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  • Why my java app for android not connect to server?

    - by FredVaz
    Why my java app for android not connect to server ? I run the aplication in android emulator, and the server wich port 9999 and host 127.0.0.1 in my pc, but just not connect and i think this method isn't good for android app. It is my source code: import android.app.Activity; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.EditText; import android.widget.TextView; //Java imports //import android.util.Log; import java.io.*; import java.net.*; import java.util.*; import java.util.logging.Level; import java.util.logging.Logger; public class MainActivity extends Activity { //Variaveis Interface private Button ligar; private Button enviar; private EditText text1; private TextView text2; //Variaveis static Socket cSocket; static PrintWriter out; static BufferedReader in; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); //Declaração butões ligar = (Button) findViewById(R.id.ligar); enviar = (Button) findViewById(R.id.enviar); text1 = (EditText) findViewById(R.id.text1); text2 = (TextView) findViewById(R.id.text2); //Interacao ligar.setOnClickListener(new OnClickListener(){ public void onClick(View arg0){ connect(); } }); enviar.setOnClickListener(new OnClickListener(){ public void onClick(View arg0){ out.println("Hello"); text2.setText(""); } }); } //Outras Funcoes public void connect(){ //Funcao ligar cSocket = null; out = null; in = null; try { cSocket = new Socket("127.0.0.1",9999); out = new PrintWriter(cSocket.getOutputStream(), true); in = new BufferedReader(new InputStreamReader(cSocket.getInputStream())); text2.setText("Estas conectado com sucesso."); } catch (IOException ex) { //Logger.getLogger(client.class.getName()).log(Level.SEVERE, null, ex); text2.setText("Erro! Na conexão"); } } // }

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  • Updating table from async task android

    - by CantChooseUsernames
    I'm following this tutorial: http://huuah.com/android-progress-bar-and-thread-updating/ to learn how to make progress bars. I'm trying to show the progress bar on top of my activity and have it update the activity's table view in the background. So I created an async task for the dialog that takes a callback: package com.lib.bookworm; import android.app.ProgressDialog; import android.content.Context; import android.os.AsyncTask; public class UIThreadProgress extends AsyncTask<Void, Void, Void> { private UIThreadCallback callback = null; private ProgressDialog dialog = null; private int maxValue = 100, incAmount = 1; private Context context = null; public UIThreadProgress(Context context, UIThreadCallback callback) { this.context = context; this.callback = callback; } @Override protected Void doInBackground(Void... args) { while(this.callback.condition()) { this.callback.run(); this.publishProgress(); } return null; } @Override protected void onProgressUpdate(Void... values) { super.onProgressUpdate(values); dialog.incrementProgressBy(incAmount); }; @Override protected void onPreExecute() { super.onPreExecute(); dialog = new ProgressDialog(context); dialog.setCancelable(true); dialog.setMessage("Loading..."); dialog.setProgress(0); dialog.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL); dialog.setMax(maxValue); dialog.show(); } @Override protected void onPostExecute(Void result) { super.onPostExecute(result); if (this.dialog.isShowing()) { this.dialog.dismiss(); } this.callback.onThreadFinish(); } } And in my activity, I do: final String page = htmlPage.substring(start, end).trim(); //Create new instance of the AsyncTask.. new UIThreadProgress(this, new UIThreadCallback() { @Override public void run() { row_id = makeTableRow(row_id, layout, params, matcher); //ADD a row to the table layout. } @Override public void onThreadFinish() { System.out.println("FINISHED!!"); } @Override public boolean condition() { return matcher.find(); } }).execute(); So the above creates an async task to run to update a table layout activity while showing the progress bar that displays how much work has been done.. However, I get an error saying that only the thread that started the activity can update its views. I tried doing: MainActivity.this.runOnUiThread(new Runnable() { @Override public void run() { row_id = makeTableRow(row_id, layout, params, matcher); //ADD a row to the table layout. } } But this gives me synchronization errors.. Any ideas how I can display progress and at the same time update my table in the background? Currently my UI looks like:

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  • Android segmented downloading

    - by xRev
    I'm still new to Android, so, I'm still not so familiar with its libraries and APIs. My first major project is a download manager which supports segmented downloading. I could already download files, but, I still have no idea on how or where to start for segmented downloading. I have already browsed a lot of threads, but I really couldn't find any article or thread about segmented downloading in Android. Can anyone please help me?

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  • Loading SQLite Database into Android App

    - by Chris
    I am able to create, write and read an SQLite Database in my Android App. I have a copy of the Database that is fully populated with data, and I want to get that data into the App's Database. Is it possible to access my pouplaed database from inside my App? Or can I at least create a copy of the populated database and then use that copy? Or do I need to do a .dump and put all the inserts into the Android code?

