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  • Cisco ASA not forwarding traffic from one interface to another

    - by Antoine Benkemoun
    Hello ServerFault, I am needing help in the configuration process of my Cisco ASA 5510. I have set up 4 Cisco ASA interconnected together via a big LAN. Each Cisco ASA has 3 or 4 LANs attached to them. The IP routing part is taken care of by OSPF. My problem is on another level. A computer connected to one of the LANs attached to an ASA has no problem communicating with the outside world. The outside world being anything "after" the ASA. My problem is that I am completely unable to have them communicate with another LAN connected to the same ASA. To rephrase this, I am unable to send traffic from one interface of a given ASA to another interface of the same ASA. My configuration is the following : ! hostname Fuji ! interface Ethernet0/0 speed 100 duplex full nameif outside security-level 0 ip address 10.0.0.2 255.255.255.0 no shutdown ! interface Ethernet0/1 speed 100 duplex full nameif cs4 no shutdown security-level 100 ip address 10.1.4.1 255.255.255.0 ! interface Ethernet0/2 speed 100 duplex full no shutdown ! interface Ethernet0/2.15 vlan 15 nameif cs5 security-level 100 ip address 10.1.5.1 255.255.255.0 ! interface Ethernet0/2.16 vlan 16 nameif cs6 security-level 100 ip address 10.1.6.1 255.255.255.0 ! interface Management0/0 speed 100 duplex full nameif management security-level 100 ip address 10.6.0.252 255.255.255.0 ! access-list nat_cs4 extended permit ip 10.1.4.0 255.255.255.0 any access-list acl_cs4 extended permit ip 10.1.4.0 255.255.255.0 any access-list nat_cs5 extended permit ip 10.1.5.0 255.255.255.0 any access-list acl_cs5 extended permit ip 10.1.5.0 255.255.255.0 any access-list nat_cs6 extended permit ip 10.1.6.0 255.255.255.0 any access-list acl_cs6 extended permit ip 10.1.6.0 255.255.255.0 any ! access-list nat_outside extended permit ip any any access-list acl_outside extended permit ip any 10.1.4.0 255.255.255.0 access-list acl_outside extended permit ip any 10.1.5.0 255.255.255.0 access-list acl_outside extended permit ip any 10.1.6.0 255.255.255.0 ! nat (outside) 0 access-list nat_outside nat (cs4) 0 access-list nat_cs4 nat (cs5) 0 access-list nat_cs5 nat (cs6) 0 access-list nat_cs6 ! static (outside,cs4) 0.0.0.0 0.0.0.0 netmask 0.0.0.0 static (outside,cs5) 0.0.0.0 0.0.0.0 netmask 0.0.0.0 static (outside,cs6) 0.0.0.0 0.0.0.0 netmask 0.0.0.0 ! static (cs4,outside) 10.1.4.0 10.1.4.0 netmask 255.255.255.0 static (cs4,cs5) 10.1.4.0 10.1.4.0 netmask 255.255.255.0 static (cs4,cs6) 10.1.4.0 10.1.4.0 netmask 255.255.255.0 ! static (cs5,outside) 10.1.5.0 10.1.5.0 netmask 255.255.255.0 static (cs5,cs4) 10.1.5.0 10.1.5.0 netmask 255.255.255.0 static (cs5,cs6) 10.1.5.0 10.1.5.0 netmask 255.255.255.0 ! static (cs6,outside) 10.1.6.0 10.1.6.0 netmask 255.255.255.0 static (cs6,cs4) 10.1.6.0 10.1.6.0 netmask 255.255.255.0 static (cs6,cs5) 10.1.6.0 10.1.6.0 netmask 255.255.255.0 ! access-group acl_outside in interface outside access-group acl_cs4 in interface cs4 access-group acl_cs5 in interface cs5 access-group acl_cs6 in interface cs6 ! router ospf 1 network 10.0.0.0 255.255.255.0 area 1 network 10.1.4.0 255.255.255.0 area 1 network 10.1.5.0 255.255.255.0 area 1 network 10.1.6.0 255.255.255.0 area 1 log-adj-changes ! There is nothing really complicated in this configuration. It just NATs from one interface to another and that's it. I have tried enabling same-security-traffic permit inter-interface but that doesn't help. I therefore must be missing something a little bit more complicated. Does anyone know why I cannot foward traffic from one interface to another ? Thank you in advance for your help, Antoine

