SPDisposeCheck: Did you know that the MySite object is strange? What is strange about it? That you have to dispose it even if you didn’t create it!? Well who the hell remembers all that! Honestly I do! And you should too. But there is a tool to help you sanitize your code. And that is SPDisposeCheck. You run it against your DLL or EXE, and it will give you suggestions on where you might have missed calling dispose on an object. You still have to use your head, but having this tool helps. 4. DebugView: Debugging for SharePoint can be difficult sometimes. Sometimes your breakpoints don’t get hit. And while you can try and make them hit, it is sometimes easier to just write a bunch of Debug.WriteLines, and catch them from an external application such as DebugView. You simply use your code, and DebugView will catch all the Debug.WriteLine’s in your code like this - 5. BGInfo: One annoying thing about SharePoint projects, it causes the number of servers to multiply like bunnies. As I’m RDP’ing into many computers trying to diagnose a crazy issue, sometimes it becomes hard to remember which machine is which. BGInfo puts all that on the wallpaper, alongwith a bunch of other useful info. A bit like this - 5. WSPBuilder: SharePoint 2007 only, but I think there maybe a version for SP2010 coming later. I think the VS2010 tools for SP2010 development are quite nice, so WSPBuilder, well so far I don’t miss it. But lets see what WSPBuilder for 2010 brings – I haven’t seen it yet. However, I want to confidently assert that WSPBuilder for SP2007 is simply awesome. 6. SharePoint Manager: The SharePoint Manager 2010 is a SharePoint object model explorer. It enables you to browse every site on the local farm and view every property. It also enables you to change the properties. The VS2010 dev tools now include a server explorer, which show you a subset of properties in read-only. I would LOVE to see SharePoint manager like functionality built into VS2010. SharePoint Manager, a total must-have. Comment on the article ....

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  • LibGDX Box2D Body and Sprite AND DebugRenderer out of sync

    - by Free Lancer
    I am having a couple issues with Box2D bodies. I have a GameObject holding a Sprite and Body. I use a ShapeRenderer to draw an outline of the Body's and Sprite's bounding boxes. I also added a Box2DDebugRenderer to make sure everything's lining up properly. My problem is the Sprite and Body at first overlap perfectly, but as I turn the Body moves a bit off the sprite then comes back when the Car is facing either North or South. Here's an image of what I mean: (Not sure what that line is, first time to show up) BLUE is the Body, RED is the Sprite, PURPLE is the Box2DDebugRenderer. Also, you probably noticed a purple square in the top right corner. Well that's the Car drawn by the Box2D Debug Renderer. I thought it might be the camera but I've been playing with the Cameras for hours and nothing seems to work. All give me weird results. Here's my code: Screen: public void show() { // --------------------- SETUP ALL THE CAMERA STUFF ------------------------------ // battleStage = new Stage( 720, 480, false ); // Setup the camera. In Box2D we operate on a meter scale, pixels won't do it. So we use // an Orthographic camera with a Viewport of 24 meters in width and 16 meters in height. battleStage.setCamera( new OrthographicCamera( CAM_METER_WIDTH, CAM_METER_HEIGHT ) ); battleStage.getCamera().position.set( CAM_METER_WIDTH / 2, CAM_METER_HEIGHT / 2, 0 ); // The Box2D Debug Renderer will handle rendering all physics objects for debugging debugger = new Box2DDebugRenderer( true, true, true, true ); //debugCam = new OrthographicCamera( CAM_METER_WIDTH, CAM_METER_HEIGHT ); } public void render(float delta) { // Update the Physics World, use 1/45 for something around 45 Frames/Second for mobile devices physicsWorld.step( 1/45.0f, 8, 3 ); // 1/45 for devices // Set the Camera matrices and clear the screen Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); battleStage.getCamera().update(); // Draw game objects here battleStage.act(delta); battleStage.draw(); // Again update the Camera matrices and call the debug renderer debugCam.update(); debugger.render( physicsWorld, debugCam.combined); // Vehicle handles its own interaction with the HUD // update all Actors movements in the game Stage hudStage.act( delta ); // Draw each Actor onto the Scene at their new positions hudStage.draw(); } Car: (extends Actor) public Car( Texture texture, float posX, float posY, World world ) { super( "Car" ); mSprite = new Sprite( texture ); mSprite.setSize( WIDTH * Consts.PIXEL_METER_RATIO, HEIGHT * Consts.PIXEL_METER_RATIO ); mSprite.setOrigin( mSprite.getWidth()/2, mSprite.getHeight()/2); // set the origin to be at the center of the body mSprite.setPosition( posX * Consts.PIXEL_METER_RATIO, posY * Consts.PIXEL_METER_RATIO ); // place the car in the center of the game map FixtureDef carFixtureDef = new FixtureDef(); mBody = Physics.createBoxBody( BodyType.DynamicBody, carFixtureDef, mSprite ); } public void draw() { mSprite.setPosition( mBody.getPosition().x * Consts.PIXEL_METER_RATIO, mBody.getPosition().y * Consts.PIXEL_METER_RATIO ); mSprite.setRotation( MathUtils.radiansToDegrees * mBody.getAngle() ); // draw the sprite mSprite.draw( batch ); } Physics: (Create the Body) public static Body createBoxBody( final BodyType pBodyType, final FixtureDef pFixtureDef, Sprite pSprite ) { float pRotation = 0; float pWidth = pSprite.getWidth(); float pHeight = pSprite.getHeight(); final BodyDef boxBodyDef = new BodyDef(); boxBodyDef.type = pBodyType; boxBodyDef.position.x = pSprite.getX() / Consts.PIXEL_METER_RATIO; boxBodyDef.position.y = pSprite.getY() / Consts.PIXEL_METER_RATIO; // Temporary Box shape of the Body final PolygonShape boxPoly = new PolygonShape(); final float halfWidth = pWidth * 0.5f / Consts.PIXEL_METER_RATIO; final float halfHeight = pHeight * 0.5f / Consts.PIXEL_METER_RATIO; boxPoly.setAsBox( halfWidth, halfHeight ); // set the anchor point to be the center of the sprite pFixtureDef.shape = boxPoly; final Body boxBody = BattleScreen.getPhysicsWorld().createBody(boxBodyDef); boxBody.createFixture(pFixtureDef); } Sorry for all the code and long description but it's hard to pin down what exactly might be causing the problem.

