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  • Managing Instances in Python

    - by BeensTheGreat
    Hello, I am new to Python and this is my first time asking a stackOverflow question, but a long time reader. I am working on a simple card based game but am having trouble managing instances of my Hand class. If you look below you can see that the hand class is a simple container for cards(which are just int values) and each Player class contains a hand class. However, whenever I create multiple instances of my Player class they all seem to manipulate a single instance of the Hand class. From my experience in C and Java it seems that I am somehow making my Hand class static. If anyone could help with this problem I would appreciate it greatly. Thank you, Thad To clarify: An example of this situation would be p = player.Player() p1 = player.Player() p.recieveCard(15) p1.recieveCard(21) p.viewHand() which would result in: [15,21] even though only one card was added to p Hand class: class Hand: index = 0 cards = [] #Collections of cards #Constructor def __init__(self): self.index self.cards def addCard(self, card): """Adds a card to current hand""" self.cards.append(card) return card def discardCard(self, card): """Discards a card from current hand""" self.cards.remove(card) return card def viewCards(self): """Returns a collection of cards""" return self.cards def fold(self): """Folds the current hand""" temp = self.cards self.cards = [] return temp Player Class import hand class Player: name = "" position = 0 chips = 0 dealer = 0 pHand = [] def __init__ (self, nm, pos, buyIn, deal): self.name = nm self.position = pos self.chips = buyIn self.dealer = deal self.pHand = hand.Hand() return def recieveCard(self, card): """Recieve card from the dealer""" self.pHand.addCard(card) return card def discardCard(self, card): """Throw away a card""" self.pHand.discardCard(card) return card def viewHand(self): """View the players hand""" return self.pHand.viewCards() def getChips(self): """Get the number of chips the player currently holds""" return self.chips def setChips(self, chip): """Sets the number of chips the player holds""" self.chips = chip return def makeDealer(self): """Makes this player the dealer""" self.dealer = 1 return def notDealer(self): """Makes this player not the dealer""" self.dealer = 0 return def isDealer(self): """Returns flag wether this player is the dealer""" return self.dealer def getPosition(self): """Returns position of the player""" return self.position def getName(self): """Returns name of the player""" return self.name

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  • ASP.NET MVC unit testing

    - by Simon Lomax
    Hi, I'm getting started with unit testing and trying to do some TDD. I've read a fair bit about the subject and written a few tests. I just want to know if the following is the right approach. I want to add the usual "contact us" facility on my web site. You know the thing, the user fills out a form with their email address, enters a brief message and hits a button to post the form back. The model binders do their stuff and my action method accepts the posted data as a model. The action method would then parse the model and use smtp to send an email to the web site administrator infoming him/her that somebody filled out the contact form on their site. Now for the question .... In order to test this, would I be right in creating an interface IDeliver that has a method Send(emailAddress, message) to accept the email address and message body. Implement the inteface in a concrete class and let that class deal with smtp stuff and actually send the mail. If I add the inteface as a parameter to my controller constructor I can then use DI and IoC to inject the concrete class into the controller. But when unit testing I can create a fake or mock version of my IDeliver and do assertions on that. The reason I ask is that I've seen other examples of people generating interfaces for SmtpClient and then mocking that. Is there really any need to go that far or am I not understanding this stuff?

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  • Is there a tool I can use to generate interfaces and wrappers for object mocking in c#

    - by fostandy
    Given a class like System.Timers.Timer, or ANY managed class (whether user defined, from the .net framework, or some 3rd party library) is there some program I can use to (a) generate an interface based on this class and (b) generate a wrapper for the given class? for example if I have a public class Foo { public object MyProperty { get { ... } set { ... } } public int SomeMethod(object a) { ... } } it will create an interface interface IFoo { object MyProperty { get; set; } int SomeMethod(object a) { ... } } and maybe even a wrapper class FooWrap { // something for relay constructor here ... Foo _me; public object MyProperty { get { return _me.MyProperty; } set { _me.MyProperty = value; } } public int SomeMethod(object a) { return _me.SomeMethod(); } } Obviously there's stuff I haven't thought about like events, generics etc. I want a DWIMNWIS-PSICHTO(-Plus-Stuff-I-Clearly-Haven't-Thought-Of). I'm aware resharper can be used to extract an interface but I've only been able to use this on my own classes. Aside: Wow, it is amazing how simply becoming accustomed to a previously 'unacceptable' idea eventually gives it legitimacy. A year ago the idea of having to create interfaces for all objects I want to mock and adopting an injection framework would have seemed like the height of madness. It turns out that while it's not quite death and taxes, it is sparta. I am aware of and have used typemock. It certainly is the work of elvish wizards. One day when $800 does not seem like quite so much money I intend to buy it.

