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  • getting aspect related information reg

    - by GowthamanSS
    Suppose i have these structure as class ss { public void createfile() { StreamWriter sw= new StreamWriter("d:/test.txt"); } } i need to do aspect where ever i use StreamWriter? as for as consideration i already used the below code as [assembly: MyAspect(AttributeTargetAssembly="mscorlib", AttributeTargetTypes="System.IO.File", AttributeTargetMembers="Create"] for file.create method .. it works fine .. Is there any way to solve this problem ... waiting for your response

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  • Lua metatable Objects cannot be purge from memory?

    - by Prometheus3k
    Hi there, I'm using a proprietary platform that reported memory usage in realtime on screen. I decided to use a Class.lua I found on http://lua-users.org/wiki/SimpleLuaClasses However, I noticed memory issues when purging object created by this using a simple Account class. Specifically, I would start with say 146k of memory used, create 1000 objects of a class that just holds an integer instance variable and store each object into a table. The memory used is now 300k I would then exit, iterating through the table and setting each element in the table to nil. But would never get back the 146k, usually after this I am left using 210k or something similar. If I run the load sequence again during the same session, it does not exceed 300k so it is not a memory leak. I have tried creating 1000 integers in a table and setting these to nil, which does give me back 146k. In addition I've tried a simpler class file (Account2.lua) that doesn't rely on a class.lua. This still incurs memory fragmentation but not as much as the one that uses Class.lua Can anybody explain what is going on here? How can I purge these objects and get back the memory? here is the code --------Class.lua------ -- class.lua -- Compatible with Lua 5.1 (not 5.0). --http://lua-users.org/wiki/SimpleLuaClasses function class(base,ctor) local c = {} -- a new class instance if not ctor and type(base) == 'function' then ctor = base base = nil elseif type(base) == 'table' then -- our new class is a shallow copy of the base class! for i,v in pairs(base) do c[i] = v end c._base = base end -- the class will be the metatable for all its objects, -- and they will look up their methods in it. c.__index = c -- expose a ctor which can be called by () local mt = {} mt.__call = function(class_tbl,...) local obj = {} setmetatable(obj,c) if ctor then ctor(obj,...) else -- make sure that any stuff from the base class is initialized! if base and base.init then base.init(obj,...) end end return obj end c.init = ctor c.instanceOf = function(self,klass) local m = getmetatable(self) while m do if m == klass then return true end m = m._base end return false end setmetatable(c,mt) return c end --------Account.lua------ --Import Class template require 'class' local classname = "Account" --Declare class Constructor Account = class(function(acc,balance) --Instance variables declared here. if(balance ~= nil)then acc.balance = balance else --default value acc.balance = 2097 end acc.classname = classname end) --------Account2.lua------ local account2 = {} account2.classname = "unnamed" account2.balance = 2097 -----------Constructor 1 do local metatable = { __index = account2; } function Account2() return setmetatable({}, metatable); end end --------Main.lua------ require 'Account' require 'Account2' MAX_OBJ = 5000; test_value = 1000; Obj_Table = {}; MODE_ACC0 = 0 --integers MODE_ACC1 = 1 --Account MODE_ACC2 = 2 --Account2 TEST_MODE = MODE_ACC0; Lua_mem = ""; print("##1) collectgarbage('count'): " .. collectgarbage('count')); function Load() for i=1, MAX_OBJ do if(TEST_MODE == MODE_ACC0 )then table.insert(Obj_Table, test_value); elseif(TEST_MODE == MODE_ACC1 )then table.insert(Obj_Table, Account(test_value)); --Account.lua elseif(TEST_MODE == MODE_ACC2 )then table.insert(Obj_Table, Account2()); --Account2.lua Obj_Table[i].balance = test_value; end end print("##2) collectgarbage('count'): " .. collectgarbage('count')); end function Purge() --metatable purge if(TEST_MODE ~= MODE_ACC0)then --purge stage 0: print("set each elements metatable to nil") for i=1, MAX_OBJ do setmetatable(Obj_Table[i], nil); end end --purge stage 1: print("set table element to nil") for i=1, MAX_OBJ do Obj_Table[i] = nil; end --purge stage 2: print("start table.remove..."); for i=1, MAX_OBJ do table.remove(Obj_Table, i); end print("...end table.remove"); --purge stage 3: print("create new object_table {}"); Obj_Table= {}; --purge stage 4: print("collectgarbage('collect')"); collectgarbage('collect'); print("##3) collectgarbage('count'): " .. collectgarbage('count')); end --Loop callback function OnUpdate() collectgarbage('collect'); Lua_mem = collectgarbage('count'); end ------------------- --NOTE: --On start of game runs Load(), another runs Purge() --Update I've updated the code with suggestions from comments below, and will post my findings later today.

