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  • CALayer won't display

    - by Paul from Boston
    I'm trying to learn how to use CALayers for a project and am having trouble getting sublayers to display. I created a vanilla View-based iPhone app in XCode for these tests. The only real code is in the ViewController which sets up the layers and their delegates. There is a delegate, DelegateMainView, for the viewController's view layer and a second different one, DelegateStripeLayer, for an additional layer. The ViewController code is all in awakeFromNib, - (void)awakeFromNib { DelegateMainView *oknDelegate = [[DelegateMainView alloc] init]; self.view.layer.delegate = oknDelegate; CALayer *newLayer = [CALayer layer]; DelegateStripeLayer *sldDelegate = [[DelegateStripeLayer alloc] init]; newLayer.delegate = sldDelegate; [self.view.layer addSublayer:newLayer]; [newLayer setNeedsDisplay]; [self.view.layer setNeedsDisplay]; } The two different delegates are simply wrappers for the CALayer delegate method, drawLayer:inContext:, i.e., - (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)context { CGRect bounds = CGContextGetClipBoundingBox(context); ... do some stuff here ... CGContextStrokePath(context); } each a bit different. The layer, view.layer, is drawn properly but newLayer is never drawn. If I put breakpoints in the two delegates, the program stops in DelegateMainView but never reaches DelegateStripeLayer. What am I missing here? Thanks.

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  • NSCollectionView subclass doesn't call drawRect during drag session despite setNeedsDisplay

    - by Alain Vitry
    Greetings, I am puzzled as to how and when drawRect is supposed to be called in a NSCollectionView subclass. I implement drag and drop operation in order to move NSCollectionViewItems within the collection, and would like to draw a visual indication of where the drop would end. The subclass does not call drawRect during the drag session. (It does during scroll) Is this the intended operation ? Any hint on how to implement this behavior properly are welcome. A full xcode project of the following code is available at: http://babouk.ovh.org/dload/MyCollectionView.zip Best regards Code sample: @interface CollectionViewAppDelegate : NSObject <NSApplicationDelegate> { NSWindow *window; NSMutableArray *collectionContent; } /* properties declaration */ /* KVC compliance declarations */ @end @interface MyCollectionView : NSCollectionView @end @interface ItemModel { NSString *name; } @property (copy) NSString *name; @end @implementation MyCollectionView - (void)drawRect:(NSRect)rect { NSLog(@"DrawRect"); } - (void)mouseDragged:(NSEvent *)aEvent { NSPoint localPoint = [self convertPoint:[aEvent locationInWindow] fromView:nil]; [self dragImage:[NSImage imageNamed:@"Move.png"] at:localPoint offset:NSZeroSize event:aEvent pasteboard:nil source:self slideBack:NO]; } - (BOOL)prepareForDragOperation:(id < NSDraggingInfo >)sender { return YES; } - (NSDragOperation)draggingEntered:(id <NSDraggingInfo>)sender { return NSDragOperationEvery; } - (NSDragOperation)draggingUpdated:(id <NSDraggingInfo>)sender { [self setNeedsDisplay:YES]; return NSDragOperationEvery; } - (NSDragOperation)draggingSourceOperationMaskForLocal:(BOOL)isLocal { return NSDragOperationEvery; } - (void)mouseDown:(NSEvent *)theEvent { } @end @implementation CollectionViewAppDelegate @synthesize window, collectionContent, collectionView; - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { NSMutableArray *data = [[NSMutableArray alloc] init]; /* Fill in data */ [self setCollectionContent:data]; [data release]; } /* dealloc */ /* KVC implementation */ @end @implementation ItemModel @synthesize name; /* dealloc */ @end

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  • How to call PopOver Controller from UITableViewCell.accessoryView?

    - by Vic
    Hi, First I would like to say that I'm really new to ipad/ipod/iphone development, and to objective-c too. With that being said, I'm trying to develop a small application targeting the iPad, using Xcode and IB, basically, I have a table, for each UITableViewCell in the table, I added to the accessoryView a button that contains an image. Here is the code: UIImage *img = [UIImage imageNamed:@"myimage.png"]; UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; CGRect frame = CGRectMake(0.0, 0.0, img.size.width, img.size.height); button.frame = frame; // match the button's size with the image size [button setBackgroundImage:img forState:UIControlStateNormal]; // set the button's target to this table view controller so we can interpret touch events and map that to a NSIndexSet [button addTarget:self action:@selector(checkButtonTapped:event:) forControlEvents:UIControlEventTouchUpInside]; button.backgroundColor = [UIColor clearColor]; cell.accessoryView = button; So far, so good, now the problem is that I want a PopOver control to appear when a user taps the button on the accessoryView of a cell. I tried this on the "accessoryButtonTappedForRowWithIndexPath" of the tableView: UITableViewCell *cell = [myTable cellForRowAtIndexPath:indexPath]; UIButton *button = (UIButton *)cell.accessoryView; //customViewController is the controller of the view that I want to be displayed by the PopOver controller customViewController = [[CustomViewController alloc]init]; popOverController = [[UIPopoverController alloc] initWithContentViewController: customViewController]; popOverController.popoverContentSize = CGSizeMake(147, 122); CGRect rect = button.frame; [popOverController presentPopoverFromRect:rect inView:cell.accessoryView permittedArrowDirections:UIPopoverArrowDirectionUp animated:YES]; The problem with this code is that it shows the Popover at the top of the application View, while debugging I saw the values of "rect" and they are: x = 267 y = 13 so I think it is pretty obvious why the PopOver is being displayed so up on the view, so my question is, how can I get the correct values for the PopOver to appear just below the button on the accessoryView of the cell? Also, as you can see, I'm telling it to use the "cell.accessoryView" for the "inView:" attribute, is that okay?

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  • iPhone: In landscape-only, after first addSubview, UITableViewController doesn't rotate properly

    - by Clay Bridges
    A minimal illustrative Xcode project for this is available on github. On my UIWindow, when I add second (and subsequent) UITableView's as subviews, they do not rotate properly, and thus appear sideways. This is only tested in the Simulator. Here's a little code for you: - (void)applicationDidFinishLaunching:(UIApplication *)application { ShellTVC* viewA = [[ShellTVC alloc] initWithTitle:@"View A"]; ShellTVC* viewB = [[ShellTVC alloc] initWithTitle:@"View B"]; // The first subview added will rotate to landscape correctly. // Any subsequent subview added will not. // You may try this by various commentings and rearranging of these two statements. [window addSubview:[viewA tableView]]; [window addSubview:[viewB tableView]]; [window makeKeyAndVisible]; } viewB appears sideways. Comment out the addSubview for viewB, and viewA appears correctly. Do that for viewA only, and viewB appears correctly. I am not creating these UITableViewControllers via NIBs, though the UIWindow is. In case you are wondering, ShellTVC is-a UITableViewController, and implements this method: - (BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation == UIInterfaceOrientationLandscapeLeft); } Also, I have set the UIInterfaceOrientation in the plist file to UIInterfaceOrientationLandscapeLeft. Probably related -- and unanswered -- SO questions here and here.