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  • Can each mobile app have its own client account for payments? (Windows Phone, Android and iPhone)

    - by Luckyl337
    My company has many clients wanting mobile applications and having the payments come into our account and then sorting the payments would be a real pain. So can a company have a main account to publish applications (free and chargeable) and still have some sort of client account for each app (so they could view sales and receive full payment directly)? I would like to know for Windows, Android and Apple please.

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  • resultCode is always 0

    - by Aaron T
    I'm trying to get the resultCode to be OK inside my onActivityResult function. However, it keeps coming back as 0. I have spent several days on this, and can't figure out why it doesn't work. Here's my code. If anybody can help me, I'll be very grateful, Thanks. My Activity1 class: private class MyTask extends AsyncTask<String, Void, String> { @Override protected String doInBackground(String... urls) { // process return result; } @Override protected void onPostExecute(String result) { Intent i = new Intent(Activity1.this, Activity2.class); i.putExtra("Value1", "This value one for ActivityOne "); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); startActivityForResult(i, REQUEST_CODE); textView.setText(result); } } @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { if (resultCode == RESULT_OK && requestCode == REQUEST_CODE) { // do something } } My Activity 2 class: @Override public void finish() { Intent data = new Intent(); data.putExtra("returnKey1", "return 1"); setResult(RESULT_OK, data); super.finish(); } My manifest: <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".Activity1" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".Activity2" android:label="@string/app_dialog_name" android:launchMode="singleTop" android:excludeFromRecents="true" android:taskAffinity="" android:theme="@android:style/Theme.Dialog"> </activity> </application>

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  • Huh? JDK not found? (on Windows 7 64-bit)

    - by Android Eve
    I am setting up a development environment for the latest Android 2.3 on a fresh install of Windows 7 64-bit. I first installed the 64-bit JDK 6 (jdk-6u23-windows-x64.exe). Then, I installed 64-bit Eclipse Classic 3.6 (eclipse-SDK-3.6.1-win32-x86_64.zip). Then, I proceed to install the Android SDK Starter Package: installer_r08-windows.exe. But... upon start it says: "Java SE Development Kit (JDK) not found." Why? I just installed it. Is this a mismatch between 32-bit and 64-bit? How do I solve this? Update (1): I tried setting the %JAVA_HOME% environment variable, as well as setting the Installed JREs in Eclipse, as suggested below. None of these solved the problem. It appears that I am not the only experiencing the problem, as this thread suggests: http://stackoverflow.com/questions/1919340/android-sdk-setup-under-windows-7-pro-64-bit I wonder whether there is a 64-bit version of the Android SDK. Update (2): I used the zip version instead (android-sdk_r08-windows.zip), ran android.bat, updated all SDK packages, and installed the ADT plugin (8.0.1), not before having to check: 'Contact all update sites during install to find required software'. We'll see how this goes... Update (3): It worked! (going to accept @bubu's answer shortly) -- but why doesn't the emulator include the HelloAndroid app when I run it (Ctrl+F11) from Eclipse?

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  • Huh? JDK not found? (on Windows 7 64-bit)

    - by Android Eve
    I am setting up a development environment for the latest Android 2.3 on a fresh install of Windows 7 64-bit. I first installed the 64-bit JDK 6 (jdk-6u23-windows-x64.exe). Then, I installed 64-bit Eclipse Classic 3.6 (eclipse-SDK-3.6.1-win32-x86_64.zip). Then, I proceed to install the Android SDK Starter Package: installer_r08-windows.exe. But... upon start it says: "Java SE Development Kit (JDK) not found." Why? I just installed it. Is this a mismatch between 32-bit and 64-bit? How do I solve this? Update (1): I tried setting the %JAVA_HOME% environment variable, as well as setting the Installed JREs in Eclipse, as suggested below. None of these solved the problem. It appears that I am not the only experiencing the problem, as this thread suggests: http://stackoverflow.com/questions/1919340/android-sdk-setup-under-windows-7-pro-64-bit I wonder whether there is a 64-bit version of the Android SDK. Update (2): I used the zip version instead (android-sdk_r08-windows.zip), ran android.bat, updated all SDK packages, and installed the ADT plugin (8.0.1), not before having to check: 'Contact all update sites during install to find required software'. We'll see how this goes... Update (3): It worked! (going to accept @bubu's answer shortly) -- but why doesn't the emulator include the HelloAndroid app when I run it (Ctrl+F11) from Eclipse?

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  • How to connect android client to the localhost of Apache server (php) inside my laptop?

