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  • How to generate proxy for a child class when my web service return a parent class?

    - by Amir Borzoei
    Hi * I have a web method like this: public class ParentClass{ public String str1; } public class ChildClass : ParentClass{ public String str2; } public class WebService{ public ParentClass WebMethod(){ return GetFirstChildClass(); //Return a child class } } When I generate proxy for this web service by Visual Studio, VS just generate proxy for ParentClass but I need ChildClass too. For workaround I add a dummy method to WebService that return ChildClass to generate proxy for ChildClass in client. public class WebService{ ... //This is a dummy method to generate proxy for ChildClass in client. public ChildClass DummyWebMethod(){ return null; } } In addition I write web service in java (JAX-WS) and my client is a SilverLight Application. Is there a better solution for this problem? tanx for your help ;)

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  • How to call a C# DLL from InstallerClass overrides?

    - by simpleton
    I have a setup and deployment project. In it I have an Installer.cs class, created from the basic Installer Class template. In the Install override, I have this code taken from http://msdn.microsoft.com/en-us/library/d9k65z2d.aspx. public override void Install(IDictionary stateSaver) { base.Install(stateSaver); System.Diagnostics.Process.Start("http://www.microsoft.com"); } Everything works when I install the application, but the problem arises when I try to call anything from an external C# class library that I also wrote. Example: public override void Install(IDictionary stateSaver) { base.Install(stateSaver); System.Diagnostics.Process.Start("http://www.microsoft.com"); MyLibrary.SomeMethod(); } The problem is, I don't believe the library call is actually happening. I tagged the entire process line by line, with EventLog.WriteEvent()s, and each line in the Install override is seemlingly 'hit', putting entries in the event log, but I do not receive any exceptions for the library call SomeMethod(), yet the EventLog entries and other actions inside SomeMethod() are never created nor any of its actions taken. Any ideas?

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  • Objective-C @class / import best practice

    - by Winder
    I've noticed that a lot of Objective-C examples will forward declare classes with @class, then actually import the class in the .m file with an import. I understand that this is considered a best practice, as explained in answers to question: http://stackoverflow.com/questions/322597/objective-c-class-vs-import Coming from C++ this feels backwards. I would normally include all needed .h files in the new classes header file. This seems useful since it would make the compiler generate a warning when two classes include each other, at which point I can decide whether this is a bad thing or not then use the same Objective-C style and forward declare the class in the header and include it in the .cpp file. What is the benefit of forward declaring @class and importing in the implementation file? Should it be a best practice in C++ to forward declare classes rather than including the header file? Or is it wrong to think of Objective-C and C++ in these similar terms to begin with?

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  • Two classes and inline functions

    - by klew
    I have two classes and both of them uses some of the other class, on example: // class1.h class Class1; #include "class2.h" class Class1 { public: static Class2 *C2; ... }; // class2.h class Class2; #include "class1.h" class Class2 { public: static Class1 *C1; ... }; And when I define it like in example above, it works (I also have some #ifndef to avoid infinite header recurency). But I also want to add some inline functions to my classes. And I read here that I should put definition of inline function in header file, because it won't work if I'll put them in cpp file and want to call them from other cpp file (when I do it I get undefined reference during linking). But the problem here is with something like this: // class1.h ... inline void Class1::Foo() { C2->Bar(); } I get error: invalid use of incomplete type ‘struct Class2’. So how can I do it?

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  • RegAsm for Class Library Used in VB6 Application

