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  • Getting the battery current values for the Android Phone

    - by themangoman
    I am trying to collect power usage statistics for the Android G1 Phone. I am interested in knowing the values of Voltage and Current, and then able to collect statistics as reported in this PDF. I am able to get the value of Battery voltage through registering for an intent receiver to receive the Broadcast for ACTION_BATTERY_CHANGED. But the problem is that Android does not expose the value of current through this SDK interface. One way I tried is via sysfs interface, where I can view the battery current value from adb shell, using the following command $cat /sys/class/power_supply/battery/batt_current 449 But that too works only if the phone is connected via USB interface. If I disconnect the phone, I see the value of batt_current as '0'. I am not sure why the value of current reported is zero. It should be more than zero, right? Any suggestion / pointers for getting battery current value? Also please correct me if I am wrong.

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  • Best practices for developing bigger applications on Android

    - by Janusz
    I've already written some small Android Applications, most of them in one Activity and nearly no data that should be persistent on the device. Now I'm writing an application that needs more Activities and I'm a bit puzzled about how to organize all this. My app will download some data parse it show it to the user and then show other activities depending on the data and the user interaction. Some of that data could be cached, some of it has to be downloaded every time. Some of that data should not be downloaded freshly at the moment the orientation changes, but it should on the moment the activity is created... Another thing I'm confused about are things like a httpClient. I now for example create a new httpclient for every activity, the same thing for locationlisteners. Are there books, a blogs or documentations with patterns, examples and advice on organizing larger apps build on android? Everything I found until now are get startet tutorials leaving me alone after 60 lines of code...

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  • Launching unknown activities from an android application.

    - by oscarello
    Hi, I want to make an android application that shows a listing of applications (downloaded from the android market) and launches the one that the user selects. From what I've read, I'd have to use intents like this: Intent intent = new Intent(); intent.setClassName(packageName, className); startActivity(intent); I just want to be able to launch the applications, not a specific activity that they could have. My question is: how could I launch these applications if I don't know their packageName or className? or maybe, how could I get to know their className and packageName, if it's a closed source application that I didn't develop. Thanks.

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  • Android cooliris gallery developer documentation

    - by mefesto
    Does anyone know how to integrate with the new Gallery3D app (cooliris android gallery)? I want to launch that app so it shows the thumbnails for only a specific folder. For example, say my app downloads images from my server and stores them in a folder on the sd-card (/sdcard/myapp/image-cache/someid/*). I'd like to be able to do something like the following: // within an activity Uri uri = Uri.withAppendedPath(Media.EXTERNAL_CONTENT_URI, "myapp/image-cache/someid"); Intent intent = new Intent(Intent.ACTION_VIEW, uri); startActivity(intent); Thanks.

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  • Android source code not working, reading frame buffer through glReadPixels