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  • Visual Studio Exceptions dialogs

    - by Daniel Moth
    Previously I covered step 1 of live debugging with start and attach. Once the debugger is attached, you want to go to step 2 of live debugging, which is to break. One way to break under the debugger is to do nothing, and just wait for an exception to occur in your code. This is true for all types of code that you debug in Visual Studio, and let's consider the following piece of C# code:3: static void Main() 4: { 5: try 6: { 7: int i = 0; 8: int r = 5 / i; 9: } 10: catch (System.DivideByZeroException) {/*gulp. sue me.*/} 11: System.Console.ReadLine(); 12: } If you run this under the debugger do you expect an exception on line 8? It is a trick question: you have to know whether I have configured the debugger to break when exceptions are thrown (first-chance exceptions) or only when they are unhandled. The place you do that is in the Exceptions dialog which is accessible from the Debug->Exceptions menu and on my installation looks like this: Note that I have checked all CLR exceptions. I could have expanded (like shown for the C++ case in my screenshot) and selected specific exceptions. To read more about this dialog, please read the corresponding Exception Handling debugging msdn topic and all its subtopics. So, for the code above, the debugger will break execution due to the thrown exception (exactly as if the try..catch was not there), so I see the following Exception Thrown dialog: Note the following: I can hit continue (or hit break and then later continue) and the program will continue fine since I have a catch handler. If this was an unhandled exception, then that is what the dialog would say (instead of first chance exception) and continuing would crash the app. That hyperlinked text ("Open Exception Settings") opens the Exceptions dialog I described further up. The coolest thing to note is the checkbox - this is new in this latest release of Visual Studio: it is a shortcut to the checkbox in the Exceptions dialog, so you don't have to open it to change this setting for this specific exception - you can toggle that option right from this dialog. Finally, if you try the code above on your system, you may observe a couple of differences from my screenshots. The first is that you may have an additional column of checkboxes in the Exceptions dialog. The second is that the last dialog I shared may look different to you. It all depends on the Debug->Options settings, and the two relevant settings are in this screenshot: The Exception assistant is what configures the look of the UI when the debugger wants to indicate exception to you, and the Just My Code setting controls the extra column in the Exception dialog. You can read more about those options on MSDN: How to break on User-Unhandled exceptions (plus Gregg’s post) and Exception Assistant. Before I leave you to go play with this stuff a bit more, please note that this level of debugging is now available for JavaScript too, and if you are looking at the Exceptions dialog and wondering what the "GPU Memory Access Exceptions" node is about, stay tuned on the C++ AMP blog ;-) Comments about this post by Daniel Moth welcome at the original blog.

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  • Unity GUI not in build, but works fine in editor

    - by Darren
    I have: GUITexture attached to an object A script that has GUIStyles created for the Textfield and Buttons that are created in OnGUI(). This script is attached to the same object in number 1 3 GUIText objects each separate from the above. A script that enables the GUITexture and the script in number 1 and 2 respectively This is how it is supposed to work: When I cross the finish line, number 4 script enables number 1 GUITexture component and number 2 script component. The script component uses one of number 3's GUIText objects to show you your best lap time, and also makes a GUI.Textfield for name entry and 2 GUI.Buttons for "Submit" and "Skip". If you hit "Submit" the script will submit the time. No matter which button you press, The remaining 2 GUIText objects from number 3 will show you the top 10 best times. For some reason, when I run it in editor, everything works 100%, but when I'm in different kinds of builds, the results vary. When I am in a webplayer, The GUITexture and the textfield and buttons appear, but the textfield and buttons are plain and have no evidence of GUIStyles. When I click one of the buttons, the score gets submitted but I do not get the fastest times showing. When I am in a standalone build, the GUITexture shows up, but nothing else does. If I remove the GUIStyle parameter of the GUI.Textfield and GUI.Button, they show up. Why am I getting these variations and how can I fix it? Code below: void Start () { Names.text = ""; Times.text = ""; YourBestTime.text = "Your Best Lap: " + bestTime + "\nEnter your name:"; //StartCoroutine(GetTimes("Test")); } void Update() { if (!ShowButtons && !GettingTimes) { StartCoroutine(GetTimes()); GettingTimes = true; } } IEnumerator GetTimes () { Debug.Log("Getting times"); YourBestTime.text = "Loading Best Lap Times"; WWW times_get = new WWW(GetTimesUrl); yield return times_get; WWW names_get = new WWW(GetNamesUrl); yield return names_get; if(times_get.error != null || names_get.error != null) { print("There was an error retrieiving the data: " + names_get.error + times_get.error); } else { Times.text = times_get.text; Names.text = names_get.text; YourBestTime.text = "Your Best Lap: " + bestTime; } } IEnumerator PostLapTime (string Name, string LapTime) { string hash= MD5.Md5Sum(Name + LapTime + secretKey); string bestTime_url = SubmitTimeUrl + "&Name=" + WWW.EscapeURL(Name) + "&LapTime=" + LapTime + "&hash=" + hash; Debug.Log (bestTime_url); // Post the URL to the site and create a download object to get the result. WWW hs_post = new WWW(bestTime_url); //label = "Submitting..."; yield return hs_post; // Wait until the download is done if (hs_post.error != null) { print("There was an error posting the lap time: " + hs_post.error); //label = "Error: " + hs_post.error; //show = false; } else { Debug.Log("Posted: " + hs_post.text); ShowButtons = false; PostingTime = false; } } void OnGUI() { if (ShowButtons) { //makes text box nameString = GUI.TextField( new Rect((Screen.width/2)-111, (Screen.height/2)-130, 222, 25), nameString, 20, TextboxStyle); if (GUI.Button( new Rect( (Screen.width/2-74.0f), (Screen.height/2)- 90, 64, 32), "Submit", ButtonStyle)) { //SUBMIT TIME if (nameString == "") { nameString = "Player"; } if (!PostingTime) { StartCoroutine(PostLapTime(nameString, bestTime)); PostingTime = true; } } else if (GUI.Button( new Rect( (Screen.width/2+10.0f), (Screen.height/2)- 90, 64, 32), "Skip", ButtonStyle)) { ShowButtons = false; } } } }

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  • How to remove synaptic without installing all the unwanted packages?