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  • establishing a socket connection from iPhone to MAC/PC

    - by user319572
    Hello, I just started getting into XCode and Co. What I am trying is to send accelerometer data via WLAN to a PC or MAC over a Socket connection. I am trying at the moment with the iPhone simulator, on the other site a netbook with a JAVA program shall receive a test string for starters. Unfortunately my socket will not initialize. What am I doing wrong? NSString *recStr = @"192.168.0.5"; //String with receiver IP NSHost *hoster = [NSHost hostWithName:recStr]; //create a host NSOutputStream *sendData; //create an output stream [NSStream getStreamsToHost:hoster port:8000 inputStream:nil outputStream:&sendData]; [sendData retain]; [sendData setDelegate:self]; [sendData open]; A warning says NSStream may not respond to '+getStreamsToHost:inputSream:outputStream:' So I guess parameters are wrong. But why and how to do it right? The program starts but I don't think I can send anything as long as this warning shows up (have not tried though). Thank you in advance, Andreas

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  • App crashes only after second execution only in Release configuration

    - by denbec
    Hey all, i know this is probably not an easy question to answer, as it's hard to describe on my hand. I have an app that runs without problems on the device in Debug Configuration (also multiple times). Once I put it into Release Configuration (which I need before publishing?), the app starts without problems and I can proceed to the next page, where I show an core-plot graph. BUT only if I run it from xcode. As soon as I end the App and start it again, it opens without problems, but on the next page, it crashes. Now I don't have anything to debug other than the crash report: Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0xcf10000a Crashed Thread: 0 Thread 0 Crashed: 0 libobjc.A.dylib 0x000026f2 objc_msgSend + 14 1 StandbyCheck 0x0001fbea -[CPXYTheme newGraph] (CPXYTheme.m:36) 2 StandbyCheck 0x00007c06 -[SCGraphCell initWithStyle:reuseIdentifier:] (SCGraphCell.m:28) 3 StandbyCheck 0x00076b4a -[TTTableViewDataSource tableView:cellForRowAtIndexPath:] (TTTableViewDataSource.m:128) 4 UIKit 0x0007797a -[UITableView(UITableViewInternal) _createPreparedCellForGlobalRow:withIndexPath:] + 514 5 UIKit 0x000776b0 -[UITableView(UITableViewInternal) _createPreparedCellForGlobalRow:] + 28 6 UIKit 0x00037e78 -[UITableView(_UITableViewPrivate) _updateVisibleCellsNow] + 940 7 UIKit 0x000367d4 -[UITableView layoutSubviews] + 176 8 StandbyCheck 0x000734b8 -[TTTableView layoutSubviews] (TTTableView.m:226) [...] Now, can someone point in any direction? What are the differences in Debug/Release Modes? How could I possibly debug this failure? I've been searching for hours now, please help me :( Thanks, Dennis

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  • Building ARM assembler vorbis decoder lib 'Tremolo' for iPhone

    - by Joachim Bengtsson
    I'm trying to compile Tremolo for iPhone. I've pulled in the files bitwise.c bitwiseARM.s codebook.c dpen.s dsp.c floor0.c floor1.c floor1ARM.s floor_lookup.c framing.c info.c mapping0.c mdct.c mdctARM.s misc.c res012.c into a new target, added the following custom settings: GCC_PREPROCESSOR_DEFINITIONS = _ARM_ASSEM_ GCC_C_LANGUAGE_STANDARD = gnu99 GCC_THUMB_SUPPORT = YES ... but as soon as xcode reaches the first assembler file, bitwiseARM.s, I get errors like these: /tremolo/bitwiseARM.s:3:Unknown pseudo-op: .global /tremolo/bitwiseARM.s:3:Rest of line ignored. 1st junk character valued 111 (o). /tremolo/bitwiseARM.s:4:Unknown pseudo-op: .global /tremolo/bitwiseARM.s:4:Rest of line ignored. 1st junk character valued 111 (o). /tremolo/bitwiseARM.s:5:Unknown pseudo-op: .global /tremolo/bitwiseARM.s:5:Rest of line ignored. 1st junk character valued 111 (o). /tremolo/bitwiseARM.s:6:Unknown pseudo-op: .global /tremolo/bitwiseARM.s:6:Rest of line ignored. 1st junk character valued 111 (o). /tremolo/bitwiseARM.s:11:bad instruction `STMFD r13!,{r10,r11,r14}' /tremolo/bitwiseARM.s:12:bad instruction `LDMIA r0,{r2,r3,r12}' /tremolo/bitwiseARM.s:16:bad instruction `SUBS r2,r2,r1' /tremolo/bitwiseARM.s:17:bad instruction `BLT look_slow' /tremolo/bitwiseARM.s:19:bad instruction `LDR r10,[r3]' The first error I could google, and changing .global to .globl fixed the first errors, but I still get the bad instructions, and I don't get why. Googling for the ARM instruction set, the above instructions look valid to me. I've tried toggling thumb support, and building for just armv7 instead of armv6, but neither helped.

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  • Using Unit Tests While Developing Static Libraries in Obj-C

    - by macinjosh
    I'm developing a static library in Obj-C for a CocoaTouch project. I've added unit testing to my Xcode project by using the built in OCUnit framework. I can run tests successfully upon building the project and everything looks good. However I'm a little confused about something. Part of what the static library does is to connect to a URL and download the resource there. I constructed a test case that invokes the method that creates a connection and ensures the connection is successful. However when my tests run a connection is never made to my testing web server (where the connection is set to go). It seems my code is not actually being ran when the tests happen? Also, I am doing some NSLog calls in the unit tests and the code they run, but I never see those. I'm new to unit testing so I'm obviously not fully grasping what is going on here. Can anyone help me out here? P.S. By the way these are "Logical Tests" as Apple calls them so they are not linked against the library, instead the implementation files are included in the testing target.

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  • [iPhone] dyld: Library not loaded - When app run from the command line

    - by user142764
    Hi, I face some difficulties when adding a framework to my project when i run an iPhone app from the command line. My final goal is to run applications tests from an automated build process. When i run my app from xCode : I add a "Copy File" build phase to my target and everything goes fine. The copy is set to $(BUILT_PRODUCTS_DIR) as "Absolute path" When i run my app from the terminal (using iphonesim project) i get this error : dyld: Library not loaded: @rpath/OCMock.framework/Versions/A/OCMock UIKitApplication:indemnisation[0xb894][26380] Referenced from: /Users/Admin/Library/Application Support/iPhone Simulator/User/Applications/CD5729B5-A674-49B2-91F6-AD398094B6F8/indemINT.app/indemINT What i dont understand is that the copy build phase just copies the framework files in the same directory that the app. When i run the app from the command line the framework files are already in the same directory. Does anyone knows why it doesn't work ? I've also tried to add the OCMock.framework in the following directories (without success) : /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.0.sdk/System/Library /Library/Frameworks /Users/Admin/Library/Application Support/iPhone Simulator/User/Applications/CD5729B5-A674-49B2-91F6-AD398094B6F8 Thanks in advance, Vincent.