    - by user1796310
    I'm trying to create android apps which able sending data through wifi connection to my laptop Apache Server and MySQL database. I use the samsung galaxy tab 10.1 as my mobile device. and the protocol i used is HttpGet or HttpPost. And i use XAMPP( with Apache& SQL) to do the server and process the php. But, due to android cannot detect adhoc network from laptop, i use Virtual Router ( for window 7) to create virtual access point and make the tablet able connect to my laptop. But the problem is: [1] in my apps (client-android), where the httpget or httppost to which url? localhost in my laptop- 127.0.0.1 or localhost in android 10.0.0.1? or the ip address of the virtual router? [2]so, if i want access from android to the localhost(laptop-Apache) to call the php to run? which port? which ip address /url that i need to put in android apps(httpget)? and do i need to modify anything in httpconfig for XAMPP? thanks alot.

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  • HTC Android Fails to mount- Mount from computer?

    - by Ben Franchuk
    I Have an HTC Incredible S (S-Off, Rooted, ViperVIVO 1.3.0 ICS) that has seemingly ceased to posses the ability to mount its SD Storage to my computer. For whatever reason, whenever I plug in my device to transfer files from computer to phone and vice versa, the computer, for some reason, cannot actually aces the phone. I get prompted with a window on my phone when I first plug it in, asking me which mode I want to put the device into (Charge mode, tether mode, etc.), and even if I select the "Disk Drive" function, the phone still cannot successfully mount to my computer. The phone itself unmounts itself from the SD and says that the computer is connected, but again, it doesn't work. Is there any way to force mount the device from my computer- either via command or otherwise? This should help in that if I unmount the SD from the phone I should be able to mount it to my computer, from my computer, Correct?

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  • Android tethering via bluetooth keeps disconnecting

    - by Ian
    I'm currently using a Google Nexus tablet tethered via Bluetooth to a Samsung S3 for internet. Two things are annoying me. First, if I take the phone away from the tablet (go out for lunch), the tablet disconnects and has to be manually reconnected. Is there a way to have that happen automatically? Second, Bluetooth tethering, i.e. the internet sharing part needs to be switched on each time the bluetooth is switched on (or perhaps just after power cycling) on the S3. Is there no way to have that default to on? Thanks

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  • How to use Android's CacheManager?

    - by punnie
    I'm currently developing an Android application that fetches images using http requests. It would be quite swell if I could cache those images in order to improve to performance and bandwidth use. I came across the CacheManager class in the Android reference, but I don't really know how to use it, or what it really does. I already scoped through this example, but I need some help understanding it: /core/java/android/webkit/gears/ApacheHttpRequestAndroid.java Also, the reference states: "Network requests are provided to this component and if they can not be resolved by the cache, the HTTP headers are attached, as appropriate, to the request for revalidation of content." I'm not sure what this means or how it would work for me, since CacheManager's getCacheFile accepts only a String URL and a Map containing the headers. Not sure what the attachment mentioned means. An explanation or a simple code example would really do my day. Thanks! Update Here's what I have right now. I am clearly doing it wrong, just don't know where. public static Bitmap getRemoteImage(String imageUrl) { URL aURL = null; URLConnection conn = null; Bitmap bmp = null; CacheResult cache_result = CacheManager.getCacheFile(imageUrl, new HashMap()); if (cache_result == null) { try { aURL = new URL(imageUrl); conn = aURL.openConnection(); conn.connect(); InputStream is = conn.getInputStream(); cache_result = new CacheManager.CacheResult(); copyStream(is, cache_result.getOutputStream()); CacheManager.saveCacheFile(imageUrl, cache_result); } catch (Exception e) { return null; } } bmp = BitmapFactory.decodeStream(cache_result.getInputStream()); return bmp; }

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  • Scrolling a Canvas smoothly in Android

    - by prepbgg
    I'm new to Android. I am drawing bitmaps, lines and shapes onto a Canvas inside the OnDraw(Canvas canvas) method of my view. I am looking for help on how to implement smooth scrolling in response to a drag by the user. I have searched but not found any tutorials to help me with this. The reference for Canvas seems to say that if a Canvas is constructed from a Bitmap (called bmpBuffer, say) then anything drawn on the Canvas is also drawn on bmpBuffer. Would it be possible to use bmpBuffer to implement a scroll ... perhaps copy it back to the Canvas shifted by a few pixels at a time? But if I use Canvas.drawBitmap to draw bmpBuffer back to Canvas shifted by a few pixels, won't bmpBuffer be corrupted? Perhaps, therefore, I should copy bmpBuffer to bmpBuffer2 then draw bmpBuffer2 back to the Canvas. A more straightforward approach would be to draw the lines, shapes, etc. straight into a buffer Bitmap then draw that buffer (with a shift) onto the Canvas but so far as I can see the various methods: drawLine(), drawShape() and so on are not available for drawing to a Bitmap ... only to a Canvas. Could I have 2 Canvases? One of which would be constructed from the buffer bitmap and used simply for plotting the lines, shapes, etc. and then the buffer bitmap would be drawn onto the other Canvas for display in the View? I should welcome any advice! Answers to similar questions here (and on other websites) refer to "blitting". I understand the concept but can't find anything about "blit" or "bitblt" in the Android documentation. Are Canvas.drawBitmap and Bitmap.Copy Android's equivalents?