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  • Why is this attempt at a binary search crashing?

    - by Ian Campbell
    I am fairly new to the concept of a binary search, and am trying to write a program that does this in Java for personal practice. I understand the concept of this well, but my code is not working. There is a run-time exception happening in my code that just caused Eclipse, and then my computer, to crash... there are no compile-time errors here though. Here is what I have so far: public class BinarySearch { // instance variables int[] arr; int iterations; // constructor public BinarySearch(int[] arr) { this.arr = arr; iterations = 0; } // instance method public int findTarget(int targ, int[] sorted) { int firstIndex = 1; int lastIndex = sorted.length; int middleIndex = (firstIndex + lastIndex) / 2; int result = sorted[middleIndex - 1]; while(result != targ) { if(result > targ) { firstIndex = middleIndex + 1; middleIndex = (firstIndex + lastIndex) / 2; result = sorted[middleIndex - 1]; iterations++; } else { lastIndex = middleIndex + 1; middleIndex = (firstIndex + lastIndex) / 2; result = sorted[middleIndex - 1]; iterations++; } } return result; } // main method public static void main(String[] args) { int[] sortedArr = new int[] { 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29 }; BinarySearch obj = new BinarySearch(sortedArr); int target = sortedArr[8]; int result = obj.findTarget(target, sortedArr); System.out.println("The original target was -- " + target + ".\n" + "The result found was -- " + result + ".\n" + "This took " + obj.iterations + " iterations to find."); } // end of main method } // end of class BinarySearch

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  • Java: Implement own message queue (threadsafe)

    - by derMax
    The task is to implement my own messagequeue that is thread safe. My approach: public class MessageQueue { /** * Number of strings (messages) that can be stored in the queue. */ private int capacity; /** * The queue itself, all incoming messages are stored in here. */ private Vector<String> queue = new Vector<String>(capacity); /** * Constructor, initializes the queue. * * @param capacity The number of messages allowed in the queue. */ public MessageQueue(int capacity) { this.capacity = capacity; } /** * Adds a new message to the queue. If the queue is full, it waits until a message is released. * * @param message */ public synchronized void send(String message) { //TODO check } /** * Receives a new message and removes it from the queue. * * @return */ public synchronized String receive() { //TODO check return "0"; } } If the queue is empty and I call remove(), I want to call wait() so that another thread can use the send() method. Respectively, I have to call notifyAll() after every iteration. Question: Is that possible? I mean does it work that when I say wait() in one method of an object, that I can then execute another method of the same object? And another question: Does that seem to be clever?

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  • Interface for reading variable length files with header and footer.

    - by John S
    I could use some hints or tips for a decent interface for reading file of special characteristics. The files in question has a header (~120 bytes), a body (1 byte - 3gb) and a footer (4 bytes). The header contains information about the body and the footer is only a simple CRC32-value of the body. I use Java so my idea was to extend the "InputStream" class and add a constructor such as "public MyInStream( InputStream in)" where I immediately read the header and the direct the overridden read()'s the body. Problem is, I can't give the user of the class the CRC32-value until the whole body has been read. Because the file can be 3gb large, putting it all in memory is a be an idea. Reading it all in to a temporary file is going to be a performance hit if there are many small files. I don't know how large the file is because the InputStream doesn't have to be a file, it could be a socket. Looking at it again, maybe extending InputStream is a bad idea. Thank you for reading the confused thoughts of a tired programmer. :)

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  • View Models (ViewData), UserControls/Partials and Global variables - best practice?

    - by elado
    Hi I'm trying to figure out a good way to have 'global' members (such as CurrentUser, Theme etc.) in all of my partials as well as in my views. I don't want to have a logic class that can return this data (like BL.CurrentUser) I do think it needs to be a part of the Model in my views So I tried inheriting from BaseViewData with these members. In my controllers, in this way or another (a filter or base method in my BaseController), I create an instance of the inheriting class and pass it as a view data. Everything's perfect till this point, cause then I have my view data available on the main View with the base members. But what about partials? If I have a simple partial that needs to display a blog post then it looks like this: <%@ Control Language="C#" AutoEventWireup="true" Inherits="ViewUserControl<Post>" %> and simple code to render this partial in my view (that its model.Posts is IEnumerable<Post>): <%foreach (Post p in this.Model.Posts) {%> <%Html.RenderPartial("Post",p); %> <%}%> Since the partial's Model isn't BaseViewData, I don't have access to those properties. Hence, I tried to make a class named PostViewData which inherits from BaseViewData, but then my containing views will have a code to actually create the PostViewData in them in order to pass it to the partial: <%Html.RenderPartial("Post",new PostViewData { Post=p,CurrentUser=Model.CurrentUser,... }); %> Or I could use a copy constructor <%Html.RenderPartial("Post",new PostViewData(Model) { Post=p }); %> I just wonder if there's any other way to implement this before I move on. Any suggestions? Thanks!