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  • How to fetch distinct values in Core Data?

    - by Andy
    So in looking through Core Data Snippets, I found the following code: ... [request setEntity:entity]; [request setResultType:NSDictionaryResultType]; [request setReturnsDistinctValues:YES]; [request setPropertiesToFetch:[NSArray arrayWithObject:@"<#Attribute name#>"]]; // Execute the fetch NSError *error; id requestedValue = nil; // WTF? This isn't defined or used anywhere NSArray *objects = [managedObjectContext executeFetchRequest:request error:&error]; if (objects == nil) { // handle the error } This is great and seems perfect for what I need...but how does one actually use it? I assume since it's returning dictionaries, I need a key to get at the values - but where's the key defined? Is that the "id requestedValue = nil" line? If so, how does "requestedValue" become the key? Xcode gives me a compiler warning about an unused variable at the "requestedValue" declaration. I feel like I'm missing something here. Thanks in advance for any assistance you can offer.

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  • Core Data migration of to-one relationship to to-many relationship

    - by westsider
    I have a deployed app that samples measurements from sensors (e.g., Temp °C, Pressure kPa). The user can create Experiments and collect samples. Each sample is stored as a Run, such that there is a one-to-many relationship from Experiment to Run. In the interest of performance, Run has a to-one relationship with Data entity (which is where the actual raw data is stored); this allows some Run attributes to be loaded without necessarily loading lots of data. Most of our sensors have multiple measurements, so it would be nice to store all the data that is actually being sampled. But this means that the Run <--- Data relationship needs to become Run <-- Data (to use Xcode's convention). I am faced with trying to migrate data from old Run to-one Data model to new Run to-many Data model. Can this be done using Mapping Models? If so, does anyone have any pointers to examples? If not, does anyone have any pointers to examples of how to do that? Thanks for any pointers or advice.

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  • Latex: Listings with monospace fonts

    - by Nils
    This is what the code looks in Xcode. And this in my listing created with texlive. And yes I used basicstyle=\ttfamily . Having looked at the manual of listings I haven't found anything about fixed-with or monospace fonts.. Example to reproduce \documentclass[ article, a4paper, a4wide, %draft, smallheadings ]{book} % Packages below \usepackage{graphicx} \usepackage{verbatim} % used to display code \usepackage{hyperref} \usepackage{fullpage} \usepackage[ansinew]{inputenc} % german umlauts \usepackage[usenames,dvipsnames]{color} \usepackage{float} \usepackage{subfig} \usepackage{tikz} \usetikzlibrary{calc,through,backgrounds} \usepackage{fancyvrb} \usepackage{acronym} \usepackage{amsthm} % Uuhhh yet another package \VerbatimFootnotes % Required, otherwise verbatim does not work in footnotes! \usepackage{listings} \definecolor{Brown}{cmyk}{0,0.81,1,0.60} \definecolor{OliveGreen}{cmyk}{0.64,0,0.95,0.40} \definecolor{CadetBlue}{cmyk}{0.62,0.57,0.23,0} \definecolor{lightlightgray}{gray}{0.9} \begin{document} \lstset{ language=C, % Code langugage basicstyle=\ttfamily, % Code font, Examples: \footnotesize, \ttfamily keywordstyle=\color{OliveGreen}, % Keywords font ('*' = uppercase) commentstyle=\color{gray}, % Comments font numbers=left, % Line nums position numberstyle=\tiny, % Line-numbers fonts stepnumber=1, % Step between two line-numbers numbersep=5pt, % How far are line-numbers from code backgroundcolor=\color{lightlightgray}, % Choose background color frame=none, % A frame around the code tabsize=2, % Default tab size captionpos=b, % Caption-position = bottom breaklines=true, % Automatic line breaking? breakatwhitespace=false, % Automatic breaks only at whitespace? showspaces=false, % Dont make spaces visible showtabs=false, % Dont make tabls visible columns=flexible, % Column format morekeywords={__global__, __device__}, % CUDA specific keywords } \begin{lstlisting} As[threadRow][threadCol] = A[ threadCol + threadRow * Awidth // Adress of the thread in the current block + i * BLOCK_SIZE // Pick a block further left for i+1 + blockRow * BLOCK_SIZE * Awidth // for blockRow +1 go one blockRow down ]; \end{lstlisting} \end{document}

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  • Debugging SIGABRT within NSManagedObjectContext -save:

    - by westsider
    From inside NSManagedObjectContext -save: I am getting this message: Assertion failed: (_Unwind_SjLj_Resume() can't return), function _Unwind_SjLj_Resume, file /SourceCache/libunwind/libunwind-24.1/src/Unwind-sjlj.c, line 326. Program received signal: “SIGABRT”. warning: Unable to read symbols for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.2.1 (8C148)/Symbols/Developer/usr/lib/libXcodeDebuggerSupport.dylib (file not found). This happens when I delete an Experiment object with to-many with Run which has to-many with Sample which has to-one with Data. Experiment also has to-many with Page which has to-many with Display which has to-many to Run. I mention this to point out the cyclical nature of the graph. Here is a simplified graph of model: I had been using Delete Rules but have now switched to "No Action" delete rules in combination with -prepareForDeletion methods for all of these classes. This change made no difference. In both cases, the error message is the same. Interestingly, when I relaunch the app, all the objects that were marked for deletion have been deleted. Also, if an Experiment has no Run objects, then deletion works without incidence. For that matter, deleting a single Run from an Experiment also works. I am hoping that someone has seen something like this and can offer advice on what would cause this. Or, if someone has advice on how to get libXcodeDebuggerSupport.dylib for iOS 4.2.1, that might also be helpful. Update: I followed advice found here and was able to get Xcode to find libXcodeDebuggerSupport.dylib for iOS 4.2.1. But this did not help at all in diagnosing problem - which persists.

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  • NSOperationQueue bug with dependencies