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  • PHP: How to access array values returned by a static function?

    - by Prashant
    I am running following code, getAccount() is a static function, $ac_info = AccountClass::getAccount($ac_code); print_r($ac_info); and getting following output AccountClass Object ( [account_code] => [email protected] [username] => XYZ [email] => [first_name] => [last_name] => [company_name] => [id] => [email protected] [balance_in_cents] => 0 [created_at] => 1271333048 [state] => active ) But I want to access the value of "account_code" shown above, how to access it, and AccountClass Object what is this, this is array or what? I am not getting it properly. Please explain what is AccountClass Object and how to access value of properties account_code, first_name inside this array. Thanks

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  • Where do I put javaassist code?

    - by DutrowLLC
    I have an application running on google app engine. I'm using restlets and I have a couple of layers set up including the restlet layer, the model layer, the business layer, and the data layer. I'm attempting to use javaassist to modify some classes, but I'm unsure where to actually put the code. I tried to put the code in the static initialization block: public class Person { String firstName; String getFirstName(){return null;} static{ ClassPool pool = ClassPool.getDefault(); try { CtClass CtPerson = pool.get("Person"); CtMethod CtGetFirstName = CtPerson.getDeclaredMethod("GetFirstName"); CtGetFirstName.setBody("return firstName;"); CtPerson.toClass(); } catch (Exception e) { e.printStackTrace(); } } } ...but that resulted in this error: javassist.CannotCompileException:.....attempted duplicate class definition...". I guess it makes sense that I can't edit the class file in the middle of its generation. I know the code works because I was able to run it correctly by simply putting it in a location that would run when I sent the program a command. (accessed a Restlet resource). The code ran fine if an instance of the class had not already been instantiated, however once I instantiated an instance of the affected class, the javaassist code failed. I assume I need to put this code somewhere that it will only run either: once after the program starts, directly before a class is instantiated for the first time, or even better, during compile time.

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  • Domain Model and Contracts

    - by devoured elysium
    I am modelling a DVD Rental Store: A Client gives its clientNumber to the System. The System checks whenever the given clientNumber is valid. The Client gives the name of the DVD he wants to rent. ... n. ...I will later have to form an association between a new instance of "RentDVD" class concept to the current Client c. My Domain Model is something like: I've made the Contract for the first and second operations as: Preconditions: none Postconditions: there exists a Client c such that c.clientNumber = clientNumber. Now, I don't know if I should form an association between this Client c and the DVDStore(that I intend to use as front-end). If I don't make the association, how will I later be able to "reference" this same Client? Should I be making an association between Client and a different concept? Thanks

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  • Insert data in an object to a database.

    - by paul
    I am facing the following design/implementation dilemma. I have a class Customer which is below with getters and setters. I would like to insert the value of the Customer into a "Customer" table of a database. But Customer has an address which is of type "Address". How do I go about inserting this field into the database?(I am using sqlite3). I thought of writing a separate table "Address(customerId,doorNo,city,state,country,pinCode)". But I am having second thoughts about generating the primary key(customerId) which should be same for both the "customer" and "Address" table. Sqlite3 faq states that I can do "Integer Primary Key" to use the field to generate an auto number. But if I do that in customer table, I would have to retrieve the same Id to be used in Address table. This kinda looks wrong to me :-?. There should be an elegant method to solve this. Any ideas would be much appreciated. Thanks in advance. import java.io.*; import java.sql.*; class Customer { private String id; private String name; private Address address; private Connection connection; private ResultSet resultSet; private PreparedStatement preparedStatement; public void insertToDatabase(){ } } class Address{ private String doorNumber; private String streetName; private String cityName; private String districtName; private String stateName; private String countryName; private long pinCode; }

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  • Creating an object relational schema from a Class diagram

    - by Caylem
    Hi Ladies and Gents. I'd like some help converting the following UML diagram: UML Diagram The diagram shows 4 classes and is related to a Loyalty card scheme for an imaginary supermarket. I'd like to create an object relational data base schema from it for use with Oracle 10g/11g. Not sure where to begin, if somebody could give me a head start that would be great. Looking for actually starting the schema, show abstraction, constraints, types(subtypes, supertypes) methods and functions. Note: I'm not looking for anyone to make any comments regarding the actual classes and whether changes should be made to the Diagram, just the schema. Thanks

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  • Does Javascript have classes?