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  • Adding exclusive filter for <static initializer> in findbugs

    - by MilanAleksic
    Hi all, I want my findbugs report not show the following error: DM_NUMBER_CTOR: Method invokes inefficient Number constructor; use static valueOf instead The problem is that this happens in groovy-generated code files, so I can't control the source code - that is why I want to exclude it and add it to my exclude filter. I do not want to add explicitly class (since I make API that many tools will use, I want my filter to be generic). I would not like to completely remove this bug from the report by type, I would really like to only exclude this bug from appearing if it happenned in "static initializer" methods. Any idea? I tried the filter below but no luck, maybe somebody has better idea? <Match> <Method name="~.*static initializer.*" /> <Bug pattern="DM_NUMBER_CTOR" /> </Match> Here is the "stacktrace" of FindBugs in that case: In class net.milanaleksic.cuc.tools.sound.SoundPlayerTool In method net.milanaleksic.cuc.tools.sound.SoundPlayerTool.() Called method new Long(long) Should call Long.valueOf(long) instead In SoundPlayerTool.groovy

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  • How to create a fully lazy singleton for generics

    - by Brendan Vogt
    I have the following code implementation of my generic singleton provider: public sealed class Singleton<T> where T : class, new() { Singleton() { } public static T Instance { get { return SingletonCreator.instance; } } class SingletonCreator { static SingletonCreator() { } internal static readonly T instance = new T(); } } This sample was taken from 2 articles and I merged the code to get me what I wanted: http://www.yoda.arachsys.com/csharp/singleton.html and http://www.codeproject.com/Articles/11111/Generic-Singleton-Provider. This is how I tried to use the code above: public class MyClass { public static IMyInterface Initialize() { if (Singleton<IMyInterface>.Instance == null // Error 1 { Singleton<IMyInterface>.Instance = CreateEngineInstance(); // Error 2 Singleton<IMyInterface>.Instance.Initialize(); } return Singleton<IMyInterface>.Instance; } } And the interface: public interface IMyInterface { } The error at Error 1 is: 'MyProject.IMyInterace' must be a non-abstract type with a public parameterless constructor in order to use it as parameter 'T' in the generic type or method 'MyProject.Singleton<T>' The error at Error 2 is: Property or indexer 'MyProject.Singleton<MyProject.IMyInterface>.Instance' cannot be assigned to -- it is read only How can I fix this so that it is in line with the 2 articles mentioned above? Any other ideas or suggestions are appreciated.

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  • java: can't use constructors in abstract class

    - by ufk
    Hi. I created the following abstract class for job scheduler in red5: package com.demogames.jobs; import com.demogames.demofacebook.MysqlDb; import org.red5.server.api.IClient; import org.red5.server.api.IConnection; import org.red5.server.api.IScope; import org.red5.server.api.scheduling.IScheduledJob; import org.red5.server.api.so.ISharedObject; import org.apache.log4j.Logger; import org.red5.server.api.Red5; /** * * @author ufk */ abstract public class DemoJob implements IScheduledJob { protected IConnection conn; protected IClient client; protected ISharedObject so; protected IScope scope; protected MysqlDb mysqldb; protected static org.apache.log4j.Logger log = Logger .getLogger(DemoJob.class); protected DemoJob (ISharedObject so, MysqlDb mysqldb){ this.conn=Red5.getConnectionLocal(); this.client = conn.getClient(); this.so=so; this.mysqldb=mysqldb; this.scope=conn.getScope(); } protected DemoJob(ISharedObject so) { this.conn=Red5.getConnectionLocal(); this.client=this.conn.getClient(); this.so=so; this.scope=conn.getScope(); } protected DemoJob() { this.conn=Red5.getConnectionLocal(); this.client=this.conn.getClient(); this.scope=conn.getScope(); } } Then i created a simple class that extends the previous one: public class StartChallengeJob extends DemoJob { public void execute(ISchedulingService service) { log.error("test"); } } The problem is that my main application can only see the constructor without any parameters. with means i can do new StartChallengeJob() why doesn't the main application sees all the constructors ? thanks!

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  • Is it normal for C++ static initialization to appear twice in the same backtrace?