    - by Jay
    I am trying to uninstall synaptic. I prefer using apt-get and other command line tools to manage my packages. So I do not need synaptic and the software manager. I'm trying to remove both of them using apt-get. Its a new box. Recently installed Linux Mint mate 15. After installation, the only thing I did was, sudo apt-get update and sudo apt-get dist-upgrade After that, I did this command for removing synaptic, sudo apt-get remove --purge synaptic But this gives me a very weird output, Reading package lists... Done Building dependency tree Reading state information... Done The following packages were automatically installed and are no longer required: apturl-kde icoutils kate-data katepart kde-runtime kde-runtime-data kdelibs-bin kdelibs5-data kdelibs5-plugins kdesudo kdoctools kubuntu-debug-installer libattica0.4 libdlrestrictions1 libkactivities-bin libkactivities-models1 libkactivities6 libkatepartinterfaces4 libkcmutils4 libkde3support4 libkdeclarative5 libkdecore5 libkdesu5 libkdeui5 libkdewebkit5 libkdnssd4 libkemoticons4 libkfile4 libkhtml5 libkidletime4 libkio5 libkjsapi4 libkjsembed4 libkmediaplayer4 libknewstuff3-4 libknotifyconfig4 libkntlm4 libkparts4 libkpty4 libkrosscore4 libktexteditor4 libkxmlrpcclient4 libnepomuk4 libnepomukcore4abi1 libnepomukquery4a libnepomukutils4 libntrack-qt4-1 libntrack0 libphonon4 libplasma3 libpolkit-qt-1-1 libpoppler-qt4-4 libqapt2 libqapt2-runtime libqca2 libqt4-qt3support libsolid4 libsoprano4 libstreamanalyzer0 libstreams0 libthreadweaver4 libvirtodbc0 nepomuk-core nepomuk-core-data ntrack-module-libnl-0 odbcinst odbcinst1debian2 oxygen-icon-theme phonon phonon-backend-gstreamer plasma-scriptengine-javascript qapt-batch shared-desktop-ontologies soprano-daemon virtuoso-minimal virtuoso-opensource-6.1-bin virtuoso-opensource-6.1-common Use 'apt-get autoremove' to remove them. The following extra packages will be installed: apturl-kde icoutils kate-data katepart kde-runtime kde-runtime-data kdelibs-bin kdelibs5-data kdelibs5-plugins kdesudo kdoctools kubuntu-debug-installer libattica0.4 libdlrestrictions1 libkactivities-bin libkactivities-models1 libkactivities6 libkatepartinterfaces4 libkcmutils4 libkde3support4 libkdeclarative5 libkdecore5 libkdesu5 libkdeui5 libkdewebkit5 libkdnssd4 libkemoticons4 libkfile4 libkhtml5 libkidletime4 libkio5 libkjsapi4 libkjsembed4 libkmediaplayer4 libknewstuff3-4 libknotifyconfig4 libkntlm4 libkparts4 libkpty4 libkrosscore4 libktexteditor4 libkxmlrpcclient4 libnepomuk4 libnepomukcore4abi1 libnepomukquery4a libnepomukutils4 libntrack-qt4-1 libntrack0 libphonon4 libplasma3 libpolkit-qt-1-1 libpoppler-qt4-4 libqapt2 libqapt2-runtime libqca2 libqt4-qt3support libsolid4 libsoprano4 libstreamanalyzer0 libstreams0 libthreadweaver4 libvirtodbc0 libxml2-utils nepomuk-core nepomuk-core-data ntrack-module-libnl-0 odbcinst odbcinst1debian2 oxygen-icon-theme phonon phonon-backend-gstreamer plasma-scriptengine-javascript qapt-batch shared-desktop-ontologies soprano-daemon virtuoso-minimal virtuoso-opensource-6.1-bin virtuoso-opensource-6.1-common Suggested packages: libterm-readline-gnu-perl libterm-readline-perl-perl djvulibre-bin finger hspell libqca2-plugin-cyrus-sasl libqca2-plugin-gnupg libqca2-plugin-ossl phonon-backend-vlc phonon-backend-xine phonon-backend-mplayer The following packages will be REMOVED: aptoncd* apturl* mintupdate* mintwelcome* synaptic* The following NEW packages will be installed: apturl-kde icoutils kate-data katepart kde-runtime kde-runtime-data kdelibs-bin kdelibs5-data kdelibs5-plugins kdesudo kdoctools kubuntu-debug-installer libattica0.4 libdlrestrictions1 libkactivities-bin libkactivities-models1 libkactivities6 libkatepartinterfaces4 libkcmutils4 libkde3support4 libkdeclarative5 libkdecore5 libkdesu5 libkdeui5 libkdewebkit5 libkdnssd4 libkemoticons4 libkfile4 libkhtml5 libkidletime4 libkio5 libkjsapi4 libkjsembed4 libkmediaplayer4 libknewstuff3-4 libknotifyconfig4 libkntlm4 libkparts4 libkpty4 libkrosscore4 libktexteditor4 libkxmlrpcclient4 libnepomuk4 libnepomukcore4abi1 libnepomukquery4a libnepomukutils4 libntrack-qt4-1 libntrack0 libphonon4 libplasma3 libpolkit-qt-1-1 libpoppler-qt4-4 libqapt2 libqapt2-runtime libqca2 libqt4-qt3support libsolid4 libsoprano4 libstreamanalyzer0 libstreams0 libthreadweaver4 libvirtodbc0 libxml2-utils nepomuk-core nepomuk-core-data ntrack-module-libnl-0 odbcinst odbcinst1debian2 oxygen-icon-theme phonon phonon-backend-gstreamer plasma-scriptengine-javascript qapt-batch shared-desktop-ontologies soprano-daemon virtuoso-minimal virtuoso-opensource-6.1-bin virtuoso-opensource-6.1-common 0 upgraded, 78 newly installed, 5 to remove and 0 not upgraded. Need to get 60.9 MB of archives. After this operation, 146 MB of additional disk space will be used. Do you want to continue [Y/n]? n Abort. As you can see, apt-get is trying to install the same packages that it is asking me to autoremove. Could someone please tell me, how to uninstall synaptic properly? Or am I missing something? Just for the record, I also did, sudo apt-get autoremove --purge like it asked me to ... and this is what I got, Reading package lists... Done Building dependency tree Reading state information... Done 0 upgraded, 0 newly installed, 0 to remove and 6 not upgraded.