    - by Glycerine
    A friend and I had an argument last week. He stated there were no such things as classes in Javascript. I said there was as you can say var object = new Object() he says "as there is no word class used. Its not a class. -- Whats your take on it guys? thanks.

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  • What is the best way to store site configuration data?

    - by DaveDev
    I have a question about storing site configuration data. We have a platform for web applications. The idea is that different clients can have their data hosted and displayed on their own site which sits on top of this platform. Each site has a configuration which determines which panels relevant to the client appear on which pages. The system was originally designed to keep all the configuration data for each site in a database. When the site is loaded all the configuration data is loaded into a SiteConfiguration object, and the clients panels are generated based on the content of this object. This works, but I find it very difficult to work with to apply change requests or add new sites because there is so much data to sift through and it's difficult maintain a mental model of the site and its configuration. Recently I've been tasked with developing a subset of some of the sites to be generated as PDF documents for printing. I decided to take a different approach to how I would define the configuration in that instead of storing configuration data in the database, I wrote XML files to contain the data. I find it much easier to work with because instead of reading meaningless rows of data which are related to other meaningless rows of data, I have meaningful documents with semantic, readable information with the relationships defined by visually understandable element nesting. So now with these 2 approaches to storing site configuration data, I'd like to get the opinions of people more experienced in dealing with this issue on dealing with these two approaches. What is the best way of storing site configuration data? Is there a better way than the two ways I outlined here? note: StackOverflow is telling me the question appears to be subjective and is likely to be closed. I'm not trying to be subjective. I'd like to know how best to approach this issue next time and if people with industry experience on this could provide some input.

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  • How to check if two records have a self-referencing relation?

    - by Machine
    Consider the following schema with users and their collegues (friends): Users User: columns: user_id: name: user_id as userId type: integer(8) unsigned: 1 primary: true autoincrement: true first_name: name: first_name as firstName type: string(45) notnull: true last_name: name: last_name as lastName type: string(45) notnull: true email: type: string(45) notnull: true unique: true relations: Collegues: class: User local: invitor foreign: invitee refClass: CollegueStatus equal: true onDelete: CASCADE onUpdate: CASCADE Join table: CollegueStatus: columns: invitor: type: integer(8) unsigned: 1 primary: true invitee: type: integer(8) unsigned: 1 primary: true status: type: enum(8) values: [pending, accepted, denied] default: pending notnull: true Now, let's say I two records, one for the user making a HTTP request (the logged in user), and one record for a user he wants to send a message to. I want to check if these users are collegues. Questions: Does Doctrine have any pre-build functionality to check if two records with with self-relations are related? If not, how would you write a method to check this? Where would you put said method? (In the User-class, UserTable-class etc) I could probably do something like this: public function (User $user1, User $user2) { // Ensure we load collegues if $user1 was fetched with DQL that // doesn't load this relation $collegues = $user1->get('Collegues'); $areCollegues = false; foreach($collegues as $collegue) { if($collegue['userId'] === $user2['userId']) { $areCollegues = true; break; } } return $areCollegues; } But this looks a neither efficient nor pretty. I just feel that it should be solved already for self-referencing relations to be nice to use.

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  • how to write a constructor...

    - by Nima
    is that correct to write a constructor like this? class A { A::A(const A& a) { .... } }; if yes, then is it correct to invoke it like this: A* other; ... A* instance = new A(*(other)); if not, what do you suggest? Thanks

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  • Grasp Controller, Does it really need a UI to exist?

    - by dbones
    I have a Domain model which can be in multiple states, and if these states go out of a given range it the domain should automatically react. For example I have a Car which is made of multiple things which have measurements the Engine - Rev counter and Temperature the Fuel Tank - capacity Is is plaseable to have a CarStateController, which observses the engine and the tank, and if these states go out of range IE the engine temperature goes above range, turn the engine fan on?? There is no UI, (you could argue it would show a light on the dash board, but for this case it does not) is this a valid use of a GRASP controller pattern? if not what is this CarStateController Called? Or have I completely missed the point and this should be the State Pattern?