    - by Daniel
    I am using NSOperation and NSOperationQueue for performing a sequence of operations, all dependent on each other (2 on 1, 3 on 2, etc...). I set the dependency after I create the operations. I am encountering problems when the queue completes: the program crashes in the _release part of the code, apparently when the NSOperations are getting released. Note that they all get released at the end by the queue, because it is only after the very last one which depends on the second last one, which depends on etc... that they can be released. If I remove any dependency, the code runs fine. If I change waitUntilFinished: to NO, it crashes, if it is YES, it does not. I have isolated the problem to the following code which does not use any of my custom classes. NSOperation by default is a class that does absolutely nothing. Yet, this still crashes when all operations have completed. Therefore, it appears I am not using NSOperationQueue properly but can't see what is wrong. I am running on 10.9 and I have noticed that in general Maverick 10.9 is much more sensitive to these issues than 10.8. I call this method from the main Thread with a Menu item: - (void) testOperations:(id)object { NSOperationQueue* queue = [ [ NSOperationQueue alloc ] init ]; NSMutableArray* array = [ NSMutableArray array ]; for ( int i = 0; i < 10000; i++) [ array addObject: [[[ NSOperation alloc ] init ] autorelease ] ]; for ( int i = 1; i < [ array count ]; i++) [[ array objectAtIndex:i ] addDependency:[array objectAtIndex:i-1]]; // remove this and no crash [ queue addOperations: array waitUntilFinished:NO ]; // Change to YES, no crash [ queue autorelease ]; // or release, it does not make a difference, in fact leaking the memory makes no difference: the code crashes when the queue is removing the NSOperations } This will crash every single time with: bool objc::DenseMapBase , objc_object*, unsigned long, objc::DenseMapInfo, true: (EXC_BAD_ACCESS) The full stack is: #0 0x9104d81b in objc::DenseMapBase<objc::DenseMap<objc_object*, unsigned long, true, objc::DenseMapInfo<objc_object*> >, objc_object*, unsigned long, objc::DenseMapInfo<objc_object*>, true>::find(objc_object* const&) () #1 0x910384e3 in _objc_rootReleaseWasZero () #2 0x9104d5d9 in -[NSObject release] () #3 0x99e41224 in CFRelease () #4 0x99e56277 in -[__NSArrayM dealloc] () #5 0x9104d5ef in -[NSObject release] () #6 0x97f62b22 in -[__NSOperationInternal dealloc] () #7 0x9104d5ef in -[NSObject release] () #8 0x97f62ac8 in -[NSOperation dealloc] () #9 0x9104d5ef in -[NSObject release] () #10 0x99e41224 in CFRelease () #11 0x99e56277 in -[__NSArrayM dealloc] () #12 0x9104d5ef in -[NSObject release] () #13 0x97f62b22 in -[__NSOperationInternal dealloc] () #14 0x9104d5ef in -[NSObject release] () #15 0x97f62ac8 in -[NSOperation dealloc] () #16 0x9104d5ef in -[NSObject release] () #17 0x99e41224 in CFRelease () #18 0x99e56277 in -[__NSArrayM dealloc] () #19 0x9104d5ef in -[NSObject release] () #20 0x97f62b22 in -[__NSOperationInternal dealloc] () #21 0x9104d5ef in -[NSObject release] () #22 0x97f62ac8 in -[NSOperation dealloc] () #23 0x9104d5ef in -[NSObject release] () #24 0x99e41224 in CFRelease () #25 0x99e56277 in -[__NSArrayM dealloc] () #26 0x9104d5ef in -[NSObject release] () #27 0x97f62b22 in -[__NSOperationInternal dealloc] () #28 0x9104d5ef in -[NSObject release] () #29 0x97f62ac8 in -[NSOperation dealloc] () #30 0x9104d5ef in -[NSObject release] () #31 0x99e41224 in CFRelease () #32 0x99e56277 in -[__NSArrayM dealloc] () #33 0x9104d5ef in -[NSObject release] () #34 0x97f62b22 in -[__NSOperationInternal dealloc] () #35 0x9104d5ef in -[NSObject release] () #36 0x97f62ac8 in -[NSOperation dealloc] () #37 0x9104d5ef in -[NSObject release] () #38 0x99e41224 in CFRelease () #39 0x99e56277 in -[__NSArrayM dealloc] () #40 0x9104d5ef in -[NSObject release] () #41 0x97f62b22 in -[__NSOperationInternal dealloc] () #42 0x9104d5ef in -[NSObject release] () #43 0x97f62ac8 in -[NSOperation dealloc] () #44 0x9104d5ef in -[NSObject release] () #45 0x99e41224 in CFRelease () #46 0x99e56277 in -[__NSArrayM dealloc] () #47 0x9104d5ef in -[NSObject release] () #48 0x97f62b22 in -[__NSOperationInternal dealloc] () #49 0x9104d5ef in -[NSObject release] () #50 0x97f62ac8 in -[NSOperation dealloc] () #10722 0x9104d5ef in -[NSObject release] () #10723 0x97f62b22 in -[__NSOperationInternal dealloc] () #10724 0x9104d5ef in -[NSObject release] () #10725 0x97f62ac8 in -[NSOperation dealloc] () #10726 0x9104d5ef in -[NSObject release] () #10727 0x99e41224 in CFRelease () #10728 0x99e56277 in -[__NSArrayM dealloc] () #10729 0x9104d5ef in -[NSObject release] () #10730 0x97f62b22 in -[__NSOperationInternal dealloc] () #10731 0x9104d5ef in -[NSObject release] () #10732 0x97f62ac8 in -[NSOperation dealloc] () #10733 0x9104d5ef in -[NSObject release] () #10734 0x99e41224 in CFRelease () #10735 0x99e56277 in -[__NSArrayM dealloc] () #10736 0x9104d5ef in -[NSObject release] () #10737 0x97f62b22 in -[__NSOperationInternal dealloc] () #10738 0x9104d5ef in -[NSObject release] () #10739 0x97f62ac8 in -[NSOperation dealloc] () #10740 0x9104d5ef in -[NSObject release] () #10741 0x99e41224 in CFRelease () #10742 0x99e56277 in -[__NSArrayM dealloc] () #10743 0x9104d5ef in -[NSObject release] () #10744 0x97f62b22 in -[__NSOperationInternal dealloc] () #10745 0x9104d5ef in -[NSObject release] () #10746 0x97f62ac8 in -[NSOperation dealloc] () #10747 0x9104d5ef in -[NSObject release] () #10748 0x99e41224 in CFRelease () #10749 0x99e56277 in -[__NSArrayM dealloc] () #10750 0x9104d5ef in -[NSObject release] () #10751 0x97f62b22 in -[__NSOperationInternal dealloc] () #10752 0x9104d5ef in -[NSObject release] () #10753 0x97f62ac8 in -[NSOperation dealloc] () #10754 0x9104d5ef in -[NSObject release] () #10755 0x99e41224 in CFRelease () #10756 0x99e56277 in -[__NSArrayM dealloc] () #10757 0x9104d5ef in -[NSObject release] () #10758 0x97f62b22 in -[__NSOperationInternal dealloc] () #10759 0x9104d5ef in -[NSObject release] () #10760 0x97f62ac8 in -[NSOperation dealloc] () #10761 0x9104d5ef in -[NSObject release] () #10762 0x99e41224 in CFRelease () #10763 0x99e56277 in -[__NSArrayM dealloc] () #10764 0x9104d5ef in -[NSObject release] () #10765 0x97f62b22 in -[__NSOperationInternal dealloc] () #10766 0x9104d5ef in -[NSObject release] () #10767 0x97f62ac8 in -[NSOperation dealloc] () #10768 0x9104d5ef in -[NSObject release] () #10769 0x99e41224 in CFRelease () #10770 0x99e56277 in -[__NSArrayM dealloc] () #10771 0x9104d5ef in -[NSObject release] () #10772 0x97f62b22 in -[__NSOperationInternal dealloc] () #10773 0x9104d5ef in -[NSObject release] () #10774 0x97f62ac8 in -[NSOperation dealloc] () #10775 0x9104d5ef in -[NSObject release] () #10776 0x99e41224 in CFRelease () #10777 0x99e56277 in -[__NSArrayM dealloc] () #10778 0x9104d5ef in -[NSObject release] () #10779 0x97f62b22 in -[__NSOperationInternal dealloc] () #10780 0x9104d5ef in -[NSObject release] () #10781 0x97f62ac8 in -[NSOperation dealloc] () #10782 0x9104d5ef in -[NSObject release] () #10783 0x99e41224 in CFRelease () #10784 0x99e56277 in -[__NSArrayM dealloc] () #10785 0x9104d5ef in -[NSObject release] () #10786 0x97f62b22 in -[__NSOperationInternal dealloc] () #10787 0x9104d5ef in -[NSObject release] () #10788 0x97f62ac8 in -[NSOperation dealloc] () #10789 0x9104d5ef in -[NSObject release] () #10790 0x99e41224 in CFRelease () #10791 0x99e56277 in -[__NSArrayM dealloc] () #10792 0x9104d5ef in -[NSObject release] () #10793 0x97f62b22 in -[__NSOperationInternal dealloc] () #10794 0x9104d5ef in -[NSObject release] () #10795 0x97f62ac8 in -[NSOperation dealloc] () #10796 0x9104d5ef in -[NSObject release] () #10797 0x99e41224 in CFRelease () #10798 0x99e56277 in -[__NSArrayM dealloc] () #10799 0x9104d5ef in -[NSObject release] () #10800 0x97f62b22 in -[__NSOperationInternal dealloc] () #10801 0x9104d5ef in -[NSObject release] () #10802 