    - by michael.lukatchik
    To be short and to the point, I've built a C# class library that is both COM-Visible and Registered for COM Interop. I've compiled the library, which resulted in the generation of .dll and .tlb files. I have another machine that's running a VB6 application. So, I copied the .dll and .tlb files over to C:/Windows/system32 folder on the machine. I then registered those files using the following: C:\Windows\Microsoft.NET\Framework\v2.0.50727\RegAsm C:\Windows\system32\TestClass.dll /tlb:TestClass.tlb After the files were registered successfully, I added a project reference to the Test.tlb file from inside my VB6 app, then I tried to invoke a method in my new referenced class like so: Dim myObject As TestNamespace.TestClass Set myObject = New TestNamespace.TestClass MsgBox (myObject.TestMethod()) It doesn't work, and I receive a -2147024894 Automation Error. I've read that I shouldn't install the dll into a private folder like system32. I should either be registering in the GAC or I should be registering in another location using the "/codebase" option: C:\Windows\Microsoft.NET\Framework\v2.0.50727\RegAsm C:\TestClass.dll /tlb:TestClass.tlb /codebase Is there any reason I shouldn't be using system32? Past devs that have worked on this project have placed assembly files used by this VB6 project into system32 and there haven't seemed to be any issues. When I register my dll in the system32 location, I get the Automation Error. When I register my dll in another location (i.e. C:/), the method call into my class library from VB6 works as expected. What gives? I should mention that we will NOT be using the GAC to register any DLL's. That's just the way it is. Any help is appreciated. Mike

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  • Abstract Methods in "Product" - Factory Method C#

    - by Regina Foo
    I have a simple class library (COM+ service) written in C# to consume 5 web services: Add, Minus, Divide, Multiply and Compare. I've created the abstract product and abstract factory classes. The abstract product named WS's code: public abstract class WS { public abstract double Calculate(double a, double b); public abstract string Compare(double a, double b); } As you see, when one of the subclasses inherits WS, both methods must be overridden which might not be useful in some subclasses. E.g. Compare doesn't need Calculate() method. To instantiate a new CompareWS object, the client class will call the CreateWS() method which returns a WS object type. public class CompareWSFactory : WSFactory { public override WS CreateWS() { return new CompareWS(); } } But if Compare() is not defined as abstract in WS, the Compare() method cannot be invoked. This is only an example with two methods, but what if there are more methods? Is it stupid to define all the methods as abstract in the WS class? My question is: I want to define abstract methods that are common to all subclasses of WS whereas when the factory creates a WS object type, all the methods of the subclasses can be invoked (overridden methods of WS and also the methods in subclasses). How should I do this?

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  • How to add class to openframeworks project in VS2012

    - by Mr Bell
    I am normally a C# guy but trying to get into c++. I made myself a new openframeworks project by copying and pasting one of the example projects and then renaming everything to my project name. (If there is an easier way, I would love to hear it) This project has the .cpp and .h files in a sub folder called "src" which are in turn organized into virtual folders (filters???) in visual studio. How can I add a class to this project from within visual studio? If I right click on the src filter in the solution explorer and hit add class. It creates the class files at the root of the project not in the src folder. I mean it does this both in the solution explorer and where it physically places the files. This is a problem because I can't include my class files in the rest of my app, presumably because they aren't in the same folder What is the proper way to add a class file?

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  • Handling events exposed on a .NET class via COM in VB6

    - by PeanutPower
    Handling events exposed on a .NET class via COM in VB6 My test .NET (class libary registered for interop in compiler settings) code: Imports System.Runtime.InteropServices <InterfaceType(ComInterfaceType.InterfaceIsIDispatch), ComVisible(True)> _ Public Interface MyEventInterface <DispId(1)> Event Exploded(ByVal Text As String) <DispId(2)> Sub PushRedButton() End Interface <ClassInterface(ClassInterfaceType.None)> _ Public Class EventTest Implements MyEventInterface Public Event Exploded(ByVal Text As String) Implements MyEventInterface.Exploded Public Sub PushRedButton() Implements MyEventInterface.PushRedButton RaiseEvent Exploded("Bang") End Sub End Class My test VB6 application winforms code (which references the above class libary): Public ct As New ComTest1.EventTest Private Sub Command1_Click() ct.add_Exploded (ExplodedHandler) ct.PushRedButton ct.remove_Exploded (ExplodedHandler) End Sub Private Sub ExplodedHandler(ByVal Text As String) MsgBox Text End Sub Specifially I'm not sure how to set up the handler in VB6 the compile error I get is "Argument not optional" on this line in the VB6: ct.add_Exploded (ExplodedHandler)

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  • Python equivalent of Java's compareTo()

    - by astay13
    I'm doing a project in Python (3.2) for which I need to compare user defined objects. I'm used to OOP in Java, where one would define a compareTo() method in the class that specifies the natural ordering of that class, as in the example below: public class Foo { int a, b; public Foo(int aa, int bb) { a = aa; b = bb; } public int compareTo(Foo that) { // return a negative number if this < that // return 0 if this == that // return a positive number if this > that if (this.a == that.a) return this.b - that.b; else return this.a - that.a; } } I'm fairly new to classes/objects in Python, so I'd like to know what is the "pythonic" way to define the natural ordering of a class?