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  • A* (A-star) implementation in AS3

    - by Bryan Hare
    Hey, I am putting together a project for a class that requires me to put AI in a top down Tactical Strategy game in Flash AS3. I decided that I would use a node based path finding approach because the game is based on a circular movement scheme. When a player moves a unit he essentially draws a series of line segments that connect that a player unit will follow along. I am trying to put together a similar operation for the AI units in our game by creating a list of nodes to traverse to a target node. Hence my use of Astar (the resulting path can be used to create this line). Here is my Algorithm function findShortestPath (startN:node, goalN:node) { var openSet:Array = new Array(); var closedSet:Array = new Array(); var pathFound:Boolean = false; startN.g_score = 0; startN.h_score = distFunction(startN,goalN); startN.f_score = startN.h_score; startN.fromNode = null; openSet.push (startN); var i:int = 0 for(i= 0; i< nodeArray.length; i++) { for(var j:int =0; j<nodeArray[0].length; j++) { if(!nodeArray[i][j].isPathable) { closedSet.push(nodeArray[i][j]); } } } while (openSet.length != 0) { var cNode:node = openSet.shift(); if (cNode == goalN) { resolvePath (cNode); return true; } closedSet.push (cNode); for (i= 0; i < cNode.dirArray.length; i++) { var neighborNode:node = cNode.nodeArray[cNode.dirArray[i]]; if (!(closedSet.indexOf(neighborNode) == -1)) { continue; } neighborNode.fromNode = cNode; var tenativeg_score:Number = cNode.gscore + distFunction(neighborNode.fromNode,neighborNode); if (openSet.indexOf(neighborNode) == -1) { neighborNode.g_score = neighborNode.fromNode.g_score + distFunction(neighborNode,cNode); if (cNode.dirArray[i] >= 4) { neighborNode.g_score -= 4; } neighborNode.h_score=distFunction(neighborNode,goalN); neighborNode.f_score=neighborNode.g_score+neighborNode.h_score; insertIntoPQ (neighborNode, openSet); //trace(" F Score of neighbor: " + neighborNode.f_score + " H score of Neighbor: " + neighborNode.h_score + " G_score or neighbor: " +neighborNode.g_score); } else if (tenativeg_score <= neighborNode.g_score) { neighborNode.fromNode=cNode; neighborNode.g_score=cNode.g_score+distFunction(neighborNode,cNode); if (cNode.dirArray[i]>=4) { neighborNode.g_score-=4; } neighborNode.f_score=neighborNode.g_score+neighborNode.h_score; openSet.splice (openSet.indexOf(neighborNode),1); //trace(" F Score of neighbor: " + neighborNode.f_score + " H score of Neighbor: " + neighborNode.h_score + " G_score or neighbor: " +neighborNode.g_score); insertIntoPQ (neighborNode, openSet); } } } trace ("fail"); return false; } Right now this function creates paths that are often not optimal or wholly inaccurate given the target and this generally happens when I have nodes that are not path able, and I am not quite sure what I am doing wrong right now. If someone could help me correct this I would appreciate it greatly. Some Notes My OpenSet is essentially a Priority Queue, so thats how I sort my nodes by cost. Here is that function function insertIntoPQ (iNode:node, pq:Array) { var inserted:Boolean=true; var iterater:int=0; while (inserted) { if (iterater==pq.length) { pq.push (iNode); inserted=false; } else if (pq[iterater].f_score >= iNode.f_score) { pq.splice (iterater,0,iNode); inserted=false; } ++iterater; } } Thanks!