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  • Making AI jump on a spot effectively

    - by Pasquale Sada
    How to calculate, in 3D environment, the closest point, from which an AI character can jump onto a platform? Setup I have an initial velocity V(Vx,Vy,VZ) and a spot where the character stands still at S(Sx,Sy,Sz). What I'm trying to achieve is a successful jump on a spot E(Ex,Ey,Ez) where you have clicked on(only lower or higher spot, because I've in place a simple steering behavior for even terrains). There are no obstacles around. I've implemented a formula that can make him jump in a precise way on a spot but you need to declare an angle: the problem arise when the selected spot is straight above your head. It' pretty lame that the char hang there and can reach a thing that is 1cm above is head. I'll share the code I'm using: Vector3 dir = target - transform.position; // get target direction float h = dir.y; // get height difference dir.y = 0; // retain only the horizontal direction float dist = dir.magnitude ; // get horizontal distance float a = angle * Mathf.Deg2Rad; // convert angle to radians dir.y = dist * Mathf.Tan(a); // set dir to the elevation angle dist += h / Mathf.Tan(a); // correct for small height differences // calculate the velocity magnitude float vel = Mathf.Sqrt(dist * Physics.gravity.magnitude / Mathf.Sin(2 *a)); return vel * dir.normalized; Ended up using the lowest angle (20 degree) and checking for collision on the trajectory. If found any increase the angle. Here some code (to improve the code maybe must stop the check at the highest point of the curve): Vector3 BallisticVel(Vector3 target, float angle) { Vector3 dir = target - transform.position; // get target direction float h = dir.y; // get height difference dir.y = 0; // retain only the horizontal direction float dist = dir.magnitude ; // get horizontal distance float a = angle * Mathf.Deg2Rad; // convert angle to radians dir.y = dist * Mathf.Tan(a); // set dir to the elevation angle dist += h / Mathf.Tan(a); // correct for small height differences // calculate the velocity magnitude float vel = Mathf.Sqrt(dist * Physics.gravity.magnitude / Mathf.Sin(2 * a)); return vel * dir.normalized; } Vector3 TrajectoryPoint(Vector3 startingPosition, Vector3 startingVelocity, float n ) { float t = 1/60 ; // seconds per time step Vector3 stepVelocity = t * startingVelocity; // m/s Vector3 stepGravity = t * t * Physics.gravity; // m/s/s return startingPosition + n * stepVelocity + 0.5f * (n*n+n) * stepGravity; } bool CheckTrajectory(Vector3 startingPosition,Vector3 target, float angle_jump) { Debug.Log("checking"); if(angle_jump < 80f) { Debug.Log("if"); Vector3 startingVelocity = BallisticVel(target, angle_jump); for (int i = 0; i < 180; i++) { //Debug.Log(i); Vector3 trajectoryPosition = TrajectoryPoint( startingPosition, startingVelocity, i ); if(Physics.Raycast(trajectoryPosition,Vector3.forward,safeDistance)) { angle_jump += 10; break; // restart loop with the new angle } else continue; } return true; JumpVelocity = BallisticVel(target, angle_jump); } return false; }

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  • Getting PATH right for python after MacPorts install

    - by BenjaminGolder
    I can't import some python libraries (PIL, psycopg2) that I just installed with MacPorts. I looked through these forums, and tried to adjust my PATH variable in $HOME/.bash_profile in order to fix this but it did not work. I added the location of PIL and psycopg2 to PATH. I know that Terminal is a version of python in /usr/local/bin, rather than the one installed by MacPorts at /opt/local/bin. Do I need to use the MacPorts version of Python in order to ensure that PIL and psycopg2 are on sys.path when I use python in Terminal? Should I switch to the MacPorts version of Python, or will that cause more problems? In case it is helpful, here are more facts: PIl and psycopg2 are installed in /opt/local/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages which pythonreturns/usr/bin/python echo $PATHreturns (I separated each path for easy reading): :/opt/local/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/ :/opt/local/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages :/opt/local/bin :/opt/local/sbin :/usr/local/git/bin :/usr/bin :/bin :/usr/sbin :/sbin :/usr/local/bin :/usr/local/git/bin :/usr/X11/bin :/opt/local/bin in python, sys.path returns: /Library/Frameworks/SQLite3.framework/Versions/3/Python /Library/Python/2.6/site-packages/numpy-override /Library/Frameworks/GDAL.framework/Versions/1.7/Python/site-packages /Library/Frameworks/cairo.framework/Versions/1/Python /System/Library/Frameworks/Python.framework/Versions/2.6/lib/python26.zip /System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6 /System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/plat-darwin /System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/plat-mac /System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/plat-mac/lib-scriptpackages /System/Library/Frameworks/Python.framework/Versions/2.6/Extras/lib/python /System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/lib-tk /System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/lib-old /System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/lib-dynload /Library/Python/2.6/site-packages /System/Library/Frameworks/Python.framework/Versions/2.6/Extras/lib/python/PyObjC /System/Library/Frameworks/Python.framework/Versions/2.6/Extras/lib/python/wx-2.8-mac-unicode I welcome any criticism and comments, if any of the above looks foolish or poorly conceived. I'm new to all of this. Thanks! Running OSX 10.6.5 on a MacBook Pro, invoking python 2.6.1 from Terminal