    - by Joseph Garvin
    I'm trying to debug a C++ program compiled with GCC that freezes at startup. GCC mutex protects function's static local variables, and it appears that waiting to acquire such a lock is why it freezes. How this happens is rather confusing. First module A's static initialization occurs (there are __static_init functions GCC invokes that are visible in the backtrace), which calls a function Foo(), that has a static local variable. The static local variable is an object who's constructor calls through several layers of functions, then suddenly the backtrace has a few ??'s, and then it's is in the static initialization of a second module B (the __static functions occur all over again), which then calls Foo(), but since Foo() never returned the first time the mutex on the local static variable is still set, and it locks. How can one static init trigger another? My first theory was shared libraries -- that module A would be calling some function in module B that would cause module B to load, thus triggering B's static init, but that doesn't appear to be the case. Module A doesn't use module B at all. So I have a second (and horrifying) guess. Say that: Module A uses some templated function or a function in a templated class, e.g. foo<int>::bar() Module B also uses foo<int>::bar() Module A doesn't depend on module B at all At link time, the linker has two instances of foo<int>::bar(), but this is OK because template functions are marked as weak symbols... At runtime, module A calls foo<int>::bar, and the static init of module B is triggered, even though module B doesn't depend on module A! Why? Because the linker decided to go with module B's instance of foo::bar instead of module A's instance at link time. Is this particular scenario valid? Or should one module's static init never trigger static init in another module?

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  • using EventToCommand & PassEventArgsToCommand :: how to get sender, or better metaphor?

    - by JoeBrockhaus
    The point of what I'm doing is that there are a lot of things that need to happen in the viewmodel, but when the view has been loaded, not on constructor. I could wire up event handlers and send messages, but that just seems kinda sloppy to me. I'm implementing a base view and base viewmodel where this logic is contained so all my views get it by default, hopefully. Perhaps I can't even get what I'm wanting: the sender. I just figured this is what RoutedEventArgs.OriginalSource was supposed to be? [Edit] In the meantime, I've hooked up an EventHandler in the xaml.cs, and sure enough, OriginalSource is null there as well. So I guess really I need to know if it's possible to get a reference to the view/sender in the Command as well? [/Edit] My implementation requires that a helper class to my viewmodels which is responsible for creating 'windows' knows of the 'host' control that all the windows get added to. i'm open to suggestions for accomplishing this outside the scope of using eventtocommand. :) (the code for Unloaded is the same) #region ViewLoadedCommand private RelayCommand<RoutedEventArgs> _viewLoadedCommand = null; /// <summary> /// Command to handle the control's Loaded event. /// </summary> public RelayCommand<RoutedEventArgs> ViewLoadedCommand { get { // lazy-instantiate the RelayCommand on first usage if (_viewLoadedCommand == null) { _viewLoadedCommand = new RelayCommand<RoutedEventArgs>( e => this.OnViewLoadedCommand(e)); } return _viewLoadedCommand; } } #endregion ViewLoadedCommand #region View EventHandlers protected virtual void OnViewLoadedCommand(RoutedEventArgs e) { EventHandler handler = ViewLoaded; if (handler != null) { handler(this, e); } } #endregion

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  • Custom pager in my Gridview 1st time works, next doesn't :

    - by gre3ns0ul
    Hi guys, i'm with one strange problem. I am extending a control from a Gridview, and adding a dropdown to paging to the page i want. In my custom gridview i added a ITemplate than contains 4 image buttons and one dropdownlist (4 images - 1st, prev, next, last) (1 ddl - to page) and add him to my custom gridview.. I added a selectindexchange event to dropdown, to fire when a index is changed The problem is: The first time i load the page with my control it is really ok.. but when i change index, in debug i see to run constructor of control, creating footer template, and guess.. the method of indexchange isn't fired and returns an exception saying: Unable to cast object of type 'System.Web.UI.WebControls.ImageButton' to type 'System.Web.UI.WebControls.Table'. [InvalidCastException: Unable to cast object of type 'System.Web.UI.WebControls.ImageButton' to type 'System.Web.UI.WebControls.Table'.] System.Web.UI.WebControls.GridView.PrepareControlHierarchy() +122 System.Web.UI.WebControls.GridView.Render(HtmlTextWriter writer, Boolean renderPanel) +50 System.Web.UI.WebControls.GridView.Render(HtmlTextWriter writer) +33 System.Web.UI.Control.RenderControlInternal(HtmlTextWriter writer, ControlAdapter adapter) +27 System.Web.UI.Control.RenderControl(HtmlTextWriter writer, ControlAdapter adapter) +99 System.Web.UI.Control.RenderControl(HtmlTextWriter writer) +25 System.Web.UI.Control.RenderChildrenInternal(HtmlTextWriter writer, ICollection children) +134 System.Web.UI.Control.RenderChildren(HtmlTextWriter writer) +19 System.Web.UI.Control.Render(HtmlTextWriter writer) +10 ... apreciate for the help, thanks

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  • Access cost of dynamically created objects with dynamically allocated members