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  • Astar implementation in AS3

    - by Bryan Hare
    Hey, I am putting together a project for a class that requires me to put AI in a top down Tactical Strategy game in Flash AS3. I decided that I would use a node based path finding approach because the game is based on a circular movement scheme. When a player moves a unit he essentially draws a series of line segments that connect that a player unit will follow along. I am trying to put together a similar operation for the AI units in our game by creating a list of nodes to traverse to a target node. Hence my use of Astar (the resulting path can be used to create this line). Here is my Algorithm function findShortestPath (startN:node, goalN:node) { var openSet:Array = new Array(); var closedSet:Array = new Array(); var pathFound:Boolean = false; startN.g_score = 0; startN.h_score = distFunction(startN,goalN); startN.f_score = startN.h_score; startN.fromNode = null; openSet.push (startN); var i:int = 0 for(i= 0; i< nodeArray.length; i++) { for(var j:int =0; j<nodeArray[0].length; j++) { if(!nodeArray[i][j].isPathable) { closedSet.push(nodeArray[i][j]); } } } while (openSet.length != 0) { var cNode:node = openSet.shift(); if (cNode == goalN) { resolvePath (cNode); return true; } closedSet.push (cNode); for (i= 0; i < cNode.dirArray.length; i++) { var neighborNode:node = cNode.nodeArray[cNode.dirArray[i]]; if (!(closedSet.indexOf(neighborNode) == -1)) { continue; } neighborNode.fromNode = cNode; var tenativeg_score:Number = cNode.gscore + distFunction(neighborNode.fromNode,neighborNode); if (openSet.indexOf(neighborNode) == -1) { neighborNode.g_score = neighborNode.fromNode.g_score + distFunction(neighborNode,cNode); if (cNode.dirArray[i] >= 4) { neighborNode.g_score -= 4; } neighborNode.h_score=distFunction(neighborNode,goalN); neighborNode.f_score=neighborNode.g_score+neighborNode.h_score; insertIntoPQ (neighborNode, openSet); //trace(" F Score of neighbor: " + neighborNode.f_score + " H score of Neighbor: " + neighborNode.h_score + " G_score or neighbor: " +neighborNode.g_score); } else if (tenativeg_score <= neighborNode.g_score) { neighborNode.fromNode=cNode; neighborNode.g_score=cNode.g_score+distFunction(neighborNode,cNode); if (cNode.dirArray[i]>=4) { neighborNode.g_score-=4; } neighborNode.f_score=neighborNode.g_score+neighborNode.h_score; openSet.splice (openSet.indexOf(neighborNode),1); //trace(" F Score of neighbor: " + neighborNode.f_score + " H score of Neighbor: " + neighborNode.h_score + " G_score or neighbor: " +neighborNode.g_score); insertIntoPQ (neighborNode, openSet); } } } trace ("fail"); return false; } Right now this function creates paths that are often not optimal or wholly inaccurate given the target and this generally happens when I have nodes that are not path able, and I am not quite sure what I am doing wrong right now. If someone could help me correct this I would appreciate it greatly. Some Notes My OpenSet is essentially a Priority Queue, so thats how I sort my nodes by cost. Here is that function function insertIntoPQ (iNode:node, pq:Array) { var inserted:Boolean=true; var iterater:int=0; while (inserted) { if (iterater==pq.length) { pq.push (iNode); inserted=false; } else if (pq[iterater].f_score >= iNode.f_score) { pq.splice (iterater,0,iNode); inserted=false; } ++iterater; } } Thanks!