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  • How do I call functions of an object inside the same object?

    - by Roly
    I have the following Javascript code add_num = { f: function(html, num) { alert(this.page); }, page : function() { return parseInt(this.gup('page')); }, gup : function(name) { name = name.replace(/[\[]/,'\\\[').replace(/[\]]/,'\\\]'); var regex = new RegExp('[\\?&]'+name+'=([^&#]*)'); var results = regex.exec(window.location.href); if(results == null) return ''; else return results[1]; } } But when I call add_num.f() what I get from alert() is the actual code of page. That is, it returns function() { return parseInt(this.gup('page')); } I was expecting a numeric value and not any code at all.

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  • Accessing a Class Member from a First-Class Function

    - by dbyrne
    I have a case class which takes a list of functions: case class A(q:Double, r:Double, s:Double, l:List[(Double)=>Double]) I have over 20 functions defined. Some of these functions have their own parameters, and some of them also use the q, r, and s values from the case class. Two examples are: def f1(w:Double) = (d:Double) => math.sin(d) * w def f2(w:Double, q:Double) = (d:Double) => d * q * w The problem is that I then need to reference q, r, and s twice when instantiating the case class: A(0.5, 1.0, 2.0, List(f1(3.0), f2(4.0, 0.5))) //0.5 is referenced twice I would like to be able to instantiate the class like this: A(0.5, 1.0, 2.0, List(f1(3.0), f2(4.0))) //f2 already knows about q! What is the best technique to accomplish this? Can I define my functions in a trait that the case class extends? EDIT: The real world application has 7 members, not 3. Only a small number of the functions need access to the members. Most of the functions don't care about them.

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  • Designing a class in such a way that it doesn't become a "God object"

    - by devoured elysium
    I'm designing an application that will allow me to draw some functions on a graphic. Each function will be drawn from a set of points that I will pass to this graphic class. There are different kinds of points, all inheriting from a MyPoint class. For some kind of points it will be just printing them on the screen as they are, others can be ignored, others added, so there is some kind of logic associated to them that can get complex. How to actually draw the graphic is not the main issue here. What bothers me is how to make the code logic such that this GraphicMaker class doesn't become the so called God-Object. It would be easy to make something like this: class GraphicMaker { ArrayList<Point> points = new ArrayList<Point>(); public void AddPoint(Point point) { points.add(point); } public void DoDrawing() { foreach (Point point in points) { if (point is PointA) { //some logic here else if (point is PointXYZ) { //...etc } } } } How would you do something like this? I have a feeling the correct way would be to put the drawing logic on each Point object (so each child class from Point would know how to draw itself) but two problems arise: There will be kinds of points that need to know all the other points that exist in the GraphicObject class to know how to draw themselves. I can make a lot of the methods/properties from the Graphic class public, so that all the points have a reference to the Graphic class and can make all their logic as they want, but isn't that a big price to pay for not wanting to have a God class?

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  • In what package should a "Settings" class be?

    - by Tom
    I've in the middle of building an application but found myself too easily creating new packages without keeping the project's structure in mind. Now, I'm trying to redo the whole project structure on paper first. I am using a Settings class with public properties, accessed as settings for several other classes around the project. Now, since this Settings class applies for the whole project, I am unsure if it should be packaged and if so, in what kind of package should it exist? Or should it be in the root (the default package) with the main application class? I've been thinking about putting it in my utils package, then again I don't think it really is an utlity. Any strategies on how to decide on such package structure for example for a Settings class?

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  • Which design is better (OO Design)?

    - by Tattat
    I have an "Enemy" object, that have many "gun" . Each "gun" can fire "bullet". Storing "gun" is using an array. when the "gun" is fired, the "bullet" will be created. And the enemy object will have an array to store the "bullet". So, I am thinking about the fire method. I am think making a firebulletFromGun in the "enemy". It need have a parameter: "gun". while this method is called. The "enemy" 's bullet will be added in the Array. Another design is writing the fire method in the "gun". The "enemy" use the "gun"'s fire method. And the "gun" will return a "bullet" object, and it will be added in the Array of "enemy". Both method can work, but which way is better? or they are similar the same? plx drop ur ideas/suggestions. thz.