    - by user343547
    I'm building an application which will have dynamic allocated objects of type A each with a dynamically allocated member (v) similar to the below class class A { int a; int b; int* v; }; where: The memory for v will be allocated in the constructor. v will be allocated once when an object of type A is created and will never need to be resized. The size of v will vary across all instances of A. The application will potentially have a huge number of such objects and mostly need to stream a large number of these objects through the CPU but only need to perform very simple computations on the members variables. Could having v dynamically allocated could mean that an instance of A and its member v are not located together in memory? What tools and techniques can be used to test if this fragmentation is a performance bottleneck? If such fragmentation is a performance issue, are there any techniques that could allow A and v to allocated in a continuous region of memory? Or are there any techniques to aid memory access such as pre-fetching scheme? for example get an object of type A operate on the other member variables whilst pre-fetching v. If the size of v or an acceptable maximum size could be known at compile time would replacing v with a fixed sized array like int v[max_length] lead to better performance? The target platforms are standard desktop machines with x86/AMD64 processors, Windows or Linux OSes and compiled using either GCC or MSVC compilers.

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  • Why does using Collections.emptySet() with generics work in assignment but not as a method parameter

    - by Karl von L
    So, I have a class with a constructor like this: public FilterList(Set<Integer> labels) { ... } and I want to construct a new FilterList object with an empty set. Following Joshua Bloch's advice in his book Effective Java, I don't want to create a new object for the empty set; I'll just use Collections.emptySet() instead: FilterList emptyList = new FilterList(Collections.emptySet()); This gives me an error, complaining that java.util.Set<java.lang.Object> is not a java.util.Set<java.lang.Integer>. OK, how about this: FilterList emptyList = new FilterList((Set<Integer>)Collections.emptySet()); This also gives me an error! Ok, how about this: Set<Integer> empty = Collections.emptySet(); FilterList emptyList = new FilterList(empty); Hey, it works! But why? After all, Java doesn't have type inference, which is why you get an unchecked conversion warning if you do Set<Integer> foo = new TreeSet() instead of Set<Integer> foo = new TreeSet<Integer>(). But Set<Integer> empty = Collections.emptySet(); works without even a warning. Why is that?

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  • Why won't SWFUpload execute the upload.aspx code, and why is it saving all files to the root directo

    - by Nathan Fast
    I am using SWFUpload v2.2. In IE (8):   If I upload a very tiny file (16kb):      1) The file appears in the root directory where upload.aspx is located.      2) Page_Load on upload.aspx.cs is executed.      3) The file is actually processed by the Page_Load procedure, and the processed file is saved in the correct location.   If I upload a normal file (1.5 MB):      1) The file appears in the root directory where upload.aspx is located. In Firefox (3.5.7):   No matter what size the file is, it:      1) The file appears in the root directory where upload.aspx is located. I have maxRequestLength="30000" executionTimeout="3000" in the web.config just to be sure. In the setting object for the constructor I have:   file_size_limit: "10 MB",   file_types: ".",   file_types_description: "All Files", So my questions are:   How is the file getting saved in the root directory (and why)?   Why does Page_Load only execute when I am using IE and uploading very tiny files?

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  • Python - wxPython custom button -> unbound method __init__()? what?

    - by Wallter
    After looking at questions like this it doesn't make sense that my __init__(self, parrent, id) would be throwing a unbound error? help? main.py import wx from customButton import customButton from wxPython.wx import * class MyFrame(wx.Frame): def __init__(self, parent, ID, title): wxFrame.__init__(self, parent, ID, title, wxDefaultPosition, wxSize(400, 400)) # Non-important code here... # This is the first declaration of the Button1 # This is also where the ERROR is thrown. # Omitting this line causes the window to execute # flawlessly. self.Button1 = customButton.__init__(self, parent, -1) # ... finishes in a basic wx.program style... customButton.py # I've included all of the code in the file # because have no idea where the bug/error happens import wx from wxPython.wx import * class Custom_Button(wx.PyControl): # The BMP's Over_bmp = None #wxEmptyBitmap(1,1,1) # When the mouse is over Norm_bmp = None #wxEmptyBitmap(1,1,1) # The normal BMP Push_bmp = None #wxEmptyBitmap(1,1,1) # The down BMP def __init__(self, parent, id, **kwargs): wx.PyControl.__init__(self,parent, id, **kwargs) # Set the BMP's to the ones given in the constructor #self.Over_bmp = wx.Bitmap(wx.Image(MOUSE_OVER_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) #self.Norm_bmp = wx.Bitmap(wx.Image(NORM_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) #self.Push_bmp = wx.Bitmap(wx.Image(PUSH_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) #self.Pos_bmp = self.pos self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown) self.Bind(wx.EVT_LEFT_UP, self._onMouseUp) self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave) self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter) self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground) self.Bind(wx.EVT_PAINT,self._onPaint) self._mouseIn = self._mouseDown = False def _onMouseEnter(self, event): self._mouseIn = True def _onMouseLeave(self, event): self._mouseIn = False def _onMouseDown(self, event): self._mouseDown = True def _onMouseUp(self, event): self._mouseDown = False self.sendButtonEvent() def sendButtonEvent(self): event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId()) event.SetInt(0) event.SetEventObject(self) self.GetEventHandler().ProcessEvent(event) def _onEraseBackground(self,event): # reduce flicker pass def _onPaint(self, event): dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(self.Norm_bmp) # draw whatever you want to draw # draw glossy bitmaps e.g. dc.DrawBitmap if self._mouseIn: # If the Mouse is over the button dc.DrawBitmap(self, self.Mouse_over_bmp, self.Pos_bmp, useMask=False) if self._mouseDown: # If the Mouse clicks the button dc.DrawBitmap(self, self.Push_bmp, self.Pos_bmp, useMask=False)