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  • Instrumentation class in the Android API.

    - by Riyas
    Hi All, I have question on the Android API. Android API provides a class called "Instrumentation" class. What is the use of this class? Is the Instrumentation class be used only together with Junit for unit testing. Can Junit framework can be used to test the methods of the Android API without using the Instrumentation class. Since Junit package has been included in the Android package, I hope we dont need to use install separately for unit testing. I would appreciate if you could provide me the information as i can't find these clear information anywhere on the Web. If we use Junit test framework to test the Android API, can we have test results in the UI format rather than test format.? Thanks a lot. Apprecite your time. Regards, Riyas

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  • How to add member variable to an interface in c#

    - by Nassign
    I know this may be basic but I cannot seem to add a member variable to an interface. I tried inheriting the interface to an abstract class and add member variable to the abstract class but it still does not work. Here is my code: public interface IBase { void AddData(); void DeleteData(); } public abstract class AbstractBase : IBase { string ErrorMessage; abstract AddData(); abstract DeleteData(); }

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  • JUnit: 4.8.1 "Could not find class"

    - by Patrick
    Ok, I am like other and new to jUnit and having a difficult time trying to get it working. I have searched the forum but the answers provided; I am just not getting. If anyone out there could lend me a hand I would greatly appreciate it. Let me provide the basics: OS: mac OS X.6 export JUNIT_HOME="/Developer/junit/junit4.8.1" export CVSROOT="/opt/cvsroot" export PATH="/usr/local/bin:/usr/local/sbin:/usr/localmysql/bin:/opt/PalmSDK/Current/bin/:/usr/local/mysql/bin:$PATH:$JUNIT_HOME:$CVSROOT" export CLASSPATH="$CLASSPATH:$JUNIT_HOME/junit-4.8.1.jar:$JUNIT_HOME" I can compile a test class from a java file, however when I try to then run the test java org.junit.runner.JUnitCore MyTest.class I get the following: JUnit version 4.8.1 Could not find class: MyTest.class Time: 0.001 OK (0 tests) Now I have been in the directory with the MyTest.class which is just somewhere in my file system, I tried moving the source folder to the "junit" folder and the "junit/junit4.8.1" folder and the same result. I cannot even run the tests that came with junit. Thanks patrick

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  • Replacement for PHP's __autoload function?

    - by Josh
    I have read about dynamically loading your class files when needed in a function like this: function __autoload($className) { include("classes/$className.class.php"); } $obj = new DB(); Which will automatically load DB.class.php when you make a new instance of that class, but I also read in a few articles that it is bad to use this as it's a global function and any libraries that you bring into your project that have an __autoload() function will mess it up. So does anyone know of a solution? Perhaps another way to achieve the same effect as __autoload()? Until I find a suitable solution I'll just carry on using __autoload() as it doesn't start becoming a problem until you bring in libraries and such. Thanks.

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  • Java - Google App Engine - InvalidClassException when I change a class that was stored in session sc

    - by Spines
    I updated my User class, and now whenever someone that had the old version of the User class stored in their session scope accesses my site, I get an InvalidClassException. javax.servlet.ServletException: java.lang.RuntimeException: java.io.InvalidClassException: User; local class incompatible: stream classdesc serialVersionUID = 4949038118012519093, local class serialVersionUID = -971500502189813151 How do I stop this error from happening for those users? I could probably invalidate everyone's sessions every time I want to update a class that gets stored in session scope, but is there a better way, so that my user's don't have to login again?