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  • Bad disk performance on HP DL360 with Smarty Array P400i RAID controller

    - by sarge
    I have a HP DL360 server with 4x 146GB SAS disks and a Smart Array P400i RAID controller with 256MB cache. The disks are in RAID 5 (3 disks + 1 hot spare). The server is running VMware ESX 3i. The disk write performance is really bad. Here are some numbers: ns1:~# hdparm -tT /dev/sda /dev/sda: Timing cached reads: 3364 MB in 2.00 seconds = 1685.69 MB/sec Timing buffered disk reads: 18 MB in 3.79 seconds = 4.75 MB/sec ns1:~# time sh -c "dd if=/dev/zero of=ddfile bs=8k count=125000 && sync" 125000+0 records in 125000+0 records out 1024000000 bytes (1.0 GB) copied, 282.307 s, 3.6 MB/s real 4m52.003s user 0m2.160s sys 3m10.796s Compared to another server those number are terrible: Dell R200, 2x 500GB SATA disks, PERC raid controller (disks are mirrored). web4:~# hdparm -tT /dev/sda /dev/sda: Timing cached reads: 6584 MB in 2.00 seconds = 3297.79 MB/sec Timing buffered disk reads: 316 MB in 3.02 seconds = 104.79 MB/sec web4:~# time sh -c "dd if=/dev/zero of=ddfile bs=8k count=125000 && sync" 125000+0 records in 125000+0 records out 1024000000 bytes (1.0 GB) copied, 35.2919 s, 29.0 MB/s real 0m36.570s user 0m0.476s sys 0m32.298s The server isn't very loaded and the VMware Infrastructure Client performance monitor is showing 550KBps average read and 1208KBps average write for the last 30 minutes (highest write rate: 6.6MBps). This has been a problem from the start. Any ideas?

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  • Whys is System process listening on Port 80?

    - by Seth Spearman
    I am running Windows 7 RC1. I have multiple issues getting IIS to work on my system and today when I installed a new application and I tried to load it using http:\localhost\MyApplication I get absolutely no errors and I get no page load. Just a pretty, white blank page. I did some digging and I found something about some other process listening on port 80 so I did a scan using netstat -aon | findstr 0.0:80 and discovered that PID 4 was listening on that port. PID 4 does not show in task manager so I fired up Process Explorer and it showed me that PID 4 is the System process. (Multiple google searches seems to indicate that System always uses PID 4). Since then I am basically stuck. I have no idea why System needs port 80 and what to do about it. If you google the following strings you will find two helpful Experts-Exchange articles at the top of the search results and you can read them for some helpful information. (If I gave the direct URL to the pages then Experts-Exchange would ask you to pay...but when you click on the results from a google search you can scroll all of the way to the bottom to read the exchanges.) Here are the google searches... "System Process is listening on port 80 (Vista)" "SYSTEM Process is listening on Port 80 and Preventing IIS Default Website from Running" The last entry from the first result showed how to do a trace of http.sys at the following URL: http://blogs.msdn.com/wndp/archive/2007/01/18/event-tracing-in-http-sys-part-1-capturing-a-trace.aspx Trace showed nothing useful. Any thoughts?

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  • Setting up quotas on 64-bit RHEL6 OS with ext4 filesystem

    - by Rob Mangiafico
    Setting up a new 64 bit RHEL 6 server with ext4 FS. Have only worked with ext3 and 32bit RHEL5 before. No matter what I try, I cannot get it to work. Current settings for mount (from "mount" command): /dev/sda7 on / type ext4 (rw,noatime) proc on /proc type proc (rw) sysfs on /sys type sysfs (rw) devpts on /dev/pts type devpts (rw,gid=5,mode=620) tmpfs on /dev/shm type tmpfs (rw,noexec,nosuid) /dev/sdb1 on /backup type ext4 (rw) /dev/sda1 on /boot type ext4 (rw,noatime) /dev/sda8 on /home type ext4 (rw,noatime,usrjquota=aquota.user,grpjquota=aquota.group,jqfmt=vfsv0) /dev/sda2 on /tmp type ext4 (rw,noexec,noatime) /dev/sda6 on /usr type ext4 (rw,noatime) /dev/sda5 on /var type ext4 (rw,noatime,usrjquota=aquota.user,jqfmt=vfsv0) none on /proc/sys/fs/binfmt_misc type binfmt_misc (rw) Essentially trying to get user/group quotas on /home, and user quotas on /var. Created the aquota.user and aquota.group files on /home and /var: -rw-r--r-- 1 root root 0 Nov 17 13:37 /home/aquota.group -rw-r--r-- 1 root root 0 Nov 17 13:37 /home/aquota.user -rw------- 1 root root 0 Nov 17 11:43 /var/aquota.user When I run quoatcheck I get: quotacheck -vguma quotacheck: WARNING - Quotafile /home/aquota.user was probably truncated. Cannot save quota settings... quotacheck: WARNING - Quotafile /home/aquota.group was probably truncated. Cannot save quota settings... quotacheck: WARNING - Quotafile /var/aquota.user was probably truncated. Cannot save quota settings... Then I attempt quotaon and get: quotaon -av quotaon: Cannot find quota file on /home [/dev/sda8] to turn quotas on/off. quotaon: Cannot find quota file on /home [/dev/sda8] to turn quotas on/off. quotaon: Cannot find quota file on /var [/dev/sda5] to turn quotas on/off. quota rpms installed: rpm -qa|grep -i quota quota-3.17-16.el6.x86_64 quota-devel-3.17-16.el6.x86_64 Any ideas what I'm doing wrong or what I should adjust to get quotas to work as they do in ext3/32bit?