0x97f62ac8 in -[NSOperation dealloc] () #10803 0x9104d5ef in -[NSObject release] () #10804 0x99e41224 in CFRelease () #10805 0x99e56277 in -[__NSArrayM dealloc] () #10806 0x9104d5ef in -[NSObject release] () #10807 0x97f62b22 in -[__NSOperationInternal dealloc] () #10808 0x9104d5ef in -[NSObject release] () #10809 0x97f62ac8 in -[NSOperation dealloc] () #10810 0x9104d5ef in -[NSObject release] () #10811 0x99e41224 in CFRelease () #10812 0x99e56277 in -[__NSArrayM dealloc] () #10813 0x9104d5ef in -[NSObject release] () #10814 0x97f62b22 in -[__NSOperationInternal dealloc] () #10815 0x9104d5ef in -[NSObject release] () #10816 0x97f62ac8 in -[NSOperation dealloc] () #10817 0x9104d5ef in -[NSObject release] () #10818 0x99e41224 in CFRelease () #10819 0x99e56277 in -[__NSArrayM dealloc] () #10820 0x9104d5ef in -[NSObject release] () #10821 0x97f62b22 in -[__NSOperationInternal dealloc] () #10822 0x9104d5ef in -[NSObject release] () #10823 0x97f62ac8 in -[NSOperation dealloc] () #10824 0x9104d5ef in -[NSObject release] () #10825 0x99e41224 in CFRelease () #10826 0x99e56277 in -[__NSArrayM dealloc] () #10827 0x9104d5ef in -[NSObject release] () #10828 0x97f62b22 in -[__NSOperationInternal dealloc] () #10829 0x9104d5ef in -[NSObject release] () #10830 0x97f62ac8 in -[NSOperation dealloc] () #10831 0x9104d5ef in -[NSObject release] () #10832 0x99e41224 in CFRelease () #10833 0x99e56277 in -[__NSArrayM dealloc] () #10834 0x9104d5ef in -[NSObject release] () #10835 0x97f62b22 in -[__NSOperationInternal dealloc] () #10836 0x9104d5ef in -[NSObject release] () #10837 0x97f62ac8 in -[NSOperation dealloc] () #10838 0x9104d5ef in -[NSObject release] () #10839 0x99e41224 in CFRelease () #10840 0x99e56277 in -[__NSArrayM dealloc] () #10841 0x9104d5ef in -[NSObject release] () #10842 0x97f62b22 in -[__NSOperationInternal dealloc] () #10843 0x9104d5ef in -[NSObject release] () #10844 0x97f62ac8 in -[NSOperation dealloc] () #10845 0x9104d5ef in -[NSObject release] () #10846 0x99e41224 in CFRelease () #10847 0x99e56277 in -[__NSArrayM dealloc] () #10848 0x9104d5ef in -[NSObject release] () #10849 0x97f62b22 in -[__NSOperationInternal dealloc] () #10850 0x9104d5ef in -[NSObject release] () #10851 0x97f62ac8 in -[NSOperation dealloc] () #10852 0x9104d5ef in -[NSObject release] () #10853 0x99e41224 in CFRelease () #10854 0x99e56277 in -[__NSArrayM dealloc] () #10855 0x9104d5ef in -[NSObject release] () #10856 0x97f62b22 in -[__NSOperationInternal dealloc] () #10857 0x9104d5ef in -[NSObject release] () #10858 0x97f62ac8 in -[NSOperation dealloc] () #10859 0x9104d5ef in -[NSObject release] () #10860 0x99e41224 in CFRelease () #10861 0x99e56277 in -[__NSArrayM dealloc] () #10862 0x9104d5ef in -[NSObject release] () #10863 0x97f62b22 in -[__NSOperationInternal dealloc] () #10864 0x9104d5ef in -[NSObject release] () #10865 0x97f62ac8 in -[NSOperation dealloc] () #10866 0x9104d5ef in -[NSObject release] () #10867 0x99e41224 in CFRelease () #10868 0x99e56277 in -[__NSArrayM dealloc] () #10869 0x9104d5ef in -[NSObject release] () #10870 0x97f62b22 in -[__NSOperationInternal dealloc] () #10871 0x9104d5ef in -[NSObject release] () #10872 0x97f62ac8 in -[NSOperation dealloc] () #10873 0x9104d5ef in -[NSObject release] () #10874 0x99e41224 in CFRelease () #10875 0x99e56277 in -[__NSArrayM dealloc] () #10876 0x9104d5ef in -[NSObject release] () #10877 0x97f62b22 in -[__NSOperationInternal dealloc] () #10878 0x9104d5ef in -[NSObject release] () #10879 0x97f62ac8 in -[NSOperation dealloc] () #10880 0x9104d5ef in -[NSObject release] () #10881 0x99e41224 in CFRelease () #10882 0x99e56277 in -[__NSArrayM dealloc] () #10883 0x9104d5ef in -[NSObject release] () #10884 0x97f62b22 in -[__NSOperationInternal dealloc] () #10885 0x9104d5ef in -[NSObject release] () #10886 0x97f62ac8 in -[NSOperation dealloc] () #10887 0x9104d5ef in -[NSObject release] () #10888 0x99e41224 in CFRelease () #10889 0x99e56277 in -[__NSArrayM dealloc] () #10890 0x9104d5ef in -[NSObject release] () #10891 0x97f62b22 in -[__NSOperationInternal dealloc] () #10892 0x9104d5ef in -[NSObject release] () #10893 0x97f62ac8 in -[NSOperation dealloc] () #10894 0x9104d5ef in -[NSObject release] () #10895 0x99e41224 in CFRelease () #10896 0x99e56277 in -[__NSArrayM dealloc] () #10897 0x9104d5ef in -[NSObject release] () #10898 0x97f62b22 in -[__NSOperationInternal dealloc] () #10899 0x9104d5ef in -[NSObject release] () #10900 0x97f62ac8 in -[NSOperation dealloc] () #10901 0x9104d5ef in -[NSObject release] () #10902 0x99e41224 in CFRelease () #10903 0x99e56277 in -[__NSArrayM dealloc] () #10904 0x9104d5ef in -[NSObject release] () #10905 0x97f62b22 in -[__NSOperationInternal dealloc] () #10906 0x9104d5ef in -[NSObject release] () #10907 0x97f62ac8 in -[NSOperation dealloc] () #10908 0x9104d5ef in -[NSObject release] () #10909 0x99e41224 in CFRelease () #10910 0x99e56277 in -[__NSArrayM dealloc] () #10911 0x9104d5ef in -[NSObject release] () #10912 0x97f62b22 in -[__NSOperationInternal dealloc] () #10913 0x9104d5ef in -[NSObject release] () #10914 0x97f62ac8 in -[NSOperation dealloc] () #10915 0x9104d5ef in -[NSObject release] () #10916 0x97f49cca in __NSOQSchedule_f () #10917 0x9c1c9e21 in _dispatch_async_redirect_invoke () #10918 0x9c1c53a6 in _dispatch_client_callout () #10919 0x9c1c7467 in _dispatch_root_queue_drain () #10920 0x9c1c8732 in _dispatch_worker_thread2 () #10921 0x960c2dab in _pthread_wqthread () The full crash context is (bold for crash line): libobjc.A.dylib`objc::DenseMapBase<objc::DenseMap<objc_object*, unsigned long, true, objc::DenseMapInfo<objc_object*> >, objc_object*, unsigned long, objc::DenseMapInfo<objc_object*>, true>::find(objc_object* const&): 0x9104d800: pushl %ebp 0x9104d801: movl %esp, %ebp 0x9104d803: pushl %esi 0x9104d804: subl $20, %esp 0x9104d807: leal -8(%ebp), %eax 0x9104d80a: movl %eax, 8(%esp) 0x9104d80e: movl 16(%ebp), %eax 0x9104d811: movl %eax, 4(%esp) 0x9104d815: movl 12(%ebp), %esi 0x9104d818: movl %esi, (%esp) **0x9104d81b: calll 0x9104d9b6 ; bool objc::DenseMapBase<objc::DenseMap<objc_object*, unsigned long, true, objc::DenseMapInfo<objc_object*> >, objc_object*, unsigned long, objc::DenseMapInfo<objc_object*>, true>::LookupBucketFor<objc_object*>(objc_object* const&, std::__1::pair<objc_object*, unsigned long> const*&) const** 0x9104d820: movl 12(%esi), %ecx 0x9104d823: shll $3, %ecx 0x9104d826: addl (%esi), %ecx 0x9104d828: movl 8(%ebp), %edx 0x9104d82b: testb %al, %al 0x9104d82d: je 0x9104d836 ; objc::DenseMapBase<objc::DenseMap<objc_object*, unsigned long, true, objc::DenseMapInfo<objc_object*> >, objc_object*, unsigned long, objc::DenseMapInfo<objc_object*>, true>::find(objc_object* const&) + 54 0x9104d82f: movl -8(%ebp), %eax 0x9104d832: movl %eax, (%edx) 0x9104d834: jmp 0x9104d838 ; objc::DenseMapBase<objc::DenseMap<objc_object*, unsigned long, true, objc::DenseMapInfo<objc_object*> >, objc_object*, unsigned long, objc::DenseMapInfo<objc_object*>, true>::find(objc_object* const&) + 56 0x9104d836: movl %ecx, (%edx) 0x9104d838: movl %ecx, 4(%edx) 0x9104d83b: addl $20, %esp 0x9104d83e: popl %esi 0x9104d83f: popl %ebp 0x9104d840: ret $4 0x9104d843: nop I tried using a pre-created queue, this makes no difference. Apparently, with dependencies, this code is a problem with XCode 5.0, 32-bit. Edit: In fact, I can isolate the problem much further. An empty Cocoa Application project in XCOde 5.0 on 10.9 with ARC on and a single method will crash. If it does not on your computer, increase 4269 to anything bigger: - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { NSOperationQueue* aQueue = [[ NSOperationQueue alloc ] init ]; NSMutableArray* array = [ NSMutableArray array ]; for ( int i = 0; i < 4269; i++) [ array addObject: [ [NSOperation alloc ] init ]]; for ( int i = 1; i < [ array count ]; i++) [[ array objectAtIndex:i ] addDependency:[array objectAtIndex:i-1]]; [ aQueue addOperations: array waitUntilFinished:NO ]; }