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  • Drawing outlines around organic shapes

    - by ThunderChunky_SF
    One thing that seems particularly easy to do in the Flash IDE but difficult to do with code is to outline an organic shape. In the IDE you can just use the inkbucket tool to draw a stroke around something. Using nothing but code it seems much trickier. One method I've seen is to add a glow filter to the shape in question and just mess with the strength. But what if i want to only show the outline? What I'd like to do is to collect all of the points that make up the edge of the shape and then just connect the dots. I've actually gotten so far as to collect all of the points with a quick and dirty edge detection script that I wrote. So now I have a Vector of all the points that makeup my shape. How do I connect them in the proper sequence so it actually looks like the original object? For anyone who is interested here is my edge detection script: // Create a new sprite which we'll use for our outline var sp:Sprite = new Sprite(); var radius:int = 50; sp.graphics.beginFill(0x00FF00, 1); sp.graphics.drawCircle(0, 0, radius); sp.graphics.endFill(); sp.x = stage.stageWidth / 2; sp.y = stage.stageHeight / 2; // Create a bitmap data object to draw our vector data var bmd:BitmapData = new BitmapData(sp.width, sp.height, true, 0); // Use a transform matrix to translate the drawn clip so that none of its // pixels reside in negative space. The draw method will only draw starting // at 0,0 var mat:Matrix = new Matrix(1, 0, 0, 1, radius, radius); bmd.draw(sp, mat); // Pass the bitmap data to an actual bitmap var bmp:Bitmap = new Bitmap(bmd); // Add the bitmap to the stage addChild(bmp); // Grab all of the pixel data from the bitmap data object var pixels:Vector.<uint> = bmd.getVector(bmd.rect); // Setup a vector to hold our stroke points var points:Vector.<Point> = new Vector.<Point>; // Loop through all of the pixels of the bitmap data object and // create a point instance for each pixel location that isn't // transparent. var l:int = pixels.length; for(var i:int = 0; i < l; ++i) { // Check to see if the pixel is transparent if(pixels[i] != 0) { var pt:Point; // Check to see if the pixel is on the first or last // row. We'll grab everything from these rows to close the outline if(i <= bmp.width || i >= (bmp.width * bmp.height) - bmp.width) { pt = new Point(); pt.x = int(i % bmp.width); pt.y = int(i / bmp.width); points.push(pt); continue; } // Check to see if the current pixel is on either extreme edge if(int(i % bmp.width) == 0 || int(i % bmp.width) == bmp.width - 1) { pt = new Point(); pt.x = int(i % bmp.width); pt.y = int(i / bmp.width); points.push(pt); continue; } // Check to see if the previous or next pixel are transparent, // if so save the current one. if(i > 0 && i < bmp.width * bmp.height) { if(pixels[i - 1] == 0 || pixels[i + 1] == 0) { pt = new Point(); pt.x = int(i % bmp.width); pt.y = int(i / bmp.width); points.push(pt); } } } }

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  • [SOLVED] flash 10, as3 - save text of textarea and reuse it to replace text in textarea

    - by user427969
    hi everyone Is it possible to save text of textarea (flash 10, as3, cs5) in some variable or so and with its textformat (more than one color) and then reuse it to replace text in textarea? I tried saving htmlText of textarea but the problem is when i replace it in textarea tags causes problem. There will always be another extra line. If anyone wants to view p tags problem try following. Just click on text and then move your down arrow key, cursor will go to next line. import fl.controls.TextArea; var txtHTML:TextArea = new TextArea(); txtHTML.move(0,0); var default_format:TextFormat = new TextFormat(); default_format.font = "Arial"; default_format.bold = false; default_format.align = "center"; default_format.color = 0xFFFF00; default_format.size = 14; var field:TextField = txtHTML.textField; field.defaultTextFormat = default_format; field.setTextFormat(default_format); field.alwaysShowSelection = true; field.background = true; field.type = 'input'; field.multiline = true; field.backgroundColor = 0x777777; field.embedFonts = true; txtHTML.htmlText = '<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="14" COLOR="#FFFF00" LETTERSPACING="0" KERNING="0">ASDF</FONT></P>'; field.x = 0; field.y = 0; field.width = 400; field.height = 200; field.text = ""; addChild(txtHTML); Is there a way to do this? Thanks alot for any help. Regards

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  • How do I retrieve twitter xml for Flash site via php properly