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  • Why does GetWindowThreadProcessId return 0 when called from a service

    - by Marve
    When using the following class in a console application, and having at least one instance of Notepad running, GetWindowThreadProcessId correctly returns a non-zero thread id. However, if the same code is included in a Windows Service, GetWindowThreadProcessId always returns 0 and no exceptions are thrown. Changing the user the service launches under to be the same as the one running the console application didn't alter the result. What causes GetWindowThreadProcessId to return 0 even if it is provided with a valid hwnd? And why does it function differently in the console application and the service? Note: I am running Windows 7 32-bit and targeting .NET 3.5. public class TestClass { [DllImport("user32.dll")] static extern uint GetWindowThreadProcessId(IntPtr hWnd, IntPtr ProcessId); public void AttachToNotepad() { var processesToAttachTo = Process.GetProcessesByName("Notepad") foreach (var process in processesToAttachTo) { var threadID = GetWindowThreadProcessId(process.MainWindowHandle, IntPtr.Zero); .... } } } Console Code: class Program { static void Main(string[] args) { var testClass = new TestClass(); testClass.AttachToNotepad(); } } Service Code: public class TestService : ServiceBase { private TestClass testClass = new TestClass(); static void Main() { ServiceBase.Run(new TestService()); } protected override void OnStart(string[] args) { testClass.AttachToNotepad(); base.OnStart(args); } protected override void OnStop() { ... } }

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  • Difference in Django object creation call

    - by PhilGo20
    I'd like to know if there's a difference between the following two calls to create an object in Django Animal.objects.create(name="cat", sound="meow") and Animal(name="cat", sound="meow") I see both in test cases and I want to make sure I am not missing something. thanks

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  • Help naming a class that has a single public method called Execute()

    - by devoured elysium
    I have designed the following class that should work kind of like a method (usually the user will just run Execute()): public abstract class ??? { protected bool hasFailed = false; protected bool hasRun = false; public bool HasFailed { get { return hasFailed; } } public bool HasRun { get { return hasRun; } } private void Restart() { hasFailed = false; hasRun = false; } public bool Execute() { ExecuteImplementation(); bool returnValue = hasFailed; Restart(); return returnValue; } protected abstract void ExecuteImplementation(); } My question is: how should I name this class? Runnable? Method(sounds awkward)?

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  • Getting the data inside the C# web service from Jsonified string

    - by gnomixa
    In my JS I use Jquery's $ajax functions to call the web service and send the jsonified data to it. The data is in the following format: var countries = { "1A": { id: "1A", name: "Andorra" }, "2B": { id: 2B name: "Belgium" }, ..etc }; var jsonData = JSON.stringify({ data: data }); //then $ajax is called and it makes the call to the c# web service On the c# side the web service needs to unpack this data, currently it comes in as string[][] data type. How do I convert it to the format so I can refer to the properties such as .id and .name? Assuming I have a class called Sample with these properties? Thanks! EDIT: Here is my JS code: var jsonData = JSON.stringify(countries); $.ajax({ type: 'POST', url: 'http://localhost/MyService.asmx/Foo', contentType: 'application/json; charset=utf-8', data: jsonData, success: function (msg) { alert(msg.d); }, error: function (xhr, status) { switch (status) { case 404: alert('File not found'); break; case 500: alert('Server error'); break; case 0: alert('Request aborted'); break; default: alert('Unknown error ' + status); } } }); inside c# web service I have: using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Services; using System.Data; using System.Collections; using System.IO; using System.Web.Script.Services; [WebMethod] [ScriptMethod] public string Foo(IDictionary<string, Country> countries) { return "success"; }

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  • Circular dependency with generics

    - by devoured elysium
    I have defined the following interface: public interface IStateSpace<State, Action> where State : IState where Action : IAction<State, Action> // <-- this is the line that bothers me { void SetValueAt(State state, Action action); Action GetValueAt(State state); } Basically, an IStateSpace interface should be something like a chess board, and in each position of the chess board you have a set of possible movements to do. Those movements here are called IActions. I have defined this interface this way so I can accommodate for different implementations: I can then define concrete classes that implement 2D matrix, 3D matrix, graphs, etc. public interface IAction<State, Action> { IStateSpace<State, Action> StateSpace { get; } } An IAction, would be to move up(this is, if in (2, 2) move to (2, 1)), move down, etc. Now, I'll want that each action has access to a StateSpace so it can do some checking logic. Is this implementation correct? Or is this a bad case of a circular dependence? If yes, how to accomplish "the same" in a different way? Thanks

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