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  • Looking for recommnedation on JavaScript libraries in the leage of ExtJS and Qooxdoo for serious web

    - by Kabeer
    Hello. I'm looking for a JavaScript library for my web application. The application is very data intensive and has rich form controls (almost windows like). AJAX will be used liberally. The development platform is ASP.Net (mostly ASP.Net MVC will be used). I cannot pursue with ExtJs due to the price/license factor. I checked Qooxdoo but it is very windows-unfriendly. YIU fell short of my needs w.r.t. form controls it offers. Other libraries like jQuery do not offer rich form controls. So I am looking recommendations for a library that satisfies most of following needs: Rich UI controls Solid API for AJAX handling Employs good programming practices for scripting in frontend (preferably OO but not mandatory) Free. Else has only development cost and not production Windows friendly (or at least not unfriendly) Not monolithic. Should be independent (Not have development & production dependencies) Theme'ing should be easy (preferably wrapped by the library) I am not mentioning other basic needs (like browser compatibility). I hope any popular library will honor those.

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  • In VB.NET how do you specify Inherits/implements on a generic class with multi-constraints

    - by Romel Evans
    When I write the following statement in VB.Net (C# is my normal language), I get an "end of statement expected" referring to the "Implements" statement. <Serializable()> _ <XmlSchemaProvider("EtgSchema")> _ Public Class SerializeableEntity(Of T As {Class, ISerializable, New}) _ Implements IXmlSerializable, ISerializable ... End Class The C# version that I'm trying to emulate is: [Serializable] [XmlSchemaProvider("MySchema")] public class SerializableEntity<T> : IXmlSerializable, ISerializable where T : class, new() { .... } Sometimes I feel like I have 5 thumbs with VB.NET :)

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  • Recursion in Unity and Dispose pattern implementation

    - by Budda
    My class is inherited from UnityContainer (from Unity 2.0), here is source code: public class UnityManager : UnityContainer { private UnityManager() { _context = new MyDataClassesDataContext(); // ... } protected override void Dispose(bool disposing) { if ( disposing ) { _context.Dispose(); } base.Dispose(disposing); } private readonly CMCoreDataClassesDataContext _context; } When Dispose method is called for the instance of UnityManager class it drop into recursion... Why? As far as I know base.Dispose should call the Dispose method of base class only... isn't it? Who call back the Dispose(bool) of UnityManager? How to prevent that? Thanks.

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  • What is a good program for storing "chunks" of commonly used source code

    - by Rob Wiley
    I've looked at CodeLocker (poorly styled and relatively unflexible, but free) and Source Code Library (Overzone software - very nicely styled, looks flexible, but very expensive - $80). Ideally, I'm looking for a relatively simple, inexpensive program (not an online website) that I can save text data (source code) with a title and keywords, maybe even a description. It would also have some type of search functionality.

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  • Creating/Maintaining a large project-agnostic code library

    - by bufferz
    In order to reduce repetition and streamline testing/debugging, I'm trying to find the best way to develop a group of libraries that many projects can utilize. I'd like to keep individual executable relatively small, and have shared libraries for math, database, collections, graphics, etc. that were previously scattered among several projects and in many cases duplicated (bad!). This library is to be in an SVN repo and several programmers will be working on it. This library will be in constant development along with the executables that utilize it. For example, I want a code file in ProjectA to look something like the following: using MyCompany.Math.2D; //static 2D math methods using MyCompany.Math.3D; //static #D math methods using MyCompany.Comms.SQL; //static methods for doing simple SQLDB I/O using MyCompany.Graphics.BitmapOperations; //static methods that play with bitmaps So in my ProjectA solution file in VisualStudio, in order to develop/debug the MyCompany library I have to add several projects (Math, Comms, Graphics). Things get pretty cluttered and Solution files get out of date quickly between programmer SVN commits. I'm just looking for a high level approach to maintaining a large, shared code base in an SCN repository. I am fully willing to radically redesign my approach. I'm looking for that warm fuzzy feeling you get when you're design approach is spot on and development is fluid and natural. And ideas? Thanks!!