    - by Muhammad Ali Rajput
    Hi, I am new to Android development and have an assignment to read frame buffer data after a specified interval of time. I have come up with the following code: public class mainActivity extends Activity { Bitmap mSavedBM; private EGL10 egl; private EGLDisplay display; private EGLConfig config; private EGLSurface surface; private EGLContext eglContext; private GL11 gl; protected int width, height; //Called when the activity is first created. @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // get the screen width and height DisplayMetrics dm = new DisplayMetrics(); getWindowManager().getDefaultDisplay().getMetrics(dm); int screenWidth = dm.widthPixels; int screenHeight = dm.heightPixels; String SCREENSHOT_DIR = "/screenshots"; initGLFr(); //GlView initialized. savePixels( 0, 10, screenWidth, screenHeight, gl); //this gets the screen to the mSavedBM. saveBitmap(mSavedBM, SCREENSHOT_DIR, "capturedImage"); //Now we need to save the bitmap (the screen capture) to some location. setContentView(R.layout.main); //This displays the content on the screen } private void initGLFr() { egl = (EGL10) EGLContext.getEGL(); display = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); int[] ver = new int[2]; egl.eglInitialize(display, ver); int[] configSpec = {EGL10.EGL_NONE}; EGLConfig[] configOut = new EGLConfig[1]; int[] nConfig = new int[1]; egl.eglChooseConfig(display, configSpec, configOut, 1, nConfig); config = configOut[0]; eglContext = egl.eglCreateContext(display, config, EGL10.EGL_NO_CONTEXT, null); surface = egl.eglCreateWindowSurface(display, config, SurfaceHolder.SURFACE_TYPE_GPU, null); egl.eglMakeCurrent(display, surface, surface, eglContext); gl = (GL11) eglContext.getGL(); } public void savePixels(int x, int y, int w, int h, GL10 gl) { if (gl == null) return; synchronized (this) { if (mSavedBM != null) { mSavedBM.recycle(); mSavedBM = null; } } int b[] = new int[w * (y + h)]; int bt[] = new int[w * h]; IntBuffer ib = IntBuffer.wrap(b); ib.position(0); gl.glReadPixels(x, 0, w, y + h, GL10.GL_RGBA,GL10.GL_UNSIGNED_BYTE,ib); for (int i = 0, k = 0; i < h; i++, k++) { //OpenGLbitmap is incompatible with Android bitmap //and so, some corrections need to be done. for (int j = 0; j < w; j++) { int pix = b[i * w + j]; int pb = (pix >> 16) & 0xff; int pr = (pix << 16) & 0x00ff0000; int pix1 = (pix & 0xff00ff00) | pr | pb; bt[(h - k - 1) * w + j] = pix1; } } Bitmap sb = Bitmap.createBitmap(bt, w, h, Bitmap.Config.ARGB_8888); synchronized (this) { mSavedBM = sb; } } static String saveBitmap(Bitmap bitmap, String dir, String baseName) { try { File sdcard = Environment.getExternalStorageDirectory(); File pictureDir = new File(sdcard, dir); pictureDir.mkdirs(); File f = null; for (int i = 1; i < 200; ++i) { String name = baseName + i + ".png"; f = new File(pictureDir, name); if (!f.exists()) { break; } } if (!f.exists()) { String name = f.getAbsolutePath(); FileOutputStream fos = new FileOutputStream(name); bitmap.compress(Bitmap.CompressFormat.PNG, 100, fos); fos.flush(); fos.close(); return name; } } catch (Exception e) { } finally { //if (fos != null) { // fos.close(); // } } return null; } } Also, if some one can direct me to better way to read the framebuffer it would be great. I am using Android 2.2 and virtual device of API level 8. I have gone through many previous discussions and have found that we can not know read frame buffer directly throuh the "/dev/graphics/fb0". Thanks, Muhammad Ali

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  • Android SDK Setup Problems

    - by ramesh
    Hi, Im new to android and am just trying to install the SDK. I have everything else done. When i run the SDK Setup.exe (ive added the ./tools to the path already.) It gives me the famous cannot fetch URL error. Failed to fetch URL https://dl-ssl.google.com/android/repository/repository.xml, reason: Permission denied: connect I tried the force http option and also manually adding a http:// version of the above url. It does not work at all. I am working on a windows 7 64 bit pc. Any help would be appreciated. Ramesh

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  • Connecting to tcp server from client running in android device

    - by Andhravaala
    Hi, I am trying to connect to a standalone desktop tcp server(java) from tcp client application in android device. But I am not able to connect to that. I tried to write a desktop tcp client and tried to connect to server(remote server). It is working fine. But When I am trying to connecting from android, I am getting a IOException while creating Socket instance. Can anyone help me in this ? Thanks in advance....

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  • Decoding subsampled bitmaps in Android

    - by hgpc
    I decode bitmaps from the SD card using BitmapFactory.decodeFile. Sometimes the bitmaps are bigger than what the application needs or that the heap allows, so I use BitmapFactory.Options.inSampleSize to request a subsampled (smaller) bitmap. The problem is that the platform does not enforce the exact value of inSampleSize, and I sometimes end up with a bitmap either too small, or still too big for the available memory. From http://developer.android.com/reference/android/graphics/BitmapFactory.Options.html#inSampleSize: Note: the decoder will try to fulfill this request, but the resulting bitmap may have different dimensions that precisely what has been requested. Also, powers of 2 are often faster/easier for the decoder to honor. How should I decode bitmaps from the SD card to get a bitmap of the exact size I need while consuming as little memory as possible to decode it?