    - by daidai
    Am I using TwitterScript to retrieve Twitter data for inside a Flash site. Due to Twitter's crossdomain policy, I need to setup a php proxy... Firstly I made a simple one <?php $url = $_GET['url']; readfile($url); ?> but I then get this error URL file-access is disabled in the server configuration which is only resolved by getting my host to turn fopen() on, which I don't want to do. Then I found this <?php function get_content($url) { $ch = curl_init(); curl_setopt ($ch, CURLOPT_URL, $url); curl_setopt ($ch, CURLOPT_HEADER, 0); ob_start(); curl_exec ($ch); curl_close ($ch); $string = ob_get_contents(); ob_end_clean(); return $string; } #usage: $url = $_GET['url']; $content = get_content ($url); var_dump ($content); ?> which solves that problem but the data now is the correct XML but looks like: string(39950) "<?xml version="1.0" encoding="UTF-8"?> <statuses type="array"> <status> ... </statuses>" How do I get the XML data out of that string?

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  • question about that concept of linux install in flash card.

    - by Johnny
    1.i can't understand why Linux on flash card need install, does it simply copy certain file to certain location in flash card? ---i mean ,plan it in a response file,then one program read the plan in response file and write certain format to flash card. 2.does the file system bind tightly to the linux kernel? is it possible let each kernel,user,app have its own root? rather than mount everything under one single / "root"

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  • How to permanently disable Firefox Flash plugin sound in Win 7 now that plugin-container.exe is here

    - by Subuser
    I want Flash to play without sound on my machine, and I want that preference to stick so that new sessions don't surprise me with sound. Using FlashBlock while trying to remember to disable sound every time a flash window is started doesn't do the trick for me -- it's too difficult to remember to check the mute status before and after playing videos. Previously, using Win 7 and Firefox, one could selectively disable sound from Flash plugins using the method described in this question. Older methods of disabling it included the plugin called FlashMute. FlashMute fails me even when this trick has been employed, and the volume method described in the previous question only works for the currently live session, resetting sound to maximum volume whenever the plugin container is restarted. What is the best way to disable Flash sound?

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  • Anyone tried boosting Windows performance by putting Swap File on a Flash drive?

    - by Clay Nichols
    Windows Vista introduced ReadyBoost which lets you use a Flash drive as a third (after RAM and HD) type of memory. It occurred to me that I could boost peformance on an old PC here w/ Win XP (32 bit, max'd at 4GB RAM) by putting it's swap file (page file) on a flash drive. (Now, before anyone comments: apparently Flash drives (10-30MB/s transfer rates) are slower than HDD (100+ MB/s) (I'm asking that as a separate question on this forum).

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  • Using FFMPEG to reliably convert videos to mp4 for iphone/ipod and flash players