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  • C++ Project compiles as static lib, fails (linker error) as dynamic lib. why??

    - by Roey
    Hi All. I've a VS2008 native C++ project, that I wish to compile as a DLL. It only references one external library (log4cplus.lib), and uses its functions. (also uses log4cplus's .h files , naturally). When I try to compile my project as a static library, it succeeeds. When I try as DLL, it fails : 1>MessageWriter.obj : error LNK2019: unresolved external symbol "public: static class log4cplus::Logger __cdecl log4cplus::Logger::getInstance(class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > const &)" (?getInstance@Logger@log4cplus@@SA?AV12@ABV?$basic_string@_WU?$char_traits@_W@std@@V?$allocator@_W@2@@std@@@Z) referenced in function "class log4cplus::Logger __cdecl Log(void)" (?Log@@YA?AVLogger@log4cplus@@XZ) There are 4 more errors just like this related to functions within log4cplus.lib. It seems like something really stupid.. please help me :) Thanks!

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  • Access variables from a number of sources

    - by mac_55
    I'm creating my first game, and I've currently set up a 'GameState' class, to store player health etc. inside. This class is currently instantiated from the AppDelegate as I need to access it from all over my game. This is fine. For each class I'm working in, I can access the app delegate, and then find the GameState object... however, it seems very messy. I'm tempted to find a way (I'm still a newbie) to define the GameState instance as being some sort of global variable so that I can access it from all over with ease... but my little bit of reading on variable scope makes me uneasy about doing this, even if I knew how. Any ideas of the best way to define and access this class? It'll be used for everything from player health, to items they've found, any personalisation etc. Thanks!

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  • winForms Booking Class Help

    - by cameron
    Hi, I am using C# Windows Forms in visual studio with different classes performing different functions in my program. I have a "Program" main class with the following information: static class Program { /// <summary> /// The main entry point for the application. /// </summary> [STAThread] static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new Form1()); } } and a Screen class with the following information class Screen { public List<Show> shows { get; private set; } public int ScreenNumber { get; private set; } public Screen(int screenNumber, params Show[] schedule) { this.ScreenNumber = screenNumber; this.shows = schedule.ToList<Show>(); } } and a Seat class with the following information public class Seat { private string name; public bool IsAvailable { get; set; } public decimal Price { get; private set; } public int Number { get; private set; } public Seat(bool isAvailable, int number) { this.IsAvailable = isAvailable; this.name = String.Format("Seat {0}",number); this.Price = 7.50m; this.Number = number; } public override string ToString() { return this.name; } } and finally a Show class with the following information public class Show { private List<Seat> seats = new List<Seat>(); public string Title { get; private set; } public string Time { get; private set; } public int ScreenNumber { get; private set; } public List<Seat> Seats { get { return this.seats; } } public Show(string title, DateTime time, int screenNumber, int numberOfSeats) { this.Title = title; this.Time = time.ToShortTimeString(); this.ScreenNumber = screenNumber; this.initSeats(numberOfSeats); } private void initSeats(int numberOfSeats) { for (int i = 0; i < numberOfSeats; i++) this.seats.Add(new Seat(true, i + 1)); } }` these all feed into two different winForms to create a booking system for shows. therefore i need to collate the data given in program and output it into a txt file. any help will be much appreciated NOTE: the code for FORM1 which allows the user to select which show they want is: namespace CindysSeats { public partial class Form1 : Form { private Cinema cinema = new Cinema(); //booked show could be added to booking object when you create it so that it is easily writable to the external file private Show selectedShow; public Form1() { InitializeComponent(); this.showList_dg.DataSource = this.cinema.GetShowList(); } private void showList_dg_RowHeaderMouseClick(object sender, DataGridViewCellMouseEventArgs e) { Show selectedShow = this.selectedShow = this.cinema.GetShowList()[e.RowIndex]; this.showTitle_lbl.Text = selectedShow.Title; this.showTime_lbl.Text = selectedShow.Time; this.showScreen_lbl.Text = selectedShow.ScreenNumber.ToString(); } private void confirmShow_btn_Click(object sender, EventArgs e) { if (this.selectedShow == null) return; Form2 seats = new Form2(this.selectedShow); seats.Show(); } And the code for FORM2 which is where the user selects their seats they want is: namespace CindysSeats { public partial class Form2 : Form { //booked seats could be added to booking object when you create it so that it is easily writable to the external file private List<Seat> bookedSeats = new List<Seat>(); private Show selectedShow; public Form2(Show selectedShow) { InitializeComponent(); this.selectedShow = selectedShow; this.showSeats_dg.DataSource = this.selectedShow.Seats; } private void showSeats_dg_RowHeaderMouseClick(object sender, DataGridViewCellMouseEventArgs e) { Seat selectedSeat = this.selectedShow.Seats[e.RowIndex]; if(this.bookedSeats.Contains(selectedSeat)) return; if(!selectedSeat.IsAvailable) return; this.bookedSeats.Add(selectedSeat); this.bookedSeats_lv.Items.Add(selectedSeat.ToString() + " " + selectedSeat.Price.ToString()+"\n"); this.bookedSeats_lv.Invalidate(); } private void bookSeats_btn_Click(object sender, EventArgs e) { } } thank you for helping