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  • iPad + OpenGL ES2. Why the Puzzling Virtual Memory Spike During Device Reorientation?

    - by dugla
    I've been spending the afternoon starring at Xcode Instruments memory monitor trying to decipher the following memory issue. I have a fullscreen OpenGL ES2 app running on iPad. I am fanatical about memory issues so my retains/releases are all nicely balanced. I closely monitor memory leaks. My app is basically squeeky clean. Except occassionally when I reorient the device. Portrait to Landscape. Back and forth I rock the device stress testing my discarding and rebuilding of the OpenGL framebuffer. The ambient memory footprint of my app is about 70MB Real Mems and 180MB Virtual Mems. Real memory hardly varies at all during device rotations. However the virtual mems reading sometimes briefly spikes up to 250MB and then recedes back to 180MB. No real pattern. But clearly related discarding/rebuilding the framebuffer. I see random memory warnings in my NSlogs but the app just hums along, no worries. 1) Since iPhone OS devices don't have VM could someone explain to me what the VM reading actually means? 2) My app totally leak free and generally bulletproof dispite the VM spikes. Never crashes. Rock solid. Should I be concerned about this? 3) There is clearly something happening in OpenGL framebuffer land that is causing this but I am using the API in the proper way: paraphrasing: Discarding the framebuffer: glDeleteRenderbuffers(1, &m_colorbuffer); glDeleteFramebuffers(1, &m_framebuffer); Rebuilding the framebuffer: glGenFramebuffers(1, &m_framebuffer); glGenRenderbuffers(1, &m_colorbuffer); Is there some other memory flushing trick I have missed? Thanks for any insight. Cheers, Doug

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  • Cocoa Read NSInputStream from FTP connection