    - by Jake Stevenson
    I need to convert videos for use in both a flash player and the iphone/ipod touch. I'm using the following batch script with ffmpeg: @echo off ffmpeg.exe -i %1 -s qvga -acodec libfaac -ar 22050 -ab 128k -vcodec libx264 -threads 0 -f ipod %2 This always outputs an mp4 file, and I can always play it on my PC. The videos also seem to play fine on my iphone 3GS. But with some input files it won't work for older iphone versions (3G and iPod touch). Here's the ffmpeg output from one such file: D:\ffmpeg>encode.bat d:\temp\recording.flv d:\temp\out.m4v FFmpeg version SVN-r18709, Copyright (c) 2000-2009 Fabrice Bellard, et al. configuration: --enable-memalign-hack --prefix=/mingw --cross-prefix=i686-ming w32- --cc=ccache-i686-mingw32-gcc --target-os=mingw32 --arch=i686 --cpu=i686 --e nable-avisynth --enable-gpl --enable-zlib --enable-bzlib --enable-libgsm --enabl e-libfaac --enable-libfaad --enable-pthreads --enable-libvorbis --enable-libtheo ra --enable-libspeex --enable-libmp3lame --enable-libopenjpeg --enable-libxvid - -enable-libschroedinger --enable-libx264 libavutil 50. 3. 0 / 50. 3. 0 libavcodec 52.27. 0 / 52.27. 0 libavformat 52.32. 0 / 52.32. 0 libavdevice 52. 2. 0 / 52. 2. 0 libswscale 0. 7. 1 / 0. 7. 1 built on Apr 28 2009 04:04:42, gcc: 4.2.4 [flv @ 0x187d650]skipping flv packet: type 18, size 164, flags 0 Input #0, flv, from 'd:\temp\recording.flv': Duration: 00:00:07.17, start: 0.001000, bitrate: N/A Stream #0.0: Video: flv, yuv420p, 320x240, 1k tbr, 1k tbn, 1k tbc Stream #0.1: Audio: nellymoser, 44100 Hz, mono, s16 [libx264 @ 0x13518b0]using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE 4.2 [libx264 @ 0x13518b0]profile Baseline, level 4.2 Output #0, ipod, to 'd:\temp\out.m4v': Stream #0.0: Video: libx264, yuv420p, 320x240, q=2-31, 200 kb/s, 1k tbn, 1k tbc Stream #0.1: Audio: libfaac, 22050 Hz, mono, s16, 128 kb/s Stream mapping: Stream #0.0 -> #0.0 Stream #0.1 -> #0.1 Press [q] to stop encoding frame= 90 fps= 0 q=-1.0 Lsize= 128kB time=6.87 bitrate= 152.4kbits/s video:92kB audio:32kB global headers:1kB muxing overhead 2.620892% [libx264 @ 0x13518b0]slice I:8 Avg QP:29.62 size: 7047 [libx264 @ 0x13518b0]slice P:82 Avg QP:30.83 size: 467 [libx264 @ 0x13518b0]mb I I16..4: 17.9% 0.0% 82.1% [libx264 @ 0x13518b0]mb P I16..4: 0.6% 0.0% 0.0% P16..4: 23.1% 0.0% 0.0% 0.0% 0.0% skip:76.3% [libx264 @ 0x13518b0]final ratefactor: 57.50 [libx264 @ 0x13518b0]SSIM Mean Y:0.9544735 [libx264 @ 0x13518b0]kb/s:8412.6 My suspicion is that it has something to do with the audio encoding. If so, does anyone know how to force it to reencode the audio to the proper format? Any other ideas?

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  • How to impose control access on flash player streaming through RTMP?

    - by MobiHunterz
    Hi, I'm using ICECAST and I'm streaming AAC/HE-AACv2 audio/video file through flash player and on iPhone. Both are separate. But when I submit url in WINAMP to stream it's requesting username/password. But when I use it with flash player, it just starts streaming. My case is I want to use same streaming (RTMP) for both website and iPhone app and i want to impose control access over my flash player to authenticate who can see streamed video. So, I need to allow access to authenticated users only to see flash player or just reject playing. Now, my provider is not supporting control access on flash player, but i need to do it... can u say how i can do this? Any kind of help will be appreciated. Thanks.

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  • Add less than integer variable to string search

    - by user1691832
    I'm scanning a text document for certain installed programs on a computer and looking for an easy way to include a greater or less than variable in the string I'm scanning for. Here is a very ugly and cumbersome example of what I'm using currently and while it works as a temporary fix, isn't practical or sustainable. If CheckBox2.Checked Then sReader.Close() If text.Contains("Adobe Flash Player 11 Plugin") And text.Contains("Adobe Flash Player 11 ActiveX") Then Else If text.Contains("Adobe Flash Player 12 Plugin") And text.Contains("Adobe Flash Player 12 ActiveX") Then Else If text.Contains("Adobe Flash Player 13 Plugin") And text.Contains("Adobe Flash Player 13 ActiveX") Then Else '(Goes ahead and does a silent install of the missing or outdated program) So far I've run into this problem with both Adobe Flash and Java RTE and am certain to run into it with future programs. Essentially I need to scan for "Adobe Flash Player (Any number less than 11) Plugin" , "Adobe Flash Player (Any number less than 11) ActiveX" , "Java (number less than 9) Update (any number)". I'm sure whatever solution is offered can likely be adapted to similar programs I'm likely to encounter later. Thanks ----- Edit ----- I've since tried the following code but it always returns the "Found" messagebox, even when no version of adobe flash is present in the file it is scanning. If CheckBox2.Checked Then sReader.Close() Dim options As RegexOptions = RegexOptions.None Dim regex As Regex = New Regex("Adobe Flash Player (?<version>\d+) (Plugin|ActiveX)", options) Dim input As String = "Adobe Flash Player 11 Plugin" ' Get match Dim match As Match = regex.Match(input) Dim version As String = match.Groups("version").Value If (match.Success) Then MessageBox.Show("Version 11 or higher found, skipping install") Else MessageBox.Show("Version 11 or higher not found, installing Version 11")