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  • Making a Text-To-Speech Wrapper in Android

    - by John Montgomery
    I am attempting to create a wrapper class for Google Android's Text-To-Speech functionality. However, I'm having trouble finding a way to have the system pause until after the onInit function has finished. Attached at the bottom is something of a solution I created based on what I found here: http://stackoverflow.com/questions/1160876/android-speech-how-can-you-read-text-in-android However, this solution does not seem to work. Any thoughts on why this might not be working, or what would be a good idea in order to make sure that any Speak() calls happen after my onInit() call? public class SpeechSynth implements OnInitListener { private TextToSpeech tts; static final int TTS_CHECK_CODE = 0; private int ready = 0; private ReentrantLock waitForInitLock = new ReentrantLock(); SpeechSynth( Activity screen ) { ready = 0; tts = new TextToSpeech( screen, this ); waitForInitLock.lock(); } public void onInit(int status) { if (status == TextToSpeech.SUCCESS) { ready = 1; } waitForInitLock.unlock(); } public int Speak( String text ) { if( ready == 1 ) { tts.speak(text, TextToSpeech.QUEUE_ADD, null); return 1; } else { return 0; } } } I have been able to make it so that I can pass a string of text through the constructor, then have it played in the onInit() function. However, I would really like to avoid having to destroy and re-create the whole text-to-speech engine every time I need to have my program say something different.

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  • Storing data on SD Card in Android

    - by BBoom
    Using the guide at Android Developers (http://developer.android.com/guide/topics/data/data-storage.html) I've tried to store some data to the SD-Card. This is my code: // Path to write files to String path = Environment.getExternalStorageDirectory().getAbsolutePath() + "/Android/data/"+ctxt.getString(R.string.package_name)+"/files/"; String fname = "mytest.txt"; // Current state of the external media String extState = Environment.getExternalStorageState(); // External media can be written onto if (extState.equals(Environment.MEDIA_MOUNTED)) { try { // Make sure the path exists boolean exists = (new File(path)).exists(); if (!exists){ new File(path).mkdirs(); } // Open output stream FileOutputStream fOut = new FileOutputStream(path + fname); fOut.write("Test".getBytes()); // Close output stream fOut.flush(); fOut.close(); } catch (IOException ioe) { ioe.printStackTrace(); } When I create the new FileOutputStream I get a FileNotFound exception. I have also noticed that "mkdirs()" does not seem to create the directory. Can anyone tell me what I'm doing wrong? I'm testing on an AVD with a 2GB sd card and "hw.sdCard: yes", the File Explorer of DDMS in Eclipse tells me that the only directory on the sdcard is "LOST.DIR".

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  • android compile error: could not reserve enough space for object heap

    - by moonlightcheese
    I'm getting this error during compilation: Error occurred during initialization of VM Could not create the Java virtual machine. Could not reserve enough space for object heap What's worse, the error occurs intermittently. Sometimes it happens, sometimes it doesn't. It seems to be dependent on the amount of code in the application. If I get rid of some variables or drop some imported libraries, it will compile. Then when I add more to it, I get the error again. I've included the following sources into the application in the [project_root]/src/ directory: org.apache.httpclient (I've stripped all references to log4j from the sources, so don't need it) org.apache.codec (as a dependency) org.apache.httpcore (dependency of httpclient) and my own activity code consisting of nothing more than an instance of HttpClient. I know this has something to do with the amount of memory necessary during compile time or some compiler options, and I'm not really stressing my system while i'm coding. I've got 2GB of memory on this Core Duo laptop and windows reports only 860MB page file usage (haven't used any other memory tools. I should have plenty of memory and processing power for this... and I'm only compiling some common http libs... total of 406 source files. What gives? edit (4/30/2010-18:24): Just compiled some code where I got the above stated error. I closed some web browser windows and recompiled the same exact code with no edits and it compiled with no issue. this is definitely a compiler issue related to memory usage. Any help would be great.... because I have no idea where to go from here. Android API Level: 5 Android SDK rel 5 JDK version: 1.6.0_12 Sorry I had to repost this question because regardless of whether I use the native HttpClient class in the Android SDK or my custom version downloaded from apache, the error still occurs.

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