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  • How to add css to form elements if attribute class is already being used in Jquery

    - by Gublooo
    Hey guys This is probably a dumb question - I'm using Jquery to validate the form. So the form elements have the class="required" attribute. input type="text" name="last_name" class="required"/ Now if i want to apply some css properties to the input fields of this form - how do I do that. I do not want to declare a general css for all input elements - I have declared the css as follows: input.form { color: #000; background: #fff; border: 2px solid #E1E1E1; font-size: 16pt; width:150px; } And I want to use it this way input class="form" type="text" name="last_name" class="required"/ But this wont work as there are two class attributes here. So how do I handle this. Thanks

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  • MooTools Classes and JsDoc

    - by Joel Alejandro
    I have the following Moo class: Nem.Ui.Window = new Class({ Implements: [Options, Events], options: { caption: "Ventana", icon: $empty, centered: true, id: $empty, width: $empty, height: $empty, modal: false, desktop: $empty, x: $empty, y: $empty, layout: $empty }, initialize: function(options) { this.setOptions(options); /* ... */ }, setHtmlContents: function(content) { /* ... */ }, setText: function(text) { /* ... */ }, close: function(win) { /* ... */ }, /* ... */ }); I want to document it with JsDoc. I read you can use @lends [class].prototype inside new Class and mark initialize with the @constructs tag. How can I mark methods and events such? I.E.: setHtmlContents should be a method, close should be an event. Also, can the elements under options be documented, somehow?

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  • iPhone static library Clang/LLVM error: non_lazy_symbol_pointers

    - by Bekenn
    After several hours of experimentation, I've managed to reduce the problem to the following example (C++): extern "C" void foo(); struct test { ~test() { } }; void doTest() { test t; // 1 foo(); // 2 } This is being compiled for iOS devices in XCode 4.2, using the provided Clang compiler (Apple LLVM compiler 3.0) and the iOS 5.0 SDK. The project is configured as a Cocoa Touch Static Library, and "Enable Linking With Shared Libraries" is set to No because I'm building an AIR native extension. The function foo is defined in another external library. (In my actual project, this would be any of the C API functions defined by Adobe for use in AIR native extensions.) When attempting to compile this code, I get back the error: FATAL:incompatible feature used: section type non_lazy_symbol_pointers (must specify "-dynamic" to be used) clang: error: assembler command failed with exit code 1 (use -v to see invocation) The error goes away if I comment out either of the lines marked 1 or 2 above, or if I change the build setting "Enable Linking With Shared Libraries" to Yes. (However, if I change the build setting, then I get multiple ld warning: unexpected srelocation type 9 warnings when linking the library into the final project, and the application crashes when running on the device.) The build error also goes away if I remove the destructor from test. So: Is this a bug in Clang? Am I missing some all-important and undocumented build setting? The interaction between an externally-provided function and a struct with a destructor is very peculiar, to say the least.

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