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  • How to test flash.message in a Grails webflow?

    - by callie16
    I'm using webflows in Grails and I'm currently writing tests for it. Now, inside I've got something that throws an error so I set a message to the flash scope before redirecting: ... if (some_condition) { flash.message = "my error message" return error() } ... Now, I know that when I'm going to display this in the GSP page, I access the flash message as <g:if test="${message}">... instead of the usual <g:if test="${flash.message}">... So anyway, I'm writing my test and I'm wondering how to test the content of the message? Usually, in normal actions in the controllers, I follow what's written in here . However, since this is a webflow, I can't seem to find the message even if I check controller.flash.message / controller.params.message / controller.message . I've also tried looking at the flow scope... Any ideas on how to see the message then? Thanks a bunch!

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  • does jQuery UI have a way to achieve this Flash button's functionality?

    - by Tim
    There's a button in Flash which looks something like a jQuery SplitButton. The Flash button consists of two parts, the text and the icon. [text portion] [v] I have used it to display string search operators for the user: equals, starts with, ends with, contains. In Flash, when the icon is clicked, the text-area drops down a list of choices; it would look like this: [ ] [v] equals starts with ends with contains And when the user makes a choice from the list, the choice is displayed in the text area of the button and the list rolls up. [ starts with ] [v] I'm trying to convert my Flash app and am hoping to come up with a counterpart to this functionality. For space considerations on the form, a radio-button-group would be less than ideal. That's the major virtue of this Flash button -- it's very economical in its use of screen real-estate. Thanks for any answers/suggestions.

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  • Drag and drop in as3 on specific path (ex bezier curve)

    - by abinop
    I need to implement a drag and drop functionality, where I can define and constraint the route of the draggable object. Like in http://www.kirupa.com/forum/showthread.php?t=330302 , only that i have the paths designed and not calculated by a math function. So, in fact, as mouse moves I need to tell the object to follow the custom path/movieclip.

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  • Comparing bitmap data in AS3 pixel for pixel

    - by Jono
    Hi, I am looking for a fairly simple image comparison method in AS3. I have taken an image from a web cam (with no subject) passed it in to bitmap data, then a second image is taken (this time with a subject) to compare this data, from these two images I would like to create a mask from the pixels that match on both bitmaps. I have been scratching my head for a while, and I am not really making any progress. Could any one point me in the right direction for pixel comparison method, something like getPixel32() Cheers Jono

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  • using SeekToNavCuePoint with Custom Cue Points created by ActionScript