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  • How do I identify and fix the cause of transaction log growth on SIMPLE recovery model databases?

    - by Stuart B
    I recently upgraded our SQL Server 2008 installations to service pack 2. One of our databases is on the simple recovery model, but its transaction log is growing extremely fast. The path I'm currently investigating is that we have a transaction somewhere out there stuck in active state. Here is why: select name, recovery_model_desc, log_reuse_wait_desc from sys.databases where name in ('SimpleDB') name recovery_model_desc log_reuse_wait_desc SimpleDB SIMPLE ACTIVE_TRANSACTION When I check my active transactions, I get the following. Note that I installed SP2 and restarted our server on 12/25 at around noonish. select transaction_id, name, transaction_begin_time, transaction_type from sys.dm_tran_active_transactions transaction_id name transaction_begin_time transaction_type 233 worktable 2010-12-25 12:44:29.283 2 236 worktable 2010-12-25 12:44:29.283 2 238 worktable 2010-12-25 12:44:29.283 2 240 worktable 2010-12-25 12:44:29.283 2 243 worktable 2010-12-25 12:44:29.283 2 245 worktable 2010-12-25 12:44:29.283 2 62210 tran_sp_MScreate_peer_tables 2010-12-25 12:45:00.880 1 55422856 user_transaction 2010-12-28 16:41:56.703 1 55422889 SELECT 2010-12-28 16:41:57.303 2 470 LobStorageProviderSession 2010-12-25 12:44:30.510 2 Note that according to the documentation a transaction_type of 1 means read/write, and 2 means read-only. So, my line of thinking is that the trans_sp_MScreate_peer_tables transaction is stuck for some reason and holding up transaction log truncation. Is this a plausible scenario? Correct me if my line of thinking is off, as I'm not a SQL Server expert. If this is correct, how do I erase that transaction so that my transaction log is truncated as usual?

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  • problem booting crusty old windows XP

    - by Carson Myers
    I have an acer aspire laptop running Windows XP home. I believe I have some virus on it, I'm not sure--I mostly just run linux in a VM on it so I wasn't too worried. I'm not sure if that virus caused this problem. The laptop wasn't recognizing my USB hard drive for some reason so I decided to restart it. When it started up, it got past the memory test, past the boot screen, (but it paused right here on a blank screen for awhile) and flashed the desktop once (like it does just before the login screen) and then crashed. I got a quick BSOD and then it restarted. Then it tried to boot again, etc etc infinite loop of failure. Well, before trying safe mode, I disabled automatic restart on system crash so I could read the blue screen. There wasn't anything important on it, it said *** STOP: 0x00000000 (0xC0000000 0x,.... ) beginning physical memory dump physical memory dump complete That's not verbatim (obviously) but it didn't help me. so I booted in safe mode, and it stopped on the driver gagp30kx.sys and then restarted (and infinite loop of failure again). I burned a recovery CD and tried that. It loaded it, and I went into repair mode. I ran chkdsk and then disabled the AGP driver. Same thing on booting in safe mode except it stopped at mup.sys instead. I enabled the AGP driver again, and ran chkdsk again from the CD. It said it found problems but didn't say it fixed them. So I ran it a second time, and it said "performing additional checking or recovery" lots of times (I can't tell how many, they went above the screen top). I tried booting again and no luck. Every time I run chkdsk after trying to boot again it says it found and fixed more errors. I think it might be whatever driver is after the AGP driver, but I don't know what it is or how to find out. Can anyone help me fix this?

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  • MS SQL Server slows down over time?

    - by Dave Holland
    Have any of you experienced the following, and have you found a solution: A large part of our website's back-end is MS SQL Server 2005. Every week or two weeks the site begins running slower - and I see queries taking longer and longer to complete in SQL. I have a query that I like to use: USE master select text,wait_time,blocking_session_id AS "Block", percent_complete, * from sys.dm_exec_requests CROSS APPLY sys.dm_exec_sql_text(sql_handle) AS s2 order by start_time asc Which is fairly useful... it gives a snapshot of everything that's running right at that moment against your SQL server. What's nice is that even if your CPU is pegged at 100% for some reason and Activity Monitor is refusing to load (I'm sure some of you have been there) this query still returns and you can see what query is killing your DB. When I run this, or Activity Monitor during the times that SQL has begun to slow down I don't see any specific queries causing the issue - they are ALL running slower across the board. If I restart the MS SQL Service then everything is fine, it speeds right up - for a week or two until it happens again. Nothing that I can think of has changed, but this just started a few months ago... Ideas? --Added Please note that when this database slowdown happens it doesn't matter if we are getting 100K page views an hour (busier time of day) or 10K page views an hour (slow time) the queries all take a longer time to complete than normal. The server isn't really under stress - the CPU isn't high, the disk usage doesn't seem to be out of control... it feels like index fragmentation or something of the sort but that doesn't seem to be the case. As far as pasting results of the query I pasted above I really can't do that. The Query above lists the login of the user performing the task, the entire query, etc etc.. and I'd really not like to hand out the names of my databases, tables, columns and the logins online :)... I can tell you that the queries running at that time are normal, standard queries for our site that run all the time, nothing out of the norm.