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  • Suppressing PostSharp Multicast with Attribute

    - by Dan Bryant
    I've recently started experimenting with PostSharp and I found a particularly helpful aspect to automate implementation of INotifyPropertyChanged. You can see the example here. The basic functionality is excellent (all properties will be notified), but there are cases where I might want to suppress notification. For instance, I might know that a particular property is set once in the constructor and will never change again. As such, there is no need to emit the code for NotifyPropertyChanged. The overhead is minimal when classes are not frequently instantiated and I can prevent the problem by switching from an automatically generated property to a field-backed property and writing to the field. However, as I'm learning this new tool, it would be helpful to know if there is a way to tag a property with an attribute to suppress the code generation. I'd like to be able to do something like this: [NotifyPropertyChanged] public class MyClass { public double SomeValue { get; set; } public double ModifiedValue { get; private set; } [SuppressNotify] public double OnlySetOnce { get; private set; } public MyClass() { OnlySetOnce = 1.0; } }

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  • Passing data structures to different threads

    - by Robb
    I have an application that will be spawning multiple threads. However, I feel there might be an issue with threads accessing data that they shouldn't be. I'm relatively new to threading so bare with me. Here is the structure of the threaded application (sorry for the crudeness): MainThread / \ / \ / \ Thread A Thread B / \ / \ / \ / \ / \ / \ Thread A_1 Thread A_2 Thread B_1 Thread B_2 Under each lettered thread (which could be many), there will only be two threads and they are fired of sequentially. The issue i'm having is I'm not entirely sure how to pass in a datastructure into these threads. So, the datastructure is created in MainThread, will be modified in the lettered thread (Thread A, etc) specific to that thread and then a member variable from that datastructure is sent to Letter_Numbered threads. Currently, the lettered thread class has a member variable and when the class is constructed, the datastructure from mainthread is passed in by reference, invoking the copy constructor so the lettered thread has it's own copy to play with. The lettered_numbered thread simply takes in a string variable from the data structure within the lettered thread. My question is, is this accceptable? Is there a much better way to ensure each lettered thread gets its own data structure to play with? Sorry for the somewhat poor explanation, please leave comments and i'll try to clarify.

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  • Zend framework controller action helper