    - by Chuck
    Hi, I (apparently) manage to make a ftp connection, but fail to read anything from it, and with good cause: I don't reach the reading until the connection has timed out. Here's my code: NSHost *host = [NSHost hostWithAddress:@"127.0.0.1"]; [NSStream getStreamsToHost:host port:3333 inputStream:&iStream outputStream:&oStream]; NSMutableDictionary *settings = [NSMutableDictionary dictionaryWithCapacity:1]; [settings setObject:(NSString *)NSStreamSocketSecurityLevelTLSv1 forKey:(NSString *)kCFStreamSSLLevel]; [settings setObject:[NSNumber numberWithBool:YES] forKey:(NSString *)kCFStreamSSLAllowsAnyRoot]; [iStream retain]; [iStream setDelegate:self]; [iStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; CFReadStreamSetProperty((CFReadStreamRef)iStream, kCFStreamPropertySSLSettings, (CFTypeRef)settings);forKey:NSStreamSocketSecurityLevelKey]; [iStream open]; [oStream retain]; [oStream setDelegate:self]; [oStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; CFWriteStreamSetProperty((CFWriteStreamRef)oStream, kCFStreamPropertySSLSettings, (CFTypeRef)settings); forKey:NSStreamSocketSecurityLevelKey]; [oStream open]; NSMutableData *returnMessage = [NSMutableData dataWithLength: 300]; [iStream read: [returnMessage mutableBytes] maxLength: 300]; NSString *readData = [[NSString alloc] initWithBytes: [returnMessage bytes] length: 300 encoding: NSUTF8StringEncoding]; NSRunAlertPanel(@"response", readData, nil, nil, nil); I have not sent a request to the FTP to switch to ssl yet. Any help is greatly appreciated as I find Xcode quite horrible for debugging (no exception or error msg on failed steps what so ever). Chuck

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  • Compiling external C++ library (Octave) for iPhone (Fortran compiler missing?)

    - by Shaggy Frog
    A friend of mine asked me if it would be possible to port the Octave project to the iPhone. I haven't compiled an external package for an iPhone project before, so I downloaded the source code, and then used some scripts found on a couple of different Web sites (one, two) to try and build the libraries. However, when I try either of these scripts (which are nearly identical), they eventually die during the configure phase with the following error output: [...snip checks...] checking whether we are using the GNU Fortran 77 compiler... no checking whether accepts -g... no checking how to get verbose linking output from ... configure: WARNING: compilation failed checking for Fortran 77 libraries of ... rm: conftest.dSYM: is a directory checking for dummy main to link with Fortran 77 libraries... rm: conftest.dSYM: is a directory none checking for Fortran 77 name-mangling scheme... configure: error: cannot compile a simple Fortran program See `config.log' for more details. Is the problem that the iPhone SDK/Xcode doesn't include a Fortran cross-compiler, or am I doing something wrong?

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  • Invalid iPhone Application Binary

    - by Kristopher Johnson
    I'm trying to upload an application to the iPhone App Store, but I get this error message from iTunes Connect: The binary you uploaded was invalid. The signature was invalid, or it was not signed with an Apple submission certificate. My guess is that it is not properly signed. I have downloaded my App Store distribution certficate, but I can't figure out how to "sign" my application with it. The SDK's documentation about code signing is not very helpful. (FWIW, I can install the app on my iPhone just fine using the development provisioning profile.) However, it is possible that I screwed things up on a more basic level. Here's what I did to try to prepare it for upload: In Xcode, select the Device|Release target Select the target and click the Info button. Change "Code Signing Identity" to "iPhone Distribution", and change "Code Signing Provisioning Profile" to my App Store distribution profile. Build Go to the directory where the built MyApp.app bundle is, control-click and choose "Compress" to create MyApp.zip Upload MyApp.zip to the App Store via iTunes Connect (which resulted in the above error message). Can anybody give me any hints? Edit: Found someone with the same problem. Unfortunately, he won't tell us how he fixed it. http://www.rhonabwy.com/wp/2008/07/18/seattlebus-diary-ongoing-update-saga/#comments http://www.rhonabwy.com/wp/2008/07/22/seattlebus-diary-update-is-pending-review/ (Note: For general information on submitting iPhone applications to the App Store, see Steps to upload an iPhone application to the AppStore.)

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  • Custom Cocoa Framework and a problem using it

    - by happyCoding25
    Hello, I made a custom cocoa framework just to experiment and find the best way to make one but ran in to a problem using it. The framework project builds and compiles just fine, but when I use it in an xcode project I get the error, 'LogTest' undeclared. The name of the framework is LogTest Heres the code to my app that uses the framework: AppDelegate.h: #import <Cocoa/Cocoa.h> #import <LogTest/LogTest.h> @interface TestAppDelegate : NSObject <NSApplicationDelegate> { NSWindow *window; } @property (assign) IBOutlet NSWindow *window; @end AppDelegate.m: #import "TestAppDelegate.h" @implementation TestAppDelegate @synthesize window; - (void)awakeFromNib { [LogTest logStart:@"testing 123":@"testing 1234"]; //This is the line where the error occurs } @end Framework Code........ LogTest.h: #import <Cocoa/Cocoa.h> #import "Method.h" @protocol LogTest //Not sure if this is needed I just wanted a blank header @end Method.h: #import <Cocoa/Cocoa.h> @interface Method : NSObject { } + (void)logStart:(NSString *)test:(NSString *)test2; @end Method.m: #import "Method.h" @implementation Method + (void)logStart:(NSString *)test:(NSString *)test2 { NSLog(test); NSLog(test2); } @end If anyone knows why I am getting this error please reply. Thanks for any help

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  • Cannot read values from [NSUserDefaults standardUserDefaults] after synchronize

    - by Nonlinearsound
    In the Application Delegate didFinishLaunching method, I am using the following code to build up a new NSDictionary to be used as the new settings bundle for the user: NSNumber *testValue = (NSNumber*)[[NSUserDefaults standardUserDefaults] objectForKey:@"settingsversion"]; if (testValue == nil) { NSNumber *numNewDB = [NSNumber numberWithBool:NO]; NSNumber *numFirstUse = [NSNumber numberWithBool:YES]; NSDate *dateLastStatic = [NSDate date]; NSDate *dateLastMobile = [NSDate date]; NSNumber *numSettingsversion = [NSNumber numberWithFloat:1.0]; NSDictionary *appDefaults = [NSDictionary dictionaryWithObjectsAndKeys: numNewDB, @"newdb", numFirstUse, @"firstuse", numSettingsversion, @"settingsversion", dateLastStatic, @"laststaticupdate", dateLastMobile, @"lastmobileupdate", nil]; [[NSUserDefaults standardUserDefaults] registerDefaults:appDefaults]; [[NSUserDefaults standardUserDefaults] synchronize]; } Later in another ViewController I am trying to read back a value from that same Dictionary, saved as the NSUserDefaults - well at least I thought it would, but I don't get any valid object pointer for the desired member lastUpdate back there: in .h file: NSDate *lastUpdate; in the .m file in a member function: lastUpdate = (NSDate *)[[NSUserDefaults standardUserDefaults] objectForKey:@"laststaticupdate"]; Even, if I print out the content of [NSUserDefaults standardUserDefaults] I only get this: 2010-04-29 15:13:22.322 myApp[4136:207] Content of UserDefaults: <NSUserDefaults: 0x11d340> This leads me to the conclusion that there is no standardUserDefaults dictionary somewhere in memory or it cannot be determined as such a structure. Edit: Every time, I restart the app ión the device, the check for testValue is Nil and I am building up the dictionary again but after one run it should be persistent on the Phone, right? Am I doing something wrong somewhere in between? I have the feeling that I yet didn't really understand how to load and save settings persistent for a certain application on the iPhone. Is there anything I have to do additionally to this? Integrating a settings.bundle in XCode or saving the dictionary manually to the Documents folder? Can someone help me out here? Thanks a lot!