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  • Dell PE2950 - slow IO rates for writing and reading locally

    - by OrenM
    I'm having a serious issue with dell server PE2950. The server has really slow IO rates, so slow that I'm not able to use it anymore I tried few things to solve this: changing disks to new disks (configured them as raid1) changing perc card + perc cables reinstalling the OS of course, had to cause of changing of disks, centos 5.5 x64bit firmware update to everything virtual disks policy: No Read Ahead,Write Back, disk cache policy disabled. openmanage doesn't alert about anything, also i ran dell's diag tests, everything passed, also dell didn't see anything in deset log. dell offered to reseat everything, including the cpu, we did that as well, still io rates are slow I have several PE2950 servers, and I never had such a thing with any of those. All have similar or exact hardware as this one, all configured the same, with the same os centos 5.5 x64, same disks, same raid, same policy. Just for comparison: the problematic PE2950 server: [root@bad ~]# time sh -c "dd if=/dev/zero of=/tmp/ddfile bs=8k count=200000 && sync" 200000+0 records in 200000+0 records out 1638400000 bytes (1.6 GB) copied, 27.7946 seconds, 58.9 MB/s real 0m33.968s user 0m0.531s sys 0m26.000s good PE2950 server (with the exact same hardware): [root@good ~]# time sh -c "dd if=/dev/zero of=/tmp/ddfile bs=8k count=200000 && sync" 200000+0 records in 200000+0 records out 1638400000 bytes (1.6 GB) copied, 3.19999 seconds, 512 MB/s real 0m7.694s user 0m0.053s sys 0m4.057s Hopefully you will have an idea what can cause the problem.

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  • How do i tell if my drivers are up to date on Acer?

    - by joe
    Hoping some kind souls can help me out ? I got a blue screen the other day after trying to load sandboxie. So its obviously conflicting with something. I checked if my drivers were up to date on my acer aspire one AOD270 on this intel based site; http://www.drivermanager.com/en/down...tel&Logo=intel Its showing i have 2 drivers that need updating ; Intel NM10 Express chipset and the Realtek PCIE Cardreader. I have no idea whether to do the update via the Intel Driver update site or the Acer drivers download page? I then ran Bluescreenview and on the dump file its showing ; ''caused by driver'' igdkmd32.sys ''file description'' Intel (R) WDDM Kernel mode driver ''product name''Intel Graphics Accelerator Drivers for Windows 7(R) I bought the laptop here in SE Asia about a year ago. The ''HOT!! NEW download tool'' on the acer drivers site (below) doesnt seem to work and the info about removing and installing drivers is limited. Not sure what to trust on non acer/manufacturer sites. http://support.acer.com/us/en/produc...1&modelId=4040 I've located the igdkmd32.sys file inside the INTEL GRAPHICS MEDIA ACCELERATOR 3600 SERIES 8.14.8.1064. When i click on ''update driver'' in control panel it searches and says its up to date. In windows maintenance it says this intel had a problem, but no solution. For all i know my drivers could be up to date and its something else. Can anybody advise a dummy step by step the process i should follow ? I've never done this before. eg do i delete the old driver first and then download the new one.how much of a problem i could cause by downloading this type of thing wrongly? As yet i havent downloaded any drivers. I've asked on other forums but no luck as yet. Thanks for any help!

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  • USB keyboard stopped working in Ubuntu with error -71

    - by tapan
    I have a usb keyboard which was working perfectly till now (about a year since i have been regularly using ubuntu). It suddenly stopped working. It stopped working when I connected a USB HDD. Now the keyboard works randomly .. working for a while and then stops working for a longer time. Here is the dmesg output : [ 705.817076] usb 5-1: device not accepting address 8, error -71 [ 705.928032] usb 5-1: new low speed USB device using uhci_hcd and address 9 [ 706.336060] usb 5-1: device not accepting address 9, error -71 [ 706.448055] usb 5-1: new low speed USB device using uhci_hcd and address 10 [ 706.568044] usb 5-1: device descriptor read/64, error -71 [ 706.792049] usb 5-1: device descriptor read/64, error -71 [ 707.008060] usb 5-1: new low speed USB device using uhci_hcd and address 11 [ 707.128041] usb 5-1: device descriptor read/64, error -71 [ 707.352052] usb 5-1: device descriptor read/64, error -71 [ 707.456068] hub 5-0:1.0: unable to enumerate USB device on port 1 Based on the suggestions here i tried the following two things: echo -1 > /sys/module/usbcore/parameters/autosuspend echo Y > /sys/module/usbcore/parameters/old_scheme_first However, i am still facing the same problem. Can anyone help me out with this ? I'm using Ubuntu 10.04 Lucid Lynx.

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  • Will disabling hyperthreading improve performance on our SQL Server install