    - by guptanikhilchandra
    I am getting fatal error after adding the action helper class. I am trying to load layout corresponding to called layout. Following is my code snippet: First of all i added a helper class under application/controller/helpers: class Zend_Controller_Action_Helper_Layout extends Zend_Controller_Action_Helper_Abstract { public $pluginLoader; public function __construct() { // TODO Auto-generated Constructor $this->pluginLoader = new Zend_Loader_PluginLoader (); } public function preDispatch() { $bootstrap = $this->getActionController()->getInvokeArg('bootstrap'); $config = $bootstrap->getOptions(); $module = $this->getRequest()->getModuleName(); if (isset($config[$module]['resources']['layout']['layout'])) { $layoutScript = $config[$module]['resources']['layout']['layout']; $this->getActionController()->getHelper('layout')->setLayout($layoutScript); } } } Then i added a loader in bootstrap.php: protected function _initLayoutHelper() { $this->bootstrap('frontController'); Zend_Controller_Action_HelperBroker::addPath(APPLICATION_PATH .'/controllers/helpers'); $layout = Zend_Controller_Action_HelperBroker::addHelper(new Zend_Controller_Action_Helper_Layout()); } Following is my application.ini: [production] autoloaderNamespaces.tree = "Tree_" phpSettings.display_startup_errors = 0 phpSettings.display_errors = 0 includePaths.library = APPLICATION_PATH "/../library" bootstrap.path = APPLICATION_PATH "/Bootstrap.php" bootstrap.class = "Bootstrap" resources.frontController.controllerDirectory = APPLICATION_PATH "/controllers" resources.frontController.moduleDirectory = APPLICATION_PATH "/modules" resources.frontController.helperDirectory = APPLICATION_PATH "/controllers/helpers" resources.modules[] = "" contact.resources.frontController.defaultControllerName = "index" resources.layout.layoutPath = APPLICATION_PATH "/layouts/scripts" resources.layout.layout = layout admin.resources.layout.layout = admin admin.resources.layout.layoutPath = APPLICATION_PATH "/layouts/scripts" resources.view[] = [staging : production] [testing : production] phpSettings.display_startup_errors = 1 phpSettings.display_errors = 1 [development : production] phpSettings.display_startup_errors = 1 phpSettings.display_errors = 1 While running this code i am getting following errors: Warning: include(Zend\Controller\Action\Helper\LayoutLoader.php) [function.include]: failed to open stream: No such file or directory in D:\personal\proj\renovate\library\Zend\Loader.php on line 83 Warning: include() [function.include]: Failed opening 'Zend\Controller\Action\Helper\LayoutLoader.php' for inclusion (include_path='D:\personal\proj\renovate\application/../library;D:\personal\proj\renovate\library;.;C:\php5\pear') in D:\personal\proj\renovate\library\Zend\Loader.php on line 83 Fatal error: Class 'Zend_Controller_Action_Helper_LayoutLoader' not found in D:\personal\proj\renovate\application\Bootstrap.php on line 33 Kindly let me know, how can i come out from this issue. I am beginner in Zend Framework. Thanks Nikhil

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  • .NET Splash screen issues

    - by CODe
    I have a splash screen for my C# database application that is called via the Shown event. The splash screen contains some information that is preprocessed when the main form's constructor is called, hence why I'm using the Shown event, because that information should be available. However, when the splash screen is shown, the main form is whited out, and the menu bar, bottom menu bar, and even the gray background are all white and invisible. It looks like the program is hanging, but after the 5 second delay I have built in, the banner goes away and the program is shown normally. Also, on the banner, I have labels that are not shown when the splash screen displays... Here is my code, some reasoning behind why it isn't working would help greatly. SPLASH SCREEN CODE : public partial class StartupBanner : Form { public StartupBanner(int missingNum, int expiredNum) { InitializeComponent(); missingLabel.Text = missingNum.ToString() + " MISSING POLICIES"; expiredLabel.Text = expiredNum.ToString() + " EXPIRED POLICIES"; } } CALLING CODE : private void MainForm_Shown(object sender, EventArgs e) { StartupBanner startup = new StartupBanner(missingPoliciesNum, expiredPoliciesNum); startup.MdiParent = this; startup.Show(); Thread.Sleep(5000); startup.Close(); } Using startup.ShowDialog() shows the correct label information on the splash screen, but that locks up the application, and I need the splash to go away after about 5 seconds, which is why it's a splash. ;)

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  • Boost Unit testing memory reuse causing tests that should fail to pass

    - by Knyphe
    We have started using the boost unit testing library for a large existing code base, and I have run into some trouble with unit tests incorrectly passing, seemingly due to the reuse of memory on the stack. Here is my situation: BOOST_AUTO_TEST_CASE(test_select_base_instantiation_default) { SelectBase selectBase(); BOOST_CHECK_EQUAL( selectBase.getSelectType(), false); BOOST_CHECK_EQUAL( selectBase.getTypeName(_T("")); BOOST_CHECK_EQUAL( selectBase.getEntityType(), -1); BOOST_CHECK_EQUAL( selectBase.getDataPos(), -1); } BOOST_AUTO_TEST_CASE(test_select_base_instantiation_default) { SelectBase selectBase(true, _T("abc")); BOOST_CHECK_EQUAL( selectBase.getSelectType(), false); BOOST_CHECK_EQUAL( selectBase.getTypeName(_T("abc")); BOOST_CHECK_EQUAL( selectBase.getEntityType(), -1); BOOST_CHECK_EQUAL( selectBase.getDataPos(), -1); } The first test passed correctly, initializing all the variables. The constructor in the second unit test did not correctly set EntityType or DataPosition, but the unit test passed. I was able to get it to fail by placing some variables on the stack in the second test, like so: BOOST_AUTO_TEST_CASE(test_select_base_instantiation_default) { int a, b; SelectBase selectBase(true, _T("abc")); BOOST_CHECK_EQUAL( selectBase.getSelectType(), false); BOOST_CHECK_EQUAL( selectBase.getTypeName(_T("abc")); BOOST_CHECK_EQUAL( selectBase.getEntityType(), -1); BOOST_CHECK_EQUAL( selectBase.getDataPos(), -1); } If there is only one int, only the dataPos CHECK_EQUAL fails, but if there are two, both EntityType and DataPos fail, so it seems pretty clear that this is an issue with the variables being created on the same stack memory or some such. Is there a good way to clear the memory between each unit test, or am I potentially using the library incorrectly or writing bad tests? Any help would be appreciated.