    - by meghana
    i have custom flvPlayBack player, i want to do like add Custom CuePoints using ActionScript and making one button Event , On click of that button , Flv should seek to that CuePoints added using ActionScript . I am using below code to do that. var rtn_obj:Object; //create cue point object my_FLVPlybk.source = "sj_clip.flv"; my_FLVPlybk.addASCuePoint(0, "abs",CuePointType.ACTIONSCRIPT); my_FLVPlybk.addASCuePoint(4, "abs",CuePointType.ACTIONSCRIPT); my_FLVPlybk.addASCuePoint(8, "abs",CuePointType.ACTIONSCRIPT); my_FLVPlybk.addASCuePoint(12, "abs",CuePointType.ACTIONSCRIPT); my_FLVPlybk.addASCuePoint(16, "abs",CuePointType.ACTIONSCRIPT); my_FLVPlybk.addASCuePoint(20, "abs",CuePointType.ACTIONSCRIPT); my_FLVPlybk.addASCuePoint(24, "abs",CuePointType.ACTIONSCRIPT); my_FLVPlybk.addASCuePoint(28, "abs",CuePointType.ACTIONSCRIPT); my_FLVPlybk.addASCuePoint(31, "abs",CuePointType.ACTIONSCRIPT); my_FLVPlybk.setFLVCuePointEnabled(true,"abs"); fwbtn1.addEventListener(MouseEvent.CLICK,Forward) function Forward(e:MouseEvent):void { if(rtn_obj != null) { traceit(rtn_obj) rtn_obj = my_FLVPlybk.findNextCuePointWithName(rtn_obj); if(rtn_obj != null) { traceit(rtn_obj) my_FLVPlybk.seekToNavCuePoint(rtn_obj.time); } } } my_FLVPlybk.addEventListener(fl.video.VideoEvent.READY, ready_listener); function ready_listener(eventObject:fl.video.VideoEvent):void { rtn_obj = my_FLVPlybk.findCuePoint("abs", CuePointType.ACTIONSCRIPT); } function traceit(cuePoint:Object):void { trace("Cue point name is: " + cuePoint.name); trace("Cue point time is: " + cuePoint.time); trace("Cue point type is: " + cuePoint.type); } I thought ,this code should work properly.. but when i run this code , it give me next cuePoint which i find using findNextCuePointWithName() method but it does not seek to that point , which i thought seekToNavCuePoint() method should do. anybody have any idea , how to make it work?? Thanks i Hope my i have explained my requirement to clear to understand. i really need this in urgent. please help me.

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  • how to embed pure as3 bitmap assets with flex4 (worked with flex3)

    - by jedierikb
    In Flex3, I could compile pure as3 code and use "embed" tags to load in images. This was done by Flex making a BitmapAsset class. I can still do this in Flex4. However, there was a trick to fakeout flex3 and use my own mx.core.BitmapAsset class to remove some of the extraneous stuff Flex's BitmapAsset brings in with it. This is described here: http://www.ultrashock.com/forums/flex/embed-flex-assets-without-using-flex-123405.html Unfortunately, I cannot get these tricks to work with Flex4 and get smaller file sizes. I end up with the error "VerifyError: Error #1014: Class mx.core::BitmapAsset could not be found." This error leads me to this forum, and a solution as described there: http://tech.groups.yahoo.com/group/flexcoders/message/148762 Following this advice, I add -static-link-runtime-shared-libraries=true, and my swf loads without an error... but this means I am loading in the pieces of the flex framework I wanted to omit (and the file size says so too). Is there a better way to fake out flex4 when it comes to using Embed?

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  • Dynamic Flex verticalaxisrenderers

    - by user276424
    Hi, I've created a linechart in flex using pure as3. I need now to convert it to a dynamic multi axis chart. What I mean by dynamic, is that I can programmatically add or remove axisrenderers from the verticalaxisrenderer array at runtime. It seems i can remove axisrenderers at runtime by simply doing this: verticalAxisRenderers = verticalAxisRenderers.splice(index,1); However, ADDING axisrenderers is not working. I am doing it by so: verticalAxisRenderers.push(ar2); verticalAxisRenderers = verticalAxisRenderers; Where am I going wrong? Please help! Thanks, Tone

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  • Determine if getPixel() value is greater than or less than 50% gray

    - by cmal
    I am trying to loop through a bitmap and determine if each pixel is lighter or darker than gray using getPixel(). Problem is, I am not sure how to tell whether the value returned by getPixel() is darker or lighter than gray. Neutral gray is about 0x808080 or R:127, G:127, B:127. How would I need to modify the code below to accurately determine this? for (var dx:int=0; dx < objectWidth; dx++) { for (var dy:int=0; dy < objectHeight; dy++) { if (testBmd.getPixel(dx, dy) > GRAY) { trace("Lighter than gray!"); } else { trace("Darker than gray!"); } } }

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