    - by Sam Saffron
    Related to: Current wisdom on SQL Server and Hyperthreading Recently we upgraded our Windows 2008 R2 database server from an X5470 to a X5560. The theory is both CPUs have very similar performance, if anything the X5560 is slightly faster. However, SQL Server 2008 R2 performance has been pretty bad over the last day or so and CPU usage has been pretty high. Page life expectancy is massive, we are getting almost 100% cache hit for the pages, so memory is not a problem. When I ran: SELECT * FROM sys.dm_os_wait_stats order by signal_wait_time_ms desc I got: wait_type waiting_tasks_count wait_time_ms max_wait_time_ms signal_wait_time_ms ------------------------------------------------------------ -------------------- -------------------- -------------------- -------------------- XE_TIMER_EVENT 115166 2799125790 30165 2799125065 REQUEST_FOR_DEADLOCK_SEARCH 559393 2799053973 5180 2799053973 SOS_SCHEDULER_YIELD 152289883 189948844 960 189756877 CXPACKET 234638389 2383701040 141334 118796827 SLEEP_TASK 170743505 1525669557 1406 76485386 LATCH_EX 97301008 810738519 1107 55093884 LOGMGR_QUEUE 16525384 2798527632 20751319 4083713 WRITELOG 16850119 18328365 1193 2367880 PAGELATCH_EX 13254618 8524515 11263 1670113 ASYNC_NETWORK_IO 23954146 6981220 7110 1475699 (10 row(s) affected) I also ran -- Isolate top waits for server instance since last restart or statistics clear WITH Waits AS ( SELECT wait_type, wait_time_ms / 1000. AS [wait_time_s], 100. * wait_time_ms / SUM(wait_time_ms) OVER() AS [pct], ROW_NUMBER() OVER(ORDER BY wait_time_ms DESC) AS [rn] FROM sys.dm_os_wait_stats WHERE wait_type NOT IN ('CLR_SEMAPHORE','LAZYWRITER_SLEEP','RESOURCE_QUEUE', 'SLEEP_TASK','SLEEP_SYSTEMTASK','SQLTRACE_BUFFER_FLUSH','WAITFOR','LOGMGR_QUEUE', 'CHECKPOINT_QUEUE','REQUEST_FOR_DEADLOCK_SEARCH','XE_TIMER_EVENT','BROKER_TO_FLUSH', 'BROKER_TASK_STOP','CLR_MANUAL_EVENT','CLR_AUTO_EVENT','DISPATCHER_QUEUE_SEMAPHORE', 'FT_IFTS_SCHEDULER_IDLE_WAIT','XE_DISPATCHER_WAIT', 'XE_DISPATCHER_JOIN')) SELECT W1.wait_type, CAST(W1.wait_time_s AS DECIMAL(12, 2)) AS wait_time_s, CAST(W1.pct AS DECIMAL(12, 2)) AS pct, CAST(SUM(W2.pct) AS DECIMAL(12, 2)) AS running_pct FROM Waits AS W1 INNER JOIN Waits AS W2 ON W2.rn <= W1.rn GROUP BY W1.rn, W1.wait_type, W1.wait_time_s, W1.pct HAVING SUM(W2.pct) - W1.pct < 95; -- percentage threshold And got wait_type wait_time_s pct running_pct CXPACKET 554821.66 65.82 65.82 LATCH_EX 184123.16 21.84 87.66 SOS_SCHEDULER_YIELD 37541.17 4.45 92.11 PAGEIOLATCH_SH 19018.53 2.26 94.37 FT_IFTSHC_MUTEX 14306.05 1.70 96.07 That shows huge amounts of time synchronizing queries involving parallelism (high CXPACKET). Additionally, anecdotally many of these problem queries are being executed on multiple cores (we have no MAXDOP hints anywhere in our code) The server has not been under load for more than a day or so. We are experiencing a large amount of variance with query executions, typically many queries appear to be slower that they were on our previous DB server and CPU is really high. Will disabling Hyperthreading help at reducing our CPU usage and increase throughput?

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  • Cannot log into Oracle Enterprise Manager 11g: ORA-28001

    - by Álvaro G. Vicario
    I can no longer log into Oracle Enterprise Manager 11g. I get this error message: ORA-28001: the password has expired (DBD ERROR: OCISessionBegin) I could log into the server using SQL*Plus. I warned me that the password was going to expire in 7 days (which is not the same as being already expired). Following advice from several documents, I ran these commands from SQL*Plus: ALTER USER sys IDENTIFIED BY new_password; ALTER USER system IDENTIFIED BY new_password; SQL*Plus no longer warns about passwords, but I still cannot use the Enterprise Manager. Then I followed this to remove password expiration: ALTER PROFILE default LIMIT password_life_time UNLIMITED And I've also restarted the Oracle services. In case it was using cached credentials, I've tried to connect from several browsers in several computers. No way: I still get ORA-28001 in Enterprise Manager. What am I missing? Update: Some more info SQL> select username,ACCOUNT_STATUS,EXPIRY_DATE from dba_users; USERNAME ACCOUNT_STATUS EXPIRY_D ------------------------------ -------------------------------- -------- MGMT_VIEW OPEN SYS OPEN SYSTEM OPEN

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  • SharePoint Business Connectivity Services (BCS) Login failed for user 'NT AUTHORITY\ANONYMOUS LOGON'

    - by g18c
    I am running SharePoint 2010 with SQL 2012, I am trying to get Business Connectivity Services (BCS) running but I am facing a double-hope authentication issue. Everytime I try to connect to the external BCS list created in SharePoint designer, I get the error Login failed for user 'NT AUTHORITY\ANONYMOUS LOGON'. In the event viewer on the SQL server I see a login failure for an anonymous user from the SP server IP address. Background information below: I have enabled Kerberos under SharePoint Central admin. I have the following AD domain accounts: SP_Farm - main website pool SP_Services - for SharePoint services (including BCS) SQL_Engine - SQL database engine I then created the following with SetSPN: SetSPN -S http/intranet mydomain\SP_Farm SetSPN -S http/intranet.mydomain.local mydomain\SP_Farm SetSPN -S SPSvc/SPS mydomain\SP_Farm SetSPN -S MSSQLSvc/SQL1 mydomain\SQL_DatabaseEngine SetSPN -S MSSQLSvc/SQL1.mydomain.local mydomain\SQL_DatabaseEngine SetSPN -S MSSQLSvc/SQL1:1433 mydomain\SQL_DatabaseEngine SetSPN -S MSSQLSvc/SQL1.mydomain.local:1433 mydomain\SQL_DatabaseEngine I then delegated the AD accounts for any authentication protocol to the following: SP_Farm - SP_Farm (http service type, intranet) SP_Farm - SQL_DatabaseEngine (MSSQLSvc, sql1) SP_Service - SP_Service (SPSvc) SP_Service - SQL_DatabaseEngine (MSSQLSvc, sql1) I have also checked the WFE is being logged on to with Kerberos, with the WFE server event log showing event ID 4624 with Kerberos authentication, this is OK. The SQL is also showing connections authenticated as Kerberos from the WFE with the following query: Select s.session_id, s.login_name, s.host_name, c.auth_scheme from sys.dm_exec_connections c inner join sys.dm_exec_sessions s on c.session_id = s.session_id Despite the above, credentials are not passed from the client through the SharePoint server to the SQL server, only the anonymous account is used. I get the following error in the WFE server for 'BusinessData' ID 8080: Could not open connection using 'data source=sql1.mydomain.local;initial catalog=MSCRM;integrated security=SSPI;pooling=true;persist security info=false' in App Domain '/LM/W3SVC/1848937658/ROOT-1-129922939694071446'. The full exception text is: Login failed for user 'NT AUTHORITY\ANONYMOUS LOGON'. If I set a username and password with the Secure Store Service and set the external list to use the impersonated credentials, the list works. Any ideas what I have missed and what can be tried next?

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