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  • SL3 Nav framework + MVVM ligh

    - by Murari
    Hi All, Thanks for taking time to read through my question. Any guidance is really appreciated. I am using SL3 Navigation framework in my LOB application. I m currently using MVVM Light as the framework guidance. I have a datagrid consisting of employees and when the "user" clicks on "employee id link" in the datagrid, i am transferring the user to "Edit Page". I would like to transfer the "employee id" as query parameter to "edit page". The issue here is: I can access the query parameter in the EditStaffView.xaml.cs - which i don't want to do. protected override void OnNavigatedTo(NavigationEventArgs e) { if (this.NavigationContext.QueryString.ContainsKey("staffcode")) { string title = this.NavigationContext.QueryString["staffcode"]; } } I would like to retrieve the query parameter in my viewmodel and based on the query parameter, i will perform certain operations. When the constructor is called I would like the "view" to pass the staffid as shown below public EditStaffViewModel(int staffId) { LoadData(staffId); } I am constructing my hyperlink buttons in the datagrid dyanmically as shown below: staffListingModel.HyperlinkNavigationUri = string.Format("{0}{1}", NavigationUri.DataEntryEditStaff,"?staffcode={" + staffListingModel.StaffCode + "}"); and XAML looks HyperlinkButton Content="{Binding StaffCode,Mode=TwoWay}" NavigateUri="{Binding HyperlinkNavigationUri}" HyperlinkButton Any idea how to do this ?? Thanks for the help. Murari

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  • How to create a new widget for dojox.grid.cells.dijit?

    - by the_drow
    I am trying to create a button widget for dojox.grid. My problems are: 1) The button is only shown when I double click the grid. 2) I can't figure out how to set attributes through declarative markup. It seems that the markupFactory function is responsible for it but it doesn't set the widget's label. The following code demonstrates what I've got so far: dojo.require("dojox.grid.DataGrid"); dojo.require("dojo.data.ItemFileWriteStore"); dojo.require("dijit.form.Button"); dojo.require("dojox.grid.cells.dijit"); dojo.require("dojo.parser"); dojo.declare("dojox.grid.cells.Button", dojox.grid.cells._Widget, { widgetClass: dijit.form.Button, alwaysEditing: true, constructor: function(inCell) { this.inherited(arguments); this.widget = new dijit.form.Button; }, setValue: function(inRowIndex, inValue){ if (this.widget) { this.widget.attr('value', inValue); } else { this.inherited(arguments); } } }); dojox.grid.cells.Button.markupFactory = function(node, cell) { dojox.grid.cells._Widget.markupFactory(node, cell); }

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  • Is there a way to automaticly call all versions of an inherited method?

    - by Eric
    I'm writing a plug-in for a 3D modeling program. I have a custom class that wraps instances of elements in the 3D model, and in turn derives it's properties from the element it wraps. When the element in the model changes I want my class(es) to update their properties based on the new geometry. In the simplified example below. I have classes AbsCurveBasd, Extrusion, and Shell which are all derived from one another. Each of these classes implement a RefreshFromBaseShape() method which updates specific properties based on the current baseShape the class is wrapping. I can call base.RefreshFromBaseShape() in each implementation of RefreshFromBaseShape() to ensure that all the properties are updated. But I'm wondering if there is a better way where I don't have to remember to do this in every implementation of RefershFromBaseShape()? For example because AbsCurveBased does not have a parameterless constructor the code wont even compile unless the constructors call the base class constructors. public abstract class AbsCurveBased { internal Curve baseShape; double Area{get;set;} public AbsCurveBased(Curve baseShape) { this.baseShape = baseShape; RefreshFromBaseShape(); } public virtual void RefreshFromBaseShape() { //sets the Area property from the baseShape } } public class Extrusion : AbsCurveBased { double Volume{get;set;} double Height{get;set;} public Extrusion(Curve baseShape):base(baseShape) { this.baseShape = baseShape; RefreshFromBaseShape(); } public override void RefreshFromBaseShape() { base.RefreshFromBaseShape(); //sets the Volume property based on the area and the height } } public class Shell : Extrusion { double ShellVolume{get;set;} double ShellThickness{get;set;} public Shell(Curve baseShape): base(baseShape) { this.baseShape = baseShape; RefreshFromBaseShape(); } public void RefreshFromBaseShape() { base.RefreshFromBaseShape(); //sets this Shell Volume from the Extrusion properties and ShellThickness property } }

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