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  • Removing a view from it's superview causes memory error - why?

    - by mystify
    Xcode is throwing an error at me: malloc: * error for object 0x103f000: pointer being freed was not allocated * set a breakpoint in malloc_error_break to debug I tracked down the code until a line where I do this: - (void)inputValueCommitted:(NSString *)animationID finished:(BOOL)finished context:(void *)context { // retainCount of myView is 2! (one for the retain-property, one for beeing a subview) [self.myView removeFromSuperview]; // ERROR-LINE !! self.myView = nil; } When I remove that errorful line, the error is gone. So in conclusion: I can't get rid of my view! It's an UIImageView with nothing else inside, just showing an image. What I do is this: I create an UIView Animation Block, create that UIImageView, assign it to an retain-property with self.myView = ..., and after the animation is done, I just want to get rid of that view. So I remove it from it's superview and then set my property to nil, which lets it go away - in theory. Did anyone else encounter such issues? iPhone SDK 3.0.

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  • pass objective c object and primitive type into a void *

    - by user674669
    I want to pass 2 variables: UIImage * img int i into another method that only takes a (void *) I tried making a C struct containing both img and i struct MyStruct { UIImage *img; int i; } but xcode gives me an error saying "ARC forbids Objective-C objects in structs or unions" The next thing I tried is to write an objective-c class MyStruct2 containing img and i, alloc-initing an instance of it and typecasting it as (__bridge void*) before passing it to the method. Seems little involved for my use case. Seems like there should be a better way. What's the simplest way to achieve this? Thank you. Edit based on comments: I have to use void * as it is required by the UIView API. I created a selector as mentioned by UIVIew API + (void)setAnimationDidStopSelector:(SEL)selector Please see documentation for setAnimationDidStopSelector at http://developer.apple.com/library/ios/#documentation/uikit/reference/UIView_Class/UIView/UIView.html . It says ... The selector should be of the form: - (void)animationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context I want to pass both img and i into the (void *)context argument.

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  • Good Learning Method for Objective-C?

    - by Josh Kahane
    Hi I know this must be asked a millions times and can't be easy to answer as there is o definitive method, but any help would be appreciated, thanks. I have been playing around with all sorts of things in Xcode and with Objective-C, however I can't seem to find a good way of learning things in an efficient way. I have bought the book 'Programming in Objective-C 2.0' and its great but just lays down the basics it seems. I want to learn in the 2D game development direction, then of course 3D after nailing that, if thats the right thing to do? I am 17 currently in year 13, last year of school/A Levels and am almost definitely taking a gap year. Any good, well known reputable courses online or offline (real world)? This is my first programming language, and I am absolutely serious about learning this. One last question, is when learning things online, I have in the past started building a feature and learning a certain aspect in programming only to find out after adding more its slows down the app or its to inefficient. Is the key to use a certain method in a certain situation (being os many ways to do the same thing) or use any of those methods and refine it in your app to make it run smoothly? Sorry, its hard for me to know when I have little experience, thus far. Sorry for rambling on! I would appreciate any help, thank you!

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  • Iphone: TabView + TableView

    - by OneTrickPonySoft
    I think I'm missing something simple, but I can't figure out exactly what it is. I'm trying to set up an App with a UITabViewController, and one of the Tabs will have a UITableView and UISearchBar (but no Navigation Controller). I set up the UITabViewController with all the tabs in interface builder, and the views are in their own xib files. The xib file for the tab with the UITableView is set up and connected as follows. Stuff in the browser: File's owner (Class is my custom class that is a child of UITableViewController) view - View View (class UIView, reference view - File's owner) contains: UITableView (if i try and set references to the data source / delegate, the app breaks) UISearchBar (unconfigured at the moment) This setup displays all the items and doesn't lock up, but I can't assign a DataSource without it crashing when i try and load the tab with the UITableView. What should I do to get data into this table, either in IB or code? My ideas are as follows: Implement custom UITableView class, hook up to table view in IB or to custom tableviewcontroller in Xcode. Pound head or laptop against the wall until it works. Update: Here's the error the simulator pushes to the console when I connect the Tableview's data source and delegate to File Owner (who's class is my custom tableviewcontroller). 2/14/09 6:59:12 PM TabBarWillbeRight[33172] * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '* -[UIViewController tableView:numberOfRowsInSection:]: unrecognized selector sent to instance 0x523760'

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  • Using GDataXMLDocument in iPad app

    - by INs
    I'm trying to use GDataXML library in my ipad application. I followed by instructions: Download the gdata-objective-c client library. Unzip the file, navigate to Source\XMLSupport, and drag the two files GDataXMLNode.h and GDataXMLNode.m into your project In XCode, click Project\Edit Project Settings and make sure “All Configurations” are checked. Find the Search Paths\Header Search Paths setting and add /usr/include/libxml2 to the list. Finally, find the Linking\Other Linker Flags section and add -lxml2 to the list. If in code i add #import "GDataXMLNode.h", all is fine. But when i try to use GDataXMLDocument class in my app GDataXMLDocument *doc = [[GDataXMLDocument alloc] initWithData:xmlData options:0 error:nil]; I received the following message: Ld build/Debug-iphonesimulator/DemoApp.app/DemoApp normal i386 cd /Users/svp/Projects/DemoApp setenv MACOSX_DEPLOYMENT_TARGET 10.6 setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 -arch i386 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk -L/Users/svp/Projects/DemoApp/build/Debug-iphonesimulator -F/Users/svp/Projects/DemoApp/build/Debug-iphonesimulator -filelist /Users/svp/Projects/DemoApp/build/DemoApp.build/Debug-iphonesimulator/DemoApp.build/Objects-normal/i386/DemoApp.LinkFileList -mmacosx-version-min=10.6 -Xlinker -objc_abi_version -Xlinker 2 -framework Foundation -framework UIKit -framework CoreGraphics -framework MapKit -framework QuartzCore -lxml2.2 -o /Users/svp/Projects/DemoApp/build/Debug-iphonesimulator/DemoApp.app/DemoApp Undefined symbols: "_OBJC_CLASS_$_GDataXMLDocument", referenced from: objc-class-ref-to-GDataXMLDocument in TwitterService.o ld: symbol(s) not found collect2: ld returned 1 exit status Any thoughts?

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