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  • Android AccountManager API

    - by Steph
    Hi everyone, I'm struggling to understand the Android AccountManager API. As far as I got thinks working I can use the blockingGetAuthToken method and specify whether Android should provide a notification for user to allow or deny the request. Another possibility is to use getAuthToken and check if KEY_INTENT is returned. If that's the case I could start a new Activity where the user can confirm my request. My problem is that I would like to call one of these two methods from within a Service. Is there any chance to get a callback once the user has made a decision? Thanks for your help

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  • What is best practice with SQLite and Android ?

    - by PHP_Jedi
    What is considered "best practice" when executing queries on a sql-lite db within an android app. Is it safe to run inserts, deletes and select queries from an AsyncTask's doInBackground ? Or should I use the UI Thread ? I suppose that db queries can be "heavy" and should not use the UI thread as it can lock up the app - resulting in an ANR. If I have several AsyncTasks, should they share a connection or should they open a connection each ? Any best practices in this area on android?

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  • Delphi TerminateThread equivalent for Android

    - by Martin
    I have been discussing a problem on the Indy forums related to a thread that is not terminating correctly under Android. They have suggested that there may be an underlying problem with TThread for ARC. Because this problem is holding up the release of a product a work around would be to simply forcibly terminate the thread. I know this is not nice but in this case I cant think of a side effect from doing so. Its wrong but its better than a deadlocked app. Is there a way to forcibly terminate a thread under Android like TerminateThread does under windows? Martin

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  • Doesn't show the android email html format when receive outlook

    - by saravanan palpandi
    doesnt show the html format in outlook. please do reply me. sorry for the english private void sendEmail() { try { String value = "" + "" + "Name " + "anroid" + "" + "" + "Version" + "2.2" + "" + ""; Intent email_intent = new Intent(Intent.ACTION_SEND); email_intent.setType("text/html"); email_intent.putExtra(Intent.EXTRA_SUBJECT, "android Details"); email_intent.putExtra(Intent.EXTRA_TEXT, Html.fromHtml(value)); email_intent.setType("vnd.android.cursor.dir/email"); startActivity(Intent.createChooser(email_intent,"Sending mail..")); }catch(Exception e) { } }

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  • Android Market, Search results position Mystery.

    - by Paul G.
    How is an app's position in the Android Market search results determined? Is it as mysterious and complex as Google Web search results? We obviously don't want to change any words in our app's title or description that would hurt our position. Same question applies for not only search results, but when clicking on a Category in the Android Market. How is the order of the list determined? Hopefully someone here can help. I would think that Google would have published some guidelines at least that could help, but I haven't found anything yet.

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  • Scala Programming for Android

    - by Lemmy
    I have followed the tutorial at Scala and Android with Scala 2.7.3 final. The resulting Android App works but even the most basic application takes several minutes (!) to compile and needs 900 kb compressed, which is a show stopper for mobile applications. Additionally, the IDE runs out of memory every now and then. I assume dex is not made for big libraries like the scala-library. So my question is: Has anyone actually done this and is there any cure for this?

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  • How to View Android Native Code Profiling?

    - by David R.
    I started my emulator with ./emulator -trace profile -avd emulator_15. I then tracked down the trace files to ~/.android/avd/rodgers_emulator_15.avd/traces/profile, where there are six files: qtrace.bb, qtrace.exc, qtrace.insn, qtrace.method, qtrace.pid, qtrace.static. I can't figure out what to do with these files. I've tried both dmtracedump and traceview on all of the files, but none seem to generate any output I can do anything with. How can I view the proportion of time taken by native method calls on Android?

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